Intruders in Chetwood with Angmar Awakened Campaign Minimum Purchase Deck 2 – July 2, 2022

Introduction

I’m trying the deck again to see if maybe I had bad encounter card flips or if there is something the deck needs.

Decklist

Hero (3)
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)

Ally (23)
1x Beorn (Core Set)
3x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)
2x Silver Harp (The Treachery of Rhudaur)
3x Steward of Gondor (Core Set)

Event (14)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Erestor (The Treachery of Rhudaur)

Ally (28)
3x Curious Brandybuck (The Wastes of Eriador)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
3x Fornost Bowman (The Dread Realm)
3x Honour Guard (The Wastes of Eriador)
1x Ranger of Cardolan (The Wastes of Eriador)
3x Ranger of the North (The Lost Realm)
3x Sarn Ford Sentry (The Lost Realm)
3x Warden of Annúminas (The Lost Realm)

Attachment (19)
3x Athelas (The Lost Realm)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Heir of Valandil (The Lost Realm)
3x Self Preservation (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
3x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (18)
3x Descendants of Kings (Escape from Mount Gram)
3x Dwarven Tomb (Core Set)
3x Ranger Summons (The Lost Realm)
3x Tale of Tinúviel (The Dread Realm)
3x The Galadhrim’s Greeting (Core Set)
3x Valiant Sacrifice (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand

  • Steward of Gondor
  • Gandalf
  • Elven-Light
  • Miner of the Iron Hills
  • Galadhrim Weaver
  • Stand and Fight

Setup

  • Orc War Party and Shrouded Hills in the staging area
  • Iarion under my control
  • Threat – 31

Turn 1

1.3 Draw

  • Sneak Attack

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Steward of Gondor on Arwen
  • Use Steward for 2 resources. From here on out, I’ll just give her 3 resources per round.
  • Elven-light to draw Henamarth Riversong
  • Galadhrim Weaver

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Threat – 32
  • Surprising Speed 2
  • Threat – 33
  • Angmar Orc
  • Galadhrim Weaver discarded and quest power is 6.
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Beravor draws Galadhrim Weaver and Northern Tracker

7 Refresh

  • 7.3 Threat – 36, +2 for 2 enemies in the staging area.
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Silver Harp

1.3 Action(s)

  • none

2.2 Planning

  • Miner of the Iron Hills
  • Galadhrim Weaver shuffling Galadhrim Weaver into my deck.
  • Discard Elven-light for a resource on Arwen
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Orc Rearguard
  • Iaron readies and gets +1 stats
  • Quest Power = 10
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Shrouded HIlls Progress (5 / 5) to explore it.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Sneak Attack to put Gandalf into play and deal 4 damage to Orc War Party (4 / 6). My original plan was to chump with Miner, but now I can use Galandalf to block and have my allies attack and kill saving the ally.

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Gandalf’s defense lowered by 2 (Borders of Bree-land)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Gandalf destroyed. Boo!

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Miner of the Iron Hills
    • Northern Tracker
    • Iarion
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 2 (6 / 6)
  • 6.8.3 Action(s)
    • none
  • Orc War Party destroyed.

7 Refresh

  • 7.3 Threat – 38, +1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Elven-light 2

1.3 Action(s)

  • none

2.2 Planning

  • Elven-light draws Guardian of Arnor
  • Discard Elven-light for a resource on Aragorn
  • Henamarth
  • Henarmarth scrys the encounter deck to see Angmar Orc.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Orc
  • Discard Henamarth
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Angmar Orc 1

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +4 attack (Angmar Marauder)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Northern Tracker destroyed. The shadows are killing my board state.

6.7 Player Attacks

6.8b Target – Angmar Orc 1

  • 6.8b Attackers
    • Aragorn
    • Iarion
    • Miner of the Iron Hills
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • Beravor draws Daughter of Nimrodel and Forest Snare
  • Angmar Orc 1 destroyed.

7 Refresh

  • 7.3 Threat – 40, *+1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Orc Ambush and put Angmar Orc 2 into play engaged with me from the encounter deck.
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (5 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc 1, I’m thinking if I chump with the Miner and Guardian blocks the second one. I can Stand and Fight Northern Tracker to have enough attack power to get rid of one. Next time questing will be easier.

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Elven-light to draw Beorn. Well that changes things. I really want to Stand and Fight Beorn instead of Northern Tracker. I can risk just tanking these 2 I think.

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Iarion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Pressing Needs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Angmar Captain)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Beravor draws Elven-light 3 and Protector of Lorien.

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Daughter of Nimrodel 2

1.3 Action(s)

  • none

2.2 Planning

  • Protector of Lorien on Beravor
  • Discard Beorn for a resource on Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Ambush Quest

  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Captain
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress and no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Captain

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Stand and Fight Beorn into play.

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Miner of the Iron Hills
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Angmar Orc returned to staging area. (Chetwood Forest)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none
  • Miner destroyed.

6.4b Enemy – Angmar Captain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • Discard Elven-light x2 and Daughter of Nimrodel 2
  • 6.4.2 Shadow – none (Pressing Needs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Sudden Assault)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Captain

  • 6.8b Attackers
    • Aragorn
    • Beorn
    • Iarion
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6 (6 / 5)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 43, +1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Galadhrim Weaver 2

1.3 Action(s)

  • none

2.2 Planning

  • Elven-light to draw Celebrian’s Stone.
  • Celebrian’s Stone on Arwen
  • Elven-light 2 to draw Gandalf
  • Elven-light 3 to draw Gleowine
  • Galadhrim Weaver to shuffle in Daughter of Nimrodel
  • Discard Elven-light for a resource on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard Quest

  • Aragorn and ready with a resource
  • Arwen
  • Iarion
  • Galadhrim Weaver x2
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 44
  • Orc War Party
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Orc Rearguard progress (3 / 3) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc 2

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Celebrian’s Stone and Protector of Lorien (Weight of Responsibility) If I lose, shadow cancellation would be a good idea to add.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack and returns to the staging area (Surprising Speed). Yep, the shadows are really screwing me over. I wanted to drop Forest Snare on one of these next round and kill one. Plus I’m now going to raise my threat by 3 this round. I have Gandalf but still really running out of time to finish this quest.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 4)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Orc 1

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 47, +2 for 2 enemies in the staging area.
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Ranger of Cardolan

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Arwen
  • Elven-light to draw Stand and Fight
  • Gandalf
  • Threat – 42

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Ambush Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weavers x2
  • Gandalf
  • Beorn
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (5 / 4) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Rugged Country)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 44, +1 threat for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 8

1.3 Draw

  • Steward of Gondor 2

1.3 Action(s)

  • none

2.2 Planning

  • Forest Snare on Angmar Orc
  • Elven-light draws Protector of Lorien
  • Discard Elven-light for a resource
  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weavers x2
  • Ranger of Cardolan
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Shrouded Hills
  • Angmar Marauder
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (6 /30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Marauder

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Marauder

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rescue Iarion)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Marauder

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 46, +1 threat for an enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Daughter of Nimrodel

I just realized I should have threated out already. There was an Outlying Homestead in the staging area when I reduced my threat with Gandalf.

Postmortem

The shadows have been pretty disruptive. Especially this game. It cost my first Gandalf not getting to play it a second time. Then 2 attachments really setting back my board state. Willpower is fine when I can quest with all my heroes, but my allies aren’t contributing much. I’m really hurting for some efficient questers so I can leave people ready for combat. Defending is still tricky and costly although I did better this time thanks to making sure I could kill that first war party quickly. I’m also finding that there’s not much for Aragorn to spend resources on. It’s nice to use his ability to quest and attack, but not helping me build up enough that board state can power through. The costs overall in the deck are pretty expensive. I was making good use of Arwen’s resources, but it also meant I wasn’t getting a lot out. I’ll have to go back and look at what I can do to bring the cost curve down.

Intruders in Chetwood with Angmar Awakened Campaign Minimum Purchase Deck 1 – June 26, 2022

Introduction

I built a deck using just the cards available in the revised core set and Angmar Awakened cycle. This is deck testing in anticipation of the new campaign coming out in August. This is why I’m not using Amarthuil despite trying to lean towards Dunedain. Although not many of the Dunedain allies made it into the deck besides Northern Tracker and Guardian of Arnor. Much of the deck space had to go to more utility cards like A Test of Will, Steward of Gondor, Miner of the Iron Hills, Daughter of Nimrodel, etc. The sideboard is extensive because there are many cards I’m considering if this version doesn’t work. Also, I expect that even if I can get a good core there will need tweaks for some of the quests. Anyway that is what I’m hoping the testing will help me figure out.

Decklist

Hero (3)
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)

Ally (23)
1x Beorn (Core Set)
3x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)
2x Silver Harp (The Treachery of Rhudaur)
3x Steward of Gondor (Core Set)

Event (14)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Erestor (The Treachery of Rhudaur)

Ally (28)
3x Curious Brandybuck (The Wastes of Eriador)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
3x Fornost Bowman (The Dread Realm)
3x Honour Guard (The Wastes of Eriador)
1x Ranger of Cardolan (The Wastes of Eriador)
3x Ranger of the North (The Lost Realm)
3x Sarn Ford Sentry (The Lost Realm)
3x Warden of Annúminas (The Lost Realm)

Attachment (19)
3x Athelas (The Lost Realm)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Heir of Valandil (The Lost Realm)
3x Self Preservation (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
3x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (18)
3x Descendants of Kings (Escape from Mount Gram)
3x Dwarven Tomb (Core Set)
3x Ranger Summons (The Lost Realm)
3x Tale of Tinúviel (The Dread Realm)
3x The Galadhrim’s Greeting (Core Set)
3x Valiant Sacrifice (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand after Mulligan

  • Steward of Gondor
  • Gandalf
  • Elven-Light
  • Miner of the Iron Hills
  • A Test of Will
  • Beorn

Setup

  • Orc War Party and Shrouded Hills in the staging area
  • Iarion under my control
  • Threat – 31

Turn 1

1.3 Draw

  • Daughter of Nimrodel

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Steward of Gondor on Arwen
  • Exhaust Steward for 2 resources. From here on out I’ll just give Arwen 3 resources during the Resource Phase.
  • Play Elven-light to draw Sneak Attack

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility
  • Borders of Bree-land
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Borders of Bree-land

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 32
  • 1 enemy in the staging area so Threat- 33
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Will of the West

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Play Elven-light to draw Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready him by paying a resource
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 34
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party
  • Put Ranger of Cardolan into play

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ranger of Cardolan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none Shrouded Hills
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • Sneak Attack to put Beorn into play.
  • Defender destroyed.

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • Beorn +5 attack
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Target destroyed.
  • Beorn returned to hand for Sneak Attack before his ability shuffles him into the deck.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Guardian of Arnor

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Stand and Fight
  • Daughter of Nimrodel
  • Gandalf and draw Steward of Gondor 2, Elven-light 2, and Northern Tracker. That Northern Tracker is going to help since I’ve already built up a couple locations in the staging area.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Gandalf
  • Iarion
  • Daughter of Nimrodel
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Threat – 36
  • Orc Rearguard
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (4 / 4) and explore it.
  • +3 quest progress (5 / 30) because of Orc Rearguard.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 4

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Faramir
  • Celebrian’s Stone on Aragorn
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker and +1 progress on Outlying Homestead (1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility Crud, I have to reveal 2 encounter cards for that making that 4 total this staging, and I don’t have a resource for A Test of Will.
  • Orc War Party
  • Outlying Homestead x2
  • Threat – 39 I’m going to need another Gandalf soon at this rate.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Shrouded Hills progress (4 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 41 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Protector of Lorien

1.3 Action(s)

  • none

2.2 Planning

  • Protector of Lorien on Aragorn
  • Discard Elven-light 1 for a resource on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with resource
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker for +1 progress on each Outlying Homestead (2 / 8 and 1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Rugged Country
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Shrouded Hills progress (5 / 5) and explore it
  • +1 quest progress (6 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 43 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Steward of Gondor 3

1.3 Action(s)

  • none

2.2 Planning

  • Discard Beorn for a resource on Aragorn
  • Stand and Fight Beorn into play.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Orc Ambush
  • Angmar Orc put into play engaged with me.
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +4 attack (Angmar Marauder)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 8
  • 6.4.3 Action(s)
    • none’
  • Beorn destroyed Dang, I was counting on him surviving that attack for dealing with Orc War Party next round. I guess I should be glad. My original plan would have had Aragorn block and I would have lost him.

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Aragorn exhausted. (Chetwood Forest) Well those shadows destroyed my plans.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (1 / 3)
  • 6.4.3 Action(s)
    • Play Elven-light to draw Forest Snare. I like seeing that, but I’m going to be a resource short of playing it next round. I can probably keep that Angmar Orc around though.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Stand and Fight 2 Looks like I can get Beorn back eventually.

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn. I pretty much have to hope to hold on until I can put out some more characters and Snare the Angmar Orc next round.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Angmar Orc returned to the staging area.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Rugged Country progress (1 / 3)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Aragorn
  • 6.4.1 Action(s)
    • Discard Eleven-light 2 and Stewards of Gondor 2 & 3 for +3 defense
  • 6.4.2 Shadow – Orc War Party returned to the staging area
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 5)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Iarion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Defense lowered to 0 (Borders of Bree-land)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 (3 / 4)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 46 (+1 for Orc War Party in the staging area.)
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Hennmarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Forest Snare on Angmar Orc
  • Daughter of Nimrodel heals 2 damage from Aragorn (5 / 5)
  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Northern Tracker and +1 progress on each Outlying Homestead. (3 / 8 and 2/ 8)
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Orc
  • Daughter of Nimrodel discarded.
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 49

That is game due to threat.

Postmortem

I guess I should have put Faramir into play to ensure I could quest but then Orc War Party wouldn’t have been dealt with and I’d risk losing Aragorn again. Early on I felt like I was in a good position. The main mistake was not keeping a Spirit resource that round I quested again Orc Rearguard and had to reveal 4 encounter cards. I don’t like having to rely on chump blocking or Protector of Lorien for defense. Not there are a lot of good defense options between the Revised Core and Angmar Awakened cards. Pretty much Lore Denthor and Amarthuil for 3 defense, Amarthuil can only be used for Battle of Carn Dum and The Dread Realm. I’ll play the deck as is at least one more time to see if the issue was just that one really bad play or if the weak defense is going to be an ongoing issue.