Lore Anborn

  • Player Card Categories 
    • Recursion
    • Discard Pile
    • Messenger of the King

An ally with an ability built for the Traps archetype that is a little too expensive in resource and opportunity cost.


‘Now I have him at the arrow-point,’ said Anborn. ‘Shall I not shoot, Captain? For coming unbidden to this place death is our law.’

The Two Towers, Book 4, Chapter 6: The Forbidden Pool

Anborn is one of the Ithilien Rangers under the command of Faramir. He is the one to spot Gollum lurking around the Forbidden Pool. As the quoted above, he keeps an arrow trained on Gollum ready to shoot while Faramir questions Frodo about Gollum.

Card Theme

Anborn’s ability puts him into the Gondor Rangers trap archetype developed during Against the Shadow. This is very thematic to the Rangers of Ithilien. They’re a guerrilla force to harass the enemy at every opportunity, but they’re vastly outnumbered. Traps and ambushes to quickly take out the enemy and then fade away back into their secret hiding places to avoid any sort of counterattack. Anborn has a strong attack stat to help kill enemies in one attack. If not needed on the attack, he can get a trap back to help set up their next offensive.

Card Synergies and Interactions


Of course with his ability you can get more uses out of Ithilien Pit, Poisoned Stakes, and Ambush. These often will end up in the discard as they facilitate killing the attached enemy. Entangling Nets can also be a good one to get back if used to lower an enemy’s defense.

Ranger Spikes and Forest Snare often won’t need to be retrieved since they can effectively remove an enemy from the game. There are some cases where you will need to kill the trapped enemy anyway. For example, putting a Forest Snare on the Hill Troll in Journey Along the Anduin is a great way to deal with it. You only have to defend it once before throwing the trap on. (Son of Arnor can get it engaged during planning to avoid even the one defense, but it’s harder to pull off.) Then you can kill it over the course of a few turns without too much trouble.

Followed is another where hopefully you don’t need to bring it back with Anborn. He does allow you to put out there and if it attaches to a low threat enemy, just kill it, get Followed back, and replay it.


The biggest drawback to Anborn’s ability is that you need to exhaust him. This prevents you from using his 3 attack that turn. There may be times when you don’t need his 3 attack because no enemies revealed or another player has combat covered. Still being able to attack and use his ability is better.

There are a fair number of options for readying Anborn. Leather Boots is cheap, in-sphere and can be made more reliable with cards like The Hidden Way and Dunedain Pathfinder. Leadership Faramir hero is a very thematic choice. Anborn’ and Leadership Faramir hero combos well with the Ambush trap since you get to attack when the enemy is engaged. You will just want to plan ahead and use his ability during the Travel phase action window.

Narya can be another great card for readying Anborn. Not only does he ready but he gets a boost to his best stat, attack. His defense is also boosted to 2. This with his 3 hit points makes him into a decent defender for a 2 or 3 attack enemy.

Spare Hood and Cloak is a little trickier to make into a reliable source of readying. Fortunately, Long Lake Trader that can move it to an a weaker ally or an ally that doesn’t need to exhaust like North Realm Lookout is also in Lore.

There are some ally readying events like the core set Ever Vigilant. To Arms! can be especially useful if already running Leather Boots and/or Spare Hood and Cloak. Swift and Strong is a bit more conditional and is better if you have a second target to attack. This is because it will buff his attack to 5! This can really help clear the board of enemies especially if Anborn has a Ranger Spear.

Grim Resolve, Strength of Arms, and The Free Peoples offer global readying. Most likely you won’t be playing these to get Anborn to attack and use his ability. Still he can contribute his 1 willpower if needed to quest and then readying with everyone else for combat. Alternatively, if it’s a heavy combat quest, getting to attack twice for 3 is always good.

Messenger of the King

The contract can make Anborn into an 8 threat cost hero. He already has stats on par with core set Legolas. His trap recursion ability can help set up a draw engine with Damrod hero. Especially if using the traps mentioned earlier that will end up the discard pile frequently. He’s a decent choice for a thematic Rangers of Ithilien build. Thematic considerations aside, Legolas ally outshines him for the contract. Same threat cost and an ability that provides card draw just for killing enemies is much more efficient.

Once he is a hero, there are many more options to ready him. In sphere there is Wingfoot and Lembas. Out of sphere, there is the core set staple Unexpected Courage, Steed of the North, Leadership Gimli hero, Cram, and Magic Ring. Wingfoot and Steed of the North like Leadership Faramir hero mentioned earlier take some planning to use his ability before readying given they are triggered effects.

Ranger Spear

Anborn is one of the best Ranger allies to attach this to. Yazan and Vigilant Dunadan are the only other Ranger allies with a base attack of 3. Most of the Ranger heroes only have attack of 2 for that matter. His ability will help make the +2 attack bonus more reliable.

Quest Specific

His 3 attack can be helpful in quests that have battle questing like those in Heirs of Numenor and the first part of Battle of Carn Dûm. If you give him Ranger Spears, any quests where enemies are guarding cards like Escape from Dol Guldur or the Hobgoblin enemy in the Ered Mithren cycle, he can attack for 5-7 even without traps in play.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I rate Anborn at 7 rings. I admit this has a lot to do with my disappointment with trying to fit him into a Trap deck. He’s too expensive to be more than a mid to late game card. That’s likely when you’ll need to get back some traps. Unfortunately usually at that point you should be set up to not need them anymore. This because the best ones to recur, Ithilien Pit, Poisoned Stakes, and Ambush are better early when threat is low and can control engagement better. Erebor Hammersmith then at 2 cost is better to get one of those back early. The trap archetype also is now very full with the addition of Tactics traps and Emyn Arnen Ranger. Anborn tends to be a one of if he makes the cut at all.

I think really what he offers is the 3 attack stat. He’s basically the Lore version of Legolas Ally with a worse ability. The only other ally in Lore with 3 attack is Quickbeam. If not building Mono-Lore, he has some stiff competition from other 4 cost allies like Treebeard and Northern Tracker.

I haven’t played with him as a Messenger of the King hero, but I just don’t see his 8 threat is really low enough to help with keeping a trap deck’s threat low to avoid engagement. I think you’re better off just using the other low threat Lore heroes to get into Secrecy or the likes of Gleowine to get threat as low as possible. Also for the threat cost, there just some better options like Tactics Legolas ally with a more universally useful ability.

  • Dave – 8
  • Grant – 5
  • Ted – 7
  • Matt – 7
  • Average – 6.75

Sample Decks

Ketaroz’s Forest Masters

I originally found this deck back on the FFG forums years ago. Hints below copied from the original thread.

  • Do not hold traps in your hands, keep staging area always with a trap.
  • Keep summoning allies whenever you can.
  • Gandalf will mostly be used as a End Game move or threat control.
  • Engage often and voluntarily.
  • Quest are the hard part, be smart, normally heroes quets and allies fight.
  • Activate Aragorn skill around threat 43.

Main Deck

Hero (3)
Aragorn (The Watcher in the Water)
Faramir (Assault on Osgiliath)
Mirlonde (The Drúadan Forest)

Ally (30)
3x Anborn (The Blood of Gondor)
3x Elrond (The Road Darkens)
3x Erebor Hammersmith (Core Set)
3x Gandalf (Core Set)
3x Gildor Inglorion (The Hills of Emyn Muil)
3x Haldir of Lórien (A Journey to Rhosgobel)
3x Ithilien Archer (Encounter at Amon Dîn)
3x Wandering Ent (Celebrimbor’s Secret)
3x Warden of Healing (The Long Dark)
3x White Tower Watchman (The Drúadan Forest)

Attachment (17)
3x Forest Snare (Core Set)
3x Lembas (Trouble in Tharbad)
3x Poisoned Stakes (The Blood of Gondor)
3x Ranger Bow (Assault on Osgiliath)
3x Ranger Spikes (Heirs of Númenor)
2x Wingfoot (The Nîn-in-Eilph)

Event (3)
3x Mithrandir’s Advice (The Steward’s Fear)

3 Heroes, 50 Cards
Cards up to Celebrimbor’s Secret

Deck built on RingsDB.

Bear Traps of the King by GrandSpleen

A multiplayer combat deck featuring Anborn as The Messenger of the King.

Main Deck

Hero (3)
(MotK) Anborn (Messenger of the King Allies)
Beorn (Over Hill and Under Hill)
Damrod (The Land of Shadow)

Contract (0)
1x Messenger of the King (The Land of Sorrow)

Ally (16)
1x Anborn (The Blood of Gondor)
3x Defender of Rammas (Heirs of Númenor)
3x Honour Guard (The Wastes of Eriador)
3x Landroval (A Journey to Rhosgobel)
2x Legolas (The Treason of Saruman)
2x Master of the Forge (Shadow and Flame)
2x Warden of Healing (The Long Dark)

Attachment (29)
3x Ambush (The Land of Shadow)
3x Dagger of Westernesse (The Black Riders)
3x Entangling Nets (Temple of the Deceived)
2x Favor of the Valar (The Battle of Carn Dûm)
3x Ithilien Pit (Encounter at Amon Dîn)
3x Outmatched (Fire in the Night)
2x Raiment of War (The Thing in the Depths)
3x Ranger Spear (The City of Corsairs)
2x Rohan Warhorse (The Voice of Isengard)
3x Song of Battle (The Dead Marshes)
2x Vigilant Guard (A Storm on Cobas Haven)

Event (5)
3x Daeron’s Runes (Foundations of Stone)
2x Foe-hammer (Over Hill and Under Hill)

3 Heroes, 50 Cards
Cards up to Messenger of the King Allies


Attachment (4)
1x Favor of the Valar (The Battle of Carn Dûm)
3x Woodmen’s Clearing (The Withered Heath)

Event (3)
3x Keen as Lances (Escape from Mount Gram)

Decklist built and published on RingsDB.

Endless Ambush by Seastan

As the title suggests, the deck is all about recurring Ambush with Anborn.

Endless Ambush

Main Deck

Hero (3)
Aragorn (The Watcher in the Water)
Damrod (The Land of Shadow)
Glorfindel (Foundations of Stone)

Ally (16)
3x Anborn (The Blood of Gondor)
2x Henamarth Riversong (Core Set)
3x Master of the Forge (Shadow and Flame)
3x Treebeard (The Antlered Crown)
2x Warden of Healing (The Long Dark)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (19)
3x Ambush (The Land of Shadow)
3x Asfaloth (Foundations of Stone)
2x Forest Snare (Core Set)
3x Light of Valinor (Foundations of Stone)
3x Ranger Spikes (Heirs of Númenor)
3x Steward of Gondor (Core Set)
2x Wingfoot (The Nîn-in-Eilph)

Event (15)
3x A Good Harvest (The Steward’s Fear)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Heed the Dream (Flight of the Stormcaller)

3 Heroes, 50 Cards
Cards up to Flight of the Stormcaller


Attachment (3)
3x Elf-stone (The Black Riders)

Decklist built and published on RingsDB.

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