Zigil Miner

  • Card Talk Season 4 Episode 49
    • Video episode
    • Audio episode
  • Cycle
    • Darrowdelf
  • Set
    • Khazad-dûm
  • Player Card Categories 
    • Resource Acceleration
    • Mining
  • Artist
    • Magali Villeneuve
  • Pre-errata
    • Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has a cost equal to the named number, choose a hero you control. That hero adds resources to his resource pool equal to the named number.

Extremely thematic resource acceleration card. Pre-errata it rivaled even Steward of Gondor. Post-errata it is still fantastic and fun.

Background

Zigil is the Dwarven or Khuzdul word for silver. The Silvertine mountain in the Misty Mountain range is known as Zirakzigil to the Dwarves. Mostly notably, Gandalf defeated the Balrog on its peak, The Silverlode river that runs through Lothlórien is also called Zigil-nâd.

Card Theme

First, I will refer to the discarding cards from the top of a player deck from here on out as mining. This card was the first player card to utilize discarding cards from the top of player’s deck. Subsequent cards with this mechanism, like Ered Nimras Prospector, have consistency linked it to mining and the Dwarves. I also can’t help but note how similar this is to the Magic the Gathering short hand, milling, for the same mechanism. As a long time Magic player, I really appreciate this because it’s not a hard switch to make.

I think matching this mechanism to the Dwarves and their love of mining is a perfect thematic match. Discarding from your deck you don’t know you don’t know what you’ll find until you start digging. That is at least without some tools to aid you. I’m not a mining expert, but I know that modern day tools allow for scanning underground to find likely mineral deposits. Similarly in the game players have a few options to see what their top card(s) are or even choose them.

Card Synergies and Interactions

Player Deck Scrying and Manipulation

Imladris Stargazer, Gildor Ingorion ally, and Wizard Pipe all provide players with the ability to manipulate the top card(s) of their deck. Imladris Stargazer and Gildor are great for setting up Zigil Miner because they can reorder the top 5 and 3 cards, respectively. This let’s the player choose both cards that will be mined. Gildor has the added bonus of letting a player swap a card from their hand to the top. This can be very useful to make use of duplicate unique cards along with a couple other uses I’ll cover later. Wizard Pipe can also choose the top card by swapping from hand much like Gildor. It doesn’t provide the ability to scry the player deck on its own. Typically that comes from Gandalf hero’s ability to play with the top card revealed. Still this can at least ensure the miner provides 1 resource using his ability.

Hidden Cache and Ered Luin Miner

These two cards are designed to be mined. Hidden Cache offsets the nerf Zigil Miner received from its errata down to 1 resource per card with a matching cost. Ered Luin Miner is not an efficient ally for 3 cost, but great value when put into play for free. If you have the misfortune to draw them, then Gildor and Wizard Pipe can put them back on top.

Discard Recursion

There are two card effects that I classify as discard recursion. The first takes cards from the discard pile and either puts them directly into play or into a player’s hand. The other puts cards from the discard pile back into the deck.

There are quite a few cards that can pull cards back from the discard pile. Stand and Fight, Caldara, Reforged, To me! O my kinsfolk!, all can put one directly into play. Last one is a a crossover since the ally is put on the bottom of the deck at end of the phase and shares the Dwarf theme. Dwarven Tomb, Erebor Hammersmith, and Second Breakfast can all return a card to a player’s hand. Four of these are even in the first cycle for progression players to combo with the miner.

Recursion cards that take cards from the discard pile and put them into play or hand can turn Zigil Miner’s ability into pseudo-card draw or tutoring. For example, the miner could mine an Erebor Hammersmith and Unexpected Courage. Stand and Fight then could target the Hammersmith and put it into play. Hammersmith could put Unexpected Courage into a player’s hand. This a fairly optimized example, but very possible. Stand and Fight, Reforged, To me! O my kinsfolk!, and Dwarven Tomb can target any non-neutral ally, non-neutral attachment, Dwarf ally, or Spirit card, respectively. Aggressive use of Zigil Miner’s abililty with multiple copies in play only increases the number of possible targets in the discard pile for each card.

The downside to mining ability of course is running out of cards in your deck. Fortunately, the core set provided the ultimate means of refilling it, Will of the West. Once the entire discard is back into the deck, the player is free to mine or draw those cards again. Later cards like Dwarf Pipe, Tactics Nori, and Galadhrim Weaver only put 1 card back into the deck at a time. The use of them ends up being more tactical to shuffle in the most useful card(s). The upside is dead cards like duplicate unique ones don’t have to be returned to the deck.

The Record attachments of Map of Earnil, Tome of Atanatar, Scroll of Isildur, and Book of Eldacar cover both discard recursion effects. They let you play an event in your discard pile. Then put it back on the bottom of your deck. Map of Earnil and Tome of Atanatar also can replay the recursion identified earlier.

Cards with the Same Cost

Another way to make the miner’s ability very consistent is just to build your deck with cards that all have the same cost. Two or three cost are generally the best to use for this. There are a lot of options at those costs particularly for allies (see table). Those costs are high enough that Zigil Miner’s resource acceleration is still useful, but not so high that slows down early game tempo. Even just building mostly of the same cost card and playing the odds of what is left in your deck can work well.

CostCountAlly Count
01695
127926
2228129
3146104
46747
53318
622
Count is player card results returned by Hall of Beorn search for that cost on November 27, 2021. These numbers may include double counts due to reprinted cards in the Limited Edition Two Player Starter and Revised Core Set.

Quest Specific

In the Saga quests, you have the option in Helm’s Deep to take the Poisoned Counsels burden. If drawn, you have to discard your hand. Zigil Miner offers a way to avoid drawing it. In the Ered Mithren cycle, there is a treachery with a similar effect. Lost in the Wild when it is revealed it goes directly to a player’s hand and discard your hand when a card is played. Gildor or Wizard Pipe plus the miner, however, can put it on top of a player’s deck and mine it away.

There are a couple quests where if your deck runs out, you lose and Zigil Miner is not a good idea. Deadman’s Dike in the Lost Realm is the first. You can play Will of the West or a larger deck to play around the loss condition and still use the miner if you want. There are few encounter card effects, however, that are based on cards in your discard pile. For example, the shadow effect on Dark Sorcery will discard the defender if there is a copy of that ally in your discard pile.

The other is Under the Ash Mountains. It’s even more punishing than Deadman’s Dike. It forces the players to mine down to 40 cards. This one doesn’t allow events to shuffle cards from your discard pile back into your deck barring Will of the West. The quest will mine a minimum of 2 cards per turn from your deck but often more.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Zigil Miner at 2 even post-errata. It provides solid resource acceleration in Spirit. It is not difficult to make reliable either with Imladris Stargazer or just building your deck with all or mostly cards with the same cost. You can easily get bonus ally and resources with Ered Luin Miner and Hidden Cache. It also can provide pseudo-card draw when paired with Stand and Fight, Reforged, and Dwarven Tomb that are all in-sphere. If you don’t need the miner’s ability, it has 1 willpower and attack so it can help out with questing or attacking as needed. In a pinch, it can even chump block. The only downsides are it is not neutral and its 1 hit point that makes it vulnerable to direct damage effects like Necromancer’s Reach. If I’m playing Spirit, Zigil Miner is always under consideration for the deck.

  • Jeremy – 2
  • Dave – 6
  • Grant – 3
  • Ted – 2
  • Matt – 2
  • Average – 3

Sample Decks

The Dain and the Discard by Dave Walsh

This Dwarf mining deck is more focused on using Gandalf to set up putting attachments into play with Well-Equipped and Ring of Thror. Still Zigil Miner plays a role to accelerate resources to

Main Deck

Hero (3)
Dáin Ironfoot (The Ghost of Framsburg)
Gandalf (The Road Darkens)
Glóin (Core Set)

Ally (15)
2x Erebor Guard (The Sands of Harad)
2x Erebor Toymaker (Mount Gundabad)
3x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
2x Gimli (The Treason of Saruman)
1x Glorfindel (Flight of the Stormcaller)
2x Zigil Miner (Khazad-dûm)

Attachment (21)
2x Gandalf’s Staff (The Road Darkens)
2x King Under the Mountain (On the Doorstep)
1x Magic Ring (The Crossings of Poros)
2x Narya (The Grey Havens)
1x Orcrist (Fire in the Night)
1x Ring of Barahir (The Steward’s Fear)
2x Ring of Thrór (The Ghost of Framsburg)
2x Shadowfax (The Treason of Saruman)
1x Silver Lamp (The Voice of Isengard)
2x Steward of Gondor (Core Set)
3x Unexpected Courage (Core Set)
2x Wizard Pipe (The Road Darkens)

Event (18)
3x Durin’s Song (Khazad-dûm)
3x Hidden Cache (The Morgul Vale)
3x The Galadhrim’s Greeting (Core Set)
3x Untroubled by Darkness (Khazad-dûm)
3x Well-Equipped (The Blood of Gondor)
3x Will of the West (Core Set)

3 Heroes, 54 Cards
Cards up to Mount Gundabad

Decklist built and published on RingsDB.

Love of the Halfling’s Leaf by MrSpaceBear

This is a really interesting combination of the mining and pipes archetypes. I have based a few different decks off this one.

Main Deck

Hero (3)
(MotK) Bilbo Baggins (Messenger of the King Allies)
Dáin Ironfoot (The Ghost of Framsburg)
Gandalf (The Road Darkens)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (19)
1x Arwen Undómiel (The Watcher in the Water)
3x Ered Luin Miner (Temple of the Deceived)
1x Faramir (Core Set)
1x Firyal (The Mûmakil)
1x Gimli (The Treason of Saruman)
1x Glorfindel (Flight of the Stormcaller)
1x Legolas (The Treason of Saruman)
2x Northern Tracker (Core Set)
3x Rhovanion Outrider (Temple of the Deceived)
1x Súlien (The City of Corsairs)
1x Thalion (Fire in the Night)
3x Zigil Miner (Khazad-dûm)

Attachment (18)
1x Ancestral Armor (Roam Across Rhovanion)
1x Armor of Erebor (Mount Gundabad)
3x Dwarf Pipe (The Mûmakil)
1x Expert Treasure-hunter (On the Doorstep)
1x Gandalf’s Staff (The Road Darkens)
1x Hobbit Pipe (The Black Riders)
1x Inner Strength (Wrath and Ruin)
1x Shadowfax (The Treason of Saruman)
2x Silver Circlet (Wrath and Ruin)
2x Spare Pipe (The Land of Sorrow)
3x Unexpected Courage (Core Set)
1x Wizard Pipe (The Road Darkens)

Event (18)
3x A Test of Will (Core Set)
3x Hidden Cache (The Morgul Vale)
3x Old Toby (The Black Serpent)
3x Smoke and Think (The Land of Sorrow)
2x Smoke Rings (The Black Riders)
2x Well-Equipped (The Blood of Gondor)
2x Will of the West (Core Set)

Player Side Quest (1)
1x Double Back (Escape from Mount Gram)

3 Heroes, 56 Cards
Cards up to The Land of Sorrow

Sideboard

Ally (3)
1x Lórien Guide (Core Set)
1x Northern Tracker (Core Set)
1x Treebeard (The Antlered Crown)

Attachment (1)
1x The One Ring (A Shadow in the East)

Event (1)
1x Well-Equipped (The Blood of Gondor)

Decklist built and published on RingsDB.

Everything* Costs 2 by Seastan

The deck contains 41 cards that cost 2. Galdor to help find Zigil Miner on the first turn. Then uses Zigil Miner and Arwen to accelerate resources for a swarm of cheap allies. Elven-Light can also use those resources to draw extra cards a turn.

Main Deck

Hero (3)
Arwen Undómiel (The Dread Realm)
Beregond (Heirs of Númenor)
Galdor of the Havens (The Grey Havens)

Ally (29)
1x Bilbo Baggins (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
2x Erebor Hammersmith (Core Set)
2x Ered Nimrais Prospector (The Morgul Vale)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhon Archer (The Nîn-in-Eilph)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gléowine (Core Set)
3x Honour Guard (The Wastes of Eriador)
2x Mithlond Sea-watcher (The Grey Havens)
1x Quickbeam (The Treason of Saruman)
3x Warden of Healing (The Long Dark)
3x Zigil Miner (Khazad-dûm)

Attachment (11)
2x Protector of Lórien (Core Set)
2x Ranger Spikes (Heirs of Númenor)
2x Raven-winged Helm (The Wastes of Eriador)
2x Spear of the Citadel (Heirs of Númenor)
3x Unexpected Courage (Core Set)

Event (10)
2x Elven-light (The Dread Realm)
3x Hidden Cache (The Morgul Vale)
3x The Evening Star (The Grey Havens)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Grey Havens

Decklist built and published on RingsDB.

Sword-thain

Before there was Messenger of the King, there was Sword-thain.

Background

The term sword-thain is used only a few times in the books. We first see it used when Theoden offers to have Merry ride with him and act as his squire.

You shall be my esquire, if you will. Is there gear of war in this place, Éomer, that my sword-thain could use?

Book 5, Chapter 2: Passing of the Grey Company

It subsequently only comes up again when Theoden dismisses Merry as his pony will not be able to keep up on the ride to Minas Tirith. In the context used, it seems to be a formal title for a squire. The historical thane or thegn, however, was a lordly title similar to a knight. The term largely used prior to William the Conqueror’s conquest of England. A period of history that Tolkien studied and took inspiration from.

Card Theme

The card refers to Merry joining Theoden’s service, but in the previous chapter Pippin swears his sword to Denethor. Prior to this, the readers had not seen them really demonstrate martial prowess. If anything they had fallen into trouble in The Old Forest, in the barrows, and captured by orcs. Granted, they managed to convince the Ents to march on Isengard, but still that them being persuasive. It is once they join the armies of Gondor and Rohan and participate in the Battle ofPelannor Fields and rescue Faramir from the pyre that they become much more heroes in their own right. The change is apparent when they return to the Shire. They can easily push past gate guards, shirriffs, and turn back waylaying ruffians through shows of confidence. The Sword-thain card then represents the turning point where they “level up” much as the card promotes an ally into a full blown hero.

Card Synergies and Interactions

Resource or Attachment Acceleration

Now Sword-thain at 4 cost is fairly expensive. Even if the effect of gaining another hero is well worth it. You’re not going to play it first turn without some resource acceleration. Leadership Denethor hero, Steward of Gondor, and Legacy of Numenor are a couple options for getting it out first turn, but they require Leadership.

Bartering - Lore Event - 0 cost - Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

First, I’d like to thank Marcelf over at Ringsdb for putting me onto this combo with his Barliman and Robin deck. Bartering the 0 cost Lore event offers a couple interesting options for putting it into play on the cheap. If you are running all Lore heroes or couple heroes of one sphere with a Lore hero, you can play the record attachments for 1 or 2 cost. Use Bartering to return it to your hand then play Sword-thain for free since the discount is by the printed cost. Lore offers some very low cost unique allies like Ioreth and Henamarth Riversong that can be played first turn with it. Then you can start gaining an additional resources.

Another option is to utilize Tactics Beregond’s discount on Weapon and Armor attachments. Basically any 2+ cost weapon or armor on him will let Bartering discount Sword-thain. Citadel Plate, Spear of the Citadel, Raiment of War, and Raven Winged Helm are good options to transfer the discount.

There are a couple other options for getting Sword-thain into play without paying the full 4 cost, but they are limited to dwarves.

Well-Equipped can put it into play for free onto a unique Dwarf. There’s certainly no shortage of targets with 9 of the 13 dwarves in Thorin’s Company represented by allies. Bofur even has 2 different versions. Outside The Hobbit Saga expansions, Gimli ally, Azain Silverbeard, and even the infamous Brok Ironfist.

Ring of Thror requires a Dwarf hero to use. Unlike Well-Equipped, the attachment that is discarded can go on any non-neutral unique ally.

Sneak Attack

Many unique allies are higher cost. Another way to get a Sword-thain hero is to Sneak Attack one into play. Then attach Sword-thain to it before the end of the phase. It won’t return to your hand anymore because it is no longer an ally. You can use this with other temporarily put an ally effects into play, such as, Horns! Horns! Horns! and Gwaihir’s Debt. Although with the latter you will be limited to Gwaihir and Landroval since Sword-thain can only be used on non-neutral unique allies.

Effects that Scale with the Number of Heroes

There are a number of cards that the effect is based on the number of heroes. Usually they require they belong to a particular sphere or have a named trait. Chief among these is Caldara.

Caldara can return an ally from the discard for each Spirit hero the player controls. A Sword-thain hero counts for this effect allowing you to return 3 allies with Sword-thain. You can even get up to 4 if Spirit Prince Imrahil is in play since he instantly becomes a hero when Caldara is discarded.

Another mono-Spirit favorite is Pelargir Shipwright. It’s willpower is equal to the number of Spirit heroes you control. This means with a Sword-thain Spirit hero, it has 4 willpower rivaling that of Eowyn and Cirdan.

I mentioned earlier the record attachments can be played for 1 or 2 cost. This is because Tome of Atanatar, Scroll of Isildur, Map of Earnil, and Book of Eldacar cost 1 less for each hero of the matching sphere. It’s possible to make these cost 0 once Sword-thain hits play.

Mithrandir’s Advice can draw a card for each Lore hero. This card in a mono-Lore deck with Sword-thain can draw nearly as many cards as Peace and Thought without having to exhaust 2 heroes. Then a free Scroll of Isildur can recur it for you.

Tactics Merry and Frodo’s Intuition similar to the others do more for each hero you have. The difference being that their effects are based on the number of Hobbit heroes rather than the sphere. Frodo’s Intuition overlaps with another kind of scaling effect by giving each hero +1 willpower. These card don’t explicitly scale like those mentioned. Instead these get better the more heroes you have because they affect each one. Tighten Our Belts, Legacy of Numenor, and We Are Not Idle can all garner up to 4 resources with a Sword-thain hero. Hour of Wrath when in Valour (threat is 40 or higher) will let all heroes attack and defend without exhausting. Captains of the West will boost all Noble heroes’ willpower and have them quest without exhausting. While Captains of the West is trait restricted, there are many unique Noble allies that make great Sword-thain heroes.

Unique Allies

While it is a requirement of the card, there are definitely some better targets than others. Generally, the unique allies with strong combat stats or very useful abilities are top targets. Jubayr is a good example of both. His strong defense and ability to discard a shadow makes a solid defending ally. Once he is a hero additional attachments open up like Dunedain Warning and Armored Destrier that can turn into a defender for the entire table. Tactics Nori is one where his combat stats aren’t stellar and making him a hero can help make his ability more reliable. Then he can have great attack boosting attachments like Dagger of Westernesse or War Axe. He could even have a Rohan Warhorse to possibly destroy 2 enemies and get 2 cards from the discard on the bottom of the deck.

Speaking of readying, there are more options for readying heroes than allies. This is great for allies with great abilities that trigger by exhausting like Leadership Faramir and Rosie. Faramir could add 2 or more willpower to a player’s questing characters. Rosie has always had potential to use her ability multiple times a round thanks to Fast Hitch, but opens up to running her without Lore. Additionally, willpower boosting attachments like Celebrian’s Stone and Fireside Song can make her ability even more powerful.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Sword-thain at 3 rings. The 4 cost can be a big ask especially without some resource acceleration. There are a couple ways, however, to play it on the cheap. When built around it, you can get some really great mileage out that extra hero. It can really improve the effectiveness of unique allies with strong abilities like Rosie and Leadership Faramir. It even opens up some unique ally turned hero voltron builds. Especially as it doesn’t have the readying limit that Messenger of the King does. There is also a fun factor to this card. If your favorite character for some reason isn’t a hero but an ally. Then you can make them one. There are fun builds out there that aim to get 5 – 7 heroes or at least near hero allies. These usually have 3 normal heroes, a Sword-thain hero, Thalion, Treebeard, Over Hill and Under Hill Gandalf, and/or Radagast. Sword-thain won’t fit into every deck, and it is on the expensive side. Despite those drawbacks, it offers a lot of deck building possibilities.

  • Dave – 6
  • Grant – 4
  • Ted – 7
  • Matt – 3
  • Average – 5

Sample Decks

Barliman and Robin by Marcelf

Sword-thain is a major piece of resource acceleration in this deck. Scroll of Isildur is used for Bartering Sword-thain or Resourcefuls into play. The Scrolls are important to play and use to recur Risk Some Light over and over again. Getting to be free also helps accelerate resources.

Barliman and Robin

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Folco Boffin (The Dungeons of Cirith Gurat)
Pippin (The Black Riders)

Ally (19)
1x Barliman Butterbur (The Black Riders)
3x Erebor Hammersmith (Core Set)
1x Firyal (The Mûmakil)
1x Gaffer Gamgee (Mount Gundabad)
1x Gandalf (Over Hill and Under Hill)
1x Ghân-buri-Ghân (The Flame of the West)
1x Gildor Inglorion (The Hills of Emyn Muil)
1x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Mablung (The Land of Shadow)
2x Mirkwood Explorer (The Thing in the Depths)
1x Quickbeam (The Treason of Saruman)
1x Robin Smallburrow (The Drowned Ruins)
1x Warden of Healing (The Long Dark)

Attachment (12)
1x Fast Hitch (The Dead Marshes)
3x Love of Tales (The Long Dark)
3x Resourceful (The Watcher in the Water)
3x Scroll of Isildur (The Morgul Vale)
2x Sword-thain (The Dread Realm)

Event (19)
2x Bartering (The Wilds of Rhovanion)
3x Deep Knowledge (The Voice of Isengard)
3x Drinking Song (Mount Gundabad)
3x Mithrandir’s Advice (The Steward’s Fear)
2x Peace, and Thought (Shadow and Flame)
3x Risk Some Light (Shadow and Flame)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 50 Cards
Cards up to Mount Gundabad

Decklist built and published on RingsDB.

Aggro Caldara v4 by Beorn

Post-errata Caldara deck utilizing Noldor discard to fill the discard pile with targets for Caldara’s ability.

Main Deck

Hero (3)
Arwen Undómiel (The Dread Realm)
Caldara (The Blood of Gondor)
Círdan the Shipwright (The Grey Havens)

Ally (30)
1x Elfhelm (The Dead Marshes)
3x Emery (The Blood of Gondor)
1x Escort from Edoras (A Journey to Rhosgobel)
1x Gamling (The Land of Shadow)
2x Glorfindel (Flight of the Stormcaller)
1x Háma (The Treason of Saruman)
3x Imladris Stargazer (Foundations of Stone)
3x Jubayr (The Mûmakil)
3x Northern Tracker (Core Set)
3x Pelargir Shipwright (Assault on Osgiliath)
3x Prince Imrahil (The Flame of the West)
1x Rhovanion Outrider (Temple of the Deceived)
1x Súlien (The City of Corsairs)
1x Westfold Horse-Breaker (The Hunt for Gollum)
3x Zigil Miner (Khazad-dûm)

Attachment (9)
2x Light of Valinor (Foundations of Stone)
3x Narya (The Grey Havens)
1x Steed of Imladris (Across the Ettenmoors)
3x Sword-thain (The Dread Realm)

Event (11)
3x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
3x Elven-light (The Dread Realm)
2x Hidden Cache (The Morgul Vale)
2x Stand and Fight (Core Set)

3 Heroes, 50 Cards
Cards up to The Mûmakil

Decklist built and published on RingsDB.

Ring around the Rosie (saga) by TheChad

Chad of Cardboard of the Ring’s LOTR Saga deck that makes Rosie the Sword-thain hero. Then boosts her willpower with Celebrian’s Stone, Fireside Song, etc.

Main Deck

Hero (3)
Merry (The Wastes of Eriador)
Pippin (The Black Riders)
Sam Gamgee (The Black Riders)

Ally (18)
1x Bill the Pony (The Black Riders)
2x Celduin Traveler (The Nîn-in-Eilph)
3x Gandalf (Core Set)
2x Ithilien Lookout (The Dunland Trap)
3x Master of the Forge (Shadow and Flame)
1x Quickbeam (The Treason of Saruman)
3x Rosie Cotton (The Mountain of Fire)
1x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (18)
1x Celebrían’s Stone (Core Set)
3x Fast Hitch (The Dead Marshes)
2x Fellowship of the Ring (The Road Darkens)
2x Fireside Song (Beneath the Sands)
3x Friend of Friends (The Mountain of Fire)
2x Resourceful (The Watcher in the Water)
1x Song of Hope (The Black Serpent)
1x Staff of Lebethron (The Land of Shadow)
3x Sword-thain (The Dread Realm)

Event (15)
3x A Test of Will (Core Set)
3x Elevenses (The Thing in the Depths)
3x Frodo’s Intuition (The Black Riders)
3x Sneak Attack (Core Set)
3x Timely Aid (The Redhorn Gate)

3 Heroes, 51 Cards
Cards up to The Mountain of Fire

Sideboard

Attachment (5)
3x Hobbit Cloak (The Black Riders)
2x Hobbit Pony (The Wastes of Eriador)

Decklist built and published on RingsDB.

Big Hero Six by Zeromage

This deck aims to have 6 heroes in play or at least 4 heroes and 2 hero-like allies in play (Gandalf and Treebeard).

Main Deck

Hero (3)
Beravor (Core Set)
Círdan the Shipwright (The Grey Havens)
Denethor (Flight of the Stormcaller)

Ally (24)
1x Arwen Undómiel (The Watcher in the Water)
3x Envoy of Pelargir (Heirs of Númenor)
3x Erebor Hammersmith (Core Set)
3x Errand-rider (Heirs of Númenor)
1x Faramir (Core Set)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
3x Gandalf (Over Hill and Under Hill)
1x Glorfindel (Flight of the Stormcaller)
1x Henamarth Riversong (Core Set)
3x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (13)
3x Ent Draught (The Treason of Saruman)
1x Gandalf’s Staff (The Road Darkens)
1x Light of Valinor (Foundations of Stone)
3x Narya (The Grey Havens)
1x Shadowfax (The Treason of Saruman)
3x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (13)
3x Daeron’s Runes (Foundations of Stone)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
2x Gaining Strength (The Steward’s Fear)
2x The Galadhrim’s Greeting (Core Set)

3 Heroes, 50 Cards
Cards up to Flight of the Stormcaller

Decklist built and published on RingsDB.

Journey Along the Anduin with Ranger Bow Target Practice – October 31, 2021

Overview

After the review for Ranger Bow, Jim H. recommend his Ranger Bow Target Practice deck to really take advantage of it. I wanted to give it a spin. I also wanted to use my spiffy new alternate art Journey Along the Anduin quest. This seemed like a great opportunity to do both!

Decklist

Ranger Bow Target Practice

Main Deck

Hero (3)
Glorfindel (Foundations of Stone)
Mirlonde (The Drúadan Forest)
Pippin (The Black Riders)

Ally (19)
1x Bilbo Baggins (The Road Darkens)
3x Celduin Traveler (The Nîn-in-Eilph)
3x Guardian of Ithilien (The City of Corsairs)
2x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Ithilien Tracker (Heirs of Númenor)
1x Mablung (The Land of Shadow)
3x Master of the Forge (Shadow and Flame)
2x Warden of Healing (The Long Dark)

Attachment (16)
1x Asfaloth (Foundations of Stone)
1x Hobbit Pipe (The Black Riders)
3x Light of Valinor (Foundations of Stone)
3x Poisoned Stakes (The Blood of Gondor)
3x Ranger Bow (Assault on Osgiliath)
2x Ranger Spikes (Heirs of Númenor)
3x Resourceful (The Watcher in the Water)

Event (14)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Elrond’s Counsel (The Watcher in the Water)
3x Risk Some Light (Shadow and Flame)
2x The Galadhrim’s Greeting (Core Set)

Player Side Quest (1)
1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards
Cards up to The City of Corsairs

Sideboard

Ally (1)
1x Warden of Healing (The Long Dark)

Attachment (3)
1x Asfaloth (Foundations of Stone)
1x Ithilien Pit (Encounter at Amon Dîn)
1x Ranger Spikes (Heirs of Númenor)

Event (4)
3x O Elbereth! Gilthonial! (Shadow and Flame)
1x The Galadhrim’s Greeting (Core Set)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Scout Ahead
  • A Test of Will x2
  • Celduin Traveler
  • Guardian of Ithilien
  • Henamarth Riversong

Setup

  • Wargs Revealed
  • Threat – 17
  • Find and add Hill Troll to the staging area.

Turn 1

1.3 Draw

  • Celduin Traveler 2

1.3 Action(s)

  • none

2.2 Planning

  • Henamarth Riversong
  • Use Henamarth to see Dol Guldur Beastmaster is top encounter card
  • Celduin Traveler

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Scout Ahead

  • Pippin
  • Mirlonde
  • Celduin Traveler
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Beastmaster
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Scout Ahead progress (1 / 4)

3.4 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 18
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Ithilien Lookout

1.3 Action(s)

  • none

2.2 Planning

  • Ithilien Lookout and top encounter card is The Necromancer’s Reach
  • Celduin Traveler
  • Guardian of Ithilien

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Scout Ahead

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • The Necromancer’s Reacher
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Scout Ahead progress (4 / 4) and add it to the victory display.
  • Brown Lands added the victory display. Next 4 encounter cards are Dol Guldur Orcs, The East Blight, The Banks of the Anduin, and Gladden Fields.

3.4 Action(s)

  • none

5.2 Optional Engagement

  • Wargs
  • Pippin draws Resourceful

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Glorfindel
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Dol Guldur Orcs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wargs

  • 6.8b Attackers
    • Ithilien Lookout
    • Henamarth Riversong
    • Guardian of Ithilien
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 19
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Risk Some Light

1.3 Action(s)

  • none

2.2 Planning

  • Resourceful on Mirlonde

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • The East Blight
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • The East Blight

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Dol Guldur Beastmaster
  • Pippin draws Master of the Forge (More card draw, excellent!)

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dol Guldur Beastmaster

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Ithilien
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (The Banks of the Anduin and Gladden Fields)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Guardian of Ithilien destroyed.

6.7 Player Attacks

6.8b Target – Dol Guldur Beastmaster

  • 6.8b Attackers
    • Glorfindel
    • Ithilien Lookout
    • Henamarth Riversong
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 20
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Ranger Bow (Right after I chump with Guardian of Ithilien, of course!)

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge
  • Risk Some Light to see Despair, Goblin Sniper, and Wolf Rider. Wolf Rider to the bottom of the encounter deck. Despair and Goblin Sniper are the next 2 encounter cards.
  • Master of the Forge adds Ranger Spikes to hand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Henamarth
  • Ithilien Lookout
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Despair removes 4 quest progress (0 / 8)
  • Total Staging Area Threat = 1

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 The East Blight progress
  • +2 quest progress (2 / 6)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 21 (No more secrecy)
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Asfaloth

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge adds Light of Valinor to hand
  • Light of Valinor and Asfaloth on Glorfindel
  • Ranger Bow on Ithilien Lookout

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Glorfindel
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Goblin Sniper
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +8 quest progress (10 / 8)
  • Can’t advance because of Hill Troll

3.4 Action(s)

  • Ithilien Lookout deals 1 damage to Goblin Sniper with Ranger Bow.

6 Combat Phase

6.2 Action(s)

  • Exhaust Henamarth to see top encounter card is Goblin Sniper 2

  • Goblin Sniper deals 1 damage to Ithilien Lookout (Need a Warden of Healing soon)

7 Refresh

  • 7.3 Threat – 22
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Ithilien Lookout

1.3 Action(s)

  • none

2.2 Planning

  • Ithilien Lookout 2 and discard Goblin Sniper 2 from top of the encounter deck

3.1 Quest Phase 3.1 Action(s)

  • Ithilien Lookout 1 destroys Goblin Sniper with Ranger Bow

3.2 Committed Characters vs Main Quest

  • Glorfindel
  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Chieftain Ufthak
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Master of the Forge doesn’t find an attachment

3.4 Quest Resolution

  • +8 quest progress (18 / 8) (That should be plenty to avoid Despair and Misty Mountain Goblins from removing too much.)

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Henamarth sees Banks of the Anduin on top of the deck

7 Refresh

  • 7.3 Threat – 23
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Hobbit Pipe

1.3 Action(s)

  • none

2.2 Planning

  • Hobbit Pipe on Pippin
  • Master of the Forge adds Ranger Bow 2 to hand
  • Ranger Bow 2 on Ithilien Lookout 2

3.1 Quest Phase 3.1 Action(s)

  • Lookouts use Ranger Bows to deal 2 damage to Hill Troll (2 / 9)

3.2 Committed Characters vs Main Quest

  • Glorfindel
  • Pippin
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Asfaloth exhausted and +2 Banks of the Anduin progress (2 / 3)

3.4 Quest Resolution

  • No threat gained and no progress

3.4 Action(s)

  • none

4.2 Travel

  • Banks of the Anduin

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Henamarth sees top encounter card is Misty Mountain Goblins

7 Refresh

  • 7.3 Threat – 24
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Ithilien Tracker

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge adds Light of Valinor 2 to hand.
  • Ranger Spikes
  • Ithilien Tracker

3.1 Quest Phase 3.1 Action(s)

  • Lookouts with Ranger Bows deal 2 damage to Hill Troll (4 / 9)

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Misty Mountain Goblins and attach Ranger Spikes
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Henamarth sees top encounter card is Eastern Crows.

3.4 Quest Resolution

  • +1 Banks of the Anduin progress (3 / 3) and put it on top of the encounter deck.
  • +1 quest progress (19 / 8)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Henamarth Riversong 2

1.3 Action(s)

  • Master of the Forge adds Resourceful 2 to hand

2.2 Planning

  • Resourceful 2 on Mirlonde (Glorfindel has 6 resources and thinking of this as resource smoothing right now.)

3.1 Quest Phase 3.1 Action(s)

  • Lookouts deal 2 damage to Hill Troll (6 / 9)

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Asfaloth +2 Banks of the Anduin progress (2 / 3)

3.4 Quest Resolution

  • +1 quest progress (20 / 8)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • Master of the Forge adds Ranger Bow 3 to hand. (I can advance next turn!)

Turn 10

1.3 Draw

  • Poisoned Stakes (Sigh, I did Master of the Forge early to increase my chances of not drawing an attachment.)

1.3 Action(s)

  • Asfaloth +2 Banks of the Anduin progress placing it back on top of the encounter deck.

2.2 Planning

  • Ranger Bow on Ithilien Tracker.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Lookouts and Tracker deal 3 damage to the Hill Troll and add it to the victory display.
  • Advance to Stage 2.

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • Master of the Forge adds Poisoned Stakes 2 to hand.

Turn 11

1.3 Draw

  • Elrond’s Counsel (Threat reduction at last!)

1.3 Action(s)

  • none

2.2 Planning

  • none (What a waste that 1 hit point crows are on top of the deck.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Eastern Crows
  • Massing at Night
  • The East Blight
  • Eastern Crows 2
  • The Necromancer’s Reach which is canceled by A Test of Will.
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Ithilien Lookouts destroy the Eastern Crows with their Ranger Bows.
  • Ithilien Tracker deals 1 damage to Chieftain Ufthak (1 / 6).
  • Staging area threat is 4.
  • Asfaloth +2 progress on The East Blight.
  • Elrond’s Counsel for +1 willpower and lower threat by 3
  • Threat – 24
  • Hobbit Pipe draws Master of the Forge 2

3.4 Quest Resolution

  • +8 quest progress (8 / 16)

3.4 Action(s)

  • none

4.2 Travel

  • The East Blight

4.2 Action(s)

  • Henamarth see top encounter card is Evil Storm

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • Master of the Forge adds Ranger Spikes 2 to hand.

Turn 12

1.3 Draw

  • Risk Some Light

1.3 Action(s)

  • none

2.2 Planning

  • Ranger Spikes
  • Master of the Forge 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Celduin Travelers x2
  • Ithilien Lookouts x2
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Evil Storm
  • Brown Lands
  • Total Staging Area Threat = 8

3.3 Action(s)

  • +2 Brown Lands progress with Asfaloth (2 / 1) to explore it.
  • Staging area threat = 3

3.4 Quest Resolution

  • +4 The East Blight Progress
  • +6 quest progress (13 / 16)

3.4 Action(s)

  • Ithilien Tracker deals 1 damage to Chieftain Ufthak with Ranger Bow (2 / 6)
  • Master of the Forge 1 adds Resourceful 3 to hand
  • Master of the Forge 2 whiffs.
  • Henamarth sees top encounter card is Wargs

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none

Turn 13

1.3 Draw

  • Daeron’s Runes

1.3 Action(s)

  • Daeron’s Runes draws Risk Some Light 3 and Poisoned Stakes 3

2.2 Planning

  • Risk Some Light to put Eastern Crows on the bottom. Next 2 encounter cards are Wargs and Treacherous Fog.
  • Poisoned Stakes

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Wargs
  • Treacherous Fog
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (16 / 16)
  • Advance to Stage 3
  • Eastern Crows, Misty Mountain Goblins 2, and The Necromancer’s Reach revealed.
  • A Test of Will cancels The Necromancer’s Reach.

3.4 Action(s)

  • Ithilien Lookouts and Tracker deal 3 damage to Misty Mountain Goblins 2 to destroy them.
  • Masters of the Forge 1 and 2 both whiff.

5.2 Optional Engagement

  • Eastern Crows
  • Pippin draws A Test of Will 3

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Eastern Crows

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Glorfindel
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Evil Storm)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Eastern Crows

  • 6.8b Attackers
    • Henamarth Riversong
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 1
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • none
  • Target destroyed and shuffled into the encounter deck.

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • Poisoned Stakes deals 2 damage to Wargs (2 / 3)

Turn 14

1.3 Draw

  • Daeron’s Runes

1.3 Action(s)

  • Daeron’s Runes draws Light of Valinor 3 and Daeron’s Runes.
  • Discard Light of Valinor 3
  • Daeron’s Runes draws Bilbo and Ithilien Lookout
  • Discard Risk Some Light.

2.2 Planning

  • Ithilien Lookout 3

3.1 Quest Phase

  • Skipped

5.2 Optional Engagement

  • Chieftain Ufthak
  • Pippin draws Warden of Healing (Too late now. Good thing I managed without him!) 5.2 Action(s)
  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chieftain Ufthak

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Henamarth Riversong
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Wolf Rider attacks (Wolf Rider)
    • 6.4b Enemy – Chieftain Ufthak
  • 6.4b Action(s) * none
  • 6.4.1 Defender – Celduin Traveler 1
  • 6.4.1 Action(s) * none
  • 6.4.2 Shadow – +1 attack (Dol Guldur Orcs)
  • 6.4.2 Action(s) * none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s) * none
    • Celduin Traveler 1 destroyed.
    • Wolf Rider put back on top of the encounter deck.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Henarmarth destroyed.
  • +1 Chieftain Ufthak resource (1)

6.7 Player Attacks

6.8b Target – Chieftain Ufthak

  • 6.8b Attackers
    • Glorfindel
    • Ithilien Lookout 3
    • Mirlonde
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4 (6 / 6)
  • 6.8.3 Action(s)
    • Ithilien Lookouts 1 and 2 plus Ithilien Tracker deal 3 damage to Misty Mountain Goblins with Ranger Bows (3 / 3) and destroy it.
  • Chieftain Ufthak destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Poisoned Stakes deals 2 damage to Wargs (4 / 3) to destroy them and win!

*Score 164 = 14 rounds 10 + 28 threat + 5 hero damage – 9 victory points

Postmortem

After the first couple of turns, I felt pretty in control of the game. I almost always knew what was coming between Henamarth, Risk Some Light, and Scout Ahead. Getting that second Ithilien Lookout to discard the second Goblin Sniper made a big difference in helping to get the Ranger Bows pinging away at the Hill Troll. Mid game felt a bit sluggish. I kept getting attachments that didn’t help advance the board state since I wasn’t hitting enemies at the time. I also seem to have been pretty lucky hitting several low threat cards in a row. I wonder quite a bit how this would do with Lore Pippin, MotK Bilbo, and Folco line up. Then could have all the Hobbit Pipes, The Shirefolk, and Gaffer Gamgee. The one Hobbit Pipe despite getting it out before any threat reduction didn’t help draw many cards. Pippin also couldn’t draw that many since it was not safe to engage enemies if I didn’t have to.

Autumn’s Across the Ettenmoors Alt Art Encounter Set Giveaway

Autumn over at the CotR Discord announced in the fine Hobbit birthday tradition that she will give away an alternate art set of Across the Ettenmoors. You can enter the drawing via this entry form. A lucky community member will be randomly drawn sometime next week.

Update Nov. 25, 2021

Autumn announced the winner and it is Discord user Zoomiewoop!

She also shared the images for the alt art encounter set if anyone wants to print their own copy.

https://flic.kr/s/aHsmXagvMz

Disclaimer: This is not a Card Talk giveaway or contest. Autumn is doing this out of her own generosity. This is solely to help spread the word.

Challenge of the Wainriders with Rohan and Eagles Race the Wainriders – Attempt 2 – October 30, 2021

I set up for another attempt right after my quick loss. This time around the ally discard engine gets up and running. Westfold Horse-Breaker of all cards I would call the MVP of the game. When discarded, it could ready Thengel and Gwaihir as needed for combat or racing tests. Eventually, it was readying all my heroes when discarded and not just one. I just had to hope to not see an early Rider of Rhun or Overcrowded Track again.

Decklist

Main Deck

Hero (3)
Éowyn (Core Set)
Gwaihir (The Land of Sorrow)
Thengel (ALeP – Children of Eorl)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (25)
3x Escort from Edoras (A Journey to Rhosgobel)
3x Gamling (The Land of Shadow)
1x Grimbold (The Flame of the West)
1x Meneldor (Roam Across Rhovanion)
2x Morwen Steelsheen (ALeP – Children of Eorl)
2x The Riddermark’s Finest (The Hills of Emyn Muil)
1x Théodwyn (ALeP – Children of Eorl)
3x Vassal of the Windlord (The Dead Marshes)
3x Westfold Horse-Breaker (The Hunt for Gollum)
3x Wilyador (The Land of Sorrow)
3x Winged Guardian (The Hunt for Gollum)

Attachment (16)
3x Golden Shield (The Flame of the West)
3x Horn of the Mark (The City of Ulfast)
3x Light-footed Steed (ALeP – Children of Eorl)
2x Snowmane (The Land of Shadow)
3x Thrór’s Key (On the Doorstep)
2x Unexpected Courage (Core Set)

Event (9)
3x A Test of Will (Core Set)
3x Flight of the Eagles (Roam Across Rhovanion)
3x The Eagles Are Coming! (The Hunt for Gollum)

3 Heroes, 50 Cards
Cards up to ALeP – Children of Eorl

Sideboard

Hero (1)
Éowyn (The Flame of the West)

Ally (3)
3x Eagle of the North (Roam Across Rhovanion)

Attachment (6)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Born Aloft (Conflict at the Carrock)

Event (3)
3x Ride to Ruin (The Hills of Emyn Muil)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Golden Shield
  • Westfold Horse-Breaker x2
  • Morwen Steelsheen
  • Wilyador
  • Thror’s Key

Setup

  • Wainrider Champion and Rolling Plains in the staging area
  • Threat – 33

Turn 1

1.3 Draw

  • Theodwyn

1.3 Action(s)

  • none

2.2 Planning

  • Golden Shield on Thengel
  • Westfold Horse-Breaker 1

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Gwaihir
  • Westfold Horse-Breaker 1
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Aggressive Racer
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Last Alliance changes Gwaihir’s text to Eagle or Rohan
  • Discard Westfold Horse-Breaker to ready Thengel
  • Gwaihir readies
  • Thengel’s ability to search top 5 and finds Gamling to put into play exhausted. (He was the only option.)
  • Willpower is 9.

3.4 Quest Resolution

  • +4 stage 1 progress (4 / 4)
  • +3 stage 1 damage (3 / 4)
  • Exhaust Gwaihir for defense racing test. Discard Rolling Plains, Easterling Horse, and Ravine Ledge for no straight results
  • Thror’s Key discarded randomly.
  • Challengers advance to stage 2

3.4 Action(s)

  • none

4.2 Travel

  • Rolling Plains
  • Threat – 35

4.2 Action(s)

  • none

5.3 Engagement

  • Aggressive Racer

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery dealt to Eowyn

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Aggressive Racer

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel and +3 defense from Golden Shield
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs because attack will not destory a character (Chariot Driver)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Vassal of the Windlord

1.3 Action(s)

  • none

2.2 Planning

  • Vassal of the Windlord with contract discount
  • Gwaihir readies
  • Westfold Horse-Breaker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Westfold Horse-Breaker
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Painful Fatigue exhausts Gwaihir and deals a damage to him.
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Rolling Plains progress (4 / 4)
  • +2 Stage 2 progress (2 / 4)
  • +1 Stage 1 damage (4 / 4)
  • Wainriders advance to stage 2
  • +1 Stage 2 damage (1 / 4)

3.4 Action(s)

  • none

6 Combat Phase

  • 1 archery dealt to Thengel

6.2 Action(s)

  • Last Alliance changes Gwaihir’s text to say Eagle or Rohan
  • Discard Westfold Horse-Breaker to ready Thengel and Gwaihir
  • Gamling returns Horse-Breaker to hand.
  • Thengel finds and puts Escort from Edoras into play exhauted.

6.3 Enemy Attacks

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel and +3 defense from Golden Shield
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Easterling Captain)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Aggressive Racer

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gwaihir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhaust Vassal of the Windlord
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • Put Morwen Steelsheen into play
    • Discard Escort from Edoras
    • Morwen heals 2 damage on Gwaihir

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Light-footed Steed

1.3 Action(s)

  • none

2.2 Planning

  • Wilyador with contract discount
  • Gwaihir readies
  • Westfold Horse-Breaker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Westfold Horse-Breaker
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weary Lands
  • Threat – 38
  • Willpower = 5
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 stage 2 progress (4 / 4)
  • +2 stage 2 damage (3 / 4)
  • Attack racing test
    • Exhaust Gwaihir to discard Aggressive Racer, Crowded Track (Yay!), An Arduous Journey, and Ravine Ledge for 1 straight result
    • No damage dealt and +1 stage 3 progress

3.4 Action(s)

  • none

6 Combat Phase

  • 1 archery to Wilyador

6.2 Action(s)

  • Last Alliance to change Gwaihir’s text to Eagle or Rohan
  • Discard Westfold Horse-Breaker to ready Thengel and Gwaihir
  • Return Westfold Horse-Breaker to hand with Gamling
  • Thengel finds and puts Riddermark’s Finest into play exhausted.
  • Morwen reduces my threat to 37.

6.3 Enemy Attacks

6.4b Enemy – Aggressive Racer

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel and +3 defense from Golden Shield
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Aggressive Racer

  • 6.8b Attackers
    • Gwaihir
    • Wilyador
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none
  • Pay a resource from Gwaihir to keep Wilyador in play.

Turn 4

1.3 Draw

  • Gamling 2

1.3 Action(s)

  • none

2.2 Planning

  • Light-footed Steed on Thengel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Riddermark’s Finest
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Narrow Pass
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Exhaust Last Alliance to change Gamling’s text to Eagle or Rohan

3.4 Quest Resolution

  • +3 stage 3 progress (4 / 4)
  • +1 stage 2 damage (4 / 4)
  • +1 stage 3 damage (1 / 4)
  • Challengers advance to stage 4
  • Wainriders advance to Stage 3
  • Willpower racing test
    • Exhaust Wilyador to discard Veteran Wainrider
    • No turn results
    • Discard Wilyador
    • Return Wilyador to hand with Gamling
    • Gwaihir and Thengel ready
    • Thengel finds and puts Winged Guardian into play

3.4 Action(s)

  • none

4.2 Travel

  • Narrow Pass

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Meneldor

1.3 Action(s)

  • none

2.2 Planning

  • Westfold Horse-Breaker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Westfold Horse-Breaker
  • Riddermark’s Finest
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Rider of Rhun
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Narrow Pass progress
  • +3 stage 3 damage (4 / 4)
  • Wainriders advance to Stage 4
  • +3 Stage 4 damage (3 / 4)

3.4 Action(s)

  • none

5.3 Engagement

  • Rider of Rhun

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery dealt to Thengel and Riddermark’s Finest each

6.2 Action(s)

  • Last Alliance changes Gamling’s text to Eagle or Rohan

6.3 Enemy Attacks

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Winged Guardian
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Narrow Pass)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Winged Guardian discarded.
  • Gamling returns it to hand.
  • Thengel readies thanks to Light-footed Steed
  • Thengel tries to find another Eagle ally but fails

6.4b Enemy – Rider of Rhun

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel with +3 defense from Golden Shield
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (The Champion’s Cunning)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Rider of Rhun

  • 6.8b Attackers
    • Gwaihir
    • Vassal of the Windlord
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed.
  • Vassal discarded
  • Gwaihir readies

6.8b Target – Wainrider Champion

  • 6.8b Attackers
    • Gwaihir
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Remove 2 damage from Stage 4 thanks to Narrow Pass (1 / 4)

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Winged Guardian 2 (I was hoping for Thror’s Key or Unexpected Courage)

1.3 Action(s)

  • none

2.2 Planning

  • Winged Guardian
  • Gwaihir readies
  • Theodwyn and draw Unexpected Courage

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Theodwyn
  • Riddermark’s Finest
  • Westfold Horse-Breaker
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Veteran Wainrider
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Narrow Pass Progress (5 / 5) and explore it.
  • +3 stage 4 progress (4 / 4)
  • Defense racing test
    • Exhaust Winged Guardian to discard Narrow Pass, The Champion’s Cunning, Wainriders Chariot, and Veteran Wainrider for 3 straights and a wild result.
  • +2 stage 5 progress (2 / 4)
  • +3 stage 4 damage (4 / 4)
  • +1 stage 5 damage (1 / 4)

3.4 Action(s)

  • none

5.2 Optional Engagement

  • Veteran Wainrider

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Veteran Wainrider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gwaihir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Crowded Track, Whew I was worried about that 2nd copy. I get a couple turns before those get shuffled back in.)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Last Alliance to change Gwaihir’s text to Eagle or Rohan
  • Discard Westfold Horse-Breaker to ready Eowyn
  • Gwaihir and Thengel ready.
    • Return Westfold Horse-Breaker to hand with Gamling.
    • Morwen lowers threat to 39.

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel with +3 defense
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Veteran Wainrider

  • 6.8b Attackers
    • Gwaihir
    • Eowyn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Unexpected Courage

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Eowyn
  • Winged Guardian 2
  • Gwaihir readies

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Escort from Edoras
  • Theodwyn
  • Total Quest Power = 10

3.2 Action(s)

  • Ready Eowyn with Unexpected Courage

3.3 Staging

  • Chariot Driver and choose to take attack

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Thengel with +3 defense

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – whiff because no character destroyed (Chariot Driver)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 0

  • 6.4.3 Action(s)

    • none
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 stage 5 progress (4 / 4)
  • Willpower racing test
    • Eowyn exhausted to discard The Champion’s Cunning, Weary Lands, Easterling Horse, and Rocky Outcrop for 1 wild result.
  • +3 stage 6 progress (3 / 4)
  • +3 stage 5 damage (4 / 4)
  • +1 stage 6 damage (1 / 4)
  • Escort from Edoras discarded
  • Thengel readies with Light-footed Steed
  • Thengel finds Riddermark’s Finest 2 and puts into play exhausted
  • Morwen heals 2 damage on Thengel.

3.4 Action(s)

  • none

5.3 Engagement

  • Chariot Driver

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chariot Driver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gwaihir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rider of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Winged Guardian
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rocky Outcrop)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Last Alliance modifies Gamling’s text to Eagle or Rohan
  • Discard Winged Guardian
  • Thengel readies with Light-footed Steed
  • Gwaihir readies
  • Return Winged Guardian to hand.

6.7 Player Attacks

6.8b Target – Chariot Driver

  • 6.8b Attackers
    • Thengel
    • Gwaihir
    • Riddermark’s Finest 1
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Snowmane

1.3 Action(s)

  • none

2.2 Planning

  • Horn of the Mark on Eowyn
  • Wilyador with contract discount
  • Gwaihir readies

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Theodwyn
  • Riddermark’s Finest x2
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Wainrider Chariot attached to Chariot Driver
  • Rolling Plains
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 stage 6 progress (4 / 4)
  • Attack racing test
    • Exhaust Gwaihir
    • Rolling Plains, Narrow Pass, Aggressive Racer, and Weary Lands discarded for 1 turn result.
  • Challengers at Stage 1
  • +2 stage 6 damage (3 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Eowyn readies with Unexpected Courage

6.3 Enemy Attacks

6.4b Enemy – Chariot Driver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel with +3 defense
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (The Champion’s Cunning)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Chariot Driver

  • 6.8b Attackers
    • Wilyador
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • none
  • Pay a resource to keep Wilyador in play

Turn 9

1.3 Draw

  • Escort from Edoras

1.3 Action(s)

  • none

2.2 Planning

  • Meneldor with contract discount
  • +2 Rolling Plains progress (2 / 4)
  • Gwaihir readies
  • Westfold Horse-Breaker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Westfold Horse-Breaker
  • Meneldor
  • Theodwyn
  • Total Quest Power = 12

3.2 Action(s)

  • Eowyn resides with Unexpected Courage

3.3 Staging

  • Rider of Rhun and find an Easterling Horse and put it on the Rider
  • Total Staging Area Threat = 8

3.3 Action(s)

  • Exhaust and discard Riddermark’s Finest 1 to +2 Rolling Plains progress (4 / 4) and explore it.
  • Staging area threat = 6
  • Return it to hand with Gamling.
  • Horn of the Mark draws Horn of the Mark 2
  • Thengel readies via Light-footed Steed
  • Morwen heals 2 damage on Gwaihir

3.4 Quest Resolution

  • +4 Stage 1 progress (4 / 4)
  • Defense racing test
    • Exhaust Winged Guardian
    • Veteran Wainrider, Chariot Driver, Crowded Track (Yay!), and Aggressive Racer discarded for 3 straight results
  • +2 Stage 2 progress (2 / 4)
  • +1 stage 6 damage (4 / 4)
  • +4 stage 1 damage (4 / 4)
  • +1 stage 2 damage (1 / 4)

3.4 Action(s)

  • none

5.3 Engagement

  • Rider or Rhun

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery damage each to Riddermark’s Finest and Meneldor

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gwaihir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Rider of Rhun

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel with +3 defense
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (another Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Last Alliance on Gwaihir
    • Discard Westfold Horse-Breaker to ready Thengel and Gwaihir

6.7 Player Attacks

6.8b Target – Rider of Rhun

  • 6.8b Attackers
    • Gwaihir
    • Wilyador
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none\
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none
  • Wilyador discarded
  • Gwaihir readies.
  • Thengel finds another copy of Wilyador and puts it into play exhausted.

Turn 10

1.3 Draw

  • Flight of the Eagles

1.3 Action(s)

  • none

2.2 Planning

  • Escort from Edoras
  • Winged Guardian with contract discount

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Escort from Edoras
  • Theodwyn
  • Total Quest Power = 13

3.2 Action(s)

  • Eowyn readies with Unexpected Courage

3.3 Staging

  • Narrow Pass
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 stage 2 progress (4 / 4)
  • Attack racing test
    • Exhaust Gwaihir
    • Chariot Driver, Veteran Wainrider, The Champion’s Cunning, and Ravine Ledge discarded for 2 straight and 1 wild result
  • +4 stage 3 progress (4 / 4)
  • Willpower racing test
    • Eowyn exhausted
    • An Arduous Journey, Rocky Outcrop, Narrow Pass, and Wainrider Chariot discarded for no turn results.
    • Discard Escort from Edoras.
    • Horn of the Mark draws A Test of Will.
    • Morwen lowers threat to 42.
    • Gamling returns Escort from Edoras to hand.
    • Thengel finds and puts Westfold Horse-Breaker into play exhausted.
  • +2 stage 2 damage (3 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none
  • Pay a resources for Wilyador

Turn 11

1.3 Draw

  • A Test of Will 2

1.3 Action(s)

  • none

2.2 Planning

  • Last Alliance on Gwaihir
  • Escort from Edoras

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Gwaihir
  • Escort from Edoras
  • Theodwyn
  • Meneldor
  • Westfold Horse-Breaker
  • Total Quest Power = 18

3.2 Action(s)

  • none

3.3 Staging

  • Ravine Ledge
  • Total Staging Area Threat = 9

3.3 Action(s)

  • Exhaust and Discard Riddermark’s Finest for +2 Ravine Ledge progress (2 / 4)
  • Gwaihir and Thengel ready.
  • Morwen lowers threat to 42.
  • Horn of the Mark draws Light-footed Steed
  • Flight of the Eagles returns Meneldor to hand for +2 Ravine Ledge progress (4 / 4) and explore it.
  • Eagle of the North shuffled into the encounter deck (I wasn’t planning on trying to win it here, but that Ravine adding an additional success needed would have been awful.)

3.4 Quest Resolution

  • +4 stage 4 progress (4 / 4)
  • Defense racing test
    • Winged Guardian exhausted
    • Crowded Track (Yay!), Rolling Plains, Weary Lands, and Easterling Horse for 1 straight result
  • +4 Stage 5 progress (4 / 4)
  • Willpower racing test
  • Eowyn exhausted
  • Eagle of the North, Rolling Plains, Painful Fatigue, and Easterling Horse discarded
  • +1 stage 2 damage (4 / 4)
  • +1 stage 3 damage (1 / 4)
  • Challengers advance to stage 6
  • +2 stage 3 damage (3 / 4)
  • Escort from Edoras discarded.
  • Gamling returns it to hand.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none
  • Wilyador discarded.
  • Thengel finds Vassal of the Windlord and puts it into play exhausted.

Turn 12

1.3 Draw

  • Thror’s Key (Finally my insurance plan for Crowded Track when both copies are in the discard.)

1.3 Action(s)

  • none

2.2 Planning

  • Escort from Edoras
  • Meneldor with contract discount
  • +2 Narrow Progress (2 / 4)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Escort from Edoras
  • Theodwyn
  • Meneldor
  • Westold Horse-Breaker
  • Total Quest Power = 13

3.2 Action(s)

  • Eowyn readies with Unexpected Courage

3.3 Staging

  • Rider of Rhun and attach an Easterling Horse from the discard pile.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 stage 6 progress (4 / 4)
  • Attack racing test
    • Gwaihir exhausted
    • Easterling Captain, The Champion’s Cunning, Veteran Wainrider, and Rocky Outcrop discarded for 1 wild result to pass and win!

Postmortem

Wow, this game took a long time to play! I started playing early in the afternoon. I had to stop for dinner and pick this game up later. I had completed 1 circuit before dinner. The second circuit took another hour and a half. Some of that is typing this log as I play. Some of that is working out when to discard an ally and who to use the contract on. I’m surprised I managed to beat this in 12 turns. It helped getting Unexpected Courage on Eowyn and the Winged Guardians out. Then I could expect to have a shot of passing 2 racing tests in a single turn. Really interesting set up, but the racing tests are retread of well worn mechanic in other quests. Exhaust character(s) and discard cards hoping for the right word or icon in the bottom corner that is in many quests. I was hoping this would be one of the Vengeance of Mordor quests I’d want to revisit since it seemed more unique. I don’t think I’ll try this again anytime soon given how long this game went.

I’m pretty happy with how my deck did. There was a lot to think about when to use the contract and on which card to maximize the ally discard effects. The location control was all for Crowded Track which didn’t come up. Still very helpful to avoid a little bit of threat gain and needing extra success for a racing test (Ravine Ledge).

Lore Anborn

  • Player Card Categories 
    • Recursion
    • Discard Pile
    • Messenger of the King

An ally with an ability built for the Traps archetype that is a little too expensive in resource and opportunity cost.

Background

‘Now I have him at the arrow-point,’ said Anborn. ‘Shall I not shoot, Captain? For coming unbidden to this place death is our law.’

The Two Towers, Book 4, Chapter 6: The Forbidden Pool

Anborn is one of the Ithilien Rangers under the command of Faramir. He is the one to spot Gollum lurking around the Forbidden Pool. As the quoted above, he keeps an arrow trained on Gollum ready to shoot while Faramir questions Frodo about Gollum.

Card Theme

Anborn’s ability puts him into the Gondor Rangers trap archetype developed during Against the Shadow. This is very thematic to the Rangers of Ithilien. They’re a guerrilla force to harass the enemy at every opportunity, but they’re vastly outnumbered. Traps and ambushes to quickly take out the enemy and then fade away back into their secret hiding places to avoid any sort of counterattack. Anborn has a strong attack stat to help kill enemies in one attack. If not needed on the attack, he can get a trap back to help set up their next offensive.

Card Synergies and Interactions

Traps

Of course with his ability you can get more uses out of Ithilien Pit, Poisoned Stakes, and Ambush. These often will end up in the discard as they facilitate killing the attached enemy. Entangling Nets can also be a good one to get back if used to lower an enemy’s defense.

Ranger Spikes and Forest Snare often won’t need to be retrieved since they can effectively remove an enemy from the game. There are some cases where you will need to kill the trapped enemy anyway. For example, putting a Forest Snare on the Hill Troll in Journey Along the Anduin is a great way to deal with it. You only have to defend it once before throwing the trap on. (Son of Arnor can get it engaged during planning to avoid even the one defense, but it’s harder to pull off.) Then you can kill it over the course of a few turns without too much trouble.

Followed is another where hopefully you don’t need to bring it back with Anborn. He does allow you to put out there and if it attaches to a low threat enemy, just kill it, get Followed back, and replay it.

Readying

The biggest drawback to Anborn’s ability is that you need to exhaust him. This prevents you from using his 3 attack that turn. There may be times when you don’t need his 3 attack because no enemies revealed or another player has combat covered. Still being able to attack and use his ability is better.

There are a fair number of options for readying Anborn. Leather Boots is cheap, in-sphere and can be made more reliable with cards like The Hidden Way and Dunedain Pathfinder. Leadership Faramir hero is a very thematic choice. Anborn’ and Leadership Faramir hero combos well with the Ambush trap since you get to attack when the enemy is engaged. You will just want to plan ahead and use his ability during the Travel phase action window.

Narya can be another great card for readying Anborn. Not only does he ready but he gets a boost to his best stat, attack. His defense is also boosted to 2. This with his 3 hit points makes him into a decent defender for a 2 or 3 attack enemy.

Spare Hood and Cloak is a little trickier to make into a reliable source of readying. Fortunately, Long Lake Trader that can move it to an a weaker ally or an ally that doesn’t need to exhaust like North Realm Lookout is also in Lore.

There are some ally readying events like the core set Ever Vigilant. To Arms! can be especially useful if already running Leather Boots and/or Spare Hood and Cloak. Swift and Strong is a bit more conditional and is better if you have a second target to attack. This is because it will buff his attack to 5! This can really help clear the board of enemies especially if Anborn has a Ranger Spear.

Grim Resolve, Strength of Arms, and The Free Peoples offer global readying. Most likely you won’t be playing these to get Anborn to attack and use his ability. Still he can contribute his 1 willpower if needed to quest and then readying with everyone else for combat. Alternatively, if it’s a heavy combat quest, getting to attack twice for 3 is always good.

Messenger of the King

The contract can make Anborn into an 8 threat cost hero. He already has stats on par with core set Legolas. His trap recursion ability can help set up a draw engine with Damrod hero. Especially if using the traps mentioned earlier that will end up the discard pile frequently. He’s a decent choice for a thematic Rangers of Ithilien build. Thematic considerations aside, Legolas ally outshines him for the contract. Same threat cost and an ability that provides card draw just for killing enemies is much more efficient.

Once he is a hero, there are many more options to ready him. In sphere there is Wingfoot and Lembas. Out of sphere, there is the core set staple Unexpected Courage, Steed of the North, Leadership Gimli hero, Cram, and Magic Ring. Wingfoot and Steed of the North like Leadership Faramir hero mentioned earlier take some planning to use his ability before readying given they are triggered effects.

Ranger Spear

Anborn is one of the best Ranger allies to attach this to. Yazan and Vigilant Dunadan are the only other Ranger allies with a base attack of 3. Most of the Ranger heroes only have attack of 2 for that matter. His ability will help make the +2 attack bonus more reliable.

Quest Specific

His 3 attack can be helpful in quests that have battle questing like those in Heirs of Numenor and the first part of Battle of Carn Dûm. If you give him Ranger Spears, any quests where enemies are guarding cards like Escape from Dol Guldur or the Hobgoblin enemy in the Ered Mithren cycle, he can attack for 5-7 even without traps in play.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Anborn at 7 rings. I admit this has a lot to do with my disappointment with trying to fit him into a Trap deck. He’s too expensive to be more than a mid to late game card. That’s likely when you’ll need to get back some traps. Unfortunately usually at that point you should be set up to not need them anymore. This because the best ones to recur, Ithilien Pit, Poisoned Stakes, and Ambush are better early when threat is low and can control engagement better. Erebor Hammersmith then at 2 cost is better to get one of those back early. The trap archetype also is now very full with the addition of Tactics traps and Emyn Arnen Ranger. Anborn tends to be a one of if he makes the cut at all.

I think really what he offers is the 3 attack stat. He’s basically the Lore version of Legolas Ally with a worse ability. The only other ally in Lore with 3 attack is Quickbeam. If not building Mono-Lore, he has some stiff competition from other 4 cost allies like Treebeard and Northern Tracker.

I haven’t played with him as a Messenger of the King hero, but I just don’t see his 8 threat is really low enough to help with keeping a trap deck’s threat low to avoid engagement. I think you’re better off just using the other low threat Lore heroes to get into Secrecy or the likes of Gleowine to get threat as low as possible. Also for the threat cost, there just some better options like Tactics Legolas ally with a more universally useful ability.

  • Dave – 8
  • Grant – 5
  • Ted – 7
  • Matt – 7
  • Average – 6.75

Sample Decks

Ketaroz’s Forest Masters

I originally found this deck back on the FFG forums years ago. Hints below copied from the original thread.

  • Do not hold traps in your hands, keep staging area always with a trap.
  • Keep summoning allies whenever you can.
  • Gandalf will mostly be used as a End Game move or threat control.
  • Engage often and voluntarily.
  • Quest are the hard part, be smart, normally heroes quets and allies fight.
  • Activate Aragorn skill around threat 43.

Main Deck

Hero (3)
Aragorn (The Watcher in the Water)
Faramir (Assault on Osgiliath)
Mirlonde (The Drúadan Forest)

Ally (30)
3x Anborn (The Blood of Gondor)
3x Elrond (The Road Darkens)
3x Erebor Hammersmith (Core Set)
3x Gandalf (Core Set)
3x Gildor Inglorion (The Hills of Emyn Muil)
3x Haldir of Lórien (A Journey to Rhosgobel)
3x Ithilien Archer (Encounter at Amon Dîn)
3x Wandering Ent (Celebrimbor’s Secret)
3x Warden of Healing (The Long Dark)
3x White Tower Watchman (The Drúadan Forest)

Attachment (17)
3x Forest Snare (Core Set)
3x Lembas (Trouble in Tharbad)
3x Poisoned Stakes (The Blood of Gondor)
3x Ranger Bow (Assault on Osgiliath)
3x Ranger Spikes (Heirs of Númenor)
2x Wingfoot (The Nîn-in-Eilph)

Event (3)
3x Mithrandir’s Advice (The Steward’s Fear)

3 Heroes, 50 Cards
Cards up to Celebrimbor’s Secret

Deck built on RingsDB.

Bear Traps of the King by GrandSpleen

A multiplayer combat deck featuring Anborn as The Messenger of the King.

Main Deck

Hero (3)
(MotK) Anborn (Messenger of the King Allies)
Beorn (Over Hill and Under Hill)
Damrod (The Land of Shadow)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (16)
1x Anborn (The Blood of Gondor)
3x Defender of Rammas (Heirs of Númenor)
3x Honour Guard (The Wastes of Eriador)
3x Landroval (A Journey to Rhosgobel)
2x Legolas (The Treason of Saruman)
2x Master of the Forge (Shadow and Flame)
2x Warden of Healing (The Long Dark)

Attachment (29)
3x Ambush (The Land of Shadow)
3x Dagger of Westernesse (The Black Riders)
3x Entangling Nets (Temple of the Deceived)
2x Favor of the Valar (The Battle of Carn Dûm)
3x Ithilien Pit (Encounter at Amon Dîn)
3x Outmatched (Fire in the Night)
2x Raiment of War (The Thing in the Depths)
3x Ranger Spear (The City of Corsairs)
2x Rohan Warhorse (The Voice of Isengard)
3x Song of Battle (The Dead Marshes)
2x Vigilant Guard (A Storm on Cobas Haven)

Event (5)
3x Daeron’s Runes (Foundations of Stone)
2x Foe-hammer (Over Hill and Under Hill)

3 Heroes, 50 Cards
Cards up to Messenger of the King Allies

Sideboard

Attachment (4)
1x Favor of the Valar (The Battle of Carn Dûm)
3x Woodmen’s Clearing (The Withered Heath)

Event (3)
3x Keen as Lances (Escape from Mount Gram)

Decklist built and published on RingsDB.

Endless Ambush by Seastan

As the title suggests, the deck is all about recurring Ambush with Anborn.

Endless Ambush

Main Deck

Hero (3)
Aragorn (The Watcher in the Water)
Damrod (The Land of Shadow)
Glorfindel (Foundations of Stone)

Ally (16)
3x Anborn (The Blood of Gondor)
2x Henamarth Riversong (Core Set)
3x Master of the Forge (Shadow and Flame)
3x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (19)
3x Ambush (The Land of Shadow)
3x Asfaloth (Foundations of Stone)
2x Forest Snare (Core Set)
3x Light of Valinor (Foundations of Stone)
3x Ranger Spikes (Heirs of Númenor)
3x Steward of Gondor (Core Set)
2x Wingfoot (The Nîn-in-Eilph)

Event (15)
3x A Good Harvest (The Steward’s Fear)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Heed the Dream (Flight of the Stormcaller)

3 Heroes, 50 Cards
Cards up to Flight of the Stormcaller

Sideboard

Attachment (3)
3x Elf-stone (The Black Riders)

Decklist built and published on RingsDB.

Challenge of the Wainriders with Rohan and Eagles Race the Wainriders – October 30, 2021

Overview

I had a couple deck ideas for this scenario after my last play of it. I decided to try none of them. Instead, I played a game with Carl (He keeps Grant and I honest in our playthroughs) where he played a Thengel Rohan Discard deck. I built a Eagle – Rohan Last Alliance deck that would use the contract to keep readying Gwaihir hero off Carl’s discards. It was fun so I decided to build a new solo Eagle Rohan Last Alliance with a big focus on readying. Also a location control sub-theme for Crowded Track since it wrecked me last time.

Decklist

Main Deck

Hero (3)
Éowyn (Core Set)
Gwaihir (The Land of Sorrow)
Thengel (ALeP – Children of Eorl)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (25)
3x Escort from Edoras (A Journey to Rhosgobel)
3x Gamling (The Land of Shadow)
1x Grimbold (The Flame of the West)
1x Meneldor (Roam Across Rhovanion)
2x Morwen Steelsheen (ALeP – Children of Eorl)
2x The Riddermark’s Finest (The Hills of Emyn Muil)
1x Théodwyn (ALeP – Children of Eorl)
3x Vassal of the Windlord (The Dead Marshes)
3x Westfold Horse-Breaker (The Hunt for Gollum)
3x Wilyador (The Land of Sorrow)
3x Winged Guardian (The Hunt for Gollum)

Attachment (16)
3x Golden Shield (The Flame of the West)
3x Horn of the Mark (The City of Ulfast)
3x Light-footed Steed (ALeP – Children of Eorl)
2x Snowmane (The Land of Shadow)
3x Thrór’s Key (On the Doorstep)
2x Unexpected Courage (Core Set)

Event (9)
3x A Test of Will (Core Set)
3x Flight of the Eagles (Roam Across Rhovanion)
3x The Eagles Are Coming! (The Hunt for Gollum)

3 Heroes, 50 Cards
Cards up to ALeP – Children of Eorl

Sideboard

Hero (1)
Éowyn (The Flame of the West)

Ally (3)
3x Eagle of the North (Roam Across Rhovanion)

Attachment (6)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Born Aloft (Conflict at the Carrock)

Event (3)
3x Ride to Ruin (The Hills of Emyn Muil)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Vassal of the Windlord x2
  • Horn of the Mark x2
  • Light-footed Steed
  • The Eagles are Coming!

Setup

  • Wainrider Champion and Rolling Plains in the staging area
  • Threat – 33

Turn 1

1.3 Draw

  • Golden Shield

1.3 Action(s)

  • none

2.2 Planning

  • Golden Shield on Thengel
  • Use Last Alliance so The Eagles are Coming says Rohan or Eagle.
  • The Eagles are Coming! draws Gamling. (I hit 4 attachments)
  • Vassal of the Windlord with Last Alliance discount
  • Light-footed Steed on Thengel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • The Champion’s Cunning

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Vassal of the Windlord

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (Aggressive Racer)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 1

  • 6.4.3 Action(s)

    • none
  • Vassal of the Windlord destroyed

  • Exhaust Light-footed Steed to ready Thengel

  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 stage 1 progress (3 / 4)
  • +2 stage 1 damage (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • Rolling Plains
  • Threat – 35

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thengel and boost defense to 6 with Golden Shield
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Narrow Pass)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat -36
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Winged Guardian

1.3 Action(s)

  • none

2.2 Planning

  • Winged Guardian with contract discount
  • Gamling

3.1 Quest Phase 3.1 Action(s)

  • Last Alliance makes Gamling’s ability say Eagle or Rohan until the end of the round.

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thengel
  • Gwaihir
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Rider of Rhun and find an Easterling Horse to attach to it.
  • Total Staging Area Threat = 6

I’m going to call this here and hope things work out better next game.

Postmortem

It was already not looking good. Rider could kill my Winged Guardian. I won’t get Thengel to trigger or be able to use Gamling to get it back. Gwaihir and Thengel don’t have enough attack to kill the Rider. It will go back to the staging area for the next turn. They’ll be on stage 3 while I’m on stage 1. Next turn they will at least get to stage 4. I might get to stage 2.

Challenge of the Wainriders with The Doom of Men – October 17, 2021

Overview

After the resounding victory at The City of Ulfast, I return to my Bond of Friendship deck. While Burglar’s Turn and Caldara were fun, I wanted to play one of my own creations again. I also wasn’t quite sure how best to approach the strong stats and quick set up needed according to the Vision of the Palantir. This deck was mostly built, and I thought my 2 strong questers, decent attacker, and strong defender line up might suffice once again. It didn’t start off too badly until I hit a certain location…

Decklist

Hero (4)
Aragorn (The Watcher in the Water)
Beregond (The Flame of the West)
Éowyn (The Flame of the West)
Ingold (ALeP – Children of Eorl)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (25)
1x Angbor the Fearless (The City of Ulfast)
1x Arwen Undómiel (The Watcher in the Water)
1x Beorn (Core Set)
2x Envoy of Pelargir (Heirs of Númenor)
1x Firyal (The Mûmakil)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Gandalf (Core Set)
1x Glorfindel (Flight of the Stormcaller)
1x Grimbold (The Flame of the West)
2x Honour Guard (The Wastes of Eriador)
2x Ioreth (A Storm on Cobas Haven)
1x Legolas (The Treason of Saruman)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
1x Quickbeam (The Treason of Saruman)
1x Rhovanion Outrider (Temple of the Deceived)
1x Treebeard (The Antlered Crown)
1x Veteran of Osgiliath (Escape from Mount Gram)
2x Warden of Healing (The Long Dark)

Attachment (11)
2x Armored Destrier (Temple of the Deceived)
1x Blood of Númenor (Heirs of Númenor)
1x Favor of the Valar (The Battle of Carn Dûm)
2x Gondorian Shield (The Steward’s Fear)
2x Steward of Gondor (Core Set)
1x The Red Arrow (Beneath the Sands)
2x Unexpected Courage (Core Set)

Event (14)
2x A Good Harvest (The Steward’s Fear)
2x Daeron’s Runes (Foundations of Stone)
2x Deep Knowledge (The Voice of Isengard)
2x Legacy of Númenor (The Voice of Isengard)
2x The Galadhrim’s Greeting (Core Set)
2x The Seeing-stone (The Voice of Isengard)
2x Tighten Our Belts (The Nîn-in-Eilph)

4 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • A Good Harvest x2
  • The Seeing Stone
  • Meneldor
  • Legolas
  • Honour Guard

Setup

  • Circuit created.
  • Wainrider Champion and Rolling Plains in the staging area.
  • Threat – 38

Turn 1

1.3 Draw

  • Galadhrim’s Greeting

1.3 Action(s)

  • none

2.2 Planning

  • The Seeing Stone finds and adds Legacy of Numenor to hand
  • Threat – 39
  • Legacy of Numenor
  • Threat – 43
  • A Good Harvest naming Tactics
  • Legolas
  • Spend an Ingold resource to draw Warden of Healing
  • Meneldor and put 2 progress on Rolling Plains

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ingold
  • Meneldor
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • The Champions’s Cunning and Champion attacks

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Beregond

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – whiffs because challengers are not ahead (Veteran Wainrider)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 0

  • 6.4.3 Action(s)

    • none
  • Threat – 42

  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress on stage 1 (5 / 4)
  • +2 damage on stage 1 (2 / 4)
  • Defense Racing Test
  • Aragorn discards Weary Lands and Veteran Wain Rider for 1 Straight and pass
  • +1 stage 2 progress (1 / 4)
  • Stage 1 progress (0 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • Rolling Plains
  • Threat – 44

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Pippin (I’m getting lots of Tactics cards)

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ingold
  • Meneldor
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Narrow Pass
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Rolling Plains (4 / 4)
  • +2 Stage 2 progress (3 / 4)
  • +2 Stage 1 damage (4 / 4)
  • Wainriders advance to Stage 2
  • Stage 1 damage (0 / 4)

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wainrider Champion

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 44

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Gondorian Shield

1.3 Action(s)

  • none

2.2 Planning

  • Warden of Healing
  • Spend Ingold resource to draw
  • Gondorian Shield and Unexpected Courage on Beregond

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ingold
  • Meneldor
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Chariot Driver
  • +3 Stage 2 damage (3 / 4)
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Stage 2 progress (4 /4)
  • +1 Stage 2 damage (4 / 4) and reset
  • +4 Stage 3 damage (4 / 4) and reset
  • Wainriders at Stage 4
  • Attack racing test, Aragorn discards Narrow Pass, Rolling Plains, and Ravine Ledge for 1 Straight to pass.
  • Challengers at Stage 3

3.4 Action(s)

  • none

5.3 Engagement

  • Chariot Driver

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chariot Driver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Wainrider Chariot)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready Beregond with Unexpected Courage
  • Threat – 44

6.7 Player Attacks

6.8b Target – Chariot Driver

  • 6.8b Attackers
    • Beregond
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (3 / 6)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Arwen Undomiel

1.3 Action(s)

  • none

2.2 Planning

  • Pippin
  • A Good Harvest naming Spirit
  • Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Meneldor
  • Pippin
  • Arwen
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Crowded Track
  • Total Staging Area Threat = 14

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 49
  • +2 Stage 4 damage (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • Crowded Track
  • Rider of Rhun added to the staging area.

4.2 Action(s)

  • none

5.3 Engagement

  • Rider of Rhun

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery dealt to Meneldor and Legolas

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chariot Driver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • Ready with Unexpected Courage
  • 6.4.2 Shadow – none (Wainrider Chariot)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 48

6.4b Enemy – Rider of Rhun

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rolling Plains)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Rider of Rhun

  • 6.8b Attackers
    • Aragorn
    • Ingold
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • Warden heals 1 damage on Meneldor and Legolas
  • Target destroyed
  • Legolas draws Warden of Healing 2

7 Refresh

  • 7.3 Threat – 49
  • 7.4 Action(s)
    • Aragorn resets threat to 41

Turn 5

1.3 Draw

  • Deep Knowledge

1.3 Action(s)

  • Deep Knowledge draws Honour Guard and Daeron’s Runes

2.2 Planning

  • Warden of Healing 2
  • Spend Ingold’s resource to draw Beorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Meneldor
  • Pippin
  • Arwen and boost Beregond’s defense
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Aggressive Racer
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Crowded Track progress (4 / 6)
  • +2 damage Stage 4 (4 / 4) and reset
  • +1 damage Stage 5 (1 / 4)

3.4 Action(s)

  • none

5.3 Engagement

  • Aggressive Racer

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery deal to Legolas 6.2 Action(s)
  • none

6.3 Enemy Attacks

6.4b Enemy – Chariot Driver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • Ready with Unexpected Courage
  • 6.4.2 Shadow – none (Aggressive Racer)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 42

6.4b Enemy – Aggressive Racer

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Narrow Pass)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Chariot Driver

  • 6.8b Attackers
    • Legolas
    • Ingold
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • Warden helas 1 damage on Legolas
  • Target destroyed
  • Legolas draws Gondorian Shield

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Galadriel’s Handmaiden

1.3 Action(s)

  • none

2.2 Planning

  • Galadriel’s Handmaiden
  • Threat – 42
  • Daeron’s Runes draws Tighten Our Belts and Angbor the Fearless
  • Discard Gondorian Shield
  • Honour Guard
  • Ingold draws The Seeing Stone 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Meneldor
  • Pippin
  • Arwen and boost Beregond’s defense
  • Galadriel’s Handmaiden
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Crowded Track (That’s probably going to lose me the game.)
  • Total Staging Area Threat = 17

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 46
  • +2 Stage 5 damage (3 / 4)

3.4 Action(s)

  • none

6 Combat Phase

  • 1 archery dealt to and canceled by Honour Guard 6.2 Action(s)
  • none

6.3 Enemy Attacks

6.4b Enemy – Aggressive Racer

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rider of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 45

6.7 Player Attacks

6.8b Target – Aggressive Racer

  • 6.8b Attackers
    • Legolas
    • Aragorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none
  • Target destroyed
  • Legolas draws Gandalf

7 Refresh

  • 7.3 Threat -46
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Legacy of Numenor

1.3 Action(s)

  • Daeron’s Runes draws Glorfindel and Ioreth

2.2 Planning

  • Gandalf
  • Threat -41
  • Legacy of Numenor
  • Threat – 45
  • Angbor the Fearless

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Eowyn
  • Ingold
  • Meneldor
  • Angbor the Fearless
  • Arwen and boost Beregond’s defense
  • Galadriel’s Handmaiden
  • Pippin
  • Wardens of Healing x2
  • Total Quest Power = 25

3.2 Action(s)

  • none

3.3 Staging

  • Easterling Captain
  • Discard until Easterling Horse attached to the Captain
  • Total Staging Area Threat = 24

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Crowded Track progress (5 / 6)
  • +1 Stage 5 damage (4 / 4) and reset
  • +4 Stage 6 damage (4 / 4) and reset
  • Wainriders at Stage 1 again

I’m calling the game right there.

Postmortem

Crowded Track completely stopped all my progress even with making a big questing push. I’m thinking that either I’ll need to sideboard in some location control like Strider’s Path, The Hidden Way, or Mariner’s Compass or use a different deck. I’m leaning towards using a Dale deck of some kind since Guardian’s of Esgaroth would provide a lot of the questing and combat power. Mariner’s Compasses could go on North Realm Lookouts to get rid of Crowded Tracks easily enough. Healing might be an issue though. A Saruman Doomed deck might be fun to try as well. I’ll think about it and see which way appeals to me.

Forlong

This review won’t be Forlong and drawn out.

Background

Forlong is introduced in The Return of the King as the Lord of Lossarnach with two rather unflattering nicknames.

‘Forlong! Forlong!’ Pippin heard men calling. ‘What do they say?’ he asked. ‘Forlong has come,’ Bergil answered; ‘old Forlong the Fat, the Lord of Lossarnach. That is where my grandsire lives. Hurrah! Here he is. Good old Forlong!’ Leading the line there came walking a big thick-limbed horse, and on it sat a man of wide shoulders and huge girth, but old and grey-bearded, yet mail-clad and black-helmed and bearing a long heavy spear. Behind him marched proudly a dusty line of men, well-armed and bearing great battle-axes; grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. ‘Forlong!’ men shouted. ‘True heart, true friend! Forlong!’ But when the men of Lossarnach had passed they muttered: ‘So few! Two hundreds, what are they? We hoped for ten times the number. That will be the new tidings of the black fleet. They are sparing only a tithe of their strength. Still every little is a gain.’

The Return of the King, Book 5, Chapter 1: Minas Tirith

Forlong fought in the Battle of Pelennor Fields. It is revealed in the Mounds of Mundberg song that he fell in battle alongside many other lords of Rohan and Gondor. Lossarnach is located southwest of Minas Tirith comprised of the White Mountain’s flowered vales.

Card Theme

There is not much about Forlong in the books to draw on the source of his readying ability. I argue it is intended to represent his dependability and reliability based on the people calling him a true heart and friend. The Outlands theme in general, however, is a different story.

Gondor arguably was the only empire of Middle Earth in the Third Age. It encompassed several different regions and had built up from Númenórean Faithful colonies and intermingled with other peoples over the course of its history. The southern fiefs called the Outlands provided different resources to the rest of Gondor. Most notably for the stat boosting mechanism to other Outlands characters is the captains of these lands brought 2,000 soldiers all equipped and trained differently. The strength of Gondor through its various peoples and lands is what is represented in the Outlands allies making each other stronger. Forlong is still and extension of that general theme.

Card Synergies and Interactions

Outlands

Forlong like all the other Outlands allies gets better the more you play. Play all the other stat boosting allies like Warrior of Lossarnach, Anfalas Herdsman, Ethir Swordsman, and Knights of the Swan. Then Forlong will have hero level stats and ready each phase. Hirluin the Fair with the resource smoothing for Outlands allies helps get them all into play.

Messenger of the King

The contract can put him into play right at the start with a pretty low starting threat of 6. Nearly the same starting threat as Spirit Glorfindel. While his stats aren’t as impressive to start, it only takes a couple Outlands allies and he provides some extra value for his initial threat cost. Additionally, he’ll have the printed Leadership icon for Lord of Morthond and Strength of Arms. This makes Messenger of the King Forlong a strong hero option in an Outlands focused deck.

Spare Hood and Cloak and Marnier’s Compass

Forlong won’t really get much for readying during the Travel and Encounter phases. That is unless you find a way to exhaust him for a benefit. Enter Spare Hood and Cloak and Marnier’s Compass. Now when he readies during those phases you can exhaust him and the cloak to move it and ready the character you moved it to. Play a Long Lake Trader or two and you can repeat this every turn. Mariner’s Compass is another ally attachment that allows you to replace a location in the staging area. It is a very solid location control card, or even better use it to free a Guarded card from a location.

Quest Specific

Forlong’s readying ability makes him great in quests that have many “exhaust a character” effects. You will often see them as a travel cost or forced effect on an enemy engagement. Even more often it will be a treachery or shadow effect.

If using Forlong as a Messenger of the King hero, the number of quests his readying is helpful increases substantially. Basically any quest with objectives that require a hero to be exhausted to claim them, such as, A Journey to Rhosgobel, The Seventh Level, and The Steward’s Fear. He can also counter some of the terrible condition attachments like Caught in a Web and Watchful Eyes.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Forlong at 5 rings. He is incredibly good in an Outlands deck with all the other Outlands allies. Outside of an Outlands deck he’s an expensive ally with low stats. The 5 rings I think best represents this very limited awesomeness.

  • Dave – 9
  • Grant – 4
  • Ted – 4
  • Matt – 5
  • Average – 5. 5

Sample Decks

A Messenger for the Outlands

A mono-leadership outlands deck, utilizing the Messenger of the King contract on Forlong for maximum readying and get Lord of Morthond to work.

Main Deck

Hero (3)
(MotK) Forlong (Messenger of the King Allies)
Hirluin the Fair (The Steward’s Fear)
Prince Imrahil (A Journey to Rhosgobel)

Ally (23)
2x Anborn (The Land of Shadow)
3x Anfalas Herdsman (The Steward’s Fear)
3x Ethir Swordsman (The Steward’s Fear)
2x Faramir (Core Set)
1x Forlong (The Drúadan Forest)
3x Gandalf (Core Set)
3x Hunter of Lamedon (Heirs of Númenor)
3x Knights of the Swan (The Steward’s Fear)
3x Warrior of Lossarnach (The Steward’s Fear)

Attachment (14)
2x Lord of Morthond (Encounter at Amon Dîn)
1x Path of Need (Foundations of Stone)
3x Prince of Dol Amroth (The City of Corsairs)
3x Steward of Gondor (Core Set)
3x Sword of Morthond (Assault on Osgiliath)
2x Tome of Atanatar (The Blood of Gondor)

Event (11)
2x Grim Resolve (Core Set)
3x Men of the West (Assault on Osgiliath)
3x Sneak Attack (Core Set)
3x Strength of Arms (The Drúadan Forest)

Player Side Quest (2)
1x Prepare for Battle (The Mûmakil)
1x Send for Aid (The Treachery of Rhudaur)

3 Heroes, 50 Cards
Cards up to Messenger of the King Allies

Sideboard

Event (3)
3x Reinforcements (The Treachery of Rhudaur)

Decklist built and published on RingsDB.

Dave’s Version of Grant’s Grey Wanderer Hirulan Deck

The low starting threat of having a single hero helps give the Outlands deck time to build up for combat. Plus the acceleration provided by Resourceful and Timely Aid is very helpful too.

Main Deck

Hero (1)
Hirluin the Fair (The Steward’s Fear)

Contract (0)
1x The Grey Wanderer (Challenge of the Wainriders)

Ally (25)
3x Anfalas Herdsman (The Steward’s Fear)
3x Ethir Swordsman (The Steward’s Fear)
3x Forlong (The Drúadan Forest)
3x Gandalf (Core Set)
3x Hunter of Lamedon (Heirs of Númenor)
3x Knights of the Swan (The Steward’s Fear)
2x Long Lake Fisherman (The Withered Heath)
2x Warden of Healing (The Long Dark)
3x Warrior of Lossarnach (The Steward’s Fear)

Attachment (10)
3x Ancient Mathom (A Journey to Rhosgobel)
2x Lord of Morthond (Encounter at Amon Dîn)
2x Resourceful (The Watcher in the Water)
2x Steward of Gondor (Core Set)
1x Strider (The Drowned Ruins)

Event (15)
3x A Very Good Tale (Over Hill and Under Hill)
3x Daeron’s Runes (Foundations of Stone)
3x Men of the West (Assault on Osgiliath)
3x Sneak Attack (Core Set)
3x Timely Aid (The Redhorn Gate)

Player Side Quest (1)
1x Send for Aid (The Treachery of Rhudaur)

1 Hero, 51 Cards
Cards up to Challenge of the Wainriders

Deck built on RingsDB.

The City of Ulfast with Caldara + Burglar’s Turn – October 12, 2021

Overview

I took a bit of hiatus from Vengeance of Mordor for almost the past month. I got a lot of multiplayer in the meant time. Especially during the Can’t of the Rings digital con. I felt recharged to go back these quests. Lacking any great ideas for a low starting threat deck with a defender that could handle the City Guard, I went with Bard Lee’s Caldara + Burglar’s Turn deck. I like all the contracts but I find Burglar’s Turn to be really fun multiplayer. I haven’t used it much solo and have been meaning to try this deck anyway as I generally like the combo play of Caldara.

The quest itself is a doozy. Lots of threat raises to contend with. Then the City Guard engagement cost getting lower each round spent on a quest stage makes it very tense. I was surprised also there are a number of ways enemies particularly the City Guard can get extra attacks. This was a major issue for this deck as Dain can only defend once unless a lucky loot flip is Magic Ring. Still it had some tricks up its sleeve resulting in a tense but fun game.

Decklist

Burglars in Ulfast

Hero (3)
Caldara (The Blood of Gondor)
Dáin Ironfoot (The Ghost of Framsburg)
Éowyn (Core Set)

Contract (0)
1x The Burglar’s Turn (Wrath and Ruin)

Ally (33)
1x Arwen Undómiel (The Watcher in the Water)
1x Bilbo Baggins (The Road Darkens)
1x Derufin (A Shadow in the East)
2x Elfhelm (The Dead Marshes)
2x Emery (The Blood of Gondor)
2x Erebor Guard (The Sands of Harad)
2x Ered Luin Miner (Temple of the Deceived)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Glorfindel (Flight of the Stormcaller)
2x Imladris Stargazer (Foundations of Stone)
1x Jubayr (The Mûmakil)
3x Knight of Belfalas (The City of Ulfast)
1x Lindir (The Battle of Carn Dûm)
3x Pelargir Shipwright (Assault on Osgiliath)
3x Prince Imrahil (The Flame of the West)
1x Sam Gamgee (The Thing in the Depths)
1x Súlien (The City of Corsairs)
1x Théodwyn (ALeP – Children of Eorl)
2x Zigil Miner (Khazad-dûm)

Event (18)
2x A Test of Will (Core Set)
2x Dwarven Tomb (Core Set)
2x Elrond’s Counsel (The Watcher in the Water)
3x Elven-light (The Dread Realm)
3x Hidden Cache (The Morgul Vale)
2x Stand and Fight (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Will of the West (Core Set)

3 Heroes, 51 Cards

Sideboard

Attachment (14)
1x Ancestral Armor (Roam Across Rhovanion)
1x Armor of Erebor (Mount Gundabad)
1x Celebrían’s Stone (Two-Player Limited Edition Starter)
1x Citadel Plate (Core Set)
1x Glamdring (Roam Across Rhovanion)
1x Magic Ring (The Crossings of Poros)
1x Mithril Shirt (The Fate of Wilderland)
1x Necklace of Girion (The Wilds of Rhovanion)
1x Orcrist (Fire in the Night)
1x Raiment of War (The Thing in the Depths)
1x Ring of Thrór (The Ghost of Framsburg)
1x Silver Circlet (Wrath and Ruin)
1x Stone of Elostirion (Under the Ash Mountains)
1x The Arkenstone (The Withered Heath)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Erebor Guard
  • Bilbo Baggins
  • Pelargir Shipwright
  • Knight of Belfalas
  • Prince Imrahil

Setup

  • Streets of Ulfast and City Guard in the staging area.

Turn 1

1.3 Draw

  • Hidden Cache

1.3 Action(s)

  • none

2.2 Planning

  • Bilbo

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Caldara
  • Bilbo
  • Total Quest Power = 8

3.2 Action(s)

  • Discard Elfhelm for +1 willpower

3.3 Staging

  • Streets of Ultfast
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 main quest progress (6 / 5)
  • Advance to stage 2
  • Crowded Market revealed

3.4 Action(s)

  • none

4.2 Travel

  • Streets of Ulfast
  • Mithril Shirt attached to Streets of Ultfast
  • Threat – 29

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • +1 resource on stage 2 (1)

Turn 2

1.3 Draw

  • Sam Gamgee

1.3 Action(s)

  • none

2.2 Planning

  • Erebor Guard and mine Galadriel’s Handmaiden and Imladris Stargazer to reduce cost by 2.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Caldara
  • Bilbo
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Servant of Sauron and he engages.
  • Cat and Mouse
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Discard Pelargir Shipwright for +1 willpower

3.4 Quest Resolution

  • +3 progress on Stress of Ulfast (3 / 5)

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Servant of Sauron

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Guard
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Catacombs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Servant of Sauron

  • 6.8b Attackers
    • Dain
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31 6.4b Enemy – Servant of Sauron
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Guard
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Patrolling the Streets)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none
  • 7.4 Action(s)
    • none +1 resources on Stage 2 (2)

Turn 3

1.3 Draw

  • Will of the West

1.3 Action(s)

  • none

2.2 Planning

  • Hidden Cache draws Dwarven Tomb
  • Prince Imrahil
  • Discard Caldara, Prince Imrahil becomes a hero, put Pelargir Shipwright, Elfhelm, and Galadriel’s Handmaiden into play
  • Threat – 30

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Prince Imrahil
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • We’ve Been Seen!
  • Threat – 35 (thanks to Elfhelm lowering it again by 1) 6.4b Enemy – Servant of Sauron
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Ulfast Sentry)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Imrahil
  • 6.4.3 Action(s)
    • none
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 progress Streets of Ulfast (6 / 6)
  • +2 quest progress (2 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • Streets of Ulfast
  • Threat – 37 (thanks to Elfhelm lowering it again by 1)
  • Citadel Plate attached

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Servant of Sauron

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Shadow of Fear)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Dain (only 1 dealt thanks to Mithril Shirt)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Servant of Sauron

  • 6.8b Attackers
    • Dain
    • Elfhelm
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (4 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none
  • +1 resource on stage 2 (3)

Turn 4

1.3 Draw

  • Elrond’s Counsel

1.3 Action(s)

  • none

2.2 Planning

  • Sam Gamgee

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Prince Imrahil
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Sam Gamgee
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Overwhelmed
  • Threat – 39 and then back to 38
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 Streets of Ulfast progress (6 / 6)
  • Citadel Plate attached to Dain
  • +3 quest progress (5 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.3 Engagement

  • none as City Guard currently at 40 engagement 45-15+20-10

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none
  • +1 resource on stage 2 (4)

Turn 5

1.3 Draw

  • Emery

1.3 Action(s)

  • none

2.2 Planning

  • Emery mining Hidden Cache, Zigil Miner, and Erebor Guard
  • 2 resources added to Eowyn
  • Knight of Belfalas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Cat and Mouse

  • Eowyn
  • Prince Imrahil
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Sam Gamgee
  • Emery
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Streets of Ulfast
  • Total Staging Area Threat = 12

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Cat and Mouse progress (4 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • Streets of Ulfast
  • Threat – 43
  • Necklace of Girion attached
  • spend a resource to ready and boost Sam

4.2 Action(s)

  • none

5.3 Engagement

  • City Guard considered engaged

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none side street
  • 6.4.2 Action(s)
    • Mine Knight of Belfalas and Elven-Light x2 for +3 defense
  • 6.4.3 Determine combat damage – 2 (thanks to Mithril Shirt)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – City Guard

  • 6.8b Attackers
    • Sam Gamgee
    • Erebor Guard
    • Elfhelm
    • Knight of Belfalas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • Elven-Light to draw Glorfindel and return 1 to hand

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none +1 stage 2 resource (5)

Turn 6

1.3 Draw

  • Knight of Belfalas 2

1.3 Action(s)

  • none

2.2 Planning

  • Glorfindel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Prince Imrahil
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Sam Gamgee
  • Emery
  • Glorfindel
  • Total Quest Power = 19

3.2 Action(s)

  • none

3.3 Staging

  • Servant of Sauron and engages
  • Guarded Archway
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 Streets of Ulfast progress (6 / 6)
  • +3 quest progress (8 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • Guarded Archway 6.4b Enemy – City Guard

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Knight of Belfalas

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – +1 attack and raise threat by 1 if destroys a character (Ulchor’s Agent)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 10

  • 6.4.3 Action(s)

    • none
  • Knight destroyed

  • Threat – 45 then back to 44 (thanks to Elfhelm)

  • Servant attacks

  • 6.4b Action(s)

    • Discard Will of the West to ready Glorfindel
  • 6.4.1 Defender – Glorfindel

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – +1 attack (Messenger from Mordor)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 2a

  • 6.4.3 Action(s)

    • none
  • The Arkenstone attached to the active location

4.2 Action(s)

  • none

5.3 Engagement

  • City Guard considered engaged

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – City Guard

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Dain

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (Unwelcome Travelers)

  • 6.4.2 Action(s)

    • Mine Elven-Light 3, Prince Imrahil 2, and Zigil Miner 2 for +3 defense
  • 6.4.3 Determine combat damage – 2 after Mithril Shirt

  • 6.4.3 Action(s)

    • none
  • 6.4b Enemy – Servant of Sauron

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Erebor Guard

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (Ulfast Sentry)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 0

  • 6.4.3 Action(s)

    • Discard Elven-Light to ready Glorfindel

6.8b Target – Servant of Sauron

  • 6.8b Attackers
    • Elfhelm
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none
  • Target destroyed

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none
  • +1 Stage 2 resource (6)

Turn 7

1.3 Draw

  • Ered Luin Miner

1.3 Action(s)

  • none

2.2 Planning

  • Elven-Light to draw Will of the West
  • Knight of Belfalas returning Knight of Belfalas to hand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Prince Imrahil
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Sam Gamgee
  • Emery
  • Glorfindel
  • Total Quest Power = 21

3.2 Action(s)

  • none

3.3 Staging

  • We’ve Been Seen! 6.4b Enemy – City Guard

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Knight of Belfalas

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (The King’s Lawn)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 10

  • 6.4.3 Action(s)

    • none
  • Knight destroyed

  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Guarded Archway progress (5 / 5) and explored
  • The Arkenstone attached to Eowyn
  • +7 quest progress (15 / 10)
  • Advance to Stage 3

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Guard
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiff because no more active location (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 10
  • 6.4.3 Action(s)
    • none
  • Erebor Guard destroyed

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Elven-Light to draw Arwen

7 Refresh

  • 7.3 Threat – 46
  • 7.4 Action(s)
    • none
  • +1 Stage 3 resource

Turn 8

1.3 Draw

  • Hidden Cache

1.3 Action(s)

  • none

2.2 Planning

  • Arwen
  • Knight of Belfalas returning a Knight of Belfalas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Cat and Mouse Quest

  • Eowyn
  • Bilbo
  • Pelargir Shipwright
  • Galadriel’s Handmaiden
  • Arwen boosting Dain’s defense
  • Total Quest Power = 18

3.2 Action(s)

  • none

3.3 Staging

  • Ulchor’s Agent
  • Threat – 48
  • Total Staging Area Threat = 12

3.3 Action(s)

  • Elrond’s Counsel
  • Willpower – 19
  • Threat – 45

3.4 Quest Resolution

  • +7 Cat and Mouse progress (11 / 10) and add to victory display

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.3 Engagement

  • Ulchor’s Agent

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Agent

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Side Street)
  • 6.4.2 Action(s)
    • Mine Emery, Lindir, and Dwarven Tomb for +3 defense
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulchor’s Agent

  • 6.8b Attackers
    • Prince Imrahil
    • Elfhelm
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed

7 Refresh

  • 7.3 Threat – 46
  • 7.4 Action(s)
    • none
  • +1 Stage 3 resource (2)

Turn9

1.3 Draw

  • Prince Imrahil 3

1.3 Action(s)

  • none

2.2 Planning

  • Knight of Belfalas 2 returning a Knight of Belfalas to hand from discard pile.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Bilbo
  • Galadriel’s Handmaiden
  • Arwen and boost Dain’s defense
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Guarded Archway
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +8 quest progress (8 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Crowded Market
  • Encounter discard pile shuffled in and add Ulchor’s Agent to the staging area.
  • Armor of Erebor attach to Crowded Market

4.2 Action(s)

  • none

5.3 Engagement

  • Ulchor’s Agent
  • City Guard considered engaged

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Elfhelm
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Ulfast Sentry)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Unwelcome Travelers)
  • 6.4.2 Action(s)
    • Mine Theodwyn, Derufin, and Pelargir Shipwright for +3 defense
  • 6.4.3 Determine combat damage – 1 (6 / 9)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulchor’s Agent

  • 6.8b Attackers
    • Emery
    • Glorfindel
    • Prince Imrahil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • Discard Elven-Light to ready Glorfindel
  • Target destroyed

6.8b Target – City Guard

  • 6.8b Attackers
    • Glorfindel
    • Knight of Belfalas x2
    • Pelargir Shipwright
    • Sam
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 5 (8 / 20)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 47
  • 7.4 Action(s)
    • none
  • +1 Stage 3 resource (3)

Turn 10

1.3 Draw

  • Elfhelm 2

1.3 Action(s)

  • Elven-Light draws Test of Will
  • Elven-Light 2 draws Test of Will 2

2.2 Planning

  • Ered Luin Miner

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Bilbo
  • Galadriel’s Handmaiden
  • Glorfindel
  • Arwen boosting Dain’s defense
  • Total Quest Power = 19

3.2 Action(s)

  • none

3.3 Staging

  • Overwhelmed
  • Threat – 48
  • A Test of Will to cancel enemies cannot take damage
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Overcrowded Market progress (3 / 3)
  • Armor of Erebor attached to Dain
  • +10 quest progress (18 / 15)
  • Advance to Stage 4
  • Messenger of Mordor added to the staging area and immediately attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Emery
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Crowded Market)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none
  • Emery destroyed.

3.4 Action(s)

  • none

4.2 Travel

  • Guarded Archway

6.4b Enemy – City Guard

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Dain

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – attacking enemy can’t take damage this round (Overwhelmed)

  • 6.4.2 Action(s)

    • Mine Jubayr, Stand & Fight, and Pelargir Shipwright for +3 defense
  • 6.4.3 Determine combat damage – 0 after Mithril Shirt

  • 6.4.3 Action(s)

    • none
  • Raiment of War attached

4.2 Action(s)

  • Discard Elven-Light to ready Glorfindel

5.3 Engagement

  • Messenger of Mordor
  • City Guard considered engaged

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ered Luin Miner
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack and raise threat by 1 if character is destroyed (Ulchor’s Agent)
  • 6.4.2 Action(s)
    • None
  • 6.4.3 Determine combat damage – 9
  • 6.4.3 Action(s)
    • none
  • Ered Luin Miner destroyed
  • Threat – 49 then back to 48

6.4b Enemy – Messenger from Mordor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Knight of Belfalas
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – if attack destroys a character resolve active location travel effect (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Knight of Belfalas destroyed

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Knight of Belfalas 2
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – enemy makes an additional attack after this one (The King’s Elite) [Wow! My board state is getting crushed]
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 9
  • 6.4.3 Action(s)
    • none
  • Knight of Belfalas 2 destroyed

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Sam
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Unwelcome Travelers)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 8
  • 6.4.3 Action(s)
    • none
  • Sama destroyed

6.7 Player Attacks

6.8b Target – Messenger from Mordor

  • 6.8b Attackers
    • Prince Imrahil
    • Elfhelm
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 49
  • 7.4 Action(s)
    • none
  • +1 Stage 4 resource (1)

Turn 11

1.3 Draw

  • Elrond’s Counsel (Just in the nick of time)

1.3 Action(s)

  • none

2.2 Planning

  • Knight of Belfalas returning a Knight of Belfalas 2 to hand from the discard pile.
  • Knight of Belfalas 2 returning a Knight of Belfalas 3 to hand from the discard pile.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Bilbo
  • Galadriel’s Handmaiden
  • Glorfindel
  • Arwen boosting Dain’s defense
  • Total Quest Power = 19

3.2 Action(s)

  • Elrond’s Counsel
  • Willpower – 20
  • Threat – 46

3.3 Staging

  • We’ve Been Seen! 6.4b Enemy – City Guard
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Knight of Belfalas 2
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Shadow of Fear)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 9
  • 6.4.3 Action(s)
    • none
  • Knight of Belfalas 2 destroyed
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Guarded Archway progress (5 / 5)
  • Raiment of War attached to Glorfindel
  • +12 quest progress

3.4 Action(s)

  • Discard Elven-Light to ready Glorfindel

5.3 Engagement

  • City Guard considered engaged

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (We’ve Been Seen!)
  • 6.4.2 Action(s)
    • Mine Galadhrim’s Greeting, Imladris Stargazer, and Ered Luin Miner
    • Put Ered Luin Miner into play
  • 6.4.3 Determine combat damage – 1 after Mithril Shirt
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – City Guard

  • 6.8b Attackers
    • Prince Imrahil
    • Pelargir Shipwright
    • Elfhelm
    • Glorfindel
    • Knight of Belfalas
    • Ered Luin Miner
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 12
  • 6.8.3 Damage Dealt – 8 (16 / 20)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 47
  • 7.4 Action(s)
    • none
  • +1 Stage 4 resource (2)

Turn 4

1.3 Draw

  • Stand and Fight (Where is the second Galadhrim’s Greeting?!)

1.3 Action(s)

  • none

2.2 Planning

  • Knight of Belfalas 3 returning Knight of Belfalas 2 to hand.
  • Dwarven Tomb to return an Elrond’s Counsel to hand.

3.1 Quest Phase 3.1 Action(s)

  • Elrond’s Counsel
  • Willpower – 1
  • Threat – 44

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Bilbo
  • Galadriel’s Handmaiden
  • Arwen and boost Dain’s defense
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Patrolling the Streets
  • A Test of Will cancels it
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +12 quest progress (24 / 20) [Just need to deal 4 damage to City Guard now]

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – City Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Ulfast Sentry)
  • 6.4.2 Action(s)
    • Mine Galadriel’s Handmaiden x2 and Sulien
  • 6.4.3 Determine combat damage – 0 after Mithril Shirt
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – City Guard

  • 6.8b Attackers
    • Prince Imrahil
    • Pelargir Shipwright
    • Elfhelm
    • Glorfindel
    • Knight of Belfalas x2
    • Ered Luin Miner
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 14
  • 6.8.3 Damage Dealt – 10 (maxed at 20 / 20)

I win!

Postmortem

I almost scooped when I revealed the one shadow that would have raised my threat to 49 but then I remembered I had Elfhelm to save me. I also could have used Dwarven Tomb to get Elrond’s Counsel then to lower my threat by 3 and stayed in it. That City Guard is a pain. If I had a regular deck with Dain he’d probably been better. Then he could have some readying for all those extra attacks. At least the Knights of Belfalas kept chumping and getting themselves all back to chump again.