Into Ithilien with Mono-Tactics- May 5, 2019


I haven’t attempted Fortress of Nurn yet again. I promise another attempt is coming. Until then here’s another older playthrough.

Mono-Spirit got crushed pretty handily in my last 2 games. I decided to give Mono-Tactics a shot at this quest and see if it would do better.


Hero (3)
Aragorn (The Lost Realm)
Beregond (Heirs of Númenor)
Éowyn (The Flame of the West)

Ally (30)
2x Bofur (Over Hill and Under Hill)
3x Defender of Rammas (Heirs of Númenor)
3x Dúnedain Hunter (The Lost Realm)
3x Eagles of the Misty Mountains (Return to Mirkwood)
2x Grimbold (The Flame of the West)
1x Guthlaf (The Blood of Gondor)
3x Knight of Minas Tirith (Assault on Osgiliath)
3x Knights of the Swan (The Steward’s Fear)
1x Landroval (A Journey to Rhosgobel)
3x Legolas (The Treason of Saruman)
3x Vassal of the Windlord (The Dead Marshes)
3x Winged Guardian (The Hunt for Gollum)

Attachment (11)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
1x Horn of Gondor (Core Set)
1x Rivendell Bow (The Watcher in the Water)
3x Secret Vigil (The Lost Realm)

Event (9)
3x Feint (Core Set)
3x Gondorian Discipline (Encounter at Amon Dîn)
3x Sterner than Steel (The Flame of the West)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Attempt 1

Starting hand: LegolasSterner than SteelEagles of the Misty MountainsKnight of Minas TirithDúnedain HunterGondorian Shield

Turn 1: draw Dagger of WesternesseGondorian Shield played on BeregondKnight of Minas Tirith played, engaged Southron Company, and knight attacks for 3 damage. Eowyn and Celador quests for 3. Morgul Spider revealed and gains +3 attack until the end of the round. Questing no progress and no threat gained. Spider engages. Aragorn defends vs the Southron Company taking 4 damage thanks to a shadow card and battle quest boost. Beregond defends vs the Spider taking 1 damage. Shadow gives it another attack but cancel it with Sterner than Steel exhausting Gondorian Shield. Use Eowyn’s ability to ready and give her 10 attack. Then kill the spider. Refresh to 32.

Turn 2: draw Sterner than Steel. Play Dagger of Westernesse on Aragorn. Eowyn and Celador quest for 3. Eowyn removed from the quest due to Lost Companion treachery. 2 progress made on Ithilien Road. Beregond defends vs Southorn Company, shadow adds 2 attack resulting in 1 damage to Beregond. Aragorn attacks and kills Southron Company. Refresh to 33.

Turn 3 draw Vassal of the Windlord. Play Legolas and Vassal of the Windlord. Eowyn, knight, Legolas, and Celador quest for 9. Southron Support raised my 3 threat by 3 and added Southron Merecenaries to the staging area. Ithilien Road cleared and 5 progress placed on the quest. Merecenaries engaged and 1 archery damage placed on the knight. Beregond defends, shadow removes 2 progress from the quest, and no damage dealt. Aragorn and Legolas attack for 7 killing the Merecenaries and drawing Landroval. Refresh to 37.

Turn 4 draw Horn of Gondor and play on Eowyn. Vassal, Eowyn, Celador, and knight quest for 9. Treachery deals one damage to each questing character which kills vassal. Celador takes another damage and Eowyn gains a resource for vassal leaving play. Surge revealed Morgul Spider which gets +3 attack until the end of the round. 3 progress on the quest. Spider engaged. Beregond defends shadow would deal 1 damage but canceled with Sterner than Steel. Beregond takes 1 damage. Aragorn and Legolas attack for 7 to kill the spider and draw Feint. Refresh to 38.

Turn 5 draw Legolas ally. Play Landroval. Play Dúnedain Hunter and put Forest Bat into play enraged with me. Landroval, hunter, Eowyn, Celador quest for 9. Southron Support raises threat to 41 and Merecenaries added to the staging area. 7 progress added to the quest. 1 archery damage to Landroval. Legolas defends vs the bat, shadow raises threat to 42,and no damage dealt. Beregond defends vs mercenaries, shadow is Mumak for no effect, and no damage dealt! Aragorn and knight attack Merecenaries for 7 killing them. Refresh to 43.

Turn 6 draw a Feint. Play Eagles of the Misty Mountains. Landroval, hunter, Eowyn, Celador quest for 9. Treachery raised threat to 46 and surges. Lost Companion removes Eowyn from the quest but 8 progress completes stage 1B bypassing stage 2 thanks to Celador. Beregond defends vs the bats. Shadow is Ithilien Guardian that deals 2 damage to the bats killing them. Refresh to 47.

Turn 7 draw Winged Guardian and play it. Quest for 13 with Eowyn, Celador, Aragorn, Landroval, hunter, Legolas, and Eagles of the Misty Mountains. Southron Company revealed. 12 progress placed on the quest completing 3b. Stage 4b forced effect will threat me out at the end of the turn.

Attempt 2

Starting hand – Secret VigilSterner than SteelDagger of WesternesseDefender of RammasDúnedain HunterGondorian Shield.

Turn 1 draw Eagles of the Misty Mountains. Play Secret Vigil on Southron Company, Dagger of Westernesse on Aragorn, and Gondorian Shield on Beregond. Eowyn and Celador quest for 3. Morgul Spider revealed gaining +2 attack for the round. Eowyn readys and gains plus 9 attack to clear Ithilien Road and 3 progress on the quest. Spider engages. Beregond defends vs the spider, shadow adds 2 attack resulting in 2 damage. Eowyn and Aragorn attack the spider for 5 killing it. Aragorn’s ability used to engage Southron Company. Refresh to 32.

Turn 2 draw Winged Guardian. Play Defender of Rammas. Eowyn and Celador quest for 3. Southron Merecenaries revealed resulting in 1 quest progress. Archery damage of 1 dealt to Aragorn. Beregond defends vs the company, shadow would remove 3 progress from the quest but cancelled with Sterner than Steel. Beregond does not take damage. Aragorn attacks the company for 5 killing it. Secret Vigil reduces threat to 31. Aragorn engages the Merecenaries with his response. Refresh to 32.

Turn 3 draw Gondorian Discipline. Play Eagles of the Misty Mountains. Eowyn and Celador quest for 3. Ithilien Guard added to the staging area increasing quest power to 5 but surges. Secluded Glade added to the staging area resulting in 2 quest progress. Travel to Secluded Glade. Archery damage of 1 dealt to eagles. Beregond defends vs mercenaries. Shadow is Mumak for no effect! Aragorn attacks Merecenaries for 5 killing them. Refresh to 33.

Turn 4 draw Eagles of the Misty Mountains. Play Winged Guardian and Dúnedain Hunter. Southron Company picked and engaged with me due to the hunter. Eowyn, defender, and the rangers quest for 6. Forest bat deals 2 damage to Eowyn removing her from the quest. Secluded glade explored and 1 progress placed on the quest. Forest bat engages. Beregond defends vs the Southron Company, shadow removes 3 quest progress. Eagles of the misty mountains defends vs the bats, shadow is Southron Support for no effect and no damage! Aragorn attacks the company for 5 killing it. Hunter attacks the bats for 3 killing them. Refresh to 34.

Turn 5 draw Feint. Play Eagles of the Misty Mountains number 2. Both Eagles of the misty mountains, hunter, defender, and the rangers quest for 10. Lost companion removes defender from the quest placing 9 progress on the quest. Refresh to 35.

Turn 6 draw Winged Guardian number 2 and play it. Defender, hunter, and the rangers quest for 8. Southron company added to the staging area resulting in 5 progress on the quest, completing it, advancing to 3B. Refresh to 36.

Turn 7 draw Knight of Minas Tirith and play it. Knight ability engages and attacks Southron Company for 3 damage. The rangers, hunter, Eagles of the Misty Mountains, Aragorn, and Eowyn quest for 15. Forest bats deal 2 damage to Aragorn and remove him from the quest. 12 progress is placed on the quest completing 3B. Forest bats engage. Beregond defends vs the company taking no damage but shadow gives it another attack. Second attack blocked with Feint. Defender of Rammas defends vs bats, shadow adds 1 attack but still no damage dealt. Refresh to 38 due to 4B forced effect.

Turn 8 draw Gondorian Shield and play it on Eowyn. Quest with everyone for 31. Ithilien Guardian added to the staging area and committed to the quest. Questing power is now 32. Watcher in the woods revealed raising threat by 13 to 51 causing me to threat out.

Into Ithilien with Mono-Spirit – April 13, 2019


In lieu of a card review, here are more games from when I started writing down everything I did during the game instead. It’s more free form than my current format with all the phases and action windows specified.

After Mono-Spirit did so well with Peril in Pelargir, I jumped right into the next quest. I was about to find out why people rate this quest so high in difficulty.


Hero (3)
Arwen Undómiel (The Dread Realm)
Caldara (The Blood of Gondor)
Eleanor (Core Set)

Ally (31)
2x Damrod (Heirs of Númenor)
1x Dwalin (On the Doorstep)
1x Elfhelm (The Dead Marshes)
3x Emery (The Blood of Gondor)
3x Ethir Swordsman (The Steward’s Fear)
3x Gandalf (Over Hill and Under Hill)
3x Háma (The Treason of Saruman)
3x Lórien Guide (Core Set)
3x Pelargir Shipwright (Assault on Osgiliath)
3x Prince Imrahil (The Flame of the West)
3x Warden of Annúminas (The Lost Realm)
3x Zigil Miner (Khazad-dûm)

Attachment (6)
3x Blood of Númenor (Heirs of Númenor)
3x Sword-thain (The Dread Realm)

Event (13)
2x A Test of Will (Core Set)
3x Elven-light (The Dread Realm)
1x Fortune or Fate (Core Set)
2x Hasty Stroke (Core Set)
3x The Galadhrim’s Greeting (Core Set)
2x Will of the West (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Attempt 1

Starting Hand: Will of the WestA Test of WillPrince ImrahilZigil MinerElven-light, and Warden of Annúminas.

Turn 1: draw The Galadhrim’s Greeting. Play Zigil Miner and use ability for Eleanor choosing 3. Emery and Blood of Númenor discarded for 1 resource. Discard Imrahil for 1 resource on Arwen. Discard Caldara to bring out Imrahil and Emery. No one sent on the quest. Blocking Wargs revealed and dealing 1 age to Celador and surges into Overgrown Trail. Threat raised by 5 and Celador takes a damage. Southron Company engages and attacks. Emery defends. Shadow adds 3 attack and Southron Company kills Emery. Everyone attacks dealing 3 damage. Refresh to 30 threat.

Turn 2: I draw Blood of Númenor and play it on Eleanor. I discard Elven-light for a resource on Arwen. I use Arwen and Imrahil’s resources to play Warden of Annúminas. Warden and Celador quest for 4. Ithilien Guardian added to the staging area bring quest power to 6 and surges. Morgul Spider added to the staging area and gains 4 attack for his when revealed effect and brings total staging area threat to 7. Threat raised to 31 and Celador takes a damage and is out of the game. Spider engages and shadow cards are dealt. Activate Blood of Numenor to give Eleanor 2 more defense. She defends vs Southron Company. Shadow adds 3 attack killing Eleanor. Miner defends vs the Spider and dies. Shadow gives the spider another attack and I scoop.

Attempt 2

Starting hand: EmeryThe Galadhrim’s GreetingHasty StrokeDamrodSword-thain x2

Turn 1: I draw Lórien Guide. I play Emery discarding Ethir SwordsmanDwalin, and Will of the West off the top. I discard Damrod for a resource. Play Sword-thain on Emery. I discard Caldara to put Dwalin, swordsman, and Damrod into play. Only Celador quests for 2. Southron Company added to staging area for 6 threat. Raise threat by 4 to 28. Celador takes 1 damage. The Southrons engage. Dwalin defends first, no shadow but still dies. Celador takes a damage. Swordsman defends next. Shadow removes the nonexistent quest progress. Swordsman dies and Celador removed from the game. Everyone else attacks a Southron company dealing 4 damage. Refresh to 29 threat.

Turn 2: I draw The Galadhrim’s Greeting. I play Lórien Guide. No one sent on the quest. Treachery would increase threat by number of questing characters and it surges. Secluded Glade added to the staging area. Threat raised to 32. Damrod defends first. Shadow deals a damage to Damrod and then he dies to the 5 attack. Lorien Guide defends next. No shadow but it dies to the attack anyway. The heroes attacks and kill one company. Refresh to 33 threat.

Turn 3: I draw Lórien Guide and play it. No one quests. Overgrown Trail added to staging area. Threat raised to 39. Guide defends and dies. Heroes attack dealing 2 damage.

Turn 4: I draw Elven-light and discard it for a resource. Then play it to draw a card. I draw Fortune or Fate. I scoop because I’m falling too far behind the encounter deck.