Introduction
I did change the deck a bit. Mostly to bring the cost curve down and increase potential willpower. I switched to Deadman’s Dike for testing because it is a harder more unique scenario. If the deck can do well against it, then the deck has a good shot at most of the other scenarios. The result was a short game in which I find out that Heavy Curse makes Elven-light very difficult to use.
Decklist
LLS AA Revised MP
Hero (3)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)
Halbarad (The Lost Realm)
Ally (24)
3x Curious Brandybuck (The Wastes of Eriador)
2x East Road Ranger (The Wastes of Eriador)
2x Galadhrim Healer (The Dread Realm)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
3x Weather Hills Watchman (The Lost Realm)
2x Wellinghall Preserver (Across the Ettenmoors)
Attachment (14)
1x Athelas (The Lost Realm)
3x Forest Snare (Core Set)
2x Heir of Valandil (The Lost Realm)
3x Steward of Gondor (Core Set)
2x The Long Defeat (The Battle of Carn Dûm)
3x Unexpected Courage (Core Set)
Event (12)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
3x Elven-light (The Dread Realm)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
1x Will of the West (Core Set)
3 Heroes, 50 Cards
Play by Play
Starting Hand
- A Test of Will
- Unexpected Courage
- Forest Snare
- Galadhrim Healer
- Elven-Light
- Galadhrim Weaver
Setup
- Thaurdir set aside
- Fornost Square in the staging area
- Baleful Shade put into play engaged.
- Heavy Cursed revealed and attached to the quest. Surge reveals Unnatural Fog that whiffs except Doomed 2.
- Threat – 31
- *Heavy Curse on setup is pretty rough. At least right now I don’t have cards in the discard pile. Of course, I took Miner of the Iron Hills out when modifying my deck from Intruders testing. *
Turn 1
1.3 Draw
- The Long Defeat
1.3 Action(s)
- none
2.2 Planning
- Discard Elven-Light for a resource on Arwen.
- After a lengthy rules discussion with alonewolf84 and sappidus, it is going to cost 2 to play from the discard per this ruling, https://ffg-forum-archive.entropicdreams.com/topic/197836-record-attachment-and-heavy-curse/page/1/#comment-1977203
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Arwen
- Halbarad
- Iarion
- Total Quest Power = 6
3.2 Action(s)
- none
3.3 Staging
- Cursed Dead
- Total Staging Area Threat = 2
3.3 Action(s)
- none
3.4 Quest Resolution
- +4 Quest progress (4 / 11)
3.4 Action(s)
- none
4.2 Travel
- Fornost Square
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- Cursed Dead
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade
- Sneak Attack mined
- 6.4b Action(s)
- none
- 6.4.1 Defender – Beravor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Fornost Square)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.4b Enemy – Cursed Dead
- 6.4b Action(s)
- none
- 6.4.1 Defender – Halbarad
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Sneak Attack 2 mined for +1 attack (Haunted Keep)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2 (2 / 4)
- 6.4.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 32
- 7.4 Action(s)
- none
- Galadhrim Weaver mined.
Turn 2
1.3 Draw
- Sarn Ford Sentry
1.3 Action(s)
- none
2.2 Planning
- Unexpected Courage on Beravor
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Arwen
- Halbarad
- Total Quest Power = 5
3.2 Action(s)
- none
3.3 Staging
- Cursed Dead 2
- Total Staging Area Threat = 1
3.3 Action(s)
- none
3.4 Quest Resolution
- +4 Fornost Square progress (4 / 4) and explore it.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Dead
- Hasty Stroke mined
- 6.4b Action(s)
- none
- 6.4.1 Defender – Beravor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Unexpected Courage mined for +2 attack (Haunted Keep)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2 (2 / 4)
- 6.4.3 Action(s)
- none
6.4b Enemy – Cursed Dead
- 6.4b Action(s)
- none
- 6.4.1 Defender – Beravor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Discard top 3 cards and +1 attack fore each different type discarded.
I scoop on that because it is at least +1 attack that will kill Beravor.
Postmortem
Heavy Curse is a bit rough on Elven-light. It wouldn’t be a big deal if I had gotten Steward, but I probably would have put Steward on Beravor to get Baleful Shade under Forest Snare. Shadows are just as bad in this scenario as they were in Intruders but didn’t get Hasty Stroke. I’m still feeling the lack of defense in this very limited card pool. I might just have to try Lore Denethor and see if 3 defense to start makes a difference. I’ll probably try this deck once more to make sure it wasn’t just a rough start with so many enemies.