The Wastes of Eriador with a Revised Card Pool Minimum Purchase Deck – February 25, 2023

Introduction

I’m back with a slight modification taking out one copy of Self Preservation and one of Warden of Annuminas for 2 copies of Daughter of Nimrodel. I think that will help make healing a little easier to find and a little more flexibility on healing.

Decklist

Wandering the Wastes of Eriador – ROC Minimum Purchase Deck

Main Deck

Hero (3)
Denethor (Core Set)
Éowyn (Core Set)
Halbarad (The Lost Realm)

Ally (23)
1x Beorn (Core Set)
2x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
2x Snowbourn Scout (Core Set)
2x Warden of Annúminas (The Lost Realm)

Attachment (13)
2x Celebrían’s Stone (Core Set)
2x Self Preservation (Core Set)
1x Star Brooch (The Lost Realm)
3x Steward of Gondor (Core Set)
2x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (14)
3x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Ally (21)
3x Curious Brandybuck (The Wastes of Eriador)
1x Daughter of the Nimrodel (Core Set)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
2x Gléowine (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
1x Snowbourn Scout (Core Set)
1x Warden of Annúminas (The Lost Realm)

Attachment (12)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Forest Snare (Core Set)
2x Heir of Valandil (The Lost Realm)
1x Self Preservation (Core Set)
3x Silver Harp (The Treachery of Rhudaur)

Event (13)
3x Dwarven Tomb (Core Set)
1x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)
1x Stand and Fight (Core Set)
1x The Galadhrim’s Greeting (Core Set)
1x Valiant Sacrifice (Core Set)
3x Will of the West (Core Set)

Decklist built and published on RingsDB.

Play by Play

Starting Hand after mulligan

  • Steward of Gondor
  • Sneak Attack
  • Galadhrim Weaver x2
  • The Galadhrim’s Greeting
  • Gleowine

Setup

  • Determination added to starting hand.
  • Fend Off Despair shuffled into encounter deck.
  • Arnor Ravaged in the staging area and 1 damage on it.
  • Gain control of Amarthuil and attach Amarthuil’s Courage to him.
  • Stalwart attached to Denethor
  • Pack Leader set aside.
  • Shrouded Hills is the active location.
  • Daybreak face up in the staging area.
  • White Warg revealed.
  • Each hero gets a resource for Easy mode.
  • Threat – 27

Turn 1

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Gleowine
  • Exhaust Gleowine and draw Unexpected Courage
  • Steward of Gondor on Eowyn
  • Exhaust Steward for 2 resources. From here on out, I’ll exhaust it during step 1.3 but won’t report it.
  • Galadhrim Weavers x2
  • Unexpected Courage on Denethor.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weavers x2
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Predatory Wolves discards a Galahdrim Weaver
  • Quest power = 6
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Shrouded Hills progress (4 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • White Warg
  • 1 damage to Gleowine (1 / 2). A little bit of gamble if Cold from Angmar makes another appearance. He’ll at least quest for 1 if it does.

5.2 Action(s)

  • none I could exhaust Denethor to make sure about the shadow card, but he is at his healthiest right now.

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – White Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Wolf of Angmar)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor

6.7 Player Attacks

6.8b Target – White Warg

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
    • Denethor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 29
  • Cold from Angmar revealed and attached to Stage 1B. Of course!
  • 1 damage to Halbard (1 / 4). I don’t want Denethor taking any damage he doesn’t have to. Eowyn’s ability will really help. I don’t plan to keep enemies engaged and day will return any engaged during night anyway.

Turn 2

1.3 Draw

  • Sarn Ford Sentry

1.3 Action(s)

  • none

2.2 Planning

  • None I could play The Galahdrim’s Greeting, but I’ll save it for next turn in case I draw a Warden of Annuminas.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Gleowine
  • Galadhrim Weaver
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Cold from Angmar 2
  • +1 damage to Halbarad (2 / 4)
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Shrouded Hills progress (5 / 5) and explore it.
  • No quest progress because it is Night.

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Exhaust Denethor to see the top encounter card is White Warg and leave it on top. I can deal with this warg easily during the day. Poor Halbarad will need healing.

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • Flip to Day. No enemies to return.

Turn 3

1.3 Draw

  • Beorn Sneak Attack has a target now.

1.3 Action(s)

  • none

2.2 Planning

  • The Galadhrim’s Greeting reduces my threat to 24.
  • Celebrian’s Stone on Eowyn.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Gleowine
  • Galadhrim Weaver
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • White Warg
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 Quest progress

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • White Warg
  • +1 damage to Halbarad (3 / 4)

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • Denethor exhausts to see top encounter card is White Warg and leave it on top. The Shadow will do nothing because it is Day. I won’t be able to kill the White Warg because Denethor can’t join the attack but he is safe and I’ll get to draw a card from Sarn Ford Sentry.
  • Unexpected Courage readies Denethor.

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – White Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – nothing because it is Day. (White Warg)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – White Warg

  • 6.8b Attackers
    • Amarthuil
    • Halbarad
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 2 (2 / 3)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • none
  • Flip to Night.
  • Threat – 26
  • Rugged Country revealed.

Turn 4

1.3 Draw

  • Hasty Stroke

1.3 Action(s)

  • none

2.2 Planning

  • Sarn Ford Sentry and draw Faramir. Faramir will be great to have in a few turns.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Freezing Blast whiffs because Eowyn and Weaver are not damaged.
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Exhaust Denethor to see top card is North Downs and leave it.
  • Unexpected Courage readies Denethor.

6.3 Enemy Attacks

6.4b Enemy – White Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (North Downs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – White Warg

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 2 (4 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • Flip to Day and no enemies to return.

Turn 5

1.3 Draw

  • Sneak Attack 2

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Gleowine
  • Sarn Ford Sentry
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Fend Off Despair
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rugged Country progress (3 / 3) and explore it.
  • +8 quest progress (15 / 20) Good thing I got a side quest. I’d like to have more of board state before advancing to stage 2.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Exhaust Denethor to see top encounter card is Hunting Pack. I could leave it. Let Gleowine chump block it and Sneak Attack Beorn to help kill it. That will set back playing Faramir but questing isn’t an issue right now. Leave Hunting Pack on top.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 29
  • Hunting Pack revealed.

Turn 6

1.3 Draw

  • Valiant Sacrifice It’s like my deck knew what I had planned this turn, haha.

1.3 Action(s)

  • none

2.2 Planning

  • None

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Wolf of Angmar
  • Sudden Darkness
  • Threat – 33
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No quest progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Hunting Pack

5.2 Action(s)

  • none

5.3 Engagement

  • Wolf of Angmar

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Sneak Attack Beorn into play.
  • Threat – 34

6.3 Enemy Attacks

6.4b Enemy – Wolf of Angmar

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (North Downs) canceled with Hastry Stroke. His ability has been controlling shadows pretty effectively and I don’t want to lose that option yet if I can avoid it. (On turn 8 I realized I shouldn’t have been able to cancel the shadow because it is Night. Too much has happened for me to unwind it. If I win this will be the asterisk on it.)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor.

6.4b Enemy – Hunting Pack

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gleowine
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Bloodthirsty Warg) I’m glad to see that as a shadow.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 6 (7 / 2)
  • 6.4.3 Action(s)
    • none
  • Gleowine destroyed.
  • Valiant Sacrifice draws Gandalf and Sneak Attack 3. Now I just need Stand and Fight for Beorn.
  • Threat – 35

6.7 Player Attacks

6.8b Target – Hunting Pack

  • 6.8b Attackers
    • Beorn
    • Sarn Ford Sentry
  • 6.8.1 Action(s)
    • Use Beorn’s ability for +5 attack
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6 (6 / 6)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

6.8b Target – Wolf of Angmar

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 3)
  • 6.8.3 Action(s)
    • Denethor exhausts to see the top encounter card is Biting Wind and put it on the bottom of the deck.
  • Target destroyed.
  • Beorn returns to my hand. I can choose Sneak Attacks end of phase effect first leaving Beorn’s without a target.

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • none
  • Flip to Day and no enemies to return.

Turn 7

1.3 Draw

  • Celebrian’s Stone 2

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Fend Off Despair Quest

  • Eowyn
  • Galadhrim Weaver
  • Sarn Ford Sentry
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Make Camp
  • Eriador Wastes Wow, I guess the encounter deck really is trying to slow down my questing progress now. Damn the Doomed 1 on events is going to be rough to keep around for 2 more turns.
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Fend Off Despair progress (5 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • none I can’t travel to Eriador Wastes because there is no Warg to engage.

4.2 Action(s)

  • Denethor exhausts to see the top encounter card is Biting Wind. Perfect for end of round reveal. Leave it on top.

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Flip to Night – 38
  • Biting Wind revealed and whiffs because there are no characters committed to the quest.*

Turn 8

1.3 Draw

  • Steward of Gondor 2 I really regret damaging Gleowine early in the game now.

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galahdrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Northern Warg
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • Wastes of Eriador
  • Northern Warg is engaged and gains a shadow card.

4.2 Action(s)

  • Exhaust Denethor to see the top encounter card is Predatory Wolves. Leave it on top. Exhausting a character isn’t a big deal with Determination in hand and Amarthuil’s Courage available.

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Sarn Ford Sentry exhausted (Predatory Wolves) and second shadow whiffs because there isn’t a next player (Nothern Wargs). See FAQ 1.46
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 39 I might have to Sneak Attack Gandalf just for some threat reduction.
  • 7.4 Action(s)
    • none
  • Flip to Day. No enemies to return.

Turn 9

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Faramir This leaves me without resources for Sneak Attack, but I really want to get through Fend Off Despair this turn.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Fend Off Despair Quest

  • Eowyn
  • Sarn Ford Sentry
  • Galdhrim Weaver
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Rugged Country
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Exhaust Faramir for +3 quest power (13)

3.4 Quest Resolution

  • +5 Wastes of Eriador progress (5 / 5) and explore it.
  • +4 Fend Off Despair progress (9 / 8) and add it to the victory display. Turn 11 it will be Make Camp’s turn.

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • Denethor exhausts to see the top encounter card is Lost in the Wilderness and put it on the bottom.
  • Unexpected Courage readies Denethor.
  • Denethor exhausts to see the top encounter card is Northern Warg and leave it on top.

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 41
  • Northern Warg revealed.

Turn 10

1.3 Draw

  • Ranger of Cardolan Finally, an ally I can just play rather than hold onto tactically.

1.3 Action(s)

  • none

2.2 Planning

  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Sarn Ford Sentry
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Warg’s Den
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rugged Country progress (3 / 3) and explore it.

3.4 Action(s)

  • none

4.2 Travel

  • Warg’s Den
  • Find a White Warg, reveal, and engage it.
  • 2 damage to Ranger of Cardolan.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Northern Warg

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – White Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Pressing Needs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor.

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Northern Downs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • Play Determination on Amarthuil and ready him.
  • Target destroyed.

6.8b Target – White Warg

  • 6.8b Attackers
    • Amarthuil
    • Faramir
    • Ranger of Cardolan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • none
  • Flip to Day.

Turn 11

1.3 Draw

  • Star Brooch

1.3 Action(s)

  • none

2.2 Planning

  • Star Brooch on Halbarad

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Make Camp Quest

  • Eowyn
  • Sarn Ford Sentry
  • Galadhrim Weaver
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility canceled with A Test of Will. Lucky to get that while it is Day!
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Warg’s Den progress and explore it.
  • +9 Make Camp progress and add it to the victory display.
  • Heal 3 damage on Halbarad (0 / 4).

3.4 Action(s)

  • Exhaust Denethor to see the top encounter card is Biting Wind and leave it on top.

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none
  • Threat – 44
  • Biting Wind revealed and whiffs.

Turn 12

1.3 Draw

  • Ranger of Cardolan 2

1.3 Action(s)

  • none

2.2 Planning

  • Ranger of Cardolan 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Rugged Country
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none
  • Flip to Day and no enemies to return.

Turn 13

1.3 Draw

  • Gandalf 2

1.3 Action(s)

  • none

2.2 Planning

  • None

3.1 Quest Phase 3.1 Action(s)

  • Sneak Attack Gandalf into play. I know from searching for Warg’s Den travel effect that there’s no enemies left in the deck. I just need to quest through and I don’t want to threat out.
  • Threat – 40

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Sarn Ford Sentry
  • Galadhrim Weaver
  • Gandalf
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Lost in the Wilderness and put my hand under it.
  • Encounter discard shuffled into a new encounter deck.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rugged Country progress and explore it.
    • 11 quest progress (26 / 20) and advance to Stage 2.
  • Discard until find Hunting Pack and put it into the staging area. *Well for all my delay, I got the worst enemy at the time when I don’t have the cards to easily deal with it. At least I’ll have Gandalf to play next turn.

3.4 Action(s)

  • none

  • Gandalf returned to hand.

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Hunting Pack

5.3 Action(s)

  • Denethor sees the top encounter card is Predatory Wolves and put it on the bottom. I actually have the attack to kill the pack if I don’t exhuast a character.

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Hunting Pack

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ranger of Cardolan 1
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhausts Denethor (Predatory Wolves) I guess I have to keep it around.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 (6 / 3)
  • 6.4.3 Action(s)
    • none
  • Ranger of Cardolan 1 destroyed.

6.7 Player Attacks

6.8b Target – Hunting Pack

  • 6.8b Attackers
    • Amarthuil
    • Halbarad
    • Faramir
    • Ranger of Cardolan 2
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 5 (5 / 6)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Galadhrim Weaver discarded.
  • North Downs revealed.

Turn 14

1.3 Draw

  • Warden of Annuminas

1.3 Action(s)

  • none

2.2 Planning

  • Warden of Annuminas
  • Gandalf and draw Self Preservation, Gandalf 3, and Sword of Numenor.
  • Sword of Numenor on Halbarad.
  • Self Preservation on Denethor. I guess I should have been using Sneak Attack Gandalf for card draw. I had plenty of resources and just needed cards to play.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Wolf of Angmar
  • Northern Warg
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • North Downs

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Northern Warg
  • Wolf of Angmar

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Hunting Pack

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Warg’s Den)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • Arnor Ravaged moves a damage to Gandalf (3 / 4)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Wolf of Angmar

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Eriador Wastes)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discards Star Brooch and Unexpected Courage (Weight of Responsibility)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Hunting Pack

  • 6.8b Attackers
    • Halbarad
    • Faramir
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 1 (6 / 6)
  • 6.8.3 Action(s)
    • none
  • Target destroyed and +1 resource on Halbarad.

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Sarn Ford Sentry
    • Warden of Annuminas
    • Ranger of Cardolan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

6.8b Target – Wolf of Angmar

  • 6.8b Attackers
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2 (2 / 3)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • none
  • Flip to Day.
  • Daughter of Nimrodel drawn.
  • Gandalf discarded.

Turn 15

1.3 Draw

  • Stand and Fight I get now that Beorn is Lost in the Wilderness 😛

1.3 Action(s)

  • none

2.2 Planning

  • Stand and Fight Gleowine
  • Gleowine draws Hasty Stroke.
  • Gandalf and draw Self Preservation 2, A Test of Will 2, and Stand and Fight 2. I’m trying to pull out all the stops here to get to Stage 3.
  • Put Unexpected Courage from the discard pile back on Denethor.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Sarn Ford Sentry
  • Ranger of Cardolan
  • Gandalf
  • Daughter of Nimrodel
  • Total Quest Power = 17

3.2 Action(s)

  • none

3.3 Staging

  • Northern Wargs
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Faramir exhausts for +6 quest power (23 total)
  • I could boost with Eowyn to make Stage 3, but I’m realizing I’ll need to defend 3 attacks and have to exhaust 3 characters when Pack Leader engages. It is going to be better to wait. The good thing is next Day I won’t have to quest hard and can leave a lot of characters up for combat.

3.4 Quest Resolution

  • +4 North Downs progress (4 / 4) and explore it.
  • +14 quest progress (14 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Northern Warg
  • Wolf of Angmar

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Warg’s Den)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor.

6.4b Enemy – Wolf of Angmar

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – 1 damage to Denethor (Biting Wind)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Heal 1 damage from Denethor with Self Preservation.

6.7 Player Attacks

6.8b Target – Wolf of Angmar

  • 6.8b Attackers
    • Warden of Annuminas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1 (3 / 3)
  • 6.8.3 Action(s)
    • none

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – (2 / 4)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none
  • Flip to Night.
  • Discard Gandalf
  • Sudden Darkness canceled by A Test of Will

Turn 16

1.3 Draw

  • Snowbourn Scout

1.3 Action(s)

  • Gleowine draws Henamarth Riversong.

2.2 Planning

  • Snowbourn Scout
  • Henamarth Riversong

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Cold from Angmar deals 1 damage to Denethor (1 / 3) and attaches to Stage 2B
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No quest progress because it is NIght.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs (Northern Warg)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Heal 1 damage with Self Preservation
    • Denethor readies with Unexpected Courage
    • Denthor sees the top encounter card is Freezing Blast and put it on the bottom. I really can’t afford the Doomed 2 now.

6.7 Player Attacks

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Amarthuil
    • Halbarad
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 5 (7 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none
  • Flip to Day and no enemies to return.
  • Sword of Numenor 2

Turn 17

1.3 Draw

  • Unexpected Courage 2

1.3 Action(s)

  • Gleowine draws Warden of Annuminas.

2.2 Planning

  • Warden of Annuminas
  • Unexpected Courage 2 on Denethor.
  • Sword of Numenor 2 attached to Halbarad.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Sarn Ford Sentry
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weight of Responsibility
  • Predatory Wolves and search for White Warg.
  • White Warg 2 Well, my delay didn’t fix the enemy situation but I have a lot more characters to exhaust.
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (18 / 15) and advance to stage 3.
  • Flip to Night
  • North Downs revealed.
  • Pack Leader added to the staging area.
  • Encounter discard shuffled into the encounter deck.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • White Wargs x2
  • 2 damage to deal to Warden of Annuminas 2 and Ranger of Cardolan.
  • Pack Leader
  • Exhaust Daughter of Nimrodel, Henamarth Riversong, and Snowbourn Scout

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – White Warg 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Warg’s Den)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage 1 readies Denethor.

6.4b Enemy – White Warg 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Rugged Country)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage 2 readies Denethor.

6.4b Enemy – Pack Leader

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthiul I’m not going to risk Denethor having seen more than +1 attack already.
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Rugged Country) Looks like that was the right call.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 (3 / 4)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – White Warg 1

  • 6.8b Attackers
    • Halbarad
    • Warden of Annuminas 1
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

6.8b Target – White Warg 2

  • 6.8b Attackers
    • Warden of Annuminas 2
    • Ranger of Cardolan
    • Faramir
    • Denethor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none
  • Flip to Day and return Pack Leader to the staging area.

Turn 18

1.3 Draw

  • Snowbourn Scout

1.3 Action(s)

  • Gleowine draws Valiant Sacrifice

2.2 Planning

  • Snowbourn Scout and +1 progress on North Downs (1 / 4)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ranger of Cardolan
  • Sarn Ford Sentry
  • Henamarth Riversong
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Predatory Wolves discards Ranger of Cardolan. I can offset the loss with Faramir.
  • Valiant Sacrifice draws Galadhrim Weaver 3 and Ranger of Cardolan 3
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Exhaust Faramir for +3 willpower (12 total)

3.4 Quest Resolution

  • +7 quest progress (7 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • North Downs

4.2 Action(s)

  • Denethor see the top encounter card is Rugged Country and put it back on top. That is fine for the Night reveal. At least it is not an enemy.

7 Refresh

  • 7.3 Threat – 46
  • 7.4 Action(s)
    • none
  • Flip to Night and reveal Rugged Country.

Turn 19

1.3 Draw

  • Sarn Ford Sentry

1.3 Action(s)

  • Gleowine draws A Test of Will.

2.2 Planning

  • Galadhrim Weaver shuffling Valiant Sacrifice back into the deck.
  • Sarn Ford Sentry
  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weaver
  • Sarn Ford Sentry 1
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Pressing Needs
  • Threat – 47
  • Lost in the Wilderness is the current quest.
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 North Downs progress (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Pack Leader
  • Snowbourn Scout 1 exhausted.

5.3 Action(s)

  • Denethor sees the top encounter card is Predatory Wolves and put it back on top. It’s not the one that wipes the quest progress if I chump block, yay!

6 Combat Phase.

6.2 Action(s)

  • Unexpected Courage 1 readies Denethor.

6.3 Enemy Attacks

6.4b Enemy – Pack Leader

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Snowbourn Scout 2
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Denethor exhausted. (Predatory Wolves)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 (4 / 1)
  • 6.4.3 Action(s)
    • Unexpected Courage 2 readies Denethor.
  • Defender destroyed.

6.7 Player Attacks

6.8b Target – Pack Leader

  • 6.8b Attackers
    • Halbarad
    • Amarthuil
    • Warden of Annuminas x2
    • Ranger of Cardolan
    • Faramir
    • Henamarth
    • Denethor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 16
  • 6.8.3 Damage Dealt – 12 (12 / 8)
  • 6.8.3 Action(s)
    • none
  • Target destroyed and added to the victory display.

Finally, I win!

Score 204 = 18 rounds completed * 10 + 47 threat + 0 hero damage + 0 dead heroes – 23 victory points

Campaign Resolution

  • Starting threat lowered by 2 for completing Fend Off Despair
  • Amarthuil is Determined
  • Fend Off Despair added to the campaign pool.

Postmortem

I think I played too conservatively early on. I really should have used Sneak Attack Gandalf to draw cards and get my board moving. I was sitting on 20+ resources on Eowyn at one point. I kept expecting to really need Sneak Attack Beorn (which I did once), but then I should have been more aggressive at getting allies out. Denethor with 4 defense is a good defender except for the 3 hit points. Maybe I should have got him the boon for +2 hit points. That would have worked well with the healing available in Lore. Still I spent a lot of the game without healing so perhaps I made the right call, but it is often on a knife’s edge if he will be OK afterward. Amarthuil with Amarthiul’s Courage boon helped, but only once since I didn’t give him a Self Preservation. Not that big a loss since he was my main attacker until Halbarad got 2 swords.

I made a big rules mistake in canceling that one shadow during Night. That probably had a big impact considering how much I used Denethor’s ability. I’m not going to replay for a clean win since this was a pretty long one. Not making progress at Night adds a lot to the length of the game. I also forgot about my one Valar token which could have been pretty helpful.

Anyway, I’m looking forward to Escape from Mount Gram. It was a really interesting quest and curious how much the campaign adds to it. I remember last time I started with Halbarad since he has built in action advantage. I’ll have to look and see if Eowyn could carry me until another hero is rescued. If not, I’ll have to sideboard in a lot of Leadership cards.

The Wastes of Eriador with a Revised Card Pool Minimum Purchase Deck – February 15, 2023

Introduction

The new iteration of the deck is a bit of an experiment moving to more Spirit so Steward will go on Eowyn. This hopefully will enable putting Beorn into play with Stand and Fight possible and threat reduction a bit easier to play.

Decklist

Wandering the Lost Realm – A Revised Card Pool Minimum Purchase Deck

Main Deck

Hero (3)
Denethor (Core Set)
Éowyn (Core Set)
Halbarad (The Lost Realm)

Ally (22)
1x Beorn (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
2x Snowbourn Scout (Core Set)
3x Warden of Annúminas (The Lost Realm)

Attachment (14)
2x Celebrían’s Stone (Core Set)
3x Self Preservation (Core Set)
1x Star Brooch (The Lost Realm)
3x Steward of Gondor (Core Set)
2x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)

Event (14)
3x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards
Cards up to The Dread Realm

Sideboard

Ally (22)
3x Curious Brandybuck (The Wastes of Eriador)
3x Daughter of the Nimrodel (Core Set)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
2x Gléowine (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
1x Snowbourn Scout (Core Set)

Attachment (11)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Forest Snare (Core Set)
2x Heir of Valandil (The Lost Realm)
3x Silver Harp (The Treachery of Rhudaur)

Event (13)
3x Dwarven Tomb (Core Set)
1x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)
1x Stand and Fight (Core Set)
1x The Galadhrim’s Greeting (Core Set)
1x Valiant Sacrifice (Core Set)
3x Will of the West (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand after mulligan

  • Lindir
  • Warden of Annuminais
  • Self Preservation
  • Sneak Attack
  • Stand and Fight
  • Gleowine

Setup

  • Determination added to starting hand.
  • Fend Off Despair shuffled into encounter deck.
  • Arnor Ravaged in the staging area and 1 damage on it.
  • Pack Leader set aside.
  • Shrouded Hills is the active location.
  • Daybreak face up in the staging area.
  • Cold from Angmar revealed. 1 damage to Eowyn. Cold from Angmar attached to Stage 1A. Eowyn’s text box is blank except traits.
  • Each hero gets a resource for Easy mode.
  • Threat – 27

Turn 1

1.3 Draw

  • Steward of Gondor

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor on Eowyn.
  • Exhaust Steward for 2 resources. From here on out, I’ll exhaust it at the resource phase action window and won’t report it because it will always happen.
  • Gleowine
  • Exhaust Gleowine to draw Beorn. Too bad Eowyn’s text box is blank.
  • Warden of Annuminas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Halbarad
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Biting Wind deals 1 damage to Eowyn and Halbarad.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Shrouded Hills progress (5 / 5) and explore it.
  • +3 quest progress (3 / 20)

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 29
  • Rugged Country revealed.

Turn 2

1.3 Draw

  • Steward of Gondor 2

1.3 Action(s)

  • none

2.2 Planning

  • Gleowine draws Gandalf
  • Lindir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Lindir
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Fend Off Despair
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • Rugged Country

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • Flip to Daybreak

Turn 3

1.3 Draw

  • Faramir

1.3 Action(s)

  • Gleowine draws Galadhrim’s Greeting

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Fend Off Despair Quest

  • Eowyn
  • Halbarad
  • Lindir
  • Amarthuil
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Northern Warg
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rugged Country progress (3 / 3)
  • +6 Fend Off Despair progress (6 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Northern Warg

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Northern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Cold from Angmar)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Determination attached to Amarthuil and readies him.

6.7 Player Attacks

6.8b Target – Northern Warg

  • 6.8b Attackers
    • Amarthuil
    • Warden of Annuminas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none
  • Flip to Night.
  • Threat – 32
  • Sudden Darkness revealed.
  • Threat – 36

Turn 4

1.3 Draw

  • Galadhrim Weaver

1.3 Action(s)

  • Gleowine draws Warden of Annuminas 2.

2.2 Planning

  • Warden of Annuminas 2
  • Galadhrim Weaver
  • Self Preservation on Eowyn
  • Heal 2 damage from Eowyn.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Hunting Pack
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Hunting Pack

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Sneak Attack (Doomed 1 because of Fend Off Despair) Gandalf and reduce threat by 5
  • Threat – 32
  • Exhaust Denethor to see the top card is White Warg and put it on the bottom.

6.3 Enemy Attacks

6.4b Enemy – Hunting Pack

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Rugged Country)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 (4 / 4)
  • 6.4.3 Action(s)
    • none
  • Gandalf destroyed.

6.7 Player Attacks

6.8b Target – Hunting Pack

  • 6.8b Attackers
    • Halbarad
    • Warden of Annuminas x2
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6 (6 / 6)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • Flip to Daybreak.

Turn 5

1.3 Draw

  • Galadhrim Weaver 2

1.3 Action(s)

  • Gleowine draws Sneak Attack 2.

2.2 Planning

  • Galadhrim Weaver 2 and shuffle Gandalf back into the deck.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Fend Off Despair

  • Eowyn
  • Galadhrim Weavers x2
  • Lindir
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Warg’s Den
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Fend Off Despair progress (11 / 8) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • Warg’s Den
  • Find a White Warg, reveal it, and engage it.
  • Deal 1 damage to Halbarad (2 / 4).

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – White Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to defender (Biting Wind)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – White Warg

  • 6.8b Attackers
    • Halbarad
    • Warden of Annuminas x2
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 35
  • Pressing Needs puts Lost in the Wilderness into the staging area. My hand is placed under it.
  • Threat – 37

Turn 6

1.3 Draw

  • Unexpected Courage

1.3 Action(s)

  • Gleowine draws Galadhrim’s Greeting 2

2.2 Planning

  • Unexpected Courage on Denethor.
  • Galadhrim’s Greeting
  • Threat – 31

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Galadhrim Weavers x2
  • Lindir
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • North Downs
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Warg’s Den progress (1 / 1) and explore it.
  • No quest progress because it is Night.

3.4 Action(s)

  • none

4.2 Travel

  • none North Downs will be only 1 threat next turn. I’ll travel then so I can clear it during round 8 when it is Night again.

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none
  • Flip to Daybreak.

Turn 3

1.3 Draw

  • Ranger of Cardolan

1.3 Action(s)

  • Gleowine draws Gandalf.

2.2 Planning

  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Lost in the Wilderness

  • Eowyn
  • Halbarad
  • Galadhrim Weavers x2
  • Lindir
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Eriador Wastes
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 Lost in the Wilderness progress (7 / 4) and add it to the victory display.
  • Return my cards to my hand.

3.4 Action(s)

  • none

4.2 Travel

  • North Downs I can’t travel to Eriador Wastes since I don’t have an enemy in the staging area to engage.

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • Flip to Night
  • Threat – 34
  • Predatory Wolves revealed.
  • White Warg revealed and added to the staging area.

Turn 8

1.3 Draw

  • Gandalf 2

1.3 Action(s)

  • Gleowine draws Celebrian’s Stone.

2.2 Planning

  • Faramir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Lindir
  • Galadhrim Weavers x2
  • Ranger of Cardolan
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Predatory Wolves revealing another White Warg
  • Total Staging Area Threat = 7

3.3 Action(s)

  • Discard Beorn for +1 willpower.

3.4 Quest Resolution

  • +4 North Downs progress (4 / 4) and explore it.

3.4 Action(s)

  • none

4.2 Travel

  • Wastes of Eriador
  • Engage a White Warg and give it a shadow.
  • 2 damage to Eowyn.

4.2 Action(s)

  • Self Preservation heals 2 damage from Eowyn.

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • White Warg 2
  • 2 damage to Ranger of Cardolan (2 / 3)

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Stand and Fight to put Beorn into play.

6.3 Enemy Attacks

6.4b Enemy – White Warg 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (North Downs) and none (Make Camp)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Denethor

6.4b Enemy – White Warg 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +3 attack (Freezing Blast)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 + 1 from Arnor Ravaged (3 / 3)

Denethor is destroyed and I will concede this one. +1 Valar token

Postmortem

I felt like I was in a pretty good spot most of the game. I was expecting to burst through Stage 1 now that I had Faramir in play. I had plenty of attack power with Beorn, Amarthuil, and the Wardens. I think damaging Eowyn at setup with Cold from Angmar was a mistake. I couldn’t use her ability to discard Beorn until I had her healed. Self Preservation being my only healing then meant I wanted to put it on her instead of Denethor or Amarthuil. Also maybe I should reconsider swapping out all the Daughters of Nimrodel. Self Preservation will be nice for Amarthuil but the flexibility to heal any hero would still help more than healing just on one. Wardens of Annuminas couldn’t contribute to questing like Northern Trackers could have. Granted I wasn’t in danger of location lock. If anything, the main advantage was I could always count on leaving the Wardens ready for combat.