Deadmen’s Dike with Lore Tactics Angmar Awakened Minimum Purchase Deck – August 18, 2022

Introduction

I know the last time I attempted Deadman’s Dike with my last minimum purchase deck that I said I would try it again. I had this idea about making dual sphere deck to help speed up my early game. Also I wanted to improve the combat ability which to including Tactics. Particularly for Derndingle Warrior which I know from my old Mono Tactics deck is a great defender. Something that my previous decks had been missing.

Decklist

Hero (3)
Aragorn (The Lost Realm)
Beravor (Core Set)
Denethor (Core Set)

Ally (31)
1x Beechbone (The Battle of Carn Dûm)
3x Derndingle Warrior (Escape from Mount Gram)
3x East Road Ranger (The Wastes of Eriador)
1x Erebor Hammersmith (Core Set)
1x Fornost Bowman (The Dread Realm)
2x Galadhrim Healer (The Dread Realm)
3x Gandalf (Core Set)
2x Gondorian Spearman (Core Set)
2x Henamarth Riversong (Core Set)
3x Honour Guard (The Wastes of Eriador)
2x Miner of the Iron Hills (Core Set)
3x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (12)
1x Favor of the Valar (The Battle of Carn Dûm)
2x Forest Snare (Core Set)
2x Protector of Lórien (Core Set)
2x Secret Vigil (The Lost Realm)
2x Self Preservation (Core Set)
3x The Long Defeat (The Battle of Carn Dûm)

Event (7)
3x Feint (Core Set)
2x Radagast’s Cunning (Core Set)
2x Secret Paths (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Secret Paths
  • The Long Defeat
  • East Road Ranger x2
  • Derndingle Warrior
  • Ranger of Cardolan

Setup

  • Thaurdir set aside
  • Fornost Square in the staging area
  • Baleful Shade put into play engaged.
  • Heavy Cursed revealed and attached to the quest. Surge reveals Terror of the North that mines Ranger of Cardolan, Beechbone, and Henamarth Riversong and adding 2 the staging area threat until the end of the round. Add 1 resource token to Fornost Square.
  • Threat – 30
  • Much like how my last attempt with the other deck started. At least I have Miner of the Iron Hills in this deck.

Turn 1

1.3 Draw

  • Erebor Hammersmith

1.3 Action(s)

  • none

2.2 Planning

  • None, I’m hoping I to play an East Road Ranger and Derndingle next turn.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Aragorn
  • Beravor
  • Iarion
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Terror of the North mines Feint, Honour Guard, and Wellinghall Preserver adding 4 to the staging area threat.
  • Add 1 resource token to Fornost Square.
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Fail at questing
  • Threat – 34

3.4 Action(s)

  • none

4.2 Travel

  • Fornost Square
  • Goodnews my staging area is clear right now. Bad news is that was a rough first round of questing.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Baleful Shade

  • Forest Snare mined.
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Cursed Dead)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none
  • Wellinghall Preserver 2 mined.

Turn 2

1.3 Draw

  • Gandalf

1.3 Action(s)

  • none

2.2 Planning

  • Erebor Hammersmith
  • Return Forest Snare from discard pile to hand.
  • Derndingle Warrior and exhaust him.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Iarion
  • Total Quest Power = 3

3.2 Action(s)

  • none

3.3 Staging

  • Restless Evil boosts Baleful Shade
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Fornost Square progress (3 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Baleful Shade

  • Forest Snare 2 mined
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Mine The Long Defeat 2 and +1 attack (Haunted Keep)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none33

6.7 Player Attacks

6.8b Target – Baleful Shade

  • 6.8b Attackers
    • Aragorn
    • Hammersmith
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4 with -1 defense but negated by +1 from Restless Evil.
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • none
  • Gondorian Spearman mined.

Turn 3

1.3 Draw

  • Galadhrim Healer

1.3 Action(s)

  • none

2.2 Planning

  • East Road Ranger

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Iarion
  • Erebor Hammersmith
  • East Road Ranger
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Thaudir’s Damned
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Fornost Square Progress (4 / 4) and explore it.
  • +1 quest progress (1 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Thaudir’s Damned
  • Wellinghall Preserver and East Road Ranger mined. Beravor, Aragorn, Iarion, and East Road Ranger each assigned 1 damage. Erebor Hammersmith assigned 2.

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Thaudir’s Damned

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Derndingle Warrior
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Mine The Long Defeat 3 and +1 attack (Haunted Keep)
  • 6.4.2 Action(s)
    • Deal 1 damage for +3 defense
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Baleful Shade

  • Protector of Lorien mined
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Denethor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Broken Battlements)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Baleful Shade

  • 6.8b Attackers
    • Aragorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3 with -1 defense
  • 6.8.3 Damage Dealt – 3 (6 / 5)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Galadhrim Healer 2 mined.

Turn 4

1.3 Draw

  • Sarn Ford Sentry

1.3 Action(s)

  • none

2.2 Planning

  • Sarn Ford Sentry
  • Gandalf drawn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravpr
  • Iarion
  • Sarn Ford Sentry
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Thaurdir’s Damned 2
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (3 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Thaurdir’s Damned 2
  • Derndingle Warrior 2 and Secret Vigil mined. Iarion, Sarn Ford Sentry, and East Road Ranger each assigned a damage.

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Thaurdir’s Damned 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Hammersmith
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Denethor exhausted (Baleful Shade)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 (6 / 3)
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.

6.4b Enemy – Thaurdir’s Damned 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Derndingle Warrior
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – East Road Ranger exhausted (Baleful Shade)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 (5 / 3)
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.

6.7 Player Attacks

6.8b Target – Thaurdir’s Damned 1

  • 6.8b Attackers
    • Aragorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3 with -1 defense
  • 6.8.3 Damage Dealt – 2 (2 / 6)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none
  • Favor of the Valar mined. It’s not looking good for me. Maybe I should have played one of my Gandalfs.

Turn 5

1.3 Draw

  • Gandalf 3

1.3 Action(s)

  • none

2.2 Planning

  • Gandalf and deal 4 damage to Thaurdir’s Damned 1.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Iarion
  • Sarn Ford Sentry
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Norbury Tombs
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Quest Progress (6 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • None, Exploring the tombs would be nice but I’d like to get rid of Heavy Curse more.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Thuardir’s Damned

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Gandalf
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Seal the Tomb)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Thaurdir’s Damned

  • 6.8b Attackers
    • Denethor
    • Aragorn
    • East Road Ranger
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6 with -1 defense
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none
  • Secret Paths mined.
  • Gandalf discarded.

Turn 6

1.3 Draw

  • Derndingle Warrior

1.3 Action(s)

  • none

2.2 Planning

  • The Long Defeat attached to the main quest.

3.1 Quest Phase 3.1 Action(s)

  • Exhaust Denethor to see top encounter card is Restless Evil and leave it on top.

3.2 Committed Characters vs Main Quest

  • Beravor
  • Sarn Ford Sentry
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Restless Evil
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (8 / 8) and advance to Stage 2.
  • Thaurdir added to the staging area.
  • Deadman’s Gate revealed.
  • The Long Defeat heals 1 damage from all my heroes and 2 from Iarion.

3.4 Action(s)

  • none

4.2 Travel

  • Deadman’s Gate I don’t see how I’ll quest with this in the staging area.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Thaurdir

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Thaurdir

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – East Road Ranger
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack and reveal an encounter card if character is destroyed
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5 (7 / 3)
  • 6.4.3 Action(s)
    • none
  • East Road Ranger destroyed.
  • Reveal Terror of the North.
  • I concede it there because Thaurdir will attack again killing Aragorn leaving Iarion to die to Thaurdir’s Damned.

Postmortem

The increased combat power of this deck did better than my last one. I was running low on cards in my deck with only 14 left. I was feeling the lack of resource acceleration with Heavy Curse out there to start. Plus the combo with Terror in the North to slow things down right away didn’t help. I didn’t see either Miner of the Iron Hills to really help. The better defense definitely helped as Denethor could block the starting Shade for a while. Derndingle Warrior at least blocked twice before dying. I was still sitting on a lot of cards that didn’t get played however. I might just get lucky if the cards fall the right way with this deck or maybe Easy mode would make a big difference. It is also tempting to look at Leadership Tactics. Then I use Horn of Gondor and Valiant Sacrifice with chump blocks to make that all less painful. I would lose access to healing other than Honour Guard damage cancelation although my allies and heroes managed to soak a lot of damage from the Thaurdir’s Damned. The Angmar Awakened campaign box is supposed to release in the next week. Hopefully the print and play files will come out right away and I can just dive in with Intruders in Chetwood and take it from there. Maybe there will be some boons to help steer things in a certain direction.

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