Core Campaign Escape from Dol Guldur 10 – March 20, 2022

Introduction

I was heartened with my last game despite that I didn’t get much further than usual. An early Northern Tracker made a big difference for questing. I think just had some really bad luck on combat. Time to see if I can get some better luck from the encounter deck.

Modified Warlock000’s strongest Core Set deck for solo play – revised for 2022

Main Deck

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)

Ally (24)
1x Beorn (Core Set)
1x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
1x Miner of the Iron Hills (Core Set)
3x Northern Tracker (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)
3x Wandering Took (Core Set)

Attachment (12)
2x Celebrían’s Stone (Core Set)
2x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x The Favor of the Lady (Core Set)
3x Unexpected Courage (Core Set)

Event (13)
3x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
1x For Gondor! (Core Set)
2x Hasty Stroke (Core Set)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)

Campaign (1)
1x Mendor’s Support (Revised Core Set (Campaign Only))

3 Heroes, 50 Cards
Cards up to Revised Core Set (Campaign Only)

Sideboard

Ally (4)
2x Erebor Hammersmith (Core Set)
2x Miner of the Iron Hills (Core Set)

Attachment (9)
3x Dark Knowledge (Core Set)
3x Forest Snare (Core Set)
3x Protector of Lórien (Core Set)

Event (4)
1x Ever Vigilant (Core Set)
3x Lore of Imladris (Core Set)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Faramir
  • Steward of Gondor
  • Stand and Fight
  • Gandalf
  • Snowbourn Scout
  • Mendor’s Support
  • (I really would have liked Northern Tracker to start again. I’ll take this with Steward, Gandalf, and no dead cards. Besides I might concede on setup.)

Setup

  • Shadow Key guarded by Necromancer’s Reach,
  • No damage dealt because no exhausted characters.
  • Dungeon Torch is guarded by Enchanted Stream.
  • Gandalf’s Map guarded by Caught in a Web and attach it to Eowyn.
  • (Good news I have only 2 threat to start with and can claim Gandalf’s Map right away to rescue Mendor. Bad news, even with Steward Spirit resources are going to be tough. I do still have a Miner of the Iron Hills in the deck. There is also 3 Unexpected Courages to play around it.)
  • Appointed by Fate and Valor attached to Gloin.
  • Threat – 28

Turn 1

1.3 Draw

  • Faramir 2

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor attached to Eowyn.
  • Exhaust Steward for 2 resources. (From now on, I’ll exhaust it during the resource phase and Eowyn will effectively get 3 resources per turn. I won’t record it as an action because it is less typing.)
  • Claim Gandalf’s Map and attach to Eowyn
  • Threat – 30
  • Rescue Mendor and +1 damage (1 / 3)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • (I’ll leave Mendor in case of an enemy since I have his boosting boon card.)
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Tower Gate
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +2 quest progress (2 / 9)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • Spend 2 resources to ready Eowyn.
  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Unexpected Courage (There’s an answer to Caught in a Web.)

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Eowyn
  • Snowbourn Scout and +1 progress on Tower Gate to explore it.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Total Quest Power = 6

3.2 Action(s)

  • Ready Eowyn with Unexpected Courage

3.3 Staging

  • Necromancer’s Reach deasl 1 damage to Gloin and +1 resource
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 progress (6 / 9)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 32
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage

Turn 3

1.3 Draw

  • Erebor Hammersmith

1.3 Action(s)

  • none

2.2 Planning

  • Faramir (I could play Gandalf, but I don’t need to yet. I can save him and hope for Sneak Attack. Especially since I’ll have to deal with the Nazghul later. The faster I can defat it, the better.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn (I’m close to advancing. Plus I have ways to adjust Willpower to advance this turn.)
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Great Forest Web
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Exhaust Faramir for +2 willpower (8 total)

3.4 Quest Resolution

  • +4 quest progress (10 / 9)
  • Advance to Stage 2

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Mountains of Mirkwood (I could really use a Northern Tracker)
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Faramir exhausted for +2 willpower (8 total)

3.4 Quest Resolution

  • +2 quest progress (2 / 15)
  • Beravor rescued and deal 1 damage to them (1 / 4).
  • Nazgul of Dol Guldur put into play

3.4 Action(s)

  • Exhaust Beravor to draw Wandering Took and Northern Tracker (hooray!)

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage.

Turn 5

1.3 Draw

  • Longbeard Orc Slayer

1.3 Action(s)

  • none

2.2 Planning

  • Northern Tracker

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Northern Tracker
  • +1 progress on locations in the staging area
    • Enchanted Stream (1 / 2)
    • Great Forest Web (1 / 2)
    • Mountains of Mirkwood (1 / 3)
  • Mendor
  • (I’m going to leave Beravor up hoping to use them for card draw. I think I won’t need to raise my threat much if I fail questing.)
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Beastmaster
  • Total Staging Area Threat = 13

3.3 Action(s)

  • Exhaust Faramir for +4 willpower (12 total)
  • Discard Longbeard Orc Slayer for +1 willpower (13 total)

3.4 Quest Resolution

  • No progress but no threat gained.

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none (I’m not engaging anything since Northern Tracker will get 4 threat out of the staging area nex turn. That will let me focus on combat after that a bit more.)

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Exhaust Beravor to draw The Favor of the Lady and Steward of Gondor 2

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage.

Turn 6

1.3 Draw

  • Son of Arnor

1.3 Action(s)

  • none

2.2 Planning

  • Favor of the Lady on Eowyn.
  • Wandering Took (I think now it is just a matter of building up my army.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Beravor (I have plenty of cards and Gloin is a good attacker with Valor if I have to engage Beastmaster or a new enemy.)
  • Wandering Took
  • Northern Tracker and +1 progress on staging area locations
    • Great Forest Web (2 / 2) and explore it.
    • Enchanted Stream (2 / 2) and explore it.
    • Mountains of Mirkwood (2 / 3)
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Caught in a Web and canceled with A Test of Will. (I don’t want to lose gaining resources even though I have 6 on him. If I had Self Preservation I probably would have let it through.)
  • Total Staging Area Threat = 9

3.3 Action(s)

  • Exhaust Faramir for +4 willpower (13 total)

3.4 Quest Resolution

  • +4 quest progress (6 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage.

Turn 7

1.3 Draw

  • Celebrian’s Stone

1.3 Action(s)

  • none

2.2 Planning

  • Celebrian’s Stone on Eowyn
  • Son of Arnor (I’m going to engage them this round anyway. This now lowers staging area threat by 2 for me.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Northern Tracker and +1 Mountains of Mirkwood progress (3 / 3) and explore it.
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Beastmaster 2 (Boo!)
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (7 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Dol Guldur Beastmaster 2

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dol Guldur Beastmaster

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Snowbourn Scout
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Dol Guldur Orcs and Mountains of Mirkwood)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 and defender destroyed.
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Dol Guldur Beastmaster 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beravor
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Wandering Took exhausted. (King Spider and Endless Caverns)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • Stand and Fight to put Longbeard Orc Slayer into play.
    • Deal 1 damage to each Beastmaster (1 / 5)

6.7 Player Attacks

6.8b Target – Dol Guldur Beastmaster 1

  • 6.8b Attackers
    • Gloin
    • Deal 1 damage (2 / 5) and heal 1 damage on Gloin (0 / 4)
    • Longbeard Orc Slayer
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (5 / 5) and target destroyed.
  • 6.8.3 Action(s)
    • none

6.8b Target – Dol Guldur Beastmaster 2

  • 6.8b Attackers
    • Faramir
    • Mendor
    • Son of Arnor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3 (4 / 5)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 36
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage

Turn 8

1.3 Draw

  • Guard of the Citadel

1.3 Action(s)

  • none

2.2 Planning

  • Guard of the Citadel

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Wandering Took
  • Guard of the Citadel
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Ungolaint’s Swarm
  • Total Staging Area Threat = 8

3.3 Action(s)

  • Discard Steward of Gondor 2 for +1 Willpower (10 total)

3.4 Quest Resolution

  • +2 quest progress (9 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Ungoliant’s Swarm
  • Exhaust Mendor and Son of Arnor

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dol Guldur Beastmaster

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Faramir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Enchanted Stream and Necromancer’s Reach)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Ungoliant’s Swarm

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Northern Tracker
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Tower Gate)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Dol Guldur Beastmaster

  • 6.8b Attackers
    • Beravor
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 2
  • 6.8.3 Damage Dealt – 1 (5 / 5) and target destroyed.
  • 6.8.3 Action(s)
    • none

6.8b Target – Ungoliant’s Swarm

  • 6.8b Attackers
    • Gloin and deal 1 damage (1 / 5)
    • Longbeard Orc Slayer
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 2 (3 / 5)
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Unexpected Courage 2

1.3 Action(s)

  • none

2.2 Planning

  • Unexpected Courage on Beravor.
  • Erebor Hammersmith and return Steward of Gondor 2 to hand. (Assuming this round goes well, I’ll plan to engage the Nazghul next turn. I think I have a good enough board state especially with Gandalf in hand.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Guard of the Citadel
  • Wandering Took
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Iron Shackles attached to my deck.
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (13 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Ungoliant’s Swarm

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Faramir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Mountains of Mirkwood)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Ungoliant’s Swarm

  • 6.8b Attackers
    • Gloin
    • Beravor
  • 6.8.1 Action(s)
    • Ready Beravor with Unexpected Courage
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 2 (5 / 5) and target destroyed.
  • 6.8.3 Action(s)
    • Beravor discards Iron Shackles

7 Refresh

  • 7.3 Threat – 38
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage

Turn 10

1.3 Draw

  • Miner of the Iron Hills

1.3 Action(s)

  • none

2.2 Planning

  • Gandalf and deal 4 damage to the Nazghul of Dol Guldur (It’s time to rush to the end.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Guard of the Citadel (I’m trying to keep as many characters ready as possible.)
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Ungoliant’s Spwan (Argggh! I had things set up so well. A location or treachery and the Nazghul was in the bag. Now I’ll have to lose 2 allies at least this turn.)
  • Quest Power = 6
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Discard Steward of Gondor 2 (7 total)
  • Threat – 39

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Nazgul of Dol Guldur

5.2 Action(s)

  • none

5.3 Engagement

  • Ungoliant’s Spawn

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Nazgul of Dol Guldur

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Erebor Hammersmith
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Raise threat by 2 (Under the Shadow)
  • Threat – 41
  • Discard Guard of the Citadel
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 and defender destroyed.
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Ungoliant’s Spawn

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Wandering Took
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Steward of Gondor discarded (Cavern Guardian)
  • (I have 10 resources on Eowyn. I don’t need Steward on her anymore.)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 and defender destroyed.
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Nazgul of Dol Guldur

  • 6.8b Attackers
    • Gloin and deal 1 damage (5 / 9)
    • Longbeard Orc Slayer
    • Son of Arnor
    • Faramir
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4 (9 / 9 and Nazgul destroyed!
  • 6.8.3 Action(s)
    • none

6.8b Target – Ungoliant’s Spawn

  • 6.8b Attackers
    • Gandalf
    • Mendor
    • Northern Tracker
    • Beravor
  • 6.8.1 Action(s)
    • Mendor’s Support for +2 attack
    • Ready Beravor with Unexpected Courage
  • 6.8.2 Total Attack – 11
  • 6.8.3 Damage Dealt – 9 (9 / 9)
  • (I guess I was worried over nothing. I had more than enough attack for both, haha.)
  • 6.8.3 Action(s)
    • Beravor draws A Test of Will and Hasty Stroke.

7 Refresh

  • 7.3 Threat – 42
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage.
  • Discard Gandalf

Turn 11

1.3 Draw

  • Henamarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Henamarth Riversong

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Beravor
  • Mendor
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Chieftain Ufthak (Well the encounter deck has it out for me now.)
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +7 quest progress (20 / 15)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Chieftain Ufthak

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chieftain Ufthak

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Faramir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Necromancer’s Pass)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1 (2 / 3)
  • 6.4.3 Action(s)
    • none
  • +1 resources on Chieftain Ufthak

6.7 Player Attacks

6.8b Target – Chieftain Ufthak

  • 6.8b Attackers
    • Gloin and deal 1 damage to Chieftain Ufthak (1 / 6)
    • Son of Arnor
    • Northern Tracker
    • Longbeard Orc Slayer
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 5 (6 / 6).
  • Chieftain Ufthak destroyed and added to the victory display.
  • 6.8.3 Action(s)
    • Ready Beravor with Unexpected Courage and draw Guard of the Citadel and Stand and Fight.
    • Henamarth scrys top encounter card is Necomacer’s Pass.

7 Refresh

  • 7.3 Threat – 43
  • 7.4 Action(s)
    • Ready Eowyn with Unexpected Courage

Turn 12

1.3 Draw

  • Gleowine

1.3 Action(s)

  • Claim Skeleton Key and Dungeon Torch and attach both to Gloin.
  • Threat – 47
  • Advance to Stage 3
  • Top card of my deck put into play engaged as Orc Guard.

2.2 Planning

  • Guard of the Citadel
  • Stand and Fight to put Erebor Hammersmith into play

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Eowyn
  • Beravor
  • Mendor
  • Guard of the Citadel
  • Erebor Hammersmith
  • Son of Arnor
  • Henamarth
  • Northern Tracker
  • Longbeard Orc Slayer
  • Total Quest Power = 16

3.2 Action(s)

  • Exhaust Faramir for +10 willpower (26 total)

3.3 Staging

  • Necromancer’s Pass
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +23 progress (23 / 7) and win!

Score 155 = 11 completed rounds * 10 + 47 threat + 2 hero damage + 0 dead heroes – 4 victory points

Campaign Log

  • Passage Through Mirkwood – Ungoliant’s Swarm and Mendor’s Support
  • Journey Along the Anduin – Valor on Gloin and Eowyn Beravor is the prisoner
  • Escape from Dol Gudlur – Mendor

Postmortem

Northern Tracker and Eowyn were MVPs. Tracker got the staging area clear that I could avoid engaging the Nazgul until I had a very strong board state. Eowyn let me send a minimal number of characters to the quest that I could fight the few enemies revealed. Especially since the Beastmasters had quite a few hit points to get through. I needed quite a bit of attack power for them. It also helped to get a very easy start with a Necromancer’s Reach whiffing. Caught in a Web wasn’t great to see, but Steward made it manageable until I drew Unexpected Courage. If wasn’t drawn earlier, it would have been a problem siphoning off resources each round. A lot of this victory is due to the encounter deck having a slower start than many of my other attempts. I had time to build up and get enough attack power for the Beastmasters and eventually the Nazgul, Ungoliant’s Spawn, and Chieftain Ufthak.

Beating this scenario true solo with only Core set cards is an achievement unlocked that I didn’t expect to go for. I’m glad the campaign makes it much more reasonable to do, but not easy. The deck itself still matters and even then it’s not a one and done deal. That said, I’m looking forward to a couple easier quests with The Dark of Mirkwood. It will be a nice break before I go back to the conclusion of the Vengeance of Mordor cycle.

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