Introduction
Trying again with Elrond’s Champion as my chosen boon.
Decklist
Battle of Carn Dum – ROC Minimum Purchase Deck
Main Deck
Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Denethor (Core Set)
Éowyn (Core Set)
Ally (20)
2x Daughter of the Nimrodel (Core Set)
1x Faramir (Core Set)
2x Fornost Bowman (The Dread Realm)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
1x Henamarth Riversong (Core Set)
3x Northern Tracker (Core Set)
3x Sarn Ford Sentry (The Lost Realm)
Attachment (17)
1x Celebrían’s Stone (Core Set)
2x Citadel Plate (Core Set)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Forest Snare (Core Set)
2x Heir of Valandil (The Lost Realm)
3x Steward of Gondor (Core Set)
3x Unexpected Courage (Core Set)
Event (8)
3x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
2x The Galadhrim’s Greeting (Core Set)
Player Side Quest (1)
1x Gather Information (The Lost Realm)
Campaign (6)
1x Amarthiúl’s Courage (Angmar Awakened Campaign Expansion)
1x Determination (Angmar Awakened Campaign Expansion)
1x Mail of Eärnur (Angmar Awakened Campaign Expansion)
1x Orders from Angmar (Angmar Awakened Campaign Expansion)
1x Stalwart (Angmar Awakened Campaign Expansion)
3 Heroes, 52 Cards
Cards up to Angmar Awakened Campaign Expansion
Sideboard
Hero (1)
Halbarad (The Lost Realm)
Ally (33)
1x Beorn (Core Set)
3x Curious Brandybuck (The Wastes of Eriador)
3x East Road Ranger (The Wastes of Eriador)
1x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
1x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
2x Lindir (The Battle of Carn Dûm)
3x Miner of the Iron Hills (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Snowbourn Scout (Core Set)
2x Warden of Annúminas (The Lost Realm)
3x Weather Hills Watchman (The Lost Realm)
Attachment (13)
3x Self Preservation (Core Set)
3x Silver Harp (The Treachery of Rhudaur)
1x Star Brooch (The Lost Realm)
3x Sword of Númenor (The Dread Realm)
3x The Favor of the Lady (Core Set)
Event (21)
3x A Test of Will (Core Set)
3x Dwarven Tomb (Core Set)
2x Ever Vigilant (Core Set)
3x Feint (Core Set)
3x Lore of Imladris (Core Set)
3x Stand and Fight (Core Set)
1x The Galadhrim’s Greeting (Core Set)
3x Will of the West (Core Set)
Player Side Quest (1)
1x Scout Ahead (The Wastes of Eriador)
Deck built on RingsDB.
Attempt 1
Campaign Pool
- Stalwart on Denethor
- 1 damage on Arnor Ravaged
- Amarthuil’s Courage
- Thaudir’s Spite
- Determination
- Starting threat lowered by 2 for completing Fend Off Despair in Wastes of Eriador
- Amarthuil is Determined
- Fend Off Despair
- Starting threat lowered by 2 for completing Fend Off Despair in Escape from Mount Gram.
- Mail of Earnur
- Gandalf is Determined.
- Losing Time x2
- Orders from Angmar
Starting Hand
- Unexpected Courage
- Forest Snare
- Orders from Angmar
- Fornost Bowman
- Sarn Ford Sentry
- Gleowine
- I probably shouldn’t keep this without Steward of Gondor or Heir of Valandil but I don’t want to mulligan away from Forest Snare, Orders from Angmar, Fornost Bowman, and Unexpected Courage. Gleowine can help me dig for it if necessary.
Setup
- Thaurdir (Captain), Carn Dum Garrison, and Arnor Ravaged with 1 damage in the staging area.
- Thaurdir’s Spite attached to Thaurdir.
- Accursed Battlefield is the active location.
- Elrond’s Champion adding to my opening hand and the campaign pool.
- Fend Off Despair and Losing Time x2 shuffled into the encounter deck.
- 1 resource on each hero for Easy mode.
- Threat – 23
Turn 1
1.3 Draw
- Gandalf
1.3 Action(s)
- none
2.2 Planning
- Orders from Angmar and Unexpected Courage on Denethor.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Amarthiul
- Total Quest Power = 4
3.2 Action(s)
- none
3.3 Staging
- Vile Affliction deals 0 damage since my discard pile is empty.
- Thaurdir and Carn Dûm Garrison get shadow cards.
- Thaurdir’s Spite attached to Eowyn.
- Total Staging Area Threat = 6
3.3 Action(s)
- none
3.4 Quest Resolution
- Threat – 25
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- Carn Dûm Garrison
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Carn Dûm Garrison
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack and whiff because not Thaurdir (Angmar Orc and Blight of Carn Dûm)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Denethor readies with Unexpected Courage.
- Denethor sees the top encounter card is Losing Time and put it on the bottom of the deck.
7 Refresh
- 7.3 Threat – 26
- 7.4 Action(s)
- none
Turn 2
1.3 Draw
- Gather Information
1.3 Action(s)
- none
2.2 Planning
- Gather Information
- Forest Snare on Carn Dûm Garrison
- Fornost Bowman
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Gather Information Quest
- Eowyn
- Amarthiul
- Fornost Bowman
- Total Quest Power = 6
3.2 Action(s)
- none
3.3 Staging
- Heavy Curse on Gather Information. *Very glad that did not end up on the main quest.
- Each enemy gets a shadow.
- Thaurdir’s Spite moves to Amarthiul.
- Orc Grunts
- Threat – 27
- Losing Time raises threat by 3. Threat – 30
- Furious Charge
- Orc Ambush and put Angmar Orc into play engaged with me. *Well that was quite a surge train.
- Total Staging Area Threat = 6
3.3 Action(s)
- none
3.4 Quest Resolution
- No progress and no threat gained.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- Orc Grunts
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Orc Grunts
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Angmar Marauder)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Denethor.
6.4b Enemy – Angmar Orc
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +2 attack and Guardian of Arnor, Determination, and Hasty Stroke mined from my deck. (Terror of the North)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 31
- 7.4 Action(s)
- none
Turn 3
1.3 Draw
- Citadel Plate
1.3 Action(s)
- none
2.2 Planning
- Pay 4 for Elrond’s Champion.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Gather Information Quest
- Eowyn
- Amarthiul
- Fornost Bowman
- Elrond’s Champion
- Total Quest Power = 11
3.2 Action(s)
- none
3.3 Staging
- Angmar Marauder
- Total Staging Area Threat = 8
3.3 Action(s)
- none
3.4 Quest Resolution
- +3 Accursed Battlefield progress (3 / 3) and explore it.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Angmar Orc
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +3 attack (Accursed Battlefield)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1 +1 from Arnor Ravaged (2 / 3)
- 6.4.3 Action(s)
- none
6.4b Enemy – Orc Grunts
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +3 attack (another Accursed Battlefield)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1
Postmortem
I’m going to blame Orc Ambush for this loss. It keeps pushing the Orcs past Denethor’s strongest defense. I think I’m going to have to take the boon that discards the shadow card when defending.
Attempt 2
Starting Hand after mulligan
- Unexpected Courage
- Guardian of Arnor
- Heir of Valandil
- The Galadhrim’s Greeting
- Sarn Ford Sentry
- Daughter of the Nimrodel
Setup
- Thaurdir (Captain), Carn Dum Garrison, and Arnor Ravaged with 1 damage in the staging area.
- Thaurdir’s Spite attached to Thaurdir.
- Accursed Battlefield is the active location.
- Elrond’s Champion adding to my opening hand and the campaign pool.
- Fend Off Despair and Losing Time x2 shuffled into the encounter deck.
- 1 resource on each hero for Easy mode.
- Threat – 23
Turn 1
1.3 Draw
- Gandalf
1.3 Action(s)
- none
2.2 Planning
- Unexpected Courage on Denethor
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Amarthiul
- Total Quest Power = 4
3.2 Action(s)
- none
3.3 Staging
- Terror of the North mines Gather Information, Forest Snare, and Guardian of Arnor resulting in 6 staging area threat. Losing that Forest Snare sucks.
- Thaurdir’s Spite attached to Eowyn
- Shadow card dealt to Thaurdir and Carn Dûm Garrison.
- Total Staging Area Threat = 11
3.3 Action(s)
- none
3.4 Quest Resolution
- Threat – 30
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- Carn Dûm Garrison
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Carn Dûm Garrison
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadows – +1 attack (Angmar Orc) and +1 attack (Accursed Battlefield)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2 + 1 Arnor Ravaged
- 6.4.3 Action(s)
- none
- Denethor destroyed.
That is another quick loss. Next player card is Steward of Gondor too! I think I’m going to call it there tonight and hope my luck is better another day.