The Fortress of Nurn 6 – June 12, 2022

Introduction

I made sure this time to set up the game correctly putting 8 cards under the main quest as well as the Storm the Castle side quests. I made another minor tweak subbing The Storm Comes in for A Good Harvest. Hopefully that gives me a player side quest to start, but a lot less likely now with my 6 starting cards and only 4 in my deck to look through with Thurindir.

Decklist

Less Thematic Dunedain Take Fortress of Nurn

Hero (4)
Amarthiúl (The Battle of Carn Dûm)
Beregond (The Flame of the West)
Éowyn (The Flame of the West)
Thurindir (Race Across Harad)

Contract (0)
1x Bond of Friendship (The Fortress of Nurn)

Ally (26)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
2x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)

Attachment (16)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Favor of the Valar (The Battle of Carn Dûm)
1x Hauberk of Mail (The Wilds of Rhovanion)
1x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x The Long Defeat (The Battle of Carn Dûm)
2x Thorongil (The Fortress of Nurn)
2x Unexpected Courage (Core Set)

Event (5)
1x A Good Harvest (The Steward’s Fear)
2x A Test of Will (Core Set)
2x Feint (Core Set)

Player Side Quest (3)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)
1x The Storm Comes (The Sands of Harad)

4 Heroes, 50 Cards

Deck built on RingsDB.

Starting Hand after Mulligan

  • Favor of the Valar
  • East Road Ranger
  • Unexpected Courage
  • The Long Defeat
  • Thorongil x2
  • I have healing in hand to start this time at least, a nice quester, and Unexpected Courage. I’m not excited for both Thorongils in hand. I should have swapped that extra copy out for The Storm Comes instead of a second copy of A Good Harvest.

Setup

  • Ulchor’s Guard engaged with me.
  • Thane Ulchor in the staging area
  • Covered by Darkness, Tower of Barad-dur, Kabul the Easterling, and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
  • 8 cards under the main quest.
  • Threat – 34
  • Thurindir fails to find a side quest.*

Turn 1

1.3 Draw

  • Armored Destrier

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Storm the Castle Quest

  • Under the Watchful Eye added to the staging area.
  • Thorongil x2 discarded.
  • Stronghold of Mordor revealed.
  • Guard Tower added to the staging area.
  • Eowyn
  • Thurindir
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Unwelcome Travelers
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Stronghold of Mordor progress (2 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • Guard Tower
  • Amarthuil exhausted

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhaust a character whiffs (Determined Defense)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 33

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Northern Bowmaster
  • Threat – 35

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage and Armored Destrier on Beregond
  • Northern Bowmaster
  • I’m saving Lore up for East Road Ranger. Then we’ll see if I need to play The Long Defeat. I also know Warden of Healing is one of my 2 remaining cards in my deck.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Stronghold of Mordor Quest

  • Eowyn
  • Thurindir
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Easterling Mercenary and choose no progress can be placed on Stronghold of Mordor
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Guard Tower (2 / 4)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Easterling Mercenary

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Easterling Mercenary

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Northern Bowmaster exhausted (Determined Defense)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 34
  • 6.4.3 Action(s)
    • none
  • Beregond readies with Armored Destrier and discards Ulchor’s Guard’s shadow.

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready Beregond with Unexpected Courage.

6.7 Player Attacks

6.8b Target – Ulchor’s Guard

  • 6.8b Attackers
    • Amarthuil
    • Beregond
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (3 / 5)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Feint
  • Threat – 36

1.3 Action(s)

  • none

2.2 Planning

  • East Road Ranger

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Stronghold of Mordor Quest

  • Eowyn
  • Thurindir
  • East Road Ranger
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Fanaticism attached to Ulchor’s Guard
  • Total Staging Area Threat = 1

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Guard Tower progress (4 / 4) and explore it.
  • +6 Stronghold of Mordor progress (8 / 8) and add it to the Victory Display.
  • Shuffle 8 cards under it into my deck
  • Warden of Annuminas drawn.
  • Threat – 37

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Easterling Mercenary

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Soldier of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none
  • Ready Beregond with Armored Destrier and discard Ulchor’s Guard shadow. This works since the shadow card isn’t immune to player card attacks.

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 4)
  • 6.4.3 Action(s)
    • Ready with Unexpected Courage

6.7 Player Attacks

6.8b Target – Ulchor’s Guard

  • 6.8b Attackers
    • Amarthuil
    • Northern Bowmaster
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 3 (6 / 5)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Thalion
  • Threat – 39

1.3 Action(s)

  • none

2.2 Planning

  • Thalion

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Unwelcome Travelers Quest

  • Guard Dogs put into play engaged with me.
  • 1 damage to Thurindir. (1 / 4)
  • Eowyn
  • Thurindir
  • East Road Ranger
  • Thalion
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • The Dungeons of Dol Rhugar

  • Ulchor’s Rage and Thane Ulchor attacks

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Northern Bowmaster

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – +2 defense (Ulchor’s Rage)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 6

  • 6.4.3 Action(s)

    • none
  • Bowmaster destroyed.

  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Unwelcome Traveler’s progress (4 / 5) because limited by The Dungeons of Dol Rhugar.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 38
  • 6.4.3 Action(s)
    • none
  • Ready Beregond with Armored Destrier and discard Easterling Mercenary’s shadow.

6.4b Enemy – Easterling Mercenary

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Easterling Mercenary

  • 6.8b Attackers
    • Thalion
    • Amarthuil
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 3 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 39
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Ranger of Cardolan
  • Threat – 40

1.3 Action(s)

  • none

2.2 Planning

  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs The Dungeons of Dol Rhugar Quest

  • Eowyn
  • Thurindir
  • East Road Ranger
  • Thalion
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Catacombs
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 The Dungeons of Dol Rhugar progress (4 / 4) and add it to the victory display.
  • Look at cards under Storm the Castle with Tower of Barad-Dur. Find and add Keep Watch to hand.

3.4 Action(s)

  • none

4.2 Travel

  • Catacombs
  • Determined Defense discarded.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Character not destroyed and don’t resolve active location travel effect. (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Threat – 39

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • East Road Ranger
  • Threat – 41

1.3 Action(s)

  • none

2.2 Planning

  • Keep Watch
  • East Road Ranger

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch Quest

  • Eowyn
  • Thurindir
  • Thalion
  • East Road Ranger x2
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Guard Tower
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Catacombs progress (4 / 4) and explore it.
  • +7 Keep Watch progress (7 / 6) and add it to the victory display. Thalion becomes a hero with the Tactics resource icon.

3.4 Action(s)

  • none

4.2 Travel

  • Guard Tower
  • Exhaust Ranger of Cardolan.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack for each Castle side quest (Easterling Mercenary)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 40
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Favor of the Valar 2
  • Threat – 42
  • I was originally planning of leaving Tower of Barad – Dur but I don’t think I can afford to anymore. I need both Favors to work so the quest with Covered in Darkness will have to stay incompleted. Then I’ll have to play a Favor just before adding Tower of Barad-Dur to the staging area. I’m going to have to stall a bit I think. I really need a defense boost for Beregond before I get Kabul into play or some chumps.

1.3 Action(s)

  • none

2.2 Planning

  • Warden of Annuminas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Unwelcome Travelers Quest * Soldier of Nurn put into play engaged.

  • Eowyn
  • Thurindir
  • Thalion
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Guard Tower progress (4 / 4) and explore it.
  • +2 Unwelcome Travelers progress (2 / 2) and add it to the victory display.

3.4 Action(s)

  • none

4.2 Travel

  • Plaza of Nurn
  • 1 damage to Ranger of Cardolan and Warden of Annuminas

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Guard Tower)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 41
  • 6.4.3 Action(s)
    • none
  • Ready Beregond with Armored Destrier and discard Soldier of Nurn’s shadow.

6.4b Enemy – Soldier of Nurn

  • Favor of the Valar 2 put under Storm the Castle with Kabul the Easterling.
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Soldier of Nurn

  • 6.8b Attackers
    • Amarthuil
    • Thalion
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 5
  • 6.8.3 Damage Dealt – 4 (4 / 4)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • none

Turn 8

1.3 Draw

  • Guardian of Arnor
  • Threat – 43

1.3 Action(s)

  • none

2.2 Planning

  • Guardian of Arnor

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Storm the Castle with Kabul Quest * Castle Garrison and Mordor Olag-hai added to the staging area. * Kabul put into play and engages me.

  • Eowyn
  • Thurindir
  • Thalion
  • I’m holding back because I want to take out Kabul ASAP without using Eowyn’s ability.
  • Total Quest Power = 12

3.2 Action(s)

  • none

3.3 Staging

  • Under Guard deals 1 damage to each East Road Ranger
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Plaza of Nurn progress (5 / 5) and explore it.
  • +1 Castle Garrison progress (1 / 6)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Mordor Olag-hai

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • Feint Mordor Olag-hai

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Catacombs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 42
  • 6.4.3 Action(s)
    • none
  • Ready Beregond with Armored Destrier and discard Kabul’s shadow.

6.4b Enemy – Kabul

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (2 / 3)
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Kabul

  • 6.8b Attackers
    • Amarthuil
    • Thalion
    • East Road Rangers x2
    • Ranger of Cardolan
    • Warden of Annuminas
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 13
  • 6.8.3 Damage Dealt – 9 (9 / 9)
  • 6.8.3 Action(s)
    • none
  • Kabul destroyed.

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Celebrian’s Stone
  • Threat – 44

1.3 Action(s)

  • none

2.2 Planning

  • The Long Defeat on Castle Garrison
  • Celebrian’s Stone on Eowyn.
  • Favor of the Valar

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Castle Garrison Quest

  • Eowyn
  • Thurindir
  • Thalion
  • Total Quest Power = 14

3.2 Action(s)

  • none

3.3 Staging

  • Guard Dogs x2
  • Side Street
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 Castle Garrison progress (8 / 6) and add it to the victory display.
  • Shuffle cards under it into my deck.
  • Warden of Healing drawn.
  • Threat – 45
  • The Long Defeat heals 2 damage on Beregond, 2 on Guardian of Arnor, and 1 on Thurindir.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Guard Dogs x2

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guards Dogs 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Kabul the Easterling) OH YEAH! I was worried after having to shuffle the encounter deck again that he’d show up after I did everything to kill him quickly. This was the best case scenario.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 43
  • 6.4.3 Action(s)
    • none
  • Armored Destrier readies Beregond and discards Olag-hai’s shadow

6.4b Enemy – Olag-hai

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0 This is thanks to having 4 enemies engaged and Keep Watch!
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Guard Dogs 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready Beregond with Unexpected Courage

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Soldier of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Olag-hai

  • 6.8b Attackers
    • Amarthuil
    • Thalion
    • East Road Rangers x2
    • Warden of Annuminas
    • Ranger of Cardolan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 13
  • 6.8.3 Damage Dealt – 10 (10 / 9)
  • 6.8.3 Action(s)
    • none
  • Olag-hai destroyed.

7 Refresh

  • 7.3 Threat – 44
  • 7.4 Action(s)
    • none

Turn 10

1.3 Draw

  • Ranger of Cardolan
  • Threat – 45

1.3 Action(s)

  • none

2.2 Planning

  • Warden of Healing
  • Ranger of Cardolan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thurindir
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 3) *I don’t advance because I need more Castle sidequest completed.

3.4 Action(s)

  • none

4.2 Travel

  • Plaza of Nurn
  • deal 1 damage to Eowyn, Thurindir, and Ranger of Cardolan 2.

4.2 Action(s)

  • Warden of Healing heals 1 damage on Eowyn and Thurindir.

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Easterling Merecenary)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 44
  • 6.4.3 Action(s)
    • none
  • Armored Destrier readies Beregond and discard shadow from Guard Dogs 2.

6.4b Enemy – Guard Dogs 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Beregond.

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 45
  • 7.4 Action(s)
    • none

Turn 11

1.3 Draw

  • Legacy Blade
  • Threat – 46

1.3 Action(s)

  • none

2.2 Planning

  • Legacy Blade on Amarthuil
  • Warden of Healing heals a damage on each Ranger of Cardolan. I’m doing this now just in case that side quest that deals 1 damage to each character is the one with Tower of Barad-Dur under it.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Storm the Castle with The Tower of Barad-Dur Quest * Lethal Counterattack and The Tower of Barad-Dur added to the staging area. * 1 damage to each character. * Warden of Healing destroyed. * Threat elimination lowered to 45. * Favor of the Valar lowers threat to 40 and discarded.

  • Eowyn
  • Thurindir
  • Thalion
  • East Road Rangers x2
  • Warden of Annuminas
  • Ranger of Cardolan 1
  • Total Quest Power = 26

3.2 Action(s)

  • none

3.3 Staging

  • Guard Tower
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 Plaza of Nurn progress and explore it.
  • +8 Lethal Counterattack progress (8 / 10)

3.4 Action(s)

  • none

4.2 Travel

  • Guard Tower
  • Ranger of Cardolan 2 exhausted.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 attack (Mordor Olag-hai)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 39
  • 6.4.3 Action(s)
    • none
  • Armored Destrier readies Beregond and discard Guard Dogs 2’s shadow.

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Beregond.

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Soldier of Nurn)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 40
  • 7.4 Action(s)
    • none

Turn 12

1.3 Draw

  • Andrath Guardsman
  • Threat – 41

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Lethal Counterattack Quest

  • Eowyn
  • Thurindir
  • Thalion
  • East Road Rangers x2
  • Total Quest Power = 21

3.2 Action(s)

  • none

3.3 Staging

  • Guard Tower 2
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Guard Tower 1 progress (4 / 4) and explore it.
  • +4 Lethal Counterattack progress (12 / 10) and add it to the victory display.
  • Cards under shuffled in.
  • Fornost Bowman drawn.
  • Threat – 42

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Celebrian’s Stone discarded (The Dark Lord’s Reach)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 41
  • 6.4.3 Action(s)
    • none
  • Armored Destrier readies Beregond and discard Guard Dogs 2’s shadow.

6.4b Enemy – Guard Dogs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Beregond.

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +2 defense (Ulchor’s Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • none
  • Advance to Stage 2
  • The Armies of Mordor added to the staging area.
  • Thane Ulchor attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Arnor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Ranger of Cardolan 2 exhausted (Determined Defense).
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (3 / 3)
  • 6.4.3 Action(s)
    • none
  • Guardian of Arnor destroyed.

Turn 13

1.3 Draw

  • Vigilant Dunadan
  • Threat – 43

1.3 Action(s)

  • none

2.2 Planning

  • Andrath Guardsman and Guard Dogs 1 can’t attack me.
  • Fornost Bowman
  • Vigilant Dunadan

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thurindir
  • Thalion
  • Ranger of Cardolan
  • Warden of Annuminas
  • East Road Rangers x2
  • Andrath Guardsman
  • Total Quest Power = 22

3.2 Action(s)

  • none

3.3 Staging

  • Soldier of Nurn
  • Total Staging Area Threat = 16

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 quest progress (6 / 6)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Solider of Nurn
  • Thane Ulchor

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • none

6.3 Enemy Attacks

  • Guard Dogs 1 can’t attack

6.4b Enemy – Soldier of Nurn

  • No cards in hand to add to Castle side quest.
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Fortress Walls)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 42
  • 6.4.3 Action(s)
    • none
  • Armored Destrier discards Thane Ulchor’s shadow and readies Beregond

6.4b Enemy – Guard Dogs 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Vigilant Dunadan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhausts Beregond (Determined Defense)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Vigilant Dunadan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none Catacombs
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Unexpected Courage readies Beregond

6.4b Enemy – Thane Ulchor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 (3 / 4)
  • 6.4.3 Action(s)
    • none
  • Ulchor’s Rage revealed and he attacks again

6.4b Enemy – Thane Ulchor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Fornost Bowman *I hate to do it, but I need Thalion’s quest power and the Vigilant Dunadan’s multiple defenses more.
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Unexpected Courage discarded. Not as necessary with Vigilant Dunadan in play now.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5 (5 / 3)
  • 6.4.3 Action(s)
    • none *Vigilant Dunadan destroyed.

6.7 Player Attacks

6.8b Target – Thane Ulchor

  • 6.8b Attackers
    • Amarthuil
    • Thalion
    • Vigilant Dunadan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 6 (6 / 12) Damage is capped because only 6 progress on the quest.
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • none

Turn 14

1.3 Draw

  • Andrath Guardsman
  • Threat – 44

1.3 Action(s)

  • none

2.2 Planning

  • Andrath Guardsman and Soldier of Nurn can’t attack

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Thurindir
  • Thalion
  • Warden of Annuminas
  • Rangers of Cardolan
  • Total Quest Power = 23

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 14

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +9 quest progress (15 / 12)
  • All I need to do is survive all the enemy attacks now!.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Thalion readies.

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Guard Dogs 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Fortress Walls)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Threat – 43
  • 6.4.3 Action(s)
    • none
  • Armored Destrier readies Beregond and discards Thane Ulchor’s shadow.

6.4b Enemy – Guard Dogs 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Vigilant Dunadan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Don’t resolve travel effect because it doesn’t destroy a character (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Guard Dogs 3

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Vigilant Dunadan
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Don’t resolve travel effect because it doesn’t destroy a character (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Thane Ulchor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Andrath Guardsman 1
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – N/A
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5
  • 6.4.3 Action(s)
    • none
  • Andrath Guardsman 1 destroyed.
  • Ulchor’s Rage revealed. Wow! Thane Ulchor is 2 for 2 revealing this treachery after attacking. That’s nuts.

6.4b Enemy – Thane Ulchor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Andrath Guardsman 2
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Beregond exhausted (Determined Defense)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 5
  • 6.4.3 Action(s)
    • none
  • Andrath Guardsman 2 destroyed.

6.7 Player Attacks

6.8b Target – Thane Ulchor

  • 6.8b Attackers
    • Amarthuil
    • East Road Rangers x2
    • Vigilant Dunadan
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 13
  • 6.8.3 Damage Dealt – 9 (15 / 12)
  • 6.8.3 Action(s)
    • none
  • Thane Ulchro destroyed and I win!!!

Post Mortem

That was a fun game! It was so close throughout most of the game. I got really lucky finding Keep Watch in the cards I searched for completing The Dungeons of Dol Rhugar. That helped with the Olag-hai and made it very safe keeping Guard Dogs engaged to power up my Dunedain. I realized on my last turn I forgot to deal 2 damage for the last 2 Guard Dogs when they engaged. I think I could have managed taking the damage on a couple heroes if nothing else. At least I did take out all 40 cards for setup this time so I won’t have a huge asterisk on this win. This game also was one of the few times I’ve gotten Warden of Annuminas to be a really good quester. This quest is likely my favorite of the cycle. I really enjoy side quests and getting to leverage the Dunedain side quest bonus cards. That is something I’ll miss when replaying Angmar Awakened with the new campaign. I played through it the first time alternating between side quest bonus and Forth the Three Hunters decks.

I said a while back that once I finished this, I would do some deck testing for the Angmar Awakened campaign. My plan is to play through the campaign with a Dunedain deck and mostly keep the same hero line up. I know I’ll definitely put in Amarthuil at Battle of Carn Dum. Aragorn I’ll probably swap between his Leadership and Tactics versions if there’s a need. Also, I plan to only use cards available in the Revised Core Set and the Angmar Awakened cycle. We’ll see how difficult that is. I’ll probably skip around for deck testing so I don’t burn out on playing the quests before the campaign is available in August.

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