Dream-Chaser Repackaged Cycle Announced!

FFG announced today that the Dream-Chaser cycle will be the next one getting a re-release with hero and campaign expansions. Release date per Asmodee’s web store is June 2023. This has been expected for awhile thanks to hints former lead designer Caleb Grace dropped and Stephan’s analysis of the starter decks.

For newer players, Dream-Chaser has a big nautical theme. The story centers around sailing from the Grey Havens to find lost Numenor. Along the way, they run afoul of Corsairs.

What kind of Player Cards does it have?

There are a lot more for the Noldor discard cards from hand archetype introduced in Angmar Awakened. Gondor gets a some nice cards with Leadership Denethor hero, Tactics Imrahil hero, Captain’s Wisdom, Knight of the White Tower. There are a series of events that have additional effects if resources from another sphere are paid. The most noteworthy of which is Heed the Dream. Players will also find a few cards to for Hobbit, Trap, Dunedain, Secrecy, and Dwarf Mining. Last but certainly not least is Armored Destrier which is an defensive action advantage shadow control staple.

What’s Different from the Deluxe and APs?

* Campaign mode with new boon and burden cards

* 2 new Ship-Objectives

* Double-sided Ship-Objectives with regular and upgraded sides like the ships in The Hunt for the Dreadnaught.

* Earn XP to get boons and upgrade Ship-Objective

* Modification Boon attachments that can improve your Ship-Objective and can also be upgraded separately.

I Already Have the Dream-Chaser Cycle, Do I Need to Buy the New Expansions to get the Campaign?

No, FFG will release the campaign cards including the upgradeable ships and boons as Print and Play once the expansion is out.

When Will Print and Play Will be Available?

The Core Set print and play files came out if not at release of the Revised Core very shortly after, but Angmar Awakened’s took weeks to come out. Based on past experience, I’d be prepared to wait but pleasantly surprised if they come out right after release.

Can I Buy the Campaign Cards Separately?

You cannot buy the campaign cards separately directly from FFG. As long as you don’t plan to resell them, you can get them printed professionally printed. MakePlayingCards and MBPrint will print them. MBPrint will do so with the original FFG backs but MakePlayingCards will require alternatives. There is a great printing guide available at ALEP’s site.

If you don’t want to figure out how to get them professionaly printed yourself, keep an eye on the LOTR LCG players Facebook group. People regularly organize group orders for these and other custom content.

FFG Announces First Repackaged Saga Expansion

FFG announced yesterday that The Black Riders and The Road Darkens expansions will be re-released as a single Fellowship of Ring Saga expansion. It will contain all the same player, encounter, and campaign cards the original 2 Sagas had. If you have previously purchased The Black Riders and The Road Darkens there are no cards for you.

For additional details please check out the official FFG release article.

I’m sure this comes as great news for many new players. I have many in the various social groups trying to find Saga expansions and not able to find them. There was some anxiety for a while they wouldn’t get reprinted but those fears can be put to rest.

Card Talk Interviews with Caleb Grace and Tyler Parrot Available en Español

Las Cartas de Poder podcast has translated Card Talk’s most recent designer interviews into Spanish! You can find their podcast here. See below for links to translated interviews.

¡Las Cartas de Poder podcast ha traducido al español las entrevistas más recientes con diseñadores de Card Talk! Puedes encontrar su podcast aquí. Vea a continuación los enlaces a las entrevistas traducidas.

Starter Decklists Spoiled!

The starter decks came out early in Australia. Many thanks to panom for kindly sharing them on Ringsdb.

Defenders of Gondor – Starter Deck

Main Deck

Hero (3)

Ally (26)

Attachment (12)

Event (12)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Hero (2)

Ally (7)

Attachment (12)

Event (8)

Decklist built and published on RingsDB.

Dwarves of Durin – Starter Deck

Main Deck

Hero (3)

Ally (25)

Attachment (13)

Event (12)

3 Heroes, 50 Cards
Cards up to Temple of the Deceived

Sideboard

Hero (1)

  • Nori (Over Hill and Under Hill)

Ally (16)

Attachment (9)

Event (3)

Decklist built and published on RingsDB.

Elves of Lorien – Starter Deck

Main Deck

Hero (3)

Ally (27)

Attachment (10)

Event (13)

3 Heroes, 50 Cards
Cards up to The City of Ulfast

Sideboard

Hero (1)

Ally (10)

Attachment (8)

Event (10)

Decklist built and published on RingsDB.

Riders of Rohan – Starter Deck

Main Deck

Hero (3)

Ally (27)

Attachment (9)

Event (14)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Sideboard

Hero (1)

Ally (7)

Attachment (13)

Event (8)

Decklist built and published on RingsDB.

Core Set and Dark of Mirkwood PnP Campaign Cards available

Pdfs of the campaign cards in the core set and Dark of Mirkwood are now available. Please note they are not formatted to print at card size.

Core Set Campaign Cards

Dark of Mirkwood Campaign Cards

Timmy J over at Boardgamegeek has created files to print them at card size. See the linked thread here. Also give Timmy a thumbs up at least for his kind work.

New Starter Decks Announced

FFG announced today that they will release 4 player starter decks for LOTR LCG.

  • Dwarves of Durin
  • Elves of Lórien 
  • Defenders of Gondor
  • Riders of Rohan

The decks will be center around the Dwarf, Silvan, Gondor, and Rohan traits.

Update as of March 4th the full decklists have been spoiled! Check out the full lists here. The lists below are spoilers from the announcement and February 16th FFG livestream.

Spoiled cards for Dwarves of Durin

Feb 16th Livestream Spoiled Cards

Elves of Lorien

Feb. 16th Livestream Spoiled Cards

Defenders of Gondor

Riders of Rohan

You can read the full release article here.

Autumn’s Across the Ettenmoors Alt Art Encounter Set Giveaway

Autumn over at the CotR Discord announced in the fine Hobbit birthday tradition that she will give away an alternate art set of Across the Ettenmoors. You can enter the drawing via this entry form. A lucky community member will be randomly drawn sometime next week.

Update Nov. 25, 2021

Autumn announced the winner and it is Discord user Zoomiewoop!

She also shared the images for the alt art encounter set if anyone wants to print their own copy.

https://flic.kr/s/aHsmXagvMz

Disclaimer: This is not a Card Talk giveaway or contest. Autumn is doing this out of her own generosity. This is solely to help spread the word.

Can’t of the Rings 2021: Matt’s Games


Introduction

While Dave’s Con of the Ring perspective exalted the joys of playing in person, my recap here will be a bit more game oriented. For those that haven’t participated in a League of Cooperative Gaming digital con before, its a different experience. I haven’t been to Con of the Rings but compared to a general in person board gaming convention it is much more relaxed. People jump into games when they can. If you have downtime between games, all the conveniences of home are right there for you. Also turnout for this lower than other League of Cooperative Gaming digital cons since all those that could went to Con of the Rings. I still had a blast playing with everyone. I’ve gone enough of these that I know many of the people that attended and played games with them before. We even still had some new players join us for epic multiplayer on Sunday.

That all said, I have below summaries of the games I played and who I played with. I’ve also included the achievements available for the quest attempted. The full achievement list and any decklists I used or know other people used are included after the summaries.

The Mumakil with Wandering Took

  • Achievements
    1. (Code: CON2007) Hey, it’s Like the Jungle BookSetup – Add a Strangling Python, Territorial Ape, and Harad Tiger to the staging area
    2. (Code: CON2008) Can’t See the Jungle Through the GorillasSetup – Add Guardians in the Jungle to the staging area.

Wandering Took and I played this quest a couple times with a Council of the Wise fellowship I created a while ago. The idea being we would use this contract to play around Savage South. The first attempt we went for the second achievement that adds Guardian in the Jungle to the staging area. We got horribly location locked. Second attempt we tried the Jungle Book one which was worse in some ways. Threat in the staging area was higher for the first turn. Then we had a difficult time dealing with the 3 enemies. We got more soon after for a very enemy heavy game. It was weird after we got location locked that we got swarmed like that.

We switched decks after that. The Council of the Wise decks just weren’t doing enough early on or ramping up quickly enough. I loaded up Dale Dunedain Last Alliance deck with a location control bent to it. Wandering Took brought a Rohan and Noldor deck that focused on questing and location control.

This one went a lot better. We tried again for Can’t See the Jungle Through the Gorillas. Despite a strangling python locked down my Redwater Sentry that was my main defender. Having early Northern Trackers that could clear some additional locations helped tremendously. Savage South we just made sure to cancel when it showed up. Eventually I had to stop using trackers so we could travel to get Mumaks into the deck and in play. We managed to capture two and complete the achievement!

Race Across Harad with Thanee and hone

  • Achievements
    1. (Code: CON2009) Merely a MirageSetup – Remove both copies of Desert Oasis from the game.
    2. (Code: CON2010) Speedrun – Defeat the quest before the Orcs reach stage 4.

Thanee, hone, and I picked this one to play since we all liked this quest. Also we thought it might be possible to get 2 achievements in 1 attempt. We removed the Desert Oases from the game and went for it. I played my Dale Dunedain Location Control Alliance again. It was a fun deck and seemed pretty well suited. Thanee played a threat reduction deck that focused on ally Gandalf. hone played Rohan Discard with Lothirel, Tactics Eomer, and Thengel. We didn’t manage to beat it while the orcs were on stage 3 unfortunately, but we still beat it for 1 achievement. Too many surging orcs piled into the orc area near the end even though our questing power was quite good. 

Into Fangorn with Elliot (Quetzal) and Eric (stoneoferic)

The Card Talk blog crew gathered together for a couple games. We were waiting on Joe (Uruk-Guy) so we decided on a quick warm up game with Into Fangorn. Main obstacle was Hurons attacking during staging because of the one treachery where they all get immediate attacks. Fortunately Eric played mono tactics and I had Wizard’s Voice to help cancel attacks if needed. We powered through in about 5 turns. 

Journey Up the Anduin rn with Elliot (Quetzal), Eric (stoneoferic), and Joe (Uruk-Guy)

  1. Achievements
    1. (Code: CON2019) Deja Vu – Setup – Add a Hill Troll to the staging area (two in a 3 or 4 player game).
    2. (Code: CON2020) We Don’t Know the Way – Setup – Add one Hills of Wilderland to the staging area. Keep that copy of Hills of Wilderland in the staging area all game.

With the entire Card Talk Blog crew assembled, we tried for the Deja Vu achievement. All the other guys haven’t played much Haradrim or any of Ered Mithrin. I recalled Journey Up the Anduin being not that difficult and starting with 2 Hill Trolls should be fine knowing we’d need a couple strong defenders. I picked out a Dunedain – Dale sidequest focused alliance thinking that with some of the stages it should work well to complete a couple side quests. I realized later that I was missing some key Dale and Dunedain allies like Guardians of Esgaroth and Thalion. I must have been worried that it would take away from building up Vigilant Dunadan into a super defender to leave them out. Elliot loaded a Victory Display deck,with Rossiel, Pippin, Mirlonde. Eric played his multiplayer mono tactics deck Beregond, Bard, and Eowyn again. Joe brought a Perilous Voyage Rohan Discard deck with Lothirel, Thengel, and Tactics Eomer.

We thought we had Hill Troll defense covered with Thengel and Tactics Beregond. Fortunately, everyone brought decks that started below 30 and had a turn before we had to engage them. We got them engaged on turn 2 with Joe and Eric. Joe played The Muster of Rohan ealrier. This let him chump his troll. Eric used Behind Strong Walls on Beregond for his. Joe’s mustered allies provides enough attack power. Eric used Eowyn’s ability to kill his. While we went on to kill those Hill Trolls a few more times in the game, those first two took some work. 

The board state just before Eowyn takes down the first Hill Troll.

The game was longer than anticipated primarily because I didn’t remember the quest that well to help the others with deck selection. I forgot about Lonely Lands would take events after playing them and raise its threat. This made things difficult for Elliot who planned to recur Gildor’s Council several times but having it go under Lonely Lands put a big crimp into his game plan. Lost in the Wild treachery also discarded his hand a few different times. We didn’t bring a lot of sentinel or additional readying for Beregond to have him help out with defenses. This made a big difference for Joe’s Rohan deck especially when he lost Thengel to a bad shadow flip. When he said he was bringing Thengel, I thought he would get a Golden Shield on him early but he had a more chump block strategy which was difficult with the Hill Trolls. 

We also hit a couple Weighed Down treacheries. An early one that attached to Pippin eventually got 2 copies of Resourceful. I got one on Bard Son of Brand, but I had an extra King of Dale. Long Lake Trader saved a Legacy Blade by moving it to Bard which was better for us anyway. A bad shadow flip later killed Thengel and really hurt Joe’s deck. 

Despite all these set backs we persevered. Joe’s Rohan deck still did pretty well at combat with Gamling bring back chump blockers and Eomer killing some tough enemies. My Vigilant Dunadan eventually got out with Armor of Erebor and Hauberk to handle all the lower attack enemies. Eric took care of all the big enemies with Beregond then Bard and Legolas ally could kill them or help someone else. Elliott’s deck kept our quest power high and very importantly removed the one Massing at Night from the game. He also got out one of the Hills of the Wilderland we never saw the other in the staging area after exploring the first one and putting it in the victory display. 

It was a great game. I’ve managed to get a few 2 player games with the Card Talk blog crew before this, but all of us playing together was great. We all played decks we’ve been wanting to play or try. It got very late or very early depending on how you view 2 / 3 am CST / EST, but we had a blast. While we didn’t build our decks together we had a lot great teamwork. 

Fire in the Night Epic Multiplayer

  • Team 1
    • Wandering Took
    • FunkyMonkeyMonk
    • rees263
  • Team 2
    • Durin’s Father
    • Thanee
    • hone
  • Team 3
    • burnterror
    • babaarno
    • me (kattattack22)

For my first ever epic multiplayer game, this was a ton of fun. Fire in the Night is my favorite of the Ered Mithren cycle and epic multiplayer made it even better. If you haven’t seen the video then you should check it out. There is also video available for the team lead by Durin’s Father. Wandering Took’s stream is available on his Twitch for now. I expect he’ll upload it to YouTube eventually too. 

Achievements

  1. Escape from Umbar
    1. – (Code: CON2001) It’s Getting Crowded Back Here – Have 3 or more enemies underneath a single Narrow Alleyway.
    2. – (Code: CON2002) Bigger and BadderModification – During stage 1A setup, engage a Southron Archer instead of an Umbar Sentry.
  2. Desert Crossing
    1. (Code: CON2003) Are We Lost?Setup – Add each encounter side quest to the staging area (Craft Remedy and Find Water).
    2. (Code: CON2004) The Spice Must FlowSetup – Add a Were-worm to the staging area (two in a 3 or 4 player game).
  3. The Long Arm of Mordor
    1. (Code: CON2005) The Long Snout of MordorSetup – Reveal a Mordor Warg (two in a 3-4 player game).
    2. (Code: CON2006) Players Have No Heroes, Players Need No Heroes – The objective heroes lose their response text.
  4. The Mûmakil
    1. (Code: CON2007) Hey, it’s Like the Jungle BookSetup – Add a Strangling Python, Territorial Ape, and Harad Tiger to the staging area
    2. (Code: CON2008) Can’t See the Jungle Through the GorillasSetup – Add Guardians in the Jungle to the staging area.
  5. Race Across Harad
    1. (Code: CON2009) Merely a MirageSetup – Remove both copies of Desert Oasis from the game.
    2. (Code: CON2010) Speedrun – Defeat the quest before the Orcs reach stage 4.
  6. Beneath the Sands
    1. (Code: CON2011) Get Away From Her, You…Modification – Brood Mother gains: “Forced: After Brood Mother engages you, it makes an immediate attack”.
    2. (Code: CON2012) No One Left BehindModification – The On Track objective gains: “Forced: After a character is destroyed, flip this objective.”
  7. The Black Serpent
    1. (Code: CON2013) Double Your Danger, Double Your Fun – The X value on The Black Serpent now reads “X is twice the stage number”.
    2. (Code: CON2014) It Gets WorseSetup – Add the Southron Champion side quest to the staging area. Add Southron Captain to the staging area as the “champion”.
  8. The Dungeons of Cirith Gurat
    1. (Code: CON2015) Quick Getaway – Rescue Abaan during the first round.
    2. (Code: CON2016) The Eye is Upon UsSetup – Add Uruks of the Eye to the staging area. Progress cannot be placed on this side quest.
  9. The Crossings of Poros
    1. (Code: CON2017) Mordor BOGO! – Modification – When an encounter effect has you retrieve an encounter card from a set aside encounter set, retrieve an additional card from that set.
    2. (Code: CON2018) Problem for Future Me – Modification – Whenever given the choice to retrieve a card from a set aside encounter set, choose that option.
  10. Journey Up the Anduin
    1. (Code: CON2019) Deja Vu – Setup – Add a Hill Troll to the staging area (two in a 3 or 4 player game).
    2. (Code: CON2020) We Don’t Know the Way – Setup – Add one Hills of Wilderland to the staging area. Keep that copy of Hills of Wilderland in the staging area all game.
  11. Lost in Mirkwood
    1. (Code: CON2021) Really, Really Lost – Modification – The heroes must pass through quests 3A and 3C (when an objective location would send you to stage four, go to the other stage three instead).
    2. (Code: CON2022) New Guy in the Office – Haldan cannot quest or attack, and must defend once per round if able
  12. The King’s Quest
    1. (Code: CON2023) Spelunking – Empty out the Caves deck
    2. (Code: CON2024) Traveller’s Guide to Eregion – Modification – For the forced effect on stage 1B, always choose to add the location to the staging area.
  13. The Withered Heath
    1. (Code: CON2025) Make Haste – Complete the quest in less than 13 Rounds
    2. (Code: CON2026) Dragon Hoarder – Collect all four dragon signs
  14. The Ruins of Belegost
    1. (Code: CON2027) New High Score – At some point during the game, have at least six resource tokens on Stalking the Ruins
    2. (Code: CON2028) Extremely Hazardous – Modification – While resolving the Discover keyword, reveal each card with the Hazard trait (instead of a random one).
  15. The Hunt for the Dreadnaught
    1. (Code: CON2029) The Ship-Flip – Flip all of your group’s ships to their upgraded side.
    2. (Code: CON2030) Corsair Roulette – Modification – When players prepare their fleet, each player gets assigned a ship at random.

Decklists

Twin Council of the Wise – Beregond, Eowyn, and Legolas

Main Deck

Hero (3)
Beregond (The Flame of the West)
Éowyn (Core Set)
Legolas (Core Set)

Contract (0)
1x Council of the Wise (Under the Ash Mountains)

Ally (17)
1x Defender of Rammas (Heirs of Númenor)
1x Derndingle Warrior (Escape from Mount Gram)
1x Elven Jeweler (Escape from Mount Gram)
1x Galadhon Archer (The Nîn-in-Eilph)
1x Galadhrim Weaver (The Treachery of Rhudaur)
1x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gandalf (Core Set)
1x Gondorian Spearman (Core Set)
1x Honour Guard (The Wastes of Eriador)
1x Long Lake Fisherman (The Withered Heath)
1x Northern Tracker (Core Set)
1x Rhovanion Outrider (Temple of the Deceived)
1x Rider of Rohan (Beneath the Sands)
1x Rider of the Mark (Road to Rivendell)
1x West Road Traveller (Return to Mirkwood)
1x Westfold Horse-breeder (The Voice of Isengard)
1x Zigil Miner (Khazad-dûm)

Attachment (14)
1x Ancient Mathom (A Journey to Rhosgobel)
1x Bow of Yew (The Wilds of Rhovanion)
1x Dagger of Westernesse (The Black Riders)
1x Gondorian Shield (The Steward’s Fear)
1x Magic Ring (The Crossings of Poros)
1x Raiment of War (The Thing in the Depths)
1x Rohan Warhorse (The Voice of Isengard)
1x Round Shield (Mount Gundabad)
1x Secret Vigil (The Lost Realm)
1x Silver Circlet (Wrath and Ruin)
1x Silver Harp (The Treachery of Rhudaur)
1x Silver Lamp (The Voice of Isengard)
1x Unexpected Courage (Core Set)
1x War Axe (The City of Ulfast)

Event (18)
1x A Test of Will (Core Set)
1x Defiant Challenge (Under the Ash Mountains)
1x Desperate Defense (The Flame of the West)
1x Dwarven Tomb (Core Set)
1x Elven-light (The Dread Realm)
1x Feint (Core Set)
1x Foe-hammer (Over Hill and Under Hill)
1x Hands Upon the Bow (Shadow and Flame)
1x Hasty Stroke (Core Set)
1x Horn’s Cry (The Treachery of Rhudaur)
1x Open the Armory (The Dungeons of Cirith Gurat)
1x Quick Strike (Core Set)
1x Stand and Fight (Core Set)
1x Sterner than Steel (The Flame of the West)
1x The Galadhrim’s Greeting (Core Set)
1x The White Council (The Dunland Trap)
1x The Wizards’s Voice (The Voice of Isengard)
1x Will of the West (Core Set)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Hero (2)
Brand son of Bain (The Hills of Emyn Muil)
Glorfindel (Foundations of Stone)

Ally (1)
1x Celduin Traveler (The Nîn-in-Eilph)

Attachment (4)
1x Miruvor (Shadow and Flame)
1x Steed of Imladris (Across the Ettenmoors)
1x Thorongil (The Fortress of Nurn)
1x Thrór’s Key (On the Doorstep)

Event (6)
1x Elrond’s Counsel (The Watcher in the Water)
1x Helm of Secrecy (Under the Ash Mountains)
1x Hold Your Ground! (The Battle of Carn Dûm)
1x Power of Orthanc (The Voice of Isengard)
1x Reforged (The Fate of Wilderland)
1x Shadow of the Past (Return to Mirkwood)

Deck built on RingsDB.

Twin Council of the Wise – Arwen, Grimbeorn, and Lanwyn

Main Deck

Hero (3)
Arwen Undómiel (The Dread Realm)
Grimbeorn the Old (The Withered Heath)
Lanwyn (The Thing in the Depths)

Contract (0)
1x Council of the Wise (Under the Ash Mountains)

Ally (17)
1x Defender of Rammas (Heirs of Númenor)
1x Derndingle Warrior (Escape from Mount Gram)
1x Elven Jeweler (Escape from Mount Gram)
1x Galadhon Archer (The Nîn-in-Eilph)
1x Galadhrim Weaver (The Treachery of Rhudaur)
1x Galadriel’s Handmaiden (Celebrimbor’s Secret)
1x Gandalf (Core Set)
1x Gondorian Spearman (Core Set)
1x Honour Guard (The Wastes of Eriador)
1x Long Lake Fisherman (The Withered Heath)
1x Northern Tracker (Core Set)
1x Rhovanion Outrider (Temple of the Deceived)
1x Rider of Rohan (Beneath the Sands)
1x Rider of the Mark (Road to Rivendell)
1x West Road Traveller (Return to Mirkwood)
1x Westfold Horse-breeder (The Voice of Isengard)
1x Zigil Miner (Khazad-dûm)

Attachment (13)
1x Ancient Mathom (A Journey to Rhosgobel)
1x Bow of Yew (The Wilds of Rhovanion)
1x Dagger of Westernesse (The Black Riders)
1x Gondorian Shield (The Steward’s Fear)
1x Magic Ring (The Crossings of Poros)
1x Raiment of War (The Thing in the Depths)
1x Rohan Warhorse (The Voice of Isengard)
1x Round Shield (Mount Gundabad)
1x Secret Vigil (The Lost Realm)
1x Silver Circlet (Wrath and Ruin)
1x Silver Lamp (The Voice of Isengard)
1x Unexpected Courage (Core Set)
1x War Axe (The City of Ulfast)

Event (19)
1x A Test of Will (Core Set)
1x Defiant Challenge (Under the Ash Mountains)
1x Desperate Defense (The Flame of the West)
1x Dwarven Tomb (Core Set)
1x Elrond’s Counsel (The Watcher in the Water)
1x Elven-light (The Dread Realm)
1x Feint (Core Set)
1x Foe-hammer (Over Hill and Under Hill)
1x Hands Upon the Bow (Shadow and Flame)
1x Hasty Stroke (Core Set)
1x Horn’s Cry (The Treachery of Rhudaur)
1x Open the Armory (The Dungeons of Cirith Gurat)
1x Quick Strike (Core Set)
1x Stand and Fight (Core Set)
1x Sterner than Steel (The Flame of the West)
1x The Galadhrim’s Greeting (Core Set)
1x The White Council (The Dunland Trap)
1x The Wizards’s Voice (The Voice of Isengard)
1x Will of the West (Core Set)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to Under the Ash Mountains

Sideboard

Hero (2)
Brand son of Bain (The Hills of Emyn Muil)
Glorfindel (Foundations of Stone)

Ally (1)
1x Celduin Traveler (The Nîn-in-Eilph)

Attachment (4)
1x Miruvor (Shadow and Flame)
1x Steed of Imladris (Across the Ettenmoors)
1x Thorongil (The Fortress of Nurn)
1x Thrór’s Key (On the Doorstep)

Event (5)
1x Helm of Secrecy (Under the Ash Mountains)
1x Hold Your Ground! (The Battle of Carn Dûm)
1x Power of Orthanc (The Voice of Isengard)
1x Reforged (The Fate of Wilderland)
1x Shadow of the Past (Return to Mirkwood)

Decklist built and published on RingsDB.

Dale Dunedain Location Control Alliance

Hero (3)
Aragorn (The Fortress of Nurn)
Brand son of Bain (The Wilds of Rhovanion)
Lanwyn (The Thing in the Depths)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (24)
3x Fornost Bowman (The Dread Realm)
3x Guardian of Arnor (The Battle of Carn Dûm)
3x Long Lake Trader (The Wilds of Rhovanion)
3x Misty Mountain Journeyman (The Fortress of Nurn)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Northern Tracker (Core Set)
3x Redwater Sentry (The Wilds of Rhovanion)
2x Sarn Ford Sentry (The Lost Realm)
1x Wiglaf (Roam Across Rhovanion)

Attachment (23)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
2x Ring of Barahir (The Steward’s Fear)
2x Roheryn (The Flame of the West)
2x Silver Circlet (Wrath and Ruin)
3x Spare Hood and Cloak (Over Hill and Under Hill)
2x Sword that was Broken (The Watcher in the Water)
3x Unexpected Courage (Core Set)
3x Valiant Determination (The Ghost of Framsburg)

Event (3)
3x A Test of Will (Core Set)

3 Heroes, 50 Cards

Rohan-Noldor Alliance by Wandering Took

Hero (3)
Arwen Undómiel (The Dread Realm)
Galdor of the Havens (The Grey Havens)
Théoden (The Treason of Saruman)

Ally (22)
2x Éomund (Conflict at the Carrock)
2x Escort from Edoras (A Journey to Rhosgobel)
2x Gamling (The Land of Shadow)
2x Gléowine (Core Set)
2x Háma (The Treason of Saruman)
2x Lindon Navigator (The Grey Havens)
2x The Riddermark’s Finest (The Hills of Emyn Muil)
3x Warden of Healing (The Long Dark)
3x West Road Traveller (Return to Mirkwood)
2x Westfold Horse-breeder (The Voice of Isengard)

Attachment (8)
2x Herugrim (The Treason of Saruman)
2x Lembas (Trouble in Tharbad)
2x Protector of Lórien (Core Set)
2x Snowmane (The Land of Shadow)

Event (20)
3x A Test of Will (Core Set)
2x Astonishing Speed (Return to Mirkwood)
3x Elven-light (The Dread Realm)
2x Hasty Stroke (Core Set)
2x Helm! Helm! (The Treason of Saruman)
1x Mustering the Rohirrim (The Hunt for Gollum)
2x Ride to Ruin (The Hills of Emyn Muil)
2x Stand and Fight (Core Set)
3x The Evening Star (The Grey Havens)

3 Heroes, 50 Cards

Deck built on RingsDB.

Someone Asked for Willpower and Readying?

Hero (3)
(MotK) Faramir (Messenger of the King Allies)
Frodo Baggins (A Shadow in the East)
Saruman (Challenge of the Wainriders)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (23)
2x Angbor the Fearless (The City of Ulfast)
3x Envoy of Pelargir (Heirs of Númenor)
1x Faramir (Core Set)
2x Firyal (The Mûmakil)
3x Galadhrim Minstrel (Trouble in Tharbad)
3x Knight of the White Tower (The City of Corsairs)
3x Pelargir Ship Captain (The Morgul Vale)
3x Soldier of Gondor (Wrath and Ruin)
3x Warden of Healing (The Long Dark)

Attachment (9)
3x Armored Destrier (Temple of the Deceived)
3x Saruman’s Staff (Challenge of the Wainriders)
3x Steward of Gondor (Core Set)

Event (18)
3x Deep Knowledge (The Voice of Isengard)
3x Defiant Challenge (Under the Ash Mountains)
3x Drinking Song (Mount Gundabad)
3x Legacy of Númenor (The Voice of Isengard)
3x The Wizards’s Voice (The Voice of Isengard)
3x Word of Command (The Long Dark)

3 Heroes, 50 Cards

Deck built on RingsDB.

Northern Defensive Pact

Hero (3)
Bard son of Brand (The Wilds of Rhovanion)
Brand son of Bain (The Wilds of Rhovanion)
Thurindir (Race Across Harad)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (24)
3x Dale Messenger (The Land of Sorrow)
3x East Road Ranger (The Wastes of Eriador)
3x Fornost Bowman (The Dread Realm)
3x Long Lake Trader (The Wilds of Rhovanion)
3x Misty Mountain Journeyman (The Fortress of Nurn)
3x North Realm Lookout (The Wilds of Rhovanion)
3x Northern Bowmaster (Under the Ash Mountains)
3x Vigilant Dúnadan (The Sands of Harad)

Attachment (21)
3x Armor of Erebor (Mount Gundabad)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x King of Dale (The Wilds of Rhovanion)
3x Legacy Blade (The Dungeons of Cirith Gurat)
3x Spare Hood and Cloak (Over Hill and Under Hill)
3x Squire’s Helm (The Withered Heath)
3x The Long Defeat (The Battle of Carn Dûm)

Event (3)
3x A Test of Will (Core Set)

Player Side Quest (2)
1x Double Back (Escape from Mount Gram)
1x The Storm Comes (The Sands of Harad)

3 Heroes, 50 Cards

Deck built on RingsDB.

Eric’s Mono Tactics Multiplayer

Main Deck

Hero (3)
Bard the Bowman (On the Doorstep)
Beregond (Heirs of Númenor)
Éowyn (The Flame of the West)

Ally (13)
3x Grimbold (The Flame of the West)
1x Knight of Minas Tirith (Assault on Osgiliath)
3x Legolas (The Treason of Saruman)
3x Meneldor (Roam Across Rhovanion)
3x Vassal of the Windlord (The Dead Marshes)

Attachment (13)
1x Black Arrow (On the Doorstep)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
2x Mighty Prowess (The Drúadan Forest)
2x Rivendell Blade (Road to Rivendell)
2x Spear of the Citadel (Heirs of Númenor)

Event (24)
3x Behind Strong Walls (Heirs of Númenor)
2x Dour Handed (The Sands of Harad)
3x Feint (Core Set)
3x Foe-hammer (Over Hill and Under Hill)
2x Gondorian Discipline (Encounter at Amon Dîn)
3x Hands Upon the Bow (Shadow and Flame)
2x Quick Strike (Core Set)
3x Sterner than Steel (The Flame of the West)
3x Thicket of Spears (Core Set)

3 Heroes, 50 Cards
Cards up to Roam Across Rhovanion

Sideboard

Ally (10)
1x Déorwine (Temple of the Deceived)
3x Derndingle Warrior (Escape from Mount Gram)
3x Gandalf (Core Set)
3x Westfold Outrider (The Voice of Isengard)

Attachment (15)
2x Book of Eldacar (Encounter at Amon Dîn)
3x Raiment of War (The Thing in the Depths)
3x Raven-winged Helm (The Wastes of Eriador)
3x Rohan Warhorse (The Voice of Isengard)
3x Secret Vigil (The Lost Realm)
1x Spear of the Citadel (Heirs of Númenor)

Deck built on RingsDB.

Good Meal for Gildor

Main Deck

Hero (3)
Mirlonde (The Drúadan Forest)
Pippin (The Black Riders)
Rossiel (Escape from Mount Gram)

Ally (13)
3x Erebor Hammersmith (Core Set)
3x Galadhrim Minstrel (Trouble in Tharbad)
1x Gléowine (Core Set)
2x Silvan Tracker (The Dead Marshes)
2x Warden of Healing (The Long Dark)
2x Wellinghall Preserver (Across the Ettenmoors)

Attachment (15)
3x Good Meal (The Redhorn Gate)
2x Protector of Lórien (Core Set)
3x Resourceful (The Watcher in the Water)
3x Scroll of Isildur (The Morgul Vale)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thror’s Map (Over Hill and Under Hill)

Event (20)
3x Gildor’s Counsel (The Hills of Emyn Muil)
3x Keen as Lances (Escape from Mount Gram)
2x Leave No Trace (Escape from Mount Gram)
3x Mithrandir’s Advice (The Steward’s Fear)
2x None Return (Across the Ettenmoors)
3x Out of the Wild (Road to Rivendell)
3x The Door is Closed! (The Treachery of Rhudaur)
1x The White Council (The Dunland Trap)

Player Side Quest (2)
1x Gather Information (The Lost Realm)
1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards
Cards up to The Black Riders

Sideboard

Ally (11)
3x Gandalf (Over Hill and Under Hill)
1x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Mablung (The Land of Shadow)
2x Master of the Forge (Shadow and Flame)
1x Quickbeam (The Treason of Saruman)

Attachment (9)
2x A Burning Brand (Conflict at the Carrock)
1x Asfaloth (Foundations of Stone)
1x Elf-stone (The Black Riders)
3x Lembas (Trouble in Tharbad)
1x Protector of Lórien (Core Set)
1x Ranger Spikes (Heirs of Númenor)

Event (10)
3x Daeron’s Runes (Foundations of Stone)
3x Heed the Dream (Flight of the Stormcaller)
3x Risk Some Light (Shadow and Flame)
1x The White Council (The Dunland Trap)

Deck built on RingsDB.

Ride now, Ride now! Discard! Discard! Discard! 2

Main Deck

Hero (3)
Éomer (The Voice of Isengard)
Lothíriel (The City of Ulfast)
Thengel (ALeP – Children of Eorl)

Contract (0)
1x A Perilous Voyage (The Hunt for the Dreadnaught)

Ally (51)
3x Deeping Bowman (ALeP – Children of Eorl)
2x Deeping Defender (ALeP – Children of Eorl)
3x Elfhelm (The Mountain of Fire)
3x Éomund (Conflict at the Carrock)
3x Escort from Edoras (A Journey to Rhosgobel)
3x Gamling (The Land of Shadow)
3x Grimbold (The Flame of the West)
3x Háma (The Treason of Saruman)
3x Morwen Steelsheen (ALeP – Children of Eorl)
3x Riddermark Knight (The Dungeons of Cirith Gurat)
3x Squire of the Mark (ALeP – Children of Eorl)
3x The Riddermark’s Finest (The Hills of Emyn Muil)
2x Théodwyn (ALeP – Children of Eorl)
2x West Road Traveller (Return to Mirkwood)
3x Westfold Horse-Breaker (The Hunt for Gollum)
3x Westfold Horse-breeder (The Voice of Isengard)
3x Westfold Lancer (The Fortress of Nurn)
3x Westfold Outrider (The Voice of Isengard)

Attachment (24)
3x Ancient Mathom (A Journey to Rhosgobel)
3x Firefoot (The Dunland Trap)
3x Golden Shield (The Flame of the West)
1x Herugrim (The Treason of Saruman)
3x Horn of the Mark (The City of Ulfast)
3x Light-footed Steed (ALeP – Children of Eorl)
2x Snowmane (The Land of Shadow)
1x Song of Battle (The Dead Marshes)
2x Unexpected Courage (Core Set)
3x Windfola (A Storm on Cobas Haven)

Event (25)
3x A Test of Will (Core Set)
2x Astonishing Speed (Return to Mirkwood)
3x Feint (Core Set)
1x Helm! Helm! (The Treason of Saruman)
3x Need Brooks No Delay (ALeP – Children of Eorl)
2x Open the Armory (The Dungeons of Cirith Gurat)
3x Ride to Ruin (The Hills of Emyn Muil)
2x Stand and Fight (Core Set)
3x The Muster of Rohan (Challenge of the Wainriders)
3x Worthy of Remembrance (ALeP – Children of Eorl)

3 Heroes, 100 Cards
Cards up to ALeP – Children of Eorl

Sideboard

Hero (2)
Éowyn (The Flame of the West)
Théoden (The Treason of Saruman)

Ally (6)
3x Rider of Rohan (Beneath the Sands)
3x Rohirrim Scout (Challenge of the Wainriders)

Event (1)
1x Open the Armory (The Dungeons of Cirith Gurat)

Deck built on RingsDB.

Side Quest: Reunification of the Numenorian Kingdoms

Hero (3)
Beregond (Heirs of Númenor)
Ingold (ALeP – Children of Eorl)
Thurindir (Race Across Harad)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (30)
1x Angbor the Fearless (The City of Ulfast)
3x East Road Ranger (The Wastes of Eriador)
2x Faramir (Core Set)
3x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
3x Honour Guard (The Wastes of Eriador)
2x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
3x Soldier of Gondor (Wrath and Ruin)
2x Thalion (Fire in the Night)
3x Vigilant Dúnadan (The Sands of Harad)
3x Warden of Healing (The Long Dark)

Attachment (18)
3x Armored Destrier (Temple of the Deceived)
2x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
3x Hauberk of Mail (The Wilds of Rhovanion)
3x Legacy Blade (The Dungeons of Cirith Gurat)
1x The Red Arrow (Beneath the Sands)
3x Woodmen’s Clearing (The Withered Heath)

Event (3)
3x A Very Good Tale (Over Hill and Under Hill)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 52 Cards

Deck built on RingsDB.

Con of the Rings ’21: Dave’s Perspective

It is safe to say that the return of the Con was what I really needed to recharge my batteries about the Lord of the Rings Community. Don’t get me wrong, the community is awesome. But what *I* need is some live play and conversations with people who understand my obsession with a card game. This past weekend fit the bill.

After 18 months of pandemic gaming, online meet-ups, podcasting, and blogging, it was nice to turn off the computer, put down the phone, hang up discord and get the cards on the table with 100 or so fellow players.

The excitement in the room at check in at the first day of the Con was palpable. The energy, contagious. But, I should start at the beginning, because that’s where all epic adventures start.

With little issue, I landed at the airport and I ended up at the hotel by 11:00 PM and there were already several players questing in the lobby to prepare for Friday’s games. I ran into some old faces from the last Con and some new ones. It was a combination of excitement and relief. Excitement to see folks like Steven and David playing with their gaming group in the hotel lobby . Excitement to see new faces like Carl, Greg, Jim, and Joshua. Excitement to get some live games in with Sean. Relief to know that a pandemic and a hiatus can’t keep the community down. Relief that the passion for the game is still high. Midnight pizza was ordered, the night was perfect.

With the 10 AM Check-in my rearview mirror, I was able to sit down at the Con immediately with Shane and Autumn for my first live multiplayer game in what seems like forever and the game was awesome, but, as is always the case in this community, the fellowship was more awesome. I started the official Con with a win: Umbar *and* with who I played with.

The day progressed like a whirlwind. I was handing out swag, playing games, meeting folks, reacquainting myself with old friends. It was phenomenal.

At 6 or so, my official Con Friday was winding down for the day because, as is his usual, Caleb invited content creators to his house for the 3rd annual Mt. Doom BBQ. It’s his way to honor us who produce content. Also, it was the only way that I was going to see him this weekend because he decided that with COVID still very much a reality, he was going to skip the Con. I talked to him briefly about it, and he really wanted to come because Lord of the Rings will always hold a special place in his heart, but with two children yet to be vaccinated, he chose to keep them safe and not risk any infection. The Mt. Doom barbeque took place outside and it was a way for us to just unwind and chat with each other in person. Over an outdoor fire pit, not surprisingly, many of us just talked about life. And Caleb’s neighbors. And comedians. It was refreshing.

At 11 PM we get back to the hotel and games are going strong in the lobby. I join a game of 3 player nightmare Wastes of Eriador followed by the same quest 2 players. I finally hit the sack close to 2 AM.

As Con Day 2 began, I volunteered to work the desk. Epic Multiplayer Dreadnaught was on the schedule and it is the first extravaganza quest right out of the gate. I wasn’t playing it (the whole volunteering thing), but I did end up in front of the Game Zenter with a whiteboard that showed what the players need to do: quest through the first stage with 608 quest points. That’s right. 608.

As the game progressed, in almost an auction style, I would yell to see how much progress players are making and they would yell in reply. I kept tally. After about 40 minutes, the second stage flips and 79 players are faced with a giant ship that has a HUGE 1185 hit points. The ship must be sunk! After 593 damage, the ship flipped and it became a more powerful adversary, and, in the end the final damage was cast upon the ship and it was sunk. I would hazard a guess that it was the biggest game of Dreadnaught ever played and, to cap it off, the designer of that quest was in the room. Jeremy Zwern spent almost all day Saturday at the Con. While I don’t want to put words in his mouth, I got the sense that he was full of pride at what he created and what had taken place. And maybe, just maybe, he’ll come on a future show to talk about his favorite card. And design. And who knows what else.

At the Con that day, I ended up playing just one game because, spoiler alert, the Ered Mithrin quests in 4 player are LONG. After dreadnaught ended, I played a three hour game of Withered Heath and lost on the last stage because my One Ring/Eomer/Eagle deck threated out during an epically long fight with the Cold-Drake.

For me, the gaming (at the Con) ended around 7:30 PM and many of us went to an off site party at the local Buffalo Wild Wings. Some stayed behind. To highlight the difference between Ted and I, he stayed to game, I went to B-dubs. You know him. Not only does he like to talk about cards, he likes to play cards. There was much fellowship and merriment at Bdubs. Party games and conversations about movies “you watched when you were a kid that you thought were awesome but now know are trash but you still probably watch them” were the highlight of the evening.

By 11 PM or so, I was back to the hotel lobby and, as a palette cleanser, we played four player Treachery of Rhudaur and won and then I played a 2 player game of Across the Ettenmoors and we smashed it. It felt good to get some retribution for the loss against Withered Heath. Bed time was just before 4 AM

Sunday at the Con was an interesting mix of feelings. It is, by far, the most chill day at the Con with many folks using it as a travel day and others just laying low after two days of high energy gaming. For me, I was ready to get through a few quests. The day started with Epic Multiplayer Fire in the Night. This quest was designed by Joe, The Purple Wizard and Thomas, Mr.Thomnas. They have created two other Epic Multiplayer versions of quests, Cobas Haven and Helm’s Deep. I’ve had the privilege of playing all three. And Fire in the Night was amazing. I really appreciated the game mechanics introduced in the game. In my opinion, this was their best quest of the three. They have a really good handle on mechanics that force teams to interact and make collective decisions about the game. This quest had many of those decisions and playing it live made it feel even more like the Dragon was burning down our village.

As Sunday wound down, I was able to get a few more games in with folks I don’t normally play with. Despite losses for the rest of the day, it was a win to play live with so many people that I rarely get to see in person.

So here I am. In the airport on my way back to New Jersey. I have to work tomorrow. Life goes back to normal. As I reflect on the weekend, Con of the Rings was just what the game needed, what the community needed. It gave so many of us something to talk about. But, you know what? Con of the Rings was just what I needed.

Enjoy!

FFG In Flight Report Confirms Revised Core Set, Repackaged Cycles, New Campaign Mode, and Dark of Mirkwood

What was Announced

  1. Revised Core Set will come with campaign mode with boons and burdens like Saga.
  2. Campaign cards will be available as Print and Play
  3. Some cycles will be repacked similar to Arkham with scenario box and player card box.
  4. New cycle boxes will include new boons and burdens for campaign mode. Cycle campaign cards will be available as Print and Play like revised Core set.
  5. The Oath and Caves of Niben Dûm from the 2 player starter set will be repacked with a campaign in Dark of Mirkwood scenario pack.
  6. They still are not making any new content for the game right now.

Fantasy Flight In Flight Report video below talked about LotR LCG starting at 20:50.