Introduction
It’s the last cycle scenario. It has been over 3 years since I decided to really play consistently that I could play and beat them all. I still have standalone scenarios to beat after these (Most of the Sagas I’ve beaten with either Dave or Grant), but it’s still the majority of the game.
I back netdecking for this one. Primarily because I saw RedSpiderr made and beat this scenario with a Dunedain deck. They’re my favorite trait to play and I’ve had this deck saved for a long time. One thing I noticed when loading it up this time is that starting off is going to tricky. The piloting instructions say Celebrian’s Stone and Keep Watch are key. There is only 1 copy of Celebrian’s Stone in the deck. Keep Watch Thurindir can get, if it is still in my deck. The encounter setup removes 32 cards from my deck. Chances are it won’t be there for me to find. I decided that I mulligan for Celebrian’s Stone no matter how many it took, but that I’d play still if I didn’t get Keep Watch.
Dunedain take The Fortress of Nurn by RedSpiderr
Main Deck
Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Thurindir (Race Across Harad)
Ally (25)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
1x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)
Attachment (19)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x Stone of Elostirion (Under the Ash Mountains)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thorongil (The Fortress of Nurn)
1x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)
Event (4)
2x A Test of Will (Core Set)
2x Feint (Core Set)
Player Side Quest (2)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)
3 Heroes, 50 Cards
Cards up to The Fortress of Nurn
Decklist built and published on RingsDB.
Starting Hand after 7 Mulligans
- Celebrian’s Stone
- Northern Bowmaster
- Arwen Undomiel
- East Road Ranger
- Thorongil
- Vigilant Dunadan
Setup
- Ulchor’s Guard engaged with me.
- Thane Ulchor in the staging area
- Covered by Darkness, Kabul the Easterling, Tower of Barad-dur and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
- Threat – 30
- I fail to find a player side quest in the remaining player cards. The deck description says Keep Watch is a key piece. I’m going to try it once this way. Next attempt I may bend the rules to have player setup before encounter set up.
Turn 1
1.3 Draw
- Andrath Guardsman
1.3 Action(s)
- none
2.2 Planning
- Northern Bowmaster
3.1 Quest Phase 3.1 Action(s)
- none
*3.2 Committed Characters vs Storm the Castle with Under the Watchful Eye
- Under the Watchful Eye revealed and discard Andrath Guardsman
- Lethal Counterattack revealed and 1 damage dealt to each character.
- Northern Bowmaster destroyed.
- Aragorn
- Thurindir
- Total Quest Power = 4
3.2 Action(s)
- none
3.3 Staging
- Soldier of Nurn
- Total Staging Area Threat = 3
3.3 Action(s)
- none
3.4 Quest Resolution
- +1 Lethal Counterattack progress (1 / 10)
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- Soldier of Nurn
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Soldier of Nurn
- 6.4b Action(s)
- none
- 6.4.1 Defender – none
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – whiffs because no attachments (The Dark Lord’s Reach)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 3 assigned to Aragorn
- 6.4.3 Action(s)
- none
- Thorongil added to Lethal Counterattack.
6.4b Enemy – Ulchor’s Guard
- 6.4b Action(s)
- none
- 6.4.1 Defender – Amarthuil
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – whiffs because no attachments (The Dark Lord’s Reach 2)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1
- 6.4.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 31
- 7.4 Action(s)
- none
Turn 2
1.3 Draw
- Northern Bowmaster 2
- Threat – 32
1.3 Action(s)
- none
2.2 Planning
- Celebrian’s Stone on Aragorn
- Northern Bowmaster
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Lethal Counterattack
- Aragorn
- Soldier of Nurn
- Total Quest Power = 6
3.2 Action(s)
- none
3.3 Staging
- Under Guards adds Fortress Walls to the staging area
- Total Staging Area Threat = 4
3.3 Action(s)
- none
3.4 Quest Resolution
- +2 Lethal Counterattack progress (3 / 10)
3.4 Action(s)
- none
4.2 Travel
- none
- I don’t think I can afford to lose another card from my hand right now. I’ll lose one already to Soldier of Nurn.
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Ulchor’s Guard
- 6.4b Action(s)
- none
- 6.4.1 Defender – Northern Bowmaster
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Plaza of Nurn)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 4
- 6.4.3 Action(s)
- none
- Defender destroyed.
6.4b Enemy – Soldier of Nurn
- 6.4b Action(s)
- none
- 6.4.1 Defender – Amarthuil
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Guard Tower)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
- Vigilant Dunadan added to Lethal Counterattack.
7 Refresh
- 7.3 Threat – 33
- 7.4 Action(s)
- none
Turn 3
1.3 Draw
- Hauberk of Mail
- Threat – 34
- I think I’m toast at the combat phase, but we’ll see.
1.3 Action(s)
- none
2.2 Planning
- Arwen
- East Road Ranger
- Hauberk of Mail on Amarthuil
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Lethal Counterattack Quest
- Aragorn
- Thurindir
- Arwen and Amarthuil +1 defense
- Total Quest Power = 8
3.2 Action(s)
- none
3.3 Staging
- Ulchor’s Rage
I concede because I’ll lose the East Road Ranger that I was counting on to block the Soldier of Nurn.
Postmortem
I see why Keep Watch is really needed. That would have let me get Thurindir to 3 willpower and much easier to take additional attacks. There are going to be many attempts that I lose based on my starting hand or setup it looks like.
I might have to play it where I just have Celebrian’s Stone be in my hand and do Thurindir’s ability before encounter setup. The alternative is modify the deck to have more starting willpower. I think it would be fairly easy to adapt the deck into a Bond of Friendship deck with Spirit Glorfindel. Another alternative would be put in Spirit Beregond and replace Aragorn with Tactics Eowyn. I lose the ability to reset my threat if I replace Aragorn. Also it becomes less of a Dunedain deck. I’ll play the deck unmodified at least a couple times more.
What is the kitten and Panzer IV (?) connection?
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It’s an just a funny avatar I made based on my typical internet handle, kattattack22, about 15 years ago. I think it works well and have kept using it over and over.
Unfortunately it doesn’t show the full picture with the tail coming out the back.
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