Protector of Lorien

  • Card Talk Season 7 Episode 12
    • Video episode
    • Audio episode
  • Cycle
    • Shadows of Mirkwood
  • Set
    • Core and Revised Core Sets
  • Player Card Categories
    • Willpower Bonus
    • Defense Bonus
    • Discard from Hand

Make use of those duplicate uniques!

Background

The Fellowship after meeting her and talked briefly about her secret messages communicated to them seemingly with her eyes. Frodo wouldn’t say anything about it despite Boromir pressing. While pressing Frodo, Boromir expressed doubt about Galadriel. The flavor text is Aragorn’s defense in response.

Card Theme

The theme of discarding cards from hand representing the Noldor’s knowledge and power fading from Middle Earth was not established in the Core Set. It came later in the 6th cycle, Dream-chaser. A protector of Lorien likely Also this attachment isn’t limited to Noldor or Silvan elves. I don’t see much link here in the theme of the card and its mechanism.

Card Synergies and Interactions

Card Draw

This the most obvious synergy considering a player needs cards in hand to power the action effect. Erestor hero provides the most cards on a turn over turn basis. Protect of Lorien provides a good use for any cards that get discarded at the end of turn anyway. Lore has the lion’s share of card draw including repeatable sources like Lore Bilbo, Gleowine, Stone of Elositirion, and Expert Treasure-hunter. There are some good out of sphere options too like Galadriel hero, Rod of the Stewart, and Stweard of Orthanc.

Discard Recursion

There are a few types of recursion that work well with Protector of Lorien. The first would be cards that put cards from discard back into the deck. These can be used to refill it so the player can continue to draw extra cards and discard them for the bonuses. The prime example would be Will of the West that shuffles the entire discard back in but most will only do so for 1 card at a time.

The second type puts cards into play directly out of the discard pile like Stand and Fight, Reforged, Caldara hero, Beorning Skin-changer, Master Ironsmith, and Gwaihir. This can be a way to feed the discard pile to play off-sphere cards since they put them directly into play. This doesn’t work Caldara because her effect requires them to be Spirit ally cards. Still it is useful to help fill the discard with targets for her ability.

There are some the combine both effects like the set of Records cards that play events from the discard pile and then put them back at the bottom and To Me O My Kinsfolk that puts a Dwarf ally into play temporarily.

Noldor

Noldor have many cards that require discarding to activate their effects like Protector. As a result, there are some Noldor cards that are designed to take advantage of discarded cards. There are the set of allies that gain bonuses depending on the top card of the player’s discard pile. Glorfindel ally, Lords of Eldar, and Elven-light can be played out of the discard by themselves. Galdor ally will draw a card when a card is discarded. Survivor of Eregion gains bonuses if the player’s hand is empty. Lindir will draw 3 cards if played when the player has less than 3 cards in hand.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Protector of Lorien at 5 rings. It was certainly a good card early in the life of the game when defense bonuses where few and far between. The game has released many attachments now that give good permanent willpower or defense bonuses. Those are mostly in other spheres and still a decent option for mono Lore or mostly Lore decks. Additionally the introduction of many Noldor cards that use discard effects and Erestor hero to fuel them have given this card a solid place in those types of decks as well. It still has it uses, but there are quite a few better options outside of Lore heavy decks or Noldor Discard.

  • Dave – 3
  • Grant – 4
  • Ted – 3
  • Matt – 5
  • Average –

External Links

Sample Decks

The Kids Gather ’round the Christmas Tree by Card Talk Dave

Inspired by the 2019 Card Talk Christmas episode https://youtu.be/D7dBd3ZIJEY

If you are stuck in a rut in how to use Treebeard in a deck that is not expressly Ent themed, this may be your choice. It was a debate on the show if there is enough Ent traited cards to make sure that Entmoot would hit. My solution is to not use any Ent cards, save for Treebeard and Ent Draught and what I got is a pretty fun deck to play and is decently thematic in that it’s not so hasty.

Main Deck

Hero (3)
Bilbo Baggins (Mount Gundabad)
Frodo Baggins (A Shadow in the East)
Treebeard (The Treason of Saruman)

Ally (11)
1x Elrond (The Road Darkens)
3x Gandalf (Core Set)
1x Gildor Inglorion (The Hills of Emyn Muil)
3x Ioreth (A Storm on Cobas Haven)
3x Rosie Cotton (The Mountain of Fire)

Attachment (26)
3x Cram (Over Hill and Under Hill)
3x Ent Draught (The Treason of Saruman)
3x Fast Hitch (The Dead Marshes)
2x Necklace of Girion (The Wilds of Rhovanion)
3x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
2x Spear of the Citadel (Heirs of Númenor)
3x Steward of Gondor (Core Set)
2x Sting (Mount Gundabad)
2x The Arkenstone (The Withered Heath)

Event (17)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Halfling Determination (The Black Riders)
3x Sneak Attack (Core Set)
3x Taste it Again! (The Land of Shadow)
2x The King’s Return (The Fate of Wilderland)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 55 Cards
Cards up to A Shadow in the East

Sideboard

Event (3)
3x Feint (Core Set)

Decklist built and published on RingsDB.

The Favor of the Lady

  • Player Card Categories
    • Willpower Bonus

The basic yet over costed willpower boosting attachment

Background

The flavor text comes from when the Fellowship is getting ready to leave Lorien. The elves give them Lembas and cloaks. The elf explaining what aid the cloaks can give them exclaims this after telling them how helpful the cloaks will be. This is because they’re made by Galadriel and her handmaidens and never been given to outsiders.

Card Theme

I think the theme is more about Galadriel talking with the Fellowship and giving them gifts to rebuild their resolve after losing Gandalf. It’s showing her favor through those actions that improves their willpower.

Card Synergies and Interactions

Heroes with Built-in Action Advantage

Heroes that can ready themselves can make use of the boosted willpower and still be available for combat. Aragorn from the Core Set is the prime example as the player could quest and immediately spend a resource to ready him. Boromir doesn’t have much base willpower but he can ready once per phase and using the ready to its fullest potential includes sending him to the quest. Others like Prince Imrahil, Haldan, Lanwyn, Halbarad, Gwaihir are conditional. Although all but Lanwyn can be pretty consistent in the right decks.

Heroes with Quest Abilities

Favor can just make these heroes more effective questers in addition to triggering their abilities.

Spirit Aragorn

Spirit Aragorn’s ability requires enough willpower to reduce a target location’s threat to 0 to place a progress on it. Any willpower boost makes this ability more effective.

Convert Willpower to Another Stat

There are some cards that help make more use of the willpower stat than just questing. Tale of Tinuviel, Fair and Perilous, and Herugrim can add willpower to the character’s attack. Golden Shield will do the same for defense. Against the Shadow will substitute the hero’s bolstered willpower for defense.

Quest Specific

Escape from Dol Guldur limits the players to playing only 1 ally per round. Willpower bonus attachments like Favor of the Lady, Celebrian’s Stone, Silver Circlet help the player ramp up to quest successfully.

Stage 3 of Foundations of Stone forces the player(s) to discard all Weapon, Armor, Item, and Light attachments. It is only a Condition attachment and won’t be discarded.

The Three Trials has 3 different Barrow locations that are randomly revealed with each trial. The Cave Barrow limits the players to 5 allies in total between all of them. Willpower boosting attachments can help ramp up much like in Escape from Dol Guldur.

In the Treachery of Rhudaur one of the starting side quests gives all allies -2 willpower when it is the active quest. A voltron or tower of attachments approach is much more effective to complete the side quest and claim the Clue objective on the other side.

Mount Doom, similar to Treachery of Rhudaur, punishes players that use a large number of allies. Although it does so via The Tower of Barad-dur raising their threat each round by the number of non-Fellowship characters they control. A Voltron strategy minimizing the number of characters can work well.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Favor of the Lady at 8 rings. Spirit has so many better uses for 2 resources. The sheer number of allies with 2 willpower for 2 cost means this will sit in storage once a player moves beyond the Core Set. The release of Silver Circlet was pretty much the nail in the coffin for this card. Granted, it is not restricted and will see some play in a few scenarios. Particularly if a player doesn’t have a large collection. This is just another Core Set card that later releases just replaced it for the most part.

  • Dave – 9
  • Grant – 9
  • Ted – 7
  • Matt – 8
  • Average – 8.25

External Links

Sample Decks

Make Safe the City by Seastan

A quick setup Voltron style deck that can have Tactics Theoden questing for 4 and attacking for 6 with a just a couple of attachments.

Main Deck

Hero (3)
Beregond (The Flame of the West)
Éowyn (Core Set)
Théoden (The Morgul Vale)

Ally (12)
3x Envoy of Pelargir (Heirs of Númenor)
3x Silvan Refugee (The Drúadan Forest)
3x West Road Traveller (Return to Mirkwood)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (26)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Firefoot (The Dunland Trap)
3x Gondorian Shield (The Steward’s Fear)
3x Herugrim (The Treason of Saruman)
3x Necklace of Girion (The Wilds of Rhovanion)
2x Raven-winged Helm (The Wastes of Eriador)
3x Snowmane (The Land of Shadow)
3x The Favor of the Lady (Core Set)
3x Unexpected Courage (Core Set)

Event (12)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Open the Armory (The Dungeons of Cirith Gurat)
3x Sterner than Steel (The Flame of the West)

3 Heroes, 50 Cards
Cards up to The Wilds of Rhovanion

Sideboard

Ally (3)
3x Steward of Orthanc (Race Across Harad)

Decklist built and published on RingsDB.

Celebrian’s Stone

  • Card Talk Season 6 Episode 26
    • Video episode
    • Audio episode
  • Cycle
    • Shadows of Mirkwood
  • Set
    • Core and Revised Core Sets
  • Player Card Categories
    • Willpower Bonus
    • Resource Smoothing
    • Burglar Treasure

One of the best willpower boosting attachments that is even better on Aragorn.

Background

Celebrian’s Stone is an elfstone that Galadriel gave to her daughter. Celebrian then later gave it to her daughter, Arwen. In the books, we find out Galadriel has it. She gives it Aragorn before the Fellowship leaves Lothlorien “as a token of hope”. The elfstone was also worked into Bilbo’s verses about Earendil at Aragorn’s insistence. This is what the flavor text is referring to as Bilbo explained to Lindir what Aragorn added after reciting the verses in Rivendell.

Card Theme

The Stone representing hope to the Fellowship is meant to inspire their determination and strengthen their resolve. It is fitting that it bolsters a hero’s willpower to represent this in the game.

Card Synergies and Interactions

Aragorn Hero Cards

It makes sense that Celebrian’s Stone given to Aragorn synergizes well with him. It combos with the Core Set’s ability considering the player can quest with him and then ready for combat. The stone makes the questing with him on par with Spirit Eowyn’s 4 willpower. It is conveniently even in the same sphere as the first version of him. The Lore and Tactics version don’t synergize as well although poor spheres are often “willpower poor”. The willpower boost can go a long way considering there are few options to 2 willpower for 2 cost. Spirit Aragorn doesn’t benefit from the Spirit resource icon, but it does make his ability better. He can reduce most locations threat to 0 once the Stone is attached and put a progress on it. The Fellowship versions work well with it too. The Treason of Saruman one can ready him himself to quest and be available for combat a little less efficiently than his core set version. The Flame of the West gets a bit more benefit because the Stone’s artifact trait will let Aragorn quest without exhausting.

Convert Willpower to Another Stat

There are some cards that help make more use of the willpower stat than just questing. Tale of Tinuviel, Fair and Perilous, and Herugrim can add willpower to the character’s attack. Golden Shield will do the same for defense. Against the Shadow will substitute the hero’s bolstered willpower for defense.

Forth, the Three Hunter’s Contract

The Stone works really with this contract. It has the restricted keyword to help flip the contract and give the attached hero an additional bonus willpower. It can go on any hero providing flexibility to help flip the contract faster. The Three Hunters contract also works best when each hero specializes with one questing, one attacking, and one defending. Celebrian’s Stone is one of the few options to help the main questing hero. Especially as the contract limits how much willpower the player can bring to bear with only 3 characters available.

Burglar’s Turn

The Stone can be one of the loot cards for this contract. It also can help explore the active location once it is attached to a hero to gain more loot.

Quest Specific

Escape from Dol Guldur limits the players to playing only 1 ally per round. Celebrian’s Stone is one of the few ways to get additional willpower without running afoul of the ally limit.

Characters can die in The Redhorn Gate‘s Stage 3B if their willpower is ever at 0. Celebrian’s Stone offers a bit more buffer against this.

In the Treachery of Rhudaur one of the starting side quests gives all allies -2 willpower when it is the active quest. A voltron or tower of attachments approach is much more effective to complete the side quest and claim the Clue objective on the other side.

Mount Doom, similar to Treachery of Rhudaur, punishes players that use a large number of allies. Although it does so via The Tower of Barad-dur raising their threat each round by the number of non-Fellowship characters they control. Stacking willpower on as few of characters as possible is a good strategy.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Celebrian’s Stone at 2 rings. Two willpower for 2 resources is the standard for questing allies. Two resources is low on the cost curve to work well in dual and tri-sphere decks. Two willpower is material enough to really advance a player’s ability to quest. It is rare to find 2 willpower on an attachment. The first cycle had the non-unique willpower boosting attachments of Favor of the Lady and Dunedain Quest cost 2 but add only 1 willpower. It is not quite as good as a two cost, two willpower ally because the ally can always chump block if needed. The ally also can increase the benefits of global willpower boosts from effects like Leadership Faramir ally. It does come with some advantages in scenarios that punish ally swarms. Heroes also have more readying available to leverage the higher willpower in quests with tests like the Hide test in A Shadow of the Past. If anything that keeps this from always being in Leadership decks is that it is unique. It adds some coordination issues in multiplayer. It also usually ends up being a 2 of in decks to avoid being a couple of dead draws after the first copy is played.

  • Dave –
  • Grant –
  • Ted –
  • Matt – 2
  • Average –

External Links

Sample Decks

Eomer Carries Galadriel’s Favor by kattattack22

Same strategy as Onidsen’s Ride Them Down! deck this is based on. Use Nenya and Heugrim to boost Eomer’s attack while he quests. Fastred can bounce enemies back into the staging area for Eomer to attack.

Mainly added some of the newer willpower boosting attachments (Silver Circlet, Necklace of Girion, and Stone of Elostirion) to make it more hero centric.

Main Deck

Hero (3)
Éomer (The Mountain of Fire)
Fastred (The Black Serpent)
Galadriel (Celebrimbor’s Secret)

Ally (13)
2x Arwen Undómiel (The Watcher in the Water)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Warden of Healing (The Long Dark)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (29)
2x Celebrían’s Stone (Core Set)
3x Dúnedain Warning (Conflict at the Carrock)
1x Firefoot (The Dunland Trap)
3x Herugrim (The Treason of Saruman)
3x Mirror of Galadriel (Celebrimbor’s Secret)
1x Necklace of Girion (The Wilds of Rhovanion)
3x Nenya (Celebrimbor’s Secret)
3x Silver Circlet (Wrath and Ruin)
2x Silver Harp (The Treachery of Rhudaur)
1x Song of Travel (The Hills of Emyn Muil)
2x Steed of Imladris (Across the Ettenmoors)
2x Steward of Gondor (Core Set)
1x Stone of Elostirion (Under the Ash Mountains)
2x Unexpected Courage (Core Set)

Event (7)
2x A Good Harvest (The Steward’s Fear)
3x A Test of Will (Core Set)
2x The King’s Return (The Fate of Wilderland)

Player Side Quest (1)
1x Rally the West (The Black Serpent)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Ally (1)
1x Warden of Healing (The Long Dark)

Attachment (3)
1x Unexpected Courage (Core Set)
2x Windfola (A Storm on Cobas Haven)

Event (6)
3x Hasty Stroke (Core Set)
3x Power of Orthanc (The Voice of Isengard)

Decklist built and published on RingsDB.

Sam Gamgee (Leadership Hero)

  • Player Card Categories
    • Willpower Bonus
    • Attack Bonus
    • Defense Bonus
    • Readying
    • Surprise

Don’t be fooled, he’s no simple gardener.

Background

Sam is a gardener at Bag End, where he meets Bilbo Baggins and learns about the greater wonders of the world. Sam becomes Frodo’s companion on his journey to destroy the One Ring, after eavesdropping on Frodo and Gandalf’s conversation about the ring’s true nature. Sam joins the fellowship and insists on bringing his pony, Bill, along. He saves Frodo’s life from the Watcher in the Water. After the Breaking of the Fellowship, Sam is the only member to journey with Frodo and Gollum to Mordor. When Gollum betrayed the Hobbits to Shelob, Sam took up Sting and fought off the giant spider. Then he went on to rescue Frodo from the Tower of Cirith Ungol and return The One ring to Frodo’s care. The two disguised as orc made their way to the slopes of Mount Doom. Sam watched in dismay as Frodo claimed the Ring as his own, and then as Gollum claimed Frodo’s ring finger taking the Ring with it. After the Gollum and the Ring’s destruction in the fires of Mount Doom, the Eagles came and rescued both Sam and Frodo. They were hailed as heroes by the newly crowned King Elessar of Gondor.

Card Theme

Sam despite being a simple gardener that had never left the Shire persevered over great odds in the quest to destroy The Ruling Ring. This demonstrates his strength of will. The readying and combat bonuses fit with Sam finding hidden reservoirs of strength when needed such as his fight with Shelob. The also game represents the Hobbits affinity for stealth with various bonuses for engaging enemies with higher engagement cost than their threat. This can easily be construed as the advantage they get from the element of surprise.

Card Synergies and Interactions

Stat Boosts

Sam’s built-in readying along with the availability of Fast Hitch, and other readying effects like Armored Destrier make stat boosts very effective on him. His ability already can make him a 4/2/2 hero for the entire round. Dunedain Warning and Mark are good in sphere options to boost his combat effectiveness after engaging an enemy with engagement cost higher than a player’s threat.

Hobbits also many trait specific boosts or ones that use the same Hobbit Surprise mechanism. Hobbit Cloak in sphere with Sam is both that can turn Sam into a Beregond level defender. Dagger of Westernesse while not limited to Hobbits does use their surprise for an additional attack bonus. Rosie in particular is a minimum +2 boost to whichever stat Sam needs. Let’s not forget Sam’s beloved Bill who not only gives all Hobbits a hit point but is free with Sam in play.

Then there are a few cards that can boost all the basic stats (except hit points) like Sting, Halfling Determination, and Friend of Friends. These are great the more readying Sam has to each bolstered stat in a single round.

Sam being a Leadership hero means he has access to Steward of Gondor. This also makes Sam eligible for two of the biggest combat boosts, Blood of Numenor and Gondorian Fire. Even activating both each round will net a +1 bonus from Steward’s additional resources. The Red Book of Westmarch can accelerate this further.

Engagement Control

Sam’s ability is a response to engaging an enemy with higher engagement cost. Normally, the only opportunity for this is Optional Engagement during step 5.2. This usually is fine to utilize Sam’s now 2 attack or defense during combat since it lasts until the end of the round. Ideally, a player would engage an enemy during the quest phase to get the additional willpower and still have Sam ready with higher attack and defense for combat. Not to mention it will lower the threat in the staging area. Westfold Outrider‘s has an action that can force an engagement during the quest phase but at the cost of discarding it. Son of Arnor, Mablung, and Lore Faramir ally when put into play can also force an enemy engagement. Sneak Attack, Reinforcements, or Horns! Horns! Horns! are necessary to put them into play during the quest phase.

Secrecy

Hobbits are all fairly low threat heroes making starting at 20 or less threat for Secrecy viable. Sam provides Leadership access for one of the key acceleration cards in Secrecy, Timely Aid. The other, Resourceful, is neutral and can be included with the other Leadership Secrecy cards. Swift and Silent can ready a hero and get itself back if threat is 20 or less. The other two, Rivendell Scout and Dunedain Wanderer mostly are stats for a good value if played for the Secrecy cost.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Sam at 3 rings. His 3 willpower combined with his ability tend to make him into a dual questing and defending hero in a Hobbit deck. Granted he needs a little set up to be a good defender. Fortunately Leadership has plenty of defense boosts including the Hobbit Cloak that can get his defense to 4 depending on the enemy’s engagement cost. Outside a Hobbit deck, he is a lower cost questing hero at worst. His ability may not trigger as often but 3 willpower is still good. He only has 3 hit points which is on the lower side for a hero. Still it is better than nearly all the Hobbit heroes.

I think Sam is good, but loses out as a general purpose questing hero to 4 willpower heroes particularly Eowyn. They’re very similar in threat cost and stat line to each other. Spirit Eowyn is 1 more threat cost and has 1 more willpower and easier to activate willpower bonus. Tactics Eowyn is 2 less threat cost with 1 more willpower and a very useful once per game ability. Later quests tend to require 6-7 willpower in the first couple of turns. It is much easier to manage that level with a 4 willpower hero than 3 willpower one. A single 2 willpower ally + 4 willpower hero and a player can quest well. Additionally the condition on his readying ability works well with other low threat heroes. Combined with heroes that have threat 10 or more, it won’t trigger much throughout the game. It makes him less useful in decks with high threat cost heroes or Bond of Friendship other than keeping starting threat from being too high. His 3 willpower means he’s fine outside Hobbits and Secrecy, but he really shines in those decks.

  • Dave – 1
  • Grant – 1
  • Ted – TBR
  • Matt – 3
  • Average = 1.67

External Links

Sample Decks

Tom Cotton for the Win! by Dave Walsh

Dave’s version of a “true hobbit deck.” One where most of the allies are hobbits.

Tom Cotton for the Win!

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)

Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)

Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)

Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 53 Cards
Cards up to Wrath and Ruin

Decklist built and published on RingsDB.

The Secret Life of Eagles by Stoved86

This deck focuses on 3 important aspects: Eagles, Hobbits, and Secrecy.

Tom Cotton for the Win!

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)

Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)

Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)

Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 53 Cards
Cards up to Wrath and Ruin

Decklist built and published on RingsDB.

Faramir (Leadership Ally)

  • Player Card Categories
    • Willpower Bonus
    • Messenger of the King

Faramir shows his quality right in the Core Set.

Background

Faramir was the younger brother of Boromir. He was a brave warrior who loved lore and music and was disliked by Denethor, his father, for his gentle nature. After Boromir’s death, Faramir commanded the Rangers of Ithilien and found Frodo and Sam on a mission. Despite initially holding them captive, Faramir showed his quality and did not succumb to the lure of the Ring. He was later struck down during the War of the Ring and almost burned alive by his father. He was saved by Gandalf and healed in the Houses of Healing. There he met Eowyn, fell in love with her, and the two later wed.

Card Theme

The ally can be a representation of Faramir as the Rangers of Ithilien captain. They had to fight against superior numbers. As a result, he had to keep them moving and carefully choose their battles. It would take tremendous willpower to keep fighting in that situation and keep his men alive.

Card Synergies and Interactions

Cheap Allies

The more allies, the more targets to gain +1 willpower when he exhausts. Gondor, Outlands, Silvan, and Hobbits all have pretty low cost making it easy to play several in a few short turns. Gondor in particular has several allies in Leadership fitting in quite nicely with ally Faramir. Outlands typically has Leadership access thanks to Hirulan the Fair being in Leadership while also providing resource smoothing for Outlands allies. Silvan similarly typically uses Celeborn and/or Thranduil heroes. Hobbits have Leadership Frodo and Sam heroes to provide Leadership access.

Mustering

Cards that can put allies directly into play can help build the ally swarm and maximize his willpower boost.

Ally Readying

There’s no limit on Faramir’s ability other than how many times a player can exhaust him. Ally readying effects are more limited than those for heroes. The Core Set provided one in the same sphere, Ever Vigilant. Later expansions introduced some repeatable ally readying with Leadership Frodo hero, Leather Boots, Spare Hood and Cloak, and Narya. Although Spare Hood and Cloak either needs to have Faramir exhaust and move it to another character or a Long Lake Trader.

Global readying effects not only help by letting Faramir use ability twice, but allow the player to send all their allies to the quest and ready for combat.

Sword-thain and Messenger of the King

Both cards can make Faramir a hero. This opens up many more readying cards like Unexpected Courage for multiple uses of his ability. Messenger of the King has the big advantage of letting Faramir be a hero right away and get to using his ability more than once. It however limits readying him to just once per phase. Faramir then could only double boost a player’s willpower. Sword-thain doesn’t have this upper limit. It is less reliable since a player needs to draw and play both 4 cost cards.

Quest Specific

Faramir’s ability helps more in quests with stages where it is better to rush through them. The classic example is Stage 2 of Journey Along the Anduin. It has players reveal an additional card each turn and keeps enemies from engaging. It can be very easy for too many cards to build up in the staging area with the extra card and each player limited to engaging 1 enemy per turn. Wastes of Eriador has a similar Stage 2 where during Night the players have to discard an ally. Staying in that stage can be very detrimental as the effect combined with enemies eats away at the player board state. Questing through the stage minimizes the negative effects in each of these scenarios. Journey in the Dark, there is an objective that counts down until the arrival of the Balrog. Questing quickly through before the Balrog arrives makes the scenario much easier. Desert Crossing in the Haradhrim cycle has a time limit with players losing when they reach 60 temperature and the temperature rises every turn. Questing quickly is key to winning that scenario.

Another common situation in scenarios is players just need to quest through the last stage to win. The Hobbit Over Hill and Under Hill has this in We Must Away Ere Break of Day, and Dungeons Deep and Caverns Dim both have this. Dungeons Deep and Caverns has the added twist of treacheries all gaining surge. The Dread Realm also puts a little twist on this with requiring all locations to be explored and placing progress from the quest on each location in play. Similar to the situations above, it deals damage to characters if any locations are still in play and lingering for multiple turns can be punishing.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Faramir Leadership ally at 3 rings. His ability is undeniably powerful considering how vital questing is to the game. He is a little costly at 4, but in the sphere with the best resource acceleration cards its really not bad at all. If anything the main downside is he can be a win more card if played late in the game. Especially as the card pool grew to include more efficient questing allies. Still he provides an tremendous boost and with as an action, and it can be used after staging. Messenger of the King enabled providing this willpower boost ability. It also opens up many more readying cards making a double boost much more consistent, but it caps the usefulness of those effects given the limit once per phase limit. Even if a player doesn’t use his ability, he has a decent 2 defense and 3 hit points to help defend some weaker enemies.

  • Dave – 5
  • Grant – 4
  • Ted – TBR
  • Matt – 3

External Links

Sample Decks

100 Willpower by Seastan

The deck has lots of resource acceleration, card draw, and ally readying to maximize using Faramir’s ability.

100 Willpower

Main Deck

Hero (3)
Círdan the Shipwright (The Grey Havens)
Denethor (Flight of the Stormcaller)
Erestor (The Treachery of Rhudaur)

Ally (24)
3x Anfalas Herdsman (The Steward’s Fear)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
3x Faramir (Core Set)
3x Hunter of Lamedon (Heirs of Númenor)
1x Ioreth (A Storm on Cobas Haven)
2x Warden of Healing (The Long Dark)
3x Warrior of Lossarnach (The Steward’s Fear)

Attachment (8)
2x Light of Valinor (Foundations of Stone)
3x Narya (The Grey Havens)
3x Spare Hood and Cloak (Over Hill and Under Hill)

Event (18)
3x A Very Good Tale (Over Hill and Under Hill)
3x Captain’s Wisdom (The Thing in the Depths)
3x Daeron’s Runes (Foundations of Stone)
3x Ever Vigilant (Core Set)
3x Gaining Strength (The Steward’s Fear)
3x Wealth of Gondor (Heirs of Númenor)

3 Heroes, 50 Cards
Cards up to A Storm on Cobas Haven

Sideboard

Attachment (6)
3x Thrór’s Key (On the Doorstep)
3x Thrór’s Map (Over Hill and Under Hill)

Decklist built and published on RingsDB.

Halfling Determination

  • Card Talk Season 5 Episode 41
    • Video episode
    • Audio episode
  • Cycle
    • Lord of the Rings Saga
  • Set
    • The Black Riders
  • Player Card Categories 
    • Willpower Bonus
    • Attack Bonus
    • Defense Bonus

Background

There are many instances we see the determination of the hobbits in the books culminating in Frodo carrying the Ring all the way to the fire of Mount Doom. The flavor text pins this to shortly after Frodo, Sam, and Pippin meet Gildor and his band of elven pilgrims. Sam recounts to Frodo how Gildor pressed him to stay with Frodo, and now afterwards the nature of the journey has changed for him. It is no longer about having an adventure and seeing unusual creatures. He knows now it will be a dark journey but he feels he has a purpose in it that he must fulfil.

Card Theme

Boosting all of a Hobbits basic stats is a nicely tied to the theme of this card. It is their determination that helps them find whatever they need within themselves to carry on the quest. Whether it is preserving through strange and dangerous lands, or taking up their swords to fight orcs, trolls, and giant spiders. More willpower, attack, and defense can help players realize that in the game.

Card Synergies and Interactions

Action Advantage

Halfling Determination’s boost last until the end of phase. The more times you can make use of it, the better. Hobbits fortunately have their own readying card that is cheap and easy to play with Fast Hitch. It can also target a character much like Halfling Determination. This will be very important later when discussing Halfling Determination’s interaction with a special Hobbit character card. Then of course there are the other readying staples like Unexpected Courage, Rohan Warhorse, Armored Destrier, Cram, Lembas, and Miruvor among many others. For maximum effect, you will want to play it with Hour of Wrath or Path of Need. These cards because heroes will not exhaust to quest, attack, or defend means the boosted hero can use its enhanced stats against every enemy.

Rosie Cotton

Rosie Cotton like Halfling Determination itself is a powerful boosting card for Hobbits. They work well together because Halfling Determination boosts her willpower and then she can use the resulting 4 willpower to add 4 to a Hobbit hero’s stats. A Fast Hitch on her and the willpower bonus can be doubled for questing by using her ability and questing with her. She can also become a hero with Messenger of the King and Sword-thain. This allows her to target herself with her ability and double Halfling’s Determination for combat by adding her 4 willpower to her boosted attack or defense. This turns her in a pretty strong attacker or defender with 6 in either relevant stat.

Quest Specific

The stat boosts are going to be good in almost every quest since they help with both questing and combat. A couple special cases worth mentioning are in the LOTR Saga quests. Both are special tests called hide and fortitude tests. Hide tests are used in A Shadow of the Past and fortitude tests are in Mount Doom. Both have very similar mechanics where the players commit characters (heroes only for fortitude) and use their total willpower for the test. Then encounter cards are discarded to determine the value the players need to beat. In hide tests, threat is totaled up and fortitude it is Sauron eye icons. There is a special action window after encounter cards are discarded before resolving the test. If the players are short on willpower, Halfling Determination can help push them over the edge.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Halfling Determination at 7 rings. It is a pretty good boost with +2 to all of the basic stats. This makes it pretty flexible, but still only a one time boost. It going to be a bit niche considering it is limited to hobbits. I find it often just doesn’t make the cut even in Hobbit decks. Largely because the best hobbit cards are in Spirit and Lore. Hobbits additionally are low on defense and Feint is generally a better 1 cost Tactics event to include over this card. It also doesn’t help that this is the hobbit version of Durin’s Song except that it lasts only until the end of the phase.

  • Dave – 4.5
  • Grant – 2
  • Ted – TBR
  • Matt – 7
  • Average – 4.5

External Links

Sample Decks

The Kids Gather ’round the Christmas Tree by Dave Walsh

Card Talk’s Christmas themed deck focused on utilizing hero Treebeard.

Main Deck

Hero (3)
Bilbo Baggins (Mount Gundabad)
Frodo Baggins (A Shadow in the East)
Treebeard (The Treason of Saruman)

Ally (11)
1x Elrond (The Road Darkens)
3x Gandalf (Core Set)
1x Gildor Inglorion (The Hills of Emyn Muil)
3x Ioreth (A Storm on Cobas Haven)
3x Rosie Cotton (The Mountain of Fire)

Attachment (26)
3x Cram (Over Hill and Under Hill)
3x Ent Draught (The Treason of Saruman)
3x Fast Hitch (The Dead Marshes)
2x Necklace of Girion (The Wilds of Rhovanion)
3x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
2x Spear of the Citadel (Heirs of Númenor)
3x Steward of Gondor (Core Set)
2x Sting (Mount Gundabad)
2x The Arkenstone (The Withered Heath)

Event (17)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Halfling Determination (The Black Riders)
3x Sneak Attack (Core Set)
3x Taste it Again! (The Land of Shadow)
2x The King’s Return (The Fate of Wilderland)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 55 Cards
Cards up to A Shadow in the East

Sideboard

Event (3)
3x Feint (Core Set)

Decklist built and published on RingsDB.

Guardian of Esgaroth – Community Review

by David Renaud

  • Card Talk Season TBD Episode TBD
    • Video episode
    • Audio episode
  • Cycle
    • Ered Mithren
  • Set
    • The Withered Heath
  • Player Card Categories 
    • Attack Bonus
    • Defense Bonus
    • Willpower Bonus

Background

Guardian of Esgaroth is fairly clear as where it stands: an armsman from Dale, likely after the events of The Hobbit. Following Bard the Bowman to rebuild their ancestral lands, the Men from Dale would benefit from trade from both the Elves of Mirkwood and the Dwarves of the Lonely Mountain.

Card Theme

The card’s theme becomes quite evident in the deckbuilding direction it demands. Dale is a wealthy land of warriors and craftsmen. Guardian of Esgaroth pushes a deck towards plenty of attachments, including weapons, armour, and horses. The Men of Dale leverage their affluent position to be well prepared for war.

Card Synergies and Interactions

Guardian of Esgaroth fits into a fairly typical Dale deck. Brand son of Bain and Bard son of Brand provide synergistic heroes, with a third slot open for player preference (either to double up with more Leadership/Spirit or open up another Sphere). Personally, I enjoy Theodred for resource smoothing.

Then the rest of the deck can be an assortment of other Dale allies and low cost attachments. In particular, Wild Stallion stands out as an excellent card for the deck, as it provides the Guardian with +2 to all stats.

Additionally, cards that provide extra actions per turn out of Guardian shine. Valiant Determination enables questing for 5 on top of attacking or defending for 5 each turn.

Spare Hood and Cloak has been a surprisingly effective card for the deck. With the heroes, it immediately draws a card. Then it lets you pass the cloak to the Guardian to get an extra action in an emergency, while also letting the Guardian pass it back in rounds in which its combat power isn’t needed. This brings an extra level of flexibility to respond to a critical turn.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

Guardian of Esgaroth requires support, but acts on an often unused axis of the game – universally powerful allies. There are often min/maxed allies or universally average allies, but an ally that hits 5/5/5/5 (thanks to Wild Stallion) benefits from many effects that are costed to only apply to allies instead of heroes. This allows it to benefit from cards like Strength of Arms and Valiant Determination to act in multiple phases, for example. A 5 Defense/5 Health Ally also is unlikely to die to an unfortunate shadow, meaning you can heal off the damage and reuse it. And worst case scenario, losing a buffed ally isn’t as consequential as losing a buffed hero. And you can have three of them at once.

However, it requires a significant investment in deckbuilding to make it work.

  • David – 3
  • Dave – TBR
  • Grant – TBR
  • Ted – TBR
  • Matt – TBR
  • Average – 3

4P Ranger Summons by David Renaud

This deck was part of my four player fellowship running all the “shuffle into the encounter deck” events.

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Bard son of Brand (The Wilds of Rhovanion)
4P Ranger Summons by David Renaud This deck was part of my four player fellowship running all the “shuffle into the encounter deck” events. Brand son of Bain (The Wilds of Rhovanion)

Ally (18)
3x Guardian of Esgaroth (The Withered Heath)
2x Knight of Dale (The Dungeons of Cirith Gurat)
3x Long Lake Fisherman (The Withered Heath)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Redwater Sentry (The Wilds of Rhovanion)
1x Wiglaf (Roam Across Rhovanion)
3x Wild Stallion (Roam Across Rhovanion)

Attachment (23)
2x Ancestral Armor (Roam Across Rhovanion)
2x Bow of Yew (The Wilds of Rhovanion)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
2x Raiment of War (The Thing in the Depths)
3x Round Shield (Mount Gundabad)
2x Squire’s Helm (The Withered Heath)
3x Steward of Gondor (Core Set)
3x Valiant Determination (The Ghost of Framsburg)

Event (9)
3x Campfire Tales (The Hunt for Gollum)
3x Ranger Summons (The Lost Realm)
3x Traffic from Dale (The Wilds of Rhovanion)

3 Heroes, 50 Cards
Cards up to Mount Gundabad

Sideboard

Ally (3)
3x Ranger of the North (The Lost Realm)

Deck built on RingsDB.

September 2021 Solo League by Alonewolf87

This isn’t my deck, but includes the general ideas that I would bring into a solo build of the deck.

Main Deck

Hero (3)
Bard son of Brand (The Wilds of Rhovanion)
Brand son of Bain (The Wilds of Rhovanion)
Frodo Baggins (Conflict at the Carrock)

Ally (22)
2x Gandalf (Core Set)
3x Guardian of Esgaroth (The Withered Heath)
3x Long Lake Fisherman (The Withered Heath)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Redwater Sentry (The Wilds of Rhovanion)
3x Rhovanion Outrider (Temple of the Deceived)
2x Warrior of Dale (The Wilds of Rhovanion)
3x Wild Stallion (Roam Across Rhovanion)

Attachment (20)
2x Bow of Yew (The Wilds of Rhovanion)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
3x Map of Rhovanion (The Wilds of Rhovanion)
3x Spare Hood and Cloak (Over Hill and Under Hill)
3x Squire’s Helm (The Withered Heath)
3x Valiant Determination (The Ghost of Framsburg)

Event (8)
3x A Test of Will (Core Set)
2x The Galadhrim’s Greeting (Core Set)
3x Traffic from Dale (The Wilds of Rhovanion)

3 Heroes, 50 Cards
Cards up to The Ghost of Framsburg

Decklist built and published on RingsDB.

Fellowship of the Ring

  • Player Card Categories 
    • Willpower Bonus

A very thematic Saga only card that has a pretty big drawback and some opportunity cost.

Background

Title of the first book in trilogy. Also name given to the company charged with destroying The One Ring.

Card Theme

The mechanism here is very thematic as the company is very strong when they are together. The willpower bonus highlights their determination as they traveled from Rivendell through Moira and Lothlorien to Argonath. The Fellowship was broken when Boromir tried to take the Ring forcing Frodo to leave the Fellowship, and shortly after Boromir is killed protecting Merry and Pippin from the Uruk-hai. This card reflects that by forcing it be discarded if a character is destroyed.

Card Synergies and Interactions

Willpower Based Abilities

There are certain cards that provide a bonus based on a character’s willpower stat. Prime among them is Rosie Cotton. Her ability provides great flexibility and can help in both questing and combat with a Fast Hitch to ready her. Note this assumes you play her with Messenger of the King or Sword-thain to benefit from Fellowship of the Ring’s bonus. Spirit Aragorn while his ability seems lackluster gets much better the more willpower he has. Especially if he has any sort of action advantage to quest and lower a location’s threat like the from the readying staple Unexpected Courage. He even has a couple thematic options. Strider in a Grey Wanderer deck or 2 hero deck lets him quest without exhausting. Thorongil can also give him the ability to ready by spending a resource from his Leadership version.

Rohan heroes also have a couple attachments that can take advantage of the willpower boost besides more than just questing. Herugrim applies that willpower to attack and Golden Shield applies it to defense. There is also one very notable attachment that can basically double the willpower bonus for a character, Nenya. Fellowship of the Ring will boost Galadriel hero’s willpower. Then exhausting Nenya to add her boosted willpower to another character that also has boosted willpower results in getting the bonus twice. It can be even tripled if Galadriel’s willpower is added to Rosie who then adds her boosted willpower to a Hobbit hero.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate this card at 8 rings. It is limited to only the LOTR Saga scenarios by virtue of being a Fellowship sphere. It can’t even be used in all of them since Fellowship Aragorn doesn’t have the Ring-bearer trait. The very limited number of scenarios it can be used in makes it just not up for consideration in most decks despite its effect is fairly powerful. A global willpower boost is great. This in most decks will add 3 or 4 willpower which is really good for the 2 cost. Normally 2 willpower for 2 cost is nice and efficient as seen in many Spirit allies and Celebrian’s Stone. This is balanced with a significant drawback, it is discarded if a character is destroyed. There are already a number of encounter effects that can force an attachment to be discarded and this drawback only makes it harder to keep in play.

Then there is the consideration of what else Fellowship resources can be used for. The first Fellowship versions of Frodo have very powerful abilities. Canceling an encounter card or an attack are well worth 1 resource. Then to play Fellowship means foregoing these game saving effects for 2 rounds. Depending on how the scenario is going, this could be a large opportunity cost.

  • Dave – 6.5
  • Grant – TBR
  • Ted – TBR
  • Matt – 8
  • Average 7.25

External Links

Sample Decks

Hobbits BoF July 2020 Solo League by kattattack22

I made this deck for a solo league challenge to beat Flight to the Ford, Breaking of the Fellowship, and Mount Doom. It’s a fun voltron style deck that builds up the hobbit heroes than use an ally swarm. The various songs help smooth resources plus add willpower for Fireside Song to build up Pippin and/or Folco into super quester(s). Sam is meant to be a mega defender and Merry with his bonus is the primary attacker.

Main Deck

Hero (5)
Folco Boffin (The Dungeons of Cirith Gurat)
Frodo Baggins (The Mountain of Fire)
Merry (The Black Riders)
Pippin (Encounter at Amon Dîn)
Sam Gamgee (The Black Riders)

Attachment (37)
2x Celebrían’s Stone (Core Set)
2x Dagger of Westernesse (The Black Riders)
2x Expert Treasure-hunter (On the Doorstep)
2x Fast Hitch (The Dead Marshes)
2x Fellowship of the Ring (The Road Darkens)
2x Fireside Song (Beneath the Sands)
1x Gondorian Shield (The Steward’s Fear)
2x Hobbit Cloak (The Black Riders)
2x Ring Mail (The Long Dark)
2x Self Preservation (Core Set)
2x Silver Circlet (Wrath and Ruin)
1x Song of Battle (The Dead Marshes)
2x Song of Hope (The Black Serpent)
1x Song of Kings (The Hunt for Gollum)
1x Song of Mocking (The Dead Marshes)
1x Song of Travel (The Hills of Emyn Muil)
1x Song of Wisdom (Conflict at the Carrock)
2x Staff of Lebethron (The Land of Shadow)
2x Steward of Gondor (Core Set)
2x Strider (The Drowned Ruins)
2x Unexpected Courage (Core Set)
1x Windfola (A Storm on Cobas Haven)

Event (13)
1x A Test of Will (Core Set)
2x Deep Knowledge (The Voice of Isengard)
2x Drinking Song (Mount Gundabad)
2x Feint (Core Set)
2x Frodo’s Intuition (The Black Riders)
2x Power of Orthanc (The Voice of Isengard)
2x The Wizards’s Voice (The Voice of Isengard)

5 Heroes, 50 Cards
Cards up to Wrath and Ruin

Deck built on RingsDB.

The Road Darkens – Minimum Purchase 1 by Darkling Door

Deck made for The Ring Goes South using only The Road Darkens and the Core Set. See Darkling Door’s blog post for more details.

Main Deck

Hero (3)
Aragorn (Core Set)
Éowyn (Core Set)
Gandalf (The Road Darkens)

Ally (22)
2x Bilbo Baggins (The Road Darkens)
2x Faramir (Core Set)
3x Galadriel (The Road Darkens)
3x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
2x Lórien Guide (Core Set)
2x Silverlode Archer (Core Set)
3x Snowbourn Scout (Core Set)
2x Son of Arnor (Core Set)
2x Wandering Took (Core Set)

Attachment (13)
1x Celebrían’s Stone (Core Set)
3x Fellowship of the Ring (The Road Darkens)
3x Gandalf’s Staff (The Road Darkens)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)
3x Wizard Pipe (The Road Darkens)

Event (15)
2x Common Cause (Core Set)
2x Ever Vigilant (Core Set)
3x Flame of Anor (The Road Darkens)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards
Cards up to The Road Darkens

Sideboard

Hero (1)
Frodo Baggins (The Road Darkens)

Decklist built and published on RingsDB.

Ring around the Rosie (saga) by Chad Garlinghouse aka TheChad

short deck description

Main Deck

Hero (3)
Merry (The Wastes of Eriador)
Pippin (The Black Riders)
Sam Gamgee (The Black Riders)

Ally (18)
1x Bill the Pony (The Black Riders)
2x Celduin Traveler (The Nîn-in-Eilph)
3x Gandalf (Core Set)
2x Ithilien Lookout (The Dunland Trap)
3x Master of the Forge (Shadow and Flame)
1x Quickbeam (The Treason of Saruman)
3x Rosie Cotton (The Mountain of Fire)
1x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (18)
1x Celebrían’s Stone (Core Set)
3x Fast Hitch (The Dead Marshes)
2x Fellowship of the Ring (The Road Darkens)
2x Fireside Song (Beneath the Sands)
3x Friend of Friends (The Mountain of Fire)
2x Resourceful (The Watcher in the Water)
1x Song of Hope (The Black Serpent)
1x Staff of Lebethron (The Land of Shadow)
3x Sword-thain (The Dread Realm)

Event (15)
3x A Test of Will (Core Set)
3x Elevenses (The Thing in the Depths)
3x Frodo’s Intuition (The Black Riders)
3x Sneak Attack (Core Set)
3x Timely Aid (The Redhorn Gate)

3 Heroes, 51 Cards
Cards up to The Mountain of Fire

Sideboard

Attachment (5)
3x Hobbit Cloak (The Black Riders)
2x Hobbit Pony (The Wastes of Eriador)

Decklist built and published on RingsDB.

Rhovanion Outrider – Community Review

by Nathan Ferraro

  • Player Card Categories 
    • Location Control
    • Willpower Bonus

Background

Honestly, my Dale lore isn’t great.

Editor’s Note: There’s not much to about the men of Dale that isn’t in The Hobbit. They are Northmen that came from the southern part of Rhovanion and built Dale when Thror re-established the Kingdom Under the Mountain. The city prospered with Erebor until Smaug attacked and destroyed Dale. After the events in the The Hobbit, Bard and his son Brand ruled the lands around Dale. During the War of the Ring, forces of Mordor invaded overrunning Dale. The men joined the Dwarves of Erebor and remained there under siege until news came of Sauron’s defeat.

Card Theme

The theme is quite nice. The scout helps to eliminate threat of locations in the distance. When needed for combat, he is mounted and ready.

Card Synergies and Interactions

He works great by himself. He is even better in a dale deck when having his willpower boosted or with other location-control cards.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

Rhovanion Outrider is often overlooked for Northern Tracker, but he is often superior. The ability to target a single location with his ability can get around exploring many locations that have “forced: when it leaves play” abilities. He is cheaper than Northern Tracker and often times actually provides even more willpower than the Tracker. He is very affordable in many spirit decks, not just Dale or Vilya decks. In solo or two-handed play, there often aren’t that many locations in the staging area anyhow. The outrider is my go-to location control these days.

  • Nathan – 2
  • Dave – TBR
  • Grant – TBR
  • Ted – TBR
  • Matt – TBR
  • Average – 2

Sample Deck

Love of the Halfling’s Leaf without circlets

Main Deck

Hero (3)
(MotK) Bilbo Baggins (Messenger of the King Allies)
Dáin Ironfoot (The Ghost of Framsburg)
Gandalf (The Road Darkens)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (19)
1x Arwen Undómiel (The Watcher in the Water)
3x Ered Luin Miner (Temple of the Deceived)
1x Faramir (Core Set)
1x Firyal (The Mûmakil)
1x Gimli (The Treason of Saruman)
1x Glorfindel (Flight of the Stormcaller)
1x Legolas (The Treason of Saruman)
2x Northern Tracker (Core Set)
3x Rhovanion Outrider (Temple of the Deceived)
1x Súlien (The City of Corsairs)
1x Thalion (Fire in the Night)
3x Zigil Miner (Khazad-dûm)

Attachment (16)
1x Ancestral Armor (Roam Across Rhovanion)
1x Armor of Erebor (Mount Gundabad)
3x Dwarf Pipe (The Mûmakil)
1x Expert Treasure-hunter (On the Doorstep)
2x Gandalf’s Staff (The Road Darkens)
1x Hobbit Pipe (The Black Riders)
1x Shadowfax (The Treason of Saruman)
2x Spare Pipe (The Land of Sorrow)
3x Unexpected Courage (Core Set)
1x Wizard Pipe (The Road Darkens)

Event (18)
3x A Test of Will (Core Set)
3x Hidden Cache (The Morgul Vale)
3x Old Toby (The Black Serpent)
3x Smoke and Think (The Land of Sorrow)
2x Smoke Rings (The Black Riders)
2x Well-Equipped (The Blood of Gondor)
2x Will of the West (Core Set)

Player Side Quest (1)
1x Double Back (Escape from Mount Gram)

3 Heroes, 54 Cards
Cards up to The Land of Sorrow

Sideboard

Ally (3)
1x Lórien Guide (Core Set)
1x Northern Tracker (Core Set)
1x Treebeard (The Antlered Crown)

Attachment (2)
1x Inner Strength (Wrath and Ruin)
1x The One Ring (A Shadow in the East)

Event (1)
1x Well-Equipped (The Blood of Gondor)

Deck built on RingsDB.

Windfola – Community Review

by John McClellan

  • Player Card Categories 
    • Quest Control
    • Willpower Bonus

Background

I tried to pick a card that perhaps falls somewhere in the 6 – 8 Rings range. 1 Ring cards are easy to discuss, based on their versatility and lore, and 10s challenge the reviewer to come up with some possible use and to otherwise complain. Easy pickins! Anyhow, I tried to think of a card I have included sporadically and what it’s possible utilization could be.

Here comes Windfola. The reason I have placed this in the lower tier range of rings is due to the cons outweighing the pros. Let us explore:

Windfola is the steed Eowyn took to battle secretly in the ride of the Rohirrim to save Gondor at Pelennor Fields. It carried Eowyn and Merry up until encountering the Witch-King, whose screech made the horse go wild. The horse abandoned the pair, and as far as I can tell is not seen in the text again.

Card Theme

Now, let’s review how Windfola works in practice. First, he can only be attached to a spirit hero or to tactics Eowyn. Very appropriate so far. Now, it does exclude tactics Merry, which in gameplay is fine because it does not sync well with him. It also cannot be attached to ally Merry, which is just as well, as he works best if he can pop into play multiple times. Let’s examine, then, how well Windfola syncs with the three heroes most associated with him: Spirit Eowyn, Tactics Eowyn, and Spirit Merry.

Spirit Eowyn syncs very well with Windfola. First, Eowyn’s ability specifically targets her willpower,and she, in the vast majority of cases, will be questing. Windfola first gives a boost to her willpower and prevents her from being taken out of the quest. Further, Eowyn is hardly ever the target of restricted attachments beyond willpower boosts or quest specific items, so she is happy to take this cheap attachment as one of her two given restricted slots.

Tactics Eowyn is a bit of a different story. At this point, Windfola is out of sphere, so either another spirit hero is needed (precluding some other cross-sphere combo) , or some help is needed across the table. Tactics Eowyn definitely wants Golden Shield and isn’t necessarily the dedicated quester her spirit counterpart is. Sure, to bring her to solid combat readiness, you might need to bring Unexpected Courage or Herugrim, both of which are blue cards, but it might take a while on the list of cards before you get to Windfola. Worse yet, Windfola takes up that one restricted slot, and unless you are running Eowyn in a three hunters deck, you can pretty much kiss her usefulness outside the quest phase (save once per game) goodbye … which isn’t necessarily a bad thing, if you are setting her up as splash red hero who can quest. Still, Windfola doesn’t seem to mesh nearly as well with this version of Eowyn.

Spirit Merry is perhaps the worst candidate of the three. Spirit Merry thrives when he has his Hobbit Pony, as you would like to decide in the moment whether you would like a threat drop or need a little extra push in the quest phase. Windfola assumes you are going to quest with this hero without a shadow of a doubt. In fact, you are in such need of this hero to quest, you are willing to take a restricted slot in order to guarantee that hero stays committed, encounter cards be damned. Now, I should point out that if you are running an all-hobbit lineup, Windfola on Merry with Elevenses is a fairly decent combo.(Still, the action windows and card text prevent you from being able to trigger Merry in addition to Elevenses and Windfola at the same time). Still, reading the card text on Merry, Hobbit Pony, and Windfola shows that while it isn’t the worst combo in the world, you will be better off in all cases without one of the attachments.

Since Spirit Eowyn is the only efficient candidate of the five character choices associated with the lore of the card, I rate it low in this category.

One final note. I think Windfola is missing one clause that could bump it into 5 or even 4 ring territory. Right at the end, include the text, “Then, you may discard Windfola to ready the attached hero.” This line improves all of the four cons I’ve held against it: One, it is right in line with the lore: the steed abandons them right in time for battle, for which they are now ready. It sits well with a Tactics Eowyn with a Golden Shield or a Spirit Merry now ready to jump on the next enemy that flips from the encounter deck. The ability allows for an easy restriction removal, when appropriate, while giving the added benefit of a second action. Players would actually bring 3 copies of Windfola, hoping to trigger it multiple times to recommit and ready with a back up in hand. It behaves as a willpower boost and a conditional ready, improving its versatility. It had potential to be solid, albeit with a specific trigger in mind.

Card Synergies and Interactions

I’ve mentioned it already, but unless you are running a Forth! The Three Hunters contract or the Golden Belt, you are only working with two restricted attachments per hero. There are certainly restricted attachments that see less play than Windfola, but according to the Hall of Beorn, this is the 6th ranked restricted steed out of the 9 (I should note that the last place, Tireless Thoroughbred, is probably ranked lowest due to release date). These restricted slots are precious, and give way to some of the most powerful boosts in the game. The restricted guarded take an extra element to get into play but (1) cost the same as Windfola (2) usually give a bigger boost and (3) have an ability that is generally useful and not quest specific. Armored Destrier essentially gives two defenses, one for free, and two defenses are needed much more often than two quests from the same character. Most see some kind of conditional, secondary boosts that would have been great to see here (“+2 willpower if attached hero is Merry or Eowyn”).

I will admit later that the cost of 1-for-1 willpower is enough to convince individuals it’s worth including in decks. Addressing the issue of uniqueness, how many copies do you dare bring? I know this is a constant battle for unique cards but some uniques you don’t even question (Steward of Gondor, Gandalf’s Staff in a Gandalf deck, you get the drill). Once you play Windfola, what do you do with the next one you draw? Well, if you are playing with Spirit Eowyn, great, more willpower. That’s about it. You would love to see a 1-for-1 boost that could be stacked. This would be one of the best willpower attachments in the game. For now, you might sprinkle in a single copy, MAYBE two into a deck featuring a Spirit, questing hero.

Now it does have some good economic value. How often will you win a quest by one willpower? Perhaps more than you might think. “Just one more point… one more to clear that location… one more to clear that quest card. Come on, where can we find one more willpower? Anything??” Yes I think we have all said it. Said it enough times that when you are running a spirit quester, you glance at Windfola and it gives you pause. Should you just throw it in? Sure. One copy. Go. I know there are plenty of deckbuilders who cringe at that idea, who like to squeeze every last deck thinning card in. I am not one of those deckbuilders. I like to include some generic boosts. That being said, I usually will opt for 2-for-2 instead of 1-for-1 for no real reason. I find myself including 2 cost 2 willpower allies instead of Windfola.

How niche is it? Well, okay, in a Forth! The Three Hunters deck that includes a Spirit hero, Windfola is in auto-include. Why? Either its a 0-for-1 (and soon 2) deal, or it’s a 1-for-2 deal if the contract is flipped. That spirit hero is going to be questing for you, I am sure (unless…you brought Beregond?) and you don’t have the luxury of including 2-for-2 allies any more. You also cannot remove that hero from the quest… it would be devastating. Windfola keeps you Spirit Hunter dedicated to it.
Particular quests can devastate you with quest removal. Notice that Windfola doesn’t PREVENT quest removal, but allows it and then triggers a request. This nuance is important because if an encounter card allows you to remove a questing character as an option, take it! I am looking at Inner Flame and Inner Shadow from the Shadow and Flame quest, Stars in Sky from Druadan Forest, and I am sure there’s more.


Is someone bringing Elfhelm? And you have a spirit hero? Windfola without a question.
In a combo I’d like to see, other commit triggers also are re-established. Let’s just assume we can get Song of Travel on the appropriate heroes. Tactics Bilbo gets a massive willpower boost and can lay some serious damage in the staging area. Leadership Frodo can ready two heroes and lower your threat by two. Theodred can give more money, Lotheriel can get another ally into play, Eomer can strike again, and Legolas can ready another. It takes some finagling but for one cost, who wouldn’t want to try?

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

In the end, you are not running this card without a spirit hero, and that has to earn it some rings out the gate. You ARE running this card if you are running a spirit questing hero in a three hunters deck, or against a scenario that has devastating hero removal from quests. It loses some rings from the bottom 10 for that. The economics allow for some splashing in spirit hero decks, and when you come back to Core Eowyn, you get a nod of approval from fellow players when they see you play Windfola on his rider.

  • John – 7
  • Dave – TBR
  • Grant – TBR
  • Ted – TBR
  • Matt – TBR
  • Average – 7