- Card Talk Season 7 Episode 11
- Video episode
- Audio episode
- Cycle
- Shadows of Mirkwood
- Set
- Core and Revised Core Sets
- Player Card Categories
- Threat Reduction
The Galadhrim’s Greeting was gracious, generous, and grand.
Background
The Fellowship after escaping Moria proceeded to Lorien. They’re soon found by a patrol by Haldir. He ends up taking them to their city. The Fellowship then is lead to the court of Celeborn and Galadriel where they each enter one by one. Celeborn greets them while and asked to sit while Galadriel remains quiet.
The flavor text is actually Haldir speaking to the Fellowship pointing out their city. All to tell them they have go around to the South side because there’s no North gate.
Card Theme
I tend to think about this as more about how Lorien is safe space for the Fellowship for awhile. Sauron’s forces and his gaze are blocked because of the Galdriel with Nenya and all the elves there.
Card Synergies and Interactions
Resource Acceleration / Cost Reduction
These cards help make sure can play Galahdrim’s Greeting especially outside mono-Spirit decks.
In Sphere or Neutral
- Arwen Hero
- Zigil Miner
- Hidden Cache
- A Good Meal
- Resourceful
- Necklace of Girion
- Leaf Brooch
Out of Sphere
- Steward of Gondor
- Captains Wisdom
- Wealth of Gondor
- Legacy of Numenor
- Tighten Our Belts
Event Recursion
Playing The Galahdhrim’s Greeting multiple times can help players keep their threat low to avoid automatic engagements, stay in secrecy, or allow Hobbits to get their bonuses more consistently.
Cards that play or bring it back directly from the discard pile
- Map of Earndil
- Dwarven Tomb
Cards that put it back into your deck
- Galadhrim Weaver
- Will of the West
- The White Council
- Tactics Nori ally
Hobbits
Hobbits in general have many abilities that trigger while engaged with an enemy that have a higher engagement cost than the player’s threat.
Hobbit Pipe
The Galadhrim’s Greeting is one of the many threat reduction events that can trigger this card to draw a card.
Secrecy
Secrecy introduced in the Khazad-Dum cycle discounts the cost of many cards as long as a player’s threat is less than 20. Few hero line ups can start below or at 20. Even those that do, can’t get far below giving players only a few turns to take advantage without lowering their threat back to 20 again.
Player Doomed
Player Doomed cards gave powerful effects that essentially cost threat rather resources. There were also some allies that gave additional effects when played if the player elected to take Doomed X instead. The Galadhrim’s Greeting can offset those Doomed costs.
Quest Specific
There are some quests that have a considerable amount of Doomed or additional threat raises per turn where it is a good idea to pack in as much threat reduction as possible.
- Murder at the Prancing Pony
- Many of the enemies have effects that raise a player’s threat.
- The Steward’s Fear
- One of the Plot cards raises each player’s threat by 2 at the end of each round.
- Wastes of Eriador
- Each time is is Night the players will have to raise their threat by an additional 1. Not to mention the encounter cards feature Doomed or have shadow effects that raise threat if it is Night.
- The Crossing of Poros
- One of the possible Stage 2’s raises a players threat when playing allies unless they exhaust them. The associated encounter set for this Stage 2 also have a number of threat raising effects.
- The Passing of the Grey Company
- Enemy attacks raise threat rather than deal damage.
Ring Rating
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate The Galadhrim’s Greeting at 2 rings. Not every scenario requires a deck have threat reduction but it is usually good to have. Players will still benefit from possibly avoiding automatic encounters even if they never comes close to threating out. The ability to choose a player or give all players 2 less threat makes it incredibly useful in multiplayer. The only drawback is that is fairly expensive at 3 cost but very much worth it. My experience with it is that sometimes it sits in my hand all game waiting for resources or when I really need it, and other times it is a clutch play that saves the game.
- Dave – 3
- Grant – 2
- Ted – 2
- Matt – 2
- Average – 2.25
External Links
Sample Decks
Ride them Down (with Hobbit Ponies) by Aurion
This deck uses threat reduction and Hobbit Pipe as a card draw engine while turtling to build up a large board of allies. Spirit Pippin can send enemies back to staging so Ride Them Down can use quest progress to destroy the enemy.
Main Deck
Hero (3)
Frodo Baggins (Conflict at the Carrock)
Merry (The Wastes of Eriador)
Pippin (Encounter at Amon Dîn)
Ally (17)
1x Arwen Undómiel (The Watcher in the Water)
3x Bilbo Baggins (The Road Darkens)
1x Bofur (The Redhorn Gate)
2x Curious Brandybuck (The Wastes of Eriador)
3x Gandalf (Over Hill and Under Hill)
2x Northern Tracker (Core Set)
2x Sam Gamgee (The Thing in the Depths)
3x Westfold Horse-breeder (The Voice of Isengard)
Attachment (18)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Good Meal (The Redhorn Gate)
3x Hobbit Pipe (The Black Riders)
3x Hobbit Pony (The Wastes of Eriador)
1x Shadowfax (The Treason of Saruman)
3x Spare Pipe (The Land of Sorrow)
1x Unexpected Courage (Core Set)
1x Wizard Pipe (The Road Darkens)
Event (17)
2x A Test of Will (Core Set)
2x Dwarven Tomb (Core Set)
3x Ride Them Down (The Antlered Crown)
3x Smoke and Think (The Land of Sorrow)
3x Smoke Rings (The Black Riders)
3x The Shirefolk (Mount Gundabad)
1x Will of the West (Core Set)
3 Heroes, 52 Cards
Cards up to The Land of Sorrow
Sideboard
Event (4)
3x The Galadhrim’s Greeting (Core Set)
1x Will of the West (Core Set)
Decklist built and published on RingsDB.
The One-Ring Bearers by Dave Walsh
More of a theme deck featuring all the bearers of The One Ring. It uses Ents and Guarded X cards to bolster the hero line up.
Main Deck
Hero (4)
Bilbo Baggins (Mount Gundabad)
Frodo Baggins (Conflict at the Carrock)
Sam Gamgee (The Black Riders)
Sméagol (A Shadow in the East)
Contract (0)
1x Bond of Friendship (The Fortress of Nurn)
Ally (16)
1x Angbor the Fearless (The City of Ulfast)
2x Bill the Pony (The Black Riders)
2x Booming Ent (The Antlered Crown)
2x Derndingle Warrior (Escape from Mount Gram)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Quickbeam (The Treason of Saruman)
2x Rosie Cotton (The Mountain of Fire)
1x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)
Attachment (22)
2x Ancient Mathom (A Journey to Rhosgobel)
1x Ent Draught (The Treason of Saruman)
2x Fast Hitch (The Dead Marshes)
1x Favor of the Valar (The Battle of Carn Dûm)
1x Inner Strength (Wrath and Ruin)
1x Mithril Shirt (The Fate of Wilderland)
1x Necklace of Girion (The Wilds of Rhovanion)
1x Orcrist (Fire in the Night)
1x Power of Command (Challenge of the Wainriders)
2x Secret Vigil (The Lost Realm)
1x Song of Hope (The Black Serpent)
1x Sting (Mount Gundabad)
1x Stone of Elostirion (Under the Ash Mountains)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)
Event (12)
1x A Good Harvest (The Steward’s Fear)
2x Bilbo’s Plan (The Land of Sorrow)
2x The Galadhrim’s Greeting (Core Set)
2x The King’s Return (The Fate of Wilderland)
2x The Master Ring (A Shadow in the East)
1x The Ring of Power (A Shadow in the East)
2x The Ruling Ring (A Shadow in the East)
4 Heroes, 50 Cards
Cards up to The Fortress of Nurn
Decklist built and published on RingsDB.