Longbeard Orc Slayer

  • Player Card Categories
    • Direct Damage
    • Enters Play

tagline

Background

The Longbeards are the only Dwarves introduced in The Hobbit and the Lord of the Rings although there are other clans of Dwarves descended from the original 7 fathers created by Aule. The Longbeard Dwarves during both books lived in the Iron Hills or Dunland. The Hobbit saw the Longbeards reclaim Erebor from the Dragon Smaug during the Third Age not long prior to Sauron’s return.

The Longbeards had clashed with orcs since Durin’s Folk claimed the Grey Mountains in the First Age. In the Second Age after Morgoth’s defeat saw orcs coming from the East to attack Dwarven lands again. The Third Age saw orcs move into Khazad-dum after the Balrog drove out the Longbeards.

Card Theme

Longbeard Orc Slayer deals damage to all orcs in play. It is a pretty self-evident mechanical link to the theme.

Card Synergies and Interactions

Put Into Play

There are a few actions that can put an ally into play at any action window. Sneak Attack, To me! O my kinsfolk!, Horns! Horns! Horns!, and Reinforcements work great with the slayer. They allow putting it into play after staging to maximize the number of orcs it can hit. If using other direct damage effects, it could even destroy some orcs before quest resolution to lower staging area threat. Timely Aid and Stand and Fight still can get the slayer into play at an action window after staging, but they won’t go back to a player’s hand or deck to play again later. If slayer chump blocks, Stand and Fight and To me! O my kinsfolk! can bring it back for another round of damage.

synergies

More Direct Damage

There are only 2 orc enemies in the game with 1 hit point. As a result, the Longbreard Orc Slayer most of the time won’t be able to destroy an orc with their ability alone. Fortunately there are many more direct damage effects. Thalin also from the Core Set will deal a direct damage to each enemy as it is revealed. Thalin combined with the slayer can kill every 2 hit point orc. Gondorian Spearman (also in the Core Set) can kill a 3 hit point orc while defending. Spear of the Citadel on Gondorian Spearman can make this even better with another damage to take out 4 hit point enemies.

Galadhon Archer, Descendent of Throndor, Rumil, Gandalf ally have direct damage effects like the hunter dealing direct damage when they enter play. These also can be doubled up to take out tougher orc enemies and make more consistent combos with put into play effects.

Tactics Bilbo has a similar ability to Thalin although it targets only 1 enemy and they already need to be in play. Then with his trusty sword, Sting, Bilbo can deal a direct damage in combat. Dwarves also have Darrowdelf Axe and Thorin Stonehelm that can do some additional direct damage while attacking. There are also many event based ones like Swift Strike, Heavy Stroke, Hail of Stones, and Goblin-Cleaver just to name a few.

Lore is the other main sphere with direct damage effects. Argalad similar to Bilbo can deal 1 damage to an enemy in the staging area provided he has enough attack power to reduce their threat to 0. Expecting Mischief is very similar to Thalin since it triggers to deal 2 damage when an enemy is revealed. There are also a couple thematically tied to the Ithilien Rangers like the trap, Poisoned Stakes. It unfortunately deals 2 damage at the end of the round. Arrows from the Trees also can deal damage to enemies in the staging area and more when Tactics resources are spent, but the players have to avoid engaging any enemies. Both given the timing and needing or better to avoid engagement don’t work that well with the hunter to eliminate orcs before having to defend any attacks.

Dwarf Tribal

Leadership Dain, the first tribal lord type card for LOTR LCG does a lot for all Dwarf allies. The attack boost is the most useful with the hunger to get him up a respectable 3 attack for 4 resources. Erebor Record Keeper for a Lore resource can either help make sure the slayer has the bonus or make use of it twice in a round. Legacy of Durin when the players play the slayer from hand will draw them a card.

Quest Specific

The first 2 cycles and The Hobbit Saga offer many opportunities for the slayer to shine. Orc enemy swarms were featured quite a bit. Into the Pit and the second half of Over the Misty Mountains Grim in particular feature many low hit point orcs.

Intruders in Chetwood, Dungeson of Cirith Gurat, The Uruk-Hai, and Helm’s Deep are all ones to avoid using the Longbeard Orc Slayer in. Intruders in Chetwood enemies can’t be damaged while Orc War Party is in play. The quest starts with one in play and there are 2 others in the encounter deck. More often than not, enemies won’t be able to take direct damage. Dungeons of Cirith Gurat during the second stage when the players have to avoid engaging enemies for 2 turns, the slayer weakening them would be quite beneficial except they’re all immune to damage. The Uruk-Hai and Helm’s Deep many of the enemies have the toughness X keyword that cancels the first X damage any time damage is dealt to them. The slayer damage then will just get canceled every time it is used against them.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Longbeard Orc Slayer at 7 rings. There are a lot of orc enemies in the game. A player isn’t going face several at one time in true solo all that often. It is better in multiplayer when there will likely be more orcs in play and deal several points of damage. The hit point creep as the game develop made that 1 point of damage to each enemy less effective. The game also saw more enemy traits introduced with undead, werewolves, Harad, and more. Those early quests the slayer was a pretty useful toolbox ally for swarm quests. The high cost is also a barrier to play. Especially as more cost efficient allies like Treebeard and Legolas ally were introduced. The cost can be mitigated by put in play effects which work great with the enter play effect. Still a really strong ally that is intended to stick around will do more for a player than a one time blast of global damage.

  • Dave – 9
  • Grant – 8
  • Ted – TBR
  • Matt – 7
  • Average – 8

External Links

Sample Decks

Dwarf Rules, Thorin age / Hobbit Saga by LOIS

Thematic dwarf deck, using only dwarves allies and Gandalf and cards up to dwarrofelf cycle + Hobbit Saga

Dwarf Rules, Thorin age / Hobbit Saga

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Ori (Over Hill and Under Hill)
Thorin Oakenshield (Over Hill and Under Hill)

Ally (26)
2x Bifur (On the Doorstep)
2x Bofur (The Redhorn Gate)
2x Dori (Over Hill and Under Hill)
2x Dwalin (On the Doorstep)
2x Erebor Battle Master (The Long Dark)
2x Erebor Hammersmith (Core Set)
3x Erebor Record Keeper (Khazad-dûm)
2x Fili (Over Hill and Under Hill)
3x Gandalf (Core Set)
2x Glóin (On the Doorstep)
2x Kili (Over Hill and Under Hill)
2x Longbeard Orc Slayer (Core Set)

Attachment (10)
1x Cram (Over Hill and Under Hill)
2x Dwarrowdelf Axe (Khazad-dûm)
2x King Under the Mountain (On the Doorstep)
3x Narvi’s Belt (Khazad-dûm)
2x Unexpected Courage (Core Set)

Event (14)
2x A Very Good Tale (Over Hill and Under Hill)
2x Durin’s Song (Khazad-dûm)
1x Ever Onward (Khazad-dûm)
2x Lure of Moria (Road to Rivendell)
3x Sneak Attack (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x To me! O my kinsfolk! (On the Doorstep)

3 Heroes, 50 Cards
Cards up to On the Doorstep

Decklist built and published on RingsDB.

I’ll Damage You Directly by Durin’s Father

Thematic dwarf deck, using only dwarves allies and Gandalf and cards up to dwarrofelf cycle + Hobbit Saga

Main Deck

Hero (3)
Dáin Ironfoot (Return to Mirkwood)
Éomer (The Voice of Isengard)
Thalin (Core Set)

Ally (18)
1x Azain Silverbeard (Flight of the Stormcaller)
2x Descendant of Thorondor (The Hills of Emyn Muil)
3x Errand-rider (Heirs of Númenor)
2x Farmer Maggot (The Black Riders)
2x Galadhon Archer (The Nîn-in-Eilph)
2x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Longbeard Orc Slayer (Core Set)

Attachment (24)
3x Cram (Over Hill and Under Hill)
2x Dúnedain Mark (The Hunt for Gollum)
2x Dúnedain Quest (A Journey to Rhosgobel)
2x Dwarrowdelf Axe (Khazad-dûm)
2x Firefoot (The Dunland Trap)
1x Hardy Leadership (Shadow and Flame)
1x King Under the Mountain (On the Doorstep)
2x Mighty Prowess (The Drúadan Forest)
2x Rohan Warhorse (The Voice of Isengard)
1x Song of Battle (The Dead Marshes)
1x Song of Kings (The Hunt for Gollum)
3x Spear of the Citadel (Heirs of Númenor)
2x Steward of Gondor (Core Set)

Event (9)
2x A Very Good Tale (Over Hill and Under Hill)
2x Feint (Core Set)
2x Parting Gifts (A Journey to Rhosgobel)
3x Sneak Attack (Core Set)

Player Side Quest (1)
1x Send for Aid (The Treachery of Rhudaur)

3 Heroes, 52 Cards
Cards up to Flight of the Stormcaller

Sideboard

Ally (2)
2x Beorning Beekeeper (Conflict at the Carrock)

Attachment (1)
1x Song of Kings (The Hunt for Gollum)

Decklist built and published on RingsDB.

Leave a comment