- Card Talk Season 4 Episode 34
- Radagast Player Card Categories
- Staff Player Card Categories
- Cost Reduction
- Burglar Treasure
The hero and attachment the Eagles deck needed.
Radagast is one of the wizards sent from Valinor to be an emissary of Manwë and the Valar to the peoples of Middle Earth. It is said that that he was a greatly interested in plants and animals although his knowledge of them was second to Gandalf. He lived for a time in Rhosgobel, a small settlement between the Carrock and the Old Forest Road of Mirkwood. As a result, he and Beorn knew of each other as Beorn considered him not bad for a wizard in The Hobbit. He was also a noted friend of the great eagles. He was also used as a pawn by Saruman to bring Gandalf to Orthanc, Whereupon Saruman imprisoned Gandalf preventing from returning to The Shire to inform Frodo what he learned of The One Ring.
Radagast’s interest and friendship with the various beasts of Middle Earth are represented heavily in his abilities and those of his staff. His resource smoothing and the staff’s resource acceleration for creatures reflect bringing those friends to his aid. Whether having them act as spies, carrying messages, or sending Gwaihir to rescue Gandalf from Orthanc. This also ties into his ability to quest without exhausting when a creature is played. As mentioned in the earlier examples, Radagast is able to cover a lot of ground with the help of his bird and beast allies.
The last ability to return a creature enemy to the staging area I don’t think has a thematic link to the books. It seems more to be inspired by The Hobbit: Desolation of Smaug movie directed by Peter Jackson. In the movie, shadowy forms of giant spiders can be seen while Radagast is trying to heal a sick hedgehog. It is only after he draws out the magical sickness the spiders apparently retreat.
Card Synergies and Interactions
The obvious one here to take advantage of Radagast’s Staff cost reduction and readying, the hero’s ability to smooth resources, and get him to quest without exhausting. The creatures allies available in the game can give a deck a suite of card draw as well as potential answers to enemies, locations, and direct damage. Eagles are the primary contingent of creature allies in the game. Vassal of the Windlord, Winged Guardian, and Wilyador are cheap efficient attacking and defending allies. Their discard effects feed The Eagles of the Misty Mountains to create mid to late game combat behemoths.
Additionally, Descendent of Thorondor‘s direct damage when entering and leaving play can take out enemies in the staging area making combat easier as well as providing pseudo-questing by removing some staging area threat. Meneldor has a similar enters and leaves play ability except for placing progress on locations. Using as many Eagle allies as possible makes The Eagles Are Coming! into a more reliable way to draw multiple cards.
The non-Eagle allies provide the other utility effects to round out a creature deck. Messenger Raven can generate card draw by successfully naming the player card type on top the player deck. Wizard Pipe can reliably set this up. That it returns the raven to hand allows Radagast to reliably quest without exhausting for 1 resource per turn. Riddermark’s Finest can be discarded for location progress for another location control option. Loyal Hound’s damage cancellation and can stop direct damage effects helps make defending with Radagast safer. The insurance in defending is helpful considering the only Lore defensive bonus he can have is Protector of Lorien.
Return Ally to Hand Effects
Meneldor’s Flight, Born Aloft, Flight of the Eagles, and Gwaihir’s Debt much like the core set Sneak Attack let you get extra triggers on the Eagles enter and leave play effects. Particularly useful for Descendent of Thorondor, Meneldor, and even ally Gwaihir if you want to get an Eagle ally back. Normally playing those 3 allies multiple times would be difficult considering their 3, 4, and 5 cost. Radaghast’s Staff makes it much more reasonable to get an extra play or two out of them. Returning creature alies to hand also make sure you have one to play each turn to trigger Radagast’s action advantage.
Radagast’s 3 defense stat puts him into the top tier of Lore hero defenders with core set Denethor, Treebeard, and Elrond. He’s in sphere for one of the best shadow control cards in the game, A Burning Brand. If Radaghast is the primary defender, being able to cancel a shadow effect every turn is always going to be good. Unfortunately, the only in-sphere defensive boost he can have is Protector of Lorien. Lore has enough card draw to provide the means to reliably boost his defense higher with it.
Tactics, however, has some additional defense boosting options, and if playing Eagles then a player is likely to include a Tactics hero as well. Gondorian Shield and Round Shield can are nice cheap options to put Radagast in the 4+ defense that is often necessary in many quests.
Word of Command
Word of Command let’s you search your deck for any card to add to your hand, but the requirement of exhausting an Istari carries a heavy opportunity cost. Gandalf and Saruman heroes and allies versions have great stats that players typically want to use. The ally versions tend to not stay in play more than a round. Radagast ally doesn’t have those drawbacks but is very expensive at 5 cost. This means you’re not going to get use its effect early in the game when it would be the most useful. Radagast’s ability to quest without exhausting after playing a creature makes Word of Command easier to play in the early game. Especially in true solo where after questing there may not even be any enemies for combat.
One ability of Radagast’s Staff haven’t mentioned much yet is that it can return a creature enemy to the staging area. It’s easy to overlook since many earlier player cards triggered off the Orc and Goblin traits. There are a lot of creature enemies in the game. The core set alone has King Spider, Wargs, Hummerhorns, Ungoliant’s Spawn, Marsh Adder, Forest Spider, Black Forest Bats, and Eastern Crows.
This ability can be a game saver if Attercop, Attercop is revealed in Return to Mirkwood. Attercop’s 8 attack is difficult for many decks to deal handle, but the 2 threat is easier to quest over. Wastes of Eriador has exclusively Warg enemies that are also have the Creature trait. The Day / Night mechanism in that quest can make it easy to get overwhelmed with too many enemies and having a way to send one back to the staging during Night could be very useful. The Múmakil has exclusively creature enemies some with very nasty abilities. The staff can do some great work in it by sending back a Territoral Ape when the active location has 4 threat or help to avoid gaining a Strangling Python as an attachment or having Giant Centipede blank a hero’s textbox
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
I rate Radagast hero at 4 rings. Built in action advantage, good defense stat in Lore so can have A Burning Brand. The hero with his Staff basically makes the creature ally deck work. Downside is he is a little higher threat at 11. Even that isn’t too difficult to get into a deck especially with the Lore Hobbit heroes or Mirlonde. This all makes him a very solid hero, but you need at least some creature allies to leverage the hero’s abilities. Outside a deck without creature allies, Radagast still can be a decent Lore defender.
Radagast’s Staff I rate at 3 rings. The cost reduction makes it Steward of Gondor for creature allies. This makes it one of the best trait based resource accelerators. Amazing value for the more expensive Eagle allies and Giant Bear. It also can ready those strong allies like Eagles of the Misty Mountains. Without creatures allies, the staff seems to take a bigger hit in utility than the hero. The only ability that can be used then is the return creature enemy to the staging area. This ability is more useful than it seems at first glance. The game is rife with spiders, bats, wolves, crows, scorpions and other creature enemies it can return to the staging area.
Overall, I like the Staff better than the hero. The staff with its cost reduction and readying of creature allies is fantastic in an Eagles deck. You don’t even need the hero to use it. You can use it with Radagast ally which doesn’t completely offset his high cost, certainly makes it more playable.
The on the other hand, I have trouble with using as a primary defender. Part of it is the lack of traits to give him some of the stronger defensive attachments like Ancestral Armor or Armored Destrier. Another part is I wish he had a Tactics icon to be in sphere with many of them and could get Support of the Eagles. It is thematic that he is Lore and there are songs, but it would have been easier if he had just been a Tactics hero. I also think his overall Istari package of staff and creature allies isn’t as widely useful or interesting as the Gandalf and Saruman heroes. It is nice that he is lower threat than either of the other 2, but really if I’m playing this hero it’s to facilitate playing expensive Eagle allies. Everything after that is a nice bonus to take advantage of.
- Dave – 5
- Grant – 5
- Ted – 2
- Matt – 4
- Average – 4
- Dave – 5
- Grant – 5
- Ted – 2
- Matt – 3
- Average 3.75
Mono-Lore of the Eagles by The Purple Wizard
An Eagle centric Vilya deck that adds in some of the best questing and support allies from Lore and Spirit. It also utilizes Protector of Lorien to make Radagast into a serious defender with the extra cards drawn by Erestor.
Elrond (Shadow and Flame)
Erestor (The Treachery of Rhudaur)
Radagast (The Fate of Wilderland)
1x Arwen Undómiel (The Watcher in the Water)
3x Descendant of Thorondor (The Hills of Emyn Muil)
3x Eagles of the Misty Mountains (Return to Mirkwood)
1x Ered Nimrais Prospector (The Morgul Vale)
2x Firyal (The Mûmakil)
3x Gandalf (Core Set)
1x Ghân-buri-Ghân (The Flame of the West)
2x Glorfindel (Flight of the Stormcaller)
1x Gwaihir (Trouble in Tharbad)
1x Landroval (A Journey to Rhosgobel)
3x Loyal Hound (The Fate of Wilderland)
1x Mablung (The Land of Shadow)
3x Meneldor (Roam Across Rhovanion)
3x Vassal of the Windlord (The Dead Marshes)
3x Warden of Healing (The Long Dark)
3x Winged Guardian (The Hunt for Gollum)
2x A Burning Brand (Conflict at the Carrock)
1x Favor of the Valar (The Battle of Carn Dûm)
2x Protector of Lórien (Core Set)
3x Radagast’s Staff (The Fate of Wilderland)
1x Unexpected Courage (Core Set)
3x Vilya (Shadow and Flame)
3x Wizard Pipe (The Road Darkens)
3x The Evening Star (The Grey Havens)
1x The Galadhrim’s Greeting (Core Set)
1x Will of the West (Core Set)
3 Heroes, 54 Cards
Cards up to The Fate of Wilderland
2x Ered Nimrais Prospector (The Morgul Vale)
2x Ghân-buri-Ghân (The Flame of the West)
1x Gwaihir (Trouble in Tharbad)
3x Imladris Stargazer (Foundations of Stone)
1x Jubayr (The Mûmakil)
1x Landroval (A Journey to Rhosgobel)
3x Northern Tracker (Core Set)
1x Quickbeam (The Treason of Saruman)
1x Robin Smallburrow (The Drowned Ruins)
2x The Galadhrim’s Greeting (Core Set)
2x Will of the West (Core Set)
Decklist built and published on RingsDB.