Erebor Hammersmith

  • Player Card Categories 
    • Discard Pile
    • Played from Hand
    • Recursion

Tremendous value for cost ally that is great to recur attachments.

Background

The Hammersmith is one of Durin’s folk or a Longbeard Dwarf. The Longbeards are the only Dwarves introduced in The Hobbit and the Lord of the Rings although there are other clans of Dwarves descended from the original 7 fathers created by Aule. The Dwarves of Erebor originally came Khazad-Dum or Moiria after being driven out in the First Age. Erebor in the books is known for having been occupied by the Dragon Smaug during the Third Age not long prior to Sauron’s return.

Card Theme

Many attachments in the game are items. The Hammersmith then could be seen as repairing those items in the discard pile. Once repaired, it is then it can be used again in play. A similar logic seems to be applied to the Reforged card from the Vengeance of Mordor cycle. A thematic disconnect, however, is that neither card is limited to attachments with the Item or Artifact traits. They can bring back Titles like Steward of Gondor or Skills like Self Preservation.

There is also a nice tie in with the Dwarf Mining mechanism that discards cards from a player’s deck. even though it was not developed later cycles. The Erebor Hammersmith lets players dig in their discard pile for “treasure”. Akin to the mining effects dig through the deck for “treasure” like Hidden Cache.

Card Synergies and Interactions

Single Use Attachments

There are some very useful attachments that a player can play and then later discard for an effect. Erebor Hammersmith can get extra uses out of these cards. In the same sphere, there are several one time healing attachments such as Lembas, Athelas, and Healing Herbs. Lembas will even ready the hero it is attached to making it a favorite for defending heroes. Cram and Miruvor are other one time readying effects that are useful to recur. Thror’s Map is another good in sphere option that can let players avoid a travel effect.

A favorite of Pippin players are the Record attachments. These let you play an event from your discard pile then put it back on the bottom of the deck. Getting these attachments back can set up playing the same even at the same event several times over the course of the game. It then becomes feasible to get Gandalf’s ability nearly every turn by replaying Reinforcements and/or Sneak Attack. Risk Some Light in Lore is another popular event to play over and over to control the encounter deck. In true solo players, it can make the game significantly easier.

Attachments that can go on enemies, locations, or quest cards are also good targets, such as, Ancient Mathom, Ranger Provisions, The Long Defeat, or Secret Vigil. This is because they are discarded when the attached enemy, location, or quest card leaves play. Many have strong effects due to the additional requirement of exploring the location, completing the quest card, or defeating enemy it is attached to.

Traps

These are very similar to the single use attachments although typically these provide ongoing effects. Ambush is the exception since it is discarded to allow the player(s) to attack the enemy before defending. Once the enemy is defeated, Erebor Hammersmith can bring them back to be used again.

Discard Effects

There two forms of this. In the Core Set, there was only the discard from hand kind. Protector of Lorien and Eowyn in particular let you discard cards from your hand for a temporary stat boost. There was a little bit of synergy here as a player could discard an attachment and Erebor Hammersmith could get it back.

The other kind of discard effect has players discarding cards from the top their deck. This is often referred to as “mining” or “milling” (milling is the common term for this in Magic the Gathering) despite the designers calling it “delving” in an FFG livestream in early 2022. Mining effects work better with Erebor Hammersmith because the more that is discarded from the deck, the more options the Hammersmith has to put into your hand. The ability paired with mining then acts like card search and draw.

Dwarf Tribal

Dwarf allies have many ways they can become better. The primary one is Leadership Dain Ironfoot that boosts both willpower and attack of all Dwarves when he is ready. Hardy Leadership can give the Hammersmith and all other Dwarves +1 hit point. On top of those global boosts, there are attachments like Boots from Erebor, Ring Mail, and Armor of Erebor that can go on a Dwarf character. The Hammersmith’s 3 hit points lends itself to being built up into a secondary defender.

Put in Play Effects

Sneak Attack, Stand and Fight, A Very Good Tale, To me! O my kinsfolk!, and similar cards that put allies into play don’t trigger the Hammersmith’s ability. The response says, “After you play,” which is different from putting an ally into play per FAQ 1.16. Put into play effects then are a nonbo with the Erebor Hammersmith.

Quest Specific

There are many quests where the Hammersmith’s ability will be very helpful since effects that discard attachments or attachment hate is sprinkled throughout the game. There are a couple stand out quests where this can help more than others. The first is Foundations of Stone. There is a part of the quest where players have to discard all Item, Weapon, and Armor cards. That is going to be most attachments that players typically use and the Hammersmith can help get them back.

Journey Up the Anduin, The Withered Heath, and Roam Across the Rhovanion all feature Weighed Down that can destroy attachment heavy decks. It attaches a hero and forces the player to discard an attachment from that hero each time it readies. Erebor Hammersmith won’t get rid of Weighed Down. He can at least mitigate the damage by retrieving the most important attachment.

Lastly, Deadman’s Dike and Under the Ash Mountains discard cards from the top of a players deck. Players can leverage this with Hammersmith to pull out an important attachment if the encounter mines it from their deck for them.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Erebor Hammersmith at a 2. He is tremendous value for stats. I’ve played him a bit more recently in the Revised Core Set campaign, and he is one of the few allies that can defend a 2 or 3 attack enemy and survive most of the time. On top of that, He is a Dwarf. Dain, Hardy Leadership, and Dwarf character attachments can all make him better. He is quite cheap at only 2 Lore resources. Lore doesn’t have much in sphere resource acceleration. This means that players typically have to play on the resource curve and load up on efficient allies.

On top of all this, he has an incredibly useful and versatile ability to return an attachment from the discard pile. This ability only got better with Dwarf Mining effects becoming more prevalent in the card pool. Attachments being discarded directly or indirectly by the encounter deck only gives it more opportunities to shine. If you’re playing Lore, Erebor Hammersmith is always near the top of the list to be included.

  • Dave – 3
  • Grant – 3
  • Ted – 3
  • Matt – 2
  • Average – 2.75

External Links

Sample Decks

Dwarf Swarm without Khazad Dum by kattattack22

Basic strategy is get 5 Dwarves down for resource acceleration and card draw. Legacy of Durin is good to get out early for more card draw. A Very Good Tale and Fili are your main enablers.

Sideboard is for tweaking the deck as this is a little light on allies than I’d like for A Very Good Tale. Also the Lure of Moiria and We Are Not Idle combo isn’t what it used to be.

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Ori (Over Hill and Under Hill)
Thorin Oakenshield (Over Hill and Under Hill)

Ally (21)
2x Dori (Over Hill and Under Hill)
3x Erebor Hammersmith (Core Set)
2x Fili (Over Hill and Under Hill)
3x Gandalf (Core Set)
2x Glóin (On the Doorstep)
1x Kili (Over Hill and Under Hill)
3x Longbeard Elder (Foundations of Stone)
2x Longbeard Orc Slayer (Core Set)
3x Miner of the Iron Hills (Core Set)

Attachment (11)
1x Celebrían’s Stone (Core Set)
3x Cram (Over Hill and Under Hill)
2x Hardy Leadership (Shadow and Flame)
2x Legacy of Durin (The Watcher in the Water)
3x Steward of Gondor (Core Set)

Event (18)
3x A Very Good Tale (Over Hill and Under Hill)
3x Daeron’s Runes (Foundations of Stone)
3x Lure of Moria (Road to Rivendell)
3x Parting Gifts (A Journey to Rhosgobel)
3x Sneak Attack (Core Set)
3x We Are Not Idle (Shadow and Flame)

3 Heroes, 50 Cards
Cards up to On the Doorstep

Sideboard

Ally (7)
2x Bifur (On the Doorstep)
2x Bombur (Road to Rivendell)
1x Fili (Over Hill and Under Hill)
1x Kili (Over Hill and Under Hill)
1x Longbeard Orc Slayer (Core Set)

Attachment (1)
1x Legacy of Durin (The Watcher in the Water)

Event (6)
3x To me! O my kinsfolk! (On the Doorstep)
3x Valiant Sacrifice (Core Set)

Decklist built and published on RingsDB.

Pickaxes and Pipes (Dwarven Miners) by Mr. Underhill

A mining deck with many similar costed cards to increase chances of Zigil Miner gaining resources blindly.

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Gandalf (The Road Darkens)
Nori (Over Hill and Under Hill)

Ally (24)
2x Arwen Undómiel (The Watcher in the Water)
3x Bilbo Baggins (The Road Darkens)
3x Blue Mountain Trader (The Dunland Trap)
3x Erebor Battle Master (The Long Dark)
2x Erebor Hammersmith (Core Set)
3x Ered Luin Miner (Temple of the Deceived)
2x Ered Nimrais Prospector (The Morgul Vale)
3x Warden of Healing (The Long Dark)
3x Zigil Miner (Khazad-dûm)

Attachment (22)
2x A Burning Brand (Conflict at the Carrock)
3x Dwarf Pipe (The Mûmakil)
2x Dwarven Shield (The Sands of Harad)
3x Gandalf’s Staff (The Road Darkens)
1x Hardy Leadership (Shadow and Flame)
2x King Under the Mountain (On the Doorstep)
3x Narvi’s Belt (Khazad-dûm)
3x Unexpected Courage (Core Set)
3x Wizard Pipe (The Road Darkens)

Event (4)
3x Hidden Cache (The Morgul Vale)
1x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Mûmakil

Sideboard

Ally (3)
3x Miner of the Iron Hills (Core Set)

Event (4)
2x Smoke Rings (The Black Riders)
2x Untroubled by Darkness (Khazad-dûm)

Decklist built and published on RingsDB.

Barliman and Robin by Marcelf

Mono Lore Secrecy with significant resource acceleration and recursion to play efficient and big allies. End game is to replay Risk Some Light over and over.

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Folco Boffin (The Dungeons of Cirith Gurat)
Pippin (The Black Riders)

Ally (17)
1x Barliman Butterbur (The Black Riders)
3x Erebor Hammersmith (Core Set)
1x Firyal (The Mûmakil)
1x Gaffer Gamgee (Mount Gundabad)
1x Gandalf (Over Hill and Under Hill)
1x Ghân-buri-Ghân (The Flame of the West)
1x Gildor Inglorion (The Hills of Emyn Muil)
1x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Mablung (The Land of Shadow)
1x Quickbeam (The Treason of Saruman)
1x Robin Smallburrow (The Drowned Ruins)
1x Warden of Healing (The Long Dark)

Attachment (13)
1x Fast Hitch (The Dead Marshes)
3x Love of Tales (The Long Dark)
3x Resourceful (The Watcher in the Water)
3x Scroll of Isildur (The Morgul Vale)
2x Sword-thain (The Dread Realm)
1x The One Ring (A Shadow in the East)

Event (20)
2x Bartering (The Wilds of Rhovanion)
3x Deep Knowledge (The Voice of Isengard)
3x Drinking Song (Mount Gundabad)
3x Mithrandir’s Advice (The Steward’s Fear)
2x Peace, and Thought (Shadow and Flame)
3x Risk Some Light (Shadow and Flame)
1x The Ruling Ring (A Shadow in the East)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 50 Cards
Cards up to A Shadow in the East

Sideboard

Ally (7)
3x Loyal Hound (The Fate of Wilderland)
2x Mirkwood Explorer (The Thing in the Depths)
2x White Tower Watchman (The Drúadan Forest)

Event (2)
2x The Evening Star (The Grey Havens)

Decklist built and published on RingsDB.

Eleanor

Extra treachery cancelation hero that shines in multiplayer.

Background

Eleanor is a FFG created character with the Gondor and Noble traits. If the traits weren’t enough of a clue, her art shows her wearing a diadem. It even looks reminiscent of the Aragorn’s crown in Peter Jackson’s Return of the King.

Card Theme

Eleanor’s ability to cancel a treachery and reveal a new encounter card doesn’t match the abilities of most Gondorian heroes. Heirs of Numenor really started to establish the Gondor trait being linked to resources and resource acceleration with Leadership Borormir giving an attack bonus when he has a resource in his pool and Tactics Beregond discounting Armor and Weapon attachments. Other Gondor cards expanded on this theme with more resource acceleration like Wealth of Gondor, Mablung hero, Captain’s Wisdom and Leadership Denethor

.

Eleanor’s ability is similar to Lore Denethor‘s ability to look at the top card of the encounter deck and either put it on the top or bottom. There weren’t any more Gondor themed encounter control cards until the Gondorian Rangers and Traps in Against the Shadow and then it was limited to Lore. Eleanor’s ability is more aligned with the Spirit sphere’s encounter cancellation cards like A Test of Will and Hasty Stroke. I think this is largely a result of the initial design not being as centered around traits as what eventually developed in larger expansions.

Card Synergies and Interactions

Defense Bonus

Defense is Eleanor’s only stat besides hit points greater than 1. At 2, it is sufficient for the Core Set scenarios where many enemies have 2 attack and there is even 1 attack enemies. Gondorian Shield since it gives +2 defense to Gondorian heroes turns her into a decent defender. Blood of Numenor is a solid option in the Spirit sphere and works well with all the resource acceleration options for a Gondor deck. Eleanor’s low threat of 7 also makes it possible to pair it with Resourceful. Still even with these significant defense boosts, Eleanor’s 3 hit points keeps her from being a great primary defender.

Readying

Readying is good if a player wants to use Eleanor as a defender in addition to her ability. Unexpected Courage, of course is the quintessential readying card. Miruvor also is a decent option to ready Eleanor after using her ability. It can even add a resource to Eleanor for use with Blood of Numenor.

More Encounter Control

Eleanor can become an adequate defender, but it is really her ability that is most useful considering how much build up she needs. Utilizing it alongside more encounter control, can shut down the worst the encounter has to offer. This strategy is usually limited to multiplayer since it leaves little room in a deck for cards to aid in questing and combat. In Spirit, there’s A Test of Will and Hasty Stroke. A Watchful Peace can also control the encounters by recurring an innocuous locations. Lore, however, will need to be added for more direct encounter manipulation and cancelation. Lore Denethor, Risk Some Light, Out of the Wild, and Scout Ahead can either move or outright remove the worst cards from the encounter deck. Lore also has Leave No Trace and None Return like Out of the Wild that can add cards to the victory display but only after dealing with them at least once. This, however, opens the possibility of canceling another copy of that encounter card with The Door is Closed!

Quest Specific

Eleanor can be useful in many quests considering all of them have treacheries. The first two cycles more so than later cycles. Shadows of Mirkwood included many that dealt direct damage to heroes and allies that could lay waste to a players board state. Massing at Night in multiplayer especially at 3 and 4 players can be overwhelming. Roasted Slowly and Gollum’s Bite are outright hero killers.

The Darrowdelf cycle, however, it is almost a requirement to bring Test of Will. The Hazards of the Pit set that is part of many of the scenarios includes the notorious Sudden Pitfall that can easily take out a hero if there are no other questing characters to discard. Crumbling Ruin in the same set can also often result in the loss of an ally and even a hero if they don’t have an ally instead. Watchful Eyes also in one of the deluxe sets means many additional encounter cards or not being able to use a hero. Then there’s Road to Rivendell with not 1 but 2 terrible treacheries to watch out for. The infamous Sleeping Sentry that has ended many a game when A Test of Will is not available to cancel it. Then there’s Orc Ambush that as Ted pointed out in Superlative February covering the best and worst encounter cards not only can give bring a ton of enemies into play late game, but surges on top of it.

These cancel or lose type treacheries are part of why the first few cycles can be very “swingy” for new players. If you don’t see them in your game, the scenario can seem very easy. If you get one or two at the wrong time, it can be very difficult if they don’t end the game outright.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Eleanor at 6 rings. I think she’s dropped off in importance as the card pool has grown and scenario design moved away from treacheries having such a large effects. In the first couple of cycles, I would have rated her a 3 especially in multiplayer. She doesn’t do a lot for a player turn to turn without significant investment in building her up. She’s got it covered, however, when you really need to cancel Massing at Night or Crumbling Ruins. The more players you add, the more likely that a treachery will show up to wreck havoc on the players. Later cycles treacheries are less prevalent and the effects are more manageable. Part of that is just having more options in deckbuilding. More allies have more than 1 hit point to absorb direct damage. Threat reduction options expanded even beyond Spirit. Lore encounter control options have grown in number. There are even more ways to return heroes to play.

  • Dave – 6
  • Grant – 5
  • Ted – TBR
  • Matt – 6
  • Average – 5.33

External Links

Sample Decks

The Nope Deck by Qwaz

This deck is entirely devoted to controlling the encounter deck. Eleanor cancels treacheries, Balin cancels shadows, and Damrod helps trap enemies. On top of that, victory display cards remove the nastier encounters.

The Nope Deck

Main Deck

Hero (3)
Balin (On the Doorstep)
Damrod (The Land of Shadow)
Eleanor (Core Set)

Ally (3)
3x Errand-rider (Heirs of Númenor)

Attachment (14)
3x Forest Snare (Core Set)
3x King Under the Mountain (On the Doorstep)
3x Ranger Spikes (Heirs of Númenor)
3x Steward of Gondor (Core Set)
2x Thrór’s Map (Over Hill and Under Hill)

Event (31)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Gildor’s Counsel (The Hills of Emyn Muil)
3x Hasty Stroke (Core Set)
3x None Return (Across the Ettenmoors)
3x Out of the Wild (Road to Rivendell)
3x Power of Orthanc (The Voice of Isengard)
3x The Door is Closed! (The Treachery of Rhudaur)
3x We Are Not Idle (Shadow and Flame)
1x Will of the West (Core Set)

Player Side Quest (2)
1x Gather Information (The Lost Realm)
1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards
Cards up to The Land of Shadow

Sideboard

Ally (6)
3x Miner of the Iron Hills (Core Set)
3x Warden of Healing (The Long Dark)

Attachment (13)
3x A Burning Brand (Conflict at the Carrock)
3x Entangling Nets (Temple of the Deceived)
3x Song of Wisdom (Conflict at the Carrock)
3x Thrór’s Key (On the Doorstep)
1x Thrór’s Map (Over Hill and Under Hill)

Event (9)
3x A Good Harvest (The Steward’s Fear)
3x Dwarven Tomb (Core Set)
3x Heed the Dream (Flight of the Stormcaller)

Decklist built and published on RingsDB.

Leadership Elfhelm

Elfhelm gives stat-boosts to heroes with mount attachments
  • Player Card Categories 
    • Willpower Bonus
    • Attack Bonus
    • Defense Bonus

Background

If you’re solely a LOTR fan of the Peter Jackson films you may be wondering who this “Elfhelm” guy is and why you haven’t heard of him before. Well, that is because they pretty much cut him out of the story for the theatrical release. In the books he has a much more prominent role. Elfhelm eventually became the Marshal of the East-Mark. He was present at the Battle of the Ford of Isen where Theodred had fallen to the forces of Isengard. He later appears in Rohan’s ride to Gondor and fights in the Battle of Pelennor fields. While riding to Gondor he is actually aware of Eowyn’s presence and even supplies her with Theodred’s sword – the sword which would inevitably become the Witch-King’s demise. In the lore we see Elfhelm riding to and fro, making haste to where his king, or Gandalf, needs him most. This is presumably the theme behind his card abilities as well as his stats clearly boost the heroes around him.

Card Theme

Elfhelm is a lord of Rohan. And like any faithful Rider of the Mark he is well-trained in the art of horseback combat. It’s only natural that a lord of Rohan synergizes with the mount sub-archetype. While this sub-archetype is not as fleshed out as the typical Rohan discarding archetype it does have its benefits. Especially if you appreciate passive, versatile abilities. With Elfhelm you get a +1 boost hero to stats when that hero is equipped with a mount attachment. With the exception of Lore, each hero on the table with an attached mount will get at least one stat boost correlating to their sphere. This has the potential to increase hero stats dramatically for all players. Whether you’re building for an epic multiplayer Helm’s Deep game, or just “horsing” around solo, Elfhelm has his place on the table. Or in the stable? Okay, enough with the dad jokes… let’s “mount” up and see what Elfhelm has to offer.

Card Synergies and Interactions

Thematic Deckbuilding Ideas

Elfhelm’s hero version is pretty cut-and-dry in that mounts are needed to make him work. This concept is great in terms of theme and lore. Rohan is unique and powerful in Middle-Earth because of their horseback capabilities. Elfhelm helps reinforce this by rewarding the use of mounts. This reward comes in the form of +1 attack for Tactics heroes, +1 willpower to Spirit heroes, and +1 defense to Leadership heroes. A noteworthy mention is that his ability specifically excludes the Lore sphere. I have seen many people talk about house ruling the inclusion of the Lore sphere to include +1 HP. There is only one Lore Rohan “hero” which is Grima. This could be an indicator his intention may be to boost his Rohirrim comrades. You know, the ones who are not corrupt. While mount cards are what make him work, a potential drawback is how Elfhelm’s ability relies on extra cards to make him work. This can take up valuable deck space. Luckily, there are many useful mount-traited cards in the game. Not all of them are Rohan-themed though there are many thematic options. More on that later.

If you are going for a thematic Elfhelm/Mount deck you are obviously making room in your deck for mounts. Another common strategy is to include Song cards to grant additional spheres for heroes. I see this as particularly thematic when you envision a Rohirrim charge and the accompanying battle cries and chants. For that reason, song cards not only help boost an Elfhelm deck but align with a thematic Rohirrim charge. Much like what we see in the infamous scene of the “Ride of the Rohirrim” in the lore. It is fitting then that Burst into Song is in sphere with Elfhelm, boasts Rohan artwork, and has an incredibly thematic quote from the books:

“And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.”

Okay, now a show of hands: who wants to immediately go and build a thematic Elfhelm/Rohan deck after reading that? I know I do.

Deckbuilding Considerations

We already know Elfhelm can really only work when you give dedicated space in your deck to mounts. Count a few more spaces dedicated to songs and perhaps another two for Burst into song. Here we see the biggest limitation to Elfhelm decks – he requires a LOT of deck space to make him truly thrive. With this being the case, I see him as a great multiplayer hero where you can be the support role. You bring all the mounts and songs and your entire fellowship can benefit. When deciding to bring Elfhelm you will undoubtedly need to answer the question, “Are the mounts going to offer that much of an advantage to justify their use.” Let’s evaluate some thematic options as well as some other popular hero choices to see if Elfhelm can really help them.

Mounts

Rohan has many mounts specific to them. They are all worthy of adding into an Elfhelm deck. Notable cards include:

Snowmane: Give Theoden his steed, boost his willpower, and allow him to get ready for combat. If you use his Tactics version you get an even better combat boost. 

Armored Destrier: Use on Elfhelm himself to boost his defense stat and offer shadow cancellation. Better yet, give it to his buddy Erkenbrand for better stats and advantage.

Firefoot: Could Eomer possibly become a more powerful attacker? Why, yes he can! Because he gets an additional attack if you equip him with Firefoot thanks to Elfhelm.

Rohan Warhorse: What’s that? Giving Eomer more attack with Firefoot wasn’t enough and you want him to attack twice? Or you want to slap it on Tactics Eowyn for a double 11 attack swing? Rohan Warhorse can make it happen!

Windfola: The queen of questing, Spirit Eowyn, gets an extra willpower for one resource. That allows her to accrue two willpower for one resource and a guarantee she will not be removed from any questing thanks to Windfola’s ability. 

Steed of the Mark: A great option for whoever wins the “I get to use Steward of Gondor” debate. 

Not all of your fellowship will be using Rohan of course. Some of the best non-Rohan and mount synergies include:

Arod: For any tactics hero to boost attack and improve the chances of gaining that extra progress token. 

Armored Destrier: Denny and this steed are good friends. Elfhelm is also in sphere for this card if playing solo. 

Asfaloth: Especially for Spirit Glorfindel.

Hobbit Pony: especially for Spirit Merry with Fast Hitch or Unexpected Courage.

Firefoot: Basically any Tactics hero. But Grimbeorn loves him the most!

Shadowfax: Make Gandalf stronger (when equipped with his ring).

Roheryn and Steed of the North: Aragorn loves his horses as much as any of his other toys. He will be boosted an additional stat (attack) if you use Roheryn on his Leadership or Spirit versions. 

Non-Mounts

Song of Battle/Kings/Travel: Grant additional spheres for heroes for extra stat boosts. 

Burst into Song: Nearly an auto include if you run songs. Use it after defending but before attacking. After all, who doesn’t like singing while they slay? 

Westfold Horse-Breeder: Great mount search and acceleration. 

Charge of the Rohirrim: Even more boosts for heroes with mounts?! What are you waiting for? Ride out and meet them!

Forth, The Three Hunters: This contract *elevates* Eflhelm significantly in solo. I’d argue Three Hunters actually makes Elfhelm not only viable in solo, but close to top tier. You don’t have to worry about putting allies on the board and can focus solely on mounts and songs. No to mention Elfhelm becomes a good dedicated defender with Armored Destrier in a Three Hunter’s build. 

Sword-Thain: You get another hero with boosted stats if you attach a mount.

Quest Specific

Given the stat-boosting nature of Elfhelm’s ability you could throw him into any scenario. I personally think he does not play great in solo unless you run him in a Three Hunter’s deck. There are many scenarios which simply do not allow for setup time. If you are running three spheres it becomes even more difficult to accomplish this and get allies on the table. In my experience this ends up being overwhelming (location lock or enemy swarming) and sometimes frustrating.I would argue that Elfhelm shines most in a multiplayer game where he can throw his boosts around the table. So long as others are including mounts in their decks Eflhelm’s ability only increases in strength with higher player counts. This might make epic multiplayer games that much more epic. It’s this type of versatility that allows Elfhelm to potentially excel in most scenarios rather than specializing in any one. With a little coordination your fellowship can gauge what types of mounts and songs are best suited for the scenario and voilà! You’re ready to ride!

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

  • Dave – 8
  • Grant – 6
  • Ted – 5
  • Matt – 5
  • Joe – 6
  • Average – 6

I have to give Elfhelm a 6 overall. It pains me because I’m clearly biased towards loving Rohan cards. The fact of the matter is he just is not a top tier hero and is often too cumbersome in solo. I will say he is a strong multiplayer hero. As long as another player can offer combat help in the early stages of the game Elfhelm could be a deciding factor in whether or not victory is achieved. The contrast for grading solo vs. multiplayer is quite a large spread for me. I’d give him a 6 for solo (Forth, Three Hunters! saves him from a 7) and a 4 for multiplayer. Unfortunately for Elfhelm, he rides as a middle-of-the-road hero at the end of the day. Still, he is a fun hero to play in the right circumstance!

Sample Decks

Rohan’s Mighty Hunters by The BGamerJoe

A thematic Rohan 3 hunters deck featuring Elfhelm as the defender.

Main Deck

Hero (3)
Elfhelm (Temple of the Deceived)
Éowyn (Core Set)
Théoden (The Morgul Vale)

Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)

Attachment (39)
3x Ancestral Armor (Roam Across Rhovanion)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
1x Dúnedain Warning (Conflict at the Carrock)
3x Golden Shield (The Flame of the West)
2x Herugrim (The Treason of Saruman)
2x Round Shield (Mount Gundabad)
2x Silver Circlet (Wrath and Ruin)
1x Silver Harp (The Treachery of Rhudaur)
3x Snowmane (The Land of Shadow)
2x Song of Travel (The Hills of Emyn Muil)
2x Steed of the Mark (The Morgul Vale)
3x Unexpected Courage (Core Set)
3x War Axe (The City of Ulfast)
3x Warrior Sword (The Ghost of Framsburg)
2x Windfola (A Storm on Cobas Haven)

Event (11)
3x A Test of Will (Core Set)
2x Elven-light (The Dread Realm)
3x Foe-hammer (Over Hill and Under Hill)
3x Well Warned (The Sands of Harad)

3 Heroes, 50 Cards
Cards up to The City of Ulfast

Sideboard

Attachment (5)
3x Raiment of War (The Thing in the Depths)
1x Silver Harp (The Treachery of Rhudaur)
1x Steed of Imladris (Across the Ettenmoors)

Event (6)
3x Sterner than Steel (The Flame of the West)
3x The Galadhrim’s Greeting (Core Set)

Player Side Quest (1)
1x Rally the West (The Black Serpent)

Decklist built and published on RingsDB.

Earth, Wind, and Firefoot by TheChad

A Grimbeorn + Firefoot deck using Elfhelm’s bonus and other attachments to power up Grimbeorn’s attack.

Main Deck

Hero (3)
Elfhelm (Temple of the Deceived)
Éowyn (Core Set)
Grimbeorn the Old (The Withered Heath)

Ally (17)
3x Arwen Undómiel (The Watcher in the Water)
2x Beorn (Core Set)
3x Beorning Skin-changer (The Withered Heath)
2x Gandalf (Core Set)
2x Giant Bear (Fire in the Night)
2x Honour Guard (The Wastes of Eriador)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (25)
3x Ancient Mathom (A Journey to Rhosgobel)
1x Arod (The Treason of Saruman)
1x Dúnedain Remedy (The Drowned Ruins)
3x Firefoot (The Dunland Trap)
1x Hauberk of Mail (The Wilds of Rhovanion)
1x Miruvor (Shadow and Flame)
2x Necklace of Girion (The Wilds of Rhovanion)
3x Orcrist (Fire in the Night)
1x Snowmane (The Land of Shadow)
1x Song of Kings (The Hunt for Gollum)
1x Steed of Imladris (Across the Ettenmoors)
3x The Day’s Rising (The Antlered Crown)
2x Unexpected Courage (Core Set)
2x Windfola (A Storm on Cobas Haven)

Event (6)
2x Hasty Stroke (Core Set)
1x Quick Strike (Core Set)
3x Sneak Attack (Core Set)

Player Side Quest (2)
1x Double Back (Escape from Mount Gram)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to Fire in the Night

Sideboard

Hero (1)
Hirgon (Beneath the Sands)

Ally (3)
3x Wild Stallion (Roam Across Rhovanion)

Attachment (9)
3x Armored Destrier (Temple of the Deceived)
3x Steed of the Mark (The Morgul Vale)
3x Steward of Gondor (Core Set)

Event (6)
3x Beorn’s Rage (The Withered Heath)
3x Open the Armory (The Dungeons of Cirith Gurat)

Decklist built and published on RingsDB.

Envoy of Pelagrir

  • Card Effect Categories 
    • Resource Acceleration
    • Resource Smoothing
    • Enters Play

A flexible cheap efficient ally that was necessary early in the life of the game. Now in the larger card pool, it’s a fine filler or resource smoothing card.

Background

Pelagrir is the primary coastal city of Gondor located along the Anduin. An envoy based or from Pelagrir makes sense as the envoy can board sailing or river ships to travel to many places in Middle Earth. Most notably in the Lord of the Rings trilogy, Aragorn lead the dead men of Dunharrow against the corsairs of Umbar that had taken the city.

Card Theme

Steward of Gondor back in the core set introduced the resource acceleration mechanism to the game. Heirs of Númenor as the first Gondor focused deluxe expanded on the Gondor trait having resource related mechanisms. Envoy of Pelagrir and Errand-Rider both gave it ways to move resources around. Wealth of Gondor gave it another acceleration option, and Leadership Boromir boosted ally attack while he had a resource. This is a nice way to represent the manpower and materials at Gondor’s command. It makes a lot sense as the kingdom was the largest and strongest of the free peoples during the later years of the Third Age.

Envoy of Pelagrir and Errand-Rider both provide another great thematic representation of the mechanism of moving resources from one hero to another. Both are traveling around and interacting with the various peoples of Middle Earth. The Pelargir Ship Captain, introduced later in the cycle, continued the thematic link of traveling allies with a resource smoothing ability that isn’t limited to just Gondor or Noble. Squire of the Citadel is another later example of the thematic link. Although it is not as obvious as the prior examples considering the squire would need to leave play first to basically move the resource to a different Gondor hero. Still a squire could be expected to run messages for their knight and it can tie in.

Card Synergies and Interactions

Gondor Global Boosts

Envoy is a pretty good value with 1 willpower and attack for essentially 1 resource. You can get more stats with Leadership Boromir hero or For Gondor! boosting its attack. Gondor has many good allies for combat.

I tend to think of Envoy as a cheap questing ally. Especially since it’s easy to boost its willpower with Visionary Leadership, Leadership ally Faramir, and even Sword that was Broken on Aragorn.

Bond of Friendship

The Envoy fits in well with this contract’s deckbuilding restrictions considering you have to include at least 5 neutral or Saga sphere cards. There aren’t as many neutral card options as the regular 4 spheres. It’s ability to smooth resources between Gondor and Noble heroes is even better value with the mandatory quad sphere build.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate the Envoy at 5 rings because it is one the best filler cards. I could see a a strong argument for 4 on that basis. I just find that being a good or even great filler usually gets cut from my deck. In larger card pool, I often find better choices for the particular deck I’m building. Even Gondor swarm has many great cheap options that are competing for space like Solider of Gondor, Herald of Anórien, Defender of Rammas, or Knight of Belfalas.

When it came out, the Envoy was fantastic. It was just the kind of card the game needed for the small card pool, a flexible ally that could go in any deck. Also it could make your early game much better by giving a hero that one resource needed to play another card in the same turn especially in dual sphere decks. Now, there are better cheap allies for most decks and better resource smoothing options. It still is useful, but not as universally as it was back in Against the Shadow.

  • Dave – 5
  • Grant – 4
  • Ted – 5
  • Matt – 5
  • Average 4.75

External Links

Sample Decks

A Family of Leaders by emorlecallor

Main Deck

Hero (3)
Boromir (Heirs of Númenor)
Denethor (Flight of the Stormcaller)
Faramir (The Land of Shadow)

Ally (29)
1x Anborn (The Land of Shadow)
2x Citadel Custodian (Heirs of Númenor)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Gandalf (Core Set)
3x Herald of Anórien (Trouble in Tharbad)
1x Ingold (The Wastes of Eriador)
2x Pelargir Ship Captain (The Morgul Vale)
3x Squire of the Citadel (The Blood of Gondor)
3x Veteran of Osgiliath (Escape from Mount Gram)
2x Warden of Healing (The Long Dark)
3x White Tower Watchman (The Drúadan Forest)

Attachment (12)
3x Rod of the Steward (Flight of the Stormcaller)
3x Steward of Gondor (Core Set)
3x Tome of Atanatar (The Blood of Gondor)
3x Visionary Leadership (The Morgul Vale)

Event (10)
3x A Very Good Tale (Over Hill and Under Hill)
1x For Gondor! (Core Set)
3x Sneak Attack (Core Set)
3x Strength of Arms (The Drúadan Forest)

Player Side Quest (1)
1x Send for Aid (The Treachery of Rhudaur)

3 Heroes, 52 Cards
Cards up to Flight of the Stormcaller

Decklist built and published on RingsDB.

Leadership Éomer

  • Card Talk Season 4 Episode 26
  • LOTR Saga
    • Mountain of Fire
  • Card Effect Categories
    • Staging Area Attack
    • Declared Attack

The first iteration of Éomer in Voice of Isengard fit into the primary ally discard mechanism associated with Rohan. It is fitting then that the second iteration builds on the second mechanism, staging area attack. The core set introduced this mechanism with the Dúnhere hero. It was only sporadically developed since then, but Leadership Éomer is a strong addition to the archetype.

Background

Éomer is the ever loyal nephew and adopted son of King Theoden as well as the brother of Éowyn when he is introduced in the Two Towers. He is also the Third Marshal of Rohan following in the footsteps of of his father of Eomund. His efforts to keep Rohan safe form orc incursions resulted in imprisonment by the traitor Grima. After being freed, he goes on to fight valiantly in the defense of Helm’s Deep, The Battle of Pelannor Fields, and at the Black Gate. Eventually he becomes King of Rohan in the Fourth Age.

Card Theme

Most staging area attack cards are themed to imply the mechanism covers significant distance. Dúnhere, as mentioned earlier, introduced the staging area attack mechanism. It wasn’t until Darrowdelf and The Hobbit Saga with Hands Upon the Bow and Great Yew Bow requiring ranged the implication of these attacks covering great distance started to form. Then in The Morgul Vale with Spear of the Mark and Forth Eorlingas! cemented the Rohan version is based on the calvary charge. It is fitting considering calvary charges can be an effective shock tactic that would keep an enemy too disarrayed to attack. Particularly against the more cowardly and not highly disciplined orc and goblin troops of Mordor prevalent in the game.

Thematic Deckbuilding Ideas

Card Synergies and Interactions

Attack Boosts

Of course anything that boosts Eomer’s attack helps him destroy an enemy in the staging area. This removes threat to quest against and takes pressure off your defender.

Spear of the Mark is a top choice for making the most of his ability with +2 vs. enemies in the staging area. Dagger of Westernesse is similar especially in a low starting threat deck as most enemies in the staging area when committing characters to the quest should have a higher engagement cost.

His sword, Guthwine, offers +2 attack and can bring back a Rohan ally to hand in an ally discard deck. It’s main limitation is having to exhaust it to get the bonus and it won’t be available during combat assuming you can ready Eomer. Firefoot also provides +2 attack for Eomer with a useful ability to address multiple engaged enemies. Fantastic for Éomer as it should be since it is his horse after all.

Valiant Sword, Orcrist, and even Dúnedain Mark provide solid options to make his attack more effective. Orcrist in particular has some additional synergy as it can replace the resource used for the attack.

Herugrim and Willpower Bonus

Another means of maximizing his ability is to make him a better at questing with cards like Celebrían’s Stone. Then attach Herugrim to Éomer that he is not only making a strong attack against an enemy in the staging area but meaningfully contributing to the quest. Another option is to use hero Galadriel and Nenya to boost his willpower and attack by 4. One downside is Éomer then is less effective if you ready him for combat because Herugrim is exhausted for for the attack bonus. This limit its use to once per round.

Guarded X Player Cards

Éomer with his ability makes playing the Guarded (enemy) and (enemy or location) attachments an easier proposition. Basically any enemy that comes out from them he can attack and possbily remove their threat from the staging area. I mentioned earlier he beneifts quite a bit from Orcrist, but many of them give a powerful attack or willpower boost that can benefit from as well.

Quest Specific

Basically any quest that has enemies that have negative effects when they engage a player or while engaged Éomer can be a strong counter to. The Passage of the Marshes has many undead enemies where the players can’t reduce their threat while they’re engaged. Many of the enemies in the Haradrim cycle have effects that when they engage you must remove quest progress or suffer a negative effect. For example Southron Soldier, has you remove 2 progress of take an immediate attack. Although there are quests that prevent players from using Éomer’s ability with enemies in the staging area being immune to player card effects or not being able to take damage. Intruders in Chetwood in the Angmar Awakened cycle and Dungeons of Cirith Gurat from the Haradrim cycle are prime examples.

Ring Rating

I rate Leadership Éomer at 3 rings. I think staging area attack is a really fun mechanism. It helps avoid or minimize one of the more variable parts of the game, defending. You can use his ability right away and doesn’t have the same prerequisites that Haldir, Legolas, or Bard the Bowman to attack the staging area. It’s not too difficult to use every turn because this version of Éomer is in the primary sphere for resource acceleration. It’s not too difficult to build up his attack using Spears of the Mark, his horse, his sword, even his uncle’s sword, or other options available to Rohan and Leadership heroes. He’s a very solid attacking hero that only has a couple downsides to me. You can’t make the most use of his ability in every scenario because of immune to player effect type of limitations. The other is minor for building him in a pure Rohan deck which is Leadership has less Rohan allies than Spirit and Tactics. This limits your options a bit, particularly in dual sphere.

  • Dave – 3
  • Grant – 2
  • Ted – 6
  • Matt – 3
  • Average – 3.5

External Links

Sample Decks

Éomer takes the Lead by Grant

Forth, the Three Hunters multiplayer combat deck.

Main Deck

Hero (3)
Éomer (The Mountain of Fire)
Éowyn (The Flame of the West)
Erkenbrand (The Antlered Crown)

Attachment (50)
2x Ancestral Armor (Roam Across Rhovanion)
2x Armored Destrier (Temple of the Deceived)
3x Blade of Gondolin (Core Set)
2x Celebrían’s Stone (Core Set)
3x Dagger of Westernesse (The Black Riders)
2x Firefoot (The Dunland Trap)
3x Golden Belt (Challenge of the Wainriders)
1x Golden Shield (The Flame of the West)
2x Gondorian Shield (The Steward’s Fear)
2x Gúthwinë (The Mountain of Fire)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Raiment of War (The Thing in the Depths)
2x Rod of the Steward (Flight of the Stormcaller)
3x Rohan Warhorse (The Voice of Isengard)
3x Round Shield (Mount Gundabad)
3x Secret Vigil (The Lost Realm)
2x Shining Shield (The Fortress of Nurn)
2x Song of Battle (The Dead Marshes)
3x Spear of the Mark (The Morgul Vale)
2x Steward of Gondor (Core Set)
2x Valiant Sword (Under the Ash Mountains)
2x War Axe (The City of Ulfast)

Event (6)
3x Foe-hammer (Over Hill and Under Hill)
3x Open the Armory (The Dungeons of Cirith Gurat)

3 Heroes, 56 Cards
Cards up to The Fortress of Nurn

Ride them Down! by Onidsen

This deck uses Herugrim + Galadriel with Nenya to boost Éomer’s willpower and attack. Fastred bounces enemies back to the staging area for Éomer to attack.

Main Deck

Hero (3)
Éomer (The Mountain of Fire)
Fastred (The Black Serpent)
Galadriel (Celebrimbor’s Secret)

Ally (18)
3x Arwen Undómiel (The Watcher in the Water)
3x Bofur (The Redhorn Gate)
1x Elfhelm (The Dead Marshes)
1x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Warden of Healing (The Long Dark)
3x West Road Traveller (Return to Mirkwood)

Attachment (24)
1x Celebrían’s Stone (Core Set)
3x Dúnedain Warning (Conflict at the Carrock)
1x Firefoot (The Dunland Trap)
3x Herugrim (The Treason of Saruman)
1x Livery of the Tower (The Flame of the West)
3x Mirror of Galadriel (Celebrimbor’s Secret)
3x Nenya (Celebrimbor’s Secret)
2x Silver Harp (The Treachery of Rhudaur)
2x Steward of Gondor (Core Set)
2x The Favor of the Lady (Core Set)
3x Unexpected Courage (Core Set)

Event (9)
2x A Good Harvest (The Steward’s Fear)
3x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
2x Ride Them Down (The Antlered Crown)

Player Side Quest (1)
1x Rally the West (The Black Serpent)

3 Heroes, 52 Cards
Cards up to The Mountain of Fire

Sideboard

Ally (5)
2x Elfhelm (The Dead Marshes)
2x Northern Tracker (Core Set)
1x Warden of Healing (The Long Dark)

Event (6)
2x A Light in the Dark (Core Set)
1x Hasty Stroke (Core Set)
3x Power of Orthanc (The Voice of Isengard)

Eagles of the Misty Mountains

The capstone card of the Eagles cards released in the first cycle of the game. While 4 resources can be a big investment in LOTR LCG, this is one is very much worth it.

Background

The Eagles of the Misty Mountains were descendants of the Great Eagles, servants of Manwe in the First and Second Ages. They came to the aid of Gandalf, Bilbo, and Thorin’s Company when trapped in trees after escaping from dungeons dim and caverns deep pursued by goblins and wargs. They also aided the men, elves, dwarves in the Battle of Five Armies turning the tide along with the arrival of Beorn. In the Lord of the Rings, their involvement is more off-screen as Gandalf later relates to Frodo his rescue from Orthanc by Gwaihir . Then again, Galadriel sends Gwaihir to retrieve Gandalf from the top of Celebdil after his battle with the Balrog. They join the Battle of the Morannon as Aragorn leads the armies of the West against Sauron as a distraction for Frodo. Most notably Gwaihir, Meneldor, and Landroval fly to Mount Doom after The One Ring’s destruction to save Frodo and Sam.

Card Theme

This card is incredibly thematic. You can easily imagine a Vassel of the Winglord swooping down from sky to attack an orc and then flying back up to rejoin the convocation. This card represents that as those Eagle allies with discard effects getting attached to it making the whole convocation stronger.

Card Synergies and Interactions

Other Eagle Allies

The more Eagle allies you run in your deck, the more potential attachments you have to build up the Eagles of the Misty Mountain’s attack and defense. The primary ones for this are Eagle Emissary, Vassel of the Winglord, Wilyador, and Winged Guardian since they can discard themselves. Descendent of Thorondor and Meneldor could be attached too after using Born Aloft, Meneldor’s Flight, or Flight of the Eagles to trigger their leave play effects. Although, you might really want to just return them to your hand to replay them.

Put Ally into Play & Resource Acceleration

The Eagles allies that discard themselves tend to be the cheaper ones that can get into play early. Eagles of the Misty Mountains at 4 cost are difficult to play early in the game before discarding any other Eagle allies. Having any effects that can put allies into play or accelerate your resources to play them helps the Eagles build up more attachments quickly.

Top among put into play effects is Vilya which for the cost of exhausting Elrond can put the top card of a deck into play. The classic ally mustering card, A Very Good Tale could be difficult to get an Eagles of the Misty Mountains with only the cheaper Eagle allies. A little trick is to an ally put into play via Gwaihir’s Debt, Sneak Attack, or Horns! Horns! Horns! Meneldor, Descendent of Thorondor, or Gandalf core set ally are good ones to use for triggering their enter and leave play effects along with higher costs.

For decks with a lot of questing power, Elf-Stone and the side quest Send for Aid are good options for getting the Eagles of the Misty Mountains in play. Hirgon is another popular resource acceleration choice. He can reduce the cost by 1 when the player quests successfully. He has additional combat synergy since the ability has the option to add 1 attack and defense when played with his ability at the cost of 1 threat.

Low threat Tactics heroes like Merry, Éowyn, Na’asiyah, and Tom Cotton or Messenger of the King and Grey Wanderer contracts can also allow for 2 great options in Secrecy. Resourceful can provide amazing value over the course of a game providing an extra resource for the Secrecy cost discounted cost of 1. Timely Aid will search the top 5 cards for an ally to put into play also for the low, low 1 cost. It’s not necessarily a reliable means for getting Eagles of the Misty Mountains into play without some player deck manipulation like Imladris Stargazer’s rearranging the top 5 cards or swapping the top card with Wizard Pipe. One advantage for Timely Aid is that there are a few other expensive Eagle allies that it can help with. Also it could put one other ally that will help play Eagles.

The much maligned Radagast ally offers creature specific resource acceleration. His cost of 5 is more prohibitive then Resourceful played out of Secrecy. If put into play with Timely Aid, Elf-Stone, A Very Good Tale, etc. then it still provides a good value. Additionally, you an make use of his staff to lower the cost of the Eagles to 2. Wizard Pipe can also be put on him to set up Eagles for a second Timely Aid. Of course, you can always run his hero version which provides access to Word of Command to find the staff or Eagles to help get them out sooner than later.

Ally Readying

Ally readying effects let you get more use out of their solid base stats or hopefully their built up attack and defense. Radagast’s Staff offers this effect along with the cost discount to play the Eagles. Also in hero specific attachments, Narya can ready them and boost their combat stats further. Ever Vigilant is the base ally readying event from the core set. Spare Hood and Cloak is cheap option for a single ready if there is another ally that isn’t needed or used often. Long Lake Trader could always move Spare Hood and Cloak back to an available character. Leadership Faramir hero‘s ability to ready an ally on engagement isn’t as useful as the others since it means the readying will only help to use Eagles to quest or defend an immediate attack prior to step 5. Their 2 willpower is still good for questing and there are some scenarios where enemies can attack when revealed. It is just not as flexible as the others.

Support of the Eagles

Before Gondorian Fire and Blood of Numenor, there was Support of the Eagles. This is the other way to take advantage of an Eagles of the Misty Mountains with several attachments. It synergized incredibly well with pre-errata Tactics Boromir because he could ready multiple times during combat. In modern decks, it has found a new preferred target, Gwaihir hero. Gwaihir readies as any Eagle leaves play that can be attached to Eagles of the Misty Mountains allowing Gwaihir to take advantage of that stat boost immediately.

Grappling Hook

This card can let you leverage the Eagles attack stat for questing outside of a Battle quest. It could easily provide a mid to late game questing push to get through at particularly bad stage or rush to the end. The Haradrim cycle has a couple quests where it can be important to push through a stage quickly. Race for Harad in particular is one where having the option to convert strong attack into a questing boost at the end before the orcs catch up can be very valuable.

Quest Specific

The Eagles of the Misty Mountains can be very helpful in quests with the Battle and Siege keywords. Quests with those keywords have characters quest with their attack and defense stats. These are featured in all three of the Heirs of Numenor quests. They’re also good to use in Battle of the Five Armies aside from thematic reasons as Battle and Siege show up in that quest as well.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate this card at 3 rings. The Eagles have stats comparable to a 9-10 threat hero and they can get better if you are running other allies with the eagle trait. I’ve found their 2 willpower to be very useful in willpower poor mono-Tactics. It also just very fun to get them into play early and start building up them up into a massive attacker or defender. The main drawback is the high cost especially as you want to play them as early as possible to avoid wasting a discarded or destroyed eagle ally. The high cost, however, is well justified considering what they bring to the table. There are also more 4 costs allies in Tactics that are better, Legolas, or just as good as the Eagles. While I don’t consider them a staple Tactics ally anymore, they’re still a really good value for the cost and only get better the more eagles in the deck.

  • Dave – 5
  • Grant – 4
  • Ted – 3
  • Matt – 3
  • Average – 3.75

External Links

Sample Decks

Eagles of the Misty Riddermark by peacefrog3 (Chris G)

Chris’s deck tries to get as much value as possible from Eagles leaving play as possible. Eomer and Eagles of the Misty Mountains get boosts when any leave play. Chump blocking will generate resources with Horn of Gondor.

Eagles of the Misty Riddermark

Main Deck

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (The Flame of the West)
Théoden (The Morgul Vale)

Ally (24)
1x Bofur (Over Hill and Under Hill)
2x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Envoy of Pelargir (Heirs of Númenor)
3x Gandalf (Core Set)
2x Grimbold (The Flame of the West)
1x Guthlaf (The Blood of Gondor)
1x Gwaihir (Trouble in Tharbad)
1x Landroval (A Journey to Rhosgobel)
1x Legolas (The Treason of Saruman)
3x Vassal of the Windlord (The Dead Marshes)
2x Westfold Outrider (The Voice of Isengard)
3x Winged Guardian (The Hunt for Gollum)

Attachment (15)
3x Firefoot (The Dunland Trap)
2x Golden Shield (The Flame of the West)
3x Gondorian Shield (The Steward’s Fear)
2x Grappling Hook (The Grey Havens)
2x Horn of Gondor (Core Set)
3x Spear of the Mark (The Morgul Vale)

Event (10)
3x Feint (Core Set)
2x Foe-hammer (Over Hill and Under Hill)
2x Hail of Stones (Road to Rivendell)
3x The Eagles Are Coming! (The Hunt for Gollum)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to The Flame of the West

Decklist built and published on RingsDB.

Two Istari Try To Fly Far-i! Gandalf/Eagles! by Attercop! (Shane M)

Shane is having a blast playing this Eagle deck against the Haradrim and a bit of the Vengeance of Mordor cycles. He mentioned something about explaining later some bike spoke card choices in this deck, but I have no idea what he could be referring to. I see a lot of solid resource acceleration and put ally into play options with this deck!

Two Istari Try To Fly Far-i! Gandalf/Eagles!

Main Deck

Hero (1)
Gandalf (The Road Darkens)

Contract (0)
1x The Grey Wanderer (Challenge of the Wainriders)

Ally (20)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Gwaihir (Trouble in Tharbad)
1x Landroval (A Journey to Rhosgobel)
2x Meneldor (Roam Across Rhovanion)
3x Radagast (A Journey to Rhosgobel)
3x Vassal of the Windlord (The Dead Marshes)
2x Wilyador (The Land of Sorrow)
2x Winged Guardian (The Hunt for Gollum)

Attachment (12)
3x Gandalf’s Staff (The Road Darkens)
1x Narya (The Grey Havens)
1x Radagast’s Staff (The Fate of Wilderland)
3x Resourceful (The Watcher in the Water)
2x Shadowfax (The Treason of Saruman)
1x Song of Battle (The Dead Marshes)
1x Wizard Pipe (The Road Darkens)

Event (21)
3x A Very Good Tale (Over Hill and Under Hill)
3x Flame of Anor (The Road Darkens)
3x Flight of the Eagles (Roam Across Rhovanion)
3x Gwaihir’s Debt (The Fate of Wilderland)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x Timely Aid (The Redhorn Gate)
3x Word of Command (The Long Dark)

1 Hero, 53 Cards
Cards up to The Land of Sorrow

Decklist built and published on RingsDB.

Legolas Shoots Locations by kattattack22 (Matt Kell)

A mono Tactics deck I played through Against the Shadow where Eagles of Misty Mountains 2 willpower is pretty key.

Main Deck

Hero (3)
Beregond (Heirs of Númenor)
Éowyn (The Flame of the West)
Legolas (Core Set)

Ally (24)
2x Beechbone (The Battle of Carn Dûm)
2x Bofur (Over Hill and Under Hill)
3x Defender of Rammas (Heirs of Númenor)
3x Derndingle Warrior (Escape from Mount Gram)
3x Dúnedain Hunter (The Lost Realm)
3x Eagles of the Misty Mountains (Return to Mirkwood)
2x Gandalf (Core Set)
3x Honour Guard (The Wastes of Eriador)
3x Knights of the Swan (The Steward’s Fear)

Attachment (17)
2x Arod (The Treason of Saruman)
3x Dagger of Westernesse (The Black Riders)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Gondorian Shield (The Steward’s Fear)
3x Rivendell Blade (Road to Rivendell)
3x Secret Vigil (The Lost Realm)

Event (9)
3x Feint (Core Set)
3x Foe-hammer (Over Hill and Under Hill)
3x Hands Upon the Bow (Shadow and Flame)

3 Heroes, 50 Cards
Cards up to The Flame of the West

Sideboard

Hero (1)
Aragorn (The Lost Realm)

Ally (10)
1x Gandalf (Core Set)
3x Grimbold (The Flame of the West)
3x Legolas (The Treason of Saruman)
3x Vassal of the Windlord (The Dead Marshes)

Attachment (5)
3x Dwarven Axe (Core Set)
2x Horn of Gondor (Core Set)

Event (9)
3x Sterner than Steel (The Flame of the West)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x Thicket of Spears (Core Set)

Decklist built and published on RingsDB.