The Land of Sorrow – April 2, 2022

Introduction

My little campaign through The Paths of Mirkwood gave me a quite some time to look into a different way to beat this quest. I could have sworn I saw a Grey Wanderer decklist someone else posted for this, but perhaps someone just mentioned using one to beat it. Anyway, I liked the idea. I’ve tried a few different Gandalf ones, but they usually are more thematic. I needed some power to get going quickly to deal with the Wardens.

I decided to start with jban’s One Deck that used hero Gandalf. I swapped out the side quests and the location control cards to help to squeeze in the 2 Secrecy resource acceleration cards, Timely Aid and Resourceful. I also took the side quest bonus allies for more just good non-unique allies Galadriel’s Handmaiden, Ranger of Cardolan, and third Warden of Healing. This was primarily to ensure I can use the contract’s ability to play an ally sometimes without Wizard Pipe, Gildor, or Narya. Speaking of Gildor, I put him in for Gimli since his ability combos with Gandalf’s to play the top card of the deck. I also took out Asfaloth and Light of Valinor since I didn’t have a Noldor or Silvan hero. I put in a couple of Flame of Anor to make sure Gandlaf could handle the Warden that can only be attacked by heroes.

Grey Wanderer Power Deck

Hero (1)
Gandalf (The Road Darkens)

Contract (0)
1x The Grey Wanderer (Challenge of the Wainriders)

Ally (20)
1x Arwen Undómiel (The Watcher in the Water)
1x Beorn (Core Set)
1x Bilbo Baggins (The Road Darkens)
1x Déorwine (Temple of the Deceived)
1x Elfhelm (The Dead Marshes)
1x Firyal (The Mûmakil)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gildor Inglorion (The Hills of Emyn Muil)
1x Jubayr (The Mûmakil)
3x Ranger of Cardolan (The Wastes of Eriador)
1x Saruman (The Voice of Isengard)
1x Treebeard (The Antlered Crown)
3x Warden of Healing (The Long Dark)
1x Yazan (The Mûmakil)

Attachment (18)
1x A Burning Brand (Conflict at the Carrock)
3x Gandalf’s Staff (The Road Darkens)
2x Narya (The Grey Havens)
3x Resourceful (The Watcher in the Water)
1x Shadowfax (The Treason of Saruman)
2x Steward of Gondor (Core Set)
1x Strider (The Drowned Ruins)
3x Unexpected Courage (Core Set)
2x Wizard Pipe (The Road Darkens)

Event (15)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
2x Flame of Anor (The Road Darkens)
2x The Galadhrim’s Greeting (Core Set)
3x Timely Aid (The Redhorn Gate)
2x Word of Command (The Long Dark)

1 Hero, 53 Cards

Deck built on RingsDB.

Starting Hand

  • Daeron’s Runes
  • Timely Aid x2
  • Wizard Pipe
  • Narya
  • Flame of Anor
  • Top card is Timely Aid

Setup

  • Lorgan under The Storehouse which guards Farin
  • Borlach under Slave Quarters which guards Borlach
  • Ulwarth under The Barracks which guards Edrahil
  • Find and attach Strider to Gandalf for Grey Wanderer
  • Top card is Narya 2
  • Threat – 14

Turn 1

1.3 Draw

  • Narya 2
  • Top card is Daeron’s Runes 2

1.3 Action(s)

  • Play Daeron’s Runes 2 from top of the deck drawing Yazan and Steward of Gondor.
  • Discard Narya
  • Top card is Unexpected Courage

2.2 Planning

  • Timely Aid finds and puts Gildor Ingolrion into play.
  • Timely Aid 3 is top card

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Rocky Outcrop
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Rocky Outcrop
  • I need a couple turns to get set up. Three threat is just a little too high to leave in staging. Plus it negates one of the contract options.

4.2 Action(s)

  • Use contract for +2 resources
  • Timely Aid 3 from the top of my deck finds Beorn and puts him into play.
  • Threat – 15
  • Top card is A Test of Will

7 Refresh

  • 7.3 Threat – 16
  • 7.4 Action(s)
    • none
  • +3 Threat for 3 Camps in staging.
  • Threat – 19

Turn 2

1.3 Draw

  • A Test of Will
  • Top card is Galadhrim’s Greeting

1.3 Action(s)

  • none

2.2 Planning

  • Timely Aid finds Deorwine and puts him into play.
  • Top card is Galadhrim’s Greeting.
  • Wizard Pipe on Gandalf

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Nurn Slaver
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rocky Outcrop progress (3 / 3) and explore it.

3.4 Action(s)

  • none

4.2 Travel

  • The Storehouse
  • Lorgan added to the staging area with -30 engagement cost and +3 attack.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Lorgan

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Lorgan

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Deorwine
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Watch Tower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5
  • 6.4.3 Action(s)
    • none
  • Defender destroyed and +2 threat
  • Threat – 21

6.7 Player Attacks

6.8b Target – Lorgan

  • 6.8b Attackers
    • Gandalf
    • Beorn
  • 6.8.1 Action(s)
    • Use contract for +2 resources
    • Threat – 22
    • Wizard Pipe swaps Galadhrim’s Greeting and Yazan
    • Flame of Anor discards Yazan to ready Gandalf and +5 attack
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Lorgan destroyed and added to the victory display

7 Refresh

  • 7.3 Threat – 23
  • 7.4 Action(s)
    • none
  • +2 threat for 2 camps in the staging area.
  • Threat – 25

Turn 3

1.3 Draw

  • A Test of Will 2
  • Steward of Gondor 2

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor 2 played on Gandalf and exhausted for resources. I’ll just have Gandalf gain 3 resources per round from now on.
  • Top card is Unexpected Courage.
  • Narya on Gandalf

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Weary Lands reduces Gildor’s willpower by 1 (7 total)
  • Threat – 26
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 The Storehouse progress (3 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Nurn Slaver

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nurn Slaver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • Exhaust Gandalf and Narya to ready Beorn and Gildor with +1 attack and defense.
  • 6.4.2 Shadow – Exhaust Gildor (Painful Fatigue)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Contract readies Gandalf and +2 resources.
    • Threat -27

6.7 Player Attacks

6.8b Target – Nurn Slaver

  • 6.8b Attackers
    • Gandalf
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • Wizard Pipe swaps Daeron’s Runes with Unexpected Courage on top of the deck.
    • Daeron’s Runes draws Firyal and Ranger of Cardolan
    • Discard Steward of Gondor.
    • Word of Command is top card.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • +2 threat for 2 camps. Threat – 30

Turn 4

1.3 Draw

  • Word of Command
  • Resourceful is top card

1.3 Action(s)

  • none

2.2 Planning

  • Wizard Pipe swaps Firyal on top of the deck for Resourceful.
  • Top card is Gandalf’s Staff
  • Firyal

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Firyal and top encounter card is Warrior of Rhun and discard it.
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Recurve Bow attached to Nurn Slaver
  • Easterling Raider
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 The Storehouse progress (4 / 4), explore it, and add to the victory display.
  • +6 quest progress (8 / 15)
  • I gain control of Farin.

3.4 Action(s)

  • none

4.2 Travel

  • The Barracks
  • Ulwarth in the staging are and can’t take damage this round.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Easterling Raider

5.3 Action(s)

  • none

6 Combat Phase

  • 3 archery damage deal to Gandalf

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nurn Slaver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack for 1 camp in the victory display (Nurn Slaver)
  • 6.4.2 Action(s)
    • Exhaust Gandalf and Narya to ready Beorn and Gildor with +1 attack and defense
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Easterling Raider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gidlor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Raider +2 defense (Cruelty of Mordor)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Nurn Slaver

  • 6.8b Attackers
    • Farin dealing 1 damage to Nurn Slaver (6 / 6) and destory it.
    • Beorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • Use contract to heal 3 damage on Gandalf and +2 resources
    • Threat – 31

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none
  • +1 threat for 1 camp in the staging area. Threat – 32

Turn 5

1.3 Draw

  • Gandalf’s Staff
  • Top card is Bilbo Baggins 1.3 Action(s)
  • none

2.2 Planning

  • Unexpected Courage on Gandalf
  • Gandalf’s Staff
  • Wizard Pipel swaps top card to A Test of Will.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Firyal
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Warrior of Rhun
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 The Barracks progress (2 / 5)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Warrior of Rhun

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Warrior of Rhun

  • Recurve Bow attached to Warrior of Rhun
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • Narya to ready Beorn and Gildor with +1 attack and defense
  • 6.4.2 Shadow – whiffs because not a Warden (Broken Captives)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Warrior of Rhun

  • 6.8b Attackers
    • Beorn
    • Farin and deal 1 damage to Warrior (1 / 4).
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4 (5 / 4)
  • 6.8.3 Action(s)
    • Gildor scrys top 3 cards are A Test of Will, Saruman, and Warden of Healing.
  • Put Warden of Healing into hand.
  • Top 3 cards are Word of Command, Saruman, and A Test of Will.
  • Ready Gandalf with Unexpected Courage.
  • Play Word of Command to find Arwen and put it into hand.
  • +1 resource from Gandalf’s Staff.
  • Top card is Shadowfax.

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • +1 threat for 1 camp. Threat – 34

Turn 6

1.3 Draw

  • Shadowfax
  • Top card is Ranger of Cardolan

1.3 Action(s)

  • none

2.2 Planning

  • Warden of Healing
  • Wizard Pipe to swap Arwen to the top of the deck.
  • Arwen
  • Resourceful is top card.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Arwen and +1 defense to Gandalf
  • Firyal and top encounter card is Weary Lands
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Weary Lands reduces willpower to 8
  • Threat – 35
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 The Barracks progress (5 / 5)
  • +1 quest progress (9 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Slave Quarters
  • Borlach engages and attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Nurn Slaver)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 (4 / 5)
  • 6.4.3 Action(s)
    • none 4.2 Action(s)
  • Ready and heal 3 damage on Gandalf with contract (1 / 5).
  • Threat – 36

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Ulwarth

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rocky Outcrop)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Borlach

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • Ready Gandalf with Unexpected Courage.
    • Narya to ready Beorn and Gildor with +1 attack and defense.
  • 6.4.2 Shadow – none (Rolling Plains)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Borlach

  • 6.8b Attackers
    • Beorn
    • Gildor
    • Farin
    • Edrahil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 9 (9 / 9)
  • 6.8.3 Action(s)
    • Warden heals 1 damage on Beorn (1 / 6) and Gandalf (0 / 5)
  • Borlach destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Resourceful
  • Elfhelm is the top card.

1.3 Action(s)

  • none

2.2 Planning

  • Wizard Pipe swaps Elfhelm and A Test of Will.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Arwen and +1 defense to Gandalf
  • Edrahil
  • Firyal and top encounter card is Working Fields.
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Working Fields
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Slave Quarter progress (3 / 3), explore it, added to the victory display, and rescue Arador.
  • +8 quest progress (17/ 15)
  • Advance to Stage 2
  • Lorgan and Borlach added to the staging area.
  • A Test of Will drawn for Edrahil.
  • Flame of Anor is the top card.

3.4 Action(s)

  • none

4.2 Travel

  • Working Fields
  • 1 damage deal to Firyal

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Borlach
  • Lorgan

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rolling Plains)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready Gandalf with Unexpected Courage.

6.4b Enemy – Borlach

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • Narya readies Beorn and Gildor with +1 attack and defense.
  • 6.4.2 Shadow – none (Rolling Plains)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Lorgan

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Watch Tower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (4 / 6)
  • 6.4.3 Action(s)
    • Contract readies Gandalf and +2 resources
  • Threat – 38

6.7 Player Attacks

6.8b Target – Borlach

  • 6.8b Attackers
    • Gandalf
    • Gildor
    • Arador
    • Farin and deal 1 damage to Ulwarth (1 / 6)
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 10
  • 6.8.3 Damage Dealt – 8 (9 / 9)
  • 6.8.3 Action(s)
    • Warden heal 1 damage on Beorn (3 / 6) and Firyal (0 / 3).
    • +1 resource with Gandalf’s Staff
  • Borlach destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Flame of Anor.
  • Top card is A Burning Brand.

1.3 Action(s)

  • none

2.2 Planning

  • A Burning Brand on Gandalf.
  • Top card is A Test of Will.
  • Shadowfax on Gandalf

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Arwen and +1 defense to Gandalf
  • Firyal and top encounter card is Watch Tower. Discard it.
  • Erahil
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Broken Captives canceled with A Test of Will on top of the deck.
  • Top card is Word of Command.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Working Fields progress (4 / 4) to explore it.
  • +10 quest progress (10 / 20)
  • Erdahil draws Word of Command.
  • Top card is Gandalf’s Staff 2.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Recurve Bow)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready with Shadowfax

6.4b Enemy – Lorgan

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Overseer’s Whip)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • Ready with Unexpected Courage.
    • Narya readies Firyal and Gildor with +1 attack and defense.
  • Threat – 40

6.7 Player Attacks

6.8b Target – Lorgan

  • 6.8b Attackers
    • Gildor
    • Firyal
    • Beorn
    • Arador
    • Farin and deal 1 damage to Ulwarth (2 / 6)
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 12
  • 6.8.3 Damage Dealt – 9 (9 / 8)
  • 6.8.3 Action(s)
    • none
  • Lorgan destroyed and added to the victory display.

6.8b Target – Ulwarth

  • 6.8b Attackers
    • Gandalf
  • 6.8.1 Action(s)
    • Flame of Anor discards Gandalf’s Staff from top of my deck to ready Gandalf with +2 attack.
    • Top card is Galadriel’s Handmaiden.
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (6 / 6)
  • 6.8.3 Action(s)
    • +1 resource from Gandalf’s Staff.
    • Warden heals 1 damage on Gandalf (0 / 5) and Beorn (2 / 6)
  • Ulwarth destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Galadriel’s Handmaiden
  • Top card is Daeron’s Runes

1.3 Action(s)

  • Daeron’s Runes Jubayr and Resourceful 3 drawn. Discard a Resourceful.
  • Top card is Warden of Healing 2

2.2 Planning

  • Galadriel’s Handmaiden
  • Threat – 40
  • Ranger of Cardolan
  • +1 resource from Gandalf’s Staff
  • Wizard Pipe swaps A Test of Will to the top of the Deck

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gandalf
  • Gildor
  • Galadriel’s Handmaiden
  • Ranger of Cardolan
  • Arwen and +1 defense to Gandalf
  • Firyal and top encounter card is Nurn Slaver and discard it.
  • Edrahil
  • Total Quest Power = 18

3.2 Action(s)

  • none

3.3 Staging

  • Working Fields
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +15 quest progress (25 / 20) and win!

Score 112 = 8 * 10 + 40 threat + 0 hero damage + 0 dead heroes – 8 victory display

Postmortem

This was the smoothest game with a Gandalf Grey Wanderer deck I’ve ever played. Wow did the 3 Timely Aids come through for me with Gildor and Beorn early on. Narya kept readying and boosting them so I could use Beorn to attack and defend most turns. Willpower was a little behind to start. I might have gotten lucky with Gildor and Firyal early. It will be interesting to see when I play this deck again if the Handmaidens, Bilbo, and Arwen early on would be sufficient.

The Land of Sorrow with The Golden Liberator – January 29, 2022

Overview

I put in some more threat reduction and ALEP’s Roving Herbmaster for healing after my last attempt. I had to take out all the horse attachments and Reforged to make room. It’s a more straightforward deck now, but should be more focused on dealing with the threat raising and archery effects.

Decklist

The Golden Liberator

Hero (2)
Glorfindel (The Glittering Caves)
Arwen Undómiel (The Dread Realm)
Dáin Ironfoot (The Ghost of Framsburg)

Ally (26)
1x Bilbo Baggins (The Road Darkens)
2x Elfhelm (The Dead Marshes)
2x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Grimbold (The Flame of the West)
3x Honour Guard (The Wastes of Eriador)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
2x Roving Herbmaster (ALeP – Fire on the Eastemnet)
3x Wilyador (The Land of Sorrow)

Attachment (7)
3x Light of Valinor (Foundations of Stone)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)

Event (17)
3x A Test of Will (Core Set)
2x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
3x Elven-light (The Dread Realm)
2x Hidden Cache (The Morgul Vale)
2x Quick Strike (Core Set)
2x The Galadhrim’s Greeting (Core Set)

2 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Ered Luin Miner
  • Roving Herbmaster
  • Elfhelm x2
  • Meneldor
  • Ethir Swordsman

Setup

  • Captives facedown under the camps
  • Ulwarth under The Storehouse
  • Lorgan under Slave Quarters
  • Borlach under The Barracks
  • Threat – 31
  • Find and attach The One Ring to Glorfindel
  • Find and add Strength and Courage to hand

Turn 1

1.3 Draw

  • Elven-light

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource
  • Elven-light draws Bilbo
  • Ethir Swordsman
  • Strength and Courage on Glorfindel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Cruelty of Mordor deals 2 damage to Glorfindel
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • The Storehouse
  • Ulwarth +3 attack and -30 engagement cost

4.2 Action(s)

  • none

5.3 Engagement

  • Ulwarth

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Easterling Raider)
  • 6.4.2 Action(s)
    • Mine Wilyador, Galadriel’s Handmaiden, and Galadhrim’s Greeting for +3 defense
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulwarth

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 7
  • 6.8.3 Action(s)
    • none
  • Target destroyed amd add to victory display

7 Refresh

  • 7.3 Threat – 34 (+2 for 2 camps in staging)
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Honour Guard

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-Light for a resource on Arwen
  • Bilbo Baggins and don’t trigger response because no pipes in the deck

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo Baggins
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Cruelty of Mordor deals 2 damage to Glorfindel and 1 to Dain
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 The Storehouse progress (4 / 4) and add to the victory display.
  • Arador rescued.
  • +1 quest progress (3 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Slavei Quarters
  • Borlach added to the staging area

4.2 Action(s)

  • none

5.3 Engagement

  • Borlach and attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rolling Plains)
  • 6.4.2 Action(s)
    • Mine Honour Guard, Elven-Light, and Pippin
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Borlach

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Arador and ready him
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Recurve Bow)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Borlach

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • Exhaust The One Ring for +3 attack
    • Threat – 35
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 9
  • 6.8.3 Action(s)
    • none
  • Target destroyed and added to the Victory display

7 Refresh

  • 7.3 Threat – 37 (+1 for 1 camp in the staging area)
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Elrond’s Counsel

1.3 Action(s)

  • none

2.2 Planning

  • Honour Guard
  • Discard Ered Luin Miner for a resource
  • Elfhelm

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Watchtower
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Slave Quarters progress (3 / 3) and add it to the victory display.
  • Farin rescued.
  • +1 quest progress (4 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Watchtower
  • Overseer’s Whip just surges
  • Nurn Slaver

4.2 Action(s)

  • none

5.3 Engagement

  • Nurn Slaver

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nurn Slaver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs because not a Warden (Broken Captives)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Nurn Slaver

  • 6.8b Attackers
    • Glorfindel
    • Farin
    • Arador
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 6
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 38 (extra for the camp then reduced by 1 for Elfhelm)
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Galadhrim Weaver

1.3 Action(s)

  • none

2.2 Planning

  • Roving Herbmaster

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Glorfindel
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Nurn Slaver
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Elrond’s Counsel
  • +1 willpower 11 quest power
  • Threat- 35
  • Roving Herbmaster heals a damage on Dain

3.4 Quest Resolution

  • +5 Watchtower progress (5 / 5) to explore it.
  • +2 quest progress (6 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.3 Engagement

  • Nurn Slaver

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nurn Slaver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Sword of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Nurn Slaver

  • 6.8b Attackers
    • Arador
    • Farin and deal 1 damage to slaver
    • Elfhelm
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 36 (extra from Camp and reduce by 1 from Elfhlem)
  • Roving Herbmaster heals a damage on Dain
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Elven-Light to draw Grimbold
  • Galadhrim Weaver
  • Shuffle Elrond’s Counsel into my deck.
  • Discard Elven-light for a resource on Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Galadhrim Weaver
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Easterling Raider
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (11 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.3 Engagement

  • Easterling Raider

5.3 Action(s)

  • none

6 Combat Phase

  • 1 archery damage dealt to Elfhelm

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nurn Slaver

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Working Fields)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Easterling Raider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Arador and ready him
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rocky Outcrop)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Easterling Raider

  • 6.8b Attackers
    • Glorfindel
    • Farin and deal 1 damage to Nurn slaver destroying him.
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 37 (extra from camp then reduce by 1 by Elfhlem)
  • Roving Herbmaster heals 1 on Elfhelm
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Elven-light 3

1.3 Action(s)

  • none

2.2 Planning

  • Discard Elven-light for a resource on Arwen
  • Elven-light draws Dwarven Tomb
  • Grimbold
  • Elven-light 2 draws Unexpected Courage

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Grimbold
  • Galadhrim Weaver
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Weary Lands
  • Threat – 38 then back to 37 thanks to Elfhelm
  • Quest power = 5
  • Total Staging Area Threat = 1

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (16 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • The Barracks
  • Lorgan added to the staging area.

4.2 Action(s)

  • none

5.3 Engagement

  • Lorgan

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Lorgan and threat increased by 1 then lowered by 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Watchtower)
  • 6.4.2 Action(s)
    • Mine Galadriel’s Handmaiden and Roving Herbmaster for +2 defense
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Dwarven Tomb 2

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Dain
  • Discard Elven-light 2 for a resource on Arwen
  • Elven-light 2 to draw A Test of Will 2
  • Elven-light 3 to draw Galadriel’s Handmaiden 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Galadhrim Weaver
  • Bilbo
  • Roving Herbmaster
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Watchtower
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 The Barracks progress (1 / 5)

3.4 Action(s)

  • none

6 Combat Phase

  • 2 archery damage dealt to Elfhelm (3rd canceled by Honour Guard)

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Lorgan and threat increased by 1 then lowered by 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhaust Grimbold (Painful Fatigue)
  • 6.4.2 Action(s)
    • Mine Elrond’s Counsel and Hidden Cache for +2 defense
    • +2 resources on Arwen
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Lorgan

  • 6.8b Attackers
    • Glrofindel
    • Farin and deal 1 damage to Lorgan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 9
  • 6.8.3 Damage Dealt – 6
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Galahrim Weaver

1.3 Action(s)

  • none

2.2 Planning

  • Galadhrim Weaver and shuffle in Hidden Cache
  • Discard Elven-light for a resource on Glorfindel
  • Meneldor and +2 Watchtower progress (2 / 5)
  • Galadriel’s Handmaiden
  • Threat – 38
  • Roving Herbmaster heals a damage on Glorfindel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Grimbold
  • Galadhrim Weaver
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Recurve Bow attached to Lorgan
  • Rocky Outcrop
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 The Barracks progress (5 / 5) and add it to the victory display
  • Edrahil rescued
  • Advance to Stage 2

3.4 Action(s)

  • none

4.2 Travel

  • Watchtower
  • Easterling Raider

4.2 Action(s)

  • none

5.3 Engagement

  • Ulwarth
  • Borlach
  • Easterling Raider

5.3 Action(s)

  • none

6 Combat Phase

  • Cancel 1 archery with Honour Guard and deal 1 archery damage to Honour Guard

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Sword of Rhun)
  • 6.4.2 Action(s)
    • Mine Light of Valinor for +1 defense
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Borlach

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Meneldor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +3 attack (Nurn Slaver)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 7 (5 excess dealt out as follows 1 to Grimbold, 1 to Bilbo, 1 to Honour Guard, and 2 to Arwen)
  • 6.4.3 Action(s)
    • none
  • Meneldor destroyed
  • +2 Watchtower progress (4 / 5)

6.4b Enemy – Lorgan

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Galadhrim Weaver 2
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Attach Sword of Rhun (Warrior of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5
  • 6.4.3 Action(s)
    • none
  • Galadhrim Weaver destroyed.
  • Threat – 39 (+2 but lower by 1 for Elfhlem)

6.4b Enemy – Easterling Raider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Arador and ready him
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Eradhil exhausted
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Easterling Raider

  • 6.8b Attackers
    • Farin and deal 1 damage to Lorgan and add him to the victory display
    • Elfhelm
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none
  • Target destroyed

6.8b Target – Borlach

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • Exhaust The One Ring for +3 attack\
    • Threat – 40
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 9
  • 6.8.3 Action(s)
    • none
  • Target destroyed and added to the victory display

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Quick Strike

1.3 Action(s)

  • none

2.2 Planning

  • Dwarven Tomb to get Galadhrim’s Greeting
  • Galadhrim’s Greeting
  • Threat – 35
  • Roving Herbmaster heals 1 damage on Bilbo

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman
  • Bilbo
  • Grimbold
  • Galadhrim Weaver
  • Gaaldriel’s Handmaiden
  • Edrahil
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Warrior of Rhun
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Watchtower progress (5 / 5)
  • +8 quest progress (8 / 20)

3.4 Action(s)

  • none

4.2 Travel

  • Rocky Outcrop
  • Dain exhausted

4.2 Action(s)

  • Ready Dain with Unexpected Courage

5.3 Engagement

  • Warrior of Rhun

5.3 Action(s)

  • Quick Strike 6.8b Target – Warrior of Rhun
  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • Exhaust The One Ring for +3 attack
    • Threat – 36
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Overseer’s Whip)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 and cancel it with Honour Guard
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulwarth

  • 6.8b Attackers
    • Farin and deal 1 damage to Ulwarth
    • Elfhelm
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt -4
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none

Turn 10

1.3 Draw

  • A Test of Will 3

1.3 Action(s)

  • none

2.2 Planning

  • Elven-light to draw Ethir Swordsman 2
  • Ethir Swordsman 2
  • Discard Elven-light for resource on Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Ethir Swordsman x2
  • Bilbo
  • Grimbold
  • Galadhrim Weaver
  • Galadriel’s Handmaiden
  • Edrahil
  • Total Quest Power = 19

3.2 Action(s)

  • none

3.3 Staging

  • Rolling Plains
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Rocky Outcrop (3 / 3)
  • +12 quest progress (20 / 20)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Attach Overseer’s Whip (Warror of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 and cancel it with Honour Guard
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulwarth

  • 6.8b Attackers
    • Farin and 1 damage to Ulwarth to win!

Postmortem

More threat reduction was definitely key. Roving Herbmaster also is a great fit for this quest. You already need to reduce your threat so much that trigger the healing is easy. Then the healing helps against all the direct damage. This was a fun quest. It has the heroic theme of Encounter at Amon Din, but the boss battles of The Three Trials. This one won’t be as easy to recommend for pick up games since people need decks with quite a bit of threat reduction, but this seemed easier to solo than The Three Trials. Granted I’m not playing a minimum purchase deck this time around. I might postpone Fortress of Nurn to try this one without ALEP cards.

The Land of Sorrow with The Golden Liberator – January 23, 2022

Overview

After getting the spoiler image for Tactics Glorfindel, I realized with The One Ring + Strength and Courage he could one shot any of the Wardens. I started building up from there. I decided Spirit would be good for threat reduction, Light of Valinor, and Dain. Dain would be able to cover defense without any help as well. Then I could focus on questing allies, action advantage, threat reduction, and damage cancelation. The final decklist was lighter on threat reduction than I wanted, but I thought maybe could speed run it with Tactics Glorfindel.

Decklist

The Golden Liberator

Hero (2)
Glorfindel (The Glittering Caves)
Arwen Undómiel (The Dread Realm)
Dáin Ironfoot (The Ghost of Framsburg)

Ally (22)
1x Bilbo Baggins (The Road Darkens)
2x Elfhelm (The Dead Marshes)
3x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
2x Grimbold (The Flame of the West)
3x Honour Guard (The Wastes of Eriador)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
3x Westfold Horse-breeder (The Voice of Isengard)
3x Wilyador (The Land of Sorrow)

Attachment (11)
2x Asfaloth (Foundations of Stone)
2x Light of Valinor (Foundations of Stone)
2x Rohan Warhorse (The Voice of Isengard)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)
1x Windfola (A Storm on Cobas Haven)

Event (18)
3x A Test of Will (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
3x Elven-light (The Dread Realm)
3x Hidden Cache (The Morgul Vale)
3x Quick Strike (Core Set)
3x Reforged (The Fate of Wilderland)

2 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Westfold Horse-breeder
  • Grimbold
  • Unexpected Courage
  • Reforged
  • Quick Strike
  • Rohan Warhorse

Setup

  • Captives facedown under thevcamps
  • Ulwarth under The Storehouse
  • Lorgan under Slave Quarters
  • Arador and Borlach under The Barracks
  • Threat – 31
  • Find and attach The One Ring to Glorfindel
  • Find and add Strength and Courage to hand

Turn 1

1.3 Draw

  • Honour Guard

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Dain
  • Strength and Courage on Glorfindel (Great start combat wise, but not great for questing)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Total Quest Power = 3

3.2 Action(s)

  • none

3.3 Staging

  • Rolling Plains
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 35

3.4 Action(s)

  • none

4.2 Travel

  • The Storehouse
  • Lorgan +3 attack and -30 engagement cost

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Lorgan

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Lorgan

  • Threat- 36
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +0 attack because no camps in the victory display (Nurn Slaver)
  • 6.4.2 Action(s)
    • Mine Elrond’s Counsel, Asfaloth, and Winfola for +3 defense
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Lorgan

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • Exhaust The One Ring for +3 attack
    • Threat – 37
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Lorgan destroyed and added to the victory display

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Light of Valinor (That will help tremendously with questing)

1.3 Action(s)

  • none

2.2 Planning

  • Light of Valinor on Glorfindel
  • Westfold Horse-breeder
  • Add Rohan Warhorse 2 to hand

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Dain
  • Arwen
  • Glorfindel
  • Westfold Horse-breeder
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Overseer’s Whip just surges
  • Painful Fatigue exhausts Glorfindel and deals 1 damage to him.
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 The Storehouse progress (4 / 4), explore it, and add it to the victory display.
  • Edrahil rescued.

3.4 Action(s)

  • Ready Dain with Unexpected Courage.

4.2 Travel

  • The Barracks
  • Gorlach added to the staging area, and he can’t take damage this round.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Borlach

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Borlach

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Borach +2 defense (Cruelty of Mordor)
  • 6.4.2 Action(s)
    • Mine Quick Strike, Light of Valinor, and Reforged.
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Discard Rohan Warhorse 2 for a resource on Arwen.

6.7 Player Attacks

  • none

7 Refresh

  • 7.3 Threat – 42 (Really need an Elrond’s Counsel)
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Reforged 2

1.3 Action(s)

  • none

2.2 Planning

  • Reforged Winfola on Arwen
  • Reforged Asfaloth on Glorfindel
  • Rohan Warhorse on Glorfindel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Glorfindel
  • Westfold Horse-breeder
  • Edrahil
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Watchtower
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 The Barracks progress (5 / 5), explore it, and add it to the victory display
  • Arador rescued.
  • +1 Quest progress (1 / 15)
  • Draw Ethir Swordsman

3.4 Action(s)

  • +2 Rolling Plains progress (2 / 4) from Asfaloth
  • Quick Strike to have Glorfindel attack Borlach.
  • Exhaust The One Ring for +3 attack for 11 total and deal 9 damage.
  • Threat – 43
  • Borlach destroyed and added to the victory display

4.2 Travel

  • Slave Quarters
  • Ulwarth attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to Dain (Weary Lands)
  • 6.4.2 Action(s)
    • Mine Elven-Light for +1 defense
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready Dain with Unexpected Courage

4.2 Action(s)

  • none

6 Combat Phase

  • 2 archery to Arwen and 1 to Glorfindel

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulwarth

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dain
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Easterling Raider)
  • 6.4.2 Action(s)
    • Mine Hidden Cache and Unexpected Courage for +2 defense
    • 2 resources added to Arwen
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ulwarth

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 7
  • 6.8.3 Action(s)
    • none
  • Ulwarth destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • Eleven-light to draw Westfold Horse-breeder.
  • Discard Elven-light for a resource on Arwen.

Turn 4

1.3 Draw

  • Hidden Cache

1.3 Action(s)

  • Elven-light draw A Test of Will
  • Discard Elven-light for a resource on Arwen.
  • Elven-light draw A Test of Will 2 (maybe Edrahil will draw a Elrond’s Counsel for me)

2.2 Planning

  • Ethir Swordsman

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Arwen
  • Glorfindel
  • Westfold Horse-breeder
  • Edrahil
  • Ethir Swordsman
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Warrior of Rhun
  • Total Staging Area Threat = 8

3.3 Action(s)

  • +2 Rolling Plains progress (4 / 4) via Asfaloth to explore it
  • Staging area threat – 6

3.4 Quest Resolution

  • +3 Slave Quarters progress (3 / 3) to explore and add it to the victory display.
  • Farin rescued.
  • +4 quest progres (5 / 15)
  • Draw Elfhelm

Postmortem

That is game. Elfhelm is several turns too late to help. I’ll threat out at 45 due to The One Ring. Still Tactics Glorfindel made mince meat of the Wardens. If Light of Valinor was in my opening hand, I would have been in a much better spot. I think I’ll up the copies to 3. I’ll also have to look at putting in more threat reduction. I think Asfaloth and Reforged will have to be replaced by Dwarven Tomb and Galadhrim’s Greetings. Rohan Warhorse can probably go as well. More cheap questing allies can help too.

The Land of Sorrow – January 9, 2022

Overview

I read that this scenario had a lot of direct damage and threat raising. I thought I would take a modified version of Seastan’s Seventeen A Round Gloin deck against it. Let the scenario’s direct damage help me accelerate into a threat reducing combo with ally Nori recycling Galadhrim’s Greeting. I put in Galdor to try and get a faster start. I think that ended up being a mistake.

Decklist

Land of Sorrow yet Plenty

Main Deck

Hero (3)
Elrond (Shadow and Flame)
Galdor of the Havens (The Grey Havens)
Glóin (Core Set)

Ally (4)
1x Nori (Challenge of the Wainriders)
3x Rivendell Minstrel (The Hunt for Gollum)

Attachment (28)
3x Boots from Erebor (Khazad-dûm)
2x Citadel Plate (Core Set)
2x Dwarven Axe (Core Set)
1x Golden Belt (Challenge of the Wainriders)
3x Mighty Warrior (Race Across Harad)
3x Song of Battle (The Dead Marshes)
3x Song of Healing (The Land of Sorrow)
3x Song of Travel (The Hills of Emyn Muil)
1x Sword-thain (The Dread Realm)
3x Thrór’s Key (On the Doorstep)
3x Vigilant Guard (A Storm on Cobas Haven)
1x War Axe (The City of Ulfast)

Event (18)
3x A Good Harvest (The Steward’s Fear)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Elven-light (The Dread Realm)
3x Heed the Dream (Flight of the Stormcaller)
1x Hour of Wrath (The Dread Realm)
2x The Galadhrim’s Greeting (Core Set)

3 Heroes, 50 Cards
Cards up to The Land of Sorrow

Sideboard

Hero (1)
Treebeard (The Treason of Saruman)

Contract (1)
1x Messenger of the King (The Land of Sorrow)

Ally (1)
1x Treebeard (The Antlered Crown)

Attachment (4)
3x Ent Draught (The Treason of Saruman)
1x Narvi’s Belt (Khazad-dûm)

Event (4)
3x Deep Knowledge (The Voice of Isengard)
1x The Galadhrim’s Greeting (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand

  • Daeron’s Runes
  • Drinking Song
  • Elven-Light
  • Boots from Erebor
  • Song of Travel
  • Rivendell Minstrel
  • Discard Drinking Song and Elven-Light
  • Draw Heed the Dream and Thror’s Key

Setup

  • Farin and Lorgan under The Storehouse
  • Edrahil and Ulwarth under Slave Quarters
  • Arador and Borlach under The Barracks
  • Threat – 31

Turn 1

1.3 Draw

  • Song of Healing

1.3 Action(s)

  • none

2.2 Planning

  • Daeron’s Runes draws Mighty Warrior and Drinking Song
  • Discard Drinking Song
  • Song of Travel, Song of Healing, and Boots from Erebor on Gloin

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Galdor
  • Elrond
  • Gloin
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Working Fields
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Quest progress (1 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • Working Fields
  • Gloin +1 damage and resource

4.2 Action(s)

  • Play Elven-Light
  • Draw Galadhrim’s Greeting

7 Refresh

  • 7.3 Threat – 35 (+3 for each camp)
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Boots from Erebor 2

1.3 Action(s)

  • none

2.2 Planning

  • Rivendell Minstrel and find Song of Battle
  • Song of Battle and Mighty Warrior on Gloin
  • Draw War Axe

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Galdor
  • Elrond
  • Gloin
  • Rivendell Minstrell
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Overseer’s Whip just surges
  • Rolling Plains
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Working Fields progress (2 / 4)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 39 (+3 for the camps)
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Song of Travel (I think discarding both Drinking Songs I drew was a bad idea)

1.3 Action(s)

  • none

2.2 Planning

  • Heed the Dream to add Rivendell Minstrell 2 to hand
  • Discard Elven-Light to heal Gloin with Song of Healing
  • Elven-Light draws Song of Battle

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Galdor
  • Elrond
  • Gloin
  • Rivendell Minstrell
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Warrior of Rhun
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Working Fields (3 / 4)

3.4 Action(s)

  • none

5.3 Engagement

  • Warrior of Rhun

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Warrior of Rhun

  • Overseer’s Whip attached
  • Gloin +1 damage and 1 resource
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Easterling Raider)

Postmortem

That will kill Gloin since he is only at +1 hit point right now. Even if I heal the 1 damage he has. Looks like I’ll need an Ent. Probably should go with the original Seventeen per Round list with Treebeard hero. Then I can run Ent Draught to make him safer sooner. Even then I think location lock will be an issue. There’s not much willpower to ramp up into. Probably should go with a faster Gloin deck where he only needs Lore to get the engine going. I also considered a location control deck with Elrond and a Dunedain for Ranger for Heirs of Earendil and/or Distant Stars. Then I could use Mithril Shirt and Stone of Elostirion.