Revealed in Wrath

  • Cycle
    • Dreamchaser
  • Set
    • Temple of the Deceived

Tech for difficult enemies like the Mumak.

Background

The card title, art, and flavor text all refer to Glorfindel, Aragorn, Pippin, Sam, and Merry driving the Nazgul into the Ford of Bruinen. In particular, Glorfindel reveals his power that forces to Nazghul to shrink away from him and drive their horses mad. This traps them in the Ford to be swept away by the oncoming flood and let them take Frodo to Rivendell safely. Glorfindel had a great presence in the Unseen World due to being a First Age elf that lived in Valinor, died fighting a Balrog, and returned to Middle Earth by the Valar. This presence is what caused the Ringwraiths to recoil and generally avoid him.

Card Theme

The theme of Glorfindel using his presence to neutralize the Nazghul fits very well with blanking enemy textboxes. It doesn’t completely neutralize an enemy in the game since their stats are still in play. It can certainly negate many of their abilities that makes them more dangerous or difficult to defeat.

Card Synergies and Interactions

Quest Specific

The game ever since the Core Set included non-unique enemies with strong abilities. The Hill Troll and Marsh Adder in the Wilderlands encounter set could raise a players threat very quickly. Chieftain Ufthak kept getting stronger the longer it was in play. The Nazgul of Dol Guldur can decimate a board state if there is a shadow effect forcing the player to discard a character. All of these negative effects can be blocked for a turn.

Mumaks are fantastic targets for Revealed in Wrath due to the limit of damage they can take. Blanking text box allows players to exceed the limit and destroy them in a single round. The Uruk-hai in The Treason of Saruman scenarios are similar because Toughness reduces all damage they would normally take. Without it, they are easier to destroy and open to direct damage.

Orc War Party in Angmar Awakened also is great to blank because it prevents enemies in the staging are from taking damage and the players from winning the game. Players using staging area attack or direct damage can clear out the staging area in Intruders in Chetwood.

Revealed in Wrath also can provide a lot of value against ship enemies in the Voyage Across Belegaer, Flight of the Stormcaller, A Storm on Cobas Haven, and Hunt for the Dreadnaught. This is because many of them have the Boarding keyword. Boarding X says, “When a ship-enemy with the Boarding keyword engages a player from the staging area, reveal the top X cards from the Corsair Deck and put the revealed enemies into play, engaged with that player.” Getting rid of the Boarding keyword during the engagement phase can often times avoid additional enemy engagements.

More thematically, there are the various Nazghul enemies from the Saga scenarios. Many are just restricted from having non-Morgul attachments and still vulnerable to being blanked. The best ones to blank are the ones that have additional attack triggers. Rider of Mordor can be great to get rid of the willpower penalty or to avoid engaging because The one Ring is exhausted.

Noldor Heroes

There unfortunately is only one Noldor hero in the Tactics sphere, Elladan, to satisfy both requirements to play Revealed in Wrath. Although, Elrond can play Revealed in Wrath using Vilya. This isn’t much of an issue considering many of Noldor heroes are very splashable with typically high willpower and useful abilities with card draw, resource acceleration, and threat reduction. They ca easily fight into a team with a Tactics hero or two.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Revealed in Wrath at 7 rings. It can be useful in a number of scenarios looking at the vast array of abilities. There are a few cases where it can provide a tremendous benefit like the Mumaks with the damage limits and ship enemies with boarding. Other Tactics events likely will be better for most non-unique enemies. Especially if they outright can help the player destroy the enemy like Quick Strike, Hands Upon the Bow, or Fierce Defense.

  • Dave –
  • Grant –
  • Ted –
  • Matt – 7

External Links

Sample Decks

Mettle of the Strong by WingfootRanger

A Spirit Tactics deck with a strong hero line up with a flexible toolbox of answers for a scenario’s challenges.

Main Deck

Hero (3)
Beorn (Over Hill and Under Hill)
Beregond (The Flame of the West)
Círdan the Shipwright (The Grey Havens)

Ally (19)
2x Arwen Undómiel (The Watcher in the Water)
1x Bofur (Over Hill and Under Hill)
2x Dúnedain Hunter (The Lost Realm)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhon Archer (The Nîn-in-Eilph)
3x Galadriel’s Handmaiden (Celebrimbor’s Secret)
3x Rhovanion Outrider (Temple of the Deceived)
2x Riddermark Knight (The Dungeons of Cirith Gurat)

Attachment (16)
2x Ancient Mathom (A Journey to Rhosgobel)
3x Gondorian Shield (The Steward’s Fear)
3x Light of Valinor (Foundations of Stone)
1x Magic Ring (The Crossings of Poros)
2x Narya (The Grey Havens)
3x Thrór’s Key (On the Doorstep)
2x Unexpected Courage (Core Set)

Event (15)
3x A Test of Will (Core Set)
3x Desperate Defense (The Flame of the West)
3x Feint (Core Set)
3x Hasty Stroke (Core Set)
3x Revealed in Wrath (Temple of the Deceived)

3 Heroes, 50 Cards
Cards up to The Crossings of Poros

Sideboard

Ally (21)
2x Dunedain Pathfinder (Race Across Harad)
1x Grimbold (The Flame of the West)
3x Honour Guard (The Wastes of Eriador)
3x Knights of the Swan (The Steward’s Fear)
1x Lindir (The Battle of Carn Dûm)
1x Riddermark Knight (The Dungeons of Cirith Gurat)
2x Saruman (The Voice of Isengard)
3x Silvan Refugee (The Drúadan Forest)
2x Steward of Orthanc (Race Across Harad)
3x Westfold Outrider (The Voice of Isengard)

Attachment (2)
1x Captain of Gondor (The Antlered Crown)
1x Windfola (A Storm on Cobas Haven)

Event (27)
3x Backtrack (Race Across Harad)
3x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
2x Fortune or Fate (Core Set)
1x Justice Shall Be Done (A Storm on Cobas Haven)
3x Keen as Lances (Escape from Mount Gram)
3x Power of Orthanc (The Voice of Isengard)
3x Sterner than Steel (The Flame of the West)
3x The Wizards’s Voice (The Voice of Isengard)
3x Wait no Longer (The Mûmakil)

Player Side Quest (3)
1x Double Back (Escape from Mount Gram)
1x Gather Information (The Lost Realm)
1x Keep Watch (Beneath the Sands)

Decklist built and published on RingsDB.

Leave a comment