Dain Ironfoot (Spirit)

  • Player Card Categories
    • Discard from Deck
    • Defense Bonus

Good enough to be a viable alternative to the Leadership version

Background

Dain Ironfoot was Lord of the Ironhill, cousin to Thorin Oakenshield, and a direct descendent of Durin. In the Hobbit, he comes to Erebor with 500 dwarves after Thorin and his company reclaim it. They end up fighting in the Battle of Five Armies after Gandalf warns them and the Elves and Men disputing the claim of Erebor that armies of orcs and goblins are coming from the Misty Mountains. Dain became King Under the Mountain after the battle as Thorin and his nephews were slain.

Card Theme

Not much is said of the Battle of Five Armies in The Hobbit. There is little there to indicate his ability in combat other than he did survive the battle. He also was a veteran of Battle of Azanulbizar. That was when Thrain tried to retake Moiria from the orcs. The discarding cards from the deck is common to the Dwarves to represent their ability and love of mining.

Card Synergies and Interactions

Dwarven Mining and Player Deck Scrying

There are many other cards Dwarf cards like Dain’s ability that discard cards from the top for a benefit. There are 2 cards in particular that a Dwarven Mining player wants to discard, Hidden Cache and Ered Luin Miner. Both are basically resource acceleration. Hidden Cache gives 2 resources directly. Ered Luin Miner is a free ally that is great value at 0 but not very efficient at 3 cost.

There are a few ways to help ensure a player mines these from their deck. Imladris Stargazer, Gildor Ingorion ally, and Wizard Pipe all provide ways to change the top card of a player’s deck.

Imladris Stargazer and Gildor are great for setting it up because they can reorder the top 5 and 3 cards, respectively. Gildor and Wizard Pipe can swap a card from a player’s hand to the top or their deck. This can be very useful to make use of duplicate unique cards or fill a player’s discard with Stand and Fight or Reforged targets. Reordering or swapping the top card can also help make sure key cards aren’t mined and get into the player’s hand instead.

Discard Recursion

There are two flavors of discard recursion. The first takes cards from the discard pile and either puts them directly into play or into a player’s hand. The other puts cards from the discard pile back into the deck.

There are quite a few cards that can pull cards back from the discard pile. Stand and Fight, Caldara, Reforged, To me! O my kinsfolk!, all can put one directly into play. Last one is a a crossover since the ally is put on the bottom of the deck at end of the phase and shares the Dwarf theme. Dwarven Tomb, Erebor Hammersmith, and Second Breakfast can all return a card to a player’s hand. Four of these are even in the first cycle for progression players to combo with the miner.

Recursion cards that take cards from the discard pile and put them into play or hand can turn Dain’s ability into pseudo-card draw or tutoring. For example, Dain could mine an Galadhrim Minstrel, and Unexpected Courage. Stand and Fight then could target the Galadhrim Minstrel and put it into play. The Minstrel’s ability then finds Dwarven Tomb in their top 5 cards. Dwarven Tomb then could put Unexpected Courage into a player’s hand. Stand and Fight, Reforged, To me! O my kinsfolk!, and Dwarven Tomb can target any non-neutral ally, non-neutral attachment, Dwarf ally, or Spirit card, respectively. Aggressive use of Dain’s ability only increases the number of possible targets in the discard pile for each card. Dain’s ability works particularly well with Caldara because of this as well. His ability let’s the player start from turn 1 putting Spirit ally targets in for her ability. It is entirely possible to mine 2 Spirit allies for her to put into play first turn, or better 3 of them on turn 2 if Prince Imrahil ally is in play

The downside to mining is player might mine an important card or run out cards in their deck. Fortunately, the core set provided the ultimate means of refilling it, Will of the West.

Once the entire discard is back into the deck, the player is free to mine or draw those cards again. Later cards like Dwarf Pipe, Tactics Nori, and Galadhrim Weaver only put 1 card back into the deck at a time. The use of them ends up being more tactical to shuffle in the most useful card(s). The upside is dead cards like duplicate unique ones don’t have to be returned to the deck.

The Record attachments of Map of Earnil, Tome of Atanatar, Scroll of Isildur, and Book of Eldacar cover both discard recursion effects. They let you play an event in your discard pile. Then put it back on the bottom of your deck. Map of Earnil and Tome of Atanatar also can replay the recursion identified earlier.

Defensive Boosts

Dain having the ability to get to 6 defense without playing another card makes him a very strong defender. He can block the Hill Troll from Journey Along the Anduin with that high of defense. Spirit doesn’t have many cards that boost this, but Armor of Erebor is perfect for him. It gives 1 defense and gives him sentinel for multiplayer games and qualify for Armored Destrier. Arwen ally is the other main Spirit defense boost and also gives sentinel. Unexpected Courage is in sphere so he can defend multiple times which is great. Pair Dain with Leadership or Tactics for many of the other defensive attachments like Dunedain Warning, Ancestral Armor, Shining Shield, Dwarven Shield, Hauberk of Mail, Gondorian Shield, Round Shield, and Ring Mail.

Thorongil

Thorongil will allow the player to paste Leadership Dain’s ability and sphere onto Spirit Dain. This can be a massive buff if the player is running lots of Dwarf allies.

Quest Specific

Any quests that start with a “boss” enemy or really tough enemy like Journey Along the Anduin, Deadman’s Dike, Battle of Carn Dum, The Black Serpent, The King’s Quest, Fire in the Night, The City of Ulfast,

In the Saga quests, the players have the option in Helm’s Deep to take the Poisoned Counsels burden. If drawn, a player has to discard their hand. Dain offers a way to avoid drawing it.

In the Ered Mithren cycle, there is a treachery with a similar effect, Lost in the Wild. When it is revealed it goes directly to a player’s hand. When that player plays any card, they have to discard their hand. Gildor or Wizard Pipe plus Dain, however, can put it on top of a player’s deck and mine it away.

There are a couple quests where if your deck runs out, the player loses. Dain using his ability only accelerates that loss condition. Deadman’s Dike in the Lost Realm is the first. Will of the West or a larger deck to play around the loss condition can work. There are few encounter card effects, however, that are based on cards in your discard pile. For example, the shadow effect on Dark Sorcery will discard the defender if there is a copy of that ally in your discard pile.

The other is Under the Ash Mountains. It’s even more punishing than Deadman’s Dike. It forces the players to mine down to 40 cards. This one doesn’t allow events to shuffle cards from a discard pile back into the player deck barring Will of the West. The quest will mine a minimum of 2 cards per turn from a player’s deck but often more.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Spirit Dain at 3 Rings. He is great at defending and a good defender is always useful. His ability lets him defend some of the strongest enemies without any help. A defense boost or 2 and few enemies can damage him without a powerful shadow effect. He isn’t a 1 or 2 considering there are few other great defenders in the game as well. Beregond works great if the player needs 6 defense easily as well because he starts at 4 and gets 6 with Gondorian Shield. Erkenbrand needs a little build up but he is largely safe from shadows with his built-in shadow cancelation. Then there is Grimbeorn the Old with his ability to attack back that can take out enemies while defending. Spirit Frodo can block a single enemy without any build up as well if the player can handle the increase in threat. Each of these heroes can defend well. As a result, Dain isn’t always going to be the best choice of defender. He’s still a top defending hero and a solid addition to discard recursion and Dwarf decks.

  • Dave – 1
  • Ted – 1
  • Matt – 3
  • Average – 1.67

External Links

Sample Decks

The Dain and the Discard by Dave Walsh

Dave’s mining Voltron style Dain and Gandalf deck. Gloin playing the role of Grant because he’s along for the ride.

Main Deck

Hero (3)
Dáin Ironfoot (The Ghost of Framsburg)
Gandalf (The Road Darkens)
Glóin (Core Set)

Ally (17)
2x Erebor Guard (The Sands of Harad)
3x Erebor Toymaker (Mount Gundabad)
3x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
2x Gimli (The Treason of Saruman)
1x Glorfindel (Flight of the Stormcaller)
3x Warden of Healing (The Long Dark)

Attachment (24)
1x Ancestral Armor (Roam Across Rhovanion)
2x Gandalf’s Staff (The Road Darkens)
1x Hardy Leadership (Shadow and Flame)
2x King Under the Mountain (On the Doorstep)
2x Narya (The Grey Havens)
1x Ring of Barahir (The Steward’s Fear)
2x Ring of Thrór (The Ghost of Framsburg)
2x Shadowfax (The Treason of Saruman)
1x Silver Lamp (The Voice of Isengard)
3x Squire’s Helm (The Withered Heath)
2x Steward of Gondor (Core Set)
3x Unexpected Courage (Core Set)
2x Wizard Pipe (The Road Darkens)

Event (15)
3x Durin’s Song (Khazad-dûm)
3x Hidden Cache (The Morgul Vale)
3x The Galadhrim’s Greeting (Core Set)
3x Well-Equipped (The Blood of Gondor)
3x Will of the West (Core Set)

3 Heroes, 56 Cards
Cards up to Mount Gundabad

Decklist built and published on RingsDB.

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