Fire in the Night

Thranduil

  • Audio episode
  • Video episode
  • Blog article

The Elvenking

  • Audio episode
  • Video episode
  • Blog article

Orcrist

Forest Road Traveler

  • Audio episode
  • Video episode
  • Blog article

Leather Boots

  • Audio episode
  • Video episode
  • Blog article

Giant Bear

  • Audio episode
  • Video episode
  • Blog article

Outmatched

  • Audio episode
  • Video episode
  • Blog article

Galion

  • Audio episode
  • Video episode
  • Blog article

Quicker than Sight

  • Audio episode
  • Video episode
  • Blog article

Thalion

  • Audio episode
  • Video episode
  • Blog article

Playthroughs

  • Fire in the Night with Side Quest: Reunification of the Numenorian Kingdoms – April 17, 2021

    Overview

    I read about how this quest is very side quest heavy and saw an opportunity to leverage all the Dunedain bonuses for having side quests completed. I needed some healing and a strong defender though. Enter Beregond and Last Alliance so that I have a strong defender right away and get resource acceleration for Warden of Healing or the more expensive Dunedain allies. The contract also let’s me draw cards for playing Warriors, Gondor, or Dunedain characters from Ingold’s ability. Lots of potential synergy as appropriate between Gondor and Dunedain with this contract.

    Decklist

    Side Quest: Reunification of the Numenorian Kingdoms

    Hero (3)
    Beregond (Heirs of Númenor)
    Ingold (ALeP – Children of Eorl)
    Thurindir (Race Across Harad)

    Contract (0)
    1x The Last Alliance (ALeP – Children of Eorl)

    Ally (28)
    1x Angbor the Fearless (The City of Ulfast)
    3x East Road Ranger (The Wastes of Eriador)
    1x Faramir (Core Set)
    3x Honour Guard (The Wastes of Eriador)
    3x Northern Bowmaster (Under the Ash Mountains)
    3x Ranger of Cardolan (The Wastes of Eriador)
    3x Sarn Ford Sentry (The Lost Realm)
    3x Soldier of Gondor (Wrath and Ruin)
    2x Thalion (Fire in the Night)
    3x Vigilant Dúnadan (The Sands of Harad)
    3x Warden of Healing (The Long Dark)

    Attachment (15)
    3x Armored Destrier (Temple of the Deceived)
    3x Gondorian Shield (The Steward’s Fear)
    3x Legacy Blade (The Dungeons of Cirith Gurat)
    2x Steed of the North (Race Across Harad)
    3x Steward of Gondor (Core Set)
    1x The Red Arrow (Beneath the Sands)

    Event (6)
    3x A Very Good Tale (Over Hill and Under Hill)
    3x Daeron’s Runes (Foundations of Stone)

    Player Side Quest (1)
    1x The Storm Comes (The Sands of Harad)

    3 Heroes, 50 Cards

    Deck built on RingsDB.

    Play by Play

    Starting Hand

    • Sarn Ford Sentry
    • Red Arrow
    • East Road Ranger
    • Armored Destrier
    • Steed of the North
    • Steward of Gondor

    Setup

    • Threat – 28
    • Dagnir in the staging area
    • Add The Storm Comes to hand.
    • Last Contract A is Gondor
    • Last Contract B is Dunedain

    Turn 1 Draw:

    • Daeron’s Runes

    Planning:

    • Daeron’s Runes to draw Northern Bowmaster and Steward of Gondor 2
    • Discard Steward of Gondor 2
    • The Storm Comes
    • Red Arrow on Ingold
    • Rally the Woodmen from side quest deck
    • Dagnir deals 7 damage to Hrogars’s Hill (7 / 50)

    Quest Phase:

    • The Storm Comes active Committed Characters:

    • Thurindir

    • Ingold

    • Total Willpower – 6

    Staging:

    • Burning Watchtower

    Total Staging Area Threat – 2

    Quest Resolution:

    • +4 progress on The Storm Comes (4 / 5)

    Travel:

    • none

    Engagement:

    • none

    Refresh:

    • Threat – 29

    Turn 2 Draw:

    • Angbor

    Planning:

    • Steward on Ingold
    • Armored Destrier on Beregond
    • Use contract to make Ingold’s ability “Dunedain, Gondor, or Warrior”
    • East Road Ranger
    • Threat – 30 and draw Keep Watch
    • Keep Watch
    • Douse the Flames from side quest deck
    • Dagnir attacks, Beregond defends, and +3 damage to Hrogars’s Hill (10 / 50)

    Quest Phase:

    • Douse the Flames Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Total Willpower – 9

    Staging:

    • Town Gate

    Total Staging Area Threat – 5

    Quest Resolution:

    • +4 progress on Douse the Flames (4 / 10)
    • +5 damage to Hrogar’s Hill (15 / 50)
    • +1 resource on Town Gate (1 / 3)

    Travel:

    • none

    Engagement:

    • none

    Refresh:

    • Threat – 31

    Turn 3 Draw:

    • Warden of Healing

    Planning:

    • Angbor
    • Threat – 32 and draw Steward of Gondor 3
    • Rout the Goblins from the side quest deck
    • Stray Goblin put into play engaged.
    • Dagnir attacks and +7 damage to Hrogar’s Hill (22 / 50)

    Quest Phase:

    • Douse the Flames Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Angbor

    • Total Willpower – 11

    Staging:

    • Gathering Gloom
    • Threat – 35

    Total Staging Area Threat – 5

    Quest Resolution:

    • +6 progress on Douse the Flames (10 / 10)

    Travel:

    • Town Gate Enemy – Dagnir
    • Defender – Beregond
    • Shadow – none (Town Gate)
    • Action – ready with Armored Destrier
    • Damage dealt – 3

    Engagement:

    • none

    Combat Actions after shadows dealt

    Defense:

    Enemy – Stray Goblin

    • Defender – Beregond
    • Shadow – +1 attack (Orc of the Flame)
    • Action – none
    • Damage dealt – 0

    Refresh:

    • Threat – 36

    Turn 4 Draw:

    • Vigilant Dunadan

    Planning:

    • Vigilant Dunadan
    • Steed of the North on Thurindir
    • Warden of Healing
    • Ingold spends a resource to draw Armored Destrier
    • Draw Her Fire from side quest deck
    • Dagnir attacks, Beregond defends and readies with destrier, +3 damage to HH (25 / 50)

    Quest Phase:

    • The Storm Comes Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Angbor

    • Total Willpower – 12

    Staging:

    • Orc of the Flame
    • 2 damage to Thurindir (2 / 4)

    Total Staging Area Threat – 6

    Quest Resolution:

    • +4 progress on the active location (4 / 4)
    • +2 to The Storm Comes (6 / 5)

    Travel:

    • Burning Watchtower
    • 1 damage to Angbor, East Road Ranger, and Ingold

    Engagement:

    • Orc of the Flame
    • Thurindir readies with Steed of the North

    Combat Actions after shadows dealt

    Defense:

    Enemy – Stray Goblin

    • Defender – Vigilant Dunadan
    • Shadow – +2 attack (Orc of the Flame)
    • Action – none
    • Damage dealt – 2

    Enemy – Orc

    • Defender – Beregond
    • Shadow – Stray Goblin added to the staging area (Stray Goblin)
    • Action – Warden heals a damage on Beregond and Vigilant Dunadan
    • Damage dealt – 0

    Attack:

    Target – Orc of the Flame

    • Attackers – Thurindir and Vigilant Dunadan
    • Action – none
    • Total attack – 5
    • Damage dealt – 3
    • destroyed

    Refresh:

    • Threat – 37

    Turn 5 Draw:

    • Thalion

    Planning:

    • Use contract on Ingold’s ability
    • Play Sarn Ford Sentry and draw Legacy Blade
    • Threat – 38 and draw A Very Good Tale
    • Thalion
    • Northern Bowmaster
    • Hold the Door from the side quest deck
    • Dagnir attacks, Beregond defends and readies with Armored Destrier, +3 damage on HH (28 / 50)

    Quest Phase:

    • Rally the Woodmen Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Angbor

    • Sarn Ford Sentry

    • Thalion

    • Total Willpower – 17

    Staging:

    • Wooden Palisade

    Total Staging Area Threat – 6

    Quest Resolution:

    • +5 active location progress (5 / 5)
    • +6 Rally the Woodmen progress (6 / 10)

    Travel:

    • none

    Engagement:

    • none

    Combat Actions after shadows dealt

    • Thalion readies Defense:

    Enemy – Stray Goblin

    • Defender – Beregond
    • Shadow – +2 attack (Goblin Troop)
    • Action – A Very Good Tale exhausting Vigilant Dunadan and Thalion, Discard Warden of Healing 2, Vigilant Dunadan 2, Gondorian Shield, East Road Ranger, and Thalion 2, and put Warden of Healing 2 and Vigilant Dunadan 2 into play.
    • Action 2 – Warden 1 heals a damage on Beregond and Vigilant Dunadan.
    • Action 3 – Warden 2 heals a damage on Beregond and Ingold
    • Damage dealt – 0

    Attack:

    Target – Stray Goblin

    • Attackers – Northern Bowmaster and Vigilant Dunadan 2
    • Action – none
    • Total attack – 5
    • Damage dealt – 5
    • Destroyed

    Refresh:

    • Threat – 39

    Turn 6 Draw:

    • Legacy Blade 2

    Planning:

    • Legacy Blade on Thurindir
    • Face the Dragon from side quest deck
    • Dagnir attacks, Beregond defends, and +3 damage to HH (31 / 50)

    Quest Phase:

    • Keep Watch Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Angbor

    • Sarn Ford Sentry

    • Thalion

    • Total Willpower – 17

    Staging:

    • Dark Black Woods

    Total Staging Area Threat – 9

    Quest Resolution:

    • +8 Keep Watch progress (8 / 6)
    • Dagnir now considered to be engaged, but doesn’t trigger Stray Goblin per FAQ 1.50
    • Thalion is now a hero with the Tactics sphere icon

    Travel:

    • Wooden Palisade
    • Ready Beregond

    Engagement:

    • none

    Combat Actions after shadows dealt

    • Thalion readies Defense:

    Enemy – Dagnir

    • Defender – Beregond
    • Shadow – none (Burning Watchtower)
    • Action – ready with Armored Destrier
    • Damage dealt – 1

    Attack:

    • Action – Warden 1 heals a damage on Beregond and Thurindir
    • Action 2 – Warden 2 heals a damage on Thurindir and Angbor

    Refresh:

    • Threat – 40

    Turn 7 Draw:

    • Vigilant Dunadan

    Planning:

    • Use contract on Ingold’s Ability
    • Vigilant Dunadan
    • Spend a resource to draw Ranger of Cardolan
    • Ranger of Cardolan
    • Legacy Blade on Thalion
    • Fortify the the Defense from side quest deck
    • Dagnir attacks and +5 HH damage (36)

    Quest Phase:

    • Fortify the Defense Committed Characters:

    • Thurindir

    • Ingold

    • East Road Ranger

    • Angbor

    • Sarn Ford Sentry

    • Thalion

    • Vigiland Dunadan x3

    • Ranger of Cardolan

    • Total Willpower – 22

    Staging:

    • Gathering Gloom
    • Threat – 41
    • The Dragon’s Thall

    Total Staging Area Threat – 11

    Quest Resolution:

    • Red Arrow added to victory display and put Ranger of Cardolan 2 into play
    • +3 active location progress (3 / 3)
    • +8 Fortify the Defenses progress (8 / 10)

    Travel:

    • Dark Black Woods
    • Discard Accursed Forest

    Engagement:

    • Dragon’s Thrall and attacks
    • Defender – Ranger of Cardolan 2
    • Shadow – none (Wooden Palisade)
    • Action – none
    • Damage dealt – 0
    • Thurindir readies
    • Stray Goblin

    Combat Actions after shadows dealt

    • Thalion readies Defense:

    Enemy – Dagnir

    • Defender – Northern Bowmaster
    • Shadow – +1 attack
    • Action – none
    • Damage dealt – 8
    • Northern Bowmaster destroyed

    Enemy – Stray Goblin

    • Defender – Beregond readying with destrier and discard thrall’s shadow
    • Shadow – +2 attack
    • Action – Warden 1 heals a damage on East Road Ranger
    • Damage dealt – 0

    Enemy – Dragon’s Thrall

    • Defender – Beregond
    • Shadow – n/a, discarded
    • Action – none
    • Damage dealt – 0

    Attack:

    Target – Dagnir

    • Attackers – Thurindir and Thalion
    • Action – none
    • Total attack – 10
    • Damage dealt – 3 (only 3 side quests in victory display)

    Target – Stray Goblin

    • Attackers – Angbor
    • Action – none
    • Total attack – 3
    • Damage dealt – 3
    • Destroyed

    Refresh:

    • Threat – 42

    Turn 8 Draw:

    • Sarn Ford Sentry

    Planning:

    • Use contract on Ingold’s ability
    • Sarn Ford Sentry and draw Faramir
    • Ingold uses resource to draw Soldier of Gondor
    • Soldier of Gondor

    I concede realizing I’ve been doing the blocking of Dagnir’s attacks on HH all wrong. Plus, I can’t seem to find Gondorian Shield which is really needed right now.

    Postmortem

    I completely misplayed the excess damage part. When I had Beregond defend, I subtracted his defense and then all damage went to Hrogar’s Hill. He should have had 3 damage on turn 2. That would have changed the calculation on traveling in turn 3 and a bunch of other things. I scooped at turn 8 after realizing this when I was trying to figure out if I could effectively chump black end of planning attack.

  • Epic Multiplayer Fire in the Night – Can’t of the Rings 2021

    Couldn’t make Con of the Rings or the digital Can’t of the Rings for epic multiplayer Fire in the Night? You can see how my team did in our attempt during Can’t of the Rings this past weekend! This takes my favorite quest from the Ered Mithren cycle to a whole new level. I hope to get to play it again sometime again in the near future. Many thanks to my teammates Frank (burnterror) and Morgan (babaarno) for the great game!