- Card Talk Season TBD Episode TBD
- Video episode
- Audio episode
- Shadows of Mirkwood
- Core Set
- Player Card Categories
- Attack Bonus
- Location Control
- Deck Archetype(s)
- Dale Armory
- Inexpensive utility weapon/item attachment available right out of the Core set, with a deep connection to Tolkien lore.
The story of the great Elf city of Gondolin goes back almost to the very beginning of the First Age. It was founded by Turgon about 300 or so years after the first awakening of the Elves, and Turgon would remain its King until its fall many years later. The city itself was hidden from Morgoth (the original Dark Lord) by the Encircling Mountains and was also guarded by the Eagles led by Thorondor. Through an unfortunate series of events described in The Silmarillion, Morgoth discovered the location of the city and amassed all of his forces to sack the great city, in which he was ultimately successful.
Fast forward to the Third Age and the events of The Hobbit. We learn that many of the Elven blades used during the siege of Gondolin ages beforehand are still considered legendary for their ability to slay Orcs, and were also imbued with magical qualities that caused the blades to glow blue when Orcs are nearby. Thorin Oakenshield and Co. find 3 of these legendary blades in the troll cave after dawn had taken the trolls and the Company was saved. The flavor text on the card is from this passage of the book. The three specific “blades of Gondolin” named in the book are Orcrist (also known as “Goblin Cleaver”, but the Orcs nicknamed it “Biter” and it was taken by Thorin), Glamdring (also known as “Foe-Hammer,” but the Orcs nicknamed it “Beater” and it was taken by Gandalf), as well as Sting, which we all know was taken by Bilbo Baggins. Orcrist and Glamdring were said to have been personal swords of King Turgon once, and Glamdring and Sting would go on to play pivotal roles in both The Hobbit and The Lord of the Rings in the war against Sauron.
The theme of the card is pretty simple: slay Orcs to make help progress on the quest! The theme is spot on when you take into account the lore mentioned above and what the card does for the player. Orcs are terrified of these blades, hence the attack boost when attacking Orc traited enemies. Imagine heroes wielding these blades in battle and fighting through hordes of Orcs who will probably hesitate a little bit at first sight of the blue blade coming at them. As these Orcs are destroyed, the heroes swing the momentum against the Enemy and ultimately aid in progressing through the battle.
Card Synergies and Interactions
Pretty much any hero you plan on using as an attacker will be a good fit for the Blade. Legolas is an obvious choice, but more on him later. Keep in mind it does takes up a restricted slot, but it is also very cheap at 1 cost. Goblin-Cleaver synergizes well with the Blade, and even more so if you are attacking an Orc. In that case you can deal 3 damage to an enemy engaged with you, and then the hero can attack for +1 to finish it off. Foe-Hammer is another good combo with the Blade (makes sense since Goblin-Cleaver and Foe-Hammer are both blades of Gondolin!). Since this is a cheap Weapon attachment, you could throw an extra copy onto your main defender and pair it nicely with Sterner Than Steel. All of the cards mentioned here are in-sphere, to boot!
Location control decks
Straight out of the Core set this weapon seems designed for Core Legolas, who after participating in an attack that kills an Orc enemy while this card is attached would be able to place either 1, 2, or 3 progress on the current quest (since his ability and the Blade’s ability are both Responses they are optional). This is extremely helpful if, say, you need an extra 1 or 2 progress to clear the active location, but you don’t want to put progress on the current quest and inadvertently advance before your board state is built up. Put two of these on a hero, especially Legolas, and watch the progress tokens pile up! Pairing a Blade or two with Asfaloth or Arod on a hero (especially on Glorfindel and Legolas, respectively), is another good combo to give even more progress flexibility. It really can work well on any hero in a location control deck, because as we all know from playing the
Riddermark Chump Blocker Snowbourne Scout, that 1 extra progress token each round can often make all the difference! Looking at you, Three Trials.
Dale Armory deck
Since this is an attachment with the Item and Weapon attachment, it will synergize well in a Dale Armory deck. Brand son of Bain, Traffic from Dale, and Dale Messenger are some of the cards that will synergize nicely with the Blade of Gondolin. Looking to build a Dale deck without a Tactics resource match? Bard son of Brand will let you slip Blade of Gondolin into your deck seamlessly.
Because the Response is optional, the biggest question you’ll want to ask yourself before putting this card in your deck is “how many Orc enemies does the scenario I’m up against contain?” If there are a moderate to high number of Orc traited enemies, it’s probably worth it. If there are few to no Orc enemies in the scenario, it’s generally not worth the opportunity cost of having better cards taking up those slots in your deck.
For example, scenarios such as Peril In Pelargir, Into Ithilien, The Steward’s Fear, The Druadan Forest, Across the Ettenmoors, Deadman’s Dike, most of the Ringmaker Cycle, Dreamchaser Cycle, all the Black Riders scenarios, and others have few to no Orc enemies. You won’t be getting that attack boost very often if at all, so is that 1 point of progress from the hero killing an enemy going to be worth the deck slot(s) by itself? Might as well include Snowbourne Scout to at least get the chump blocker for the same cost and still place the 1 progress token.
On the other hand, arguably one of the best parts of playing LOTR:LCG is slaying Orcs, and the majority of scenarios are going to have Orc enemies. Some will have a LOT of them to provide maximum hacking and slashing fun while chipping in progress, which makes the Blade of Gondolin so utilitarian. And as previously stated, in many quests you want to advance to the next quest stage as quickly as possible, or time your advancing just right.
Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.
This card is cheap, gives you an attack boost against a majority of enemies in the game, has some nice combos/synergies with other cards, and lets you place that 1 extra progress which can be so incredibly helpful. The biggest downsides to the card are the fact that you’ll generally need to run Tactics to play it (which as we learned in Superlative February is the community’s least favorite sphere), it cannot reach its maximum potential in all scenarios, and by the time a new player expands beyond the first couple of cycles they generally have more powerful cards that outshine it. One more thing – the artwork. The sheath and hilt are both beautiful. But for a card named Blade of Gondolin, you only get to see a sliver of the actual blade! Missed opportunity there. I give it 5 rings.
- Dave – TBD
- Grant – TBD
- Ted – TBD
- Eric – 5
- Matt – 6
Location, Location, Location by Durin’s Father
Location control deck with many direct progress effects like Blade of Gondolin.
2x Celduin Traveler (The Nîn-in-Eilph)
2x East Road Ranger (The Wastes of Eriador)
2x Galadriel’s Handmaiden (Celebrimbor’s Secret)
2x Greyflood Wanderer (The Three Trials)
2x Lindon Navigator (The Grey Havens)
2x Lórien Guide (Core Set)
2x Northern Tracker (Core Set)
2x Ravenhill Scout (The Redhorn Gate)
2x Sarn Ford Sentry (The Lost Realm)
2x Silvan Refugee (The Drúadan Forest)
2x The Riddermark’s Finest (The Hills of Emyn Muil)
2x Arod (The Treason of Saruman)
2x Asfaloth (Foundations of Stone)
2x Blade of Gondolin (Core Set)
2x Lembas (Trouble in Tharbad)
2x Rivendell Blade (Road to Rivendell)
1x Song of Travel (The Hills of Emyn Muil)
1x Song of Wisdom (Conflict at the Carrock)
2x Thrór’s Key (On the Doorstep)
2x Thror’s Map (Over Hill and Under Hill)
2x Unexpected Courage (Core Set)
2x Warden of Arnor (The Three Trials)
2x Wingfoot (The Nîn-in-Eilph)
3 Heroes, 55 Cards
Cards up to The Grey Havens
Decklist built and published on RingsDB.