I made sure this time to set up the game correctly putting 8 cards under the main quest as well as the Storm the Castle side quests. I made another minor tweak subbing The Storm Comes in for A Good Harvest. Hopefully that gives me a player side quest to start, but a lot less likely now with my 6 starting cards and only 4 in my deck to look through with Thurindir.
Starting Hand after Mulligan
- Favor of the Valar
- East Road Ranger
- Unexpected Courage
- The Long Defeat
- Thorongil x2
- I have healing in hand to start this time at least, a nice quester, and Unexpected Courage. I’m not excited for both Thorongils in hand. I should have swapped that extra copy out for The Storm Comes instead of a second copy of A Good Harvest.
Setup
- Ulchor’s Guard engaged with me.
- Thane Ulchor in the staging area
- Covered by Darkness, Tower of Barad-dur, Kabul the Easterling, and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
- 8 cards under the main quest.
- Threat – 34
- Thurindir fails to find a side quest.*
Turn 1
1.3 Draw
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Storm the Castle Quest
- Under the Watchful Eye added to the staging area.
- Thorongil x2 discarded.
- Stronghold of Mordor revealed.
- Guard Tower added to the staging area.
- Eowyn
- Thurindir
- Total Quest Power = 6
3.2 Action(s)
3.3 Staging
- Unwelcome Travelers
- Total Staging Area Threat = 4
3.3 Action(s)
3.4 Quest Resolution
- +2 Stronghold of Mordor progress (2 / 8)
3.4 Action(s)
4.2 Travel
- Guard Tower
- Amarthuil exhausted
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Ulchor’s Guard
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – Exhaust a character whiffs (Determined Defense)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Threat – 33
7 Refresh
- 7.3 Threat – 34
- 7.4 Action(s)
Turn 2
1.3 Draw
- Northern Bowmaster
- Threat – 35
1.3 Action(s)
2.2 Planning
- Unexpected Courage and Armored Destrier on Beregond
- Northern Bowmaster
- I’m saving Lore up for East Road Ranger. Then we’ll see if I need to play The Long Defeat. I also know Warden of Healing is one of my 2 remaining cards in my deck.
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Stronghold of Mordor Quest
- Eowyn
- Thurindir
- Total Quest Power = 6
3.2 Action(s)
3.3 Staging
- Easterling Mercenary and choose no progress can be placed on Stronghold of Mordor
- Total Staging Area Threat = 4
3.3 Action(s)
3.4 Quest Resolution
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Easterling Mercenary
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – Northern Bowmaster exhausted (Determined Defense)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 34
- 6.4.3 Action(s)
- Beregond readies with Armored Destrier and discards Ulchor’s Guard’s shadow.
6.4b Enemy – Ulchor’s Guard
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Ready Beregond with Unexpected Courage.
6.7 Player Attacks
6.8b Target – Ulchor’s Guard
- 6.8b Attackers
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 4
- 6.8.3 Damage Dealt – 3 (3 / 5)
- 6.8.3 Action(s)
7 Refresh
- 7.3 Threat – 35
- 7.4 Action(s)
Turn 3
1.3 Draw
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Stronghold of Mordor Quest
- Eowyn
- Thurindir
- East Road Ranger
- Total Quest Power = 9
3.2 Action(s)
3.3 Staging
- Fanaticism attached to Ulchor’s Guard
- Total Staging Area Threat = 1
3.3 Action(s)
3.4 Quest Resolution
- +2 Guard Tower progress (4 / 4) and explore it.
- +6 Stronghold of Mordor progress (8 / 8) and add it to the Victory Display.
- Shuffle 8 cards under it into my deck
- Warden of Annuminas drawn.
- Threat – 37
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Easterling Mercenary
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +1 attack (Soldier of Nurn)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 1
- 6.4.3 Action(s)
- Ready Beregond with Armored Destrier and discard Ulchor’s Guard shadow. This works since the shadow card isn’t immune to player card attacks.
6.4b Enemy – Ulchor’s Guard
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 1 (2 / 4)
- 6.4.3 Action(s)
- Ready with Unexpected Courage
6.7 Player Attacks
6.8b Target – Ulchor’s Guard
- 6.8b Attackers
- Amarthuil
- Northern Bowmaster
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 3 (6 / 5)
- 6.8.3 Action(s)
- Target destroyed.
7 Refresh
- 7.3 Threat – 38
- 7.4 Action(s)
Turn 4
1.3 Draw
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Unwelcome Travelers Quest
- Guard Dogs put into play engaged with me.
- 1 damage to Thurindir. (1 / 4)
- Eowyn
- Thurindir
- East Road Ranger
- Thalion
- Total Quest Power = 12
3.2 Action(s)
3.3 Staging
-
The Dungeons of Dol Rhugar
-
Ulchor’s Rage and Thane Ulchor attacks
-
6.4b Action(s)
-
6.4.1 Defender – Northern Bowmaster
-
6.4.1 Action(s)
-
6.4.2 Shadow – +2 defense (Ulchor’s Rage)
-
6.4.2 Action(s)
-
6.4.3 Determine combat damage – 6
-
6.4.3 Action(s)
-
Bowmaster destroyed.
-
Total Staging Area Threat = 2
3.3 Action(s)
3.4 Quest Resolution
- +4 Unwelcome Traveler’s progress (4 / 5) because limited by The Dungeons of Dol Rhugar.
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 38
- 6.4.3 Action(s)
- Ready Beregond with Armored Destrier and discard Easterling Mercenary’s shadow.
6.4b Enemy – Easterling Mercenary
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.7 Player Attacks
6.8b Target – Easterling Mercenary
- 6.8b Attackers
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 3 (3 / 3)
- 6.8.3 Action(s)
- Target destroyed.
7 Refresh
- 7.3 Threat – 39
- 7.4 Action(s)
Turn 5
1.3 Draw
- Ranger of Cardolan
- Threat – 40
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs The Dungeons of Dol Rhugar Quest
- Eowyn
- Thurindir
- East Road Ranger
- Thalion
- Total Quest Power = 12
3.2 Action(s)
3.3 Staging
- Catacombs
- Total Staging Area Threat = 7
3.3 Action(s)
3.4 Quest Resolution
- +4 The Dungeons of Dol Rhugar progress (4 / 4) and add it to the victory display.
- Look at cards under Storm the Castle with Tower of Barad-Dur. Find and add Keep Watch to hand.
3.4 Action(s)
4.2 Travel
- Catacombs
- Determined Defense discarded.
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – Character not destroyed and don’t resolve active location travel effect. (Under Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Threat – 39
7 Refresh
- 7.3 Threat – 40
- 7.4 Action(s)
Turn 6
1.3 Draw
- East Road Ranger
- Threat – 41
1.3 Action(s)
2.2 Planning
- Keep Watch
- East Road Ranger
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Keep Watch Quest
- Eowyn
- Thurindir
- Thalion
- East Road Ranger x2
- Total Quest Power = 16
3.2 Action(s)
3.3 Staging
- Guard Tower
- Total Staging Area Threat = 5
3.3 Action(s)
3.4 Quest Resolution
- +4 Catacombs progress (4 / 4) and explore it.
- +7 Keep Watch progress (7 / 6) and add it to the victory display. Thalion becomes a hero with the Tactics resource icon.
3.4 Action(s)
4.2 Travel
- Guard Tower
- Exhaust Ranger of Cardolan.
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +1 attack for each Castle side quest (Easterling Mercenary)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 40
- 6.4.3 Action(s)
7 Refresh
- 7.3 Threat – 41
- 7.4 Action(s)
Turn 7
1.3 Draw
- Favor of the Valar 2
- Threat – 42
- I was originally planning of leaving Tower of Barad – Dur but I don’t think I can afford to anymore. I need both Favors to work so the quest with Covered in Darkness will have to stay incompleted. Then I’ll have to play a Favor just before adding Tower of Barad-Dur to the staging area. I’m going to have to stall a bit I think. I really need a defense boost for Beregond before I get Kabul into play or some chumps.
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Unwelcome Travelers Quest
* Soldier of Nurn put into play engaged.
- Eowyn
- Thurindir
- Thalion
- Total Quest Power = 11
3.2 Action(s)
3.3 Staging
- Plaza of Nurn
- Total Staging Area Threat = 5
3.3 Action(s)
3.4 Quest Resolution
- +4 Guard Tower progress (4 / 4) and explore it.
- +2 Unwelcome Travelers progress (2 / 2) and add it to the victory display.
3.4 Action(s)
4.2 Travel
- Plaza of Nurn
- 1 damage to Ranger of Cardolan and Warden of Annuminas
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – none (Guard Tower)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 41
- 6.4.3 Action(s)
- Ready Beregond with Armored Destrier and discard Soldier of Nurn’s shadow.
6.4b Enemy – Soldier of Nurn
- Favor of the Valar 2 put under Storm the Castle with Kabul the Easterling.
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.7 Player Attacks
6.8b Target – Soldier of Nurn
- 6.8b Attackers
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 4 (4 / 4)
- 6.8.3 Action(s)
- Target destroyed.
7 Refresh
- 7.3 Threat – 42
- 7.4 Action(s)
Turn 8
1.3 Draw
- Guardian of Arnor
- Threat – 43
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Storm the Castle with Kabul Quest
* Castle Garrison and Mordor Olag-hai added to the staging area.
* Kabul put into play and engages me.
- Eowyn
- Thurindir
- Thalion
- I’m holding back because I want to take out Kabul ASAP without using Eowyn’s ability.
- Total Quest Power = 12
3.2 Action(s)
3.3 Staging
- Under Guard deals 1 damage to each East Road Ranger
- Total Staging Area Threat = 6
3.3 Action(s)
3.4 Quest Resolution
- +5 Plaza of Nurn progress (5 / 5) and explore it.
- +1 Castle Garrison progress (1 / 6)
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – none (Catacombs)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 42
- 6.4.3 Action(s)
- Ready Beregond with Armored Destrier and discard Kabul’s shadow.
6.4b Enemy – Kabul
- 6.4b Action(s)
- 6.4.1 Defender – Guardian of Arnor
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 2 (2 / 3)
- 6.4.3 Action(s)
6.7 Player Attacks
6.8b Target – Kabul
- 6.8b Attackers
- Amarthuil
- Thalion
- East Road Rangers x2
- Ranger of Cardolan
- Warden of Annuminas
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 13
- 6.8.3 Damage Dealt – 9 (9 / 9)
- 6.8.3 Action(s)
- Kabul destroyed.
7 Refresh
- 7.3 Threat – 43
- 7.4 Action(s)
Turn 9
1.3 Draw
- Celebrian’s Stone
- Threat – 44
1.3 Action(s)
2.2 Planning
- The Long Defeat on Castle Garrison
- Celebrian’s Stone on Eowyn.
- Favor of the Valar
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Castle Garrison Quest
- Eowyn
- Thurindir
- Thalion
- Total Quest Power = 14
3.2 Action(s)
3.3 Staging
- Guard Dogs x2
- Side Street
- Total Staging Area Threat = 7
3.3 Action(s)
3.4 Quest Resolution
- +7 Castle Garrison progress (8 / 6) and add it to the victory display.
- Shuffle cards under it into my deck.
- Warden of Healing drawn.
- Threat – 45
- The Long Defeat heals 2 damage on Beregond, 2 on Guardian of Arnor, and 1 on Thurindir.
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guards Dogs 1
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – none (Kabul the Easterling) OH YEAH! I was worried after having to shuffle the encounter deck again that he’d show up after I did everything to kill him quickly. This was the best case scenario.
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 43
- 6.4.3 Action(s)
- Armored Destrier readies Beregond and discards Olag-hai’s shadow
6.4b Enemy – Olag-hai
- 6.4b Action(s)
- 6.4.1 Defender – Guardian of Arnor
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0 This is thanks to having 4 enemies engaged and Keep Watch!
- 6.4.3 Action(s)
6.4b Enemy – Guard Dogs 2
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Ready Beregond with Unexpected Courage
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +1 attack (Soldier of Nurn)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.7 Player Attacks
6.8b Target – Olag-hai
- 6.8b Attackers
- Amarthuil
- Thalion
- East Road Rangers x2
- Warden of Annuminas
- Ranger of Cardolan
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 13
- 6.8.3 Damage Dealt – 10 (10 / 9)
- 6.8.3 Action(s)
- Olag-hai destroyed.
7 Refresh
- 7.3 Threat – 44
- 7.4 Action(s)
Turn 10
1.3 Draw
- Ranger of Cardolan
- Threat – 45
1.3 Action(s)
2.2 Planning
- Warden of Healing
- Ranger of Cardolan
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Main Quest
- Eowyn
- Thurindir
- Total Quest Power = 13
3.2 Action(s)
3.3 Staging
- Plaza of Nurn
- Total Staging Area Threat = 9
3.3 Action(s)
3.4 Quest Resolution
- +4 quest progress (4 / 3) *I don’t advance because I need more Castle sidequest completed.
3.4 Action(s)
4.2 Travel
- Plaza of Nurn
- deal 1 damage to Eowyn, Thurindir, and Ranger of Cardolan 2.
4.2 Action(s)
- Warden of Healing heals 1 damage on Eowyn and Thurindir.
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs 1
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 attack (Easterling Merecenary)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 44
- 6.4.3 Action(s)
- Armored Destrier readies Beregond and discard shadow from Guard Dogs 2.
6.4b Enemy – Guard Dogs 2
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Beregond.
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
7 Refresh
- 7.3 Threat – 45
- 7.4 Action(s)
Turn 11
1.3 Draw
1.3 Action(s)
2.2 Planning
- Legacy Blade on Amarthuil
- Warden of Healing heals a damage on each Ranger of Cardolan. I’m doing this now just in case that side quest that deals 1 damage to each character is the one with Tower of Barad-Dur under it.
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Storm the Castle with The Tower of Barad-Dur Quest
* Lethal Counterattack and The Tower of Barad-Dur added to the staging area.
* 1 damage to each character.
* Warden of Healing destroyed.
* Threat elimination lowered to 45.
* Favor of the Valar lowers threat to 40 and discarded.
- Eowyn
- Thurindir
- Thalion
- East Road Rangers x2
- Warden of Annuminas
- Ranger of Cardolan 1
- Total Quest Power = 26
3.2 Action(s)
3.3 Staging
- Guard Tower
- Total Staging Area Threat = 13
3.3 Action(s)
3.4 Quest Resolution
- +5 Plaza of Nurn progress and explore it.
- +8 Lethal Counterattack progress (8 / 10)
3.4 Action(s)
4.2 Travel
- Guard Tower
- Ranger of Cardolan 2 exhausted.
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs 1
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 attack (Mordor Olag-hai)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 39
- 6.4.3 Action(s)
- Armored Destrier readies Beregond and discard Guard Dogs 2’s shadow.
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Beregond.
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +1 attack (Soldier of Nurn)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
7 Refresh
- 7.3 Threat – 40
- 7.4 Action(s)
Turn 12
1.3 Draw
- Andrath Guardsman
- Threat – 41
1.3 Action(s)
2.2 Planning
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Lethal Counterattack Quest
- Eowyn
- Thurindir
- Thalion
- East Road Rangers x2
- Total Quest Power = 21
3.2 Action(s)
3.3 Staging
- Guard Tower 2
- Total Staging Area Threat = 13
3.3 Action(s)
3.4 Quest Resolution
- +4 Guard Tower 1 progress (4 / 4) and explore it.
- +4 Lethal Counterattack progress (12 / 10) and add it to the victory display.
- Cards under shuffled in.
- Fornost Bowman drawn.
- Threat – 42
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs 1
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – Celebrian’s Stone discarded (The Dark Lord’s Reach)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 41
- 6.4.3 Action(s)
- Armored Destrier readies Beregond and discard Guard Dogs 2’s shadow.
6.4b Enemy – Guard Dogs
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Beregond.
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
7 Refresh
- 7.3 Threat – 42
- 7.4 Action(s)
- Advance to Stage 2
- The Armies of Mordor added to the staging area.
- Thane Ulchor attacks
- 6.4b Action(s)
- 6.4.1 Defender – Guardian of Arnor
- 6.4.1 Action(s)
- 6.4.2 Shadow – Ranger of Cardolan 2 exhausted (Determined Defense).
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 2 (3 / 3)
- 6.4.3 Action(s)
- Guardian of Arnor destroyed.
Turn 13
1.3 Draw
- Vigilant Dunadan
- Threat – 43
1.3 Action(s)
2.2 Planning
- Andrath Guardsman and Guard Dogs 1 can’t attack me.
- Fornost Bowman
- Vigilant Dunadan
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Main Quest
- Eowyn
- Thurindir
- Thalion
- Ranger of Cardolan
- Warden of Annuminas
- East Road Rangers x2
- Andrath Guardsman
- Total Quest Power = 22
3.2 Action(s)
3.3 Staging
- Soldier of Nurn
- Total Staging Area Threat = 16
3.3 Action(s)
3.4 Quest Resolution
- +6 quest progress (6 / 6)
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
- Solider of Nurn
- Thane Ulchor
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
- Guard Dogs 1 can’t attack
6.4b Enemy – Soldier of Nurn
- No cards in hand to add to Castle side quest.
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – none (Fortress Walls)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 42
- 6.4.3 Action(s)
- Armored Destrier discards Thane Ulchor’s shadow and readies Beregond
6.4b Enemy – Guard Dogs 2
- 6.4b Action(s)
- 6.4.1 Defender – Vigilant Dunadan
- 6.4.1 Action(s)
- 6.4.2 Shadow – Exhausts Beregond (Determined Defense)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Vigilant Dunadan
- 6.4.1 Action(s)
- 6.4.2 Shadow – none Catacombs
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Beregond
6.4b Enemy – Thane Ulchor
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 2 (3 / 4)
- 6.4.3 Action(s)
- Ulchor’s Rage revealed and he attacks again
6.4b Enemy – Thane Ulchor
- 6.4b Action(s)
- 6.4.1 Defender – Fornost Bowman *I hate to do it, but I need Thalion’s quest power and the Vigilant Dunadan’s multiple defenses more.
- 6.4.1 Action(s)
- 6.4.2 Shadow – Unexpected Courage discarded. Not as necessary with Vigilant Dunadan in play now.
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 5 (5 / 3)
- 6.4.3 Action(s)
- none
*Vigilant Dunadan destroyed.
6.7 Player Attacks
6.8b Target – Thane Ulchor
- 6.8b Attackers
- Amarthuil
- Thalion
- Vigilant Dunadan
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 11
- 6.8.3 Damage Dealt – 6 (6 / 12) Damage is capped because only 6 progress on the quest.
- 6.8.3 Action(s)
7 Refresh
- 7.3 Threat – 43
- 7.4 Action(s)
Turn 14
1.3 Draw
- Andrath Guardsman
- Threat – 44
1.3 Action(s)
2.2 Planning
- Andrath Guardsman and Soldier of Nurn can’t attack
3.1 Quest Phase
3.1 Action(s)
3.2 Committed Characters vs Main Quest
- Eowyn
- Thurindir
- Thalion
- Warden of Annuminas
- Rangers of Cardolan
- Total Quest Power = 23
3.2 Action(s)
3.3 Staging
- Plaza of Nurn
- Total Staging Area Threat = 14
3.3 Action(s)
3.4 Quest Resolution
- +9 quest progress (15 / 12)
- All I need to do is survive all the enemy attacks now!.
3.4 Action(s)
4.2 Travel
4.2 Action(s)
5.2 Optional Engagement
5.2 Action(s)
5.3 Engagement
5.3 Action(s)
6 Combat Phase
6.2 Action(s)
6.3 Enemy Attacks
6.4b Enemy – Guard Dogs 1
- 6.4b Action(s)
- 6.4.1 Defender – Beregond
- 6.4.1 Action(s)
- 6.4.2 Shadow – none (Fortress Walls)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- Threat – 43
- 6.4.3 Action(s)
- Armored Destrier readies Beregond and discards Thane Ulchor’s shadow.
6.4b Enemy – Guard Dogs 2
- 6.4b Action(s)
- 6.4.1 Defender – Vigilant Dunadan
- 6.4.1 Action(s)
- 6.4.2 Shadow – Don’t resolve travel effect because it doesn’t destroy a character (Under Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.4b Enemy – Guard Dogs 3
- 6.4b Action(s)
- 6.4.1 Defender – Vigilant Dunadan
- 6.4.1 Action(s)
- 6.4.2 Shadow – Don’t resolve travel effect because it doesn’t destroy a character (Under Guard)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
6.4b Enemy – Thane Ulchor
- 6.4b Action(s)
- 6.4.1 Defender – Andrath Guardsman 1
- 6.4.1 Action(s)
- 6.4.2 Shadow – N/A
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 5
- 6.4.3 Action(s)
- Andrath Guardsman 1 destroyed.
- Ulchor’s Rage revealed. Wow! Thane Ulchor is 2 for 2 revealing this treachery after attacking. That’s nuts.
6.4b Enemy – Thane Ulchor
- 6.4b Action(s)
- 6.4.1 Defender – Andrath Guardsman 2
- 6.4.1 Action(s)
- 6.4.2 Shadow – Beregond exhausted (Determined Defense)
- 6.4.2 Action(s)
- 6.4.3 Determine combat damage – 5
- 6.4.3 Action(s)
- Andrath Guardsman 2 destroyed.
6.7 Player Attacks
6.8b Target – Thane Ulchor
- 6.8b Attackers
- Amarthuil
- East Road Rangers x2
- Vigilant Dunadan
- 6.8.1 Action(s)
- 6.8.2 Total Attack – 13
- 6.8.3 Damage Dealt – 9 (15 / 12)
- 6.8.3 Action(s)
- Thane Ulchro destroyed and I win!!!
Post Mortem
That was a fun game! It was so close throughout most of the game. I got really lucky finding Keep Watch in the cards I searched for completing The Dungeons of Dol Rhugar. That helped with the Olag-hai and made it very safe keeping Guard Dogs engaged to power up my Dunedain. I realized on my last turn I forgot to deal 2 damage for the last 2 Guard Dogs when they engaged. I think I could have managed taking the damage on a couple heroes if nothing else. At least I did take out all 40 cards for setup this time so I won’t have a huge asterisk on this win. This game also was one of the few times I’ve gotten Warden of Annuminas to be a really good quester. This quest is likely my favorite of the cycle. I really enjoy side quests and getting to leverage the Dunedain side quest bonus cards. That is something I’ll miss when replaying Angmar Awakened with the new campaign. I played through it the first time alternating between side quest bonus and Forth the Three Hunters decks.
I said a while back that once I finished this, I would do some deck testing for the Angmar Awakened campaign. My plan is to play through the campaign with a Dunedain deck and mostly keep the same hero line up. I know I’ll definitely put in Amarthuil at Battle of Carn Dum. Aragorn I’ll probably swap between his Leadership and Tactics versions if there’s a need. Also, I plan to only use cards available in the Revised Core Set and the Angmar Awakened cycle. We’ll see how difficult that is. I’ll probably skip around for deck testing so I don’t burn out on playing the quests before the campaign is available in August.