Journey Along the Anduin with Ranger Bow Target Practice – October 31, 2021

Overview

After the review for Ranger Bow, Jim H. recommend his Ranger Bow Target Practice deck to really take advantage of it. I wanted to give it a spin. I also wanted to use my spiffy new alternate art Journey Along the Anduin quest. This seemed like a great opportunity to do both!

Decklist

Ranger Bow Target Practice

Main Deck

Hero (3)
Glorfindel (Foundations of Stone)
Mirlonde (The Drúadan Forest)
Pippin (The Black Riders)

Ally (19)
1x Bilbo Baggins (The Road Darkens)
3x Celduin Traveler (The Nîn-in-Eilph)
3x Guardian of Ithilien (The City of Corsairs)
2x Henamarth Riversong (Core Set)
3x Ithilien Lookout (The Dunland Trap)
1x Ithilien Tracker (Heirs of Númenor)
1x Mablung (The Land of Shadow)
3x Master of the Forge (Shadow and Flame)
2x Warden of Healing (The Long Dark)

Attachment (16)
1x Asfaloth (Foundations of Stone)
1x Hobbit Pipe (The Black Riders)
3x Light of Valinor (Foundations of Stone)
3x Poisoned Stakes (The Blood of Gondor)
3x Ranger Bow (Assault on Osgiliath)
2x Ranger Spikes (Heirs of Númenor)
3x Resourceful (The Watcher in the Water)

Event (14)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Elrond’s Counsel (The Watcher in the Water)
3x Risk Some Light (Shadow and Flame)
2x The Galadhrim’s Greeting (Core Set)

Player Side Quest (1)
1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards
Cards up to The City of Corsairs

Sideboard

Ally (1)
1x Warden of Healing (The Long Dark)

Attachment (3)
1x Asfaloth (Foundations of Stone)
1x Ithilien Pit (Encounter at Amon Dîn)
1x Ranger Spikes (Heirs of Númenor)

Event (4)
3x O Elbereth! Gilthonial! (Shadow and Flame)
1x The Galadhrim’s Greeting (Core Set)

Decklist built and published on RingsDB.

Play by Play

Starting Hand

  • Scout Ahead
  • A Test of Will x2
  • Celduin Traveler
  • Guardian of Ithilien
  • Henamarth Riversong

Setup

  • Wargs Revealed
  • Threat – 17
  • Find and add Hill Troll to the staging area.

Turn 1

1.3 Draw

  • Celduin Traveler 2

1.3 Action(s)

  • none

2.2 Planning

  • Henamarth Riversong
  • Use Henamarth to see Dol Guldur Beastmaster is top encounter card
  • Celduin Traveler

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Scout Ahead

  • Pippin
  • Mirlonde
  • Celduin Traveler
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Dol Guldur Beastmaster
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Scout Ahead progress (1 / 4)

3.4 Action(s)

  • none

5.2 Optional Engagement

  • none

5.2 Action(s)

  • none

5.3 Engagement

  • none

5.3 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 18
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • Ithilien Lookout

1.3 Action(s)

  • none

2.2 Planning

  • Ithilien Lookout and top encounter card is The Necromancer’s Reach
  • Celduin Traveler
  • Guardian of Ithilien

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Scout Ahead

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • The Necromancer’s Reacher
  • Total Staging Area Threat = 5

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 Scout Ahead progress (4 / 4) and add it to the victory display.
  • Brown Lands added the victory display. Next 4 encounter cards are Dol Guldur Orcs, The East Blight, The Banks of the Anduin, and Gladden Fields.

3.4 Action(s)

  • none

5.2 Optional Engagement

  • Wargs
  • Pippin draws Resourceful

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Glorfindel
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Dol Guldur Orcs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Wargs

  • 6.8b Attackers
    • Ithilien Lookout
    • Henamarth Riversong
    • Guardian of Ithilien
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 3
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 19
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Risk Some Light

1.3 Action(s)

  • none

2.2 Planning

  • Resourceful on Mirlonde

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • The East Blight
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (4 / 8)

3.4 Action(s)

  • none

4.2 Travel

  • The East Blight

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Dol Guldur Beastmaster
  • Pippin draws Master of the Forge (More card draw, excellent!)

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Dol Guldur Beastmaster

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Guardian of Ithilien
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (The Banks of the Anduin and Gladden Fields)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Guardian of Ithilien destroyed.

6.7 Player Attacks

6.8b Target – Dol Guldur Beastmaster

  • 6.8b Attackers
    • Glorfindel
    • Ithilien Lookout
    • Henamarth Riversong
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 5
  • 6.8.3 Action(s)
    • none
  • Target destroyed.

7 Refresh

  • 7.3 Threat – 20
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Ranger Bow (Right after I chump with Guardian of Ithilien, of course!)

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge
  • Risk Some Light to see Despair, Goblin Sniper, and Wolf Rider. Wolf Rider to the bottom of the encounter deck. Despair and Goblin Sniper are the next 2 encounter cards.
  • Master of the Forge adds Ranger Spikes to hand.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Henamarth
  • Ithilien Lookout
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Despair removes 4 quest progress (0 / 8)
  • Total Staging Area Threat = 1

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +6 The East Blight progress
  • +2 quest progress (2 / 6)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 21 (No more secrecy)
  • 7.4 Action(s)
    • none

Turn 5

1.3 Draw

  • Asfaloth

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge adds Light of Valinor to hand
  • Light of Valinor and Asfaloth on Glorfindel
  • Ranger Bow on Ithilien Lookout

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Mirlonde
  • Glorfindel
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Goblin Sniper
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +8 quest progress (10 / 8)
  • Can’t advance because of Hill Troll

3.4 Action(s)

  • Ithilien Lookout deals 1 damage to Goblin Sniper with Ranger Bow.

6 Combat Phase

6.2 Action(s)

  • Exhaust Henamarth to see top encounter card is Goblin Sniper 2

  • Goblin Sniper deals 1 damage to Ithilien Lookout (Need a Warden of Healing soon)

7 Refresh

  • 7.3 Threat – 22
  • 7.4 Action(s)
    • none

Turn 6

1.3 Draw

  • Ithilien Lookout

1.3 Action(s)

  • none

2.2 Planning

  • Ithilien Lookout 2 and discard Goblin Sniper 2 from top of the encounter deck

3.1 Quest Phase 3.1 Action(s)

  • Ithilien Lookout 1 destroys Goblin Sniper with Ranger Bow

3.2 Committed Characters vs Main Quest

  • Glorfindel
  • Pippin
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Chieftain Ufthak
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Master of the Forge doesn’t find an attachment

3.4 Quest Resolution

  • +8 quest progress (18 / 8) (That should be plenty to avoid Despair and Misty Mountain Goblins from removing too much.)

3.4 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Henamarth sees Banks of the Anduin on top of the deck

7 Refresh

  • 7.3 Threat – 23
  • 7.4 Action(s)
    • none

Turn 7

1.3 Draw

  • Hobbit Pipe

1.3 Action(s)

  • none

2.2 Planning

  • Hobbit Pipe on Pippin
  • Master of the Forge adds Ranger Bow 2 to hand
  • Ranger Bow 2 on Ithilien Lookout 2

3.1 Quest Phase 3.1 Action(s)

  • Lookouts use Ranger Bows to deal 2 damage to Hill Troll (2 / 9)

3.2 Committed Characters vs Main Quest

  • Glorfindel
  • Pippin
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 5

3.3 Action(s)

  • Asfaloth exhausted and +2 Banks of the Anduin progress (2 / 3)

3.4 Quest Resolution

  • No threat gained and no progress

3.4 Action(s)

  • none

4.2 Travel

  • Banks of the Anduin

4.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • Henamarth sees top encounter card is Misty Mountain Goblins

7 Refresh

  • 7.3 Threat – 24
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Ithilien Tracker

1.3 Action(s)

  • none

2.2 Planning

  • Master of the Forge adds Light of Valinor 2 to hand.
  • Ranger Spikes
  • Ithilien Tracker

3.1 Quest Phase 3.1 Action(s)

  • Lookouts with Ranger Bows deal 2 damage to Hill Troll (4 / 9)

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Misty Mountain Goblins and attach Ranger Spikes
  • Total Staging Area Threat = 3

3.3 Action(s)

  • Henamarth sees top encounter card is Eastern Crows.

3.4 Quest Resolution

  • +1 Banks of the Anduin progress (3 / 3) and put it on top of the encounter deck.
  • +1 quest progress (19 / 8)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • none

Turn 9

1.3 Draw

  • Henamarth Riversong 2

1.3 Action(s)

  • Master of the Forge adds Resourceful 2 to hand

2.2 Planning

  • Resourceful 2 on Mirlonde (Glorfindel has 6 resources and thinking of this as resource smoothing right now.)

3.1 Quest Phase 3.1 Action(s)

  • Lookouts deal 2 damage to Hill Troll (6 / 9)

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 4

3.3 Action(s)

  • Asfaloth +2 Banks of the Anduin progress (2 / 3)

3.4 Quest Resolution

  • +1 quest progress (20 / 8)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • Master of the Forge adds Ranger Bow 3 to hand. (I can advance next turn!)

Turn 10

1.3 Draw

  • Poisoned Stakes (Sigh, I did Master of the Forge early to increase my chances of not drawing an attachment.)

1.3 Action(s)

  • Asfaloth +2 Banks of the Anduin progress placing it back on top of the encounter deck.

2.2 Planning

  • Ranger Bow on Ithilien Tracker.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Total Quest Power = 5

3.2 Action(s)

  • none

3.3 Staging

  • Banks of the Anduin
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • Lookouts and Tracker deal 3 damage to the Hill Troll and add it to the victory display.
  • Advance to Stage 2.

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • Master of the Forge adds Poisoned Stakes 2 to hand.

Turn 11

1.3 Draw

  • Elrond’s Counsel (Threat reduction at last!)

1.3 Action(s)

  • none

2.2 Planning

  • none (What a waste that 1 hit point crows are on top of the deck.)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Celduin Travelers x2
  • Total Quest Power = 11

3.2 Action(s)

  • none

3.3 Staging

  • Eastern Crows
  • Massing at Night
  • The East Blight
  • Eastern Crows 2
  • The Necromancer’s Reach which is canceled by A Test of Will.
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Ithilien Lookouts destroy the Eastern Crows with their Ranger Bows.
  • Ithilien Tracker deals 1 damage to Chieftain Ufthak (1 / 6).
  • Staging area threat is 4.
  • Asfaloth +2 progress on The East Blight.
  • Elrond’s Counsel for +1 willpower and lower threat by 3
  • Threat – 24
  • Hobbit Pipe draws Master of the Forge 2

3.4 Quest Resolution

  • +8 quest progress (8 / 16)

3.4 Action(s)

  • none

4.2 Travel

  • The East Blight

4.2 Action(s)

  • Henamarth see top encounter card is Evil Storm

7 Refresh

  • 7.3 Threat – 25
  • 7.4 Action(s)
    • Master of the Forge adds Ranger Spikes 2 to hand.

Turn 12

1.3 Draw

  • Risk Some Light

1.3 Action(s)

  • none

2.2 Planning

  • Ranger Spikes
  • Master of the Forge 2

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Celduin Travelers x2
  • Ithilien Lookouts x2
  • Total Quest Power = 13

3.2 Action(s)

  • none

3.3 Staging

  • Evil Storm
  • Brown Lands
  • Total Staging Area Threat = 8

3.3 Action(s)

  • +2 Brown Lands progress with Asfaloth (2 / 1) to explore it.
  • Staging area threat = 3

3.4 Quest Resolution

  • +4 The East Blight Progress
  • +6 quest progress (13 / 16)

3.4 Action(s)

  • Ithilien Tracker deals 1 damage to Chieftain Ufthak with Ranger Bow (2 / 6)
  • Master of the Forge 1 adds Resourceful 3 to hand
  • Master of the Forge 2 whiffs.
  • Henamarth sees top encounter card is Wargs

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none

Turn 13

1.3 Draw

  • Daeron’s Runes

1.3 Action(s)

  • Daeron’s Runes draws Risk Some Light 3 and Poisoned Stakes 3

2.2 Planning

  • Risk Some Light to put Eastern Crows on the bottom. Next 2 encounter cards are Wargs and Treacherous Fog.
  • Poisoned Stakes

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Pippin
  • Glorfindel
  • Mirlonde
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Wargs
  • Treacherous Fog
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +3 quest progress (16 / 16)
  • Advance to Stage 3
  • Eastern Crows, Misty Mountain Goblins 2, and The Necromancer’s Reach revealed.
  • A Test of Will cancels The Necromancer’s Reach.

3.4 Action(s)

  • Ithilien Lookouts and Tracker deal 3 damage to Misty Mountain Goblins 2 to destroy them.
  • Masters of the Forge 1 and 2 both whiff.

5.2 Optional Engagement

  • Eastern Crows
  • Pippin draws A Test of Will 3

5.2 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Eastern Crows

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Glorfindel
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Evil Storm)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – Eastern Crows

  • 6.8b Attackers
    • Henamarth Riversong
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 1
  • 6.8.3 Damage Dealt – 1
  • 6.8.3 Action(s)
    • none
  • Target destroyed and shuffled into the encounter deck.

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • Poisoned Stakes deals 2 damage to Wargs (2 / 3)

Turn 14

1.3 Draw

  • Daeron’s Runes

1.3 Action(s)

  • Daeron’s Runes draws Light of Valinor 3 and Daeron’s Runes.
  • Discard Light of Valinor 3
  • Daeron’s Runes draws Bilbo and Ithilien Lookout
  • Discard Risk Some Light.

2.2 Planning

  • Ithilien Lookout 3

3.1 Quest Phase

  • Skipped

5.2 Optional Engagement

  • Chieftain Ufthak
  • Pippin draws Warden of Healing (Too late now. Good thing I managed without him!) 5.2 Action(s)
  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Chieftain Ufthak

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Henamarth Riversong
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Wolf Rider attacks (Wolf Rider)
    • 6.4b Enemy – Chieftain Ufthak
  • 6.4b Action(s) * none
  • 6.4.1 Defender – Celduin Traveler 1
  • 6.4.1 Action(s) * none
  • 6.4.2 Shadow – +1 attack (Dol Guldur Orcs)
  • 6.4.2 Action(s) * none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s) * none
    • Celduin Traveler 1 destroyed.
    • Wolf Rider put back on top of the encounter deck.
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 3
  • 6.4.3 Action(s)
    • none
  • Henarmarth destroyed.
  • +1 Chieftain Ufthak resource (1)

6.7 Player Attacks

6.8b Target – Chieftain Ufthak

  • 6.8b Attackers
    • Glorfindel
    • Ithilien Lookout 3
    • Mirlonde
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4 (6 / 6)
  • 6.8.3 Action(s)
    • Ithilien Lookouts 1 and 2 plus Ithilien Tracker deal 3 damage to Misty Mountain Goblins with Ranger Bows (3 / 3) and destroy it.
  • Chieftain Ufthak destroyed and added to the victory display.

7 Refresh

  • 7.3 Threat – 28
  • 7.4 Action(s)
    • none
  • Poisoned Stakes deals 2 damage to Wargs (4 / 3) to destroy them and win!

*Score 164 = 14 rounds 10 + 28 threat + 5 hero damage – 9 victory points

Postmortem

After the first couple of turns, I felt pretty in control of the game. I almost always knew what was coming between Henamarth, Risk Some Light, and Scout Ahead. Getting that second Ithilien Lookout to discard the second Goblin Sniper made a big difference in helping to get the Ranger Bows pinging away at the Hill Troll. Mid game felt a bit sluggish. I kept getting attachments that didn’t help advance the board state since I wasn’t hitting enemies at the time. I also seem to have been pretty lucky hitting several low threat cards in a row. I wonder quite a bit how this would do with Lore Pippin, MotK Bilbo, and Folco line up. Then could have all the Hobbit Pipes, The Shirefolk, and Gaffer Gamgee. The one Hobbit Pipe despite getting it out before any threat reduction didn’t help draw many cards. Pippin also couldn’t draw that many since it was not safe to engage enemies if I didn’t have to.

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