Introduction
The new iteration of the deck is a bit of an experiment moving to more Spirit so Steward will go on Eowyn. This hopefully will enable putting Beorn into play with Stand and Fight possible and threat reduction a bit easier to play.
Decklist
Wandering the Lost Realm – A Revised Card Pool Minimum Purchase Deck
Main Deck
Hero (3)
Denethor (Core Set)
Éowyn (Core Set)
Halbarad (The Lost Realm)
Ally (22)
1x Beorn (Core Set)
1x Faramir (Core Set)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
1x Henamarth Riversong (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
2x Snowbourn Scout (Core Set)
3x Warden of Annúminas (The Lost Realm)
Attachment (14)
2x Celebrían’s Stone (Core Set)
3x Self Preservation (Core Set)
1x Star Brooch (The Lost Realm)
3x Steward of Gondor (Core Set)
2x Sword of Númenor (The Dread Realm)
3x Unexpected Courage (Core Set)
Event (14)
3x A Test of Will (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
2x The Galadhrim’s Greeting (Core Set)
2x Valiant Sacrifice (Core Set)
3 Heroes, 50 Cards
Cards up to The Dread Realm
Sideboard
Ally (22)
3x Curious Brandybuck (The Wastes of Eriador)
3x Daughter of the Nimrodel (Core Set)
3x East Road Ranger (The Wastes of Eriador)
3x Erebor Hammersmith (Core Set)
2x Gléowine (Core Set)
1x Lindir (The Battle of Carn Dûm)
3x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
1x Snowbourn Scout (Core Set)
Attachment (11)
3x Favor of the Valar (The Battle of Carn Dûm)
3x Forest Snare (Core Set)
2x Heir of Valandil (The Lost Realm)
3x Silver Harp (The Treachery of Rhudaur)
Event (13)
3x Dwarven Tomb (Core Set)
1x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)
1x Stand and Fight (Core Set)
1x The Galadhrim’s Greeting (Core Set)
1x Valiant Sacrifice (Core Set)
3x Will of the West (Core Set)
Deck built on RingsDB.
Play by Play
Starting Hand after mulligan
- Lindir
- Warden of Annuminais
- Self Preservation
- Sneak Attack
- Stand and Fight
- Gleowine
Setup
- Determination added to starting hand.
- Fend Off Despair shuffled into encounter deck.
- Arnor Ravaged in the staging area and 1 damage on it.
- Pack Leader set aside.
- Shrouded Hills is the active location.
- Daybreak face up in the staging area.
- Cold from Angmar revealed. 1 damage to Eowyn. Cold from Angmar attached to Stage 1A. Eowyn’s text box is blank except traits.
- Each hero gets a resource for Easy mode.
- Threat – 27
Turn 1
1.3 Draw
- Steward of Gondor
1.3 Action(s)
- none
2.2 Planning
- Steward of Gondor on Eowyn.
- Exhaust Steward for 2 resources. From here on out, I’ll exhaust it at the resource phase action window and won’t report it because it will always happen.
- Gleowine
- Exhaust Gleowine to draw Beorn. Too bad Eowyn’s text box is blank.
- Warden of Annuminas
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Halbarad
- Total Quest Power = 8
3.2 Action(s)
- none
3.3 Staging
- Biting Wind deals 1 damage to Eowyn and Halbarad.
- Total Staging Area Threat = 0
3.3 Action(s)
- none
3.4 Quest Resolution
- +5 Shrouded Hills progress (5 / 5) and explore it.
- +3 quest progress (3 / 20)
7 Refresh
- 7.3 Threat – 28
- 7.4 Action(s)
- none
- Flip to Night
- Threat – 29
- Rugged Country revealed.
Turn 2
1.3 Draw
- Steward of Gondor 2
1.3 Action(s)
- none
2.2 Planning
- Gleowine draws Gandalf
- Lindir
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Lindir
- Total Quest Power = 6
3.2 Action(s)
- none
3.3 Staging
- Fend Off Despair
- Total Staging Area Threat = 2
3.3 Action(s)
- none
3.4 Quest Resolution
- No progress because it is Night.
3.4 Action(s)
- none
4.2 Travel
- Rugged Country
4.2 Action(s)
- none
7 Refresh
- 7.3 Threat – 30
- 7.4 Action(s)
- none
- Flip to Daybreak
Turn 3
1.3 Draw
- Faramir
1.3 Action(s)
- Gleowine draws Galadhrim’s Greeting
2.2 Planning
- none
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Fend Off Despair Quest
- Eowyn
- Halbarad
- Lindir
- Amarthuil
- Total Quest Power = 12
3.2 Action(s)
- none
3.3 Staging
- Northern Warg
- Total Staging Area Threat = 3
3.3 Action(s)
- none
3.4 Quest Resolution
- +3 Rugged Country progress (3 / 3)
- +6 Fend Off Despair progress (6 / 8)
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- Northern Warg
5.2 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – Northern Warg
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Cold from Angmar)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Determination attached to Amarthuil and readies him.
6.7 Player Attacks
6.8b Target – Northern Warg
- 6.8b Attackers
- Amarthuil
- Warden of Annuminas
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 5
- 6.8.3 Damage Dealt – 4
- 6.8.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 31
- 7.4 Action(s)
- none
- Flip to Night.
- Threat – 32
- Sudden Darkness revealed.
- Threat – 36
Turn 4
1.3 Draw
- Galadhrim Weaver
1.3 Action(s)
- Gleowine draws Warden of Annuminas 2.
2.2 Planning
- Warden of Annuminas 2
- Galadhrim Weaver
- Self Preservation on Eowyn
- Heal 2 damage from Eowyn.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Total Quest Power = 4
3.2 Action(s)
- none
3.3 Staging
- Hunting Pack
- Total Staging Area Threat = 3
3.3 Action(s)
- none
3.4 Quest Resolution
- No progress because it is Night.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- Hunting Pack
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- Sneak Attack (Doomed 1 because of Fend Off Despair) Gandalf and reduce threat by 5
- Threat – 32
- Exhaust Denethor to see the top card is White Warg and put it on the bottom.
6.3 Enemy Attacks
6.4b Enemy – Hunting Pack
- 6.4b Action(s)
- none
- 6.4.1 Defender – Gandalf
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +2 attack (Rugged Country)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 4 (4 / 4)
- 6.4.3 Action(s)
- none
- Gandalf destroyed.
6.7 Player Attacks
6.8b Target – Hunting Pack
- 6.8b Attackers
- Halbarad
- Warden of Annuminas x2
- Amarthuil
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 9
- 6.8.3 Damage Dealt – 6 (6 / 6)
- 6.8.3 Action(s)
- none
- Target destroyed.
7 Refresh
- 7.3 Threat – 33
- 7.4 Action(s)
- none
- Flip to Daybreak.
Turn 5
1.3 Draw
- Galadhrim Weaver 2
1.3 Action(s)
- Gleowine draws Sneak Attack 2.
2.2 Planning
- Galadhrim Weaver 2 and shuffle Gandalf back into the deck.
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Fend Off Despair
- Eowyn
- Galadhrim Weavers x2
- Lindir
- Total Quest Power = 9
3.2 Action(s)
- none
3.3 Staging
- Warg’s Den
- Total Staging Area Threat = 4
3.3 Action(s)
- none
3.4 Quest Resolution
- +5 Fend Off Despair progress (11 / 8) and add it to the victory display.
3.4 Action(s)
- none
4.2 Travel
- Warg’s Den
- Find a White Warg, reveal it, and engage it.
- Deal 1 damage to Halbarad (2 / 4).
4.2 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
6.3 Enemy Attacks
6.4b Enemy – White Warg
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Deal 1 damage to defender (Biting Wind)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – White Warg
- 6.8b Attackers
- Halbarad
- Warden of Annuminas x2
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 6
- 6.8.3 Damage Dealt – 3 (3 / 3)
- 6.8.3 Action(s)
- none
- Target destroyed.
7 Refresh
- 7.3 Threat – 34
- 7.4 Action(s)
- none
- Flip to Night
- Threat – 35
- Pressing Needs puts Lost in the Wilderness into the staging area. My hand is placed under it.
- Threat – 37
Turn 6
1.3 Draw
- Unexpected Courage
1.3 Action(s)
- Gleowine draws Galadhrim’s Greeting 2
2.2 Planning
- Unexpected Courage on Denethor.
- Galadhrim’s Greeting
- Threat – 31
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Galadhrim Weavers x2
- Lindir
- Total Quest Power = 8
3.2 Action(s)
- none
3.3 Staging
- North Downs
- Total Staging Area Threat = 3
3.3 Action(s)
- none
3.4 Quest Resolution
- +1 Warg’s Den progress (1 / 1) and explore it.
- No quest progress because it is Night.
3.4 Action(s)
- none
4.2 Travel
- none North Downs will be only 1 threat next turn. I’ll travel then so I can clear it during round 8 when it is Night again.
4.2 Action(s)
- none
7 Refresh
- 7.3 Threat – 32
- 7.4 Action(s)
- none
- Flip to Daybreak.
Turn 3
1.3 Draw
- Ranger of Cardolan
1.3 Action(s)
- Gleowine draws Gandalf.
2.2 Planning
- Ranger of Cardolan
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Lost in the Wilderness
- Eowyn
- Halbarad
- Galadhrim Weavers x2
- Lindir
- Total Quest Power = 11
3.2 Action(s)
- none
3.3 Staging
- Eriador Wastes
- Total Staging Area Threat = 4
3.3 Action(s)
- none
3.4 Quest Resolution
- +7 Lost in the Wilderness progress (7 / 4) and add it to the victory display.
- Return my cards to my hand.
3.4 Action(s)
- none
4.2 Travel
- North Downs I can’t travel to Eriador Wastes since I don’t have an enemy in the staging area to engage.
4.2 Action(s)
- none
7 Refresh
- 7.3 Threat – 33
- 7.4 Action(s)
- none
- Flip to Night
- Threat – 34
- Predatory Wolves revealed.
- White Warg revealed and added to the staging area.
Turn 8
1.3 Draw
- Gandalf 2
1.3 Action(s)
- Gleowine draws Celebrian’s Stone.
2.2 Planning
- Faramir
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Eowyn
- Lindir
- Galadhrim Weavers x2
- Ranger of Cardolan
- Total Quest Power = 10
3.2 Action(s)
- none
3.3 Staging
- Predatory Wolves revealing another White Warg
- Total Staging Area Threat = 7
3.3 Action(s)
- Discard Beorn for +1 willpower.
3.4 Quest Resolution
- +4 North Downs progress (4 / 4) and explore it.
3.4 Action(s)
- none
4.2 Travel
- Wastes of Eriador
- Engage a White Warg and give it a shadow.
- 2 damage to Eowyn.
4.2 Action(s)
- Self Preservation heals 2 damage from Eowyn.
5.2 Optional Engagement
- none
5.2 Action(s)
- none
5.3 Engagement
- White Warg 2
- 2 damage to Ranger of Cardolan (2 / 3)
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- Stand and Fight to put Beorn into play.
6.3 Enemy Attacks
6.4b Enemy – White Warg 1
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (North Downs) and none (Make Camp)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- Unexpected Courage readies Denethor
6.4b Enemy – White Warg 2
- 6.4b Action(s)
- none
- 6.4.1 Defender – Denethor
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +3 attack (Freezing Blast)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1 + 1 from Arnor Ravaged (3 / 3)
Denethor is destroyed and I will concede this one. +1 Valar token
Postmortem
I felt like I was in a pretty good spot most of the game. I was expecting to burst through Stage 1 now that I had Faramir in play. I had plenty of attack power with Beorn, Amarthuil, and the Wardens. I think damaging Eowyn at setup with Cold from Angmar was a mistake. I couldn’t use her ability to discard Beorn until I had her healed. Self Preservation being my only healing then meant I wanted to put it on her instead of Denethor or Amarthuil. Also maybe I should reconsider swapping out all the Daughters of Nimrodel. Self Preservation will be nice for Amarthuil but the flexibility to heal any hero would still help more than healing just on one. Wardens of Annuminas couldn’t contribute to questing like Northern Trackers could have. Granted I wasn’t in danger of location lock. If anything, the main advantage was I could always count on leaving the Wardens ready for combat.