Introduction
This quest for those have not played it before has an additional loss condition. The player(s) lose if their deck is empty. Much like a mill deck in Magic the Gathering, it forces players to discard cards from their deck in order to win. Those that haven’t played Magic, it is the evil version of the Dwarf Mining mechanism. (I know the designers called it Delving in a livestream back in 2021. I called it mining long before that because it make sense with Dwarves and similar to milling from Magic.)
Knowing about the additional loss condition, I made two changes to my deck to counter it.
- Removed almost all card draw
- Added 2 copies of Will of the West
Card draw accelerates the end of the game. It is unfortunate I’ll have to do without it considering how reliant the deck is on Steward of Gondor. Will of the West basically is the hard counter to encounter deck mining you, but I had to hope both copies and Dwarven Tomb aren’t mined.
Recursion effects are handy in this quest letting the player(s) pull back something that is mined. Erebor Hammersmith and a second copy of Stand and Fight added to take advantage of this. Miner of the Iron Hills added because of Heavy Curse. Heavy Curse is a treachery condition attachment that increases resource cost of a card if a copy is in the discard. It can really bog down the game since the discard pile quickly fills up. Heavy Curse and some similar effects in the quest is why many cards only have 2 copies instead of 3.
Decklist
Deadman’s Dike Party – Revised Card Pool Minimum Purchase
Hero (3)
Denethor (Core Set)
Éowyn (Core Set)
Halbarad (The Lost Realm)
Ally (26)
1x Beorn (Core Set)
2x Daughter of the Nimrodel (Core Set)
2x East Road Ranger (The Wastes of Eriador)
2x Erebor Hammersmith (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
2x Northern Tracker (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
2x Snowbourn Scout (Core Set)
Attachment (11)
2x Celebrían’s Stone (Core Set)
1x Star Brooch (The Lost Realm)
3x Steward of Gondor (Core Set)
2x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)
Event (13)
3x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
2x Will of the West (Core Set)
3 Heroes, 50 Cards
Deck built on RingsDB.
Play by Play
Starting Hand after mulligan
- Sarn Ford Sentry
- Unexpected Courage x2
- East Road Ranger
- Steward of Gondor
- Hasty Stroke
Setup
- Thaudir and his burdens set aside.
- Protect the Innocent with 2 damage and Fornost Square in the staging area.
- Iarion under my control with his pendant attached.
- Stalwart attached to Denethor
- Threat – 27
- Easy mode – 1 resource on each hero.
- Flip the quest card and put Baleful Shade engaged with me.
- Seal the Tomb and Baleful Shade 2 revealed. I’m very tempted to just reset. If I don’t clear it turn 1 then I most likely will.
Turn 1
1.3 Draw
- Snowbourn Scout
1.3 Action(s)
- none
2.2 Planning
- Steward of Gondor on Denethor.
- Exhaust Steward for +2 resources.
- East Road Ranger
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Seal the Tomb Quest
- Eowyn
- Halbarad
- Iarion
- East Road Ranger
- Total Quest Power = 13
3.2 Action(s)
- none
3.3 Staging
- Broken Battlements
- Total Staging Area Threat = 5
3.3 Action(s)
- none
3.4 Quest Resolution
- +8 Seal the Tomb progress (8 / 8) and add it to the victory display.
3.4 Action(s)
- none
4.2 Travel
- Fornost Square
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade
- Gandalf mined (discarded from my deck) and Baleful Shade +2 attack
- +1 resource on Fornost Square (1)
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Cursed Dead)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1
- +1 damage on Protect the Innocent.
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Baleful Shade
- 6.8b Attackers
- Halbarad
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 2
- 6.8.3 Damage Dealt – 1 (1 / 5)
- 6.8.3 Action(s)
- Ready Denethor with Unexpected Courage
- Denethor exhausts to see top encounter card is Dead Lord and put it on the bottom.
7 Refresh
- 7.3 Threat – 28
- 7.4 Action(s)
- none
- Ranger of Cardolan discarded from my deck.
- +1 resource on Fornost Square (2)
- -1 time from Broken Battlements (2 / 3)
Turn 2
1.3 Draw
- Steward of Gondor 2
1.3 Action(s)
- Exhaust Steward for +2 resources (I’m just going to do this every turn from here on out but won’t record it.)
2.2 Planning
- Sarn Ford Sentry and draw Celebrian’s Stone
- Snowbourn Scout and +1 progress on Broken Battlements
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Protect the Innocent Quest I need the extra willpower to make sure I clear the active location so side questing it is.
- Eowyn
- Halbarad
- East Road Ranger
- Sarn Ford Sentry
- Total Quest Power = 11
3.2 Action(s)
- none
3.3 Staging
- Broken Battlements 2
- Total Staging Area Threat = 6
3.3 Action(s)
- none
3.4 Quest Resolution
- +4 Fornost Square progress (4 / 4) and explore it.
- -1 Protect the Innocent damage (2 / 10)
3.4 Action(s)
- none
4.2 Travel
- Broken Battlements 1
- Sneak Attack mined.
4.2 Action(s)
- none
5.2 Optional Engagement
- Baleful Shade 2
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade
- Galadhrim Weaver mined and +2 attack
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Fornost Square)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Denethor readies with Unexpected Courage
6.4b Enemy – Baleful Shade 2
- Northern Tracker mined and +2 attack
- 6.4b Action(s)
- none
- 6.4.1 Defender – Snowbourn Scout
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (The Shadow World)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 3 (3 / 1)
- +1 Protect the Innocent damage (3 / 10)
- 6.4.3 Action(s)
- none
- Defender destroyed.
6.7 Player Attacks
6.8b Target – Baleful Shade 1
- 6.8b Attackers
- Halbarad
- Denethor
- Iarion
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 4 (5 / 5)
- 6.8.3 Action(s)
- none
- Target destroyed.
7 Refresh
- 7.3 Threat – 29
- 7.4 Action(s)
- none
- Will of the West mined.
- -1 time from Broken Battaments 1 (1 / 3) and 2 (2 / 3)
Turn 3
1.3 Draw
- Daughter of Nimrodel
1.3 Action(s)
- none
2.2 Planning
- Daughter of Nimrodel
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Protect the Innocent Quest
- Eowyn
- Halbarad
- East Road Ranger
- Sarn Ford Sentry
- Total Quest Power = 11
3.2 Action(s)
- none
3.3 Staging
- Baleful Shade 3
- Total Staging Area Threat = 4
3.3 Action(s)
- none
3.4 Quest Resolution
- +5 Broken Battlements 1 progress (6 / 6) and explore it.
- -2 Protect the Innocent damage (1 / 10)
3.4 Action(s)
- none
4.2 Travel
- Broken Battlements 2
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade 2
- A Test of Will mined.
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Steward of Gondor, Miner of the Iron Hills, and Star Brooch mined for +2 attack (Terror of the North)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Denethor.
6.7 Player Attacks
6.8b Target – Baleful Shade 2
- 6.8b Attackers
- Halbarad
- Iarion
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 4
- 6.8.3 Damage Dealt – 3 (3 / 5)
- 6.8.3 Action(s)
- Denethor exhausts to see the top encounter card is Baleful Shade 4 and put it on the bottom of the deck.
- Daughter of Nimrodel
7 Refresh
- 7.3 Threat – 30
- 7.4 Action(s)
- none
- Unexpected Courage 3 mined
- -1 time on Broken Battlements 2 (1 / 3)
Turn 4
1.3 Draw
- Miner of the Iron Hills
1.3 Action(s)
- none
2.2 Planning
- Celebrian’s Stone on Eowyn.
- Unexpected Courage 2 on Denethor.
- Miner of the Iron Hills
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Halbarad
- Sarn Ford Sentry
- Iarion
- Total Quest Power = 13
3.2 Action(s)
- none
3.3 Staging
- Terror of the North mines Erebor Hammersmith, Henamarth Riversong, Dwarven Tomb for +4 staging area threat
- Total Staging Area Threat = 6
3.3 Action(s)
- none
3.4 Quest Resolution
- +6 Broken Battlements 2 progress (6 / 6) and explore it.
- +1 quest progress (1 / 11)
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- Baleful Shade 3
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade 2
- Sneak Attack 2 mined.
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +X attack for mined card canceled with Hasty Stroke. (Haunted Keep) I didn’t want to risk Gandalf or Beorn being the mined card.
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Denethor.
6.4b Enemy – Baleful Shade 3
- Hasty Stroke 2 mined.
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Cursed Dead)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Baleful Shade 2
- 6.8b Attackers
- Halbarad
- Miner of the Iron Hills
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 3
- 6.8.3 Damage Dealt – 2 (5 / 5)
- 6.8.3 Action(s)
- none
- Target destroyed.
6.8b Target – Baleful Shade 3
- 6.8b Attackers
- East Road Ranger
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 2
- 6.8.3 Damage Dealt – 1 (1 / 5)
- 6.8.3 Action(s)
- Unexpected Courage 2 readies Denethor
- Denethor sees the top encounter card is Fornost Square and put it back on top.
- Target destroyed.
7 Refresh
- 7.3 Threat – 31
- 7.4 Action(s)
- none
- Faramir mined.
Turn 5
1.3 Draw
- Stand and Fight 1
1.3 Action(s)
- none
2.2 Planning
- none
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Halbarad
- Sarn Ford Sentry
- Total Quest Power = 10
3.2 Action(s)
- none
3.3 Staging
- Fornost Square
- Total Staging Area Threat = 1
3.3 Action(s)
- none
3.4 Quest Resolution
- +9 quest progress (10 / 11)
3.4 Action(s)
- none
4.2 Travel
- Fornost Square
4.2 Action(s)
- Denethor exhausts and sees the top encounter card is Thaurdir’s Damned and put it back on top. That’s a perfect card to see as a shadow!
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- Unexpected Courage readies Denethor
6.3 Enemy Attacks
6.4b Enemy – Baleful Shade
- A Test of Will 2 mined.
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Thaurdir’s Damned)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Baleful Shade
- 6.8b Attackers
- Halbarad
- Iarion
- Miner of the Iron Hills
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 4 (5 / 5)
- 6.8.3 Action(s)
- Unexpected Courage 2 readies Denethor
- Denethor exhausts to see the top card is The Power of Angmar and put it on the bottom.
- Target destroyed.
7 Refresh
- 7.3 Threat – 32
- 7.4 Action(s)
- none
- Northern Tracker 2 mined.
Turn 6
1.3 Draw
- East Road Ranger 2
1.3 Action(s)
- none
2.2 Planning
- East Road Ranger 2
- Use Stalwart’s planning action to play Unexpected Courage 3 on Denethor.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Sarn Ford Sentry
- Total Quest Power = 8
3.2 Action(s)
- none
3.3 Staging
- Norbury Tombs
- Total Staging Area Threat = 2
3.3 Action(s)
- none
3.4 Quest Resolution
- +4 Fornost Square progress (4 / 4) and explore it.
- +2 quest progress (12 / 11)
- Advance to Stage 2
- Thaurdir added to the staging area with Thaurdir’s Spite attached. Of course it’s the one of the three that I really, really didn’t want. I’ll just have to make sure to keep Denethor healed or find a way for Eowyn to take some damage safely.
- Cursed Dead revealed and add Iarion’s Pendant to the victory display to cancel the when revealed effect.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- Cursed Dead
- Thaurdir
5.3 Action(s)
- Denethor exhausts to see the top encounter card is Dark Sorcery and leave it on top.
- Unexpected Courage readies Denethor.
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Thaurdir
- 6.4b Action(s)
- none
- 6.4.1 Defender – Miner of the Iron Hills I can’t risk losing Denethor to a bad shadow effect.
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Ranger of Cardolan mined for +4 attack (Haunted Keep)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 9 (9 / 2)
- +1 damage Protect the Innocent (2 / 10)
- 6.4.3 Action(s)
- none
- Defender destroyed and mined Stand and Fight 2, Galadhrim Weaver 2, and Celebrian’s Stone 2 to keep Thaurdir engaged.
6.4b Enemy – Cursed Dead
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – whiffs because no copy of Denethor in my discard pile (Dark Sorcery)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage 2 readies Denethor.
6.7 Player Attacks
6.8b Target – Cursed Dead
- 6.8b Attackers
- Halbarad
- Denethor
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 3
- 6.8.3 Damage Dealt – 2 (2 / 2)
- 6.8.3 Action(s)
- Unexpected Courage 3 readies Denethor
- Target destroyed.
6.8b Target – Thaurdir
- 6.8b Attackers
- Iarion
- East Road Ranger x2
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 6
- 6.8.3 Damage Dealt – 2 (2 / 9)
- 6.8.3 Action(s)
- Denethor sees the top encounter card is Heavy Curse and put it on the bottom of the deck.
7 Refresh
- 7.3 Threat – 33
- 7.4 Action(s)
- none
Turn 7
1.3 Draw
- Beorn
1.3 Action(s)
- none
2.2 Planning
- none
3.1 Quest Phase 3.1 Action(s)
- Denethor exhausts to see the top card is Ancient Causeway and put it back on top.
3.2 Committed Characters vs Main Quest
- Eowyn
- Halbarad
- Total Quest Power = 8
3.2 Action(s)
- none
3.3 Staging
- Ancient Causeway
- Total Staging Area Threat = 5
3.3 Action(s)
- Discard Steward of Gondor 2 for +1 willpower
3.4 Quest Resolution
- +3 quest progress (4 / 13)
3.4 Action(s)
- none
4.2 Travel
- Ancient Causeway
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- Unexpected Courage readies Denethor.
- Denethor exhausts to see the top card is Unnatural Fog and leave it on top.
- Unexpected Courage 2 readies Denethor.
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Thaurdir
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Unnatural Fog)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2 (2 / 3)
- +1 Protect the Innocent Damage (3 / 10)
- 6.4.3 Action(s)
- Unexpected Courage 3 readies Denethor
6.7 Player Attacks
6.8b Target – Thaurdir
- 6.8b Attackers
- Halbarad
- Iarion
- East Road Ranger x2
- Sarn Ford Sentry
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 9
- 6.8.3 Damage Dealt – 5 (7 / 9)
- 6.8.3 Action(s)
- Denethor exhausts and sees top card is Deadman’s Gate and put it back on top.
- Daughter of Nimrodel heals 2 damage on Denethor.
7 Refresh
- 7.3 Threat – 34
- 7.4 Action(s)
- none
Turn 8
1.3 Draw
- Sarn Ford Sentry 2
1.3 Action(s)
- none
2.2 Planning
- Sarn Ford Sentry 2 and draw Gandalf. I have plenty of resources to play Gandalf now, deal damage to Thaurdir, and quest for the win. I think I can manage another turn to clear off most of the damage from Protect the Innocent.
- Stand and Fight to put Faramir into play.
- Gandalf and reduce my threat to 29.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Protect the Innocent Quest
- Eowyn
- Halbarad
- Sarn Ford Sentry
- Total Quest Power = 10
3.2 Action(s)
- none
3.3 Staging
- Deadman’s Gate
- Total Staging Area Threat = 6
3.3 Action(s)
- Exhaust Faramir for +3 willpower (13 quest power)
3.4 Quest Resolution
- +2 Ancient Causeway progress and explore it.
- Threat – 31
- -3 Protect the Innocent damage (0 / 10)
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- Denethor exhausts to see the top card is Restless Evil and put it back on top.
- Unexpected Courage readies Denethor.
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Thaurdir
- 6.4b Action(s)
- none
- 6.4.1 Defender – Gandalf
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack and defense (Restless Evil)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 3 (3 / 4)
- +1 Protect the Innocent damage (1 / 10)
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Thaurdir
- 6.8b Attackers
- Halbarad
- East Road Ranger x2
- Iarion
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 8
- 6.8.3 Damage Dealt – 3 (10 / 9)
- 6.8.3 Action(s)
- Denethor exhausts to see the top card is Norbury Tombs 2 and put it back on top.
7 Refresh
- 7.3 Threat – 30
- 7.4 Action(s)
- none
- Gandalf discarded.
Turn 9
1.3 Draw
- Daughter of Nimrodel 2
1.3 Action(s)
- none
2.2 Planning
- Daughter of Nimrodel 2
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Halbarad
- Denethor
- Iarion
- East Road Ranger x2
- Daughter of Nimrodel x2
- Sarn Ford Sentry x2
- Total Quest Power = 19
3.2 Action(s)
- Exhaust Faramir for +10 willpower (29 quest power)
3.3 Staging
- Norbury Tombs 2
- Total Staging Area Threat = 8
3.3 Action(s)
- none
3.4 Quest Resolution
- +21 quest progress (25 / 13) to win!
Score
99 = 8 rounds * 10 + 30 threat + 0 hero damage + 0 dead heroes – 11 victory points
Campaign Resolution
- 1 Protect the Innocent damage
- Protect the Innocent becomes Arnor Ravaged.
- Added to the campaign pool
- Thaurdir’s Spite
- Amarthuil’s Courage Iarion’s Pendant has been great, but +1 hit point on Amarthuil is going to be big for making him into a solid secondary defender. I also know it will really help when I get to Battle of Carn Dum.
Postmortem
Denethor with Unexpected Courage made this much easier especially once I cleared out the shades. Also Iarion’s Pendant canceling the When Revealed on the Cursed Dead at just the right moment. It’s going to hurt not having it for later scenarios but it goes into my deck and Amarthuil’s Courage will be put into play at setup. As Ted often points out a card is only good if you draw it. I won’t have an issue with that for Amarthuil’s Courage.