Boromir (Ally)

  • Player Card Categories
    • Defense Bonus
    • Readying
    • Surprise
    • Messenger of the King

The Hobbit protector version

Background

Eldest son of Gondor’s Steward and a commander in their army. Driven by a dream he had to go to Rivendell where he joined the Fellowship of the Ring. He fell to the temptation of the Ring and tried to take it from Frodo causing the breaking of the Fellowship. Shortly afterwards, the Uruk-Hai attacked Merry and Pippin as they searched for Frodo and lead to Boromir’s demise as he defended them. As he lay dying, he confessed his attempt to take the Ring to Aragorn.

Card Theme

This version of Boromir gets a defense bonus when the player is engaged with a higher engagement cost enemy than their threat. He is the only non-Hobbit character to have an ability the engaged with higher engagement cost enemy. All other characters with this kind of triggered ability are Hobbit characters. This clearly is intended to be Boromir as he defended Merry and Pippin from the Uruk-hai. Adding to this association is that he readies every time that he is damaged. This could easily happen as he defends from attacks, but also from characters with Archery that deal direct damage. The archery damage can be even more fitting as he had a few black arrows in him from the Uruk-hai’s bows.

Card Synergies and Interactions

Low Threat Heroes and Threat Reduction

Boromir’s defense bonus works more consistently the lower the initial threat cost of your heroes. Thematically, Hobbit heroes comprise a large portion of the heroes with with 7 threat cost or less. Although there are many other options like Spirit Glorfindel, Mirlonde, Smeagol, and Tactics Eowyn that also have a threat cost of 7 or less. If expanded to 8 many more options become available like both versions of Denethor although 3 heroes at 8 threat get close to 25 engagement cost which is one of the more common enemy engagement costs. Messenger of the King further expands the roster to unique allies with useful abilities but not many stats like Ioreth and Gleowine. Another option to start with low threat to increase the consistency of the defense bonus is to use only 1 hero with The Grey Wanderer contract.

An addendum to starting with low threat, is keeping threat low. Spirit Merry covers both considering he only has 6 threat cost and his ability can reduce the player’s threat each time an enemy is revealed. In sphere with Boromir, there is really only Secret Vigil. In the Hobbit deck that his ability works best with, there are several options like Elvenses, The Shirefolk, and the other staples like The Galadhrim’s Greeting Woodmen’s Clearing.

Healing

Healing allows a player to really maximize Boromir’s second ability. Each time he takes damage, he can ready. If a player heals him after taking that damage, he’s free to keep taking damage and readying. There’s no limit on the ability unlike the errata’d Tactics hero version.

Repeatable effects like Warden of Healing, Ioreth, and Self Preservation work very well since they can be used after Boromir is damaged by enemy or other effect. Additionally they can be boosted by Elrond Hero. Other one-time healing effects like Healing Herbs and Lore of Imladris are better if Boromir already has taken significant damage and even better if he has additional hit points from ally attachments.

Ally Attachments

There are a few ally attachments that can really boost his defensive and readying capability. Hauberk of Mail and Round Shield can increase his defense. Ent Draught, Vigilant Guard, Wild Stallion, and Raiment of War provide more hit points to let him take more damage and keep readying. Wild Stallion and Raiment of War adding attack as well make his readying even better when he is ready to attack back. Card Talk contributor Quetzal wrote a great review of Boromir on Ringsdb years ago pointing out a great interaction with Vigilant Guard. He noted you can use Vigilant Guard’s damage redirection ability to damage Boromir and ready him even more often. Quetzal suggested using this with hero Beorn because he can defend without exhausting but has low defense. Ringsdb user AJ_800 took it a step further using hero Treebeard’s ability to deal damage to Boromir up to 5 times per phase. Note, Treebeard won’t get the bonus willpower or attack since the he doesn’t pay the price of taking the damage himself.

Sword of Morthond can indirectly increase any of Boromir’s stats. It really just depends on how many of the Outlands allies are included along with Boromir.

Hirgon and Tactics Imrahil

Boromir’s 4 cost is expensive especially in a sphere with few resource acceleration options. Hirgon offers a way to discount Boromir with the added bonus of boosting his combat stats. The built-in readying of Boromir can really leverage the boost. Tactics Imrahil also can possibly find and put Boromir into play for a turn. Normally shuffling the ally back into the deck is a full on downside. There is a bit of benefit to it for Boromir ally since all damage is removed. A player could potentially get 2 or 3 readies in Boromir and then basically fully heal him by putting him back into the deck.

Messenger of the King

Messenger of the King opens up many more attachment options and offers a slightly lower threat cost at 9 compared to 11 of the regular hero version. Top among of them in power is Gondorian Fire and Blood of Numenor. They each have a player spend a resource for bonus attack or defense equal the resources on the hero. This was a mainstay of pre-errata Tactics Boromir hero that had no limit on his readying. Specifically for this version, Citadel Plates for many more hit points along with Well Preserved and The One Ring for full healing each turn can really turn him into a defending and readying machine.

Damage Cancelation

Damage cancelation is a bit of nonbo or combo that doesn’t work. As mentioned earlier, abilities like hero Treebeard that say take damage for an effect, damage is considered the cost. If the character doesn’t take the damage, then the cost isn’t payed and the effect doesn’t happen. This doesn’t mean they can’t help if Boromir would take more than 1 damage, but players have to be careful to not cancel all the damage.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Boromir at 3 rings. I’ll admit prior to my review, my opinion of this card was pretty middling. When I play Hobbits, I tend to make a super defender with Hobbit Cloak and other defensive attachments or just chump block. The only deck I’ve played the card in was Seastan’s Tactics Imrahil deck called Bouncy Bear. It primarily focused on using Spare and Cloak to maximize actions with the beefy allies in the deck. I realized as I prepared for this review by looking at various decklists and reading other reviews that there were many more combos with this card than I thought. I’m especially intrigued by the possibilities with Vigilant Guard readying Boromir. The cycles since The Road Darkens came out have really opened up more decks that this version can be useful in besides just Hobbit decks.

He still faces some tough competition for attention at 4 cost in Tactics between the excellent Legolas ally and fun to build around Vigilant Dunadan. The original Tactics Boromir that is still a very good hero despite his readying limited to once per phase by the errata. Leadership Boromir also sees a fair bit of play despite being a bit niche for Gondor Swarm decks. It is a card that likely has been long overshadowed by the hero versions that came out earlier in the game.

  • Dave – 5
  • Grant – TBR
  • Ted – 4
  • Matt – 3
  • Average – 4

External Links

Sample Decks

The Return of the King by AJ_800

Messenger of the King Boromir ally deck leveraging Vigilant Guard + Treebeard hero to ready Boromir several times a turn.

Main Deck

Hero (3)
(MotK) Boromir (Messenger of the King Allies)
Glorfindel (Foundations of Stone)
Treebeard (The Treason of Saruman)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (15)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Firyal (The Mûmakil)
3x Gandalf (Core Set)
1x Ioreth (A Storm on Cobas Haven)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (20)
2x Asfaloth (Foundations of Stone)
3x Elf-stone (The Black Riders)
3x Ent Draught (The Treason of Saruman)
3x Gondorian Shield (The Steward’s Fear)
3x Light of Valinor (Foundations of Stone)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
3x Vigilant Guard (A Storm on Cobas Haven)
1x Well Preserved (Under the Ash Mountains)

Event (15)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)

3 Heroes, 50 Cards
Cards up to The Land of Sorrow

Decklist built and published on RingsDB.

Main Deck

Hero (3)
(MotK) Boromir (Messenger of the King Allies)
Glorfindel (Foundations of Stone)
Treebeard (The Treason of Saruman)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (15)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Firyal (The Mûmakil)
3x Gandalf (Core Set)
1x Ioreth (A Storm on Cobas Haven)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (20)
2x Asfaloth (Foundations of Stone)
3x Elf-stone (The Black Riders)
3x Ent Draught (The Treason of Saruman)
3x Gondorian Shield (The Steward’s Fear)
3x Light of Valinor (Foundations of Stone)
1x Strength and Courage (The City of Ulfast)
1x The One Ring (A Shadow in the East)
3x Vigilant Guard (A Storm on Cobas Haven)
1x Well Preserved (Under the Ash Mountains)

Event (15)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Drinking Song (Mount Gundabad)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)

3 Heroes, 50 Cards
Cards up to The Land of Sorrow

Decklist built and published on RingsDB.

Imrahil, Prince of Dol Amoth by carlosm88

Tactics Imrahil deck featuring the Outlands allies, Sword of Morthond, and Boromir ally.

Main Deck

Hero (3)
Denethor (Flight of the Stormcaller)
Hirluin the Fair (The Steward’s Fear)
Prince Imrahil (The City of Corsairs)

Ally (25)
3x Anfalas Herdsman (The Steward’s Fear)
2x Boromir (The Road Darkens)
3x Envoy of Pelargir (Heirs of Númenor)
3x Errand-rider (Heirs of Númenor)
3x Ethir Swordsman (The Steward’s Fear)
1x Forlong (The Drúadan Forest)
3x Hunter of Lamedon (Heirs of Númenor)
3x Knights of the Swan (The Steward’s Fear)
1x Legolas (The Treason of Saruman)
3x Warrior of Lossarnach (The Steward’s Fear)

Attachment (13)
2x Gondorian Shield (The Steward’s Fear)
2x Heir of Mardil (Celebrimbor’s Secret)
3x Prince of Dol Amroth (The City of Corsairs)
2x Rod of the Steward (Flight of the Stormcaller)
3x Steward of Gondor (Core Set)
1x Sword of Morthond (Assault on Osgiliath)

Event (11)
3x Man the Walls (The Ghost of Framsburg)
1x Men of the West (Assault on Osgiliath)
3x Valiant Sacrifice (Core Set)
3x We Are Not Idle (Shadow and Flame)
1x Wealth of Gondor (Heirs of Númenor)

Player Side Quest (1)
1x Gather Information (The Lost Realm)

3 Heroes, 50 Cards
Cards up to The Ghost of Framsburg

Decklist built and published on RingsDB.

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