- Card Talk Season 1 Episode 19
- Cycle
- Shadows of Mirkwood
- Set
- Core and Revised Core Sets
- Player Card Categories
- Leaves Play
- Mustering
Half of the best core set combo
Background
The flavor text comes from when Frodo awakens in the barrow after being captured by a barrow-wight. It only describes Frodo preparing himself to do something. Soon after that then Tom Bombadil’s song begins and light enters the barrow. Frodo sees an arm reach for Sam. Frodo takes up a nearby sword to cut off the hand reaching towards Sam.
Card Theme
I think this card should really be called harry or hit and run. That would fit the effect better. I would expect sneak attack to let a character attack an enemy with lower defense or no defense. The main thing of a sneak attack is catching an enemy off guard and unprepared. The hint of theme from the flavor text and image of a Hobbit attacking seems more appropriate for Unexpected Courage.
Card Synergies and Interactions
Enters or Leaves Play Abilities
The big one is of course Core Set Gandalf. I wrote in our Core Set Combo series about how amazing this combo is. There are many allies with abilities that trigger when they enter play. Silvans in particular have them. You will find some allies with them in nearly every major trait in the game. These offer card draw, location control, direct damage, conditional removal, threat reduction, action advantage, resource smoothing, engagement control, healing, etc. All of which can be activated for the low cost of 1 Leadership resource.
There are only 3 cards that can trigger an effect when an ally enters play. Galadriel is the most general purpose since any ally gets to quest without exhausting. Celeborn and Gwaihir are trait specific to Silvans and Eagles, respectively.
There are only 2 allies that only have abilities when they leave play, Eomund and Squire of the Citadel. Descendant of Thorondor and Meneldor Eagle allies have both enter tna leave play trigger and get to double dip on Sneak Attack. Sneak Attack making a character leave play will open playing cards that respond to that like Valiant Sacrifice, Leadership Prince Imrahil hero, Tactics Eomer hero, and Defender of the Naith.
Strong Allies
Allies like ally Beorn that have strong stats and/or good abilities can get put into play cheaply at least for 1 activation. Beorn in particular is great since the first player can choose to resolve Sneak Attack’s return to hand before his shuffle back into the deck.
Allies Promoted to Hero
Any ally you put into play with Sneak Attack that subsequently becomes a hero does not return to hand. Sword-thain on a unique ally, Spirit Prince Imrahil once a hero is in the discard pile, and Thalion when there are 3 side quests in the victory display could all enter and stay in play cheaply. This confirmed via a FAQ.
Nonbo – Play from Hand
Nonbo is a term for a card paring that seems to play off each other but actually does not.
There are quite a few allies that say “after you play <insert card name here> from your hand” then trigger an effect. This is different from enters play or put into play. Playing a card per the rules means paying the resources to play the card into your playing area. Sneak Attack won’t trigger these effects because you’re not playing the card but putting it into play.
Nonbo – Ents
Ents are very strong allies that normally would be great to use for a phase. Unfortunately they don’t work with Sneak Attack because they all enter play exhausted.
Quest Specific
Escape from Dol Guldur has a limit on the number of allies the players can play. Sneak Attack gets around the play 1 ally per round limit. This is because as mentioned earlier playing an ally and putting an ally into play are different under the rules.
Desert Crossing Stage 1 and Crossing of Poros The Desert Path can limit the effectiveness of Sneak Attack. Each of these have a Forced effect that exhaust or deal 1 damage to a character when it enters play.
Ring Rating
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate Sneak Attack at 2 rings. Amazing with the right allies, but it doesn’t work with all allies. I think when people talk about how amazing this card is they’re mostly thinking of Sneak Attack + Gandalf. That combo does a lot for a player, granted. It can’t be in every deck though because of Hero Gandalf and coordination issues with uniqueness in multiplayer. Plus it can become a crutch for players. Those cards take up 6 card slots that could go to allies and /or attachments that stay in play and advance the overall strategy of the deck.
I recognize it can be used many more ways than for a cheap Gandalf trigger. I’ve used it for ally Beorn’s massive attack, a big quest push with Faramir ally, and an emergency chump. I also really like the trick you can pull off with allies being promoted to heros. That’s the sort of subtle combo I wish this game had more of. I think this game has diversified especially with Three Hunters contract decks that ally based decks aren’t the end all and be all. Sneak Attack is great, but it doesn’t belong in all decks or is universally good like A Test of Will or Steward of Gondor are.
- Dave – 1
- Grant – 1
- Ted – TBR
- Matt – 2
- Average – 1.33
External Links
- Tolkien Gateway
- Hall of Beorn
- Ringsdb
Sample Decks
Wandering Burgler Discovers Fate of Numenor by kattattack22
Basic idea is to leverage Bilbo’s ability combined with direct damage from Gandalf and Descendent of Thorondor to clear enemies guarding Sting or Necklace of Girion. Also the Eagles of the North might discard a non-unqiue enemy guarding a card. Azain’s direct damage ability is another possibility since can engage an enemy not guarding a card that shares a trait and have ability deal more damage to enemy in the staging area.
If Necklace is guarded by a location, then Sneak Attack + Meneldor or Meneldor + Flight of the Eagles + Meneldor again would clear most locations. Otherwise, Timely Aid putting some early Northern Trackers or Mirkwood Explorers into play can help clear the guarded location
Main Deck
Hero (1)
Bilbo Baggins (Mount Gundabad)
Contract (0)
1x The Grey Wanderer (Challenge of the Wainriders)
Ally (22)
3x Azain Silverbeard (Flight of the Stormcaller)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
3x Gandalf (Core Set)
1x Gwaihir (Trouble in Tharbad)
3x Meneldor (Roam Across Rhovanion)
3x Mirkwood Explorer (The Thing in the Depths)
3x Northern Tracker (Core Set)
Attachment (16)
3x Fast Hitch (The Dead Marshes)
3x Necklace of Girion (The Wilds of Rhovanion)
3x Resourceful (The Watcher in the Water)
3x Sting (Mount Gundabad)
1x Strider (The Drowned Ruins)
3x Support of the Eagles (Return to Mirkwood)
Event (12)
3x Flight of the Eagles (Roam Across Rhovanion)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)
3x Timely Aid (The Redhorn Gate)
Player Side Quest (1)
1x Gather Information (The Lost Realm)
1 Hero, 51 Cards
Cards up to Challenge of the Wainriders
Sideboard
Ally (9)
3x Eagle of the North (Roam Across Rhovanion)
3x Vassal of the Windlord (The Dead Marshes)
3x Winged Guardian (The Hunt for Gollum)
Attachment (6)
3x Born Aloft (Conflict at the Carrock)
3x Poisoned Stakes (The Blood of Gondor)
Event (6)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x The King’s Return (The Fate of Wilderland)
Decklist built and published on RingsDB.