Intruders in Chetwood with Angmar Awakened Campaign Minimum Purchase Deck 1 – June 26, 2022

Introduction

I built a deck using just the cards available in the revised core set and Angmar Awakened cycle. This is deck testing in anticipation of the new campaign coming out in August. This is why I’m not using Amarthuil despite trying to lean towards Dunedain. Although not many of the Dunedain allies made it into the deck besides Northern Tracker and Guardian of Arnor. Much of the deck space had to go to more utility cards like A Test of Will, Steward of Gondor, Miner of the Iron Hills, Daughter of Nimrodel, etc. The sideboard is extensive because there are many cards I’m considering if this version doesn’t work. Also, I expect that even if I can get a good core there will need tweaks for some of the quests. Anyway that is what I’m hoping the testing will help me figure out.

Decklist

Hero (3)
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)

Ally (23)
1x Beorn (Core Set)
3x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)
2x Silver Harp (The Treachery of Rhudaur)
3x Steward of Gondor (Core Set)

Event (14)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Erestor (The Treachery of Rhudaur)

Ally (28)
3x Curious Brandybuck (The Wastes of Eriador)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
3x Fornost Bowman (The Dread Realm)
3x Honour Guard (The Wastes of Eriador)
1x Ranger of Cardolan (The Wastes of Eriador)
3x Ranger of the North (The Lost Realm)
3x Sarn Ford Sentry (The Lost Realm)
3x Warden of Annúminas (The Lost Realm)

Attachment (19)
3x Athelas (The Lost Realm)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Heir of Valandil (The Lost Realm)
3x Self Preservation (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
3x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (18)
3x Descendants of Kings (Escape from Mount Gram)
3x Dwarven Tomb (Core Set)
3x Ranger Summons (The Lost Realm)
3x Tale of Tinúviel (The Dread Realm)
3x The Galadhrim’s Greeting (Core Set)
3x Valiant Sacrifice (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand after Mulligan

  • Steward of Gondor
  • Gandalf
  • Elven-Light
  • Miner of the Iron Hills
  • A Test of Will
  • Beorn

Setup

  • Orc War Party and Shrouded Hills in the staging area
  • Iarion under my control
  • Threat – 31

Turn 1

1.3 Draw

  • Daughter of Nimrodel

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Steward of Gondor on Arwen
  • Exhaust Steward for 2 resources. From here on out I’ll just give Arwen 3 resources during the Resource Phase.
  • Play Elven-light to draw Sneak Attack

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility
  • Borders of Bree-land
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Borders of Bree-land

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 32
  • 1 enemy in the staging area so Threat- 33
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Will of the West

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Play Elven-light to draw Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready him by paying a resource
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 34
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party
  • Put Ranger of Cardolan into play

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ranger of Cardolan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none Shrouded Hills
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • Sneak Attack to put Beorn into play.
  • Defender destroyed.

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • Beorn +5 attack
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Target destroyed.
  • Beorn returned to hand for Sneak Attack before his ability shuffles him into the deck.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Guardian of Arnor

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Stand and Fight
  • Daughter of Nimrodel
  • Gandalf and draw Steward of Gondor 2, Elven-light 2, and Northern Tracker. That Northern Tracker is going to help since I’ve already built up a couple locations in the staging area.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Gandalf
  • Iarion
  • Daughter of Nimrodel
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Threat – 36
  • Orc Rearguard
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (4 / 4) and explore it.
  • +3 quest progress (5 / 30) because of Orc Rearguard.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 4

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Faramir
  • Celebrian’s Stone on Aragorn
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker and +1 progress on Outlying Homestead (1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility Crud, I have to reveal 2 encounter cards for that making that 4 total this staging, and I don’t have a resource for A Test of Will.
  • Orc War Party
  • Outlying Homestead x2
  • Threat – 39 I’m going to need another Gandalf soon at this rate.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Shrouded Hills progress (4 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 41 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Protector of Lorien

1.3 Action(s)

  • none

2.2 Planning

  • Protector of Lorien on Aragorn
  • Discard Elven-light 1 for a resource on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with resource
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker for +1 progress on each Outlying Homestead (2 / 8 and 1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Rugged Country
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Shrouded Hills progress (5 / 5) and explore it
  • +1 quest progress (6 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 43 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Steward of Gondor 3

1.3 Action(s)

  • none

2.2 Planning

  • Discard Beorn for a resource on Aragorn
  • Stand and Fight Beorn into play.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Orc Ambush
  • Angmar Orc put into play engaged with me.
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +4 attack (Angmar Marauder)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 8
  • 6.4.3 Action(s)
    • none’
  • Beorn destroyed Dang, I was counting on him surviving that attack for dealing with Orc War Party next round. I guess I should be glad. My original plan would have had Aragorn block and I would have lost him.

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Aragorn exhausted. (Chetwood Forest) Well those shadows destroyed my plans.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (1 / 3)
  • 6.4.3 Action(s)
    • Play Elven-light to draw Forest Snare. I like seeing that, but I’m going to be a resource short of playing it next round. I can probably keep that Angmar Orc around though.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Stand and Fight 2 Looks like I can get Beorn back eventually.

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn. I pretty much have to hope to hold on until I can put out some more characters and Snare the Angmar Orc next round.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Angmar Orc returned to the staging area.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Rugged Country progress (1 / 3)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Aragorn
  • 6.4.1 Action(s)
    • Discard Eleven-light 2 and Stewards of Gondor 2 & 3 for +3 defense
  • 6.4.2 Shadow – Orc War Party returned to the staging area
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 5)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Iarion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Defense lowered to 0 (Borders of Bree-land)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 (3 / 4)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 46 (+1 for Orc War Party in the staging area.)
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Hennmarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Forest Snare on Angmar Orc
  • Daughter of Nimrodel heals 2 damage from Aragorn (5 / 5)
  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Northern Tracker and +1 progress on each Outlying Homestead. (3 / 8 and 2/ 8)
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Orc
  • Daughter of Nimrodel discarded.
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 49

That is game due to threat.

Postmortem

I guess I should have put Faramir into play to ensure I could quest but then Orc War Party wouldn’t have been dealt with and I’d risk losing Aragorn again. Early on I felt like I was in a good position. The main mistake was not keeping a Spirit resource that round I quested again Orc Rearguard and had to reveal 4 encounter cards. I don’t like having to rely on chump blocking or Protector of Lorien for defense. Not there are a lot of good defense options between the Revised Core and Angmar Awakened cards. Pretty much Lore Denthor and Amarthuil for 3 defense, Amarthuil can only be used for Battle of Carn Dum and The Dread Realm. I’ll play the deck as is at least one more time to see if the issue was just that one really bad play or if the weak defense is going to be an ongoing issue.

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