Erebor Hammersmith

  • Player Card Categories 
    • Discard Pile
    • Played from Hand
    • Recursion

Tremendous value for cost ally that is great to recur attachments.

Background

The Hammersmith is one of Durin’s folk or a Longbeard Dwarf. The Longbeards are the only Dwarves introduced in The Hobbit and the Lord of the Rings although there are other clans of Dwarves descended from the original 7 fathers created by Aule. The Dwarves of Erebor originally came Khazad-Dum or Moiria after being driven out in the First Age. Erebor in the books is known for having been occupied by the Dragon Smaug during the Third Age not long prior to Sauron’s return.

Card Theme

Many attachments in the game are items. The Hammersmith then could be seen as repairing those items in the discard pile. Once repaired, it is then it can be used again in play. A similar logic seems to be applied to the Reforged card from the Vengeance of Mordor cycle. A thematic disconnect, however, is that neither card is limited to attachments with the Item or Artifact traits. They can bring back Titles like Steward of Gondor or Skills like Self Preservation.

There is also a nice tie in with the Dwarf Mining mechanism that discards cards from a player’s deck. even though it was not developed later cycles. The Erebor Hammersmith lets players dig in their discard pile for “treasure”. Akin to the mining effects dig through the deck for “treasure” like Hidden Cache.

Card Synergies and Interactions

Single Use Attachments

There are some very useful attachments that a player can play and then later discard for an effect. Erebor Hammersmith can get extra uses out of these cards. In the same sphere, there are several one time healing attachments such as Lembas, Athelas, and Healing Herbs. Lembas will even ready the hero it is attached to making it a favorite for defending heroes. Cram and Miruvor are other one time readying effects that are useful to recur. Thror’s Map is another good in sphere option that can let players avoid a travel effect.

A favorite of Pippin players are the Record attachments. These let you play an event from your discard pile then put it back on the bottom of the deck. Getting these attachments back can set up playing the same even at the same event several times over the course of the game. It then becomes feasible to get Gandalf’s ability nearly every turn by replaying Reinforcements and/or Sneak Attack. Risk Some Light in Lore is another popular event to play over and over to control the encounter deck. In true solo players, it can make the game significantly easier.

Attachments that can go on enemies, locations, or quest cards are also good targets, such as, Ancient Mathom, Ranger Provisions, The Long Defeat, or Secret Vigil. This is because they are discarded when the attached enemy, location, or quest card leaves play. Many have strong effects due to the additional requirement of exploring the location, completing the quest card, or defeating enemy it is attached to.

Traps

These are very similar to the single use attachments although typically these provide ongoing effects. Ambush is the exception since it is discarded to allow the player(s) to attack the enemy before defending. Once the enemy is defeated, Erebor Hammersmith can bring them back to be used again.

Discard Effects

There two forms of this. In the Core Set, there was only the discard from hand kind. Protector of Lorien and Eowyn in particular let you discard cards from your hand for a temporary stat boost. There was a little bit of synergy here as a player could discard an attachment and Erebor Hammersmith could get it back.

The other kind of discard effect has players discarding cards from the top their deck. This is often referred to as “mining” or “milling” (milling is the common term for this in Magic the Gathering) despite the designers calling it “delving” in an FFG livestream in early 2022. Mining effects work better with Erebor Hammersmith because the more that is discarded from the deck, the more options the Hammersmith has to put into your hand. The ability paired with mining then acts like card search and draw.

Dwarf Tribal

Dwarf allies have many ways they can become better. The primary one is Leadership Dain Ironfoot that boosts both willpower and attack of all Dwarves when he is ready. Hardy Leadership can give the Hammersmith and all other Dwarves +1 hit point. On top of those global boosts, there are attachments like Boots from Erebor, Ring Mail, and Armor of Erebor that can go on a Dwarf character. The Hammersmith’s 3 hit points lends itself to being built up into a secondary defender.

Put in Play Effects

Sneak Attack, Stand and Fight, A Very Good Tale, To me! O my kinsfolk!, and similar cards that put allies into play don’t trigger the Hammersmith’s ability. The response says, “After you play,” which is different from putting an ally into play per FAQ 1.16. Put into play effects then are a nonbo with the Erebor Hammersmith.

Quest Specific

There are many quests where the Hammersmith’s ability will be very helpful since effects that discard attachments or attachment hate is sprinkled throughout the game. There are a couple stand out quests where this can help more than others. The first is Foundations of Stone. There is a part of the quest where players have to discard all Item, Weapon, and Armor cards. That is going to be most attachments that players typically use and the Hammersmith can help get them back.

Journey Up the Anduin, The Withered Heath, and Roam Across the Rhovanion all feature Weighed Down that can destroy attachment heavy decks. It attaches a hero and forces the player to discard an attachment from that hero each time it readies. Erebor Hammersmith won’t get rid of Weighed Down. He can at least mitigate the damage by retrieving the most important attachment.

Lastly, Deadman’s Dike and Under the Ash Mountains discard cards from the top of a players deck. Players can leverage this with Hammersmith to pull out an important attachment if the encounter mines it from their deck for them.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Erebor Hammersmith at a 2. He is tremendous value for stats. I’ve played him a bit more recently in the Revised Core Set campaign, and he is one of the few allies that can defend a 2 or 3 attack enemy and survive most of the time. On top of that, He is a Dwarf. Dain, Hardy Leadership, and Dwarf character attachments can all make him better. He is quite cheap at only 2 Lore resources. Lore doesn’t have much in sphere resource acceleration. This means that players typically have to play on the resource curve and load up on efficient allies.

On top of all this, he has an incredibly useful and versatile ability to return an attachment from the discard pile. This ability only got better with Dwarf Mining effects becoming more prevalent in the card pool. Attachments being discarded directly or indirectly by the encounter deck only gives it more opportunities to shine. If you’re playing Lore, Erebor Hammersmith is always near the top of the list to be included.

  • Dave – 3
  • Grant – 3
  • Ted – 3
  • Matt – 2
  • Average – 2.75

External Links

Sample Decks

Dwarf Swarm without Khazad Dum by kattattack22

Basic strategy is get 5 Dwarves down for resource acceleration and card draw. Legacy of Durin is good to get out early for more card draw. A Very Good Tale and Fili are your main enablers.

Sideboard is for tweaking the deck as this is a little light on allies than I’d like for A Very Good Tale. Also the Lure of Moiria and We Are Not Idle combo isn’t what it used to be.

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Ori (Over Hill and Under Hill)
Thorin Oakenshield (Over Hill and Under Hill)

Ally (21)
2x Dori (Over Hill and Under Hill)
3x Erebor Hammersmith (Core Set)
2x Fili (Over Hill and Under Hill)
3x Gandalf (Core Set)
2x Glóin (On the Doorstep)
1x Kili (Over Hill and Under Hill)
3x Longbeard Elder (Foundations of Stone)
2x Longbeard Orc Slayer (Core Set)
3x Miner of the Iron Hills (Core Set)

Attachment (11)
1x Celebrían’s Stone (Core Set)
3x Cram (Over Hill and Under Hill)
2x Hardy Leadership (Shadow and Flame)
2x Legacy of Durin (The Watcher in the Water)
3x Steward of Gondor (Core Set)

Event (18)
3x A Very Good Tale (Over Hill and Under Hill)
3x Daeron’s Runes (Foundations of Stone)
3x Lure of Moria (Road to Rivendell)
3x Parting Gifts (A Journey to Rhosgobel)
3x Sneak Attack (Core Set)
3x We Are Not Idle (Shadow and Flame)

3 Heroes, 50 Cards
Cards up to On the Doorstep

Sideboard

Ally (7)
2x Bifur (On the Doorstep)
2x Bombur (Road to Rivendell)
1x Fili (Over Hill and Under Hill)
1x Kili (Over Hill and Under Hill)
1x Longbeard Orc Slayer (Core Set)

Attachment (1)
1x Legacy of Durin (The Watcher in the Water)

Event (6)
3x To me! O my kinsfolk! (On the Doorstep)
3x Valiant Sacrifice (Core Set)

Decklist built and published on RingsDB.

Pickaxes and Pipes (Dwarven Miners) by Mr. Underhill

A mining deck with many similar costed cards to increase chances of Zigil Miner gaining resources blindly.

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Gandalf (The Road Darkens)
Nori (Over Hill and Under Hill)

Ally (24)
2x Arwen Undómiel (The Watcher in the Water)
3x Bilbo Baggins (The Road Darkens)
3x Blue Mountain Trader (The Dunland Trap)
3x Erebor Battle Master (The Long Dark)
2x Erebor Hammersmith (Core Set)
3x Ered Luin Miner (Temple of the Deceived)
2x Ered Nimrais Prospector (The Morgul Vale)
3x Warden of Healing (The Long Dark)
3x Zigil Miner (Khazad-dûm)

Attachment (22)
2x A Burning Brand (Conflict at the Carrock)
3x Dwarf Pipe (The Mûmakil)
2x Dwarven Shield (The Sands of Harad)
3x Gandalf’s Staff (The Road Darkens)
1x Hardy Leadership (Shadow and Flame)
2x King Under the Mountain (On the Doorstep)
3x Narvi’s Belt (Khazad-dûm)
3x Unexpected Courage (Core Set)
3x Wizard Pipe (The Road Darkens)

Event (4)
3x Hidden Cache (The Morgul Vale)
1x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Mûmakil

Sideboard

Ally (3)
3x Miner of the Iron Hills (Core Set)

Event (4)
2x Smoke Rings (The Black Riders)
2x Untroubled by Darkness (Khazad-dûm)

Decklist built and published on RingsDB.

Barliman and Robin by Marcelf

Mono Lore Secrecy with significant resource acceleration and recursion to play efficient and big allies. End game is to replay Risk Some Light over and over.

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Folco Boffin (The Dungeons of Cirith Gurat)
Pippin (The Black Riders)

Ally (17)
1x Barliman Butterbur (The Black Riders)
3x Erebor Hammersmith (Core Set)
1x Firyal (The Mûmakil)
1x Gaffer Gamgee (Mount Gundabad)
1x Gandalf (Over Hill and Under Hill)
1x Ghân-buri-Ghân (The Flame of the West)
1x Gildor Inglorion (The Hills of Emyn Muil)
1x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Mablung (The Land of Shadow)
1x Quickbeam (The Treason of Saruman)
1x Robin Smallburrow (The Drowned Ruins)
1x Warden of Healing (The Long Dark)

Attachment (13)
1x Fast Hitch (The Dead Marshes)
3x Love of Tales (The Long Dark)
3x Resourceful (The Watcher in the Water)
3x Scroll of Isildur (The Morgul Vale)
2x Sword-thain (The Dread Realm)
1x The One Ring (A Shadow in the East)

Event (20)
2x Bartering (The Wilds of Rhovanion)
3x Deep Knowledge (The Voice of Isengard)
3x Drinking Song (Mount Gundabad)
3x Mithrandir’s Advice (The Steward’s Fear)
2x Peace, and Thought (Shadow and Flame)
3x Risk Some Light (Shadow and Flame)
1x The Ruling Ring (A Shadow in the East)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 50 Cards
Cards up to A Shadow in the East

Sideboard

Ally (7)
3x Loyal Hound (The Fate of Wilderland)
2x Mirkwood Explorer (The Thing in the Depths)
2x White Tower Watchman (The Drúadan Forest)

Event (2)
2x The Evening Star (The Grey Havens)

Decklist built and published on RingsDB.

Spare Pipe

  • Player Card Categories 
    • Ally Attachment
    • Burglar Treasure
    • Card Search
    • Hit Point Bonus
    • Played from Hand

Fantastic card in the pipe deck, but otherwise just a filler.

Background

Pipe-weed originally grew in Numenor. The Numenorians brought it to Middle Earth. It was the Hobbits though that domesticated and started smoking it in pipes. The practice spread via Bree because it was a crossroads town.

Card Theme

The first part of the card is a huge thematic miss. While Tolkien indicated pipe-weed isn’t exactly tobacco it is related. The US Surgeon General has warned people for decades that smoking can lead to lung cancer. Gaining a hit point implying the character is healthier is completely backwards to what we know about smoking. The second part at least makes sense given Smoke Rings, Smoke and Think, and Old Toby are events. Once a character has a pipe, they’re going to want some leaf for it and start smoking it right away.

Card Synergies and Interactions

Smoke and Think

This is the card Spare Pipe was made for. It came in the same adventure pack. All the other pipes are trait restricted. Having a pipe for any character, in sphere, provides a universally good bonus, and helps you find Smoke and Think is everything a player wants to maximize the cost reduction. Between Hobbit Pipe, Wizard Pipe, Dunedain Pipe, and Dwarf Pipe that’s 12 cards to help maximize its effect. Fifteen cards adding in Spare Pipe. It can be difficult to fit four different traits into a single deck. Spare Pipe makes Smoke and Think possible to run in deck with just one of the associated traits. It is pretty efficient in one that can run 2.

A great example is a Dwarf Mining deck with Hero Gandalf. He already worked well with Dwarf mining decks. This is because Gandalf would let the player know at least of the cards to be minded. Then he can set up mining cards with Wizard Pipe. Dwarf Pipe being able to put one of those mined on the bottom of the deck fits right into this deck type too. Already that is 4-6 pipes in the deck to help get a decent cost reduction with Smoke and Think. Spare Pipe’s bonus hit point also won’t be amiss another great Dwarf Mining hero, Spirit Dain.

Hobbit Pipe

Spare Pipe enables the Hobbit Pipe threat reduction engine created by this card. Spare Pipe can help find a threat reduction event like the aforementioned Smoke Rings, Galadhrim’s Greeting, or The Shirefolk to draw additional cards. Smoke and Think added in gives it the additional resource acceleration component to play powerful allies like Glorfindel and Beorn to make up for their generally lower stats.

Old Toby

Old Toby like Smoke and Think became much better with Spare Pipe. It became a lot easier to have heal 1 damage on a wider range of heroes. Then to draw multiple cards. Especially at 2 cost it needs to draw 2 cards to have the same cost benefit as Lórien Wealth. It has to draw in the range of 4-6 cards to match the likes of Mithrandir’s Advice. It can however reach that level with some Spare Pipes among the other trait based ones.

Gloin

Gloin hero can turn into a monster resource engine and “defender” the more hit points he has. I say defender loosely in that usually he will be soaking undefended attacks. Spare Pipe provides another means of boosting those hit points besides the usual includes of Citadel Plate and Ent Draught. It can be a good early game option especially if paired with card draw events. Then it can help Gloin resource generation and near invincibility combos.

Dale

Spare Pipe could easily slot into a Dale deck. Dale is usually going to run some Spirit to utilize King of Dale. It doesn’t provide much for the Dale deck than an additional attachment for Guardian of Esgaroth. Many of the Dale allies have 2 or more hit points. Most Dale decks want to maximize the number of allies and attachments to draw cards from Brand son of Bain. There usually isn’t much room for events for Spare Pipe to pull out of the top 5.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Spare Pipe at 6 rings. It is a fine card. The +1 hit point is always useful. It is very flexible since it can go on any character. It likely will replace itself when played searching the top 5 cards for an event. It really enables the pipe engine with Hobbit Pipe and Smoke and Think. Outside of Pipe focused and maybe Gloin decks it is pretty marginal. Especially in Spirit that is overloaded with good cards.

  • Dave – 3
  • Grant – 3
  • Ted – 3
  • Matt – 6
  • Average – 3.75

Sample Decks

Deck Bond of Hobbitship by Dave Walsh

A Hobbit good stuff Bond of Friendship deck.

Main Deck

Hero (4)
Frodo Baggins (Conflict at the Carrock)
Merry (The Black Riders)
Pippin (The Black Riders)
Sam Gamgee (The Black Riders)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (20)
2x Bilbo Baggins (The Road Darkens)
2x Bill the Pony (The Black Riders)
2x Boromir (The Road Darkens)
2x Farmer Maggot (The Black Riders)
2x Gaffer Gamgee (Mount Gundabad)
2x Gandalf (Core Set)
2x Quickbeam (The Treason of Saruman)
2x Rosie Cotton (The Mountain of Fire)
2x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (18)
2x Boots from Erebor (Khazad-dûm)
2x Dagger of Westernesse (The Black Riders)
2x Fast Hitch (The Dead Marshes)
2x Hobbit Cloak (The Black Riders)
2x Red Book of Westmarch (The Land of Sorrow)
2x Ring Mail (The Long Dark)
2x Spare Pipe (The Land of Sorrow)
2x The Arkenstone (The Withered Heath)
2x Unexpected Courage (Core Set)

Event (12)
2x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
2x Peace, and Thought (Shadow and Flame)
2x Raise the Shire (The Mountain of Fire)
2x Sneak Attack (Core Set)
2x The Shirefolk (Mount Gundabad)

4 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Love of the Halfling’s Leaf by MrSpaceBear

Selection from the Ringsdb deck description:

This deck makes fantastic use of Smoke and Think along with the pipes for hobbits, dwarves, and wizards. In total, there are 7 pipes in the deck. The Spare Pipe can go on just about anyone, but Dáin Ironfoot is typically the first target for extra hit points. The pipes are all functional in this deck. Wizard Pipe is key to swap the top card that you want onto the top of your deck (to then Discard with Dáin Ironfoot, play with Gandalf’s ability, or mill with a Zigil Miner/Well-Equipped). The Hobbit Pipe helps to empower Smoke and Think as well as draw some cards when Smoke Rings is played later in the game. Dwarf Pipe is amazing in this deck. It should be churning through the deck quickly. Use the Dwarf Pipe to put the key pieces back on the bottom to find again. This can be key allies like Faramir in quests where high willpower is needed. It can be A Test of Will in multiplayer games where extra cancels may be needed. The Spare Pipe is a tutor for an event and helps to fuel Smoke and Think.

Main Deck

Hero (3)
(MotK) Bilbo Baggins (Messenger of the King Allies)
Dáin Ironfoot (The Ghost of Framsburg)
Gandalf (The Road Darkens)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (19)
1x Arwen Undómiel (The Watcher in the Water)
3x Ered Luin Miner (Temple of the Deceived)
1x Faramir (Core Set)
1x Firyal (The Mûmakil)
1x Gimli (The Treason of Saruman)
1x Glorfindel (Flight of the Stormcaller)
1x Legolas (The Treason of Saruman)
2x Northern Tracker (Core Set)
3x Rhovanion Outrider (Temple of the Deceived)
1x Súlien (The City of Corsairs)
1x Thalion (Fire in the Night)
3x Zigil Miner (Khazad-dûm)

Attachment (18)
1x Ancestral Armor (Roam Across Rhovanion)
1x Armor of Erebor (Mount Gundabad)
3x Dwarf Pipe (The Mûmakil)
1x Expert Treasure-hunter (On the Doorstep)
1x Gandalf’s Staff (The Road Darkens)
1x Hobbit Pipe (The Black Riders)
1x Inner Strength (Wrath and Ruin)
1x Shadowfax (The Treason of Saruman)
2x Silver Circlet (Wrath and Ruin)
2x Spare Pipe (The Land of Sorrow)
3x Unexpected Courage (Core Set)
1x Wizard Pipe (The Road Darkens)

Event (18)
3x A Test of Will (Core Set)
3x Hidden Cache (The Morgul Vale)
3x Old Toby (The Black Serpent)
3x Smoke and Think (The Land of Sorrow)
2x Smoke Rings (The Black Riders)
2x Well-Equipped (The Blood of Gondor)
2x Will of the West (Core Set)

Player Side Quest (1)
1x Double Back (Escape from Mount Gram)

3 Heroes, 56 Cards
Cards up to The Land of Sorrow

Sideboard

Ally (3)
1x Lórien Guide (Core Set)
1x Northern Tracker (Core Set)
1x Treebeard (The Antlered Crown)

Attachment (1)
1x The One Ring (A Shadow in the East)

Event (1)
1x Well-Equipped (The Blood of Gondor)

Decklist built and published on RingsDB.