The Fortress of Nurn 2 – May 8, 2022

Introduction

I’m back with another attempt at the Vengeance of Mordor climax! This time instead of taking mulligans until I have Celebrimbor’s Stone, I did Thurindir’s setup before scenario set up. I wanted to see if at least getting Keep Watch makes a big difference.

Dunedain take The Fortress of Nurn by RedSpiderr 

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Aragorn (The Lost Realm)
Thurindir (Race Across Harad)

Ally (25)
2x Andrath Guardsman (The Mûmakil)
2x Arwen Undómiel (The Watcher in the Water)
2x East Road Ranger (The Wastes of Eriador)
2x Fornost Bowman (The Dread Realm)
2x Guardian of Arnor (The Battle of Carn Dûm)
2x Northern Bowmaster (Under the Ash Mountains)
2x Northern Tracker (Core Set)
2x Ranger of Cardolan (The Wastes of Eriador)
2x Sarn Ford Sentry (The Lost Realm)
1x Thalion (Fire in the Night)
2x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Annúminas (The Lost Realm)
2x Warden of Healing (The Long Dark)

Attachment (19)
2x Armored Destrier (Temple of the Deceived)
1x Celebrían’s Stone (Core Set)
2x Hauberk of Mail (The Wilds of Rhovanion)
2x Heir of Valandil (The Lost Realm)
2x Legacy Blade (The Dungeons of Cirith Gurat)
1x Round Shield (Mount Gundabad)
2x Stone of Elostirion (Under the Ash Mountains)
3x The Long Defeat (The Battle of Carn Dûm)
1x Thorongil (The Fortress of Nurn)
1x Unexpected Courage (Core Set)
2x Woodmen’s Clearing (The Withered Heath)

Event (4)
2x A Test of Will (Core Set)
2x Feint (Core Set)

Player Side Quest (2)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Starting Hand after Mulligan

  • Heir of Valandil
  • Feint x2
  • A Test of Will
  • The Long Defeat
  • Fornost Bowman
  • Keep Watch added via Thurindir
  • I bent the rules on setup so we’ll see if Celebrian’s Stone is really a necessity or not this time. The lack of allies with Willpower will probably problems more than anything

Setup

  • Ulchor’s Guard engaged with me.
  • Thane Ulchor in the staging area
  • Covered by Darkness, Kabul the Easterling, The Armies of Mordor and Under the Watchful Eye on each Storm the Castle side quest along with 8 cards from my deck.
  • Threat – 30

Turn 1

1.3 Draw

  • Unexpected Courage

1.3 Action(s)

  • none

2.2 Planning

  • Keep Watch
  • The Long Defeat on Keep Watch

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Plaza of Nurn
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Keep Watch progress (2 / 6)
  • I caught a little nice break there with a low threat location.

3.4 Action(s)

  • none

4.2 Travel

  • none
  • I don’t want 5 quest points delaying getting Keep Watch completed.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Attack doesn’t destroy a character so it whiffs (Under Guard)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Vigilant Dunadan

1.3 Action(s)

  • none

2.2 Planning

  • Heir of Valadil on Thurindir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Keep Watch

  • Thurindir
  • Aragorn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Unwelcome Travelers
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Keep Watch progress (3 / 6)

3.4 Action(s)

  • none

4.2 Travel

  • Plaza of Nurn
  • I don’t think I can afford to have 3 threat in the staging area now especially as I don’t have a good questing ally yet.
  • 1 damage to Thurindir (1 / 4)

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ulchor’s Guard

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Heir of Valandil (The Dark Lord’s Reach)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Armored Destrier

1.3 Action(s)

  • none

2.2 Planning

  • none
  • I could put out the Bowman to chump but I have 2 Fients which seems better here to let Aragorn still quest and hope I get a better card on the card next turn. Still I’m not clearing the active location this turn no matter what. Even if I had Celebrian’s Stone I would have lost it last turn. I really need an East Road Ranger or Sarn Ford Sentry for some willpower ASAP.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • All heroes
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Guard Dogs
  • Mordor Olag-hai
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 33

I’m going to concede there. I just don’t have the willpower to get through the Olag-hai’s threat. It’s too strong for my heroes to deal with right now. I’ll get one ally next turn hopefully and it is just not enough.

Postmortem

I’m having a lot of concerns about the early game play of this deck. I’ll try it once more starting with Celebrian’s Stone and Keep Watch, but I’m not optimistic.

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