Core Campaign Escape from Dol Guldur 6 – March 1, 2022

Introduction

I tried again with my more extensive modifications. The setup with the guarded cards was not kind. This game started with me having to go uphill right away against the staging area threat.

Modified Warlock000’s strongest Core Set deck for solo play – revised for 2022

Main Deck

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)

Ally (25)
1x Beorn (Core Set)
1x Daughter of the Nimrodel (Core Set)
3x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
2x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
3x Miner of the Iron Hills (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)

Attachment (15)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
2x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x Unexpected Courage (Core Set)

Event (9)
2x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
1x For Gondor! (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)

Campaign (1)
1x Mendor’s Support (Revised Core Set (Campaign Only))

3 Heroes, 50 Cards
Cards up to Revised Core Set (Campaign Only)

Sideboard

Ally (2)
1x Daughter of the Nimrodel (Core Set)
1x Northern Tracker (Core Set)

Attachment (1)
1x Dark Knowledge (Core Set)

Event (6)
1x Ever Vigilant (Core Set)
2x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)

Deck built on RingsDB.

Play by Play

Starting Hand

  • Son of Arnor
  • Erebor Hammersmith
  • Miner of the Iron Hills x2
  • Beorn
  • Forest Snare
  • (I mulliganed a hand like this last time trying to get Steward and ended up getting ally screwed. I think this time I’m going to keep my ally full hand. This way I can play one at least for the first few turns and get a board state going. Forest Snare is nice to see too if I get a big enemy. )

Setup

  • Shadow Key guarded by Enchanted Stream.
  • Dungeon Torch is guarded by Great Forest Web
  • Gandalf’s Map guarded by Cavern Guardian
  • Threat – 29
  • Eowyn is face down as the prisoner
  • Mendor also face down as a prisoner.
  • Valor attached to Gloin.
  • Appointed by Fate attached to Beravor. (I’ve got lots of Lore cards and no Steward so this makes the most sense right now.)
  • (This is the worst set up I’ve had so far. It’s going to be difficult if not impossible to travel to either location. The guardian isn’t difficult to deal with, but its 2 threat puts the staging area at 6 threat before staging.)

Turn 1

1.3 Draw

  • Henamarth Riversong

1.3 Action(s)

  • none

2.2 Planning

  • Erebor Hammersmith

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Erebor Hammersmith (I’m going to leave Gloin ready to kill the Guardian this turn. I don’t think I want to risk keeping an enemy engaged this time after all the losses to unguarded attacks.)
  • Total Quest Power = 3

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Orcs (So much for my plan of not keeping an enemy engaged, haha)
  • 2 damage deal to Erebor Hammersmith
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 34

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Dol Guldur Orcs
  • Cavern Guardian

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dol Guldur Orcs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Necromancer’s Pass)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin and +2 resources
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Cavern Guardian

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Necromancer’s Pass 2)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Beravor
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Cavern Guardian

  • 6.8b Attackers
    • Gloin
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack -2
  • Exhaust Valor to deal 1 damage to target and heal 1 damage on Gloin
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • none
  • Target destroyed.
  • Gandalf’s Map is not guarded.

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Guard of the Citadel

1.3 Action(s)

  • none

2.2 Planning

  • Guard of the Citadel (I could play Son of Arnor, keep him and keep him ready with Hammersmith to attack. I want Gloin to attack to heal with Valor. I’m going to risk another undefended attack and keep my board state building as soon as possible.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Erebor Hammersmith
  • Guard of the Citadel
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • King Spider

I concede there. I’m going to raise my threat by 2 for failing questing. Then lose a hero to the undefended attack.

Postmortem

I was really hoping for anything but an enemy. Well Dungeon Jailor would have been fine. I could claim Gandalf’s Map to get Mendor and use him to defend an attack as well. I just don’t think I can get out ahead of the encounter deck with this hard of a start.

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