- Card Talk Season 1 Episode 14
- Cycle
- LOTR Saga
- Set
- The Black Riders and The Fellowship of the Ring
- Player Card Categories
- Willpower Bonus
- Attack Bonus
- Defense Bonus
- Readying
- Surprise
Don’t be fooled, he’s no simple gardener.
Background
Sam is a gardener at Bag End, where he meets Bilbo Baggins and learns about the greater wonders of the world. Sam becomes Frodo’s companion on his journey to destroy the One Ring, after eavesdropping on Frodo and Gandalf’s conversation about the ring’s true nature. Sam joins the fellowship and insists on bringing his pony, Bill, along. He saves Frodo’s life from the Watcher in the Water. After the Breaking of the Fellowship, Sam is the only member to journey with Frodo and Gollum to Mordor. When Gollum betrayed the Hobbits to Shelob, Sam took up Sting and fought off the giant spider. Then he went on to rescue Frodo from the Tower of Cirith Ungol and return The One ring to Frodo’s care. The two disguised as orc made their way to the slopes of Mount Doom. Sam watched in dismay as Frodo claimed the Ring as his own, and then as Gollum claimed Frodo’s ring finger taking the Ring with it. After the Gollum and the Ring’s destruction in the fires of Mount Doom, the Eagles came and rescued both Sam and Frodo. They were hailed as heroes by the newly crowned King Elessar of Gondor.
Card Theme
Sam despite being a simple gardener that had never left the Shire persevered over great odds in the quest to destroy The Ruling Ring. This demonstrates his strength of will. The readying and combat bonuses fit with Sam finding hidden reservoirs of strength when needed such as his fight with Shelob. The also game represents the Hobbits affinity for stealth with various bonuses for engaging enemies with higher engagement cost than their threat. This can easily be construed as the advantage they get from the element of surprise.
Card Synergies and Interactions
Stat Boosts
Sam’s built-in readying along with the availability of Fast Hitch, and other readying effects like Armored Destrier make stat boosts very effective on him. His ability already can make him a 4/2/2 hero for the entire round. Dunedain Warning and Mark are good in sphere options to boost his combat effectiveness after engaging an enemy with engagement cost higher than a player’s threat.
Hobbits also many trait specific boosts or ones that use the same Hobbit Surprise mechanism. Hobbit Cloak in sphere with Sam is both that can turn Sam into a Beregond level defender. Dagger of Westernesse while not limited to Hobbits does use their surprise for an additional attack bonus. Rosie in particular is a minimum +2 boost to whichever stat Sam needs. Let’s not forget Sam’s beloved Bill who not only gives all Hobbits a hit point but is free with Sam in play.
Then there are a few cards that can boost all the basic stats (except hit points) like Sting, Halfling Determination, and Friend of Friends. These are great the more readying Sam has to each bolstered stat in a single round.
Sam being a Leadership hero means he has access to Steward of Gondor. This also makes Sam eligible for two of the biggest combat boosts, Blood of Numenor and Gondorian Fire. Even activating both each round will net a +1 bonus from Steward’s additional resources. The Red Book of Westmarch can accelerate this further.




Engagement Control
Sam’s ability is a response to engaging an enemy with higher engagement cost. Normally, the only opportunity for this is Optional Engagement during step 5.2. This usually is fine to utilize Sam’s now 2 attack or defense during combat since it lasts until the end of the round. Ideally, a player would engage an enemy during the quest phase to get the additional willpower and still have Sam ready with higher attack and defense for combat. Not to mention it will lower the threat in the staging area. Westfold Outrider‘s has an action that can force an engagement during the quest phase but at the cost of discarding it. Son of Arnor, Mablung, and Lore Faramir ally when put into play can also force an enemy engagement. Sneak Attack, Reinforcements, or Horns! Horns! Horns! are necessary to put them into play during the quest phase.







Secrecy
Hobbits are all fairly low threat heroes making starting at 20 or less threat for Secrecy viable. Sam provides Leadership access for one of the key acceleration cards in Secrecy, Timely Aid. The other, Resourceful, is neutral and can be included with the other Leadership Secrecy cards. Swift and Silent can ready a hero and get itself back if threat is 20 or less. The other two, Rivendell Scout and Dunedain Wanderer mostly are stats for a good value if played for the Secrecy cost.





Ring Rating
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate Sam at 3 rings. His 3 willpower combined with his ability tend to make him into a dual questing and defending hero in a Hobbit deck. Granted he needs a little set up to be a good defender. Fortunately Leadership has plenty of defense boosts including the Hobbit Cloak that can get his defense to 4 depending on the enemy’s engagement cost. Outside a Hobbit deck, he is a lower cost questing hero at worst. His ability may not trigger as often but 3 willpower is still good. He only has 3 hit points which is on the lower side for a hero. Still it is better than nearly all the Hobbit heroes.
I think Sam is good, but loses out as a general purpose questing hero to 4 willpower heroes particularly Eowyn. They’re very similar in threat cost and stat line to each other. Spirit Eowyn is 1 more threat cost and has 1 more willpower and easier to activate willpower bonus. Tactics Eowyn is 2 less threat cost with 1 more willpower and a very useful once per game ability. Later quests tend to require 6-7 willpower in the first couple of turns. It is much easier to manage that level with a 4 willpower hero than 3 willpower one. A single 2 willpower ally + 4 willpower hero and a player can quest well. Additionally the condition on his readying ability works well with other low threat heroes. Combined with heroes that have threat 10 or more, it won’t trigger much throughout the game. It makes him less useful in decks with high threat cost heroes or Bond of Friendship other than keeping starting threat from being too high. His 3 willpower means he’s fine outside Hobbits and Secrecy, but he really shines in those decks.
- Dave – 1
- Grant – 1
- Ted – TBR
- Matt – 3
- Average = 1.67
External Links
Sample Decks
Tom Cotton for the Win! by Dave Walsh
Dave’s version of a “true hobbit deck.” One where most of the allies are hobbits.
Tom Cotton for the Win!
Main Deck
Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)
Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)
Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)
Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)
3 Heroes, 53 Cards
Cards up to Wrath and Ruin
Decklist built and published on RingsDB.
The Secret Life of Eagles by Stoved86
This deck focuses on 3 important aspects: Eagles, Hobbits, and Secrecy.
Tom Cotton for the Win!
Main Deck
Hero (3)
Bilbo Baggins (The Hunt for Gollum)
Sam Gamgee (The Black Riders)
Tom Cotton (The Mountain of Fire)
Ally (23)
2x Bill the Pony (The Black Riders)
3x Bywater Shirriff (The Fate of Wilderland)
3x Cautious Halfling (Wrath and Ruin)
1x Farmer Maggot (The Black Riders)
3x Gaffer Gamgee (Mount Gundabad)
3x Gandalf (Core Set)
2x Pippin (A Shadow in the East)
3x Rosie Cotton (The Mountain of Fire)
3x Warden of Healing (The Long Dark)
Attachment (18)
2x Dagger of Westernesse (The Black Riders)
3x Fast Hitch (The Dead Marshes)
3x Forest Snare (Core Set)
3x Friend of Friends (The Mountain of Fire)
2x Hobbit Cloak (The Black Riders)
1x Protector of Lórien (Core Set)
1x Ring Mail (The Long Dark)
1x Song of Hope (The Black Serpent)
2x Steward of Gondor (Core Set)
Event (12)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Sneak Attack (Core Set)
3x The Shirefolk (Mount Gundabad)
3 Heroes, 53 Cards
Cards up to Wrath and Ruin
Decklist built and published on RingsDB.