by James Byun
- Player Card Categories
Part of the healers of Gondor as written in Return of the King. They are attending the wounded after the Battle of Pelenor fields, so it makes sense they would heal multiple characters.
Not especially tied to Gondor’s trait of increasing willpower, resource acceleration, or traps.
Card Synergies and Interactions
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
This is the best healing card in the game due to it’s versatility. Cards previous to this either were one use or focused on a single character. Often, you will have damage spread out among heroes and allies, so having a character that can heal as an action creates so much flexibility. The ability to pay 2 lore resources to ready again lets you heal throughout the round. Combine this card with Elrond, and you effectively don’t have to worry about losing any character. Only reason not to use this card is if you are not running Lore or for theme.
- James – 2
- Dave – 2
- Grant – 1.5
- Ted – 1
- Matt – 2
- Average – 1.7