To Catch An Orc with a Minimum Purchase Deck – January 18, 2020

Introduction

After the successful completion of The Dunland Trap with Dave’s minimum purchase deck, I decided to try one of my own. I went back to To Catch An Orc since I didn’t beat with the Silvan deck.

Decklist

To Catch An Orc – Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Gríma (The Voice of Isengard)

Ally (27)
2x Erebor Hammersmith (Core Set)
1x Gléowine (Core Set)
3x Gondorian Spearman (Core Set)
1x Henamarth Riversong (Core Set)
3x Isengard Messenger (The Voice of Isengard)
3x Lórien Guide (Core Set)
2x Northern Tracker (Core Set)
3x Saruman (The Voice of Isengard)
3x Veteran Axehand (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)
3x Westfold Outrider (The Voice of Isengard)

Attachment (4)
2x Blade of Gondolin (Core Set)
2x Keys of Orthanc (The Voice of Isengard)

Event (19)
2x A Test of Will (Core Set)
3x Deep Knowledge (The Voice of Isengard)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Secret Paths (Core Set)
3x Stand and Fight (Core Set)
2x Strength of Will (Core Set)
1x The Galadhrim’s Greeting (Core Set)
3x The Wizards’s Voice (The Voice of Isengard)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Setup: Methedras selected to be in the staging area. Stage 2b has 2 time. Threat is 28.

Starting Hand: Westfold Outrider x2, Northern Tracker, Secret Paths, Feint, and The Wizards’s Voice

Turn 1: Gondorian Spearman drawn and played using Grima’s ability to give it doomed one. Threat is 29. Grima and Eowyn quest for 6. Another Methedras added to the staging resulting in 4 threat in the staging area. 3 time on the quest. Travel to a Methedras. Refresh, time is 2, and threat is 30.

Turn 2: A Test of Will drawn. Play a Westfold Outrider and threat is 31. Same questers for 6. Orc Skirmisher added to the staging area for 6 threat. Play Secret Paths to ignore Methedras #2. Active location explored, search 3, add Henamarth Riversong to hand, and time on quest is 3. Travel to Methedras #2. Optionally engage Skirmisher and deal 3 damage to outrider which dies. Spearman defends the Skirmisher attack, deals a damage, Shadow exhausts Eomer, and Spearman dies. Refresh, time is 2, and threat is 32.

Turn 3: Stand and Fight drawn. Play Northern Tracker and threat is 33. Play Henamarth Riversong Eowyn, Grima, and tracker quest for 7. Prowling wolf added to the staging area for 3 threat. Active location explored, search 3, add Saruman to hand, and time on quest is 3. Wolf engages. Feint the Skirmisher. Henamarth defends the wolf attack, shadow adds no attack because no locations in the staging area, and Henamarth dies. Eomer attacks the Skirmisher for 5 and kills it. Ready, time is 2, and threat is 34.

Turn 4: Veteran Axehand drawn. Eowyn and Grima quest for 6. Orc Cave added to the staging area for 3 threat. Time on the quest is 3. Northern Tracker defends the wolf attack, shadow adds 1 attack, tracker takes 1 damage. Eomer attacks dealing 2 damage to the wolf. Refresh, time is 2, threat is 35.

Turn 5: Veteran Axehand drawn and played. Eowyn, Grima, and tracker quest for 7. 1 progress placed on Orc Cave. Take cover deals each quester 1 damage. 2 Orc Hounds and a Orc Hunter added to the staging area for 7 threat.

Postmortem

I scoop because I would need Eomer and axehand to defend but they will exhaust when hounds engage. Too bad because I could stand and fight the Spearman to kill wolf and wizards voice the hunter but undefended hound attacks would kill a hero.

Massing at Osgiliath with 3 Unlikely Heroes – November 6th, 2022

Introduction

I know last time I talked about using a whole new deck, but life got in the way of brewing something else. I decided to run this one again to at least get a game in this week.

Decklist

Massing at Osgiliath 3 Unlikely Hunters

Hero (3)
Bilbo Baggins (Mount Gundabad)
Erkenbrand (The Antlered Crown)
Legolas (The Sands of Harad)

Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)

Attachment (38)
1x Ancestral Armor (Roam Across Rhovanion)
3x Armored Destrier (Temple of the Deceived)
2x Blade of Gondolin (Core Set)
2x Celebrían’s Stone (Core Set)
3x Dagger of Westernesse (The Black Riders)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
2x Hauberk of Mail (The Wilds of Rhovanion)
3x Hobbit Pony (The Wastes of Eriador)

2x Mirkwood Long-knife (The Sands of Harad)
3x Raiment of War (The Thing in the Depths)
3x Round Shield (Mount Gundabad)
2x Silver Circlet (Wrath and Ruin)
2x Silver Harp (The Treachery of Rhudaur)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)

Event (12)
3x Elven-light (The Dread Realm)
3x Feint (Core Set)
3x Hands Upon the Bow (Shadow and Flame)
3x Sterner than Steel (The Flame of the West)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand after mulligan

  • Steerner than Steel
  • Mirkwood Long-knife
  • Raiment of War
  • Round Shield x2
  • Blade of Gondolin

Setup

  • Witch King set aside
  • Snaga Scout, Wolves from Mordor, and Wainriders added to the staging area
  • The One Ring attached to Legolas
  • Strength and Courage added to hand.
  • Threat – 28

Turn 1

1.3 Draw

  • Hobbit Pony

1.3 Action(s)

  • none

2.2 Planning

  • Blade of Gondolin and Hobbit Pony on Bilbo.
  • Mirkwood-Long-knife on Legolas
  • Raiment of War and Round Shield on Erkenbrand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Snaga Scout
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Bilbo quests via Hobbit Pony targeting Wainriders
  • Quest power = 3

3.4 Quest Resolution

  • Threat – 30

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Wolves from Mordor
  • Snaga Scouts x2

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scout 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Dark Pursuit)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Bilbo
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Snaga Scout 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Snaga Scout)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Legolas
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wolves from Mordor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Uruk Vanguard) and +2 defense from Round Shield
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wolves from Mordor

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • Flip the contract.

Turn 2

1.3 Draw

  • Unexpected Courage

1.3 Action(s)

  • none

2.2 Planning

  • Round Shield on Bilbo

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Captured Watchtower
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Biblo quests via Hobbit Pony targeting Wainriders
  • Quest Power = 6

3.4 Quest Resolution

  • +3 quest progress (3 / 7)
  • +1 damage to Wainriders (1 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none I can’t travel because Captured Watchtower is a West Bank location.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scout 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Ruins of Osgiliath)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Erkenbrand. (1 / 6)
  • 6.4.3 Action(s)
    • Use contract to heal 1 damage on each hero (0 / 2), (0 / 6), and (0 / 4).

6.4b Enemy – Snaga Scout 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Dark Pursuit)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Snaga Scout 1

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 5 (5 / 2)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Golden Belt

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Legolas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none I’m going to try and slowly progress and give a Ranger of Ithilien a chance to show up.
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Wainrider Captain and put Snaga Scout from the discard pile into the staging area.
  • Total Staging Area Threat = 7

3.3 Action(s)

  • Bilbo quests via Hobbit Pony targeting Wainrider Captain.
  • Quest power = 6

3.4 Quest Resolution

  • Threat – 33

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Wainriders

5.2 Action(s)

  • none

5.3 Engagement

  • Snaga Scout

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scout 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 2 damage to defending character whiffs (Wolves from Mordor)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 damage assigned to Bilbo. (1 / 2)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Snaga Scout 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Wainriders)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Legolas (1 / 4)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wainrders

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Remove defender canceled with Erkenbrand’s ability (Captured Watchtower), (1 / 4)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Use contract heal 1 damage on each hero. (0 / 2), (0 / 6), and (0 / 4)

6.7 Player Attacks

6.8b Target – Wainriders

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (5 / 4)
  • 6.8.3 Action(s)
    • Ready with Legolas with Unexpected Courage.

6.8b Target – Snaga Scout 1

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 5 (5 / 2)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Dagger of Westernesse

1.3 Action(s)

  • none

2.2 Planning

  • Golden Belt and Dagger of Westernesse on Legolas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Uruk Vanguard
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Bilbo quests via Hobbit Pony targeting Wainrider Captain.
  • Quest power = 6

3.4 Quest Resolution

  • No progress and no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Wainrider Captain

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wainrider Captain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 2 damage to Wainrider Captain and exhaust Legolas to gain control of Ranger of Ithilien (Ranger of Ithilien) Alright! I’m in business now!
  • 6.4.2 Action(s)
    • Unexpected Courage readies Legolas.
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Snaga Scout

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +3 attack (Cut Off)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 assigned to Erkenbrand (4 / 6)
  • 6.4.3 Action(s)
    • Use contract heal 1 damage on Erkenbrand. (3 / 6)

6.7 Player Attacks

6.8b Target – Wainrider Captain

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4 (6 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

6.8b Target – Snaga Scout

  • 6.8b Attackers
    • Ranger of Ithilien
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Golden Belt 2

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Legolas
  • Total Quest Power = 5

3.2 Action(s)

  • Unexpected Courage readies Legolas.

3.3 Staging

  • Morgulduin
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Bilbo quests via Hobbit Pony targeting Uruk Vanguard.
  • Quest power = 11

3.4 Quest Resolution

  • +7 quest progress (10 / 7)
  • +1 damage to Uruk Vanguard (1 / 8)
  • Advance to Stage 2

3.4 Action(s)

  • none

4.2 Travel

  • Travel to Morgulduin

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Uruk Vanguard

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Uruk Vanguard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 2 damage to defending character canceled with Erkenbrand’s ability (4 / 6), (Wolves from Mordor)
  • 6.4.2 Action(s)
    • Use contract to heal 1 damage (3 / 6)
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Uruk Vanguard

  • 6.8b Attackers
    • Legolas
    • Ranger of Ithilien
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 8 (9 / 8)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Feint

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Legolas and +1 damage (1 / 4)
  • Ranger of Ithilien and +1 damage (1 / 2)
  • Total Quest Power = 7

3.2 Action(s)

  • Unexpected Courage readies Legolas.

3.3 Staging

  • Morgulduin
  • Total Staging Area Threat = 2

3.3 Action(s)

  • Biblo quests via Hobbit Pony and takes 1 damage (1 / 2)
  • Quest power = 11

3.4 Quest Resolution

  • +3 Morgulduin 1 progress (3 / 3) and explore it.
  • +7 quest progress (6 / 5)
  • Advance to Stage 3.

3.4 Action(s)

  • none

4.2 Travel

  • none I can’t travel to East or West Bank locations.

4.2 Action(s)

  • Heal 1 damage on each hero with contract. (0 / 2), (2 / 6), and (0 / 4)

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Hauberk of Mail

1.3 Action(s)

  • none

2.2 Planning

  • Hauberk of Mail on Erkenbrand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Legolas
  • Ranger of Ithilien discarded.
  • Total Quest Power = 6

3.2 Action(s)

  • Unexpected Courage readies Legolas.

3.3 Staging

  • Cut Off and can’t discard any ally cards from hand.
  • Threat – 37
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (3 / 1)
  • Advance to Stage 4.
  • I have crossed the Anduin.
  • The Witch-king added to the staging area.

3.4 Action(s)

  • none

4.2 Travel

  • Captured Watchtower

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Ancestral Armor

1.3 Action(s)

  • none

2.2 Planning

  • Golden Belt and Ancestral Armor on Erkenbrand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Legolas
  • Bilbo targeting the Witch-king
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Emyn Arnen Overlook Ouch, doomed 2 and surge on scout enemies and it is an East Bank location so I can’t travel to it.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Captured Watchtower progress (2 / 2) and explore it.
  • +2 quest progress (2 / 15)
  • +1 damage to the Witch-king (1 / 11)

3.4 Action(s)

  • none

4.2 Travel

  • none I can’t travel to either location.

4.2 Action(s)

  • heal 1 damage on each hero with the contract. (0 / 2), (0 / 9), and (0 / 4)

5.2 Optional Engagement

  • The Witch-king

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Feint on The Witch-king

6.7 Player Attacks

6.8b Target – The Witch-king

  • 6.8b Attackers
    • Erkenbrand
    • Legolas
  • 6.8.1 Action(s)
    • Exhaust The One Ring for +3 attack
    • Threat – 39
  • 6.8.2 Total Attack – 13
  • 6.8.3 Damage Dealt – 7 (8 / 11)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Silver Harp

1.3 Action(s)

  • none

2.2 Planning

  • Silver Harp on Legolas.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Erkenbrand
  • Legolas discarding Steerner than Steel to ready Erkenbrand
  • Exhaust Silver Harp to get Steerner than Steel back.
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Massing at Osgiliath gives each card revealed Doomed 3 I might lose to threat if the next card is a Scout enemy.
  • Pelennor Fields
  • Threat – 43
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Biblo quests via Hobbit Pony
  • Quest Power = 15

3.4 Quest Resolution

  • +11 quest progress (13 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • None and gain 3 threat from Pelennor Fields I was planning to defeat The Witch-King, but with 2 progress left I think it will be safer to just quest over.
  • Threat – 46

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – The Witch-King

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Massing at Osgiliath)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • The Witch-King returns to the staging area because I don’t raise my threat by 3.

7 Refresh

  • 7.3 Threat – 47
  • 7.4 Action(s)
    • none

Turn 10

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Celebrian’s Stone on Bilbo discarding Blade of Gondolin.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Erkenbrand
  • Legolas and discard Steerner than Steel to ready Erkenbrand
  • Get Steerner than Steel back with Silver Harp
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Snaga Scouts
  • Threat – 49
  • Cut Off
  • Threat – 50

Postmortem

Done in by threat and locations. Looks like I need some threat reduction and/or location control. Things were otherwise going my way with the first turn flip and getting a Ranger of Ithilien. More card draw also wouldn’t hurt if I did Foe-hammer.

Massing at Osgiliath with 3 Unlikely Heroes – October 30, 2022

Introduction

I went back to Massing at Osgiliath after taking a break from the game. The Angmar Awakened Print and Play campaign is out, but I’m want to beat this first before attempting it. Also, I wanted to see if using The One Ring as I originally intended helps.

Decklist

Massing at Osgiliath 3 Unlikely Hunters

Hero (3)
Bilbo Baggins (Mount Gundabad)
Erkenbrand (The Antlered Crown)
Legolas (The Sands of Harad)

Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)

Attachment (38)
1x Ancestral Armor (Roam Across Rhovanion)
3x Armored Destrier (Temple of the Deceived)
2x Blade of Gondolin (Core Set)
2x Celebrían’s Stone (Core Set)
3x Dagger of Westernesse (The Black Riders)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
2x Hauberk of Mail (The Wilds of Rhovanion)
3x Hobbit Pony (The Wastes of Eriador)

2x Mirkwood Long-knife (The Sands of Harad)
3x Raiment of War (The Thing in the Depths)
3x Round Shield (Mount Gundabad)
2x Silver Circlet (Wrath and Ruin)
2x Silver Harp (The Treachery of Rhudaur)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)

Event (12)
3x Elven-light (The Dread Realm)
3x Feint (Core Set)
3x Hands Upon the Bow (Shadow and Flame)
3x Sterner than Steel (The Flame of the West)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Hobbit Pony
  • Gondorian Shield
  • Blade of Gondolin
  • Dagger of Westernesse
  • Round Shield
  • Golden Belt

Setup

  • Witch King set aside
  • Snaga Scout, Wolves from Mordor, and Wainriders added to the staging area
  • The One Ring attached to Legolas
  • Strength and Courage added to hand.
  • Threat – 28

Turn 1

1.3 Draw

  • Elven-light Perfect, possible card draw right away and a way to ready another hero if I quest with him.

1.3 Action(s)

  • none

2.2 Planning

  • Blade of Gondolin and Hobbit Pony on Bilbo.
  • Dagger of Westernesse and Strength and Courage on Legolas.
  • Gondorian Shield and Round Shield on Erkenbrand.
  • First turn flip!

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Captured Watchtower
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Bilbo committed via Hobbit Pony targeting Wainriders
  • Quest power = 3

3.4 Quest Resolution

  • Threat – 30 for questing unsuccessfully.

3.4 Action(s)

  • none

4.2 Travel

  • none Captured Watchtower is a West Bank location.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Snaga Scouts
  • Wolves from Mordor

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scouts

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – attack considered undefended whiffs (Captured Watchtower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Legolas.
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wolves from Mordor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none Snaga Scouts
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wolves from Mordor

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • Flip the contract.

Turn 2

1.3 Draw

  • Silver Circlet

1.3 Action(s)

  • none

2.2 Planning

  • none I think I’m going to risk sending Legolas to the quest so I can get Elven-light drawing cards for me. I’m really hoping Bilbo can kill the Snaga Scouts for me and no other enemy comes out, but I can still make progress.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Bilbo targeting Wainriders
  • Legolas discarding Elven-light to ready Bilbo.
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Wolves from Mordor
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 7)
  • 1 damage to Wainriders (1 / 4)

3.4 Action(s)

  • Elven-light draws Feint

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Wolves from Mordor

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wolves from Mordor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +3 attack (Cut off) canceled with 1 damage on Erkenbrand (1 / 4)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Snaga Scouts

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – noen
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Wainrider Captain)
  • 6.4.2 Action(s)
    • Heal 1 damage on each hero.
  • 6.4.3 Determine combat damage – 3 assigned to Legolas (3 / 4)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Snaga Scouts

  • 6.8b Attackers
    • Biblo
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed and +1 quest progress (5 / 7)

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Elven-light 2

1.3 Action(s)

  • none

2.2 Planning

  • Silver Circlet on Legolas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • +2 threat from Dark Pursuit
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Hobbit Pony commits Bilbo targeting Wainriders.
  • Quest power = 5

3.4 Quest Resolution

  • No progress made but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wolves from Mordor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +3 attack (Cut off) and +2 defense with Round Shield
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • Contract heals 1 damage from Erkenbrand (0 / 4) and Legolas (1 / 4)

6.7 Player Attacks

6.8b Target – Wolves

  • 6.8b Attackers
    • Legolas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 /3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Mirkwood Long-knife

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Bilbo targeting Wainriders
  • Legolas and discard Elven-light to ready Bilbo
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Snaga Scout
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 progress (12 / 7)
  • 1 damage to Wainriders (2 / 4)
  • Advance to Stage 2

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Snaga Scout

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scout

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Massing at Osgiliath)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Snaga Scout

  • 6.8b Attackers
    • Bilbo
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 2 (2 / 2)
  • 6.8.3 Action(s)
    • Contract heals 1 damage from Legolas (0 / 4)
  • Target destroyed and +1 quest progress

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Golden Belt 2

1.3 Action(s)

  • Elven-light draws Gondorian Shield 2

2.2 Planning

  • Gondorian Shield on Bilbo.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Bilbo targeting Wainriders
  • Legolas discarding Elven-light to ready Bilbo
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Snaga Scout
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 quest progress (8 / 5)
  • Advance to Stage 3. Oh crud. I forgot I have to discard a hero or Ranger of Ithilien to quest here. Here’s hoping I get lucky to find a Ranger next turn?
  • 1 damage to Wainriders (3 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Wainriders

5.2 Action(s)

  • none

5.3 Engagement

  • Snaga Scout

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Snaga Scout

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – attack considered undefended (Captured Watchtower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Bilbo
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wainriders

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Ruins of Osgiliath)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wainriders

  • 6.8b Attackers
    • Bilbo
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Raiment of War

1.3 Action(s)

  • Elven-light draws Raiment of War 2

2.2 Planning

  • Golden Belt and Raiment of War on Erkenbrand

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • none Going to hope I eat the threat for 1 round to find a Ranger.
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • Wainrider Captain and puts Wainriders back into the staging area.
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 41

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Wainrider Captain
  • Wainriders

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wainriders

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erkenbrand
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Massing at Osgiliath)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wainrider Captain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Bilbo
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Uruk Vanguard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 2)

Postmortem

I concede with Bilbo dying. It was a risk especially since I had Feint in hand, but I was hoping to save it for the Witch-king. The game seemed to be very much going my way up until I hit Stage 3 and needed a Ranger to sacrifice. Both Rangers were near the bottom of the deck. I guess the question now is to I rebuild with Fortune or Fate or similar in the deck or rebuild with more ally focus so losing a hero is feasible? I could also just hope for another lucky set of draws where my deck is working as intended like today and I get a Ranger like last time. This scenario does play quickly, but I don’t want to get into a dozen or so attempts hoping to see a Ranger come out. More likely will look into a deck with an easy sacrificial hero. Maybe it’s time to try a Fellowship deck since I’ve yet to use that contract.

The Dunland Trap with Minimum Purchase Rohan Deck 5 – January 12, 2020

Introduction

I made some minor changes to the deck. I took out Celebrian’s Stone, a Hasty Stroke, and Horn of Gondor to make room for 3 copies of Power of Orthanc. I really think it’s necessary because of In Need of Rest.

Decklist

A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (8)
2x Firefoot (The Dunland Trap)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (17)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
1x Hasty Stroke (Core Set)
3x Power of Orthanc (The Voice of Isengard)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location. Threat is 27.

Starting Hand: Stand and FightGondorian SpearmanSneak AttackWestfold Horse-breederPower of OrthancVeteran Axehand

Turn 1: Feint drawn. (Just now realized that I’ve been playing the forced effect wrong. He has to be engaged to get a shadow.) Westfold Horse-breeder played. Eowyn, Theodred, and breeder quest for 6, and Eowyn gets a resource. Wild Men of Dunland attached to the quest. Surge adds Plains of Enedwaith for 4 threat. Discard axehand for an additional progress for a total of three on the active location. Play Power of Orthanc to discard Wild Men, and threat is 29. Warrior engages and after shadow dealt sneak attack Spearman. Spearman defends, deals a damage, no shadow, and dies. Eomer attacks the warrior for 5 killing it. Refresh, threat is 30, discard hand, draw Feint and Firefoot, and time on quest is 2.

Turn 2: Veteran Axehand drawn. Play Firefoot on Eomer. Eowyn and Theodred quest for 5, Eowyn gains a resource. Hithaeglir Stream added to the staging area for 5 threat. Discard Veteran Axehand to explore the active location. Travel to the Stream. Refresh, threat is 31, and time on quest is 1.

Turn 3: Hasty Stroke and The White Council drawn. Eowyn, breeder, and Theodred quest for 6. Dunland Chieftain added to staging area for 5 threat total. 1 progress on the active location. Optionally engage the Chieftan. Discard 1 encounter card and fortunately it is a location. Feint the Chieftan. Eomer attacks twice dealing 4 damage using the ready option on The White Council. Refresh, threat is 32, discard hand, draw Steward of Gondor and Gondorian Spearman, and time on quest is 2.

Turn 4: Sneak Attack and Gandalf drawn. Play [Gondorian Spearman] (/card/01029). Play Steward of Gondoron Eowyn and exhaust it. Eowyn and Theodred quest for 5 with Eomer getting a resource. Another Dunland Chieftan added to the staging area for 5 threat resulting in no progress. Optionally engage second chieftain and discard encounter card. Berserker discarded and put into play engaged. Spearman defends the vs 1st Chieftan dealing a damage, shadow adds 1 attack, and dies. 2nd Chieftan attack defended by breeder, shadow adds 1 attack, and breeder dies. Berserker attack undefended, shadow gives an additional attack, 2 damage assigned to Eowyn. Second attack undefended, no shadow, and 2 damage assigned to Theodred. Eomer attacks for 7 at the Berseker and exhaust Firefoot to assign 2 extra damage to the first Chieftan killing both. Refresh, threat is 33, and time on quest is 1.

Turn 5: Blue Mountain Trader and Stand and Fight drawn. During resource phase action window, play Sneak Attack with Gandalf dealing 4 damage to the Chieftan. Then play Gandalf again in planning to kill the Chieftan. Play Blue Mountain Trader and Stand and Fight to being back Gondorian Spearman. Gandalf, Eowyn, and Theodred quest for 9 with Eomer gaining a resource. Another stream added to the staging area for 5 threat total. Active location explored and 1 progress placed on the quest. Travel to stream #2. Refresh, threat 34, discard nonexistent hand, draw Westfold Horse-breeder and Beorn, and time on quest is 2.

Turn 6: Westfold Horse-breeder and Power of Orthanc drawn. Play both Westfold Horse-breeders and get 2 Rohan Warhorses. Play Rohan Warhorse on Eomer. Breeders, Eowyn, and Theodred quest for 7 with Eomer getting a resource. Low on Provisions kills all allies and 1 damage to Theodred and Eomer. Discard Beorn to get 4 progress on the active location. Travel to the plains. Refresh, threat is 35, discard hand, draw Wandering Took and Guard of the Citadel, time in quest is 2.

Turn 7: No card drawn. Play Guard of the Citadel and Wandering Took. Eowyn and Theodred quest for 5 with Eowyn getting a resource. Boar Clan Stalker added to the staging area for 3 threat resulting in active location being explore and 2 total progress on the quest. Stalker engages, Took defends, shadow adds 1 attack, no damage dealt. Eomer attacks and kills the Stalker. Refresh, threat is 36, and time on the quest is 1.

Turn 8: Blue Mountain Trader drawn and played. Eowyn, Theodred, and guard quest for 6. Berseker added to the staging area for 2 threat resulting in 6 total quest progress. Berserker engages, attacks, trader defends, no shadow, and 1 damage dealt. Eomer attacks and kills the enemy. Refresh, threat is 37, discard nonexistent hand, draw A Test of Will and Guard of the Citadel, and time on quest is 2.

Turn 9: Steward of Gondor drawn. Same questers for 6 with Theodred getting a resource. Hithaeglir Stream added to the staging area for 3 threat. Discard Steward to get 10 total progress on the quest. Travel to the Stream. Refresh, threat is 38, and time is 1.

Turn 10: Veteran Axehand and Faramir drawn. Play Faramir and Veteran Axehand. Eowyn, Theodred, guard, and Took quest for 7. Hills of Dunland added to the staging area for 2 threat. Exhaust Faramir and discard guard in hand to boost willpower to 12. Active location is explored and total progress on the quest is 16. Travel to hills and draw Dwarven Tomb. Play Dwarven Tomb to get Stand and Fight then play it to put Beorn in play. Refresh, threat is 39, discard hand, draw Wandering Took and The White Council, and time is 2.

Turn 11: Unexpected Courage drawn. Play Unexpected Courage on Eomer. Eowyn and Theodred quest for 5 with Theodred getting a resource. Boar Clan Warrior added to the staging area for 2 threat. Active location explored. Warrior engages, attacks, trader defends, no shadow (In Need of Rest discarded, Yay!), and trader dies. Eomer attacks and kills the enemy. Refresh, threat is 40, and time is 1.

Turn 12: Snowbourn Scout drawn. Eowyn and Theodred quest for 5. Off Track and 2 Dunland Ambushes whiff and finally Plains of Enedwaith added to the staging area for 2 threat. Stage 1b completed. Mounts and allies except Beorn discarded. Boar Clan Stalker put into play engaged, draw Stand and Fight, and stalker gets a resource. Beorn defends the stalker’s attack, no shadow (another In Need of Rest discarded!), and no damage dealt. Eomer attacks for 5 twice with Unexpected Courage to kill the Stalker. Stage 2b completed. Chief Turch engaged and time on 3b is 5. Refresh, threat is 41, and time on quest is 4.

Turn 12: Rohan Warhorse drawn and play on Eomer. Play Wandering Took and Snowbourn Scout putimg a progress on the active location. Eowyn and Theodred quest for 5 with Theodred getting a resource. Frenzied Attack revealed drawing Firefoot and getting surge. Off Track attached to plains in staging area. Dunland Ambush attached to active location from surge. Next Surge attaches Wild Men of Dunland to the quest. Finally 2nd Plains of Enedwaith added to the staging area for 4 threat. Active location gets 1 progress for a total of 2. Turch attacks, scout defends, shadows add 3 attack, and scout dies. No point in attacking since Turch can’t leave play. Refresh, threat is 42, and time on quest is 2.

Turn 13: Stand and Fight drawn and play it to get Snowbourn Scout back into play putting a progress on the second plains. Deal a damage to Took for Wild Men. Play Firefoot on Eomer. Eowyn quests for 4. Hills of Dunland added to the staging area for 6 threat. Threat is 44. Turch attacks, scout defends, shadow adds 1 attack, and scout dies. Stand and Fight scout again placing another progress on 2nd plains exploring it. Refresh, threat is 45, last time counters removed. Turch attacks, scout defends, shadow adds 2 attack, and scout dies. Quest won by surving last attack.

Score 135 = 13 * 10 + 6 hero damage + 0 dead heroes – 1 victory

Postmortem

I think Power of Orthanc is a good addition to the deck. It helped keep a an early wild men from putting pressure on the deck. Experience might be skewed since it my first game without getting In Need of Rest on a hero but at least the deck now has another answer for it.

The Dunland Trap with Minimum Purchase Rohan Deck 4 – January 12, 2020

Introduction

This attempt I come to a realization that significantly improves my odds of winning.

Decklist

A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (10)
1x Celebrían’s Stone (Core Set)
2x Firefoot (The Dunland Trap)
1x Horn of Gondor (Core Set)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (15)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location. Threat is 27.

Starting Hand: Veteran Axehand x3, Rohan WarhorseWestfold Horse-breederGuard of the Citadel.

Turn 1: Sneak Attack drawn and warrior gets a shadow card. Play Westfold Horse-breeder. No mounts found. Play Rohan Warhorse on Eomer. Eowyn and Theodred quest for 5 and resource added to Eomer. Dunland Berserker added to the staging area. Discard an axehand to add 2 progress to quest. Both enemies engage. Sneak attack an axehand after shadow cards dealt. Breeder defends the warrior’s attack, shadows add 4 attack, and breeder dies. Berserker’s attack defended by axehand, no shadow, and 1 damage dealt. Eomer attacks the Warrior for 5 and does the same to Berserker by exhausting warhorse killing both. Axehand returns to hand. Refresh, threat is 28, discard hand, draw Feint and Wandering Took.

Turn 2: Celebrían’s Stone drawn. Eowyn and Theodred quest for 5. Eowyn gains a resource. Boar Clan Stalker added to the staging area for 3 threat. Old South Road explored and added to the victory display. Stalker engages and take attack undefended, shadow adds 3 attack putting Theodred at 1 HP. Eomer attacks and deals 3 damage. Refresh, threat is 29, and time on quest is 1.

Turn 3: Gondorian Spearman drawn and stalker gets a resource. Play Gondorian Spearman and Wandering Took. Play Celebrían’s Stone on Eowyn. Eowyn and Theodred quest for 7 and Eowyn gains a resource. In Need of Rest attached to Theodred. 7 Progress placed on the quest. Stalker attacks, Spearman defends and deals a damage, no shadow, and Spearman takes no damage. Eomer attacks and kills the stalker. Refresh, threat is 30, Theodred dies, discard hand, draw Rohan Warhorse and Wandering Took, and time on quest is 2.

Turn 4: Stand and Fight drawn. Play Wandering Took and Stand and Fight putting breeder back into play. A Took, breeder, and Eowyn quest for 8. Plains of Endwaith added to the staging area for 2 threat. Discard a warhorse to add 7 progress to the quest for a total of 14. Refresh, threat is 31, discard hand, draw Horn of Gondor and Stand and Fight, and time in quest is 2.

Turn 5: Feint drawn. Same questers for 8. Boar Clan Warrior added to staging area for 4 threat. Stage 1b completed. All allies and attachments except Spearman discarded. Put another warrior from encounter deck into play engaged. Draw Snowbourn Scout and give each warrior a shadow. Feint the first warrior. Spearman defends the second, deals 1 damage, shadows add 1 attack and prevent any more damage to the warrior, and Spearman dies. Eomer attacks the first one for 5 dealing it 4 damage. Stage 2b completed. Chief Turch engages. Stage 3b gain 5 time. Refresh, threat 32, and time on quest is 4.

Turn 6: A Test of Will drawn. Play Horn of Gondor on Eowyn. No one quests. Frenzied attack revealed and axehand drawn then discarded with scout. 2 threat gained for unsuccessfully questing. Threat is 34. I realize there is no way to defend all the attacks since the active location is boosting all the enemies and scoop.

Postmortem

I maybe should have wait to advance to stage 2 but I keep losing a hero to In Time of Need. It really kills subsequent draws and the number of characters available to me for stages 2 and 3. I’m finding I wish I had Lore for condition removal.

I see the doomed event that removed conditions is in Spirt. I’m going to put that in next time I play.

Real Second Attempt of The Dunland Trap with Minimum Purchase Rohan Deck – January 11, 2020

Introduction

My real second attempt with Dave’s minimum purchase deck with the same accidental switch of Westfold Horse-Breaker instead of the breeder as my first one.

Decklist

A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (10)
1x Celebrían’s Stone (Core Set)
2x Firefoot (The Dunland Trap)
1x Horn of Gondor (Core Set)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (15)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

(You may note I refer to Westfold Horse-Breaker instead of Westfold Horse-breeder in here. I accidentally put in breaker instead of breeder. I don’t think it made a huge difference but still, whoops!)

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location.

Starting Hand: GandalfVeteran Axehand x2, The White CouncilSnowbourn Scout, and Stand and Fight.

Turn 1: Veteran Axehand drawn and warrior gets a shadow. Play The White Council to move a resource from Eowyn to Eomer. Play Veteran Axehand and Snowbourn Scout. Active Location gets a progress token. Eowyn and Theodred quest for 5 with a resource added to Eowyn. Boar Clan Stalker added to the staging area for 5 threat. Discard Gandalf for one more willpower and put 1 progress on Old South Road for a total of 2. Optionally engage stalker then warrior engages. First take stalker attack undefended shadow had stalker make an additional attack but no undefended damage so far. Again stalker undefended, shadow adds 1 attack so 1 damage assigned to Eowyn. Scout defends the warrior’s attack, shadows add 4 attack and scout dies. Eomer attacks and kills the stalker. Axehand attacks the warrior dealing 1 damage. Refresh, threat is 28, discard hand, draw Guard of the Citadel x2, warrior gets a shadow, and time on quest is 2 again.

Turn 2: Gandalf drawn and warrior gets second shadow. Theodred and Eowyn quest for 5 and give a resource to Eomer. In Need of Rest is attached to Theodred removing him from the quest but discard a guard to explore active location, put it in the victory display, and place 3 progress in the quest. Warrior attacks, Axehand defends, shadows add 1 attack which easily kills Axehand. Eomer attacks and kills the warrior. Refresh, threat is 30, time on quest is 1, and Theodred takes 1 damage.

Turn 3: Sneak Attack drawn. Play Guard of the Citadel. Eowyn and Theodred quest for 5 and add a resource to Theodred. Hithaeglir stream added to the staging area for 3 threat and 2 progress on the quest. Travel to the stream and sneak attack Gandalf to reduce threat to 25. Refresh threat is 26, Theodred takes a damage, discard hand, draw Feint and The White Council, and time on quest is 2.

Turn 4: Snowbourn Scout and Guard of the Citadel #3 drawn. Play The White Council to move a resource from Eomer to Theodred and play the guard. Theodred, Eowyn, and a guard quest for 6. Theodred gains a resource. Hithaeglir Foothills added to the staging area. Surge reveals Frenzied Attack which draws Blue Mountain Trader and discards it and Snowbourn Scout. Active location explored, 1 progress added to the quest for a total of 6. Refresh threat is 27, Theodred takes a damage, and time on quest is 1.

Turn 5: Firefoot drawn and played on Eomer. Active location gains a resource. Eowyn, Theodred, and guards quest for 7. Frenzied Attack revealed drawing Steward of Gondor. Surge adds Dunland Berserker for 2 threat in staging area. Discard Steward for 1 more willpower. Active location explored and 2 progress on the quest for a total of 8. Berserker engages. Take attack undefended with Theodred since he is doomed this turn anyway. No shadow but Theodred dies valiantly. Eomer attacks and avenges him. Refresh, threat is 28, discard hand, time on quest is 2, and draw Celebrían’s Stone and Sneak Attack.

Turn 6: Wandering Took drawn and played. Guards and Eowyn quest for 6. Off Track revealed but can’t attach to a location. Surge reveals Low on Provisions basically have each character take a damage. Discard Celebrían’s Stone for a additional progress putting the quest at 15 total. Refresh, threat is 29, and time on quest is 1.

Turn 7: Gondorian Spearman drawn and played. Quest with Eowyn for 4. Dunland Ambush revealed and whiffs. Surge adds Hills of Dunland to the staging area for 2 threat 2 progress placed on the quest for a total of 17. Travel to the Hills drawing Westfold Horse-Breaker. Refresh, threat is 30, discard hand, draw Faramir and Steward of Gondor, time on quest is 2 again.

Turn 8: Dwarven Tomb drawn. Eowyn quests for 4. Frenzied Attack revealed drawing Snowbourn Scout and discarding it plus Faramir. Play Dwarven Tomb before quest resolution to get Stand and Fight. Active location explored and stage 1b completed. Forefoot and allies except Spearman discarded. Shuffle in discard pile and draw A Test of Will. Warrior gains a shadow then another for combat. Spearman defends dealing a damage. Shadows add 2 attack and Spearman dies. Eomer attacks for 5 killing the warrior thanks to Spearman damage. Stage 2b completed, Chief Turch engages and stage 3b begins. Refresh, threat is 31, time on the quest is 4.

Turn 9: Feint drawn. Eowyn quests for 4. Boar Clan Stalker added to the staging area. Discard Steward to place 2 progress on the active location. Stalker engages and time on the quest is 3. Play Stand and Fight to put Spearman into play. Feint the chief and Spearman defends the stalker dealing 1 damage. No shadow and spearman lives. This means that Eomer only attacks for 3 dealing 2 damage to the stalker and it lives too. Refresh, threat is 32, and time in quest is 2.

Turn 10: Stand and Fight drawn. Quest with Eowyn for 4. Dunland Chieftan added to the staging area. 1 progress placed on the active location. Chieftan does not engage. Spearman defends Turch’s attack, shadow gives him another attack, and Spearman dies. Stand and Fight the Spearman to defend second attack, no shadow but Spearman dies again. Emoer defends stalker attack, no shadow, and no damage dealt. Refresh, threat is 33, and time on the quest is 1.

Turn 11: Wandering Took drawn and played. Eowyn quests for 4. Hithaeglir Stream added to the staging area for 6 total threat. That is basically game. I can’t take 3 attacks let alone 4 if I delay Chieftan engagement by discarding test of will.

This one was very close. I maybe could have survived another undefended stalker if a second came out or canceled a treachery to survive. I had 6 resources on Eomer and 4 on Eowyn. I could have easily played Gandalf or Beorn. The draws were just not with me. Losing Theodred didn’t immediately mean I could not win which was nice but drawing all those dead leadership cards after certainly did not help. I consider stand and fighting Faramir before stage 1b completed but I wanted to be able to kill the Dunland enemy added by stage 2 plus it wasn’t guaranteed he would stick around. If I had known that I would get another stand and fight it might have worked better. So many times it seemed like the play that kept my options open for an enemy to appear like holding sneak attack and Gandalf ended up being a waste. Lots of interesting decisions to make with this deck against this scenario though.

The Dunland Trap with Minimum Purchase Rohan Deck 3 – January 11, 2020

Introduction

My third attempt with Dave’s minimum purchase deck ends up being much longer than my first one.

Decklist

A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (10)
1x Celebrían’s Stone (Core Set)
2x Firefoot (The Dunland Trap)
1x Horn of Gondor (Core Set)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (15)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

(This time definitely have Westfold Horse-breeder in the deck.)

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location.

Starting Hand: Dwarven TombHasty StrokeGandalfWestfold Horse-breederThe White Council, and Sneak Attack

Turn 1: The White Council drawn and warrior gets a shadow. Play Westfold Horse-breeder and add Firefoot to hand. Quest with Eowyn and Theodred adding a resource to Eowyn. Sneak attack Gandalf to kill warrior and add him to the quest. Hithaeglir Stream added to the staging area for 3 threat. 9 willpower explores the active location, adds to the victory display, and puts 2 progress on the quest. Gandalf returns to hand. Travel to the stream. Refresh, threat is 28 and time on the quest is 1.

Turn 2: Snowbourn Scout and Veteran Axehand drawn. Play both The White Council to basically move Eowyn’s resources to Eomer. Then play Firefoot on him. Also play the veteran and scout. The active location gains a progress. Eowyn, Theodred, and breeder quest for 6. Eowyn gains a resource. In Time of Need attached to Theodred (not again!). Discard Gandalf for 7 willpower, active location explored, and 3 progress placed on the quest for 5 total. Refresh, threat is 29, discard hand, draw Beorn and Snowbourn Scout, and time on quest is 2 again.

Turn 3: Steward of Gondor drawn. Eowyn, Theodred, and breeder quest for 6 and added a resource to Theodred. Hills of Dunland added to the staging area for 2 threat. 4 progress added to the quest for a total of 9. Travel to the Hills drawing Steward of Gondor #2. Refresh, threat is 30, Theodred takes a damage, and time on quest is 1.

Turn 4: Veteran Axehand drawn. Play Steward of Gondor on Eowyn and exhaust. Play Veteran Axehand and Snowbourn Scout and place a progress on the active location. Same questers for 6. Dunland Ambush added to the active location. Surge reveals Frenzied Attack, Westfold Horse-breeder drawn, and it with Beorn discarded. Discard 2nd Steward for 7 willpower. Active location explored, Dunland Chieftain engaged with me and I have no cards in hand for the forced effect. Chieftain attack defended by a scout, no shadow effect (shadow is another chieftain, haha), and scout dies. Eomer and axehands attack for 11 killing the chieftain. Refresh, threat is 31, Theodred takes a damage, discard nonexistent hand, draw 2 Wandering Tooks, and time on quest 2 again.

Turn 5: Gondorian Spearman drawn and exhaust Steward. Theodred and Breeder quest for 2. Eomer gains a resource. Dunland Tribesmen added to the staging area for 1 threat and Unexpected Courage drawn. 1 progress added to the quest for 15 total. Optionally engage Dunland Tribesmab. Scout defends the attack, shadow prevents damage to the enemy, and scout dies. Refresh, threat is 32, Theodred dies, and time on the quest is 1.

Turn 6: Faramir drawn and exhaust Steward. Play Unexpected Courage on Eomer. Play both Wandering Tooks and Gondorian Spearman. Quest with the Tooks and breeder for 3. Boar Clan Warrior added to the staging area for 2 threat resulting in 1 progress on the quest. Boar Clan Warrior engages. Tribesman attacked defended by Spearman, takes 1 damage, shadow adds 1 attack, and Spearman dies. Axehand attack defends warrior attack, shadow adds 1 attack, and Axehand dies. Eomer attacks each enemy thanks to Unexpected Courage killing both. Refresh, threat is 33, discard Faramir, draw Hasty Stroke and Westfold Horse-breeder, and time on quest is 2.

Turn 7: Guard of the Citadel drawn. Quest with Tooks and breeder for 3. Hithaeglir Foothills added to the staging area. Surge reveals Dunland Ambush and is discarded. Second surge reveals Low on Provisions assigning 6 damage (2 to the Tooks each, 1 to Axehand, and 1 to Eowyn.) Refresh, threat is 34, and time on quest is 1.

Turn 8: Snowbourn Scout drawn and foothills gains a resource. Eowyn and breeder quest for 5. In Need of Rest revealed. I concede this game because losing a Hero during Stage 3 would be game over. I could play so one dies before stage 3 if an enemy comes up but pretty sure I couldn’t pull the victory off even then.

The Shadow that kept me from attacking the tribesmen on turn 5 messed with my plan to advance the quest on turn 6. I decided to delay completion since I would have trouble dealing 2 enemies after losing most of my allies. That ended up being a bad idea because more chances of a treachery messing things up more which is exactly what happened.

The Dunland Trap with Minimum Purchase Rohan Deck – January 11, 2020

Introduction

I skipped over Into Fangorn because Dave created a minimum purchase deck for me to try. A bit of background on this since it is when Dave and I started talking on Reddit a couple years ago. Dave posted on r/lotrlcg about an episode highlighting a deck he built. I mentioned there how I appreciated minimum purchase decks (decks using only the player cards that came with expansions necessary to play a scenario) as a great entry point for new players. Dave thought it was a great idea and asked for a scenario to build one for. I suggested The Dunland Trap and he made one and an episode highlighting it. I hadn’t quite gotten to Dunland Trap at the time, but my excitement to try it was strong.

Decklist

A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (10)
1x Celebrían’s Stone (Core Set)
2x Firefoot (The Dunland Trap)
1x Horn of Gondor (Core Set)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (15)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

(You may note I refer to Westfold Horse-Breaker instead of Westfold Horse-breeder in here. I accidentally put in breaker instead of breeder. I don’t think it made a huge difference but still, whoops!)

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location.

Starting Hand: The White Council x2, Wandering TookRohan WarhorseWestfold Horse-BreakerGuard of the Citadel

Turn 1: Wandering Took drawn and boar clan warrior gets a Shadow card. Play warhorse on Eomer. Play The White Council to move Theodred’s resource to Eowyn then play Wandering Took. Theodred and Eowyn quest for 5 and give Eowyn a resource. Dunland Ambush attached to the active location. Surge reveals another ambush that is attached. Second surge reveals frenzied attack drawing Gandalf and discarding all allies in hand. Warrior gets second shadow card. 3 progress placed on active location because I don’t want to fight 3 enemies this turn. Warrior engages and gets 3rd shadow then attacks. Took defends, shadows add 3 attack and warrior will attack again, Took dies. Eomer defends, shadow adds 1 attack, and 2 damage dealt. Use The White Council to ready Eomer then attack and kill the warrior. Refresh, threat is 28, time counters removed drawing Gondorian Spearman and A Test of Will.

Turn 2: draw Blue Mountain Trader. Quest only with Theodred because I can’t play anything to deal with 2 enemies this turn. Add a resource to Eowyn. Frenzied attack revealed, draw Snowbourn Scout, discard all allies from hand. Make 1 progress exploring Old South Road. Search and engage 2 Boar Clan Stalkers. Eowyn defends the first one, shadow adds 1 attack and no damage dealt. (Time to roll the dice. ) 2nd one undefended, no shadow, and no damage! Eomer attacks the first one for 3 damage. Refresh, threat is 29, time on quest is 1.

Turn 3: Veteran Axehand drawn and played. Stalkers get a resource. Eowyn quests for 4. Boar Clan Warrior added to the staging area for 2 threat and 2 progress placed on the quest. Warrior engages. Axehand defends the warrior attack first, no shadow but he dies anyway. First stalker attack take undefended (it worked last time!), no shadow, and 1 damage on Eowyn. Second stalker attack also undefended, shadow adds 1 attack, and 2 damage to Theodred. Eomer attacks the damaged stalker for 5 killing it. Use warhorse to ready Eomer. Then attack second stalker with Eomer and Theodred killing it. Refresh, threat is 30, draw Stand and Fight and Westfold Horse-Breaker, give warrior a shadow, and time on quest is 2.

Turn 4: Rohan Warhorse drawn and shadow added to warrior. Play Westfold Horse-Breaker and Stand and Fight to put Spearman into play. Quest with Theodred and Eowyn for 5 giving a resource to Eowyn. Wild Men of Dunland attached to the quest and Dunland Berserker to the staging area for 2 threat. 3 progress placed on the quest. Berserker engages and attacks, horse breaker defends, no shadow, and ally dies. Spearman defends warrior dealing one damage, shadows add 3 , Spearman dies. Eomer attacks and kills warrior. Then readies with warhorse to attack and kill berserker. Refresh, threat is 31, time on quest is 1.

Turn 5: draw Feint. Play second warhorse on Theodred. Deal a damage to Eowyn. Eowyn and Theodred quest for 5. Eowyn gains a resource. Low of Provisions revealed which will deal 3 damage to characters I control. This forces me to kill a hero and next turn I’ll lose another. I’m conceding this one as there is no way to continue with just 1 hero.

Postmortem

I think I got really unlucky turn 1 with 2 ambushes. Plus the turns I had Test of Will weren’t the turns I really needed it. I’ll have to try again later and see if I can get a better set of draws. I’m considering putting Legacy of Númenor in to help get an ally or 2 out first turn.

To Catch an Orc with Flavor of the Lady – January 5, 2020

Introduction

I took the Silvans up against the next scenario right after my win on The Fords of Isen.

Decklists

Flavor of the Lady *CotR DeckBox*

Hero (3)
Celeborn (The Dunland Trap)
Galadriel (Celebrimbor’s Secret)
Haldir of Lórien (Trouble in Tharbad)

Ally (21)
2x Daughter of the Nimrodel (Core Set)
2x Defender of the Naith (Trouble in Tharbad)
3x Galadhrim Minstrel (Trouble in Tharbad)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Henamarth Riversong (Core Set)
3x Naith Guide (The Dunland Trap)
2x Orophin (Celebrimbor’s Secret)
2x Silvan Tracker (The Dead Marshes)
2x Treebeard (The Antlered Crown)

Attachment (13)
2x Lembas (Trouble in Tharbad)
1x Light of Valinor (Foundations of Stone)
2x Mirror of Galadriel (Celebrimbor’s Secret)
3x Nenya (Celebrimbor’s Secret)
3x O Lórien! (Trouble in Tharbad)
2x Protector of Lórien (Core Set)

Event (16)
1x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Feigned Voices (The Three Trials)
2x Island Amid Perils (The Nîn-in-Eilph)
3x The Tree People (The Dunland Trap)
1x Tighten Our Belts (The Nîn-in-Eilph)
3x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Orc Cave selected as Mountain location at setup.

Starting hand: The Tree PeopleDaughter of the NimrodelDefender of the NaithO Lórien!Naith GuideMirror of Galadriel

Turn 1: Island Amid Perils drawn. Play O Lórien! on Galadriel. No one quests. Methedras added to the staging area for 5 threat. Threat increases to 34 for questing unsuccessfully. Travel to Orc Cave and discard Broken Lands from encounter deck. Refresh, threat is 35, and time on quest is 1.

Turn 2: Henamarth Riversong drawn. Naith Guide played with O Lórien choosing Celeborn to quest without exhausting. Defender of the Naith and Henamarth Riversong played. Celeborn and the new allies quest for 7. Prowling Wolf added to the staging area for 5 threat. 2 progress on the active location. Wolf engages and defender defends, shadow discards O Lórien, and no damage dealt. Haldir and Henamarth attack and kill the wolf. Refresh, threat is 36, time counter removed revealing Orc Skirmisher, Take Cover!, and Mugash’s Lair. Henamarth, Haldir, and defender take a damage from Take Cover.

Turn 3: Protector of Lórien drawn. Exhaust Galadriel to draw Galadriel’s Handmaiden and lower threat to 35. Celeborn, guide, and Daughter of the Nimrodel quest for 6. Prowling Wolf added to the staging area.

I concede as it is becoming obvious that I’m going to lose a hero and fall too far behind.

I looked at this playthrough nearly 3 years later trying to figure out why I conceded. It was that first few card reveals for the last time counter being removed. Take Cover softened up many of my allies, Orc Skrimisher is going to engage and the engagement effect will kill at least one of my allies. Then I would have to defend 2 enemies with the Prowling Wolf having +2 attack. It was just too much too early before I was set up much.

The Fords of Isen with Flavor of the Lady – January 5, 2020

Introduction

The net decking continues as I redo Fords of Isen after my win earlier was tainted by a missed trigger. I hadn’t ever played Silvans before this. I had heard about on podcasts and it was high on my list to try. I like tricky combo decks. Silvans getting bonuses for bouncing in and out of play sounded right up my alley. It reminded me of the tempo control mono-blue Ninja Magic deck that I played and tuned for years at least in the bouncing in and out of play mechanisms.

Decklists

Flavor of the Lady *CotR DeckBox*

Hero (3)
Celeborn (The Dunland Trap)
Galadriel (Celebrimbor’s Secret)
Haldir of Lórien (Trouble in Tharbad)

Ally (21)
2x Daughter of the Nimrodel (Core Set)
2x Defender of the Naith (Trouble in Tharbad)
3x Galadhrim Minstrel (Trouble in Tharbad)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Henamarth Riversong (Core Set)
3x Naith Guide (The Dunland Trap)
2x Orophin (Celebrimbor’s Secret)
2x Silvan Tracker (The Dead Marshes)
2x Treebeard (The Antlered Crown)

Attachment (13)
2x Lembas (Trouble in Tharbad)
1x Light of Valinor (Foundations of Stone)
2x Mirror of Galadriel (Celebrimbor’s Secret)
3x Nenya (Celebrimbor’s Secret)
3x O Lórien! (Trouble in Tharbad)
2x Protector of Lórien (Core Set)

Event (16)
1x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Feigned Voices (The Three Trials)
2x Island Amid Perils (The Nîn-in-Eilph)
3x The Tree People (The Dunland Trap)
1x Tighten Our Belts (The Nîn-in-Eilph)
3x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting hand: Henamarth RiversongGaladhrim MinstrelOrophinO Lórien!Island Amid Perils, and Light of Valinor

Turn 1: Mirror of Galadriel drawn. Play O Lórien! and use it to help play Galadhrim MinstrelThe Tree People added to the hand from the minstrel. Play Mirror of Galadriel and use it. Naith Guideadded but Orophin discarded randomly. Use Galadriel used to lower threat to 28 and draw Daeron’s Runes. Use Daeron’s Runes to draw Daughter of the Nimrodel and O Lórien! then discard O Lórien!. Celeborn and minstrel quest for 5. Treachery removes a time counter from the quest but threat is 3 resulting in 2 progress. Travel to The Islet. No engagement. Refresh to 29 threat and 3 time counters on the quest.

Turn 2: Silvan Tracker drawn. Play Light of Valinor on Celeborn. Use O Lórien! and play Naith Guide selecting Haldir to not exhaust for questing. Play The Tree People returning Galadhrim Minstrel then Galadriel’s Handmaiden put into play lowering threat to 28. Replay the minstrel and Daeron’s Runes added to hand and played. Mirror of Galadriel and Defender of the Naith drawn. Mirror of Galadriel discarded. Use mirror to add Lembas and discard Defender of the Naith. Celeborn, Haldir, guide, handmaiden, and minstrel quest for 12. Gap of Rohan added to the staging area for 5 threat resulting in 7 progress. The Islet explored, Grima rescued, and stage 1b completed. Dunland Prowler #2 added to the staging area for stage 2b. Travel to Gap of Rohan. Optionally engaged a prowler. Celeborn defends the attack, no shadow, and no damage dealt. Haldir, guide, and handmaiden attack killing the prowler. Refresh, threat is 29, and quest time is 1.

Turn 3: Galadhrim Minstrel drawn. Play Galadhrim Minstrel #2 and add The Tree People to hand. Use mirror to add Nenya to hand and it is randomly discarded (damn it!). Celborn, minstrels, and handmaiden quest for 8. The King’s Road added to the staging area for 4 threat resulting in 1 quest progress and exploring Gap of Rohan. Travel to the King’s Road. Optionally engage the prowler. Celeborn defends, shadow adds 2 attack, and takes 2 damage. Haldir, guide, Grima, and minstrel attack killing the prowler. Refresh and threat is 30. Time removed dealing for 6 damage. Galadriel takes 3, Haldir takes 2, and Grima takes 1.

Turn 4: Protector of Lórien drawn played on Celeborn. Play The Tree People returning handmaiden and putting Orophin into play. Defender of the Naith put into hand from discard pile. Use O Lórien!to play Defender of the Naith. Play handmaiden lowering threat to 29. Celeborn, Grima, handmaiden, defender, Orophin, and minstrels quest for 14. The King’s Road #2 added for 2 threat resulting 7 quest progress and active location is explored. Travel to the 2nd King’s Road. Refresh, threat is 30, and 1 time on the quest.

Turn 5: Daughter of the Nimrodel drawn. Use mirror to add Nenya to my hand and discard Island Amid Perils. Play Nenya on Galadriel using Celeborn’s resource. Then play Silvan Tracker with O Lórien!. Celeborn, tracker, handmaiden, Grima, and minstrels quest for 15 after adding Galadriel’s willpower to Celeborn. Dunland Berserker added to the staging area resulting active location being explored and stage 2b being completed. Prowler added to the staging area from discard for 3a when revealed. Both enemies engage. Berserker attacks and Defender of the Naith defends. Shadow discards Mirror of Galadriel but no damage dealt. Tracker defends the prowler’s attack, shadow discards Protector of Lórien, and no damage dealt. Celeborn and Haldir attack and kill the berserker. Refresh, threat is 31, and time on quest is 2. Celeborn and Haldir heal a damage from tracker’s ability.

Turn 6: Silvan Tracker drawn and play it with O Lórien!. Celeborn, tracker #2, Orophin, guide, minstrels, and handmaiden quest for 18 with Galadriel adding to Celeborn. Old Hatreds added to the quest. Dunland Chieftan added from surge card to staging area for 3 threat resulting in 15 progress on the quest. No travel and engagement. Defender of the Naith defends the prowler’s attack, no shadow, and no damage dealt. Haldir, Celeborn, and tracker #2 attack for 7 killing the prowler. Refresh, threat is 32, time on quest is 1, and Celeborn and Haldir heal completely.

Turn 7: Treebeard drawn and threat increasing to 33. Play Henamarth Riversong and Lembas played on Haldir. Quest for 7 Galadriel boosting Celeborn. Prowler and bandit added to the staging area thanks to prowler’s surge. Optionally engage Chieftan and forced effect added Berserker to the staging area. The rest of the enemies engage. Defender of the Naith defends against the berserker attack, no shadow, and no damage dealt. A minstrel defends vs the Chieftan, kills the minstrel, and readies Defender of the Naith. Shadow gives Chieftan another attack. Defender of the Naith defends the prowler, shadow discards O Lórien!, and no damage dealt. Chieftan 2nd attack defended by minstrel #2, no shadow, minstrel dies, and readies Defender of the Naith. Handmaiden defends the bandit’s attack, Light of Valinor discarded to shadow, and dies. Haldir and Celeborn kill berserker. Discard Lembad to ready Haldir. Haldir, Orophin, and guide attack and kill prowler. Henamarth, trackers, defender, and Grima attack and kill the bandit. Refresh, threat is 34, and remove last time counter. Dunland Tribesman added to staging area from forced effect. Time on quest is 3.

Turn 8: Feigned Voices drawn. Exhaust Galadriel to draw Treebeard and reduce threat to 32. Exhaust Grima and draw Galadriel’s Handmaiden. Play Treebeard. No one quests. Wild Men of Dunland attached to the quest. Surge adds Gap of Rohan. Travel to the Gap. Tribesman engages. Play Feigned Voices returning guide to keep chieftan from attacking. Henamarth defends vs the Tribesman attack, no shadow, and dies. Celeborn and Haldir attack and kill the tribesman. Orophin, trackers, and defender attack the chieftan for 2 damage. Refresh, threat is 38, time is 2 on the quest.

Turn 9: Naith Guide drawn, threat rose to 39 a damage dealt to Haldir. Play Galadriel’s Handmaiden and lower threat to 38. Handmaiden quests for 7 boosted by Celeborn and Galadriel. Fords of Isen added to staging area for 3 threat resulting in active location being exploration and 1 progress on the quest for a total of 17. Travel to the Fords. Treebeard defends the chieftan’s attack, shadow discards Nenya, and 2 damage dealt. Haldir, Celeborn, and Orophin kills the chieftan completing the quest.

Score 92 = 9 rounds * 10 + 3 hero damage + 0 killed heroes – 1 victory point