- Card Talk Season 1 Episode 5
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A powerful versatile hero just like he is in the books.
Aragorn, son of Arathorn, AKA Strider is the direct descendent of the kings of Gondor and Arnor. He was the chieftain of the northern remnants of Arnor, the Dunedain. Elrond fostered him at Rivendell after his father was killed by orcs. After he turned 21 and learned of his heirtage, Aragorn travel far and wide in Middle Earth assisting both Rohan and Gondor against Sauron.
He is first introduced in The Lord of the Rings at The Prancing Pony. He soon become the Hobbits guide to Rivendell after Gandalf’s letter to Frodo identifies him as a friend. He joins the Fellowship at Rivendell offering to his life to help Frodo destroy The One Ring. After the breaking of the Fellowship, he tracks the Uruk-Hai to Rohan. There he aided in the defense of Rohan against Saruman. Then braving the Paths of the Dead enlist the dead oath breakers, he defeated the corsairs at Pelargir to brings the reinforcements that turned the tide at the Battle of the Pelennor Fields. He leads to the forces of Gondor and Rohan to The Black Gate to distract Sauron that Frodo can destroy The Ring of Power. After The Ring’s destruction, he becomes King of Gondor and marries Arwen Undomiel.
Aragorn is a highly skilled individual with decades of experience navigating the wilds of Middle Earth and countering Sauron’s forces. Questing in this game is often intended to represent the characters traversing Middle Earth. Aragorn being able to contribute to those travels while being ready to fight if needed is very thematic to those same skills and experience as a Ranger.
Card Synergies and Interactions
Any card that can add resources to Aragorn enables using his ability consistently. The Core Set gave players two in sphere options to combo with Aragorn, Steward of Gondor and Theodred. The Aragorn and Theodread combo Card Talk highlighted previously in our Core Set Combo series. Later cycles introduced many other options particularly among Leadership events. Arwen hero and Zigil Miner are chief among the out of sphere options as they are also repeatable like Theodred and Steward. Additional resources on Aragorn are also a great idea if you’re using any of his toys as well.
These cards are all attachments that can give other characters an ability or bonus, but they give Aragorn an additional bonus. Typically the additional bonus is another resource icon. Celebrian’s Stone was the first of these coming in the Core Set making Aragorn’s willpower equal to that of the best questing heroes. This makes his built-in action advantage from questing more valuable. It is easier to forgo 2 willpower to use his 3 attack or 2 defense in combat than 4 willpower. The added Spirit icon is also helpful for playing the only toy that isn’t in sphere, Ring of Barahir.
The Ring of Barahir is generally considered the least interesting since it only adds hit points that scales with the number of artifacts. The full card pool has many Artifacts now with the Guarded attachments like Stone of Elostirion and Orcrist. Aragorn doesn’t benefit much from having may hit points like Gloin and Gimli that have damage taken based abilities.
Sword That Was Broken gives any hero the Leadership icon but on Aragorn it is one of the best global willpower boosts available. It can be especially helpful in Dunedain decks since the Dunedain characters tend to have low willpower.
Roheryn is a powerful attachment since it allows Aragorn to attack before the enemy gets a chance to. If Aragorn has enough attack power to kill the enemy, then it effectively cancels the attack. It combos well with Gondorian Fire that can give Aragorn bonus attack for each resource in his resource pool. The One Ring with Strength and Courage can also provide a huge attack boost considering Aragorn’s printed 3 attack power. Firefoot‘s ability to place excess damage on another enemy can kill another engaged enemy before it can attack as well.
Rivendell Bow doesn’t give a resource icon. It is worth noting because it specifically mentions it can be attached to Aragorn besides just Noldor and Silvans.
Thorongil allows any Aragorn to gain the resource icon and abilities of the other versions of Aragorn. This can be used tactically to bring in threat control, additional combat, power, or location control as needed. The Leadership and Spirt versions in particular pair well. The Leadership version’s readying let’s a player double up on questing. Aragorn can contribute his willpower once to quest and again to reduce staging are threat.
Aragorn has the Sentinel trait to be able to defend for other players in multiplayer and a large pool of hit points at 5. His printed defense of 2 is not enough to be a dedicated defender in many quests, but Leadership has a few of the best defensive attachments in sphere. Aragorn between his toys and Thorongil has many additional ways to gain resource icons not available to most other heroes. He can turn into a defensive wall with the ability to cancel shadows if built up with Dunedain Warnings, Ancestral Armor, Armored Destrier, and/or Burning Brand. Blood of Numenor is also a strong option since resource acceleration is a good idea to use his readying ability.
Aragorn’s built-in readying and attachments that can give him all 4 sphere icons makes him a great Grey Wanderer hero. His ability let’s him quest without using the contract’s setup ability to get Strider even if it is a very thematic choice. Resourceful can provide resource acceleration cheaply to fuel his readying. Timely Aid and A Very Good Tale are both in sphere to help muster allies and make up for not having 3 heroes worth of stats. A Gondorian Fire and Blood of Numenor build benefits greatly from the contract’s readying and resource acceleration. Lastly, he can use Roheryn more reliably because the low starting threat of a single hero keeps most enemies from automatically engaging.
Aragorn’s built-in readying can be used to benefit besides just combat. Many quests have encounter car effects that exhaust a character either as a when revealed or shadow effect. This goes all the way back even to the core set. Caught in a Web is the most notorious example since it makes you pay 2 resources to ready the attached hero during the refresh phase. You can play around this condition attachment by making sure to only quest with Aragorn and readying him after. You can do the same in Darrowdelf to avoid the negative effects of Watchful Eyes.
Aside from the encounter deck trying impede your ability to quest, attack, or defend, there are many other times the quest will require you exhaust a hero. Sometimes it is simply to claim an unguarded objective. Many other times it is required for a test to represent the heroes attempting to do something outside the normal questing. Shadow of Mirkwood introduced this idea with Escape tests in The Dead Marshes and Return to Mirkwood. These tests have to commit character’s willpower to exceed escape value on the encounter cards. The Lord of the Rings Saga had similar Hide tests in A Shadow of the Past. A variation that was based solely on number of characters exhausted rather than willpower used in the Dream-Chaser cycle and Mount Doom scenario for Sailing and Fortitude test, respectively.
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate Leadership Aragorn at 3 rings. That is only because I think he’s the 3rd best version of Aragorn. I think the Lore and Tactics versions offer more to players than this one. If playing another version of Aragorn, this one is top of the list to add its sphere and abilities it via Thorongil.
That said, he offers built-in action advantage for a very reasonable cost of one resource. In the sphere that is best known for resource acceleration. On top of that most of his “toys” are in Leadership. It’s possible to get him every sphere in the game via his own attachments plus some great bonuses and a strong ability. Undeniably a powerful and useful hero.
- Dave – 2
- Grant – 2
- Ted – TBR
- Matt – 3
- Average 2.33
Codus’ Roheryn’s Fire
A deck focused on using Gondorian Fire and Roheryn to kill enemies as soon as they’re optionally engaged. Arwen and Erestor provide resource acceleration and card draw to help get the combo going quickly.
Aragorn (Core Set)
Arwen Undómiel (The Dread Realm)
Erestor (The Treachery of Rhudaur)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Mablung (The Land of Shadow)
1x Quickbeam (The Treason of Saruman)
3x Warden of Healing (The Long Dark)
3x Gondorian Fire (Assault on Osgiliath)
3x Roheryn (The Flame of the West)
2x Song of Battle (The Dead Marshes)
2x Steed of Imladris (Across the Ettenmoors)
3x Steward of Gondor (Core Set)
3x Sword of Númenor (The Dread Realm)
3x Daeron’s Runes (Foundations of Stone)
3x Elrond’s Counsel (The Watcher in the Water)
3x Elven-light (The Dread Realm)
2x Gaining Strength (The Steward’s Fear)
3x Heed the Dream (Flight of the Stormcaller)
3 Heroes, 50 Cards
Cards up to The Flame of the West
3x Tale of Tinúviel (The Dread Realm)
Decklist built and published on RingsDB.