Core Campaign Escape from Dol Guldur 4 – February 25, 2022

Introduction

I tried again with the slight changes of another Guard of the Citadel and Erebor Hammersmith and taking out the two copies of Hasty Stroke and a copy of Northern Tracker. My opening hand wasn’t great but it had Self Preservation and Gandalf. Set up was a bit rough with 6 threat in the staging area from the guarded objectives.

Warlock000’s strongest Core Set deck for solo play – revised for 2022

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)

Ally (20)
1x Beorn (Core Set)
2x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
2x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
2x Miner of the Iron Hills (Core Set)
1x Northern Tracker (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)

Attachment (14)
1x Celebrían’s Stone (Core Set)
1x Dark Knowledge (Core Set)
2x Forest Snare (Core Set)
2x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x Unexpected Courage (Core Set)

Event (16)
3x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
2x For Gondor! (Core Set)
2x Hasty Stroke (Core Set)
2x Lore of Imladris (Core Set)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand after mulligan

  • Henamarth Riversong
  • Self Preservation
  • Gandalf
  • Celebrian’s Stone
  • Dark Knowledge
  • A Test of Will (Henamarth, Celebrian’s Stone, and Henamarth are nice to see. I really wish I had Steward, but Self Preservation can get a resource engine going too. We’ll have to see how this goes)

Setup

  • Shadow Key guarded by Dungeon Jailor
  • Dungeon Torch is guarded by Necromancer’s Pass
  • Gandalf’s Map guarded by Enchanted Stream
  • Eowyn is face down as the prisoner
  • Mendor also face down as a prisoner.
  • Valor attached to Gloin.
  • Appointed by Fate attached to Beravor (I’m changing this up since normally I’m hoping to have an early Steward in play for Beravor. This time I’m hoping turn 2 Self Preservation on Gloin. I’m most likely going to have real trouble questing for a few turns.)

Turn 1

1.3 Draw

  • Snowbourne Scout

1.3 Action(s)

  • none

2.2 Planning

  • Henamarth Riversong

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Beravor
  • Henamarth
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Caught in a Web attached to Beravor
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 29

3.4 Action(s)

  • none

4.2 Travel

  • Necromancer’s Pass (It’s a gamble, but if I don’t questing is going to extremely difficult.)
  • A Test of Will and Dark Knowledge discarded randomly.

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 30
  • Beravor can’t ready because I don’t have 2 resources to pay for Caught in a Web. (Here’s hoping I draw Miner of the Iron Hills.)
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Protector of Lorien (That’s not helpful)

1.3 Action(s)

  • none

2.2 Planning

  • Celebrian’s Stone and Self Preservation on Gloin (I could save resources to ready Beravor, but I think I want to get the Gloin resources engine going. I don’t have a lot that needs Lore resources after Self Preservation. I can use them to ready Beravor next round.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Henamarth
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Under the Shadow
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Necromancer’s Pass progress (1 / 2)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Dungeon Jailor

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dungeon Jailor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Enchanted Stream)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin (2 / 4) and +2 resources
  • 6.4.3 Action(s)
    • Exhaust Self Preservation to heal 2 damage. (0 / 4)

7 Refresh

  • Beravor can’t ready.
  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • A Test of Will 2

1.3 Action(s)

  • none

2.2 Planning

  • Snowbourne Scout
  • +1 Enchanted Stream progress (1 / 2)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Henamarth
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Hummerhorns
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Necromancer’s Pass progress (2 / 2) and explore it.
  • Dungeon Torch unguarded in the staging area.
  • +1 quest progress (1 / 9)

3.4 Action(s)

  • none

4.2 Travel

  • none (I need cards. I can’t afford to go to Enchanted Stream.)

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none (Haha, nope!)

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dungeon Jailor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Chieftain Ufthak, Hey some luck there!)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin and +2 resources
  • 6.4.3 Action(s)
    • Heal 2 damage on Gloin with Self Preservation

7 Refresh

  • Pay 2 resources to ready Beravor
  • 7.3 Threat – 32
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • For Gondor!

1.3 Action(s)

  • none

2.2 Planning

  • Gandalf and draw Gleowine, Steward of Gondor, and Miner of the Iron Hills (I debated dealing 4 to Hummerhorns but I have a few turns to find another Gandalf. Plus my draw justified getting more cards. I can get rid of Caught in a Web next turn and get Steward of Gondor on Beravor. These cards really help.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Gloin
  • Gandalf (I could hold Gandalf back to attack Jailor but I won’t be able to kill him. Getting my third hero sooner seems like a better plan.)
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Orcs\
  • 2 damage dealt to Gandalf (I don’t care if he takes damage now. He’s getting discarded at the end of the round.)
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (4 / 9)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • Dol Guldur Orcs

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dungeon Jailor

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhaust Henamarth and Snowbourne Scout (King Spider)
  • (Darn, I was going to use the Scout to chump and scry the encounter deck with Henamarth.)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 assigned to Gloin and +2 resources
  • 6.4.3 Action(s)
    • Heal 2 damage with Self Preservation

6.4b Enemy – Dol Guldur Orcs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – +3 attack (Dol Guldur Orcs)
  • I scoop because that is a dead hero.

Postmortem

It seemed like with the cards I drew from Gandalf that I could start to really gain control of the game. I could have used Beravor to block that last attack. I forgot I had her ready to be honest, but if shadows had been different, I could have killed the orcs with her and Henamarth which would have been great. I’m still getting the impression that I’m not drawing enough allies or attachments to advance my board state consistently in the early game. The deck even after taking out 2 Hasty strokes has 14 events. I think I’m going to cut that down to about 9 and get my ally count up. All 3 copies of Miner of the Iron Hills is a no brainer considering I’ve had 2 games with Caught in a Web either at setup or turn 1. A second copy of Celebrian’s Stone would be very nice too.

1 thought on “Core Campaign Escape from Dol Guldur 4 – February 25, 2022”

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