- Player Card Categories
- Location Control
- Enters Play
- Leaves Play
- Messenger of the King
Meneldor is one of the Eagles of the Misty Mountains that are descended from Thorondor. Thorondor was the leader of the servants of Manwe, the Great Eagles in the First and Second Ages. More specifically, Meneldor is one of the three eagles to fly to Mount Doom to rescue Sam and Frodo after the Battle of the Morannon.
“Side by side they lay; and down swept Gwaihir, and down came Landroval and Meneldor the swift; and in a dream, not knowing what fate had befallen them, the wanderers were lifted up and borne far away out of the darkness and the fire.” –The Return of the King, Chapter 4: The Field of Cormallen
Knowing that Meneldor was one of the Eagles to rescue Sam and Frodo, it would seem like his card should have an effect to return an ally or hero to play or at least back to hand for an ally. The problem is there are already eagle cards with those effects.
Meneldor’s Flight in fact already references Meneldor and has an effect that can “rescue” an Eagle ally from play. Landroval and Born Aloft represent are more thematic to those three as they can rescue any hero or ally. The of course to complete the trio, Gwaihir ally can also return an Eagle ally from the discard pile. The rescue theme then is well covered.
The earlier mention of Meneldor in the same chapter then seems to be the inspiration for the location progress mechanism:
“‘The North Wind blows, but we shall outfly it,’ said Gwaihir. And he lifted up Gandalf and sped away south, and with him went Landroval, and Meneldor young and swift. And they passed over Udûn and Gorgoroth and saw all the land in ruin and tumult beneath them, and before them Mount Doom blazing, pouring out its fire.” –The Return of the King, Chapter 4: The Field of Cormallen
This isn’t the first time that the Eagle’s ability to quickly traverse Middle-Earth is demonstrated. In the Hobbit, they also carried Thorin’s Company from the Misty Mountains to The Carrock. Progress in the game is intended to represent the characters traveling and exploring Middle Earth. It is still very fitting then to have one of the Eagles represent their ability to swiftly travel across Middle-Earth. Meneldor who is called out as swift in the passage is fitting then to have ability to place progress directly on a location.
Card Synergies and Interactions
Put into Play and Return Ally to Hand
Sneak Attack from the core set covers both effects and rightfully is the staple card to bounce allies with enter and/or leave play effects. Sneak Attack + Meneldor will place 4 progress on a location making it the location control version of Sneak Attack + Gandalf. Alternatively, Horns! Horns! Horns! can also make both triggers happen but then Meneldor is shuffled into the deck. Gwaihir’s Debt is another way to trigger both effects that is limited to Eagles or Istari. The requirement to have an Istari and Eagle in play can be a little restrictive unless using hero Radagast, Gandalf, or Saruman. It’s also not as consistent since it is from the top 5 of the deck. Horns! Horns! Horns! shuffling a copy back into your deck could even help set up Gwaihir’s Debt later especially late game when the deck is thinner.
Meneldor’s Flight, Born Aloft, Flight of the Eagles, and much like the core set Sneak Attack let you get extra triggers on the Eagles enter and leave play effects. Discard recursion effects like Gwaihir ally, Stand and Fight, and To the Eyrie are even better at getting to double up on Meneldor’s response considering he can chump block first.
Effects that Trigger off Leave Play
There are a number of cards that also combo with bouncing Meneldor in and out of play. Gwaihir hero and Leadership Prince Imrahil heroes both get to ready when he leaves play. Gwaihir can also ready when he enters play that can make him ready for combat if Meneldor is Sneak Attacked into play after Gwaihir is committed to the quest. Tactics Eomer can get a nice attack boost. Valiant Sacrifice can provide some additional card draw and is in the same sphere with Sneak Attack and Horns! Horns! Horns! to help set it up. Pre-errata Horn of Gondor could provide a resource for bouncing Meneldor since it triggered off a character leaving play. The errata making when a character is destroyed still provides some benefit, but no longer combos with the return ally to hand effects.
Eagles of the Misty Mountains
In order to reliably utilize all the bouncing effects, you will likely want to run more than a single copy of Meneldor. This means there’s a good chance with him being a unique the second or third copy could be a dead draw. The Eagles of the Misty Mountains allow the extra copies to be useful once the first one is attached to bolster the Eagle of the Misty Mountains.
Direct Location Progress
In sphere, Tactics Legolas Hero and his mighty steed Arod can build on this part of Meneldor’s effect. Especially if you include many of the previously mentioned cards to bounce him in and out of play. There’s also the Beorning Guardian, but the effect can only be triggered after he destroys an enemy. On top of that the progress is conditional on the enemy’s threat, and you have to discard him. It’s a little too conditional with a fairly high cost of 3 resource ally with a hero level attack stat of 3.
Spirit does have many options with Northern Tracker, Spirit Aragorn Hero, Lórien Guide, Steed of Imladris, Woodland Courier, and Backtrack. Woodland Courier in particular has some synergy with the put into play and return ally to hand effects as it places progress when it enters play. Lore also has many cards with this effect, such as, Mirkwood Explorer, The Evening Star, and Asfaloth. Leadership, unfortunately, only has Snowbourne Scout and Longbeard Elder. While the Snowbourne Scout also benefits from Sneak Attack and similar cards, it is usually not worth the cost. At 3 cost, he is a little pricey to include in a dual sphere deck with more direct location progress effects.
Guarded X Cards
Meneldor can help free any of the Guarded X cards that are guarded by a location. He can likely do so in a single turn if combined with a bounce effect as many locations have 4 quest points or less.1 Unfortunately, the two Tactics ones, Sting and Durin’s Axe can only be guarded by enemies. The good news is there are neutral ones. Necklace of Girion in particular is helpful in an Eagle focused deck for the willpower boosting and resource acceleration. Stone of Elostirion as one of the two that has to be guarded by a location Meneldor can help get into play. It also is in sphere with hero Radagast that is often played with Eagles since his staff provides strong resource acceleration and readying for eagle allies.
Hills of Emyn Muil is notorious for being the first location focused quest. Location lock is really the only threat in the quest and any way to place progress on locations in the staging area is a good idea. The Antlered Crown’s locations all have Time X with effects that trigger if they’re not explored in 2 or 3 turns.
The Haradrim cycle featured many locations that have forced effects when they become the active location. Among others with costly Travel effects. Although there are some counters to direct location progress like Gates of Iron that prevents progress being put on locations in the staging area.
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate Meneldor at 3 rings. I really do think of him as the location control equivalent of Sneak Attack + Gandalf. Few cards can drop 4 progress on a location at one time like that. Besides Sneak Attack, there are quite a few ways to bounce him in and out of play to get the effect. The 3 cost isn’t the easiest if you have pay full cost each time but in a deck with Radagast and his staff, Steward of Gondor, or Hirgon it is very reasonable.
Then there are his stats. Two willpower in Tactics is very good for that sphere. He’s an auto-include in mono-Tactics that wants to do any questing. The two attack is nice too, but I often find that I wish it was lower to give him more willpower or hit points. Speaking of hit points, two is always good to see on ally. It gives just a little bit of margin to take direct damage effects like Necromancer’s Reach or Archery.
If there is any complaint that I have about the card, it is that he’s unique. When playing him without any return ally to hand effects, you won’t trigger his effect more than once a game usually. His willpower is just too good to chump block with him just for another 2 progress. That is until you draw another copy or have an Eagles of the Misty Mountains in play. Even then, it may not be worth it in opportunity cost since he costs 3 resources.
Overall, he’s a great card. The willpower and location control effects were still needed in Tactics even in the full card pool. It was needed even more so for Eagles that are fantastic at combat but had little to no questing power for the longest time. Lastly, he’s just fun to play when you can bounce him in and out of play to clear some troublesome locations.
- Dave – 3
- Grant – 3
- Ted – 2
- Matt – 3
- Average – 2.75
- I sampled approximately 140 locations from Shadows of Mirkwood, Darrowdelf, Ered Mithren, and Vengence of Mordor cycles found the average to be slightly less than 4 quest points. Also 4 quest points was the most common.
Slippery… Eagles? by Card Talk Dave
Dave takes his expertise in bouncing Silvans in and out of play and applies it to an Eagle deck.
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagle Emissary (The Land of Sorrow)
3x Eagles of the Misty Mountains (Return to Mirkwood)
2x Meneldor (Roam Across Rhovanion)
2x Radagast (A Journey to Rhosgobel)
3x Vassal of the Windlord (The Dead Marshes)
2x Wilyador (The Land of Sorrow)
2x Gúthwinë (The Mountain of Fire)
2x Necklace of Girion (The Wilds of Rhovanion)
2x Rod of the Steward (Flight of the Stormcaller)
2x Rohan Warhorse (The Voice of Isengard)
3x Secret Vigil (The Lost Realm)
3x Steward of Gondor (Core Set)
1x Strength and Courage (The City of Ulfast)
2x Support of the Eagles (Return to Mirkwood)
1x The One Ring (A Shadow in the East)
3x Flight of the Eagles (Roam Across Rhovanion)
3x Meneldor’s Flight (The Hills of Emyn Muil)
3x Sneak Attack (Core Set)
3x The Eagles Are Coming! (The Hunt for Gollum)
3x Valiant Sacrifice (Core Set)
3 Heroes, 51 Cards
Cards up to The Land of Sorrow
3x Eagle of the North (Roam Across Rhovanion)
Decklist built and published on RingsDB.
#justiceforBilbo by Pirate Brahm
1x Messenger of the King (The Land of Sorrow)
2x Arwen Undómiel (The Watcher in the Water)
3x Erebor Toymaker (Mount Gundabad)
2x Giant Bear (Fire in the Night)
3x Loyal Hound (The Fate of Wilderland)
2x Meneldor (Roam Across Rhovanion)
3x Messenger Raven (The Fate of Wilderland)
3x The Riddermark’s Finest (The Hills of Emyn Muil)
2x Vassal of the Windlord (The Dead Marshes)
3x Wild Stallion (Roam Across Rhovanion)
2x A Burning Brand (Conflict at the Carrock)
3x Expert Treasure-hunter (On the Doorstep)
2x Gandalf’s Staff (The Road Darkens)
1x Narya (The Grey Havens)
3x Radagast’s Staff (The Fate of Wilderland)
2x Shadowfax (The Treason of Saruman)
1x Silver Circlet (Wrath and Ruin)
2x Unexpected Courage (Core Set)
3x Wizard Pipe (The Road Darkens)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Flame of Anor (The Road Darkens)
3x Hidden Cache (The Morgul Vale)
2x The Galadhrim’s Greeting (Core Set)
1x Will of the West (Core Set)
3 Heroes, 60 Cards
Cards up to Messenger of the King Allies
2x Steward of Gondor (Core Set)
Decklist built and published on RingsDB.