The Dunland Trap with Minimum Purchase Rohan Deck 4 – January 12, 2020


This attempt I come to a realization that significantly improves my odds of winning.


A Rohan Deck for Dunland Trap, Minimum Purchase

Hero (3)
Éomer (The Voice of Isengard)
Éowyn (Core Set)
Théodred (Core Set)

Ally (25)
1x Beorn (Core Set)
3x Blue Mountain Trader (The Dunland Trap)
1x Faramir (Core Set)
3x Gandalf (Core Set)
3x Gondorian Spearman (Core Set)
3x Guard of the Citadel (Core Set)
3x Snowbourn Scout (Core Set)
3x Veteran Axehand (Core Set)
2x Wandering Took (Core Set)
3x Westfold Horse-breeder (The Voice of Isengard)

Attachment (10)
1x Celebrían’s Stone (Core Set)
2x Firefoot (The Dunland Trap)
1x Horn of Gondor (Core Set)
3x Rohan Warhorse (The Voice of Isengard)
2x Steward of Gondor (Core Set)
1x Unexpected Courage (Core Set)

Event (15)
2x A Test of Will (Core Set)
1x Dwarven Tomb (Core Set)
2x Feint (Core Set)
2x Hasty Stroke (Core Set)
2x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)
3x The White Council (The Dunland Trap)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Setup: Boar Clan Warrior in the staging area. Old South Road is the active location. Threat is 27.

Starting Hand: Veteran Axehand x3, Rohan WarhorseWestfold Horse-breederGuard of the Citadel.

Turn 1: Sneak Attack drawn and warrior gets a shadow card. Play Westfold Horse-breeder. No mounts found. Play Rohan Warhorse on Eomer. Eowyn and Theodred quest for 5 and resource added to Eomer. Dunland Berserker added to the staging area. Discard an axehand to add 2 progress to quest. Both enemies engage. Sneak attack an axehand after shadow cards dealt. Breeder defends the warrior’s attack, shadows add 4 attack, and breeder dies. Berserker’s attack defended by axehand, no shadow, and 1 damage dealt. Eomer attacks the Warrior for 5 and does the same to Berserker by exhausting warhorse killing both. Axehand returns to hand. Refresh, threat is 28, discard hand, draw Feint and Wandering Took.

Turn 2: Celebrían’s Stone drawn. Eowyn and Theodred quest for 5. Eowyn gains a resource. Boar Clan Stalker added to the staging area for 3 threat. Old South Road explored and added to the victory display. Stalker engages and take attack undefended, shadow adds 3 attack putting Theodred at 1 HP. Eomer attacks and deals 3 damage. Refresh, threat is 29, and time on quest is 1.

Turn 3: Gondorian Spearman drawn and stalker gets a resource. Play Gondorian Spearman and Wandering Took. Play Celebrían’s Stone on Eowyn. Eowyn and Theodred quest for 7 and Eowyn gains a resource. In Need of Rest attached to Theodred. 7 Progress placed on the quest. Stalker attacks, Spearman defends and deals a damage, no shadow, and Spearman takes no damage. Eomer attacks and kills the stalker. Refresh, threat is 30, Theodred dies, discard hand, draw Rohan Warhorse and Wandering Took, and time on quest is 2.

Turn 4: Stand and Fight drawn. Play Wandering Took and Stand and Fight putting breeder back into play. A Took, breeder, and Eowyn quest for 8. Plains of Endwaith added to the staging area for 2 threat. Discard a warhorse to add 7 progress to the quest for a total of 14. Refresh, threat is 31, discard hand, draw Horn of Gondor and Stand and Fight, and time in quest is 2.

Turn 5: Feint drawn. Same questers for 8. Boar Clan Warrior added to staging area for 4 threat. Stage 1b completed. All allies and attachments except Spearman discarded. Put another warrior from encounter deck into play engaged. Draw Snowbourn Scout and give each warrior a shadow. Feint the first warrior. Spearman defends the second, deals 1 damage, shadows add 1 attack and prevent any more damage to the warrior, and Spearman dies. Eomer attacks the first one for 5 dealing it 4 damage. Stage 2b completed. Chief Turch engages. Stage 3b gain 5 time. Refresh, threat 32, and time on quest is 4.

Turn 6: A Test of Will drawn. Play Horn of Gondor on Eowyn. No one quests. Frenzied attack revealed and axehand drawn then discarded with scout. 2 threat gained for unsuccessfully questing. Threat is 34. I realize there is no way to defend all the attacks since the active location is boosting all the enemies and scoop.


I maybe should have wait to advance to stage 2 but I keep losing a hero to In Time of Need. It really kills subsequent draws and the number of characters available to me for stages 2 and 3. I’m finding I wish I had Lore for condition removal.

I see the doomed event that removed conditions is in Spirt. I’m going to put that in next time I play.

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