Intruders in Chetwood with Wandering the Lost Realm a Revised Card Pool Minimum Purchase Deck – December 19, 2022

Introduction

I at long last have started the Angmar Awakened cycle in Campaign mode. I really wanted to do this much earlier but the delays with the print and play files made it difficult to start it when the campaign box released. (Sorry I didn’t want to buy all the scenarios again.) Then I held off once print and play came out because the group order I participate in for ALEP cards decided to add the campaign cards. I got those printed cards a last month while I was in the middle of playing Massing at Osgiliath. I’m excited now to be playing it with the nice printed copies I received.

Months ago, I talked about playing a thematic Dunedain deck using only cards available in the revised core set and Angmar Awakened cycle. My testing earlier this year has made me decide on backing off that original idea. I’ve played minimum purchase before in Ringmaker and eventually succeeded after several attempts. I thought that having access to the full cycle of cards along with 3 copies of all core set cards would make things slightly easier. I was wrong. I think part of that is the lack of willpower in Dunedain heroes and the other part is just I don’t have as much time to play as I did a few years ago. I could get a win in a couple weeks even if it took a dozen attempts and rebuilds. I’m still going to try an include Dunedain as much as possible, but my inner Boromir player is going to be primary for the campaign.

In light of time limitations and the limited card pool, I’m going to play the campaign on easy mode. Also, I’m going to use the Grace of the Valar variant the BGG solo league uses. If you’re unfamiliar with it, if you lose a scenario you get 1 or 2 Valar tokens (2 if the player lost within the first 5 rounds and 1 if after). You can use the tokens in the next game to either draw a card or 1 extra resource on a hero after drawing your starting hand (after mulligan if applicable). If you lose again, you add the token(s) to the ones already earned for the next attempt. I do have a sideboard for the deck I made and will tweak the deck as needed. Hopefully, I won’t need to use too many Valar tokens.

Thanks for bearing with the long introduction.

Decklist

Wandering the Lost Realm – A Revised Card Pool Minimum Purch

Hero (3)
Denethor (Core Set)
Éowyn (Core Set)
Halbarad (The Lost Realm)

Ally (26)
1x Beorn (Core Set)
2x Curious Brandybuck (The Wastes of Eriador)
2x Daughter of the Nimrodel (Core Set)
2x East Road Ranger (The Wastes of Eriador)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
2x Northern Tracker (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
2x Snowbourn Scout (Core Set)

Attachment (9)
2x Celebrían’s Stone (Core Set)
1x Star Brooch (The Lost Realm)
3x Steward of Gondor (Core Set)
3x Unexpected Courage (Core Set)

Event (15)
3x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Lore of Imladris (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
3x Valiant Sacrifice (Core Set)
1x Will of the West (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Steward of Gondor
  • Ranger of Cardolan
  • Galadhrim Weaver
  • Valiant Sacrifice
  • Gleowine
  • East Road Ranger

Setup

  • Orc War Party, Protect the Innocent, and Shrouded Hills in the staging area
  • No damaged added to Protect the Innocent. I’m playing Easy mode so I already have 1 extra. Maybe if I don’t do well, I’ll try taking the extra resource.
  • Iarion under my control with Iarion’s Pendant attached.
  • Threat – 27

Turn 1

1.3 Draw

  • Will of the West

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor on Denethor
  • Exhaust Steward for +2 resources
  • Ranger of Cardolan
  • Galadhrim Weaver

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ranger of Cardolan
  • Galadhrim Weaver
  • Iarion
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Pressing Needs reveals Orc Rearguard
  • Threat – 29
  • Iarion readies.
  • Quest power = 11
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (capped due to Orc Rearguard), (3 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • none I want to make sure to get Orc Rearguard cleared. 3 or 4 threat is easier to overcome than 5 quest points.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • None because the quest keeps enemies from making engagement checks. I’ll just skip this step from now on.

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Exhaust Denethor to see the top encounter card is Angmar Orc and put it on the bottom of the deck.

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • Threat – 31 because of Orc War Party in the staging area.*

Turn 2

1.3 Draw

  • Gandalf

1.3 Action(s)

  • Exhaust Steward of Gondor for +2 resources. I’m going to do this from now on at this window. I won’t record it after this since I’ll just keep doing it.

2.2 Planning

  • East Road Ranger

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard

  • Eowyn
  • Iarion
  • Ranger of Cardolan
  • East Road Ranger
  • Galadhrim Weaver
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Borders of Bree-land
  • Angmar Orc and discard Galadhrim Weaver
  • Quest Power = 13
  • Valiant Sacrifice draws Celebrian’s Stone and Galadhrim Weaver 2
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Orc Rearguard progress (3 / 3) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • Borders of Bree-land

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Angmar Orc)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (1 / 3)
  • +1 damage to Protect the Innocent.
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks * none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none
  • Threat – 33 because of Orc War Party

Turn 3

1.3 Draw

  • Steward of Gondor 2

1.3 Action(s)

  • none

2.2 Planning

  • Gleowine
  • Gleowine exhausts and draws Unexpected Courage
  • Galadhrim Weaver and shuffle Valiant Sacrifice into my deck.
  • Unexpected Courage on Denethor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed returns Angmar Orc to the staging area.
  • Total Staging Area Threat = 7

3.3 Action(s)

  • Discard Steward of Gondor 2 for +1 Willpower
  • Quest power = 11

3.4 Quest Resolution

  • +4 Borders of Bree-land progress (4 / 4) and explore it.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • Exhaust Denethor to look at the top encounter card and put Rugged Country on the bottom.
  • Ready Denethor with Unexpected Courage.

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Angmar Captain)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Orc

  • 6.8b Attackers
    • Halbarad
    • Ranger of Cardolan
    • East Road Ranger
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • Threat – 34 because of Orc War Party

Turn 4

1.3 Draw

  • Snowbourne Scout

1.3 Action(s)

  • Exhaust Gleowine to draw Valiant Sacrifice

2.2 Planning

  • Snowbourne Scout and +1 Shrouded Hills progress (1 / 5)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility canceled by adding Iarion’s Pendant to the victory display. I really don’t want 2 more encounter cards because I can get rid of Orc War Party with Gandalf next turn if I do this.
  • Quest power = 7
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Shrouded Hills progress (5 / 5) and explore it.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Snowbourne Scout
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Rugged Country)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 7 (7 / 1)
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.
  • +1 damage on Protect the Innocent (2 / 10)
  • Valiant Sacrifice draws Faramir and Gandalf 2.

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Halbarad
    • Ranger of Cardolan
    • East Road Ranger
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 6)
  • 6.8.3 Action(s)
    • Denethor exhausts to see the top encounter card is Chetwood Forest and put it on the bottom.
    • Unexpected Courage readies Denethor.
    • Denethor exhausts to see the top encounter card is Outlying Homestead and leave it on top. It is a pain, but my threat is OK. 2 threat isn’t bad to quest over.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Daughter of Nimrodel

1.3 Action(s)

  • Gleowine draws Galadhrim Weaver 3

2.2 Planning

  • Gandalf dealing 4 damage to Orc War Party (7 / 6) and destroy it.
  • Daughter of Nimrodel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Denethor
  • East Road Ranger
  • Ranger of Cardolan
  • Iarion
  • Gandalf
  • Galadhrim Weaver
  • Total Quest Power = 17

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 36
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +15 quest progress (18 / 30)

3.4 Action(s)

  • Daughter of Nimrodel heals 2 damage from Denethor (0 / 3).

4.2 Travel

  • none 8 quest points is a lot especially if I can make another big quest push next turn.

4.2 Action(s)

  • Unexpected Courage readies Denethor
  • Denethor exhausts to see the top encounter card is Borders of Bree-land and leave it on top. *That means next turn staging area threat will be 4. I can play Gandalf 2 next turn to quest for 17 again. That is game, but I’ll play it out.

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 6

1.3 Draw

  • Valiant Sacrifice 2

1.3 Action(s)

  • none

2.2 Planning

  • Gandalf 2 and draw Beorn, East Road Ranger 2, and Sneak Attack.
  • Celebrian’s Stone on Eowyn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Denethor
  • East Road Ranger
  • Ranger of Cardolan
  • Iarion
  • Gandalf
  • Galadhrim Weaver
  • Daughter of Nimrodel
  • Gleowine
  • Total Quest Power = 21

3.2 Action(s)

  • none

3.3 Staging

  • Borders of Bree-land
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +17 quest progress (35 / 30) and win!

Score

76 = 5 completed rounds * 10 + 37 threat + 0 hero damage + 0 dead heroes – 11 victory points

Campaign Resolution

  • Protect the Innocent with 2 damage added to the campaign log.

Postmortem

Lore Denethor was the MVP and not in the way I expected. Yes, having a hero with 3 defense made defending a little easier than when I tested without a decent defender, but the deck manipulation really made the difference. Those last few rounds, I knew I could just race to the end because I made sure a location was on top and I wouldn’t need my allies for combat. The first turn Steward also helped a lot since I had a couple expensive allies but I could play them right away thanks to Steward. They really helped made sure I could rid of that Orc Rearguard quickly and fight the couple of enemies I had to deal with. Iarion’s Pendant was also great to cancel that one awful treachery. I did look at Weather Hills and I didn’t see any instruction about putting the pendant on Iarion next scenario and assume it was use it or lose it anyway. I might need to sideboard more healing for the next scenario, but I’ll give it a shot with the deck as is first. Easy mode might really change how much direct damage there is.

Intruders in Chetwood with Angmar Awakened Campaign Minimum Purchase Deck 2 – July 2, 2022

Introduction

I’m trying the deck again to see if maybe I had bad encounter card flips or if there is something the deck needs.

Decklist

Hero (3)
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)

Ally (23)
1x Beorn (Core Set)
3x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)
2x Silver Harp (The Treachery of Rhudaur)
3x Steward of Gondor (Core Set)

Event (14)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Erestor (The Treachery of Rhudaur)

Ally (28)
3x Curious Brandybuck (The Wastes of Eriador)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
3x Fornost Bowman (The Dread Realm)
3x Honour Guard (The Wastes of Eriador)
1x Ranger of Cardolan (The Wastes of Eriador)
3x Ranger of the North (The Lost Realm)
3x Sarn Ford Sentry (The Lost Realm)
3x Warden of Annúminas (The Lost Realm)

Attachment (19)
3x Athelas (The Lost Realm)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Heir of Valandil (The Lost Realm)
3x Self Preservation (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
3x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (18)
3x Descendants of Kings (Escape from Mount Gram)
3x Dwarven Tomb (Core Set)
3x Ranger Summons (The Lost Realm)
3x Tale of Tinúviel (The Dread Realm)
3x The Galadhrim’s Greeting (Core Set)
3x Valiant Sacrifice (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand

  • Steward of Gondor
  • Gandalf
  • Elven-Light
  • Miner of the Iron Hills
  • Galadhrim Weaver
  • Stand and Fight

Setup

  • Orc War Party and Shrouded Hills in the staging area
  • Iarion under my control
  • Threat – 31

Turn 1

1.3 Draw

  • Sneak Attack

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Steward of Gondor on Arwen
  • Use Steward for 2 resources. From here on out, I’ll just give her 3 resources per round.
  • Elven-light to draw Henamarth Riversong
  • Galadhrim Weaver

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Threat – 32
  • Surprising Speed 2
  • Threat – 33
  • Angmar Orc
  • Galadhrim Weaver discarded and quest power is 6.
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Beravor draws Galadhrim Weaver and Northern Tracker

7 Refresh

  • 7.3 Threat – 36, +2 for 2 enemies in the staging area.
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Silver Harp

1.3 Action(s)

  • none

2.2 Planning

  • Miner of the Iron Hills
  • Galadhrim Weaver shuffling Galadhrim Weaver into my deck.
  • Discard Elven-light for a resource on Arwen
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weaver
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Orc Rearguard
  • Iaron readies and gets +1 stats
  • Quest Power = 10
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Shrouded HIlls Progress (5 / 5) to explore it.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Sneak Attack to put Gandalf into play and deal 4 damage to Orc War Party (4 / 6). My original plan was to chump with Miner, but now I can use Galandalf to block and have my allies attack and kill saving the ally.

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Gandalf’s defense lowered by 2 (Borders of Bree-land)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Gandalf destroyed. Boo!

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Miner of the Iron Hills
    • Northern Tracker
    • Iarion
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 2 (6 / 6)
  • 6.8.3 Action(s)
    • none
  • Orc War Party destroyed.

7 Refresh

  • 7.3 Threat – 38, +1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Elven-light 2

1.3 Action(s)

  • none

2.2 Planning

  • Elven-light draws Guardian of Arnor
  • Discard Elven-light for a resource on Aragorn
  • Henamarth
  • Henarmarth scrys the encounter deck to see Angmar Orc.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Orc
  • Discard Henamarth
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Angmar Orc 1

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +4 attack (Angmar Marauder)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Northern Tracker destroyed. The shadows are killing my board state.

6.7 Player Attacks

6.8b Target – Angmar Orc 1

  • 6.8b Attackers
    • Aragorn
    • Iarion
    • Miner of the Iron Hills
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • Beravor draws Daughter of Nimrodel and Forest Snare
  • Angmar Orc 1 destroyed.

7 Refresh

  • 7.3 Threat – 40, *+1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Orc Ambush and put Angmar Orc 2 into play engaged with me from the encounter deck.
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (5 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc 1, I’m thinking if I chump with the Miner and Guardian blocks the second one. I can Stand and Fight Northern Tracker to have enough attack power to get rid of one. Next time questing will be easier.

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Elven-light to draw Beorn. Well that changes things. I really want to Stand and Fight Beorn instead of Northern Tracker. I can risk just tanking these 2 I think.

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Iarion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Pressing Needs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Angmar Captain)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Beravor draws Elven-light 3 and Protector of Lorien.

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Daughter of Nimrodel 2

1.3 Action(s)

  • none

2.2 Planning

  • Protector of Lorien on Beravor
  • Discard Beorn for a resource on Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Ambush Quest

  • Arwen
  • Galadhrim Weaver
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Captain
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress and no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Captain

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Stand and Fight Beorn into play.

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Miner of the Iron Hills
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Angmar Orc returned to staging area. (Chetwood Forest)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none
  • Miner destroyed.

6.4b Enemy – Angmar Captain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • Discard Elven-light x2 and Daughter of Nimrodel 2
  • 6.4.2 Shadow – none (Pressing Needs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Sudden Assault)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Captain

  • 6.8b Attackers
    • Aragorn
    • Beorn
    • Iarion
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6 (6 / 5)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 43, +1 for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Galadhrim Weaver 2

1.3 Action(s)

  • none

2.2 Planning

  • Elven-light to draw Celebrian’s Stone.
  • Celebrian’s Stone on Arwen
  • Elven-light 2 to draw Gandalf
  • Elven-light 3 to draw Gleowine
  • Galadhrim Weaver to shuffle in Daughter of Nimrodel
  • Discard Elven-light for a resource on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard Quest

  • Aragorn and ready with a resource
  • Arwen
  • Iarion
  • Galadhrim Weaver x2
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 44
  • Orc War Party
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Orc Rearguard progress (3 / 3) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc 2

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Celebrian’s Stone and Protector of Lorien (Weight of Responsibility) If I lose, shadow cancellation would be a good idea to add.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack and returns to the staging area (Surprising Speed). Yep, the shadows are really screwing me over. I wanted to drop Forest Snare on one of these next round and kill one. Plus I’m now going to raise my threat by 3 this round. I have Gandalf but still really running out of time to finish this quest.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 4)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Orc 1

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 47, +2 for 2 enemies in the staging area.
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Ranger of Cardolan

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Arwen
  • Elven-light to draw Stand and Fight
  • Gandalf
  • Threat – 42

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Ambush Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weavers x2
  • Gandalf
  • Beorn
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (5 / 4) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Rugged Country)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 44, +1 threat for 1 enemy in the staging area.
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 8

1.3 Draw

  • Steward of Gondor 2

1.3 Action(s)

  • none

2.2 Planning

  • Forest Snare on Angmar Orc
  • Elven-light draws Protector of Lorien
  • Discard Elven-light for a resource
  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Iarion
  • Galadhrim Weavers x2
  • Ranger of Cardolan
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Shrouded Hills
  • Angmar Marauder
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (6 /30)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Marauder

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Angmar Marauder

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rescue Iarion)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Angmar Marauder

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 46, +1 threat for an enemy in the staging area.
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Daughter of Nimrodel

I just realized I should have threated out already. There was an Outlying Homestead in the staging area when I reduced my threat with Gandalf.

Postmortem

The shadows have been pretty disruptive. Especially this game. It cost my first Gandalf not getting to play it a second time. Then 2 attachments really setting back my board state. Willpower is fine when I can quest with all my heroes, but my allies aren’t contributing much. I’m really hurting for some efficient questers so I can leave people ready for combat. Defending is still tricky and costly although I did better this time thanks to making sure I could kill that first war party quickly. I’m also finding that there’s not much for Aragorn to spend resources on. It’s nice to use his ability to quest and attack, but not helping me build up enough that board state can power through. The costs overall in the deck are pretty expensive. I was making good use of Arwen’s resources, but it also meant I wasn’t getting a lot out. I’ll have to go back and look at what I can do to bring the cost curve down.

Intruders in Chetwood with Angmar Awakened Campaign Minimum Purchase Deck 1 – June 26, 2022

Introduction

I built a deck using just the cards available in the revised core set and Angmar Awakened cycle. This is deck testing in anticipation of the new campaign coming out in August. This is why I’m not using Amarthuil despite trying to lean towards Dunedain. Although not many of the Dunedain allies made it into the deck besides Northern Tracker and Guardian of Arnor. Much of the deck space had to go to more utility cards like A Test of Will, Steward of Gondor, Miner of the Iron Hills, Daughter of Nimrodel, etc. The sideboard is extensive because there are many cards I’m considering if this version doesn’t work. Also, I expect that even if I can get a good core there will need tweaks for some of the quests. Anyway that is what I’m hoping the testing will help me figure out.

Decklist

Hero (3)
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Beravor (Core Set)

Ally (23)
1x Beorn (Core Set)
3x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
2x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)

Attachment (13)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)
2x Silver Harp (The Treachery of Rhudaur)
3x Steward of Gondor (Core Set)

Event (14)
3x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Erestor (The Treachery of Rhudaur)

Ally (28)
3x Curious Brandybuck (The Wastes of Eriador)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
3x Fornost Bowman (The Dread Realm)
3x Honour Guard (The Wastes of Eriador)
1x Ranger of Cardolan (The Wastes of Eriador)
3x Ranger of the North (The Lost Realm)
3x Sarn Ford Sentry (The Lost Realm)
3x Warden of Annúminas (The Lost Realm)

Attachment (19)
3x Athelas (The Lost Realm)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Heir of Valandil (The Lost Realm)
3x Self Preservation (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
3x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (18)
3x Descendants of Kings (Escape from Mount Gram)
3x Dwarven Tomb (Core Set)
3x Ranger Summons (The Lost Realm)
3x Tale of Tinúviel (The Dread Realm)
3x The Galadhrim’s Greeting (Core Set)
3x Valiant Sacrifice (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand after Mulligan

  • Steward of Gondor
  • Gandalf
  • Elven-Light
  • Miner of the Iron Hills
  • A Test of Will
  • Beorn

Setup

  • Orc War Party and Shrouded Hills in the staging area
  • Iarion under my control
  • Threat – 31

Turn 1

1.3 Draw

  • Daughter of Nimrodel

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Steward of Gondor on Arwen
  • Exhaust Steward for 2 resources. From here on out I’ll just give Arwen 3 resources during the Resource Phase.
  • Play Elven-light to draw Sneak Attack

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility
  • Borders of Bree-land
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Borders of Bree-land

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 32
  • 1 enemy in the staging area so Threat- 33
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Will of the West

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light to give Aragorn a resource
  • Play Elven-light to draw Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready him by paying a resource
  • Arwen
  • Beravor
  • Iarion
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Outlying Homestead
  • Threat – 34
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party
  • Put Ranger of Cardolan into play

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ranger of Cardolan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none Shrouded Hills
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • Sneak Attack to put Beorn into play.
  • Defender destroyed.

6.7 Player Attacks

6.8b Target – Orc War Party

  • 6.8b Attackers
    • Aragorn
    • Beorn
  • 6.8.1 Action(s)
    • Beorn +5 attack
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Target destroyed.
  • Beorn returned to hand for Sneak Attack before his ability shuffles him into the deck.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Guardian of Arnor

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Stand and Fight
  • Daughter of Nimrodel
  • Gandalf and draw Steward of Gondor 2, Elven-light 2, and Northern Tracker. That Northern Tracker is going to help since I’ve already built up a couple locations in the staging area.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Gandalf
  • Iarion
  • Daughter of Nimrodel
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Threat – 36
  • Orc Rearguard
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Borders of Bree-land progress (4 / 4) and explore it.
  • +3 quest progress (5 / 30) because of Orc Rearguard.

3.4 Action(s)

  • none

4.2 Travel

  • Shrouded Hills

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Discard Gandalf

Turn 4

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn
  • Play Elven-light to draw Faramir
  • Celebrian’s Stone on Aragorn
  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Orc Rearguard Quest

  • Aragorn
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker and +1 progress on Outlying Homestead (1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility Crud, I have to reveal 2 encounter cards for that making that 4 total this staging, and I don’t have a resource for A Test of Will.
  • Orc War Party
  • Outlying Homestead x2
  • Threat – 39 I’m going to need another Gandalf soon at this rate.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Shrouded Hills progress (4 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 41 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Protector of Lorien

1.3 Action(s)

  • none

2.2 Planning

  • Protector of Lorien on Aragorn
  • Discard Elven-light 1 for a resource on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with resource
  • Arwen
  • Beravor
  • Iarion
  • Daughter of Nimrodel
  • Northern Tracker for +1 progress on each Outlying Homestead (2 / 8 and 1 / 8)
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Rugged Country
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Shrouded Hills progress (5 / 5) and explore it
  • +1 quest progress (6 / 30)

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 43 +1 for Orc War Party in the staging area.
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Steward of Gondor 3

1.3 Action(s)

  • none

2.2 Planning

  • Discard Beorn for a resource on Aragorn
  • Stand and Fight Beorn into play.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Orc Ambush
  • Angmar Orc put into play engaged with me.
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Orc War Party

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +4 attack (Angmar Marauder)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 8
  • 6.4.3 Action(s)
    • none’
  • Beorn destroyed Dang, I was counting on him surviving that attack for dealing with Orc War Party next round. I guess I should be glad. My original plan would have had Aragorn block and I would have lost him.

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Aragorn exhausted. (Chetwood Forest) Well those shadows destroyed my plans.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (1 / 3)
  • 6.4.3 Action(s)
    • Play Elven-light to draw Forest Snare. I like seeing that, but I’m going to be a resource short of playing it next round. I can probably keep that Angmar Orc around though.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Stand and Fight 2 Looks like I can get Beorn back eventually.

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Aragorn. I pretty much have to hope to hold on until I can put out some more characters and Snare the Angmar Orc next round.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn and ready with a resource
  • Arwen
  • Beravor
  • Daughter of Nimrodel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Surprising Speed
  • Angmar Orc returned to the staging area.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Rugged Country progress (1 / 3)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Angmar Orc

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Orc War Party

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Aragorn
  • 6.4.1 Action(s)
    • Discard Eleven-light 2 and Stewards of Gondor 2 & 3 for +3 defense
  • 6.4.2 Shadow – Orc War Party returned to the staging area
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 5)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Angmar Orc

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Iarion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Defense lowered to 0 (Borders of Bree-land)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 (3 / 4)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 46 (+1 for Orc War Party in the staging area.)
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Hennmarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Forest Snare on Angmar Orc
  • Daughter of Nimrodel heals 2 damage from Aragorn (5 / 5)
  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Arwen
  • Beravor
  • Northern Tracker and +1 progress on each Outlying Homestead. (3 / 8 and 2/ 8)
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Angmar Orc
  • Daughter of Nimrodel discarded.
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 49

That is game due to threat.

Postmortem

I guess I should have put Faramir into play to ensure I could quest but then Orc War Party wouldn’t have been dealt with and I’d risk losing Aragorn again. Early on I felt like I was in a good position. The main mistake was not keeping a Spirit resource that round I quested again Orc Rearguard and had to reveal 4 encounter cards. I don’t like having to rely on chump blocking or Protector of Lorien for defense. Not there are a lot of good defense options between the Revised Core and Angmar Awakened cards. Pretty much Lore Denthor and Amarthuil for 3 defense, Amarthuil can only be used for Battle of Carn Dum and The Dread Realm. I’ll play the deck as is at least one more time to see if the issue was just that one really bad play or if the weak defense is going to be an ongoing issue.