Core Campaign Escape from Dol Guldur 1 – February 19, 2022

Overview

I did not have high hopes that this would be a one and done attempt. I expect it will take many with this deck since my starting willpower is low. I’ll need a combination of good draw and an easy start to make this work. I got a decent draw but the setup wasn’t very forgiving.

Warlock000’s strongest Core Set deck for solo play – revised for 2022

Hero (3)
Beravor (Core Set)
Éowyn (Core Set)
Glóin (Core Set)

Ally (20)
1x Beorn (Core Set)
2x Erebor Hammersmith (Core Set)
2x Faramir (Core Set)
3x Gandalf (Core Set)
1x Gléowine (Core Set)
2x Guard of the Citadel (Core Set)
1x Henamarth Riversong (Core Set)
1x Longbeard Orc Slayer (Core Set)
2x Miner of the Iron Hills (Core Set)
1x Northern Tracker (Core Set)
3x Snowbourn Scout (Core Set)
1x Son of Arnor (Core Set)

Attachment (14)
1x Celebrían’s Stone (Core Set)
1x Dark Knowledge (Core Set)
2x Forest Snare (Core Set)
2x Protector of Lórien (Core Set)
3x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)
2x Unexpected Courage (Core Set)

Event (16)
3x A Test of Will (Core Set)
1x Ever Vigilant (Core Set)
2x For Gondor! (Core Set)
2x Hasty Stroke (Core Set)
2x Lore of Imladris (Core Set)
3x Sneak Attack (Core Set)
3x Stand and Fight (Core Set)

3 Heroes, 50 Cards

Deck built on RingsDB.

Play by Play

Starting Hand after mulligan

  • Lore of Imladris
  • Unexpected Courage
  • Steward of Gondor
  • Guard of the Citadel
  • Miner of the Iron Hills
  • For Gondor!

Setup

  • Shadow Key guarded by Endless Caverns
  • Threat – 29
  • Hummerhorns
  • Dungeon Torch guarded by King Spider
  • Gloin exhausted
  • Gandalf’s Map guarded by Tower Gate (This is a pretty awful setup.)
  • Eowyn is face down as the prisoner
  • Mendor also face down as a prisoner.
  • Appointed by Fate and Valor attached to Gloin.

Turn 1

1.3 Draw

  • Forest Snare

1.3 Action(s)

  • none

2.2 Planning

  • Steward of Gondor on Beravor
  • Exhaust Steward for resources (from here on out, I’ll exhaust it in the resource phase but won’t record it.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Total Quest Power = 2

3.2 Action(s)

  • none

3.3 Staging

  • Caught in a Web attached to Beravor
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 33

3.4 Action(s)

  • none

4.2 Travel

  • Endless Cavern

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • King Spider

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – King Spider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Dol Guldur Beastmaster)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3 assigned to Gloin and +3 resources
  • 6.4.3 Action(s)
    • none

7 Refresh

  • Pay 2 resources to ready Beravor
  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Sneak Attack (I might be able to deal with Hummerhorns if I find Gandalf soon).

1.3 Action(s)

  • none

2.2 Planning

  • Miner of the Iron Hills
  • Discard Caught in a Web

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Beravor
  • Gloin
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Necromancer’s Reach deals 1 damage to Gloin an Beravor
  • Gloin discarded

Postmortem

I concede this one. This is about what I expected. It was going to be a rough start questing without Eowyn. I could have planned it to allow one of the others to be captured but that would have meant a lot more dead cards. It didn’t help getting a surge card, but the overall starting threat is about I what I expected for this quest. I think I’ll need to get a little lucky on setup to beat this quest in one way or another.

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