The Dark of Mirkwood

Caves of Niben Dum – Paths of Mirkwood Campaign – April 2, 2022

Introduction

It is a double feature playthrough with two attempts at Caves of Niben Dum! I stuck with the deck I modified for Escape from Dol Guldur. I could have made changes since I knew this would have more combat than The Oath. I was confident this deck could handle it. Escape from Dol Guldur is in the top 20 most difficult quests, and Caves of Niben Dum is in the bottom twenty. I thought surely it won’t have any surprises for me.

Modified Warlock000’s strongest Core Set deck for solo play – revised for 2022

Main Deck

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)

Ally (24)
1x Beorn (Core Set)
1x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
1x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)
3x Wandering Took (Core Set)

Attachment (12)
2x Celebrían’s Stone (Core Set)
2x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x The Favor of the Lady (Core Set)
3x Unexpected Courage (Core Set)

Event (13)
3x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
1x For Gondor! (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)

Campaign (1)
1x Mendor’s Support (Revised Core Set (Campaign Only))

3 Heroes, 50 Cards
Cards up to Revised Core Set (Campaign Only)

Sideboard

Ally (4)
2x Erebor Hammersmith (Core Set)
2x Miner of the Iron Hills (Core Set)

Attachment (9)
3x Dark Knowledge (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)

Event (4)
1x Ever Vigilant (Core Set)
3x Lore of Imladris (Core Set)

Decklist built and published on RingsDB.

Attempt 1

Starting Hand after mulligan

  • Steward of Gondor
  • Faramir x2
  • Unexpected Courage
  • Stand and Fight
  • Longbeard Orc Slayer
  • No Time to Waste! added to hand

Setup

  • Ungoliant’s Swarm Stalking Goblin, and Shiny Distraction shuffled into the encounter deck.
  • Goblin Chieftain and Cracked Pillar set aside
  • Cave Torch attached to Eowyn
  • Threat – 28
  • Take control of Mendor
  • Valor and The Power of Spirit attached to Gloin
  • Goblin Tunnels added to the staging area.

Turn 1

1.3 Draw

  • Wandering Took

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • No Time to Waste! draws Gleowine

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Gloin
  • Mendor
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Goblins Runners
  • Great Cave Troll
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (1 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • Goblin Tunnels

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Goblin Runners

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Runners

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Goblins Are Upon You!)

I concede. That will kill a hero.

Attempt 1 Postmortem

Well that was too bad. I could have played it safe defending with Beravor, but sometimes it is better to take the early loss. I wasn’t looking forward to dealing with that Great Cave Troll.

Attempt 2

Starting Hand after mulligan

  • Steward of Gondor
  • Ever Vigilant
  • Unexpected Courage x2
  • Stand and Fight
  • Wandering Took
  • No Time to Waste! added to hand

Setup

  • Ungoliant’s Swarm Stalking Goblin, and Shiny Distraction shuffled into the encounter deck.
  • Goblin Chieftain and Cracked Pillar set aside
  • Cave Torch attached to Eowyn
  • Threat – 28
  • Take control of Mendor
  • Valor and The Power of Spirit attached to Gloin
  • Goblin Tunnels added to the staging area.

Turn 1

1.3 Draw

  • Erebor Hammersmith

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Mendor
  • Total Quest Power = 7

3.2 Action(s)

  • No Time to Waste! draws Hasty Stroke.

3.3 Staging

  • Watchful Eyes attached to Beravor
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (5 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • Goblin Tunnels
  • This will give me time to build up and leaving locations to build up generally isn’t a good idea.

4.2 Action(s)

  • none
  • Drawing 2 cards isn’t worth an extra encounter card. Besides I have 2 Unexpected Courages to negate Watchful Eyes soon.

7 Refresh

  • 7.3 Threat – 29
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Hasty Stroke 2

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor on Gloin
  • Exhaust Steward for resources. I’ll just give Gloin 3 resources during the resource phase from now on. There is an action window there anyway.
  • Unexpected Courage on Beravor. Bervaor’s stats work well for questing, attack, or defending. Then I can draw 2 cards if I don’t need her for combat. I don’t have to worry about Watchful Eyes since I can ready her afterward now.
  • Erebor Hammersmith I don’t get to bring an attachment back. If I had been thinking about it, I could have discarded an attachment in hand for +1 willpower. Then brought it back this turn.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Mendor
  • Erebor Hammersmith
  • I think there’s a good chance of seeing an enemy this turn. Gloin and Beravor should be good to attack. I have Hasty Strokes for a bad shadow if I can take an attack undefended.
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Eyes in the Dark
  • Threat – 33 +1 for Doomed 1 and +3 for 3 questing heroes.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 Goblin Tunnels progress (6 / 7)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Beravor draws Sneak Attack and Steward of Gondor 2
  • Ready Beravor with Unexpected Gondor

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Son of Arnor

1.3 Action(s)

  • none

2.2 Planning

  • Wandering Took
  • Unexpected Courage 2 on Beravor. Now I can quest and have Beravor available for combat. Still won’t have to worry about Watchful Eyes.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Mendor
  • Erebor Hammersmith
  • Wandering Took
  • I know I said I could quest with Beravor, but I have enough willpower here.
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Crumbling Ruin
  • Exhaust Beravor, discard Stand and Fight, and don’t have to discard Beravor because X cost counts as 0 when out of play. Next time I’ll hold back a couple allies and quest with Beravor instead.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • Ready Beravor with Unexpected Courage.

3.4 Quest Resolution

  • +1 Goblin Tunnels progress (7 / 7) and explore it.
  • +4 quest progress (9 / 8)
  • Advance to Stage 2
  • Goblin Chieftain and Goblintown Scavengers added to the staging area.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Goblin Chieftain
  • Goblintown Scavenger

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Chieftain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to the defender (1 / 4, Lost in the Dark)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready with Unexpected Courage.
  • Return Goblin Chieftain to the staging area.

6.4b Enemy – Goblintown Scavengers

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Cancel all Combat Damage dealt attacking enemy this round (Lightless Passage). I cancel with Hasty Stroke. I want them gone. I can advance next round if I only have 1 enemy in play.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 assigned to Gloin and +1 resource
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Goblintown Scavengers

  • 6.8b Attackers
    • Gloin
    • Valor deals 1 damage to target (1 / 3) and heal 1 damage on Gloin.
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 2 (3 / 3)
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Northern Tracker

1.3 Action(s)

  • none

2.2 Planning

  • Son of Arnor
  • Goblin Chieftain engaged. That is 2 less threat in the staging area this round.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Beravor
  • Mendor
  • I forgot to ready and draw a card with him when I advanced to Stage 2. I need to remember if I advance this time.
  • Wandering Took
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Wild Wargs So much for advancing right away!
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 quest progress

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Wild Wargs
  • Discard Goblin Sniper and put it into play engaged.

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Chieftain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Hammersmith
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Crumbling Stairs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • Ready Beravor with Unexpected Courage
  • -2 quest progress to keep him engaged (4 / 8)

6.4b Enemy – Wild Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Goblintown Scavengers)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Ready with Unexpected Courage

6.4b Enemy – Goblin Sniper

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow -none (Goblin Dungeon)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin and +2 resources
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wild Wargs

  • 6.8b Attackers
    • Gloin
    • Deal 1 damage (1 / 3) and heal 1 damage on Gloin (1 / 4)
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • none

6.8b Target – Goblin Sniper

  • 6.8b Attackers
    • Son of Arnor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Gandalf
  • I could use Gandalf’s ability to advance now, but I won’t. I saw the campaign resolution I want to be under 40 threat and reducing my threat by 5 is probably going to be better. It might also depend on how staging goes.

1.3 Action(s)

  • none

2.2 Planning

  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Eowyn
  • Mendor
  • Total Quest Power = 7

3.2 Action(s)

  • Ready Beravor with Unexpected Courage.

3.3 Staging

  • Goblins Are Upon You!
  • Find and put Goblin Runners from the encounter deck into play and engaged.
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 quest progress (11 / 12)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Chieftain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Hammersmith
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Branching Paths)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none
  • -2 quest progress to keep him engaged (9 / 12)

6.4b Enemy – Wild Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Great Cave Troll)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin (3 / 4)
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Goblin Runners

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – add Stalking Goblin to the Staging area (Stalking Goblin)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wild Wargs

  • 6.8b Attackers
    • Gloin
    • Valor deals 1 damage (3 / 3), heal 1 damage on Gloin (2 / 4), and destroys Wargs.

6.8b Target – Goblin Runners

  • 6.8b Attackers
    • Wandering Took
    • Son of Arnor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • Sneak Attack to put Gandalf into play. *I looked at the next quest card and I need to attack Cracked Pillar that is coming out to travel to it next turn. This is the best time for this.
    • Threat – 31
  • Target destroyed
  • Advance to Stage 3 because now quest progress is 9 / 8.
  • Goblin Chieftain out of play.
  • Cracked Pillar put into play.
  • Mendor readies and draw Snowbourn Scout.

6.8b Target – Cracked Pillar

  • 6.8b Attackers
    • Beravor
    • Mendor
    • Gandalf
  • 6.8.1 Action(s)
    • Ready Beravor with Unexpected Courage.
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Gandalf returned to hand.

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Henamarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Henamarth Riversong
  • Beravor draws A Test of Will and For Gondor! *I have a lot of resources but not a lot I want to play right now. I also don’t need to quest much.
  • Ready Beravor with Unexpected Courage.
  • Snowbourn Scout

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Mendor
  • Wandering Took
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Cavern Warg
  • Obsidian Arrows deals 2 damage to Mendor
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • Cracked Pillar

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Cavern Warg
  • Stalking Goblin
  • Goblin Sniper 2 added to the staging area.

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Cavern Warg

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Snowbourn Scout
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Crumbling Ruin)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.

6.4b Enemy – Stalking Goblin

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Branching Paths)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Cavern Warg

  • 6.8b Attackers
    • Gloin
    • Valor deals 1 damage (1 / 3) and heals 1 damage on Gloin (1 / 4)
    • Son of Arnor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 2 (3 / 3)
  • 6.8.3 Action(s)
    • Beravor draws Snowburn Scout 2 and Faramir
    • Ready Beravor with Unexpected Courage
    • Henamarth scries Goblin Tunnels is top encounter card
  • Target destroyed.
  • Deal 1 damage to Son of Arnor

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Longbeard Orc Slayer

1.3 Action(s)

  • none

2.2 Planning

  • Longbeard Orc Slayer dealing 1 damage to Goblin Sniper and Stalking Goblin
  • Faramir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Mendor
  • Wandering Took
  • Beravor
  • Total Quest Power = 8

3.2 Action(s)

  • Ready Beravor with Unexpected Courage

3.3 Staging

  • Goblin Tunnels
  • Collapsed Mine
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 Cracked Pillar progress (2 / 2) and explore it.
  • Advance to Stage 4
  • Goblin Chieftain added to the staging area.
  • Mendor readies and draw Favor of the Lady.

3.4 Action(s)

  • none

4.2 Travel

  • Collapsed Mine
    • Only getting 4 progress on the quest card each round will be very limiting. I have Faramir now and should be able to power through questing.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none
  • I have hit points to spare for the Sniper. I’m not too concerned about trying to engage the chieftain then the sniper right now. The Chieftain will just go back to staging anyway.

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Stalking Goblin

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Faramir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to a character you control. (Obsidian Arrows) I choose Wandering Took.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Stalking Goblin

  • 6.8b Attackers
    • Gloin
    • Valor deals 1 damage (1 / 2) and Gloin heals 1 damage (0 / 4)
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • Beravor draws Wandering Took and Northern Tracker.
    • Ready Beravor with Unexpected Courage.
    • Henamarth scries Great Cave Troll on top of the encounter deck. Ugh, I’ll have to quest vs 11 threat next turn.
  • Goblin Sniper deals 1 damage to Longbeard Orc Slayer

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Self Preservation

1.3 Action(s)

  • none

2.2 Planning

  • Self Preservation on Gloin
  • Northern Tracker 2
  • Wandering Took 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Beravor
  • Wandering Took x2
  • Mendor
  • Erebor Hammersmith
  • Northern Trackers x2 and +2 Goblin Tunnels progress (2 / 7)
  • Longbeard Orc Slayer
  • Son of Arnor
  • Total Quest Power = 14

3.2 Action(s)

  • Ready Beravor with Unexpected Courage
  • Exhaust Faramir for +11 willpower (25 total). I already know I don’t have to engage the enemies this round. I can make a big quest push and try to get up 8 on the main quest and just engage the chieftain next round then defeat him.

3.3 Staging

  • Great Cave Troll
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 Collapsed Mine progress (6 / 6) and explore it.
  • +8 quest progress (8 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • Goblin Tunnels I don’t want to risk losing progress next turn.

4.2 Action(s)

  • Henamarth scries Cavern Warg is the top encounter card.
  • Beravor draws Gleowine and Mendor’s Support.
  • Ready Beravor with Unexpected Courage 2.

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

  • Goblin Sniper deals 1 damage to Gloin and +1 resource.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Beorn
    • Where was he when I was swimming with resources! I can still use him and play him, but I can also play Gandalf and get my threat down to 30. Then I only have to optionally engage the chieftain which will be much easier.

1.3 Action(s)

  • none

2.2 Planning

  • Gandalf
  • Threat – 30
  • Snowbourn Scout and +1 Goblin Tunnels progress (3 / 7)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Gandalf
  • Wandering Tooks x2
  • Erebor Hammersmith
  • Beravor
  • Total Quest Power =13

3.2 Action(s)

  • Exhaust Faramir for +6 willpower (19 total) I wouldn’t normally use this action window but I know what card is coming so it is safe.

3.3 Staging

  • Cavern Wargs
  • Total Staging Area Threat = 11

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Goblin Tunnels progress (7 / 7) and explore it.
  • +4 quest progress (12 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Goblin Chieftain

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Chieftain

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Snowbourn Scout
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Raise threat by 1 for each point of damage dealt by the this attack (Collapsed Mine). I cancel it with Hasty Stroke.
  • 6.4.2 Action(s)
    • Ever Vigilant readies Gandalf
    • +1 attack on all characters from For Gondor!
    • Mendor’s Support gives +2 willpower, attack, and defense to Mendor.
    • Heal 1 damage on Gloin with Self Preservation. No need but score will be better, haha.
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Defender destroyed.
  • -4 quest progress (8 / 8) to keep him engaged.

6.7 Player Attacks

6.8b Target – Goblin Chieftain

  • 6.8b Attackers
    • Gloin
    • Valor deals 1 damage (1 / 8).
    • Beravor
    • Mendor
    • Gandalf
    • Longbeard Orc Slayer
    • Northern Trackers x2
    • Son of Arnor
    • Henamarth Riversong
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 24
  • 6.8.3 Damage Dealt – 20 (21 / 8)
  • 6.8.3 Action(s)
    • none

That finally is the win!

Score 111 = 8 rounds * 10 + 30 threat +1 hero damage +0 dead heroes + 0 victory display

Campaign Resolution

  • I’m under 40 threat and get to add Ranger Sense to the campaign log.

Attempt 2 Postmortem

I don’t know why but this quest felt long. I may have just been spoiled from the last few quests being pretty short. It may have been also there were more triggers on the cards to keep track off especially at the quest advancement than the last few. I’m glad I read ahead a little bit. Otherwise there would have been at least 1 more round on Stage 3.

It’s clear from the resolution text that a player can continue to use their campaign log for the next campaign. I don’t think I want to use to continue to use these three heroes in the upcoming Angmar Awakened campaign. I also don’t think I would restart Paths of Mirkwood. Mendor and Valor are nice, but I think they won’t be very impactful with the tougher enemies in that cycle. Anyway, release of Angmar Awakened campaign is June 2022. I have time to consider how I might play it when it comes out.

What’s Next?

I’m going back to finish Vengeance of Mordor. I apologize in advance to new players that have been enjoying this series with the new campaigns. I only have 1 scenario left to beat, Fortress of Nurn. I also want to replay Land of Sorrow without Tactics Glorfindel. Really then there will be playthroughs for those last 2 scenarios then. If I beat those scenarios before the Angmar Awakened campaign comes out, I’ll do some deck testing for the campaign. I’d like to see if I can make a deck using only cards from the Revised Core and the Angmar Awakened cycle that can beat the harder scenarios. There are a couple old minimum purchase decks that used cards from a single original core set + Lost Realm deluxe + the AP for the quest if applicable. They had to primarily use core set cards. The repackaged cycle opens up minimum purchase to be a bit more interesting.

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