Sam Gamgee (Leadership Hero)

  • Player Card Categories
    • Willpower Bonus
    • Attack Bonus
    • Defense Bonus
    • Readying
    • Surprise

Don’t be fooled, he’s no simple gardener.

Background

Sam is a gardener at Bag End, where he meets Bilbo Baggins and learns about the greater wonders of the world. Sam becomes Frodo’s companion on his journey to destroy the One Ring, after eavesdropping on Frodo and Gandalf’s conversation about the ring’s true nature. Sam joins the fellowship and insists on bringing his pony, Bill, along. He saves Frodo’s life from the Watcher in the Water. After the Breaking of the Fellowship, Sam is the only member to journey with Frodo and Gollum to Mordor. When Gollum betrayed the Hobbits to Shelob, Sam took up Sting and fought off the giant spider. Then he went on to rescue Frodo from the Tower of Cirith Ungol and return The One ring to Frodo’s care. The two disguised as orc made their way to the slopes of Mount Doom. Sam watched in dismay as Frodo claimed the Ring as his own, and then as Gollum claimed Frodo’s ring finger taking the Ring with it. After the Gollum and the Ring’s destruction in the fires of Mount Doom, the Eagles came and rescued both Sam and Frodo. They were hailed as heroes by the newly crowned King Elessar of Gondor.

Card Theme

Sam despite being a simple gardener that had never left the Shire persevered over great odds in the quest to destroy The Ruling Ring. This demonstrates his strength of will. The readying and combat bonuses fit with Sam finding hidden reservoirs of strength when needed such as his fight with Shelob. The also game represents the Hobbits affinity for stealth with various bonuses for engaging enemies with higher engagement cost than their threat. This can easily be construed as the advantage they get from the element of surprise.

Card Synergies and Interactions

Stat Boosts

Sam’s built-in readying along with the availability of Fast Hitch, and other readying effects like Armored Destrier make stat boosts very effective on him. His ability already can make him a 4/2/2 hero for the entire round. Dunedain Warning and Mark are good in sphere options to boost his combat effectiveness after engaging an enemy with engagement cost higher than a player’s threat.

Hobbits also many trait specific boosts or ones that use the same Hobbit Surprise mechanism. Hobbit Cloak in sphere with Sam is both that can turn Sam into a Beregond level defender. Dagger of Westernesse while not limited to Hobbits does use their surprise for an additional attack bonus. Rosie in particular is a minimum +2 boost to whichever stat Sam needs. Let’s not forget Sam’s beloved Bill who not only gives all Hobbits a hit point but is free with Sam in play.

Then there are a few cards that can boost all the basic stats (except hit points) like Sting, Halfling Determination, and Friend of Friends. These are great the more readying Sam has to each bolstered stat in a single round.

Sam being a Leadership hero means he has access to Steward of Gondor. This also makes Sam eligible for two of the biggest combat boosts, Blood of Numenor and Gondorian Fire. Even activating both each round will net a +1 bonus from Steward’s additional resources. The Red Book of Westmarch can accelerate this further.

Engagement Control

Sam’s ability is a response to engaging an enemy with higher engagement cost. Normally, the only opportunity for this is Optional Engagement during step 5.2. This usually is fine to utilize Sam’s now 2 attack or defense during combat since it lasts until the end of the round. Ideally, a player would engage an enemy during the quest phase to get the additional willpower and still have Sam ready with higher attack and defense for combat. Not to mention it will lower the threat in the staging area. Westfold Outrider‘s has an action that can force an engagement during the quest phase but at the cost of discarding it. Son of Arnor, Mablung, and Lore Faramir ally when put into play can also force an enemy engagement. Sneak Attack, Reinforcements, or Horns! Horns! Horns! are necessary to put them into play during the quest phase.

Secrecy

Hobbits are all fairly low threat heroes making starting at 20 or less threat for Secrecy viable. Sam provides Leadership access for one of the key acceleration cards in Secrecy, Timely Aid. The other, Resourceful, is neutral and can be included with the other Leadership Secrecy cards. Swift and Silent can ready a hero and get itself back if threat is 20 or less. The other two, Rivendell Scout and Dunedain Wanderer mostly are stats for a good value if played for the Secrecy cost.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Sam at 3 rings. His 3 willpower combined with his ability tend to make him into a dual questing and defending hero in a Hobbit deck. Granted he needs a little set up to be a good defender. Fortunately Leadership has plenty of defense boosts including the Hobbit Cloak that can get his defense to 4 depending on the enemy’s engagement cost. Outside a Hobbit deck, he is a lower cost questing hero at worst. His ability may not trigger as often but 3 willpower is still good. He only has 3 hit points which is on the lower side for a hero. Still it is better than nearly all the Hobbit heroes.

I think Sam is good, but loses out as a general purpose questing hero to 4 willpower heroes particularly Eowyn. They’re very similar in threat cost and stat line to each other. Spirit Eowyn is 1 more threat cost and has 1 more willpower and easier to activate willpower bonus. Tactics Eowyn is 2 less threat cost with 1 more willpower and a very useful once per game ability. Later quests tend to require 6-7 willpower in the first couple of turns. It is much easier to manage that level with a 4 willpower hero than 3 willpower one. A single 2 willpower ally + 4 willpower hero and a player can quest well. Additionally the condition on his readying ability works well with other low threat heroes. Combined with heroes that have threat 10 or more, it won’t trigger much throughout the game. It makes him less useful in decks with high threat cost heroes or Bond of Friendship other than keeping starting threat from being too high. His 3 willpower means he’s fine outside Hobbits and Secrecy, but he really shines in those decks.

  • Dave – 1
  • Grant – 1
  • Ted – TBR
  • Matt – 3
  • Average = 1.67

External Links

Sample Decks

Tom Cotton for the Win! by Dave Walsh

Dave’s version of a “true hobbit deck.” One where most of the allies are hobbits.

Tom Cotton for the Win!

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)

Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)

Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)

Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 53 Cards
Cards up to Wrath and Ruin

Decklist built and published on RingsDB.

The Secret Life of Eagles by Stoved86

This deck focuses on 3 important aspects: Eagles, Hobbits, and Secrecy.

Tom Cotton for the Win!

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)

Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)

Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)

Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 53 Cards
Cards up to Wrath and Ruin

Decklist built and published on RingsDB.

Boromir (Ally)

  • Player Card Categories
    • Defense Bonus
    • Readying
    • Surprise
    • Messenger of the King

The Hobbit protector version

Background

Eldest son of Gondor’s Steward and a commander in their army. Driven by a dream he had to go to Rivendell where he joined the Fellowship of the Ring. He fell to the temptation of the Ring and tried to take it from Frodo causing the breaking of the Fellowship. Shortly afterwards, the Uruk-Hai attacked Merry and Pippin as they searched for Frodo and lead to Boromir’s demise as he defended them. As he lay dying, he confessed his attempt to take the Ring to Aragorn.

Card Theme

This version of Boromir gets a defense bonus when the player is engaged with a higher engagement cost enemy than their threat. He is the only non-Hobbit character to have an ability the engaged with higher engagement cost enemy. All other characters with this kind of triggered ability are Hobbit characters. This clearly is intended to be Boromir as he defended Merry and Pippin from the Uruk-hai. Adding to this association is that he readies every time that he is damaged. This could easily happen as he defends from attacks, but also from characters with Archery that deal direct damage. The archery damage can be even more fitting as he had a few black arrows in him from the Uruk-hai’s bows.

Card Synergies and Interactions

Low Threat Heroes and Threat Reduction

Boromir’s defense bonus works more consistently the lower the initial threat cost of your heroes. Thematically, Hobbit heroes comprise a large portion of the heroes with with 7 threat cost or less. Although there are many other options like Spirit Glorfindel, Mirlonde, Smeagol, and Tactics Eowyn that also have a threat cost of 7 or less. If expanded to 8 many more options become available like both versions of Denethor although 3 heroes at 8 threat get close to 25 engagement cost which is one of the more common enemy engagement costs. Messenger of the King further expands the roster to unique allies with useful abilities but not many stats like Ioreth and Gleowine. Another option to start with low threat to increase the consistency of the defense bonus is to use only 1 hero with The Grey Wanderer contract.

An addendum to starting with low threat, is keeping threat low. Spirit Merry covers both considering he only has 6 threat cost and his ability can reduce the player’s threat each time an enemy is revealed. In sphere with Boromir, there is really only Secret Vigil. In the Hobbit deck that his ability works best with, there are several options like Elvenses, The Shirefolk, and the other staples like The Galadhrim’s Greeting Woodmen’s Clearing.

Healing

Healing allows a player to really maximize Boromir’s second ability. Each time he takes damage, he can ready. If a player heals him after taking that damage, he’s free to keep taking damage and readying. There’s no limit on the ability unlike the errata’d Tactics hero version.

Repeatable effects like Warden of Healing, Ioreth, and Self Preservation work very well since they can be used after Boromir is damaged by enemy or other effect. Additionally they can be boosted by Elrond Hero. Other one-time healing effects like Healing Herbs and Lore of Imladris are better if Boromir already has taken significant damage and even better if he has additional hit points from ally attachments.

Ally Attachments

There are a few ally attachments that can really boost his defensive and readying capability. Hauberk of Mail and Round Shield can increase his defense. Ent Draught, Vigilant Guard, Wild Stallion, and Raiment of War provide more hit points to let him take more damage and keep readying. Wild Stallion and Raiment of War adding attack as well make his readying even better when he is ready to attack back. Card Talk contributor Quetzal wrote a great review of Boromir on Ringsdb years ago pointing out a great interaction with Vigilant Guard. He noted you can use Vigilant Guard’s damage redirection ability to damage Boromir and ready him even more often. Quetzal suggested using this with hero Beorn because he can defend without exhausting but has low defense. Ringsdb user AJ_800 took it a step further using hero Treebeard’s ability to deal damage to Boromir up to 5 times per phase. Note, Treebeard won’t get the bonus willpower or attack since the he doesn’t pay the price of taking the damage himself.

Sword of Morthond can indirectly increase any of Boromir’s stats. It really just depends on how many of the Outlands allies are included along with Boromir.

Hirgon and Tactics Imrahil

Boromir’s 4 cost is expensive especially in a sphere with few resource acceleration options. Hirgon offers a way to discount Boromir with the added bonus of boosting his combat stats. The built-in readying of Boromir can really leverage the boost. Tactics Imrahil also can possibly find and put Boromir into play for a turn. Normally shuffling the ally back into the deck is a full on downside. There is a bit of benefit to it for Boromir ally since all damage is removed. A player could potentially get 2 or 3 readies in Boromir and then basically fully heal him by putting him back into the deck.

Messenger of the King

Messenger of the King opens up many more attachment options and offers a slightly lower threat cost at 9 compared to 11 of the regular hero version. Top among of them in power is Gondorian Fire and Blood of Numenor. They each have a player spend a resource for bonus attack or defense equal the resources on the hero. This was a mainstay of pre-errata Tactics Boromir hero that had no limit on his readying. Specifically for this version, Citadel Plates for many more hit points along with Well Preserved and The One Ring for full healing each turn can really turn him into a defending and readying machine.

Damage Cancelation

Damage cancelation is a bit of nonbo or combo that doesn’t work. As mentioned earlier, abilities like hero Treebeard that say take damage for an effect, damage is considered the cost. If the character doesn’t take the damage, then the cost isn’t payed and the effect doesn’t happen. This doesn’t mean they can’t help if Boromir would take more than 1 damage, but players have to be careful to not cancel all the damage.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Boromir at 3 rings. I’ll admit prior to my review, my opinion of this card was pretty middling. When I play Hobbits, I tend to make a super defender with Hobbit Cloak and other defensive attachments or just chump block. The only deck I’ve played the card in was Seastan’s Tactics Imrahil deck called Bouncy Bear. It primarily focused on using Spare and Cloak to maximize actions with the beefy allies in the deck. I realized as I prepared for this review by looking at various decklists and reading other reviews that there were many more combos with this card than I thought. I’m especially intrigued by the possibilities with Vigilant Guard readying Boromir. The cycles since The Road Darkens came out have really opened up more decks that this version can be useful in besides just Hobbit decks.

He still faces some tough competition for attention at 4 cost in Tactics between the excellent Legolas ally and fun to build around Vigilant Dunadan. The original Tactics Boromir that is still a very good hero despite his readying limited to once per phase by the errata. Leadership Boromir also sees a fair bit of play despite being a bit niche for Gondor Swarm decks. It is a card that likely has been long overshadowed by the hero versions that came out earlier in the game.

  • Dave – 5
  • Grant – TBR
  • Ted – 4
  • Matt – 3
  • Average – 4

External Links

Sample Decks

The Return of the King by AJ_800

Messenger of the King Boromir ally deck leveraging Vigilant Guard + Treebeard hero to ready Boromir several times a turn.

Main Deck

Hero (3)
(MotK) Boromir (Messenger of the King Allies)
Glorfindel (Foundations of Stone)
Treebeard (The Treason of Saruman)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (15)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Firyal (The Mûmakil)
3x Gandalf (Core Set)
1x Ioreth (A Storm on Cobas Haven)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (20)
2x Asfaloth (Foundations of Stone)
3x Elf-stone (The Black Riders)
3x Ent Draught (The Treason of Saruman)
3x Gondorian Shield (The Steward’s Fear)
3x Light of Valinor (Foundations of Stone)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
3x Vigilant Guard (A Storm on Cobas Haven)
1x Well Preserved (Under the Ash Mountains)

Event (15)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)

3 Heroes, 50 Cards
Cards up to The Land of Sorrow

Decklist built and published on RingsDB.

Main Deck

Hero (3)
(MotK) Boromir (Messenger of the King Allies)
Glorfindel (Foundations of Stone)
Treebeard (The Treason of Saruman)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (15)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Firyal (The Mûmakil)
3x Gandalf (Core Set)
1x Ioreth (A Storm on Cobas Haven)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (20)
2x Asfaloth (Foundations of Stone)
3x Elf-stone (The Black Riders)
3x Ent Draught (The Treason of Saruman)
3x Gondorian Shield (The Steward’s Fear)
3x Light of Valinor (Foundations of Stone)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
3x Vigilant Guard (A Storm on Cobas Haven)
1x Well Preserved (Under the Ash Mountains)

Event (15)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)

3 Heroes, 50 Cards
Cards up to The Land of Sorrow

Decklist built and published on RingsDB.

Imrahil, Prince of Dol Amoth by carlosm88

Tactics Imrahil deck featuring the Outlands allies, Sword of Morthond, and Boromir ally.

Main Deck

Hero (3)
Denethor (Flight of the Stormcaller)
Hirluin the Fair (The Steward’s Fear)
Prince Imrahil (The City of Corsairs)

Ally (25)
3x Anfalas Herdsman (The Steward’s Fear)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
1x Forlong (The Drúadan Forest)
3x Hunter of Lamedon (Heirs of Númenor)
3x Knights of the Swan (The Steward’s Fear)
1x Legolas (The Treason of Saruman)
3x Warrior of Lossarnach (The Steward’s Fear)

Attachment (13)
2x Gondorian Shield (The Steward’s Fear)
2x Heir of Mardil (Celebrimbor’s Secret)
3x Prince of Dol Amroth (The City of Corsairs)
2x Rod of the Steward (Flight of the Stormcaller)
3x Steward of Gondor (Core Set)
1x Sword of Morthond (Assault on Osgiliath)

Event (11)
3x Man the Walls (The Ghost of Framsburg)
1x Men of the West (Assault on Osgiliath)
3x Valiant Sacrifice (Core Set)
3x We Are Not Idle (Shadow and Flame)
1x Wealth of Gondor (Heirs of Númenor)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to The Ghost of Framsburg

Decklist built and published on RingsDB.

Hobbit Cloak

  • Player Card Categories 
    • Defense Bonus
    • Surprise
    • Burglar Treasure

Hobbit tribal defense boost

Background

The flavor text comes from Chapter 3 of the Fellowship of the Ring, Three is Company. It comes not long after Frodo leaves Bag End and overhears Gaffer talking to a black rider that is asking after him. It describes Pippin, Sam and him walking silently in the night as they leave Hobbiton.

Card Theme

The game represents the Hobbits affinity for stealth with various bonuses for engaging enemies with higher engagement cost than their threat. This can easily be construed as the advantage they get from the element of surprise. The description of how the Hobbit cloaks help the characters is a bit of stretch to a defensive bonus. It does help them in a defensive manner by avoiding discovery. There already are a couple mechanisms for that in game, engagement and threat control. It seems like threat reduction or increase engagement cost would have been much more thematic in this case. It is not entirely without precedent. Dunedain Warning, the first Leadership attachment with a defense bonus, arguably more about avoiding danger than protective gear.

Card Synergies and Interactions

Engagement Control and Threat Reduction

The game has 2 ways to help ensure Hobbit Cloak defense bonus can trigger, increase the enemies’ engagement cost and reduce a player’s threat. The only repeatable engagement cost increase is from Lore Pippin‘s ability. There are only a couple cards that can increase an enemy’s engagement cost further, Take No Notice and Mablung ally. Both only do so by 5 and for a single phase. This limits their usefulness significantly because 5 will not push the enemies with very low engagement of 10 – 20 above the threat of most decks. This cross-section of enemies are the ones this effect would be the most useful against and needed, but they don’t increase it enough.

Threat reduction is better considering there are several more cards for it. Unfortunately, in sphere options are limited to Leadership Frodo and Sneak Attack and Gandalf. Fortunately, Hobbit focused decks have The Shirefolk that can reduce threat by 4 for free and it is neutral. Elevenses is another hobbit specific option can significantly reduce threat mid to late game when lots of hobbit allies are out. Leadership Frodo, Spirit Merry, Galadriel, Fastred, and Spirit Beregond all provide repeatable threat reduction. Galadriel and Beregond won’t help lower threat below more enemies’ engagement costs, but they’ll maintain threat turn after turn that a lower threat deck can still ambush the same enemies from beginning to the end of the game.

Hobbit Heroes

Sam Gamgee is an excellent target for the cloak. His ability also triggers when engaging an enemy with higher threat readying him to defend. On top of that his base defense is boosted to 2 and with the cloak he gets up to 4 defense matching that of Beregond. Sam also has the most base hit points of the Hobbit heroes only matched by his father-in-law, Tom Cotton. Tom also makes a great target since he has the best defense stat. Both versions of Frodo also can benefit from it. Leadership Frodo provides Leadership access and threat reduction to help keep triggering it as the game progresses. Spirit Frodo already is great defender thanks to his ability, but it only works once per phase. The cloak can allow Frodo to save his ability for when it is really needed and still defend some lesser enemies.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Hobbit Cloak at 7 rings. It is fairly niche considering it is limited to Hobbit heroes and conditional on the attacking enemy having a higher engagement cost. The bonus however is fair costed compared to the +1 defense of Dunedain Warning that can go on any hero and no conditions. It is also similar to the other tribal defense boosts like Gondorian Shield, Shining Shield, and Cloak of Lorien that give a conditional +2 defense for 1 cost. It is slightly less powerful considering it doesn’t provide +1 defense all the time like the others. It works well in a Hobbit deck that focuses on utilizing the bonuses for engaging enemies with higher engagement cost. It is not going to see much play outside that deck type.

  • Dave – 6
  • Grant – 4
  • Ted – TBR
  • Matt – 7
  • Average – 6.67

External Links

Sample Decks

Three Hobbit Treasure Hunters for Antlered Crown by kattattack22

A Hobbit Three Hunters deck utilizing Expert Treasure Hunter for card draw and Fast Hitch for action advantage.

Main Deck

Hero (3)
Bilbo Baggins (Mount Gundabad)
Pippin (The Black Riders)
Sam Gamgee (The Black Riders)

Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)

Attachment (41)
2x Celebrían’s Stone (Core Set)
3x Dagger of Westernesse (The Black Riders)
3x Dúnedain Mark (The Hunt for Gollum)
3x Expert Treasure-hunter (On the Doorstep)
3x Fast Hitch (The Dead Marshes)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
3x Hobbit Cloak (The Black Riders)
1x Magic Ring (The Crossings of Poros)
2x Necklace of Girion (The Wilds of Rhovanion)
3x Protector of Lórien (Core Set)
3x Ranger Spikes (Heirs of Númenor)
3x Ring Mail (The Long Dark)
3x Staff of Lebethron (The Land of Shadow)
3x Sting (Mount Gundabad)

Event (9)
3x Feint (Core Set)
3x Heed the Dream (Flight of the Stormcaller)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 50 Cards
Cards up to Challenge of the Wainriders

Sideboard

Attachment (3)
3x Secret Vigil (The Lost Realm)

Event (3)
3x Deep Knowledge (The Voice of Isengard)

Decklist built and published on RingsDB.

Bond of Hobbitship by Dave Walsh

Dave’s LOTR Saga campaign deck using Bond of Friendship.

Main Deck

Hero (4)
Frodo Baggins (Conflict at the Carrock)
Merry (The Black Riders)
Pippin (The Black Riders)
Sam Gamgee (The Black Riders)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (20)
2x Bilbo Baggins (The Road Darkens)
2x Bill the Pony (The Black Riders)
2x Boromir (The Road Darkens)
2x Farmer Maggot (The Black Riders)
2x Gaffer Gamgee (Mount Gundabad)
2x Gandalf (Core Set)
2x Quickbeam (The Treason of Saruman)
2x Rosie Cotton (The Mountain of Fire)
2x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)

Attachment (18)
2x Boots from Erebor (Khazad-dûm)
2x Dagger of Westernesse (The Black Riders)
2x Fast Hitch (The Dead Marshes)
2x Hobbit Cloak (The Black Riders)
2x Red Book of Westmarch (The Land of Sorrow)
2x Ring Mail (The Long Dark)
2x Spare Pipe (The Land of Sorrow)
2x The Arkenstone (The Withered Heath)
2x Unexpected Courage (Core Set)

Event (12)
2x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
2x Peace, and Thought (Shadow and Flame)
2x Raise the Shire (The Mountain of Fire)
2x Sneak Attack (Core Set)
2x The Shirefolk (Mount Gundabad)

4 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Pippin (Ally)

  • Player Card Categories 
    • Attack Bonus
    • Surprise
    • Messenger of the King

The best willpower ally in Tactics.

Background

Peregrine “Pippin” Took most people know as the hobbit that sang a sad song while Denethor made a disgusting mess of a tomato. He also is Merry’s cousin, a relative of Bilbo and Frodo, and good friend of Frodo and Merry. So much so that he aided in Frodo’s plan to cover his leaving the Shire. He helped Frodo pack for his apparent move from Hobbiton to Buckland. Then accompanying Frodo on his journey to Rivendell.

At Rivendell he would join the Fellowship of the Ring. Notably he caused the commotion that lead to the Fellowship being attacked by Orcs and a Troll. This ultimately led to Gandalf’s demise by Durin’s Bane. He would also inadvertently lead to Boromir’s end. This time due to being ambushed by Orcs as Boromir attempted to defend him and Merry.

It is after being captured by the Uruk-hai that he shows his quality. He keeps his wits to leave a clue for the Three Hunters and engineer his escape with Merry. Then he and Merry manage to get the Ents to attack Isengard and stop Saruman.Pippin’s curiosity about the Palantir diverts Sauron’s attention to Gondor and Rohan as Sauron thinks Pippin has the Ring at Isengard. He rides with Gandalf to Gondor and upon arrival enters Denethor’s service in honor of Boromir’s sacrifice. This position allows him to know of Denethor’s plan to burn Faramir and himself to death and get help to rescue Faramir from the funeral pyre. Pippin also participates in the final battle at the Black Gate killing a troll that subsequently falls on him and removes him from the battle. After returning home to the Shire, Pippin would help oust Sharkey/Saruman by raising the Shire against Sharkey and his men.

Card Theme

Pippin having 2 willpower is reasonable considering he volunteered to help Frodo leave the Shire. Then despite the dangers they encountered there, again volunteered for the dangerous mission to Mordor to destroy the Ring. While he wasn’t a fighter early in the story, Pippin learned how to fight as demonstrated by his taking down a Troll at the Battle of Morannon. That his attack is predicated on attacking an enemy with higher threat is aligned with other hobbit cards to represent their sneakiness and affinity for stealth or being underestimated.

Card Synergies and Interactions

Hobbit Tribal

There are 3 in sphere cards that can work very well with ally Pippin.

Many hobbit decks tend to be tri-sphere as they have several good cards across all 4 spheres. Tom Cotton‘s resource smoothing ability makes it easier to play Pippin and gives him 2 attack the turn he enters play. The second ability synergizes very well with Raise the Shire. Raise the Shire is great to help find Pippin. In the best case scenario, the players engages a higher engagement cost enemy, finds Pippin to put him into play, attacks for 4, and then returns him to hand to play Pippin again to quest for 2 and attack again for 4. Halfling Determination can make Pippin have top tier hero level willpower or attack for a phase.

Odo Proudfoot is also useful to help find Pippin. Fast Hitch, however, is a bit of a nonbo. Pippin already readies himself when engaging an enemy with higher threat cost. Secondly, his attack is conditional and may not always have attack to make good use of the ready. Lastly, if playing a Hobbit focused deck, a player likely has a better target for this that I’ll discuss in the Messenger of the King and Sword-thain section.

Engagement Control and Threat Reduction

The game has 2 ways to help ensure Pippin’s abilities can trigger, increase the enemies’ engagement cost and reduce a player’s threat. There are only a couple cards that can increase an enemy’s engagement cost, Take No Notice and Mablung ally. Both only do so by 5 and for a single phase. This limits their usefulness significantly because 5 will not push the enemies with very low engagement of 10 – 20 above the threat of most decks. This cross-section of enemies are the ones this effect would be the most useful against and needed, but they don’t increase it enough. The only repeatable engagement cost increase is from Lore Pippin‘s ability and can’t be used with his ally version.

Threat reduction is better considering there are several more cards for it. Unfortunately, in sphere there is only Secret Vigil that at best will reduce each players threat by 4. Fortunately, hobbit focused decks have The Shirefolk that can reduce threat by 4 for free and it is neutral. Elevenses is another hobbit specific option can significantly reduce threat mid to late game when lots of hobbit allies are out. Galadriel, Fastred, and Spirit Beregond all provide repeatable threat reduction. Galadriel and Beregond won’t help lower threat below more enemies’ engagement costs, but they’ll maintain threat turn after turn that a lower threat deck can still ambush the same enemies from beginning to the end of the game.

Fellowship Contract

Pippin is a thematic fit with this card. He like any other unique character gains great state buffs. This means once flipped Pippin could quest for 3 and attack for 3 when engaging an enemy with higher engagement cost than the player’s threat. On top of that, many unique allies are on the more expensive side. Pippin at only 2 Tactics resources can get into play quick and help flip the contract.

Messenger of the King and Sword-thain

As a Messengar of the King Hero, Pippin is pure value. He becomes a 4 threat hero that often times will have 6 threat of states. Especially as he will help keep the total low. It also opens up giving him state boosting attachments like Celebrian’s Stone or Dagger of Westernesse to make him more effective either questing or attacking. Thorongil is also a great option to add his Lore version to him. Then engagement costs are always at least 1 higher for better chance of triggering his abilities and possibly drawing a card as well. On top of this, Rosie can help boost his stats further even in both phases when a Fast Hitch is attached to her. Sword-thain also opens this possibilities, but it comes with the downside that Ted always points out in the podcast. That is the player has to draw it first. Still, it is great that the card referring to Pippin swearing his service to Denethor can be used on him and is useful.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I’m very close to 1 on ally Pippin because I know how hard it is to get willpower in Tactics. I’m rating him at 2 rings. Any Tactics ally with 2 willpower is almost an auto-include in mono-Tactics. That he is 2 cost for 2 willpower putting it on par with the best questing allies usually concentrated in Spirit is fantastic. On top of that he has great abilities with the conditional readying and attack that fits right in with other hobbit cards. He is great for almost any deck running Tactics or hobbits.

I didn’t rate him a 1 ring because outside hobbits or other low threat decks he is often just a 2 cost quester. Two cost questing allies are solid cards, but they’re not a card like A Test of Will that will save the players from certain defeat, or Core Set Gandalf that are so powerful that they can turn the tide of the entire game. I also think that Forth, the Three Hunters lowered the value of willpower allies in Tactics. Tactics has more restricted attachments than the other spheres making it easy to flip the contract and get the willpower boost. Three Hunters decks can quest really well when combined with some other willpower boosting attachments and the combat power of the restricted attachments to destroy enemies reliably.

Pippin ally is still an incredibly strong fair costed card with great abilities. He’s a pretty good target for Messenger of the King and works well with the Fellowship contract. He can synergize well with other hobbit cards as both his abilities that want to engage and attack enemies with higher engagement cost. He helps Tactics with one of their major deficiencies since the Core Set. There is a lot to like about this card and has become a staple of my decks with Tactics that aren’t using Forth, the Three Hunters.

  • Dave – 5
  • Grant – TBR
  • Ted – 4
  • Matt – 2
  • Average – 3.67

External Links

Sample Decks

The Doom of Men by Dave Walsh

This is Dave’s version of a “true hobbit deck.” One where most of the allies are hobbits.

Tom Cotton for the Win!

Main Deck

Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)

Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)

Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)

Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)

3 Heroes, 53 Cards
Cards up to Wrath and Ruin

Decklist built and published on RingsDB.

The Doom of Men by Matt Kell aka kattattack22

A Bond of Friendship “good stuff” deck for a couple of the Vengeance of Mordor quests.

The Doom of Men

Main Deck

Hero (4)
Aragorn (The Watcher in the Water)
Beregond (The Flame of the West)
Éowyn (The Flame of the West)
Ingold (ALeP – Children of Eorl)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (25)
1x Angbor the Fearless (The City of Ulfast)
1x Arwen Undómiel (The Watcher in the Water)
1x Beorn (Core Set)
2x Envoy of Pelargir (Heirs of Númenor)
1x Firyal (The Mûmakil)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Gandalf (Core Set)
1x Glorfindel (Flight of the Stormcaller)
1x Grimbold (The Flame of the West)
2x Honour Guard (The Wastes of Eriador)
2x Ioreth (A Storm on Cobas Haven)
1x Legolas (The Treason of Saruman)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
1x Quickbeam (The Treason of Saruman)
1x Rhovanion Outrider (Temple of the Deceived)
1x Treebeard (The Antlered Crown)
1x Veteran of Osgiliath (Escape from Mount Gram)
2x Warden of Healing (The Long Dark)

Attachment (11)
2x Armored Destrier (Temple of the Deceived)
1x Blood of Númenor (Heirs of Númenor)
1x Favor of the Valar (The Battle of Carn Dûm)
2x Gondorian Shield (The Steward’s Fear)
2x Steward of Gondor (Core Set)
1x The Red Arrow (Beneath the Sands)
2x Unexpected Courage (Core Set)

Event (14)
2x A Good Harvest (The Steward’s Fear)
2x Daeron’s Runes (Foundations of Stone)
2x Deep Knowledge (The Voice of Isengard)
2x Legacy of Númenor (The Voice of Isengard)
2x The Galadhrim’s Greeting (Core Set)
2x The Seeing-stone (The Voice of Isengard)
2x Tighten Our Belts (The Nîn-in-Eilph)

4 Heroes, 50 Cards
Cards up to ALeP – Children of Eorl

Sideboard

Hero (4)
Aragorn (Core Set)
Aragorn (The Lost Realm)
Aragorn (The Fortress of Nurn)
Beregond (Heirs of Númenor)

Ally (5)
1x Errand-rider (Heirs of Númenor)
2x Mirkwood Explorer (The Thing in the Depths)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
1x Gondorian Fire (Assault on Osgiliath)
2x Hauberk of Mail (The Wilds of Rhovanion)
1x Inner Strength (Wrath and Ruin)
1x Raven-winged Helm (The Wastes of Eriador)
2x Roheryn (The Flame of the West)
2x Sword that was Broken (The Watcher in the Water)
2x Sword-thain (The Dread Realm)
1x The One Ring (A Shadow in the East)
1x Thorongil (The Fortress of Nurn)

Event (11)
2x A Test of Will (Core Set)
2x Drinking Song (Mount Gundabad)
2x Horns! Horns! Horns! (Challenge of the Wainriders)
1x Legacy of Númenor (The Voice of Isengard)
2x Need Drives Them (The City of Ulfast)
2x Sneak Attack (Core Set)

Deck built on RingsDB.