Under the Ash Mountains with Electronjon’s Ain’t No Ash Mountain High Enough – November 6, 2021

Overview

My first attempt at this quest. I long ago decided I wanted to try this deck when I got to Under the Ash Mountains. It sounded like fun and would make this difficult quest easier. I had seen a 3 player playthrough of it when it came out and they were destroyed by it. I probably should have read the play tips much more closely before attempting this.

Decklist

Ain’t no Ash Mountain High Enough

Hero (3)
Beregond (The Flame of the West)
Éowyn (Core Set)
Glorfindel (Foundations of Stone)

Ally (21)
2x Arwen Undómiel (The Watcher in the Water)
2x Dunedain Pathfinder (Race Across Harad)
3x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Knight of Belfalas (The City of Ulfast)
3x Pelargir Shipwright (Assault on Osgiliath)
3x Rider of Rohan (Beneath the Sands)

Attachment (12)
2x Gondorian Shield (The Steward’s Fear)
1x Inner Strength (Wrath and Ruin)
3x Light of Valinor (Foundations of Stone)
3x Map of Earnil (Assault on Osgiliath)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)

Event (18)
3x A Test of Will (Core Set)
2x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
3x Hidden Cache (The Morgul Vale)
3x Reforged (The Fate of Wilderland)
3x Stand and Fight (Core Set)

3 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

I had to sub in +1 Galadhrim Weaver and Light of Valinor because I only have 2 core sets.

Starting Hand after Mulligan

  • Hidden Cache
  • Ethir Swordsman
  • Pelargir Shipwright x2
  • Dwarven Tomb x2

Setup

  • Torech Gorgor Patrol and A Haunt for Beasts added to the staging area.
  • 45 cards in deck and have to mine 5
    • Arwen Undomiel
    • Ered Luin Miner and put it into play
    • Gondorian Shield
    • The One Ring
    • Dunedain Pathfinder
  • Attach The One Ring to Beregond
  • Find and add Inner Strength to hand
  • Threat – 24

Turn 1

1.3 Draw

  • Rider of Rohan

1.3 Action(s)

  • none

2.2 Planning

  • Inner Strength on Beregond
  • Ethir Swordsman

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Ered Luin Miner
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Burning Reek mines
    • Stand and Fight
    • A Test of Will
    • Ered Luin Miner and put into play
    • Light of Valinor
    • Reforged
  • Threat – 25
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none
  • Mine Light of Valinor 2, Galadhrim Weaver, and Map of Earnil

Turn 2

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Pelargir Shipwright

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwright
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Nameless Beast
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (7 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • Mine Stand and Fight, Galadhrim Weaver, and an Ered Luin Miner that is put into play.

Turn 3

1.3 Draw

  • Hidden Cache 2

1.3 Action(s)

  • none

2.2 Planning

  • Pelargir Shipwright 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwright x2
  • Ered Luin Miners x3
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Fiery Chasm
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max, 12 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Mine Reforged, A Test of Will, and Elrond’s Counsel

Turn 4

1.3 Draw

  • Galadhrim Weaver

1.3 Action(s)

  • none

2.2 Planning

  • Dwarven Tomb to get Map of Earndil from discard to hand.
  • Galadhrim Weaver and shuffle Dwarven Tomb back into deck

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pelargir Shipwrights x2
  • Ethir Swordsman
  • Ered Luin Miners
  • Galadhrim Weaver
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Ransacked Supplies mines Pelargir Shipwright 3
  • Total Staging Area Threat = 12

3.3 Action(s)

  • Discard Hidden Cache for +1 Willpower

3.4 Quest Resolution

  • +5 quest progress (17 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 29
  • 7.4 Action(s)
    • none
  • Mine Rider of Rohan, Hidden Cache, and Knight of Belfalas
  • +2 resources on Eowyn

Turn 5

1.3 Draw

  • Arwen

1.3 Action(s)

  • none

2.2 Planning

  • Map of Earnil
  • Discard Map of Earnil to play Stand and Fight
  • Stand and Fight Knight of Belfalas
  • Knight gets Pelargir Shipwright 3 to hand
  • Put Stand and Fight on bottom of my deck
  • Pelargir Shipwright 3

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwrights x3
  • Galadhrim Weaver
  • Ered Luin Miners x3
  • Total Quest Power = 19

3.2 Action(s)

  • none

3.3 Staging

  • Writhing Shadows deal 1 damage to each Pelargir Shipwright
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max 22 / 26)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • Mine Ethir Swordsman, Knight of Belfalas, and Reforged.

Turn 6

1.3 Draw

  • Stand and Fight

1.3 Action(s)

  • none

2.2 Planning

  • Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwrights x3
  • Arwen giving Beregond +1 defense
  • Galadhrim Weaver
  • Total Quest Power = 18

3.2 Action(s)

  • none

3.3 Staging

  • Spawn of Shelob
  • The Tunnels of Torech Gorgor
  • Total Staging Area Threat = 12

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max 27 / 25)
  • Advance to Stage 2
  • Put Overwhelming Darkness into play

3.4 Action(s)

  • none

4.2 Travel

  • Fiery Chasm

4.2 Action(s)

  • none

5.3 Engagement

  • Nameless Beast
  • Spawn of Shelob and gains +2 attack

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Spawn of Shelob

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ered Luin Miner
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – another Ered Luin Miner exhausted (Spawn of Shelob)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Ered Luin Miner destroyed.

6.4b Enemy – Nameless Beast

  • Elrond’s Counsel mined for +0 attack
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Toerch Gorgor Patrol)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Spawn of Shelob

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none
  • Mine Ethir Swordsman, Gondorian Shield, Map of Earnil x2, and Dunedain Pathfinder (Only 8 cards left in my player deck. Apparently I should have engaged the patrol long ago using a chump blocker.)

Turn 7

1.3 Draw

  • Dwarven Tomb (7 cards left)

1.3 Action(s)

  • none

2.2 Planning

  • Dwarven Tomb to get Map of Earnil
  • Map of Earnil
  • Discard Map of Earnil to play Dwarven Tomb and put on the bottom of the deck.
  • Stand and Fight Galadhrim Weaver 2 and shuffle Map of Earnil back into the deck.

Postmortem

After the first couple of turns, I felt pretty in control of the game. I almost always knew what was coming between Henamarth, Risk Some Light, and Scout Ahead. Getting that second Ithilien Lookout

I just realized that if I explore Fiery Chasm I’m mining 5 and then 5 more at the end of the round. I didn’t make it. I only have 9 cards in my deck. Engaging the patrol so that I can make more than 5 progress is much more important that I realized. I should have used a miner to chump block it long ago.

Peril in Pelargir with Mono-Tactics – Attempt 1 – April 11, 2019

Overview

This is first game where I wrote down everything I did during the game. It’s more free form than my current format with all the phases and action windows specified. This is when I decided to try playing regularly to at least beat every quest once. My plan back then was to build one deck and play that deck for the cycle and tweak as I went. I did not have a full card pool, but I used whatever I had available at the time. I wanted to build a deck that used cards I liked and worked rather than confine myself to any sort of progression. I started with Mono-Tactics since Tactics Eowyn was new to me at the time. I found the idea of a Tactics deck that could quest exciting. Plus, I remembered hearing about Battle and Seige questing for this cycle.

Decklist

Hero (3)
Aragorn (The Lost Realm)
Beregond (Heirs of Númenor)
Éowyn (The Flame of the West)

Ally (30)
2x Bofur (Over Hill and Under Hill)
3x Defender of Rammas (Heirs of Númenor)
3x Dúnedain Hunter (The Lost Realm)
3x Eagles of the Misty Mountains (Return to Mirkwood)
2x Grimbold (The Flame of the West)
1x Guthlaf (The Blood of Gondor)
3x Knight of Minas Tirith (Assault on Osgiliath)
3x Knights of the Swan (The Steward’s Fear)
1x Landroval (A Journey to Rhosgobel)
3x Legolas (The Treason of Saruman)
3x Vassal of the Windlord (The Dead Marshes)
3x Winged Guardian (The Hunt for Gollum)

Attachment (11)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
1x Horn of Gondor (Core Set)
1x Rivendell Bow (The Watcher in the Water)
3x Secret Vigil (The Lost Realm)

Event (9)
3x Feint (Core Set)
3x Gondorian Discipline (Encounter at Amon Dîn)
3x Sterner than Steel (The Flame of the West)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Turn 1: Played Bofur and Gondorian Shield on Beregond. I didn’t send anyone to quest. Discarded 2 locations from a collateral damage raised threat from 28 to 32. Harbor Thug engages because of the threat raise. No progress made but no threat increase from questing. Beregrond defends against Harbor Thug no problem. Aragorn kills Harbor Thug. Use Bofur ability and get a Dagger of Westernesse.

Turn 2: I drew another Dagger of Westernesse. I played one on Aragon. Then sent Bofur and Eowyn to the quest for 3. Lossarnach Bandit is revealed for no progress and once engaged removes resource I was saving for Eagles of the Misty Mountains. Beregond defends easily. Aragorn attacks nearly killing the bandit.

Turn 3: I draw Grimbold and play a Defender of Rammas. Eowyn and Bofur quest again. Pickpocket revealed and no progress made. Pickpocket engaged. Beregond defends vs the bandit but shadow is lose an attachment. [Gondorian Shield] (/card/06005) discarded since I have another in hand. Defender of Rammas defends vs the pickpocket. Eagles of the Misty Mountains discarded and 1 resource to the pickpocket forced effect. Aragorn kills pickpocket.

Turn 4: I draw Sterner than Steel and play Grimbold and Gondorian Shield. Eowyn, Bofur, and Grimbold quest for 4. City Street surges into Zealous Traitor. No progress but no threat. Traitor engages killing Defender of Rammas. Aragorn takes bandit’s attack undefended for 3 and Alcaron’s Scroll attaches. Beregond defends vs traitor for no damage. Aragorn kills traitor.

Scooped after realizing I’ve been forgetting the Leaping Fish forced effect.

Celebrimbor’s Secret with Smoke Screen Alliance – September 22, 2021

Overview

I have been doing a lot of deckbuilding around Ranger Bow for reasons. I decided to this particular idea out since I like the suite of Pipe cards as an engine. The threat reduction build into it has great synergy with direct damage into the staging area. Last Alliance gives it another resource accelerator without having to draw all the pipes plus Smoke and Think. I remembered Celebrimbor’s Secret being one of the fun Ringmaker quests and decided it was good enough for a late nigh test game.

Decklist

Hero (3)
Aragorn (The Watcher in the Water)
Frodo Baggins (Conflict at the Carrock)
Pippin (Encounter at Amon Dîn)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (20)
1x Bilbo Baggins (The Road Darkens)
2x Cautious Halfling (Wrath and Ruin)
2x Curious Brandybuck (The Wastes of Eriador)
2x Gaffer Gamgee (Mount Gundabad)
3x Guardian of Ithilien (The City of Corsairs)
2x Ithilien Tracker (Heirs of Númenor)
1x Mablung (The Land of Shadow)
2x Northern Tracker (Core Set)
1x Odo Proudfoot (Under the Ash Mountains)
2x Ranger of Cardolan (The Wastes of Eriador)
1x Robin Smallburrow (The Drowned Ruins)
1x Sam Gamgee (The Thing in the Depths)

Attachment (13)
3x Dúnedain Pipe (The Black Serpent)
3x Hobbit Pipe (The Black Riders)
3x Ranger Bow (Assault on Osgiliath)
3x Spare Pipe (The Land of Sorrow)
1x Thorongil (The Fortress of Nurn)

Event (18)
3x Deep Knowledge (The Voice of Isengard)
3x Drinking Song (Mount Gundabad)
3x Smoke and Think (The Land of Sorrow)
3x Smoke Rings (The Black Riders)
3x The Galadhrim’s Greeting (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Deep Knowledge
  • Cautious Halfling
  • Smoke Rings
  • Spare Pipe
  • Curious Brandybuck
  • Drinking Song

Setup

  • Bellach, The Orcs’ Search, The Secret Chamber, and Collapsed Tower in the staging area.
  • Celebrimbor’s Mould attached to the The Secret Chamber.
  • Threat – 25
  • Last Alliance A and B traits are Hobbit and Ranger
  • 3 time on Stage 1B

Turn 1

1.3 Draw

  • Dunedain Pipe

1.3 Action(s)

  • Deep Knowledge draws Nothern Tracker and Gaffer Gamgee
  • Threat – 27
  • Drinking Song draws Smoke Rings, Spare Pipe, Northern Tracker, Dunedain Pipe, Gaffer Gamgee, The Shirefolk, Hobbit Pipe, and Spare Pipe 2.

2.2 Planning

  • Hobbit Pipe on Pippin
  • Spare Pipe on Frodo and add nothing to hand. Top 5 was all allies.
  • Dunedain Pipe on Aragorn

3.1 Quest Phase

3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Frodo
  • Aragorn
  • Pippin
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Desecrated Ruins surges
  • Orc Skirmisher
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (1 / 14)

3.4 Action(s)

  • none

4.2 Travel

  • Collapsed Tower

4.2 Action(s)

  • Exhaust Last Alliance to have The Shirefolk require all heroes to be a Hobbit or Ranger
  • Threat – 23
  • Hobbit Pipe draws Deep Knowledge
  • Deep Knowledge draws Drinking Song and Hobbit Pipe

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none
  • 1B Time – 2

Turn 2

1.3 Draw

  • Northern Tracker 2

1.3 Action(s)

  • none

2.2 Planning

  • Hobbit Pipe 2 on Frodo
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Frodo
  • Aragorn
  • Pippin
  • Northern Tracker
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Ruined Plaza and deal a damage to it (1 / 2)
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Collapsed Tower progres (1 / 4)

3.4 Action(s)

  • Dunedain Pipe puts Northern Tracker on bottom of my deck and draw Smoke and Think

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • 1B Time – 1

Turn 3

1.3 Draw

  • Spare Pipe1

1.3 Action(s)

  • none

2.2 Planning

  • Gaffer Gamgee
  • Put a Spare Pipe on the bottom of my deck to draw Smoke and Think 2
  • Drinking Song draws Ithillien Ranger, Smoke Rings, Curious Brandybuck, Dunedain Pipe, and Thorongil. qq

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Frodo
  • Aragorn
  • Pippin
  • Northern Tracker and put 1 progress on Ruined Plaza (1 / 2)
  • Gaffer Gamgee
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Ancient Foundation
  • Total Staging Area Threat = 8

3.3 Action(s)

  • Smoke Rings
  • Quest Power – 11
  • Threat – 24
  • Hobbit Pipes draw Robin Smallburrow and Gaffer Gamgee 2

3.4 Quest Resolution

  • +3 Collapsed Tower Progress (4 / 4) and explore it

3.4 Action(s)

  • none

4.2 Travel

  • Ancient Foundation and deal a damage to it (1 / 4)
  • Curious Brandybuck put into play

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • none
  • Put Orc Hunter into play for Bellach’s Scour
  • Ancient Foundation +2 damage (3 / 4)

Turn 4

1.3 Draw

  • Ranger Bow

1.3 Action(s)

  • Dunedain Pipe puts Gaffer Gamgee 2 on the bottom of my deck to draw Mablung

2.2 Planning

  • Mablung and give Orc Skirmisher +5 engagement cost but don’t engage it

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Frodo
  • Aragorn
  • Pippin
  • Northern Tracker and +1 Ruined Plaza progress (2 / 2) to explore it
  • Gaffer Gamgee
  • Curious Brandybuck
  • Mablung
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Orc Hunting Party gives each orc enemy a shadow and -15 engagement cost
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Ancient Foundation progress (4 / 4) to explore it
  • Curious Brandybuck put on the bottom of my deck
  • +2 quest progress (3 / 14)

3.4 Action(s)

  • none

4.2 Travel

  • The Secret Chamber

4.2 Action(s)

  • Use last alliance to change Pippin’s text to say “Hobbit or Ranger”

5.3 Engagement

  • Orc Hunter
  • Pippin returns it to the staging area
  • Threat – 28
  • Orc Skirmisher and 3 damage dealt to Aragorn

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc Skirmisher

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadows – none and whiff because attack won’t destroy Frodo (Orc Hunting Party and Discovered!)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 damage assigned to Frodo and turns into 4 threat
  • Threat – 29
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • 1B Time – 2

Turn 5

1.3 Draw

  • Odo Proudfoot

1.3 Action(s)

  • none

2.2 Planning

  • Odo Proudfoot and add Sam Gamgee to hand
  • Sam Gamgee

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Gaffer Gamgee
  • Mablung
  • Odo Proudfoot
  • Sam Gamgee
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Orc Skirmisher
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 The Secret Chamber progress (3 / 6)

3.4 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc Skirmisher

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Frodo
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Dunedain Pipe (Spies from Mordor)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • Threat – 32
  • Spend a Spirit resource to ready and boost Sam
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Orc Skirmisher

  • 6.8b Attackers
    • Aragorn
    • Northern Tracker
    • Sam Gamgee
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • Stage 1B Time – 1

Turn 6

1.3 Draw

  • Guardian of Ithilien

1.3 Action(s)

  • none

2.2 Planning

  • Ithilien Tracker
  • Ranger Bow on Ithilien Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mablung
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Take Cover removes a time counter
  • Bellach adds Orc Hunter to the staging area
  • Surge reveals Broken Lands
  • Total Staging Area Threat = 9

3.3 Action(s)

  • Ithilien Tracker with Ranger Bow deals a damage to Orc Hunter 1 (1 / 3)

3.4 Quest Resolution

  • Threat – 34

3.4 Action(s)

  • Spend a Spirit resource to ready and boost Sam

5.3 Engagement

  • Orc Skrimisther
  • 1B Time – 2

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc Skirmisher

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Frodo
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (City Remains)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • Threat – 37
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Orc Skirmisher

  • 6.8b Attackers
    • Aragorn
    • Northern Tracker
    • Sam
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none
  • 1B Time – 1

Turn 7

1.3 Draw

  • Galadhrim’s Greeting

1.3 Action(s)

  • Galadhrim’s Greeting
  • Threat – 32
  • Hobbit Pipes draw Hobbit Pipe 3 and Gaffer Gamgee 2

2.2 Planning

  • Guardian of Ithilien
  • Last Alliance changes Hobbit Pipe to say “Hobbit or Ranger”
  • Hobbit Pipe on Aragorn
  • Dunedain Pipe on Aragorn
  • Put Gaffer Gamgee 2 on bottom of deck to draw Ranger Bow 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Pippin
  • Mablung
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Desecrated Ruins deals 3 damage to The Secret Chamber (3 / 6)
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 The Secret Chamber progress (6 / 6) to explore it and add to the victory display
  • Celebrimbor’s Mould attached to Frodo
  • +1 quest progress (1 / 14)

3.4 Action(s)

  • Ithilien Tracker with Ranger Bow deals 1 damage to Orc Hunter 2 (1 / 3)

4.2 Travel

  • Broken Lands

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc Hunter 1

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Return Gaffer to hand to cancel attack

6.7 Player Attacks

6.8b Target – Orc Hunter 1

  • 6.8b Attackers
    • Northern Tracker
    • Guardian of Ithilien
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • 1B Time – 0
  • Bellach adds Bellach’s Scout to the staging area
  • 1B Time – 3

Turn 8

1.3 Draw

  • The Shirefolk

1.3 Action(s)

  • Last Alliance exhausted to play The Shirefolk
  • Threat 29
  • Hobbit Pipes draw Ranger of Cardolan x2 and 2nd Northern Tracker

2.2 Planning

  • Ranger Bow on Guardian of Ithilien

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Pippin
  • Mablung
  • Odo Proudfoot
  • Sam Gamgee
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • City Remains
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Broken Lands progress (2 / 6)

3.4 Action(s)

  • Ithilien Tracker and Guaridan of Ithilien use Ranger Bows to destroy Orc Hunter in the staging area.

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • 1B Time – 2

Turn 9

1.3 Draw

  • Drinking Song

1.3 Action(s)

  • none

2.2 Planning

  • Thorongil on Pippin to add his Lore version
  • Gaffer Gamgee
  • Robin Smallburrow
  • Drinking Song draws Guardian of Ithilien, Spare Pipe, and Smoke and Think x2 (Why can’t I seem to get these when I have those expensive rangers in hand?)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Pippin
  • Frodo
  • Mablung
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Orc Skirmisher
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Broken Lands Progress (6 / 6) to explore it
  • +2 quest progress (3 / 14)

3.4 Action(s)

  • none

4.2 Travel

  • City Ruins

4.2 Action(s)

  • Guardian of Ithilien and Ithilien Tracker deal 2 damage to Orc Skirmisher (2 / 4) with their Ranger Bows.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none
  • 1B Time – 1

Turn 10

1.3 Draw

  • Curious Brandybuck

1.3 Action(s)

  • none

2.2 Planning

  • Spare Pipe on Northern Tracker and add Smoke Rings to hand

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Frodo
  • Pippin
  • Mablung
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Orc Hound
  • Surges into Discovered!
  • City Ruins +1 damage
  • Bellach adds Orc Hunter to the staging area.
  • Total Staging Area Threat = 8

3.3 Action(s)

  • Guardian of Ithilien and Ithilien Tracker deal 2 damage to Orc Hound (2 / 2) with their Ranger Bows. It is destroyed
  • Staging Area Threat – 7
  • Smoke Rings gives heroes +1 willpower and lowers threat by 6
  • Quest Power – 17
  • Threat – 25
  • Hobbit Pipes draw Cautious Halfling, Northern Tracker, and Curious Brandybuck

3.4 Quest Resolution

  • +3 City Remains progress (3 / 3) to explore it and forced effect whiffs because top scour effect in discard pile places a damage on the active location.
  • +7 quest progress (10 / 14)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none
  • 1B Time – 0
  • Bellach adds Bellach’s Scout 2 to the staging area

Turn 11

1.3 Draw

  • Ranger Bow

1.3 Action(s)

  • none

2.2 Planning

  • Guardian of Ithilien for free thanks to Last Alliance
  • Smoke and Think to play Northern Tracker for free
  • Ranger Bow on Guardian of Ithilien
  • Cautious Halfling and top encounter card is a Prowling Orc (Ok, definitely need to clear out some enemies before advancing)q

3.1 Quest Phase 3.1 Action(s)

  • Use Ithilien Tracker to reduce next enemy threat to 0

3.2 Committed Characters vs Main Quest

  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Cautious Halfling
  • Mablung
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Prowling Orc
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Guardians of Ithilien use their Ranger Bows to deal 2 damage to Orc Skirmisher (4 / 4) and destroy it.

3.4 Quest Resolution

  • +2 quest progress (12 / 14)

3.4 Action(s)

  • none

5.2 Optional Engagement

  • Prowling Orc
  • Pippin draws Ithilien Tracker

5.2 Action(s)

  • none

5.3 Engagement

  • none

6 Combat Phase

6.2 Action(s)

  • Return Gaffer to cancel attack

6.7 Player Attacks

6.8b Target – Prowling Orc

  • 6.8b Attackers
    • Aragorn, Northern Trackers x2, and Odo Proudfoot
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • 1B Time – 2

Turn 12

1.3 Draw

  • Gaffer Gamgee 2

1.3 Action(s)

  • Dunedain Pipe puts Gaffer 2 on the bottom of my deck and draws Spare Pipe1

2.2 Planning

  • Gaffer Gamgee with discount
  • Spare Pipe on Northern Tracker 2 and add Galadhrim’s Greeting to hand
  • Galadhrim’s Greeting
  • Threat – 21
  • Hobbit Pipes draw Ranger of Cardolan, Bilbo Baggins, and Galadhrim’s Greeting 2.
  • Smoke and Think to play Ranger of Cardolan for free

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Cautious Halfling
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Prowling Wolf
  • Total Staging Area Threat = 9

3.3 Action(s)

  • Ithilien Tracker and Guardians of Ithilien x2 use their Ranger Bows to deal 3 damage to Orc Hunter (3 / 3) and destroy it.
  • Total Staging Area Threat = 7

3.4 Quest Resolution

  • No threat and no progress

3.4 Action(s)

  • none

5.2 Optional Engagement

  • Prowling Wolf
  • Pippin draws Deep Knowledge

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Prowling Wolf

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Frodo
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Orc Hound)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Prowling Wolf

  • 6.8b Attackers
    • Aragorn and Northern Tracker
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 22
  • 7.4 Action(s)
    • none
  • 1B Time – 1
  • (Staging area is cleared out a little. Next turn should be good to advance.)

Turn 13

1.3 Draw

  • Smoke Rings

1.3 Action(s)

  • Deep Knowledge draws Dunedain Pipe and The Shirefolk
  • Threat – 24

2.2 Planning

  • Last Alliance to play The Shirefolk
  • Threat – 20
  • Hobbit Pipes draw Cautious Halfling, Gaffer Gamgee 2, and Guardian of Ithilien 3
  • Curious Brandybuck with discount
  • Guardian of Ithilien 3

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Mablung
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Cautious Halfling
  • Curious Brandybuck
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Prowling Orc
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (16 / 14)

  • Advance to Stage 2 and trigger all scour effects

  • Bellach’s Scouts whiff

  • Prowling Orc engages and attacks

  • Pippin draws Ranger of Cardolan 2x

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Frodo

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – whiffs because no active location or excess damage (Collapsed Tower)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 3

  • Threat – 27

  • 6.4.3 Action(s)

    • none
  • Bellach attacks

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Guardian of Ithilien 3

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – +0 attack (Broken Lands)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 5

  • 6.4.3 Action(s)

    • none
  • Guardian destroyed.

  • Celebrimbor’s Mould attached to Bellach

  • Stage 2B Time – 3

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Return Gaffer to hand to cancel Prowling Orc attack

6.7 Player Attacks

6.8b Target – Prowling Orc

  • 6.8b Attackers
    • Aragorn, Northern Trackers x2, and Ranger of Cardolan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6
  • 6.8.3 Action(s)
    • Ithilien Tracker and Guardians of Ithilien deal 3 damage to a Bellach’s Scout with their Ranger Bows.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none

Turn 14

1.3 Draw

  • Smoke and Think (last card)

1.3 Action(s)

  • none

2.2 Planning

  • Gaffer Gamgee with discount
  • Smoke and Think to play Ranger of Cardolan for free
  • Bilbo Baggins and my deck is empty. No pipes to fetch

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Odo Proudfoot
  • Sam and Gaffer Gamgee
  • Robin Smallburrow
  • Cautious Halfling
  • Curious Brandybuck
  • Bilbo Baggins
  • Mablung
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Ancient Foundation
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Ithilien Tracker deals 1 damage to a Bellach’s Scout (4 / 4) and destroys it.
  • Total Staging Area Threat = 4
  • Smoke Rings
  • Quest Power – 16
  • Threat – 21

3.4 Quest Resolution

  • +12 quest progress (12 / 12)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Guardians of Ithilien x2 deal 2 damage to Bellach with their Ranger Bows.

5.2 Optional Engagement

  • Bellach

6 Combat Phase

6.2 Action(s)

  • Return Gaffer to hand to cancel attack

6.7 Player Attacks

6.8b Target – Bellach

  • 6.8b Attackers
    • Aragorn
    • Frodo
    • Northern Trackers x2
    • Rangers of Cardolan x2
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 12
  • 6.8.3 Damage Dealt – 8 (10 / 7)
  • 6.8.3 Action(s)
    • none
  • Target destroyed, added to the victory display, Celebrimbor’s Mould claimed, and that’s a victory!22

Score 143 = 13 rounds * 10 + 21 threat + 3 hero damage – 8 victory points

Postmortem

I was worried early on in the game. It seemed like I would be taking on too much threat and not building up quick enough to get ahead. Especially with Bellach adding more orcs to the staging area. The Orc Hunting Party in particular I thought was going to get me overwhelmed with enemies. Fortunately Pippin did what he needed to and sent one back up. That gave me breathing room to deal with each one at a time. The Ranger Bows I was pleasantly surprised by. It took a while to get a couple out, but then I could usually kill an orc over the course of two turns. Usually I’d get rid of one right after staging and get some pseudo-questing from them. Especially helpful later when I realized my threat was low enough that I could only optionally engage 1 enemy per turn but had 5 in staging. The bows plus some choice optional engagements got the staging area back to a manageable level.

Secret Vigil

by Jason Meyer

  • Card Talk Episode TBD
  • Cycle
    • Angmar Awakened
  • Set
    • The Lost Realm 

  • Player Card Categories 
    • Staging Area Threat Reduction
    • Threat Reduction

Background

I suppose since the quote comes from Aragorn from The Fellowship of the Ring, it’s meant to bring one back to this idea of Dunedain Rangers keeping a vigil on the many Free Peoples. That’s a reassuring thought, when thinking of the many dangers outside the more populated areas of Hobbiton and Bree.

Card Theme

Thematically, it’s spot-on for me because it’s a Secret Vigil, observing an enemy in the staging area (so it’s seen as less of a Threat), and then while it’s engaged, one has determined some of its weak spots, and upon killing it, the death of such a high threat enemy has emboldened the cast of characters to regain some hope in their endeavor, and are able to move forward with less of that sense of impending doom that comes with much of Middle-Earth adventuring (at least in this game).

Card Synergies and Interactions

Bond of Friendship & Grey Wanderer Contracts

I would have liked this card to work better at helping one stay in Secrecy, but I’ve found that (to kill) an enemy while in Secrecy, I tended to have Hobbits or a Spirit Glorfindel; and it just hasn’t quite worked. Instead, I’ve liked this, like in my Bond of Friendship decks, for when I needed an extra Tactics card. Also, I’ve liked having this in some Grey Wanderer decks with a single hero that has high attack power (Legolas, Gandalf) to help me stay at pretty low Threat for a few more rounds.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

For only 1 Tactics resource, I’ve been finding this card to be pretty useful. It’s an attachment that can be played on any enemy, so if the (-1) Threat would be helpful in the Staging area (and often questing with Tactics is difficult) that’s good. But it can be attached to even an Engaged enemy, so if there’s an Ungoliant Spawn, Mumak, Giant Centipede, or some other high Threat enemy that is about to be killed, the Threat reduction kicks in. I know Dave is primarily a solo player, but I play 2-handed; and since Secret Vigil reduces EACH player’s Threat by that enemy’s printed Threat. In Tactics, Threat reduction is very beneficial. Also, that it’s a 1 cost, it has made its way into Bond of Friendship decks I’ve made. That the player can choose where it goes, makes it stand out from the typical attachments that can be put on enemies, so there’s less of a chance of this being accidentally attached to some 1-Threat enemy.

  • Jason – 5
  • Dave – TBD
  • Grant – TBD
  • Ted – TBD
  • Matt – TBD

External Links

Sample Decks

20210806_Bond_Dwarf by Jason Meyer

Main Deck

Hero (4)
Bifur (Khazad-dûm)
Dáin Ironfoot (Return to Mirkwood)
Nori (Over Hill and Under Hill)
Thorin Stonehelm (Wrath and Ruin)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (21)
1x Bofur (Over Hill and Under Hill)
1x Bombur (Road to Rivendell)
1x Dwalin (On the Doorstep)
2x Dwarven Sellsword (The Drowned Ruins)
2x Erebor Hammersmith (Core Set)
2x Erebor Toymaker (Mount Gundabad)
2x Ered Luin Miner (Temple of the Deceived)
1x Fili (Over Hill and Under Hill)
2x Gandalf (Core Set)
1x Glóin (On the Doorstep)
1x Kili (Over Hill and Under Hill)
2x Longbeard Map-Maker (Conflict at the Carrock)
1x Miner of the Iron Hills (Core Set)
2x Veteran Axehand (Core Set)

Attachment (16)
2x Boots from Erebor (Khazad-dûm)
2x Cram (Over Hill and Under Hill)
2x Dwarrowdelf Axe (Khazad-dûm)
2x Secret Vigil (The Lost Realm)
2x Song of Battle (The Dead Marshes)
2x Song of Wisdom (Conflict at the Carrock)
1x Unexpected Courage (Core Set)
1x Warrior Sword (The Ghost of Framsburg)
2x Woodmen’s Clearing (The Withered Heath)

Event (13)
2x A Test of Will (Core Set)
1x Ancestral Knowledge (Khazad-dûm)
1x Beorn’s Hospitality (Core Set)
2x Bulwark of the West (The Crossings of Poros)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)

4 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Can’t of the Rings 2021: Matt’s Games


Introduction

While Dave’s Con of the Ring perspective exalted the joys of playing in person, my recap here will be a bit more game oriented. For those that haven’t participated in a League of Cooperative Gaming digital con before, its a different experience. I haven’t been to Con of the Rings but compared to a general in person board gaming convention it is much more relaxed. People jump into games when they can. If you have downtime between games, all the conveniences of home are right there for you. Also turnout for this lower than other League of Cooperative Gaming digital cons since all those that could went to Con of the Rings. I still had a blast playing with everyone. I’ve gone enough of these that I know many of the people that attended and played games with them before. We even still had some new players join us for epic multiplayer on Sunday.

That all said, I have below summaries of the games I played and who I played with. I’ve also included the achievements available for the quest attempted. The full achievement list and any decklists I used or know other people used are included after the summaries.

The Mumakil with Wandering Took

  • Achievements
    1. (Code: CON2007) Hey, it’s Like the Jungle BookSetup – Add a Strangling Python, Territorial Ape, and Harad Tiger to the staging area
    2. (Code: CON2008) Can’t See the Jungle Through the GorillasSetup – Add Guardians in the Jungle to the staging area.

Wandering Took and I played this quest a couple times with a Council of the Wise fellowship I created a while ago. The idea being we would use this contract to play around Savage South. The first attempt we went for the second achievement that adds Guardian in the Jungle to the staging area. We got horribly location locked. Second attempt we tried the Jungle Book one which was worse in some ways. Threat in the staging area was higher for the first turn. Then we had a difficult time dealing with the 3 enemies. We got more soon after for a very enemy heavy game. It was weird after we got location locked that we got swarmed like that.

We switched decks after that. The Council of the Wise decks just weren’t doing enough early on or ramping up quickly enough. I loaded up Dale Dunedain Last Alliance deck with a location control bent to it. Wandering Took brought a Rohan and Noldor deck that focused on questing and location control.

This one went a lot better. We tried again for Can’t See the Jungle Through the Gorillas. Despite a strangling python locked down my Redwater Sentry that was my main defender. Having early Northern Trackers that could clear some additional locations helped tremendously. Savage South we just made sure to cancel when it showed up. Eventually I had to stop using trackers so we could travel to get Mumaks into the deck and in play. We managed to capture two and complete the achievement!

Race Across Harad with Thanee and hone

  • Achievements
    1. (Code: CON2009) Merely a MirageSetup – Remove both copies of Desert Oasis from the game.
    2. (Code: CON2010) Speedrun – Defeat the quest before the Orcs reach stage 4.

Thanee, hone, and I picked this one to play since we all liked this quest. Also we thought it might be possible to get 2 achievements in 1 attempt. We removed the Desert Oases from the game and went for it. I played my Dale Dunedain Location Control Alliance again. It was a fun deck and seemed pretty well suited. Thanee played a threat reduction deck that focused on ally Gandalf. hone played Rohan Discard with Lothirel, Tactics Eomer, and Thengel. We didn’t manage to beat it while the orcs were on stage 3 unfortunately, but we still beat it for 1 achievement. Too many surging orcs piled into the orc area near the end even though our questing power was quite good. 

Into Fangorn with Elliot (Quetzal) and Eric (stoneoferic)

The Card Talk blog crew gathered together for a couple games. We were waiting on Joe (Uruk-Guy) so we decided on a quick warm up game with Into Fangorn. Main obstacle was Hurons attacking during staging because of the one treachery where they all get immediate attacks. Fortunately Eric played mono tactics and I had Wizard’s Voice to help cancel attacks if needed. We powered through in about 5 turns. 

Journey Up the Anduin rn with Elliot (Quetzal), Eric (stoneoferic), and Joe (Uruk-Guy)

  1. Achievements
    1. (Code: CON2019) Deja Vu – Setup – Add a Hill Troll to the staging area (two in a 3 or 4 player game).
    2. (Code: CON2020) We Don’t Know the Way – Setup – Add one Hills of Wilderland to the staging area. Keep that copy of Hills of Wilderland in the staging area all game.

With the entire Card Talk Blog crew assembled, we tried for the Deja Vu achievement. All the other guys haven’t played much Haradrim or any of Ered Mithrin. I recalled Journey Up the Anduin being not that difficult and starting with 2 Hill Trolls should be fine knowing we’d need a couple strong defenders. I picked out a Dunedain – Dale sidequest focused alliance thinking that with some of the stages it should work well to complete a couple side quests. I realized later that I was missing some key Dale and Dunedain allies like Guardians of Esgaroth and Thalion. I must have been worried that it would take away from building up Vigilant Dunadan into a super defender to leave them out. Elliot loaded a Victory Display deck,with Rossiel, Pippin, Mirlonde. Eric played his multiplayer mono tactics deck Beregond, Bard, and Eowyn again. Joe brought a Perilous Voyage Rohan Discard deck with Lothirel, Thengel, and Tactics Eomer.

We thought we had Hill Troll defense covered with Thengel and Tactics Beregond. Fortunately, everyone brought decks that started below 30 and had a turn before we had to engage them. We got them engaged on turn 2 with Joe and Eric. Joe played The Muster of Rohan ealrier. This let him chump his troll. Eric used Behind Strong Walls on Beregond for his. Joe’s mustered allies provides enough attack power. Eric used Eowyn’s ability to kill his. While we went on to kill those Hill Trolls a few more times in the game, those first two took some work. 

The board state just before Eowyn takes down the first Hill Troll.

The game was longer than anticipated primarily because I didn’t remember the quest that well to help the others with deck selection. I forgot about Lonely Lands would take events after playing them and raise its threat. This made things difficult for Elliot who planned to recur Gildor’s Council several times but having it go under Lonely Lands put a big crimp into his game plan. Lost in the Wild treachery also discarded his hand a few different times. We didn’t bring a lot of sentinel or additional readying for Beregond to have him help out with defenses. This made a big difference for Joe’s Rohan deck especially when he lost Thengel to a bad shadow flip. When he said he was bringing Thengel, I thought he would get a Golden Shield on him early but he had a more chump block strategy which was difficult with the Hill Trolls. 

We also hit a couple Weighed Down treacheries. An early one that attached to Pippin eventually got 2 copies of Resourceful. I got one on Bard Son of Brand, but I had an extra King of Dale. Long Lake Trader saved a Legacy Blade by moving it to Bard which was better for us anyway. A bad shadow flip later killed Thengel and really hurt Joe’s deck. 

Despite all these set backs we persevered. Joe’s Rohan deck still did pretty well at combat with Gamling bring back chump blockers and Eomer killing some tough enemies. My Vigilant Dunadan eventually got out with Armor of Erebor and Hauberk to handle all the lower attack enemies. Eric took care of all the big enemies with Beregond then Bard and Legolas ally could kill them or help someone else. Elliott’s deck kept our quest power high and very importantly removed the one Massing at Night from the game. He also got out one of the Hills of the Wilderland we never saw the other in the staging area after exploring the first one and putting it in the victory display. 

It was a great game. I’ve managed to get a few 2 player games with the Card Talk blog crew before this, but all of us playing together was great. We all played decks we’ve been wanting to play or try. It got very late or very early depending on how you view 2 / 3 am CST / EST, but we had a blast. While we didn’t build our decks together we had a lot great teamwork. 

Fire in the Night Epic Multiplayer

  • Team 1
    • Wandering Took
    • FunkyMonkeyMonk
    • rees263
  • Team 2
    • Durin’s Father
    • Thanee
    • hone
  • Team 3
    • burnterror
    • babaarno
    • me (kattattack22)

For my first ever epic multiplayer game, this was a ton of fun. Fire in the Night is my favorite of the Ered Mithren cycle and epic multiplayer made it even better. If you haven’t seen the video then you should check it out. There is also video available for the team lead by Durin’s Father. Wandering Took’s stream is available on his Twitch for now. I expect he’ll upload it to YouTube eventually too. 

Achievements

  1. Escape from Umbar
    1. – (Code: CON2001) It’s Getting Crowded Back Here – Have 3 or more enemies underneath a single Narrow Alleyway.
    2. – (Code: CON2002) Bigger and BadderModification – During stage 1A setup, engage a Southron Archer instead of an Umbar Sentry.
  2. Desert Crossing
    1. (Code: CON2003) Are We Lost?Setup – Add each encounter side quest to the staging area (Craft Remedy and Find Water).
    2. (Code: CON2004) The Spice Must FlowSetup – Add a Were-worm to the staging area (two in a 3 or 4 player game).
  3. The Long Arm of Mordor
    1. (Code: CON2005) The Long Snout of MordorSetup – Reveal a Mordor Warg (two in a 3-4 player game).
    2. (Code: CON2006) Players Have No Heroes, Players Need No Heroes – The objective heroes lose their response text.
  4. The Mûmakil
    1. (Code: CON2007) Hey, it’s Like the Jungle BookSetup – Add a Strangling Python, Territorial Ape, and Harad Tiger to the staging area
    2. (Code: CON2008) Can’t See the Jungle Through the GorillasSetup – Add Guardians in the Jungle to the staging area.
  5. Race Across Harad
    1. (Code: CON2009) Merely a MirageSetup – Remove both copies of Desert Oasis from the game.
    2. (Code: CON2010) Speedrun – Defeat the quest before the Orcs reach stage 4.
  6. Beneath the Sands
    1. (Code: CON2011) Get Away From Her, You…Modification – Brood Mother gains: “Forced: After Brood Mother engages you, it makes an immediate attack”.
    2. (Code: CON2012) No One Left BehindModification – The On Track objective gains: “Forced: After a character is destroyed, flip this objective.”
  7. The Black Serpent
    1. (Code: CON2013) Double Your Danger, Double Your Fun – The X value on The Black Serpent now reads “X is twice the stage number”.
    2. (Code: CON2014) It Gets WorseSetup – Add the Southron Champion side quest to the staging area. Add Southron Captain to the staging area as the “champion”.
  8. The Dungeons of Cirith Gurat
    1. (Code: CON2015) Quick Getaway – Rescue Abaan during the first round.
    2. (Code: CON2016) The Eye is Upon UsSetup – Add Uruks of the Eye to the staging area. Progress cannot be placed on this side quest.
  9. The Crossings of Poros
    1. (Code: CON2017) Mordor BOGO! – Modification – When an encounter effect has you retrieve an encounter card from a set aside encounter set, retrieve an additional card from that set.
    2. (Code: CON2018) Problem for Future Me – Modification – Whenever given the choice to retrieve a card from a set aside encounter set, choose that option.
  10. Journey Up the Anduin
    1. (Code: CON2019) Deja Vu – Setup – Add a Hill Troll to the staging area (two in a 3 or 4 player game).
    2. (Code: CON2020) We Don’t Know the Way – Setup – Add one Hills of Wilderland to the staging area. Keep that copy of Hills of Wilderland in the staging area all game.
  11. Lost in Mirkwood
    1. (Code: CON2021) Really, Really Lost – Modification – The heroes must pass through quests 3A and 3C (when an objective location would send you to stage four, go to the other stage three instead).
    2. (Code: CON2022) New Guy in the Office – Haldan cannot quest or attack, and must defend once per round if able
  12. The King’s Quest
    1. (Code: CON2023) Spelunking – Empty out the Caves deck
    2. (Code: CON2024) Traveller’s Guide to Eregion – Modification – For the forced effect on stage 1B, always choose to add the location to the staging area.
  13. The Withered Heath
    1. (Code: CON2025) Make Haste – Complete the quest in less than 13 Rounds
    2. (Code: CON2026) Dragon Hoarder – Collect all four dragon signs
  14. The Ruins of Belegost
    1. (Code: CON2027) New High Score – At some point during the game, have at least six resource tokens on Stalking the Ruins
    2. (Code: CON2028) Extremely Hazardous – Modification – While resolving the Discover keyword, reveal each card with the Hazard trait (instead of a random one).
  15. The Hunt for the Dreadnaught
    1. (Code: CON2029) The Ship-Flip – Flip all of your group’s ships to their upgraded side.
    2. (Code: CON2030) Corsair Roulette – Modification – When players prepare their fleet, each player gets assigned a ship at random.

Decklists

Twin Council of the Wise – Beregond, Eowyn, and Legolas

Main Deck

Hero (3)
Beregond (The Flame of the West)
Éowyn (Core Set)
Legolas (Core Set)

Contract (0)
1x Council of the Wise (Under the Ash Mountains)

Ally (17)
1x Defender of Rammas (Heirs of Númenor)
1x Derndingle Warrior (Escape from Mount Gram)
1x Elven Jeweler (Escape from Mount Gram)
1x Galadhon Archer (The Nîn-in-Eilph)
1x Galadhrim Weaver (The Treachery of Rhudaur)
1x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gandalf (Core Set)
1x Gondorian Spearman (Core Set)
1x Honour Guard (The Wastes of Eriador)
1x Long Lake Fisherman (The Withered Heath)
1x Northern Tracker (Core Set)
1x Rhovanion Outrider (Temple of the Deceived)
1x Rider of Rohan (Beneath the Sands)
1x Rider of the Mark (Road to Rivendell)
1x West Road Traveller (Return to Mirkwood)
1x Westfold Horse-breeder (The Voice of Isengard)
1x Zigil Miner (Khazad-dûm)

Attachment (14)
1x Ancient Mathom (A Journey to Rhosgobel)
1x Bow of Yew (The Wilds of Rhovanion)
1x Dagger of Westernesse (The Black Riders)
1x Gondorian Shield (The Steward’s Fear)
1x Magic Ring (The Crossings of Poros)
1x Raiment of War (The Thing in the Depths)
1x Rohan Warhorse (The Voice of Isengard)
1x Round Shield (Mount Gundabad)
1x Secret Vigil (The Lost Realm)
1x Silver Circlet (Wrath and Ruin)
1x Silver Harp (The Treachery of Rhudaur)
1x Silver Lamp (The Voice of Isengard)
1x Unexpected Courage (Core Set)
1x War Axe (The City of Ulfast)

Event (18)
1x A Test of Will (Core Set)
1x Defiant Challenge (Under the Ash Mountains)
1x Desperate Defense (The Flame of the West)
1x Dwarven Tomb (Core Set)
1x Elven-light (The Dread Realm)
1x Feint (Core Set)
1x Foe-hammer (Over Hill and Under Hill)
1x Hands Upon the Bow (Shadow and Flame)
1x Hasty Stroke (Core Set)
1x Horn’s Cry (The Treachery of Rhudaur)
1x Open the Armory (The Dungeons of Cirith Gurat)
1x Quick Strike (Core Set)
1x Stand and Fight (Core Set)
1x Sterner than Steel (The Flame of the West)
1x The Galadhrim’s Greeting (Core Set)
1x The White Council (The Dunland Trap)
1x The Wizards’s Voice (The Voice of Isengard)
1x Will of the West (Core Set)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Hero (2)
Brand son of Bain (The Hills of Emyn Muil)
Glorfindel (Foundations of Stone)

Ally (1)
1x Celduin Traveler (The Nîn-in-Eilph)

Attachment (4)
1x Miruvor (Shadow and Flame)
1x Steed of Imladris (Across the Ettenmoors)
1x Thorongil (The Fortress of Nurn)
1x Thrór’s Key (On the Doorstep)

Event (6)
1x Elrond’s Counsel (The Watcher in the Water)
1x Helm of Secrecy (Under the Ash Mountains)
1x Hold Your Ground! (The Battle of Carn Dûm)
1x Power of Orthanc (The Voice of Isengard)
1x Reforged (The Fate of Wilderland)
1x Shadow of the Past (Return to Mirkwood)

Deck built on RingsDB.

Twin Council of the Wise – Arwen, Grimbeorn, and Lanwyn

Main Deck

Hero (3)
Arwen Undómiel (The Dread Realm)
Grimbeorn the Old (The Withered Heath)
Lanwyn (The Thing in the Depths)

Contract (0)
1x Council of the Wise (Under the Ash Mountains)

Ally (17)
1x Defender of Rammas (Heirs of Númenor)
1x Derndingle Warrior (Escape from Mount Gram)
1x Elven Jeweler (Escape from Mount Gram)
1x Galadhon Archer (The Nîn-in-Eilph)
1x Galadhrim Weaver (The Treachery of Rhudaur)
1x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gandalf (Core Set)
1x Gondorian Spearman (Core Set)
1x Honour Guard (The Wastes of Eriador)
1x Long Lake Fisherman (The Withered Heath)
1x Northern Tracker (Core Set)
1x Rhovanion Outrider (Temple of the Deceived)
1x Rider of Rohan (Beneath the Sands)
1x Rider of the Mark (Road to Rivendell)
1x West Road Traveller (Return to Mirkwood)
1x Westfold Horse-breeder (The Voice of Isengard)
1x Zigil Miner (Khazad-dûm)

Attachment (13)
1x Ancient Mathom (A Journey to Rhosgobel)
1x Bow of Yew (The Wilds of Rhovanion)
1x Dagger of Westernesse (The Black Riders)
1x Gondorian Shield (The Steward’s Fear)
1x Magic Ring (The Crossings of Poros)
1x Raiment of War (The Thing in the Depths)
1x Rohan Warhorse (The Voice of Isengard)
1x Round Shield (Mount Gundabad)
1x Secret Vigil (The Lost Realm)
1x Silver Circlet (Wrath and Ruin)
1x Silver Lamp (The Voice of Isengard)
1x Unexpected Courage (Core Set)
1x War Axe (The City of Ulfast)

Event (19)
1x A Test of Will (Core Set)
1x Defiant Challenge (Under the Ash Mountains)
1x Desperate Defense (The Flame of the West)
1x Dwarven Tomb (Core Set)
1x Elrond’s Counsel (The Watcher in the Water)
1x Elven-light (The Dread Realm)
1x Feint (Core Set)
1x Foe-hammer (Over Hill and Under Hill)
1x Hands Upon the Bow (Shadow and Flame)
1x Hasty Stroke (Core Set)
1x Horn’s Cry (The Treachery of Rhudaur)
1x Open the Armory (The Dungeons of Cirith Gurat)
1x Quick Strike (Core Set)
1x Stand and Fight (Core Set)
1x Sterner than Steel (The Flame of the West)
1x The Galadhrim’s Greeting (Core Set)
1x The White Council (The Dunland Trap)
1x The Wizards’s Voice (The Voice of Isengard)
1x Will of the West (Core Set)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Hero (2)
Brand son of Bain (The Hills of Emyn Muil)
Glorfindel (Foundations of Stone)

Ally (1)
1x Celduin Traveler (The Nîn-in-Eilph)

Attachment (4)
1x Miruvor (Shadow and Flame)
1x Steed of Imladris (Across the Ettenmoors)
1x Thorongil (The Fortress of Nurn)
1x Thrór’s Key (On the Doorstep)

Event (5)
1x Helm of Secrecy (Under the Ash Mountains)
1x Hold Your Ground! (The Battle of Carn Dûm)
1x Power of Orthanc (The Voice of Isengard)
1x Reforged (The Fate of Wilderland)
1x Shadow of the Past (Return to Mirkwood)

Decklist built and published on RingsDB.

Dale Dunedain Location Control Alliance

Hero (3)
Aragorn (The Fortress of Nurn)
Brand son of Bain (The Wilds of Rhovanion)
Lanwyn (The Thing in the Depths)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (24)
3x Fornost Bowman (The Dread Realm)
3x Guardian of Arnor (The Battle of Carn Dûm)
3x Long Lake Trader (The Wilds of Rhovanion)
3x Misty Mountain Journeyman (The Fortress of Nurn)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Northern Tracker (Core Set)
3x Redwater Sentry (The Wilds of Rhovanion)
2x Sarn Ford Sentry (The Lost Realm)
1x Wiglaf (Roam Across Rhovanion)

Attachment (23)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
2x Ring of Barahir (The Steward’s Fear)
2x Roheryn (The Flame of the West)
2x Silver Circlet (Wrath and Ruin)
3x Spare Hood and Cloak (Over Hill and Under Hill)
2x Sword that was Broken (The Watcher in the Water)
3x Unexpected Courage (Core Set)
3x Valiant Determination (The Ghost of Framsburg)

Event (3)
3x A Test of Will (Core Set)

3 Heroes, 50 Cards

Rohan-Noldor Alliance by Wandering Took

Hero (3)
Arwen Undómiel (The Dread Realm)
Galdor of the Havens (The Grey Havens)
Théoden (The Treason of Saruman)

Ally (22)
2x Éomund (Conflict at the Carrock)
2x Escort from Edoras (A Journey to Rhosgobel)
2x Gamling (The Land of Shadow)
2x Gléowine (Core Set)
2x Háma (The Treason of Saruman)
2x Lindon Navigator (The Grey Havens)
2x The Riddermark’s Finest (The Hills of Emyn Muil)
3x Warden of Healing (The Long Dark)
3x West Road Traveller (Return to Mirkwood)
2x Westfold Horse-breeder (The Voice of Isengard)

Attachment (8)
2x Herugrim (The Treason of Saruman)
2x Lembas (Trouble in Tharbad)
2x Protector of Lórien (Core Set)
2x Snowmane (The Land of Shadow)

Event (20)
3x A Test of Will (Core Set)
2x Astonishing Speed (Return to Mirkwood)
3x Elven-light (The Dread Realm)
2x Hasty Stroke (Core Set)
2x Helm! Helm! (The Treason of Saruman)
1x Mustering the Rohirrim (The Hunt for Gollum)
2x Ride to Ruin (The Hills of Emyn Muil)
2x Stand and Fight (Core Set)
3x The Evening Star (The Grey Havens)

3 Heroes, 50 Cards

Deck built on RingsDB.

Someone Asked for Willpower and Readying?

Hero (3)
(MotK) Faramir (Messenger of the King Allies)
Frodo Baggins (A Shadow in the East)
Saruman (Challenge of the Wainriders)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (23)
2x Angbor the Fearless (The City of Ulfast)
3x Envoy of Pelargir (Heirs of Númenor)
1x Faramir (Core Set)
2x Firyal (The Mûmakil)
3x Galadhrim Minstrel (Trouble in Tharbad)
3x Knight of the White Tower (The City of Corsairs)
3x Pelargir Ship Captain (The Morgul Vale)
3x Soldier of Gondor (Wrath and Ruin)
3x Warden of Healing (The Long Dark)

Attachment (9)
3x Armored Destrier (Temple of the Deceived)
3x Saruman’s Staff (Challenge of the Wainriders)
3x Steward of Gondor (Core Set)

Event (18)
3x Deep Knowledge (The Voice of Isengard)
3x Defiant Challenge (Under the Ash Mountains)
3x Drinking Song (Mount Gundabad)
3x Legacy of Númenor (The Voice of Isengard)
3x The Wizards’s Voice (The Voice of Isengard)
3x Word of Command (The Long Dark)

3 Heroes, 50 Cards

Deck built on RingsDB.

Northern Defensive Pact

Hero (3)
Bard son of Brand (The Wilds of Rhovanion)
Brand son of Bain (The Wilds of Rhovanion)
Thurindir (Race Across Harad)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (24)
3x Dale Messenger (The Land of Sorrow)
3x East Road Ranger (The Wastes of Eriador)
3x Fornost Bowman (The Dread Realm)
3x Long Lake Trader (The Wilds of Rhovanion)
3x Misty Mountain Journeyman (The Fortress of Nurn)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Northern Bowmaster (Under the Ash Mountains)
3x Vigilant Dúnadan (The Sands of Harad)

Attachment (21)
3x Armor of Erebor (Mount Gundabad)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
3x Legacy Blade (The Dungeons of Cirith Gurat)
3x Spare Hood and Cloak (Over Hill and Under Hill)
3x Squire’s Helm (The Withered Heath)
3x The Long Defeat (The Battle of Carn Dûm)

Event (3)
3x A Test of Will (Core Set)

Player Side Quest (2)
1x Double Back (Escape from Mount Gram)
1x The Storm Comes (The Sands of Harad)

3 Heroes, 50 Cards

Deck built on RingsDB.

Eric’s Mono Tactics Multiplayer

Main Deck

Hero (3)
Bard the Bowman (On the Doorstep)
Beregond (Heirs of Númenor)
Éowyn (The Flame of the West)

Ally (13)
3x Grimbold (The Flame of the West)
1x Knight of Minas Tirith (Assault on Osgiliath)
3x Legolas (The Treason of Saruman)
3x Meneldor (Roam Across Rhovanion)
3x Vassal of the Windlord (The Dead Marshes)

Attachment (13)
1x Black Arrow (On the Doorstep)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
2x Mighty Prowess (The Drúadan Forest)
2x Rivendell Blade (Road to Rivendell)
2x Spear of the Citadel (Heirs of Númenor)

Event (24)
3x Behind Strong Walls (Heirs of Númenor)
2x Dour Handed (The Sands of Harad)
3x Feint (Core Set)
3x Foe-hammer (Over Hill and Under Hill)
2x Gondorian Discipline (Encounter at Amon Dîn)
3x Hands Upon the Bow (Shadow and Flame)
2x Quick Strike (Core Set)
3x Sterner than Steel (The Flame of the West)
3x Thicket of Spears (Core Set)

3 Heroes, 50 Cards
Cards up to Roam Across Rhovanion

Sideboard

Ally (10)
1x Déorwine (Temple of the Deceived)
3x Derndingle Warrior (Escape from Mount Gram)
3x Gandalf (Core Set)
3x Westfold Outrider (The Voice of Isengard)

Attachment (15)
2x Book of Eldacar (Encounter at Amon Dîn)
3x Raiment of War (The Thing in the Depths)
3x Raven-winged Helm (The Wastes of Eriador)
3x Rohan Warhorse (The Voice of Isengard)
3x Secret Vigil (The Lost Realm)
1x Spear of the Citadel (Heirs of Númenor)

Deck built on RingsDB.

Good Meal for Gildor

Main Deck

Hero (3)
Mirlonde (The Drúadan Forest)
Pippin (The Black Riders)
Rossiel (Escape from Mount Gram)

Ally (13)
3x Erebor Hammersmith (Core Set)
3x Galadhrim Minstrel (Trouble in Tharbad)
1x Gléowine (Core Set)
2x Silvan Tracker (The Dead Marshes)
2x Warden of Healing (The Long Dark)
2x Wellinghall Preserver (Across the Ettenmoors)

Attachment (15)
3x Good Meal (The Redhorn Gate)
2x Protector of Lórien (Core Set)
3x Resourceful (The Watcher in the Water)
3x Scroll of Isildur (The Morgul Vale)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thror’s Map (Over Hill and Under Hill)

Event (20)
3x Gildor’s Counsel (The Hills of Emyn Muil)
3x Keen as Lances (Escape from Mount Gram)
2x Leave No Trace (Escape from Mount Gram)
3x Mithrandir’s Advice (The Steward’s Fear)
2x None Return (Across the Ettenmoors)
3x Out of the Wild (Road to Rivendell)
3x The Door is Closed! (The Treachery of Rhudaur)
1x The White Council (The Dunland Trap)

Player Side Quest (2)
1x Gather Information (The Lost Realm)
1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards
Cards up to The Black Riders

Sideboard

Ally (11)
3x Gandalf (Over Hill and Under Hill)
1x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Mablung (The Land of Shadow)
2x Master of the Forge (Shadow and Flame)
1x Quickbeam (The Treason of Saruman)

Attachment (9)
2x A Burning Brand (Conflict at the Carrock)
1x Asfaloth (Foundations of Stone)
1x Elf-stone (The Black Riders)
3x Lembas (Trouble in Tharbad)
1x Protector of Lórien (Core Set)
1x Ranger Spikes (Heirs of Númenor)

Event (10)
3x Daeron’s Runes (Foundations of Stone)
3x Heed the Dream (Flight of the Stormcaller)
3x Risk Some Light (Shadow and Flame)
1x The White Council (The Dunland Trap)

Deck built on RingsDB.

Ride now, Ride now! Discard! Discard! Discard! 2

Main Deck

Hero (3)
Éomer (The Voice of Isengard)
Lothíriel (The City of Ulfast)
Thengel (ALeP – Children of Eorl)

Contract (0)
1x A Perilous Voyage (The Hunt for the Dreadnaught)

Ally (51)
3x Deeping Bowman (ALeP – Children of Eorl)
2x Deeping Defender (ALeP – Children of Eorl)
3x Elfhelm (The Mountain of Fire)
3x Éomund (Conflict at the Carrock)
3x Escort from Edoras (A Journey to Rhosgobel)
3x Gamling (The Land of Shadow)
3x Grimbold (The Flame of the West)
3x Háma (The Treason of Saruman)
3x Morwen Steelsheen (ALeP – Children of Eorl)
3x Riddermark Knight (The Dungeons of Cirith Gurat)
3x Squire of the Mark (ALeP – Children of Eorl)
3x The Riddermark’s Finest (The Hills of Emyn Muil)
2x Théodwyn (ALeP – Children of Eorl)
2x West Road Traveller (Return to Mirkwood)
3x Westfold Horse-Breaker (The Hunt for Gollum)
3x Westfold Horse-breeder (The Voice of Isengard)
3x Westfold Lancer (The Fortress of Nurn)
3x Westfold Outrider (The Voice of Isengard)

Attachment (24)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Firefoot (The Dunland Trap)
3x Golden Shield (The Flame of the West)
1x Herugrim (The Treason of Saruman)
3x Horn of the Mark (The City of Ulfast)
3x Light-footed Steed (ALeP – Children of Eorl)
2x Snowmane (The Land of Shadow)
1x Song of Battle (The Dead Marshes)
2x Unexpected Courage (Core Set)
3x Windfola (A Storm on Cobas Haven)

Event (25)
3x A Test of Will (Core Set)
2x Astonishing Speed (Return to Mirkwood)
3x Feint (Core Set)
1x Helm! Helm! (The Treason of Saruman)
3x Need Brooks No Delay (ALeP – Children of Eorl)
2x Open the Armory (The Dungeons of Cirith Gurat)
3x Ride to Ruin (The Hills of Emyn Muil)
2x Stand and Fight (Core Set)
3x The Muster of Rohan (Challenge of the Wainriders)
3x Worthy of Remembrance (ALeP – Children of Eorl)

3 Heroes, 100 Cards
Cards up to ALeP – Children of Eorl

Sideboard

Hero (2)
Éowyn (The Flame of the West)
Théoden (The Treason of Saruman)

Ally (6)
3x Rider of Rohan (Beneath the Sands)
3x Rohirrim Scout (Challenge of the Wainriders)

Event (1)
1x Open the Armory (The Dungeons of Cirith Gurat)

Deck built on RingsDB.

Side Quest: Reunification of the Numenorian Kingdoms

Hero (3)
Beregond (Heirs of Númenor)
Ingold (ALeP – Children of Eorl)
Thurindir (Race Across Harad)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (30)
1x Angbor the Fearless (The City of Ulfast)
3x East Road Ranger (The Wastes of Eriador)
2x Faramir (Core Set)
3x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
3x Honour Guard (The Wastes of Eriador)
2x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
3x Soldier of Gondor (Wrath and Ruin)
2x Thalion (Fire in the Night)
3x Vigilant Dúnadan (The Sands of Harad)
3x Warden of Healing (The Long Dark)

Attachment (18)
3x Armored Destrier (Temple of the Deceived)
2x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x Legacy Blade (The Dungeons of Cirith Gurat)
1x The Red Arrow (Beneath the Sands)
3x Woodmen’s Clearing (The Withered Heath)

Event (3)
3x A Very Good Tale (Over Hill and Under Hill)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 52 Cards

Deck built on RingsDB.

2021 SWAG REVEAL

It’s been a long time coming and a year in planning, but Card Talk was able to hand out its 2021 swag to folks at Con of the Rings this weekend. If you weren’t at the Con, you can expect to get Swag soon as I start sending it out. Domestic patrons’ swag (to the US) will go out first, then international deliveries afterward. I am hoping to have everyone’s swag sent by the week’s end. But before I get to far into the reveal, I have to thank the patrons of Card Talk. Without their generosity, it would be very hard to continually provide content. If you ever thought of becoming a patron, please visit HERE. There are several levels for you to choose from and we like to give out swag to all levels.

The idea for this year’s swag came from the communities love of alternate art cards. But, I also wanted to make sure that I honor the game and the developers by giving out something that everyone has access to, and I wanted to make sure it wasn’t done before. Enter Journey Along the Anduin.

This is only one of three quests that I can guarantee every member of the community has played and owns. Also, with iconic enemies like the Hill Troll and Chieftain Ufthak, maybe an update was warranted. Lastly, it’s a quest that I play multiple times a year to deck test so having a copy of the scenario that is prebuilt makes all the sense in the world to me. To see a video of the cards, click HERE.

This whole thing would not have been possible without the hard work of a member of the community, Maarten. When he originally signed on to the job, I’m sure he didn’t know all that would go into it. He did all the graphic art “stuff” for the deck. He created the frames from 2-Player starter so that we could get expanded art into the game. He took all the art I found and put it on the card. He added all the text. He did not complain. He is a champion. Thank you, Maarten.

There are a few details that must get a shout out as well. First, I wanted this set to have its own encounter symbol. I reached out to Amy Alyse Kell and she was able to come up with “Podcasting Gollum” to use as the encounter set icon. And I love it. I loved it so much that I decided to use it on this years poker chip. And, I have decided to make the poker chip the Card Talk “thing” for patrons who contribute at the Citadel Custodian level. The chip will be different every year. And I always like to give folks at least a little token of appreciation for their contribution to Card Talk.

This is what the chip looks like with “Podcasting Gollum.” Amazing!
A picture of the card backs. They are gorgeous!!!

I also wanted a back to the card that screams encounter set. The traditional Card Talk logo is to bright and familiar to be used as an encounter card balk. Of course, the official card backs from FFG are copyrighted so they couldn’t be used. Fortunately, Amy was able to design a card back for us as well. The card back turned out sharp and provided the exact tone that the cards need to have as encounter cards.

So. it is with great humility and a sense of pride that I present our patrons with this swag. Thank you!

Con of the Rings ’21: Dave’s Perspective

It is safe to say that the return of the Con was what I really needed to recharge my batteries about the Lord of the Rings Community. Don’t get me wrong, the community is awesome. But what *I* need is some live play and conversations with people who understand my obsession with a card game. This past weekend fit the bill.

After 18 months of pandemic gaming, online meet-ups, podcasting, and blogging, it was nice to turn off the computer, put down the phone, hang up discord and get the cards on the table with 100 or so fellow players.

The excitement in the room at check in at the first day of the Con was palpable. The energy, contagious. But, I should start at the beginning, because that’s where all epic adventures start.

With little issue, I landed at the airport and I ended up at the hotel by 11:00 PM and there were already several players questing in the lobby to prepare for Friday’s games. I ran into some old faces from the last Con and some new ones. It was a combination of excitement and relief. Excitement to see folks like Steven and David playing with their gaming group in the hotel lobby . Excitement to see new faces like Carl, Greg, Jim, and Joshua. Excitement to get some live games in with Sean. Relief to know that a pandemic and a hiatus can’t keep the community down. Relief that the passion for the game is still high. Midnight pizza was ordered, the night was perfect.

With the 10 AM Check-in my rearview mirror, I was able to sit down at the Con immediately with Shane and Autumn for my first live multiplayer game in what seems like forever and the game was awesome, but, as is always the case in this community, the fellowship was more awesome. I started the official Con with a win: Umbar *and* with who I played with.

The day progressed like a whirlwind. I was handing out swag, playing games, meeting folks, reacquainting myself with old friends. It was phenomenal.

At 6 or so, my official Con Friday was winding down for the day because, as is his usual, Caleb invited content creators to his house for the 3rd annual Mt. Doom BBQ. It’s his way to honor us who produce content. Also, it was the only way that I was going to see him this weekend because he decided that with COVID still very much a reality, he was going to skip the Con. I talked to him briefly about it, and he really wanted to come because Lord of the Rings will always hold a special place in his heart, but with two children yet to be vaccinated, he chose to keep them safe and not risk any infection. The Mt. Doom barbeque took place outside and it was a way for us to just unwind and chat with each other in person. Over an outdoor fire pit, not surprisingly, many of us just talked about life. And Caleb’s neighbors. And comedians. It was refreshing.

At 11 PM we get back to the hotel and games are going strong in the lobby. I join a game of 3 player nightmare Wastes of Eriador followed by the same quest 2 players. I finally hit the sack close to 2 AM.

As Con Day 2 began, I volunteered to work the desk. Epic Multiplayer Dreadnaught was on the schedule and it is the first extravaganza quest right out of the gate. I wasn’t playing it (the whole volunteering thing), but I did end up in front of the Game Zenter with a whiteboard that showed what the players need to do: quest through the first stage with 608 quest points. That’s right. 608.

As the game progressed, in almost an auction style, I would yell to see how much progress players are making and they would yell in reply. I kept tally. After about 40 minutes, the second stage flips and 79 players are faced with a giant ship that has a HUGE 1185 hit points. The ship must be sunk! After 593 damage, the ship flipped and it became a more powerful adversary, and, in the end the final damage was cast upon the ship and it was sunk. I would hazard a guess that it was the biggest game of Dreadnaught ever played and, to cap it off, the designer of that quest was in the room. Jeremy Zwern spent almost all day Saturday at the Con. While I don’t want to put words in his mouth, I got the sense that he was full of pride at what he created and what had taken place. And maybe, just maybe, he’ll come on a future show to talk about his favorite card. And design. And who knows what else.

At the Con that day, I ended up playing just one game because, spoiler alert, the Ered Mithrin quests in 4 player are LONG. After dreadnaught ended, I played a three hour game of Withered Heath and lost on the last stage because my One Ring/Eomer/Eagle deck threated out during an epically long fight with the Cold-Drake.

For me, the gaming (at the Con) ended around 7:30 PM and many of us went to an off site party at the local Buffalo Wild Wings. Some stayed behind. To highlight the difference between Ted and I, he stayed to game, I went to B-dubs. You know him. Not only does he like to talk about cards, he likes to play cards. There was much fellowship and merriment at Bdubs. Party games and conversations about movies “you watched when you were a kid that you thought were awesome but now know are trash but you still probably watch them” were the highlight of the evening.

By 11 PM or so, I was back to the hotel lobby and, as a palette cleanser, we played four player Treachery of Rhudaur and won and then I played a 2 player game of Across the Ettenmoors and we smashed it. It felt good to get some retribution for the loss against Withered Heath. Bed time was just before 4 AM

Sunday at the Con was an interesting mix of feelings. It is, by far, the most chill day at the Con with many folks using it as a travel day and others just laying low after two days of high energy gaming. For me, I was ready to get through a few quests. The day started with Epic Multiplayer Fire in the Night. This quest was designed by Joe, The Purple Wizard and Thomas, Mr.Thomnas. They have created two other Epic Multiplayer versions of quests, Cobas Haven and Helm’s Deep. I’ve had the privilege of playing all three. And Fire in the Night was amazing. I really appreciated the game mechanics introduced in the game. In my opinion, this was their best quest of the three. They have a really good handle on mechanics that force teams to interact and make collective decisions about the game. This quest had many of those decisions and playing it live made it feel even more like the Dragon was burning down our village.

As Sunday wound down, I was able to get a few more games in with folks I don’t normally play with. Despite losses for the rest of the day, it was a win to play live with so many people that I rarely get to see in person.

So here I am. In the airport on my way back to New Jersey. I have to work tomorrow. Life goes back to normal. As I reflect on the weekend, Con of the Rings was just what the game needed, what the community needed. It gave so many of us something to talk about. But, you know what? Con of the Rings was just what I needed.

Enjoy!

Epic Multiplayer Fire in the Night – Can’t of the Rings 2021

Couldn’t make Con of the Rings or the digital Can’t of the Rings for epic multiplayer Fire in the Night? You can see how my team did in our attempt during Can’t of the Rings this past weekend! This takes my favorite quest from the Ered Mithren cycle to a whole new level. I hope to get to play it again sometime again in the near future. Many thanks to my teammates Frank (burnterror) and Morgan (babaarno) for the great game!

Rate a Card Contest Winner!

I’m pleased to announce the winner of the Rate a Card to Win Some Card Contest is

Christopher N.

Thanks to everyone that participated! We had 53 people rate cards which is amazing turnout. ‘ve been enjoying reading the submissions. I’ll work with Dave to have the participation tokens made and shipped out next year to everyone.

We also had 21 people that completed the optional sections to get their review published on the blog. I’ll be reaching out to them soon to confirm they’d like their review published. Then I’ll try to get them formatted for publication as soon as I can from there.

Finally, just a fun bit of data below on the spread of ring ratings. People tended to rate cards they thought very highly of.

Forms response chart. Question title: Ring Rating. Number of responses: 53 responses.