Out of the Wild – Community Review

by Shane Marquez

  • Player Card Categories 
    • Secrecy
    • Victory Display


I had never played the card before one of the Epic Multiplayer community events and after testing a bit with the deck I was given to play, the archetype fit my playstyle perfectly. I enjoy planning turns ahead and trying to make informed decisions to prevent catastrophe.

Card Theme

The card definitely fall in theme with the other “ranger”-y cards like Hidden Path. It allows the player to sort of “play ahead” of the encounter deck and by continually undermining the Enemy through preparedness, they never gain a foothold to stop the players.

Card Synergies and Interactions

Victory Display

The deck is complimented by anything that asks the players to build up the Victory Display. Keen As Lances rewards not only the player using Out of the Wild, but the entire team, if they’re willing to dedicate the room (and why wouldn’t everyone want free “draw 3” if they know a teammate will be doing the work for them?). It also synergizes extremely well with The Door Is Closed! as it sets up TDIC as a reliable and complete cancellation card, the longer the game goes on.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

Out of the Wild is the type of card that offers a fun and impactful decision point. At face value, it removes a card from the game that you’d prefer not to see, but the criteria of what makes a card one that you don’t want to see if is flexible for every group or scenario. It can reduce Surge appearing probability, it can proactively remove enemies you’re not able to fight, and it can even remove some of the most notorious treacheries from the game. While it doesn’t answer threats that are currently facing you, it’s efficient, proactive, and interesting. If I’m playing Lore at all, and the threat is low enough to afford Secrecy (it’s only other drawback), Out of the Wild is included.

  • Shane- 2
  • Dave – TBR
  • Grant – TBR
  • Ted – TBR
  • Matt – TBR

Sample Decks

Asneak On Dol Goldur! Second Impact! by Attercop!

Well rounded deck featuring Firyal as a hero with a fair amount of location control.

Asneak On Dol Goldur! Second Impact!

Main Deck

Hero (3)
(MotK) Robin Smallburrow (Messenger of the King Allies)
Folco Boffin (The Dungeons of Cirith Gurat)
Pippin (The Black Riders)

Ally (3)
1x Ioreth (A Storm on Cobas Haven)
2x Warden of Healing (The Long Dark)

Attachment (10)
3x Good Meal (The Redhorn Gate)
2x Leaf Brooch (The Three Trials)
3x Resourceful (The Watcher in the Water)
2x Scroll of Isildur (The Morgul Vale)

Event (40)
3x Daeron’s Runes (Foundations of Stone)
2x Deep Knowledge (The Voice of Isengard)
3x Drinking Song (Mount Gundabad)
3x Gildor’s Counsel (The Hills of Emyn Muil)
3x Keen as Lances (Escape from Mount Gram)
3x Leave No Trace (Escape from Mount Gram)
3x Mithrandir’s Advice (The Steward’s Fear)
2x None Return (Across the Ettenmoors)
3x Out of the Wild (Road to Rivendell)
3x Peace, and Thought (Shadow and Flame)
3x The Door is Closed! (The Treachery of Rhudaur)
2x The Great Hunt (The Fate of Wilderland)
3x The Hidden Way (The Withered Heath)
1x The Houses of Healing (A Storm on Cobas Haven)
2x The Shirefolk (Mount Gundabad)
1x Tom Bombadillo! (Wrath and Ruin)

3 Heroes, 53 Cards
Cards up to Messenger of the King Allies


Attachment (5)
3x Expert Treasure-hunter (On the Doorstep)
1x Leaf Brooch (The Three Trials)
1x Scroll of Isildur (The Morgul Vale)

Event (26)
3x Advance Warning (The Drúadan Forest)
3x Heed the Dream (Flight of the Stormcaller)
1x None Return (Across the Ettenmoors)
3x Radagast’s Cunning (Core Set)
3x Risk Some Light (Shadow and Flame)
3x Secret Paths (Core Set)
3x Strider’s Path (The Hunt for Gollum)
3x The Evening Star (The Grey Havens)
1x The Great Hunt (The Fate of Wilderland)
1x The Houses of Healing (A Storm on Cobas Haven)
1x The Shirefolk (Mount Gundabad)
1x Tom Bombadillo! (Wrath and Ruin)

Deck built on RingsDB.