The Fortress of Nurn 3 – May 8, 2022

Introduction

I’m giving RedSpiderr’s Dunedain deck one more shot. Once again I did Thurindir’s setup before scenario set up. If I have questing trouble again, it might be time to convert to a Bond of Friendship deck.

Dunedain take The Fortress of Nurn by RedSpiderr 

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Thurindir (Race Across Harad)

Ally (25)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
1x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)

Attachment (19)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x Stone of Elostirion (Under the Ash Mountains)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thorongil (The Fortress of Nurn)
1x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)

Event (4)
2x A Test of Will (Core Set)
2x Feint (Core Set)

Player Side Quest (2)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Starting Hand after Mulligan

  • Warden of Annuminas
  • Thorongil
  • Celebrian’s Stone It turns out I didn’t need to put this in my hand. I got it on the mulligan
  • Feint
  • Ranger of Cardolan Yay, an ally with 2 willpower!
  • Heir of Valandil
  • Keep Watch added via Thurindir

Setup

  • Ulchor’s Guard engaged with me.
  • Thane Ulchor in the staging area
  • Covered by Darkness, Tower of Barad-dur, The Armies of Mordor and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
  • Threat – 30

Turn 1

1.3 Draw

  • Armored Destrier

1.3 Action(s)

  • none

2.2 Planning

  • Keep Watch

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Fortress Walls
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • Fortress Walls
  • Warden of Annuminas placed under the Storm the Castle with The Armies of Mordor under it

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to Amarthuil (Ulchor’s Rage)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Fornost Bowman

1.3 Action(s)

  • none

2.2 Planning

  • Celebrian’s Stone on Aragorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Under Guard
  • Thorongil put under the Storm the Castle with The Armies of Modor
  • Total Staging Area Threat = 1

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Fortress Walls progress (5 / 6)

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Feint Ulchor’s Guard to cancel his attack.

6.7 Player Attacks

6.8b Target – Ulchor’s Guard

  • 6.8b Attackers
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Woodmen’s Clearing

1.3 Action(s)

  • none

2.2 Planning

  • Woodmen’s Clearing on Fortress Walls
  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Guard Dog
  • Ulchor’s Guard 2
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Fortress Walls progress (6 / 6) and explore it.
  • Threat – 29
  • +1 Keep Watch progress (1 / 6)

3.4 Action(s)

  • none

5.3 Engagement

  • Guard Dog
  • Deal 1 damage to Ranger of Cardolan
  • Ulchor’s Guard 2

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dog

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Soldier of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 to Thurindir
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Ulchor’s Guard 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ranger of Cardolan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Plaza of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none
  • Ranger of Cardolan destroyed.

6.4b Enemy – Ulchor’s Guard 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Catacombs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 assigned to Aragorn
  • 6.4.3 Action(s)
    • none

It’s looking pretty dire already

6.7 Player Attacks

6.8b Target – Ulchor’s Guard 1

  • 6.8b Attackers
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Stone of Elostirion, That won’t help right now.

1.3 Action(s)

  • none

2.2 Planning

  • Heir of Valandil on Thurindir
  • Exhaust Heir of Valandil to play Fornost Bowman for 1

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Keep Watch progress (5 / 6)
  • That’s so close. Maybe I can hang in there.

3.4 Action(s)

  • none

4.2 Travel

  • none
  • I want to, but I really have to complete Keep Watch next turn or I’m toast. I need that +1 Willpower and -1 attack from enemies.

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dog

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Side Street)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Fornost Bowman
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +0 attack (Easterling Mercenary)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Fornost Bowman destroyed.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Warden of Annuminas
  • I could almost play him. If I don’t complete Keep Watch or get another enemy in stagins that is game over man, game over.

1.3 Action(s)

  • none

2.2 Planning

  • Armored Destrier on Amarthuil

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Under Guard puts Plaza of Nurn 2 into staging.
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Keep Watch progress (8 / 6) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • none
  • Traveling will kill a hero so no.

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dog

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Amarthuil

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (Fanaticism)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 0

  • 6.4.3 Action(s)

    • none
  • Ready with destrier and discard shadow on Ulchor’s Guard.

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Sarn Ford Sentry *Finally a card I’m really happy to see.*11

1.3 Action(s)

  • none

2.2 Planning

  • Sarn Ford Sentry drawing Warden of Healing and Ranger of Cardolan
  • Warden of Annuminas with Heir of Valandil discount

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Stronghold of Mordor

  • Catacombs and The Armies of Mordor added to the Staging area.
  • Thurindir
  • Aragorn
  • Sarn Ford Sentry
  • Warden of Ammuninas
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Guard Tower Wow! I can’t gain resources or draw cards while it is in staging. I don’t have a character to exhaust to travel to it. That really sucks.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Stronghold of Mordor progress (2 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • Catacombs, If I don’t travel here, I don’t know that I will be able to quest next turn. Especially since I’m not getting resources or cards next turn.
  • Discard Ulchor’s Guard and put into play engaged with me.

I’m calling this one there. The deck if it can survive a few turns to get Keep Watch explored can start making headway at least. It feels like it needs a lot of luck to get there though. Only 1 copy of Celebrian’s Stone means a lot of opening hands that just can’t make it. Then it is a struggle to get a little more willpower going and hope that Amarthuil can defend enough attacks.

Yes, looking at RedSpiderr’s playthrough, he got lucky the first couple of turns. Unwelcome travelers so that Keep Watch was half completed turn 1. Then a 2 threat Soldier of Nurn for 3 staging area threat to complete it.

I think it is time to come up with a Bond of Friendship version of the deck. The list is pretty much there already with 1 or 2 copies of everything. Then it won’t be reliant on Celebrian’s Stone to be in the opening hand. It just won’t be thematic with all Dunedain. My inner Bilbo player is a little sad at this, but I plan on more Dunedain deck playing for Angmar Awakened too. I’ll have to break out of thematic play to do a Revised set minimum purchase there and might as well start getting into that headspace.

The Fortress of Nurn 2 – May 8, 2022

Introduction

I’m back with another attempt at the Vengeance of Mordor climax! This time instead of taking mulligans until I have Celebrimbor’s Stone, I did Thurindir’s setup before scenario set up. I wanted to see if at least getting Keep Watch makes a big difference.

Dunedain take The Fortress of Nurn by RedSpiderr 

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Thurindir (Race Across Harad)

Ally (25)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
1x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)

Attachment (19)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x Stone of Elostirion (Under the Ash Mountains)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thorongil (The Fortress of Nurn)
1x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)

Event (4)
2x A Test of Will (Core Set)
2x Feint (Core Set)

Player Side Quest (2)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Starting Hand after Mulligan

  • Heir of Valandil
  • Feint x2
  • A Test of Will
  • The Long Defeat
  • Fornost Bowman
  • Keep Watch added via Thurindir
  • I bent the rules on setup so we’ll see if Celebrian’s Stone is really a necessity or not this time. The lack of allies with Willpower will probably problems more than anything

Setup

  • Ulchor’s Guard engaged with me.
  • Thane Ulchor in the staging area
  • Covered by Darkness, Kabul the Easterling, The Armies of Mordor and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
  • Threat – 30

Turn 1

1.3 Draw

  • Unexpected Courage

1.3 Action(s)

  • none

2.2 Planning

  • Keep Watch
  • The Long Defeat on Keep Watch

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Keep Watch progress (2 / 6)
  • I caught a little nice break there with a low threat location.

3.4 Action(s)

  • none

4.2 Travel

  • none
  • I don’t want 5 quest points delaying getting Keep Watch completed.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Attack doesn’t destroy a character so it whiffs (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Vigilant Dunadan

1.3 Action(s)

  • none

2.2 Planning

  • Heir of Valadil on Thurindir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Unwelcome Travelers
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Keep Watch progress (3 / 6)

3.4 Action(s)

  • none

4.2 Travel

  • Plaza of Nurn
  • I don’t think I can afford to have 3 threat in the staging area now especially as I don’t have a good questing ally yet.
  • 1 damage to Thurindir (1 / 4)

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Heir of Valandil (The Dark Lord’s Reach)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Armored Destrier

1.3 Action(s)

  • none

2.2 Planning

  • none
  • I could put out the Bowman to chump but I have 2 Fients which seems better here to let Aragorn still quest and hope I get a better card on the card next turn. Still I’m not clearing the active location this turn no matter what. Even if I had Celebrian’s Stone I would have lost it last turn. I really need an East Road Ranger or Sarn Ford Sentry for some willpower ASAP.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • All heroes
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Guard Dogs
  • Mordor Olag-hai
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 33

I’m going to concede there. I just don’t have the willpower to get through the Olag-hai’s threat. It’s too strong for my heroes to deal with right now. I’ll get one ally next turn hopefully and it is just not enough.

Postmortem

I’m having a lot of concerns about the early game play of this deck. I’ll try it once more starting with Celebrian’s Stone and Keep Watch, but I’m not optimistic.

The Fortress of Nurn – April 18, 2022

Introduction

It’s the last cycle scenario. It has been over 3 years since I decided to really play consistently that I could play and beat them all. I still have standalone scenarios to beat after these (Most of the Sagas I’ve beaten with either Dave or Grant), but it’s still the majority of the game.

I back netdecking for this one. Primarily because I saw RedSpiderr made and beat this scenario with a Dunedain deck. They’re my favorite trait to play and I’ve had this deck saved for a long time. One thing I noticed when loading it up this time is that starting off is going to tricky. The piloting instructions say Celebrian’s Stone and Keep Watch are key. There is only 1 copy of Celebrian’s Stone in the deck. Keep Watch Thurindir can get, if it is still in my deck. The encounter setup removes 32 cards from my deck. Chances are it won’t be there for me to find. I decided that I mulligan for Celebrian’s Stone no matter how many it took, but that I’d play still if I didn’t get Keep Watch.

Dunedain take The Fortress of Nurn by RedSpiderr 

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Thurindir (Race Across Harad)

Ally (25)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
1x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)

Attachment (19)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x Stone of Elostirion (Under the Ash Mountains)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thorongil (The Fortress of Nurn)
1x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)

Event (4)
2x A Test of Will (Core Set)
2x Feint (Core Set)

Player Side Quest (2)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Starting Hand after 7 Mulligans

  • Celebrian’s Stone
  • Northern Bowmaster
  • Arwen Undomiel
  • East Road Ranger
  • Thorongil
  • Vigilant Dunadan

Setup

  • Ulchor’s Guard engaged with me.
  • Thane Ulchor in the staging area
  • Covered by Darkness, Kabul the Easterling, Tower of Barad-dur and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
  • Threat – 30
  • I fail to find a player side quest in the remaining player cards. The deck description says Keep Watch is a key piece. I’m going to try it once this way. Next attempt I may bend the rules to have player setup before encounter set up.

Turn 1

1.3 Draw

  • Andrath Guardsman

1.3 Action(s)

  • none

2.2 Planning

  • Northern Bowmaster

3.1 Quest Phase 3.1 Action(s)

  • none

*3.2 Committed Characters vs Storm the Castle with Under the Watchful Eye

  • Under the Watchful Eye revealed and discard Andrath Guardsman
  • Lethal Counterattack revealed and 1 damage dealt to each character.
  • Northern Bowmaster destroyed.
  • Aragorn
  • Thurindir
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Soldier of Nurn
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Lethal Counterattack progress (1 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Soldier of Nurn

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Soldier of Nurn

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs because no attachments (The Dark Lord’s Reach)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 assigned to Aragorn
  • 6.4.3 Action(s)
    • none
  • Thorongil added to Lethal Counterattack.

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs because no attachments (The Dark Lord’s Reach 2)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Northern Bowmaster 2
  • Threat – 32

1.3 Action(s)

  • none

2.2 Planning

  • Celebrian’s Stone on Aragorn
  • Northern Bowmaster

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Lethal Counterattack

  • Aragorn
  • Soldier of Nurn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Under Guards adds Fortress Walls to the staging area
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Lethal Counterattack progress (3 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • none
  • I don’t think I can afford to lose another card from my hand right now. I’ll lose one already to Soldier of Nurn.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Bowmaster
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Plaza of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.

6.4b Enemy – Soldier of Nurn

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Guard Tower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Vigilant Dunadan added to Lethal Counterattack.

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Hauberk of Mail
  • Threat – 34
  • I think I’m toast at the combat phase, but we’ll see.

1.3 Action(s)

  • none

2.2 Planning

  • Arwen
  • East Road Ranger
  • Hauberk of Mail on Amarthuil

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Lethal Counterattack Quest

  • Aragorn
  • Thurindir
  • Arwen and Amarthuil +1 defense
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Ulchor’s Rage

I concede because I’ll lose the East Road Ranger that I was counting on to block the Soldier of Nurn.

Postmortem

I see why Keep Watch is really needed. That would have let me get Thurindir to 3 willpower and much easier to take additional attacks. There are going to be many attempts that I lose based on my starting hand or setup it looks like.

I might have to play it where I just have Celebrian’s Stone be in my hand and do Thurindir’s ability before encounter setup. The alternative is modify the deck to have more starting willpower. I think it would be fairly easy to adapt the deck into a Bond of Friendship deck with Spirit Glorfindel. Another alternative would be put in Spirit Beregond and replace Aragorn with Tactics Eowyn. I lose the ability to reset my threat if I replace Aragorn. Also it becomes less of a Dunedain deck. I’ll play the deck unmodified at least a couple times more.