Under the Ash Mountains with Electronjon’s Ain’t No Ash Mountain High Enough – November 6, 2021

Overview

My first attempt at this quest. I long ago decided I wanted to try this deck when I got to Under the Ash Mountains. It sounded like fun and would make this difficult quest easier. I had seen a 3 player playthrough of it when it came out and they were destroyed by it. I probably should have read the play tips much more closely before attempting this.

Decklist

Ain’t no Ash Mountain High Enough

Hero (3)
Beregond (The Flame of the West)
Éowyn (Core Set)
Glorfindel (Foundations of Stone)

Ally (21)
2x Arwen Undómiel (The Watcher in the Water)
2x Dunedain Pathfinder (Race Across Harad)
3x Ered Luin Miner (Temple of the Deceived)
3x Ethir Swordsman (The Steward’s Fear)
3x Galadhrim Weaver (The Treachery of Rhudaur)
3x Knight of Belfalas (The City of Ulfast)
3x Pelargir Shipwright (Assault on Osgiliath)
3x Rider of Rohan (Beneath the Sands)

Attachment (12)
2x Gondorian Shield (The Steward’s Fear)
1x Inner Strength (Wrath and Ruin)
3x Light of Valinor (Foundations of Stone)
3x Map of Earnil (Assault on Osgiliath)
1x The One Ring (A Shadow in the East)
2x Unexpected Courage (Core Set)

Event (18)
3x A Test of Will (Core Set)
2x Dwarven Tomb (Core Set)
3x Elrond’s Counsel (The Watcher in the Water)
3x Hidden Cache (The Morgul Vale)
3x Reforged (The Fate of Wilderland)
3x Stand and Fight (Core Set)

3 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

I had to sub in +1 Galadhrim Weaver and Light of Valinor because I only have 2 core sets.

Starting Hand after Mulligan

  • Hidden Cache
  • Ethir Swordsman
  • Pelargir Shipwright x2
  • Dwarven Tomb x2

Setup

  • Torech Gorgor Patrol and A Haunt for Beasts added to the staging area.
  • 45 cards in deck and have to mine 5
    • Arwen Undomiel
    • Ered Luin Miner and put it into play
    • Gondorian Shield
    • The One Ring
    • Dunedain Pathfinder
  • Attach The One Ring to Beregond
  • Find and add Inner Strength to hand
  • Threat – 24

Turn 1

1.3 Draw

  • Rider of Rohan

1.3 Action(s)

  • none

2.2 Planning

  • Inner Strength on Beregond
  • Ethir Swordsman

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Ered Luin Miner
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Burning Reek mines
    • Stand and Fight
    • A Test of Will
    • Ered Luin Miner and put into play
    • Light of Valinor
    • Reforged
  • Threat – 25
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none
  • Mine Light of Valinor 2, Galadhrim Weaver, and Map of Earnil

Turn 2

1.3 Draw

  • A Test of Will

1.3 Action(s)

  • none

2.2 Planning

  • Pelargir Shipwright

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwright
  • Total Quest Power = 9

3.2 Action(s)

  • none

3.3 Staging

  • Nameless Beast
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (7 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • Mine Stand and Fight, Galadhrim Weaver, and an Ered Luin Miner that is put into play.

Turn 3

1.3 Draw

  • Hidden Cache 2

1.3 Action(s)

  • none

2.2 Planning

  • Pelargir Shipwright 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwright x2
  • Ered Luin Miners x3
  • Total Quest Power = 15

3.2 Action(s)

  • none

3.3 Staging

  • Fiery Chasm
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max, 12 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Mine Reforged, A Test of Will, and Elrond’s Counsel

Turn 4

1.3 Draw

  • Galadhrim Weaver

1.3 Action(s)

  • none

2.2 Planning

  • Dwarven Tomb to get Map of Earndil from discard to hand.
  • Galadhrim Weaver and shuffle Dwarven Tomb back into deck

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pelargir Shipwrights x2
  • Ethir Swordsman
  • Ered Luin Miners
  • Galadhrim Weaver
  • Total Quest Power = 16

3.2 Action(s)

  • none

3.3 Staging

  • Ransacked Supplies mines Pelargir Shipwright 3
  • Total Staging Area Threat = 12

3.3 Action(s)

  • Discard Hidden Cache for +1 Willpower

3.4 Quest Resolution

  • +5 quest progress (17 / 25)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 29
  • 7.4 Action(s)
    • none
  • Mine Rider of Rohan, Hidden Cache, and Knight of Belfalas
  • +2 resources on Eowyn

Turn 5

1.3 Draw

  • Arwen

1.3 Action(s)

  • none

2.2 Planning

  • Map of Earnil
  • Discard Map of Earnil to play Stand and Fight
  • Stand and Fight Knight of Belfalas
  • Knight gets Pelargir Shipwright 3 to hand
  • Put Stand and Fight on bottom of my deck
  • Pelargir Shipwright 3

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwrights x3
  • Galadhrim Weaver
  • Ered Luin Miners x3
  • Total Quest Power = 19

3.2 Action(s)

  • none

3.3 Staging

  • Writhing Shadows deal 1 damage to each Pelargir Shipwright
  • Total Staging Area Threat = 9

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max 22 / 26)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 30
  • 7.4 Action(s)
    • none
  • Mine Ethir Swordsman, Knight of Belfalas, and Reforged.

Turn 6

1.3 Draw

  • Stand and Fight

1.3 Action(s)

  • none

2.2 Planning

  • Arwen

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Ethir Swordsman
  • Pelargir Shipwrights x3
  • Arwen giving Beregond +1 defense
  • Galadhrim Weaver
  • Total Quest Power = 18

3.2 Action(s)

  • none

3.3 Staging

  • Spawn of Shelob
  • The Tunnels of Torech Gorgor
  • Total Staging Area Threat = 12

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +5 quest progress (max 27 / 25)
  • Advance to Stage 2
  • Put Overwhelming Darkness into play

3.4 Action(s)

  • none

4.2 Travel

  • Fiery Chasm

4.2 Action(s)

  • none

5.3 Engagement

  • Nameless Beast
  • Spawn of Shelob and gains +2 attack

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Spawn of Shelob

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Ered Luin Miner
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – another Ered Luin Miner exhausted (Spawn of Shelob)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Ered Luin Miner destroyed.

6.4b Enemy – Nameless Beast

  • Elrond’s Counsel mined for +0 attack
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Beregond
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Toerch Gorgor Patrol)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Spawn of Shelob

  • 6.8b Attackers
    • Glorfindel
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 2
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 31
  • 7.4 Action(s)
    • none
  • Mine Ethir Swordsman, Gondorian Shield, Map of Earnil x2, and Dunedain Pathfinder (Only 8 cards left in my player deck. Apparently I should have engaged the patrol long ago using a chump blocker.)

Turn 7

1.3 Draw

  • Dwarven Tomb (7 cards left)

1.3 Action(s)

  • none

2.2 Planning

  • Dwarven Tomb to get Map of Earnil
  • Map of Earnil
  • Discard Map of Earnil to play Dwarven Tomb and put on the bottom of the deck.
  • Stand and Fight Galadhrim Weaver 2 and shuffle Map of Earnil back into the deck.

Postmortem

After the first couple of turns, I felt pretty in control of the game. I almost always knew what was coming between Henamarth, Risk Some Light, and Scout Ahead. Getting that second Ithilien Lookout

I just realized that if I explore Fiery Chasm I’m mining 5 and then 5 more at the end of the round. I didn’t make it. I only have 9 cards in my deck. Engaging the patrol so that I can make more than 5 progress is much more important that I realized. I should have used a miner to chump block it long ago.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s