Introduction
I made more modifications to increase the ally count and lower the number of Spirit cards.
In
- Guard of the Citadel #3
- Erebor Hammersmith #3
- Celebrían’s Stone #2
- Henamarth Riversong #2
- Daughter of the Nimrodel x1
- Forest Snare #3
- Miner of the Iron Hills #3
- Gléowine #2
Out
- Hasty Stroke x2
- A Test of Will #3
- Stand and Fight #3
- Lore of Imladris x2
- Dark Knowledge x1
- For Gondor! x1
Modified Warlock000’s strongest Core Set deck for solo play – revised for 2022
Main Deck
Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)
Ally (25)
1x Beorn (Core Set)
1x Daughter of the Nimrodel (Core Set)
3x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
2x Gléowine (Core Set)
3x Guard of the Citadel (Core Set)
2x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
3x Miner of the Iron Hills (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)
Attachment (15)
2x Celebrían’s Stone (Core Set)
3x Forest Snare (Core Set)
2x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x Unexpected Courage (Core Set)
Event (9)
2x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
1x For Gondor! (Core Set)
3x Sneak Attack (Core Set)
2x Stand and Fight (Core Set)
Campaign (1)
1x Mendor’s Support (Revised Core Set (Campaign Only))
3 Heroes, 50 Cards
Cards up to Revised Core Set (Campaign Only)
Sideboard
Ally (2)
1x Daughter of the Nimrodel (Core Set)
1x Northern Tracker (Core Set)
Attachment (1)
1x Dark Knowledge (Core Set)
Event (6)
1x Ever Vigilant (Core Set)
2x Hasty Stroke (Core Set)
3x Lore of Imladris (Core Set)
Deck built on RingsDB.
Play by Play
Starting Hand after mulligan
- Stand and Fight
- Steward of Gondor
- Gandalf
- Unexpected Courage
- Sneak Attack
- Ever Vigilant
- (Two dead cards, but Steward of Gondor, Sneak Attack, and Gandalf seems alright. Ever Vigilant to get 2 actions from Gandalf could be really helpful too.)
Setup
- Shadow Key guarded by Necromancer’s Reach which whiffs
- Shadow Key unguarded. (What a great time to see that encounter card!)
- Dungeon Torch is guarded by Dol Guldur Beastmaster
- Gandalf’s Map guarded by Caught in a Web
- Caught in a Web attached to Beravor. (Darn, so much for Steward’s extra resources.)
- Eowyn is face down as the prisoner
- Mendor also face down as a prisoner.
- Valor attached to Gloin.
- Appointed by Fate attached to Gloin.
- (Only 2 staging area threat to start is not bad. Caught in a Web is a bummer, but I have Steward to mitigate it. Also I increased the Miner in the Iron Hills so I might draw into one sooner than later.)
Turn 1
1.3 Draw
- Stand and Fight 2 (That’s half of the Spirit cards in the deck. Hopefully it is the last one for quite a while.)
1.3 Action(s)
- none
2.2 Planning
- Steward on Beravor
- Exhaust Steward for 2 resources. (I won’t record doing this from here on out. Beravor will get 3 resources per turn essentially.)
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Gloin
- Beravor
- Total Quest Power = 4
3.2 Action(s)
- none
3.3 Staging
- Dol Guldur Beastmaster 2
- Total Staging Area Threat = 4
3.3 Action(s)
- none
3.4 Quest Resolution
- No progress but no threat gained.
3.4 Action(s)
- none
4.2 Travel
- none
4.2 Action(s)
- none
5.2 Optional Engagement
- none (I’ll wait until next turn when I might have the means to take out one of the Beastmasters.)
5.2 Action(s)
- none
5.3 Engagement
- none
5.3 Action(s)
- none
6 Combat Phase
6.2 Action(s)
- none
7 Refresh
- Pay 2 resources to ready Beravor
- 7.3 Threat – 29
- 7.4 Action(s)
- none
Turn 2
1.3 Draw
- Steward of Gondor 2 (My draws are really not helping me out here.)
1.3 Action(s)
- none
2.2 Planning
- none
3.1 Quest Phase 3.1 Action(s)
- none
3.2 Committed Characters vs Main Quest
- Beravor (I could Sneak Attack Gandalf into play to quest and deal 4 damage to a Beastmaster. Then Gloin could attack and kill it. I really want the card draw to get some allies. If I take the threat hit of underquesting, I can have Gandalf and Gloin kill a Beastmaster and get to draw 3 cards.)
- Total Quest Power = 2
3.2 Action(s)
- none
3.3 Staging
- Necromancers Plass (I was really hoping for a treachery but I’ll take it over a 3rd enemy.)
- Total Staging Area Threat = 7
3.3 Action(s)
- none
3.4 Quest Resolution
- Threat -34
3.4 Action(s)
- none
4.2 Travel
- Necromancer’s Pass (I don’t want to risk losing Sneak or Gandalf. if don’t travel, I’m going to be too far behind in questing.)
- Randomly discard Gandalf and Stand and Fight.
I concede since now I’ll have to first take an undefended attack with 2 shadows and not be able to kill a Beastmaster. Then I’ll have to engage the second one next round which is going to be too much for my 2 heroes.
Postmortem
My first hand was almost all allies including a Miner of the Iron Hills. I guess I should have kept that hand instead. I’m caulking this one up to just bad luck on draws and encounter cards. I’ll need at least one more attempt to see if my new set of changes helps get things moving along.