Tactics Beregond – Community Review

by Rambokc

  • Player Card Categories 
    • Equipping
    • Resource Acceleration

Background

Beregond didn’t appear in the movies but I have definitely heard of him somewhere within the books.

Editor’s note – Denethor assigned Beregond to show Pippin the ropes after joining the Guard of the Citadel.

Card Theme

Defender, Gondor, Tactics

Card Synergies and Interactions

Tactics equipment and attachments

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

Do keep in mind I am a relatively new yet very enthusiastic player of LOTR LCG! Tactics Beregond is a great card as it provides some of the highest defense values in the game. Another plus point of the card is its ability to lower the cost required to play armour and equipment attachments on him that can further bolster his defensive ability, such as Spear of the Citadel or Citadel Plate. Beregond often forms the very heart of my defense and he has not let me down – having 4 health points means that should enemy attack slip past his defense, Beregond will still be able to soak up some damage and stay alive. While some might be tempted to compare Tactics Beregond with defensively-oriented characters out there such as Spirit Beregond or Denethor (both Leadership and Spirit versions), bear in mind that Tactics Beregond has aged very well. He was released rather early in the game’s lifespan and he fact that he is still regarded as one of the top defenders shows the value of the card. The drawbacks of Tactics Beregond are him having 0 quest points and a mere 1 attack point, meaning that his role is mostly limited to defense, which I have to admit, he does very well!

  • Kenddrick – 2
  • Dave – 3
  • Grant – 5
  • Ted – 2
  • Matt – 2
  • Average 2.8

Brok Ironfist

  • Player Card Categories 
    • Leaves Play
    • Messenger of the King

The Core Set’s consolation prize for losing a hero.

Background

Brok Ironfist is a FFG created character. He is presumably one of Durin’s Folk or a Longbeard Dwarf. The Longbeards are the only Dwarves introduced in The Hobbit and the Lord of the Rings although there are other clans of Dwarves descended from the original 7 fathers created by Aule.

Card Theme

Brok is not a thematic card aside from being a character created for the game. His ability doesn’t match the damage for a bonus of Gloin and Glimi from the Core Set. Much less the have 5 Dwarves in play mechanic of Thorin’s Company introduced in The Hobbit expansions and mining developed in Against the Shadow and later cycles. I speculate that Brok’s ability is tangential to the damaged Dwarves get a bonus theme since if they get too damaged, you can put Brok into play for free. Especially as it seems from Veteran of Nihuadon that it was a mechanism intended to be developed for the Dwarf trait that later switched to Ents.

Card Synergies and Interactions

Leadership Dain Ironfoot

Brok with Dain in play stats 3/3/1/4 stats that are more in line with his cost. The comparison to the only other 6 cost ally, Beorn, is much closer. Then Brok is only 2 stat points lower than him. I suspect part of the reason Bork costs 6 is because of Dain. The designers have mentioned in interviews that player cards in a cycle are all developed at the same time.

Fellowship Contract

In the same vein as Leadership Dain (mining reference intended), the Fellowship contract can boost Dain’s stats to rival that of many good heroes that have 2 non-hit point stats of 3 like Glorfindel. Dwarves of likely one of the few traits in the game to have enough unique allies to fulfill the contract without including one of the other Middle Earth races. A player could even get 4 willpower and 4 attack with Leadership Dain boosting him as well.

A Very Good Tale

A Very Good Tale can be another way to put Brok into play cheaply besides his own ability. The real value is from exhausting Brok to determine how many resources worth of allies you can put into play. alone he ensures Beorn or Gandalf (Core or Over Hill and Under Hill versions) are eligible. A 2 cost ally exhausted as well then you can usually guarantee just about combination of 2 allies can enter play. Even great value can be extracted if Brok is put into play with Sneak Attack or To Me! O my Kinsfolk!

Flame of Anor

A great use of Brok is actually to not play him, but to discard him. Flame of Anor gives an Istari like Gandalf, Saruman, or Radagast +6 attack. A player could get Saruman in particular to an extremely high attack combining this play with The One Ring with Strength and Courage for +5 attack (15 attack). A War Axe, Golden Belt, and Legacy Blade with 3 completed side quests for an additional +6 (21 attack). Dunedain Marks could bring the final total all the way up to 24 attack. Setting up Brok to be discarded is not difficult with Imladris Stargazer to reorder the top 5 or Wizard Pipe to put him on top.

Messenger of the King

A player could make Bork a hero with Messenger of the King and start with him in play. If Dain is in play, he only has 1 less hit point than Thorin Oakenshield, but costs 3 less threat. Granted, you wouldn’t get a useful ability which would be the big downside. Especially considering the large number of other Dwarf hero options with very useful abilities like Balin.

Quest Specific

The first two cycles and The Hobbit Saga expansions included many encounter cards that were outright Hero killers. In the Core Set, players had to watch out for taking too much direct damage from Necromancer’s Reach and Evil Storm. Not to mention Hummerhorns dealing 5 damage to a hero when engaged or 1 damage to each character when revealed as a shadow. There are also a few shadow effects that become worse on an undefended attack that is often necessary in the early game.

The Darrowdelf cycle even more notoriously included effects that can outright discard a hero if the player(s). Not just as the when revealed effect but also in the shadow effect! A free ally with hero level stats won’t completely offset the loss, but it is still something that might let a player limp to the end of the quest.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Bork at 8 rings. He’s undoubtedly expensive for the stats you get unless Leadership Dain is in play. Partly it is due to core set where the cost curve was slightly higher. Later expansions lowered overall cost curve with many efficent 2 cost allies. Also he’s in Leadership and Leadership cards tend to be a little more expensive. It is the sphere with the best and most resource acceleration and as a result Leadership cards tend to be a little more expensive. Another consider I’m sure was that he was developed with Dain.

Still, he has hero level stats as many of them have a couple 2’s in willpower, attack, or defense. Only Dain, Thorin Oakenshield, and Thorin Stonehelm having a 3 stat that isn’t hit points. His ability isn’t one that you want to plan for. Especially since The Houses of Healing and Fortune or Fate both cost 5 and don’t provide much of discount to play him. It can still be a nice consolation prize if you lose a hero particularly in the late game when resources may not be needed as much. The stats to make the last questing push can be key to securing victory.

I think that Brok is consigned to being considered one of the worst cards in the game by the community for a few big reasons. First that he came out in the Core Set without Dain. This was compounded by that Dain came out in the last pack of the cycle with a huge gap of time between the Core Set and the first AP. Players had a long time to form an opinion without a major boost card. Second, the only other 6 cost card in the game is ally Beorn that comes with two major stats at 3 and more printed hit points than any player except his hero version. On top of all that, Beorn has an amazing ability that is a huge help against the biggest enemies in the core set. Lastly, the cost curve ended becoming lower with more good 2 cost allies and no more 6 cost cards.

Is Brok the worst card in the game? I don’t think so. Discarding him to Flame of Anor is a least one really good way to use him. Playing him as an ally with Dain on the table is not bad, but it is a big investment. Particularly when Dwarves are extremely well developed trait with many different ally options.

  • Dave – 10
  • Grant – 10
  • Ted – TBR?
  • Matt – 8
  • Average – 9.3

Sample Decks

Deck Tech: Dwarf Starter Deck by chrsjxn

A limited purchase Dwarf Swarm deck using cards only from the original Core Set, Return to Mirkwood, and Khazad-Dum.

Main Deck

Hero (3)
Bifur (Khazad-dûm)
Dáin Ironfoot (Return to Mirkwood)
Gimli (Core Set)

Ally (24)
1x Brok Ironfist (Core Set)
2x Daughter of the Nimrodel (Core Set)
2x Erebor Hammersmith (Core Set)
3x Erebor Record Keeper (Khazad-dûm)
2x Faramir (Core Set)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Veteran Axehand (Core Set)
2x Veteran of Nanduhirion (Khazad-dûm)

Attachment (10)
2x Blade of Gondolin (Core Set)
1x Celebrían’s Stone (Core Set)
3x Dwarrowdelf Axe (Khazad-dûm)
2x Self Preservation (Core Set)
2x Steward of Gondor (Core Set)

Event (16)
3x Durin’s Song (Khazad-dûm)
2x Feint (Core Set)
3x Khazâd! Khazâd! (Khazad-dûm)
2x Lórien’s Wealth (Core Set)
2x Quick Strike (Core Set)
2x Sneak Attack (Core Set)
2x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards
Cards up to Khazad-dûm

Decklist built and published on RingsDB.

The Company of Brok Ironfist by Durin’s Father

A mega stat boosting deck with Leadership Dain, Fellowship contract, and The Arkenstone.

Main Deck

Hero (3)
Bifur (Khazad-dûm)
Dáin Ironfoot (Return to Mirkwood)
Thorin Oakenshield (Over Hill and Under Hill)

Contract (0)
1x Fellowship (A Shadow in the East)

Ally (16)
1x Azain Silverbeard (Flight of the Stormcaller)
1x Bofur (Over Hill and Under Hill)
1x Bombur (Road to Rivendell)
1x Brok Ironfist (Core Set)
2x Dori (Over Hill and Under Hill)
1x Dwalin (On the Doorstep)
2x Fili (Over Hill and Under Hill)
1x Gimli (The Treason of Saruman)
2x Glóin (On the Doorstep)
2x Ioreth (A Storm on Cobas Haven)
2x Kili (Over Hill and Under Hill)

Attachment (18)
1x Ancestral Armor (Roam Across Rhovanion)
2x Armor of Erebor (Mount Gundabad)
2x Armored Destrier (Temple of the Deceived)
2x Cram (Over Hill and Under Hill)
2x Dúnedain Remedy (The Drowned Ruins)
2x Hardy Leadership (Shadow and Flame)
2x King Under the Mountain (On the Doorstep)
2x Legacy of Durin (The Watcher in the Water)
2x Narvi’s Belt (Khazad-dûm)
1x The Arkenstone (The Withered Heath)

Event (16)
3x A Very Good Tale (Over Hill and Under Hill)
3x Daeron’s Runes (Foundations of Stone)
3x Durin’s Song (Khazad-dûm)
2x Lure of Moria (Road to Rivendell)
3x To me! O my kinsfolk! (On the Doorstep)
2x We Are Not Idle (Shadow and Flame)

3 Heroes, 50 Cards
Cards up to A Shadow in the East

Sideboard

Ally (2)
1x Arwen Undómiel (The Watcher in the Water)
1x Bofur (The Redhorn Gate)

Event (3)
3x Parting Gifts (A Journey to Rhosgobel)

Decklist built and published on RingsDB.

Wielders of the Three by Master of Lore

A Three Elven Rings deck full of powerful unique allies that Vilya can put into play. Narya can ready and boost them. Extra copies can fuel a big attack from Gandal with Flame of Anor.

Main Deck

Hero (3)
Elrond (Shadow and Flame)
Galadriel (Celebrimbor’s Secret)
Gandalf (The Road Darkens)

Ally (20)
2x Arwen Undómiel (The Watcher in the Water)
3x Beorn (Core Set)
2x Bilbo Baggins (The Road Darkens)
2x Brok Ironfist (Core Set)
2x Faramir (Core Set)
2x Gildor Inglorion (The Hills of Emyn Muil)
3x Master of the Forge (Shadow and Flame)
2x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (22)
2x A Burning Brand (Conflict at the Carrock)
2x Expert Treasure-hunter (On the Doorstep)
2x Gandalf’s Staff (The Road Darkens)
2x Light of Valinor (Foundations of Stone)
2x Narya (The Grey Havens)
2x Nenya (Celebrimbor’s Secret)
2x Protector of Lórien (Core Set)
3x Unexpected Courage (Core Set)
3x Vilya (Shadow and Flame)
2x Wizard Pipe (The Road Darkens)

Event (8)
2x Elrond’s Counsel (The Watcher in the Water)
3x Flame of Anor (The Road Darkens)
2x The Galadhrim’s Greeting (Core Set)
1x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Grey Havens

Decklist built and published on RingsDB.

Beravor

  • Player Card Categories 
    • Card Draw

A versatile hero with a incredibly useful ability. Power creep has marginalized her a little, but can still be used to great effect.

Background

Beravor is a character created by Fantasy Flight Games. She made her first appearance in Middle Earth Quest. Then FFG reused the character for LOTR LCG. Clearly she is intended to be one of Rangers of the North with the Dunedain and Ranger traits. The Rangers of the North are the descended from the people of Gondor’s sister kingdom, Arnor. Arnor split into three smaller kingdoms, Cardolan, Arthedain, and Rhudar. The people of these successor kingdoms dwindled after wars with Angmar and a plague until only scattered settlements and wandering bands remained.

There are not many Dunedain in the LOTR books besides Aragorn. Halbarad is the only other named one that in The Passing of the Grey Company arrives with 30 of his kinsmen to support Aragorn. No further details of these 30 are given and there is no one to say that Beravor was not one of them.

Card Theme

Beravor’s card draw is representative of the Lore sphere more than anything else. The Lore sphere is full of card draw effects with Gleowine, Lore Bilbo hero, Daeron’s Runes, Deep Knowledge, Erestor, Drinking Song, and Mithrandir’s Advice representing the knowledge, stories, and songs present in Middle Earth. Beravor’s knowledge as a Ranger would be of natural things like plants and animals, tracking, and how to survive in the wild. Much like the skills and knowledge demonstrated by Aragorn back when the Hobbits knew him as Strider.

Card Synergies and Interactions

Readying

Cards that can ready Beravor are great to allow a player to make use her ability and stats. Her 2/2/2 stats are also advantageous when taking multiple actions. She is equally good at questing, attacking, and defending. A general rule is a 2 cost ally with a 2 stat is considered pretty efficient. Paying 2 resources for Beravor to take an additional action is similar to paying for an efficient ally with more flexibility.

In the core set, there are a few options for readying Beravor. None unfortunately are in the Lore sphere. Unexpected in Spirit, however, is the staple hero readying card. For 2 resources, Beravor can be readied once per round which is amazing value. Many other ready a hero effects are either an event and therefore not repeatable, or come with additional restrictions and/or conditions. Leadership is the only other sphere to offer a couple readying options. Common Cause while cheap in resource cost, requires that you exhaust another hero. This generally is prohibitive to using it. Either a hero will already be exhausted or will have just as good if not better stats to use. The best use case will be a ready defending hero with no enemies to defend who then can ready Beravor. Grim Resolve is the other Leadership card which readies all characters. Usually a mass ready like this will be used to make significant questing push exhausting everyone. Then played to ready everyone for combat. It can really turn a game around, but not one to include just to use Beravor’s ability and stats.

Fortunately as the game has progressed there are a few more great readying cards added or this Dunedain Ranger.

Leather Boots and Wingfoot are in the same sphere as Beravor and cheaper than Unexpected Courage. Both are a little more limited since the ready will trigger after committing characters to the quest for both of them. Basically they’ll allow a player to use her to quest or draw cards before questing. Then maybe ready for combat or any travel effects that require exhausting a hero. Steed of the North is similar although it triggers on engagement. This is more controllable considering all the additional ways Dunedain have to force engagement like Son of Arnor, Dunedain Hunter, and Tactics Aragorn hero. Descendants of Kings much like the other readying events isn’t great for Beravor since it is not repeatable. Still Beravor is a good target among other Dunedain characters in a dedicated Dunedain deck.

Discard effects

There are several cards that give players a bonus when a card is discarded from their hand. Beravor’s card draw can help fuel these abilities. Protector of Lórien and Eowyn both could boost willpower at the cost of a discarded card and defense as well for Protector. Later cards expanded to other effects like Spirit Legolas’s readying and healing with Song of Healing. The Noldor characters in particular expanded the use of discard effects as many of their effects required discarding cards.

Dale

Beravor is often included as third hero in a Dale deck. This is because the Dale engine of playing attachments on allies is prone to stalling. Brand, Son of Bain will let players draw a card for the first attachment played on a Dale ally. Players can hit a string of allies with no attachments or attachments with no allies. More card draw helps alleviate this issue and find whichever the player currently needs.

Quest Specific

Beravor is not a good choice for many of the quests in the Ringmaker cycle. There are several card effects that trigger from the players drawing cards. there are also effects that get worse the more cards a player has in their hand.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Beravor at 3 rings. Repeatable card draw is powerful. Most decks need some card draw and resource acceleration to stay ahead of the encounter deck. Drawing 2 cards each turn increases a player’s options tremendously. The only downsides to Beravor are her lower stats for a hero and that the ability requires exhausting her. The second downside can be offset with readying cards. The stats aren’t bad necessarily. They were fine in the core set when 1 or 2 attack enemies were more prevalent. Power creep has marginalized her 2 defense. It still can help with the weaker surging enemies, but most quests, it will be a huge risk to defend with her. Two attack also became less useful as enemies gained more defense and hit points. The 2 willpower is fine for secondary quester since a good start usually require 6 willpower available on turn 1. It can be difficult to squeeze in a utility hero like Beravor when a quest starts off strong. It usually is a better idea to have a designated quester, attacker, and defender heroes that have the appropriate high stat.

  • Dave – 6
  • Grant – 4
  • Ted – 3
  • Matt – 3
  • Average – 4

Sample Decks

Back to Basics – A Killer Deck Using Cards from 1 Core Set by Xanalor

A tri-sphere core set only deck. It is only 44 cards since it was built back when the core set didn’t come with a full play set of each card. The deck description on ringsdb is quite extension highlighting many combos.

Back to Basics – A Killer Deck Using Cards from 1 Core Set

Main Deck

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Théodred (Core Set)

Ally (21)
1x Beorn (Core Set)
2x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
2x Northern Tracker (Core Set)
3x Snowbourn Scout (Core Set)

Attachment (5)
2x Forest Snare (Core Set)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (18)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
1x For Gondor! (Core Set)
2x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Will of the West (Core Set)

3 Heroes, 44 Cards
Cards up to Core Set

Sideboard

Event (1)
1x Will of the West (Core Set)

Decklist built and published on RingsDB.

Minimum Purchase Dale Deck by Darkling Door

Dale deck built with cards just from Wilds of Rhovanion and the Core Set.

Main Deck

Hero (3)
Bard son of Brand (The Wilds of Rhovanion)
Beravor (Core Set)
Brand son of Bain (The Wilds of Rhovanion)

Ally (20)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
3x Long Lake Trader (The Wilds of Rhovanion)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Redwater Sentry (The Wilds of Rhovanion)
2x Snowbourn Scout (Core Set)
3x Warrior of Dale (The Wilds of Rhovanion)

Attachment (16)
3x Bow of Yew (The Wilds of Rhovanion)
1x Celebrían’s Stone (Core Set)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
3x Map of Rhovanion (The Wilds of Rhovanion)
2x Necklace of Girion (The Wilds of Rhovanion)
1x Unexpected Courage (Core Set)

Event (14)
2x A Test of Will (Core Set)
3x Bartering (The Wilds of Rhovanion)
2x Hasty Stroke (Core Set)
3x To Arms! (The Wilds of Rhovanion)
3x Traffic from Dale (The Wilds of Rhovanion)
1x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Wilds of Rhovanion

Decklist built and published on RingsDB.

Three Wolf Hunters for Wastes of Eriador by kattattack22

A Dunedain Three Hunters deck built for the first couple of scenarios in the Angmar Awakened cycle.

Main Deck

Hero (3)
Aragorn (The Lost Realm)
Beravor (Core Set)
Halbarad (The Lost Realm)

Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)

Attachment (41)
3x A Burning Brand (Conflict at the Carrock)
3x Armored Destrier (Temple of the Deceived)
2x Celebrían’s Stone (Core Set)
3x Dúnedain Warning (Conflict at the Carrock)
3x Expert Treasure-hunter (On the Doorstep)
2x Favor of the Valar (The Battle of Carn Dûm)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
3x Ranger Spear (The City of Corsairs)
2x Roheryn (The Flame of the West)
3x Steed of the North (Race Across Harad)
3x Strider (The Drowned Ruins)
3x Sword of Númenor (The Dread Realm)
2x Sword that was Broken (The Watcher in the Water)
3x War Axe (The City of Ulfast)

Event (9)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Feint (Core Set)

3 Heroes, 50 Cards
Cards up to Challenge of the Wainriders

Decklist built and published on RingsDB.

Bombur (Hero)

Thematic Dwarf hero designed primarily to get you to 5 Dwarf characters as quickly as possible.

Background

Poor Bombur. The dude just likes a good meal and strong drink, yet is always the butt of the jokes. In Tolkien’s world, we first meet Bombur in The Hobbit when he shows up along with the other dwarves of Thorin’s Company (along with Gandalf) to Bilbo Baggins’ home of Bag End in the Shire. We learn little of his background, other than the fact that his brother is Bofur and his cousin is Bifur. He likely lived with Thorin and the other dwarves of this tale in the Blue Mountains leading up to the main events of the story – namely the quest to reclaim Erebor from the dragon Smaug. Throughout the adventure, numerous references are made to his, um, girth, and usually in a humorous manner. The card’s flavor text is a perfect example. A memorable scenario involving Bombur’s size is the Enchanted Stream in Mirkwood, where Bombur fell into the water and fell into a deep sleep for 6 days, forcing the other dwarves to carry him and complain constantly about it. He is also depicted in the book as constantly thinking and talking about food. Once Erebor was reclaimed, Bombur remained and lived there (happily ever after with plenty of food we assume).

Card Theme

Dwarves, dwarves, and more dwarves. That’s the goal of a Dwarf swarm deck. However, certain Dwarf heroes and allies have bonuses that trigger once you have at least 5 Dwarf characters in play. Those heroes are Thorin Oakenshield; Ori; and Oin, and the allies are Dwalin; Gloin; and Bifur. The heroes’ ability is passive while you control 5+ dwarves, while the allies’ ability only activates upon being played from your hand while you control 5+ dwarves. Bombur increases your efficiency in getting to that 5 dwarf threshold that much faster, and essentially provides slight, early resource generation in the fact that he counts for 2 of those 5.

Card Synergies and Interactions

Synergies

Did I mention dwarves? Heroes, allies, doesn’t matter. Assuming you’re starting with 3 Dwarf heroes, you technically have 4 Dwarf characters on the table before you even start the game. This means playing a turn 1 Erebor Record Keeper, Dwarven Sellsword, Ered Nimrais Prospector, Erebor Hammersmith, Zigil Miner, Veteran Axehand, or other low cost dwarf ally gives you 5 Dwarves under your control on turn 1 and triggers the abilities of the aforementioned heroes and allies with 5+ dwarf abilities, most of which will then be able to be used right away (other than Thorin and Ori which would then be available on turn 2). If Dain Ironfoot is on the table (which he should be if you’re building a Dwarf swarm deck), Bombur goes to 1/2/2/5 for a statline.

Attachments and Events

Bombur’s statline means you will likely be doing nothing but defending with him. He can chip in the occasional 1 attack power (2 with Dain on the table) if you end up not needing him to defend say, via using Feint, Forest Snare, Ranger Spikes, or some other effect, so you certainly can throw Dwarf-specific weapons such as Dwarven Axe, Dwarrowdelf Axe, or other weapons on him. Or maybe you just defend with one of your other characters or a Sentinel defender across the table does it for you and he can chip in attack that way. You are almost always going to be defending with him, so you want to load him up with defense oriented attachments.

Some of the best attachments for him are A Burning Brand (in-sphere), Protector of Lorien (in-sphere), Dunedain Warning, Ring Mail, Ancestral Armor, Armor of Erebor, Citadel Plate, Dwarven Shield, and Round Shield. He will also benefit from Hardy Leadership on a Leadership hero such as Dain. Readying attachments such as Unexpected Courage or Cram would also be beneficial. Since his 2 defense is not the sturdiest on its own, playing a healing attachment such as Self-Preservation, Healing Herbs, or Dunedain Remedy on him will go a long way.

As for events, a few come to mind you would want to consider using on Bombur. Durin’s Song will give him +2 of all stats (not hitpoints). Lure of Moria will allow him to use 2 of those stats one round, so you could chip in 1 willpower for questing, then ready him for a defense, or you could play it in the combat phase to get 2 defenses out of him.

Some non-bos with Bombur: pretty much any cards traited or designed to be played with traits other than Dwarf. Even a card such as Unlikely Friendship, which requires you to control a Dwarf hero and a Silvan hero, will likely never make it in a Bombur deck. Why would you effectively negate his ability by running a Silvan hero in a dwarf deck? Or render Bombur useless by putting him in a non-dwarf swarm deck?

Contracts

Bond of Friendship is the contract Bombur synergizes the best with. Running him as your Lore hero along with 3 other Dwarf heroes means you now start the game with 5 Dwarf characters (all heroes) and can take advantage of the 5+ Dwarf bonuses from the beginning of the game (although you wouldn’t be able to use Ori due to the contract’s restriction on each hero needing to be from a different sphere, and Bombur already takes up the Lore slot).

Quest Specific

Dwarfs, and swarm in particular, is the earliest, most fully developed archetype in the game. And they are very powerful. While powerful in the majority of scenarios, they really shine in scenarios with Underground and/or Dark and/or Mountain locations due to the numerous player cards that synergize with Dwarves and locations with those traits – such as Untroubled by Darkness, Ever My Heart Rises, and Ancestral Knowledge. Think Dwarrowdelf Cycle, Ered Mithrin Cycle, Vengeance of Mordor cycle, the Hobbit sagas, etc. These are the quests you will be more likely to run a Dwarf deck in, and therefore the quests you will be most likely to play Bombur.

Other Considerations

Traits and Sphere: Bombur is…a Dwarf. That’s it. Thematically this makes sense as the character Bombur most definitely was not a warrior (and in the game you aren’t going to be attacking with him), and he isn’t a noble. I think he should at least have the Sentinel keyword as defending is clearly his intended design, but it was not to be. As already mentioned, his Lore sphere provides access to A Burning Brand and Protector of Lorien which synergize nicely with him, and other helpful cards such as Legacy of Durin, Ancestral Knowledge, Daeron’s Runes, and most healing cards will be in-sphere.

Ally Version: So far in this review, I’ve been fairly neutral and looked at Bombur’s potential upsides, but spoiler alert: from here on we’ll mostly see his downsides (no, that wasn’t a fat joke). Let’s start with the fact that ally Bombur is arguably more useful in the type of quests you’ll be most likely to want to run his hero version. Exhausting to reduce the threat of a location by 1 is a fine ability, but it gets bonkers when you get him on the table in quests with a lot of Underground locations (see the Quest Specific section above). Now you’re shutting down some of those nasty, high threat locations that are notorious for bogging you down in these types of quests, and essentially getting +4 willpower which helps move you forward in the game significantly. I would argue this can make more of a difference for you in the right quests rather than having one additional Dwarf character at the beginning of the game or having a somewhat shaky defense-dedicated hero who needs to get built up a bit. Yes his ally version costs 3, but if you’re generating resources with Thorin Oakenshield, Steward of Gondor, Resourceful, and potentially spreading them around with Bifur or Narvi’s Belt, then his cost shouldn’t be an issue. Not to mention you can get him into play for free with A Very Good Tale or Elf-stone.

Deckbuilding

Opportunity cost is one of the overarching concepts of deckbuilding games, and you really need to take your time here considering whether Hero Bombur is worth a spot in your Hero lineup. There are countless ways to build a Dwarf swarm deck, but let’s examine a basic hero lineup. A strong swarm deck will usually be tri-sphere to give you access to as many dwarf allies as possible, but does not have to be so. It will usually include Dain Ironfoot doing his thing providing that global +1 WP and +1 attack for all dwarf characters on the table. Thorin Oakenshield is also a solid contender due to his resource generation. We’ll add Nori to keep your threat manageable and negate the need for treat reduction by allowing you to lower your threat by 1 for each of those swarming allies you’re playing. Now we need one more hero, and Tactics can be a solid play depending on the quest, so Oin with his swarm-y ability could be a good substitute for Nori unless you need a tank like Gimli. That leaves Lore as the best option for that 3rd hero.

Now let’s narrow down our Lore Dwarf hero options. Bombur will do all the things we already looked at above: get you 1 Dwarf closer to 5 and do some light defending sans any buffs/attachments for 8 threat cost. Bifur is a nice 7 threat cost, will quest for 3 with Dain on the table, can defend for the same amount as Bombur (albeit with 2 fewer HP), and can smooth your resources to boot. Ori is often too good to pass up in many situations like this. His threat is 8 (same as Bombur), he can quest for 3 AND attack for 3 with Dain on the table, and the golden ticket with Ori is his passive ability of drawing an extra card each round during the resource phase (assuming you have 5 dwarfs).

In preparation for writing this review, I re-played Hero Bombur in a variety of decks, in a variety of quests, and even multi-player. To get maximum use out of his ability, one deck I built had Bombur, Thorin, and Oin as the heroes. It was fun getting to use both of their 5+ abilities very early, but I lost every time. I ran him with Dain and Nori which went better, but Bombur could never pull his weight (again, not a fat joke) against the encounter deck with his statline, and I needed every resource I had to get more dwarfs out on the table, and was therefore not able to get any defense buffs or healing for him. One other finding from my playthroughs using Bombur is that he holds up OK against the first 2 cycles, but man is he worthless defending against most enemies in this game (sans building him up). I found myself only able to defend wimpier goblins or birds due to that 2 defense. Even with +1 defense you’re just going to get worn down using him as a dedicated defender and will find yourself needing to chump block or use Dain to defend. It was frustrating trying to build a deck that was actually strong using him that didn’t rely on other players helping beef him up.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Bombur at 9 rings. To be honest, the only thing keeping me from giving him a 10 is how much I love the thematic design of the card, which goes perfectly with its artwork. Starting out only 1 dwarf away from hitting 5 instead of being 2 away is nice, but I’ve never found it to be game-changing. How does that help you when you’ve mulligan’ed to get that 1 cost dwarf ally, but your second hand still only has 2+ cost allies and you have a tri-sphere deck? Even if you can use it to your advantage on turn 2, in a dwarf swarm deck you’ll start filling the board with dwarves by round 2 or 3 anyway, and now you have to focus on boosting his defense or healing so you can actually use him the rest of the game. With 15 other Dwarf heroes to choose from, there’s just too many other, better options. Not to mention bypassing his hero version frees me up to use ally Bombur instead! He only goes into literally 1 type of deck, and even then he does not do very much for you without needing to be built up, which takes away from the focus on overwhelming Sauron with your Dwarf swarm. I want to like Hero Bombur, but he’s just not good.

  • Dave – 7
  • Grant – 5
  • Ted – 6
  • Matt – 7
  • Eric – 9
  • Average – 6.8

Sample Decks

Bombur Doin’ His Thing by Stone of Eric

Here is a deck I made that is designed to make maximum impact with the 5+ Dwarf boosts.

Main Deck

Hero (3)
Bombur (On the Doorstep)
Óin (On the Doorstep)
Thorin Oakenshield (Over Hill and Under Hill)

Ally (22)
2x Bifur (On the Doorstep)
2x Bofur (The Redhorn Gate)
1x Dori (Over Hill and Under Hill)
2x Dwalin (On the Doorstep)
1x Erebor Hammersmith (Core Set)
1x Erebor Record Keeper (Khazad-dûm)
2x Fili (Over Hill and Under Hill)
2x Glóin (On the Doorstep)
2x Kili (Over Hill and Under Hill)
2x Longbeard Elder (Foundations of Stone)
2x Miner of the Iron Hills (Core Set)
1x Veteran Axehand (Core Set)
2x Zigil Miner (Khazad-dûm)

Attachment (14)
1x A Burning Brand (Conflict at the Carrock)
2x Armor of Erebor (Mount Gundabad)
2x Ever My Heart Rises (The Long Dark)
1x Hardy Leadership (Shadow and Flame)
1x King Under the Mountain (On the Doorstep)
1x Legacy of Durin (The Watcher in the Water)
2x Narvi’s Belt (Khazad-dûm)
2x Ring Mail (The Long Dark)
2x Steward of Gondor (Core Set)

Event (14)
2x A Test of Will (Core Set)
2x Ancestral Knowledge (Khazad-dûm)
2x Daeron’s Runes (Foundations of Stone)
2x Feint (Core Set)
1x Hasty Stroke (Core Set)
3x Lure of Moria (Road to Rivendell)
2x Untroubled by Darkness (Khazad-dûm)

3 Heroes, 50 Cards
Cards up to Mount Gundabad

Sideboard

Hero (1)
Dwalin (Khazad-dûm)

Ally (4)
2x Arwen Undómiel (The Watcher in the Water)
2x Gandalf (Core Set)

Attachment (5)
2x Ancestral Armor (Roam Across Rhovanion)
2x Cram (Over Hill and Under Hill)
1x Narvi’s Belt (Khazad-dûm)

Event (2)
2x Hasty Stroke (Core Set)

Decklist built and published on RingsDB.

Books and Eating (Mono Lore) by Durins_Father

Here is a deck built by durins_father that is a mono-Lore deck designed to be played as part of a Dwarf fellowship.

Main Deck

Hero (3)
Bifur (Khazad-dûm)
Bombur (On the Doorstep)
Ori (Over Hill and Under Hill)

Ally (17)
3x Erebor Hammersmith (Core Set)
3x Erebor Record Keeper (Khazad-dûm)
3x Ered Nimrais Prospector (The Morgul Vale)
2x Gandalf (Core Set)
3x Longbeard Map-Maker (Conflict at the Carrock)
3x Miner of the Iron Hills (Core Set)

Attachment (18)
2x A Burning Brand (Conflict at the Carrock)
2x Elf-stone (The Black Riders)
2x Expert Treasure-hunter (On the Doorstep)
2x Healing Herbs (Foundations of Stone)
2x Legacy of Durin (The Watcher in the Water)
2x Scroll of Isildur (The Morgul Vale)
3x Self Preservation (Core Set)
3x Thror’s Map (Over Hill and Under Hill)

Event (17)
3x Advance Warning (The Drúadan Forest)
3x Ancestral Knowledge (Khazad-dûm)
3x Daeron’s Runes (Foundations of Stone)
2x Expecting Mischief (Over Hill and Under Hill)
2x Infighting (A Journey to Rhosgobel)
2x Lore of Imladris (Core Set)
2x Mithrandir’s Advice (The Steward’s Fear)

3 Heroes, 52 Cards
Cards up to The Black Riders

Decklist built and published on RingsDB.

Gluttony by Beorn

On the humorous side of things, here is a vintage deck from Beorn called “Gluttony” with an article explaining the deck theme in the description.

Main Deck

Hero (3)
Bombur (On the Doorstep)
Frodo Baggins (Conflict at the Carrock)
Glóin (Core Set)

Ally (20)
1x Brok Ironfist (Core Set)
3x Erebor Hammersmith (Core Set)
3x Erebor Record Keeper (Khazad-dûm)
2x Fili (Over Hill and Under Hill)
2x Gandalf (Over Hill and Under Hill)
2x Kili (Over Hill and Under Hill)
2x Longbeard Elder (Foundations of Stone)
3x Master of the Forge (Shadow and Flame)
2x Wandering Took (Core Set)

Attachment (15)
2x A Burning Brand (Conflict at the Carrock)
3x Cram (Over Hill and Under Hill)
1x Fast Hitch (The Dead Marshes)
2x Good Meal (The Redhorn Gate)
3x Miruvor (Shadow and Flame)
2x Narvi’s Belt (Khazad-dûm)
2x Self Preservation (Core Set)

Event (15)
3x A Very Good Tale (Over Hill and Under Hill)
2x O Elbereth! Gilthonial! (Shadow and Flame)
2x Peace, and Thought (Shadow and Flame)
2x Second Breakfast (Conflict at the Carrock)
3x The Galadhrim’s Greeting (Core Set)
3x We Are Not Idle (Shadow and Flame)

3 Heroes, 50 Cards
Cards up to On the Doorstep

Decklist built and published on RingsDB.

Blade of Gondolin

  • Card Talk Season TBD Episode TBD
    • Video episode
    • Audio episode
  • Cycle
    • Shadows of Mirkwood
  • Set
    • Core Set
  • Player Card Categories 
    • Attack Bonus
    • Location Control
  • Deck Archetype(s)
    • Dale Armory

  • Inexpensive utility weapon/item attachment available right out of the Core set, with a deep connection to Tolkien lore.

Background

The story of the great Elf city of Gondolin goes back almost to the very beginning of the First Age. It was founded by Turgon about 300 or so years after the first awakening of the Elves, and Turgon would remain its King until its fall many years later. The city itself was hidden from Morgoth (the original Dark Lord) by the Encircling Mountains and was also guarded by the Eagles led by Thorondor. Through an unfortunate series of events described in The Silmarillion, Morgoth discovered the location of the city and amassed all of his forces to sack the great city, in which he was ultimately successful.

Fast forward to the Third Age and the events of The Hobbit. We learn that many of the Elven blades used during the siege of Gondolin ages beforehand are still considered legendary for their ability to slay Orcs, and were also imbued with magical qualities that caused the blades to glow blue when Orcs are nearby. Thorin Oakenshield and Co. find 3 of these legendary blades in the troll cave after dawn had taken the trolls and the Company was saved. The flavor text on the card is from this passage of the book. The three specific “blades of Gondolin” named in the book are Orcrist (also known as “Goblin Cleaver”, but the Orcs nicknamed it “Biter” and it was taken by Thorin), Glamdring (also known as “Foe-Hammer,” but the Orcs nicknamed it “Beater” and it was taken by Gandalf), as well as Sting, which we all know was taken by Bilbo Baggins. Orcrist and Glamdring were said to have been personal swords of King Turgon once, and Glamdring and Sting would go on to play pivotal roles in both The Hobbit and The Lord of the Rings in the war against Sauron.

Card Theme

The theme of the card is pretty simple: slay Orcs to make help progress on the quest! The theme is spot on when you take into account the lore mentioned above and what the card does for the player. Orcs are terrified of these blades, hence the attack boost when attacking Orc traited enemies. Imagine heroes wielding these blades in battle and fighting through hordes of Orcs who will probably hesitate a little bit at first sight of the blue blade coming at them. As these Orcs are destroyed, the heroes swing the momentum against the Enemy and ultimately aid in progressing through the battle.

Card Synergies and Interactions

Card combos

Pretty much any hero you plan on using as an attacker will be a good fit for the Blade. Legolas is an obvious choice, but more on him later. Keep in mind it does takes up a restricted slot, but it is also very cheap at 1 cost. Goblin-Cleaver synergizes well with the Blade, and even more so if you are attacking an Orc. In that case you can deal 3 damage to an enemy engaged with you, and then the hero can attack for +1 to finish it off. Foe-Hammer is another good combo with the Blade (makes sense since Goblin-Cleaver and Foe-Hammer are both blades of Gondolin!). Since this is a cheap Weapon attachment, you could throw an extra copy onto your main defender and pair it nicely with Sterner Than Steel. All of the cards mentioned here are in-sphere, to boot!

Location control decks

Straight out of the Core set this weapon seems designed for Core Legolas, who after participating in an attack that kills an Orc enemy while this card is attached would be able to place either 1, 2, or 3 progress on the current quest (since his ability and the Blade’s ability are both Responses they are optional). This is extremely helpful if, say, you need an extra 1 or 2 progress to clear the active location, but you don’t want to put progress on the current quest and inadvertently advance before your board state is built up. Put two of these on a hero, especially Legolas, and watch the progress tokens pile up! Pairing a Blade or two with Asfaloth or Arod on a hero (especially on Glorfindel and Legolas, respectively), is another good combo to give even more progress flexibility. It really can work well on any hero in a location control deck, because as we all know from playing the Riddermark Chump Blocker Snowbourne Scout, that 1 extra progress token each round can often make all the difference! Looking at you, Three Trials.

Dale Armory deck

Since this is an attachment with the Item and Weapon attachment, it will synergize well in a Dale Armory deck. Brand son of Bain, Traffic from Dale, and Dale Messenger are some of the cards that will synergize nicely with the Blade of Gondolin. Looking to build a Dale deck without a Tactics resource match? Bard son of Brand will let you slip Blade of Gondolin into your deck seamlessly.

Quest Specific

Because the Response is optional, the biggest question you’ll want to ask yourself before putting this card in your deck is “how many Orc enemies does the scenario I’m up against contain?” If there are a moderate to high number of Orc traited enemies, it’s probably worth it. If there are few to no Orc enemies in the scenario, it’s generally not worth the opportunity cost of having better cards taking up those slots in your deck.

For example, scenarios such as Peril In Pelargir, Into Ithilien, The Steward’s Fear, The Druadan Forest, Across the Ettenmoors, Deadman’s Dike, most of the Ringmaker Cycle, Dreamchaser Cycle, all the Black Riders scenarios, and others have few to no Orc enemies. You won’t be getting that attack boost very often if at all, so is that 1 point of progress from the hero killing an enemy going to be worth the deck slot(s) by itself? Might as well include Snowbourne Scout to at least get the chump blocker for the same cost and still place the 1 progress token.

On the other hand, arguably one of the best parts of playing LOTR:LCG is slaying Orcs, and the majority of scenarios are going to have Orc enemies. Some will have a LOT of them to provide maximum hacking and slashing fun while chipping in progress, which makes the Blade of Gondolin so utilitarian. And as previously stated, in many quests you want to advance to the next quest stage as quickly as possible, or time your advancing just right.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

This card is cheap, gives you an attack boost against a majority of enemies in the game, has some nice combos/synergies with other cards, and lets you place that 1 extra progress which can be so incredibly helpful. The biggest downsides to the card are the fact that you’ll generally need to run Tactics to play it (which as we learned in Superlative February is the community’s least favorite sphere), it cannot reach its maximum potential in all scenarios, and by the time a new player expands beyond the first couple of cycles they generally have more powerful cards that outshine it. One more thing – the artwork. The sheath and hilt are both beautiful. But for a card named Blade of Gondolin, you only get to see a sliver of the actual blade! Missed opportunity there. I give it 5 rings.

  • Dave – TBD
  • Grant – TBD
  • Ted – TBD
  • Eric – 5
  • Matt – 6

External Links

Sample Decks

Location, Location, Location by Durin’s Father

Location control deck with many direct progress effects like Blade of Gondolin.

Main Deck

Hero (3)
Haldir of Lórien (Trouble in Tharbad)
Idraen (The Three Trials)
Legolas (Core Set)

Ally (22)
2x Celduin Traveler (The Nîn-in-Eilph)
2x East Road Ranger (The Wastes of Eriador)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Greyflood Wanderer (The Three Trials)
2x Lindon Navigator (The Grey Havens)
2x Lórien Guide (Core Set)
2x Northern Tracker (Core Set)
2x Ravenhill Scout (The Redhorn Gate)
2x Sarn Ford Sentry (The Lost Realm)
2x Silvan Refugee (The Drúadan Forest)
2x The Riddermark’s Finest (The Hills of Emyn Muil)

Attachment (22)
2x Arod (The Treason of Saruman)
2x Asfaloth (Foundations of Stone)
2x Blade of Gondolin (Core Set)
2x Lembas (Trouble in Tharbad)
2x Rivendell Blade (Road to Rivendell)
1x Song of Travel (The Hills of Emyn Muil)
1x Song of Wisdom (Conflict at the Carrock)
2x Thrór’s Key (On the Doorstep)
2x Thror’s Map (Over Hill and Under Hill)
2x Unexpected Courage (Core Set)
2x Warden of Arnor (The Three Trials)
2x Wingfoot (The Nîn-in-Eilph)

Event (11)
2x Distant Stars (Escape from Mount Gram)
3x Expert Trackers (The Lost Realm)
2x Feint (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x The Tree People (The Dunland Trap)

3 Heroes, 55 Cards
Cards up to The Grey Havens

Decklist built and published on RingsDB.