Horn of Gondor

  • Card Talk Season 6 Episode 7
    • Video episode
    • Audio episode
  • Cycle
    • Shadows of Mirkwood
  • Set
    • Core and Revised Core Set
  • Player Card Categories
    • Resource Acceleration
    • Burglar Treasure

Pre-Errata Version

Oh, how the mighty have fallen!


Vorondil the Hunter created the horn from a wild ox of Rhun. Vorondil was the father of Mardil, the first ruling steward of Gondor. The horn passed down to the eldest son until borne by Boromir. Legend had it that the horn’s call would not go answered if sounded within Gondor. In the Lord of the Rings, Boromir sounded the horn to call for aid in fighting off the Uruk-hai at Amon-hen. While the Fellowship heeded its call, they were too late to help Boromir.

Card Theme

The resource acceleration mechanism for a character being destroyed fits with Boromir’s sort of. The one resource can help put an ally into play which would fit with the horn’s legend of always being answered. That it gives resources for multiple characters falling to Sauron’s forces is quite a mismatch. A more thematic mechanism would have been a mustering effect like Elf-stone or Timely Aid.

Card Synergies and Interactions

Leaves Play

Cards that have effects when a character or itself leaves play can increase the value of a destroyed character. These are generally better since they work with Sneak Attack like effects. Horn of Gondor will only trigger when damage on a card is equal or greater than its hit points. Still stacking effects to get more value out of a chump block or losing a character to Archery can make the resources better spent. There are many useful effects this can trigger. Tactics Eomer can get his attack to 5 without any attachments and Leadership Prince Imrahil can ready. Allies like Descendent of Throndor, Meneldor, Squire of the Citadel, or Eomund can deal damage, place progress, get more resources, or ready characters if they are the chump blocker with Horn of Gondor essentially defraying the cost a bit. Valiant Sacrifice, Rallying Cry, or Horn of the Mark help with the card disadvantage created by a character being destroyed.

Burglar’s Turn

The Burglar’s Turn contract allows items like the horn to be put in a loot deck. The loot are attached to locations when they are made the active one. Exploring the active location will put the attached card into play. This is much more valuable for high cost attachments, but it can still work with Horn of Gondor.

Cheap Allies

Zero or one cost allies work best in a chump blocking strategy and the Horn. The Horn of Gondor will recoup the resource cost the lost ally. The main issue will be drawing enough cards to keep playing allies to defend with. Some of the cards mentioned earlier with leaves play effects can help offset the card disadvantage there.

Quest Specific

Basically any scenario where a player is better off using a chump blocking strategy. The Against the Shadow cycle particularly any scenario with the Mordor Elite and the Orc Vanguard with 8 attack. The cycle’s propensity for multiple shadow effects makes chump blocking generally safer.

Fire in the Night, there is a side quest that stops characters from using their defense versus the dragon, Dragnir. When it is in play a chump blocking strategy is better than losing a hero.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Horn of Gondor at 8 rings. I’m really tempted to go even to 9 rings. It does have some use with a chump blocking strategy and multiplayer since it is not limited to characters the owner controls. The pre-errata version I would probably would have rated 2 or 3 rings. It had many more uses synergizing really well with Rohan, Eagles, Sneak Attack, To Me! O my kinsfolk and many other effects that put an ally into play temporarily. It would have been overpowered with Silvans of course. I understand why it received errata, but the nerf hammer hit it into near irrelevance. That is because the trigger is less under the player’s control. It also has the Brok Ironfist ability problem, its an effect that a player typically would rather not trigger. The player loses an ally that had to be drawn and paid for to get a single resource.

  • Dave – 7
  • Grant – 7
  • Ted – TBR
  • Matt – 8
  • Average – 7.33

External Links

Sample Decks

Meat and Potatoes (And Awesome) by stephenball

A deck that centers around leaves play effects plus The Horn of Gondor of course!

Meat and Potatoes (And Awesome)

Main Deck

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Prince Imrahil (A Journey to Rhosgobel)

Ally (23)
2x Arwen Undómiel (The Watcher in the Water)
2x Bofur (The Redhorn Gate)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
3x Gandalf (Core Set)
3x Squire of the Citadel (The Blood of Gondor)
2x Westfold Horse-breeder (The Voice of Isengard)
2x Westfold Outrider (The Voice of Isengard)

Attachment (13)
3x Ancient Mathom (A Journey to Rhosgobel)
1x Celebrían’s Stone (Core Set)
3x Firefoot (The Dunland Trap)
2x Gondorian Shield (The Steward’s Fear)
2x Horn of Gondor (Core Set)
1x Rohan Warhorse (The Voice of Isengard)
1x Unexpected Courage (Core Set)

Event (14)
3x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
3x Quick Strike (Core Set)
3x Sneak Attack (Core Set)
3x Valiant Sacrifice (Core Set)

3 Heroes, 50 Cards
Cards up to The Dunland Trap

Decklist built and published on RingsDB.

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