Guided by Fate

  • Player Card Categories 
    • Encounter Control
    • Discard Pile

Finally a card that really enables player encounter cards like Ranger of the North, Winds from the Sea, Eagles of the North, and Tom Bombadillo!


The phrase, “guided by fate” shows up in the Two Towers when Gishkanah is killed right before he can kill Merry and Pippin.

“Grishnákh flung himself on the ground flat, dragging the hobbits under him; then he drew his sword. No doubt he meant to kill his captives, rather than allow them to escape or to be rescued; but it was his undoing. The sword rang faintly, and glinted a little in the light of the fire away to his left. An arrow came whistling out of the gloom: it was aimed with skill, or guided by fate, and it pierced his right hand. He dropped the sword and shrieked. There was a quick beat of hoofs, and even as Grishnákh leaped up and ran, he was ridden down and a spear passed through him. He gave a hideous shivering cry and lay still.” – The Two Towers, Chapter 3: The Uruk-hai

This is a bit of deus ex machina with the well timed arrow and a random rider of Rohan saving the Hobbits from an untimely demise. The art of Gandalf and one of the Eagles is more representative of another bit of deus ex machina from The Hobbit. That is the eagles’ timely rescue of Bilbo, Gandalf, and Thorin’s Company from the trees they sought refuge in but their goblin pursuers had set fire to.

The title of this card alludes to a greater theme in Lord of the Rings of the roles of fate and free will. There are many instances where the choices the characters make end up serving a greater purpose. Bilbo a seemingly happy hobbit homebody chooses to join Thorin’s Company. In doing so finds a magic ring that had long remained hidden eventually leading to its destruction and that of Sauron. Radagast unwittingly lures Gandalf into Saruman’s trap for him. As a result of Gandalf’s eventual escape when Galadriel sends Gwaihir to look for him, they are alerted to Saruman’s treachery and fall into shadow. Aragorn to prove himself worthy of Arwen, works hard to become a leader of men and the true heir of Isildur. He then is just the leader Gondor needs as the Steward falls into madness and death to stand against Mordor and draw attention away from the ringbearer.

This is all built into Middle Earth. Nowhere more clearly than “The Music of Ainur” within The Simarillion that is Middle Earth’s creation myth. Iluvatar, the god figure, creates the Ainur from his thoughts to sing the song that would become Arda or Middle Earth. One of the most powerful of them, Melkor the the eventual big bad of the First and Second Ages, attempted to subvert and corrupt the song. Iluvatar, however introduces new themes that subsume Melkor’s music into them. After the song ends Iluvatar says about it,

“And thou, Melkor, shalt see that no theme may be played that hath not its uttermost source in me, nor can any alter the music in my despite. For he that attempteth this shall prove but mine instrument in the devising of things more wonderful, which he himself hath not imagined.” – The Simarillion, Ainulindale

It’s clear here that while the people and even spirits of Middle Earth have free will, it is all guided by fate to fit into the larger plan.

Card Theme

The card theme of the seeming fortuitous event that helps our heroes is extremely fitting. Especially as the mechanism makes the encounter player cards more likely to appear when they’re needed. That it is at the direction of the players reinforces the agency of fate in steering the ultimate destiny of Middle Earth. One seeming mismatch in theme is the art doesn’t correspond to the event in the books where the title is used. The art, however, ties into the eagles theme of player cards in Fire of the Eastement adventure pack. As mentioned earlier, the eagles also are often found to show up when needed most.

Card Synergies and Interactions

Player Encounter Cards

There are currently 4 events that can shuffle a set aside player card with the Encounter keyword, Ranger Summons, Flight of the Eagles, Flight to the the Sea, and Tom Bombillo!

Flight of the Eagles and the associated Eagle of the North given the eagle theme of the pack, are the main intended combo piece. They’re arguably the most useful pair of the player encounter cards. Flight of the Eagles is 0 resource cost and gets an eagle to leave play. This is a very useful effect for many eagle cards like Descendant of Thorondor, Meneldor, Eagles of the Misty Mountains, and Gwairhir (both hero and ally versions). On top of that, Eagle of the North is a strong attacking ally and good at questing especially for the generally willpower poor eagles and Tactics in general.

The other 3 events don’t do anything other than shuffle in a set aside card. Ranger of the North with its direct damage or progress can help get rid of a troublesome enemy or location. It’s stats are good and flexible and the ranged and sentinel gives it additional utility in multiplayer. Wind from the Sea is the only one with a shadow effect which makes for an interesting decision on when to use the action on Guided by Fate hoping to reveal it during staging or as a shadow card.

Encounter Control & Scrying

There are some player cards that can help make sure that whichever card Guided by Fate shuffled into the top 5 is the one revealed, or at least let a player know when to expect it. Denethor from the core set and Risk Some Light both are not let you see the top 1 and 3 cards, respectively but move a card to the bottom of the encounter deck. Firyal likewise can discard the first of the 5 encounter cards if it isn’t the desired one. Far-sighted will let a player see where the card is shuffled in at among the top 5. Henamarth Riversong and Rumor from the Earth only take a look at the top card, but for true solo players this is sufficient to determine if the card shuffled in by will be revealed during staging.

On the flip side, Guided by Fate can help set up certain encounter control cards. Prime among them are Wait No Longer and The Hidden Way. Guided by Fate’s action can ensure they do not whiff. Additionally the players can ensure that a weaker enemy or less troublesome location is put into play as well as revealing 1 less encounter card.

Dunedain Hunter and Pathfinder

Similar to Wait No Longer and The Hidden Way, a player can ensure these allies will always find an enemy or location and can enter play.

Victory Display

Out of the Wild and Scout Ahead combo really well with the action ability on Guided by Fate. Much like A Shadow of the Past, players can set up these cards to remove a particular card from the encounter deck since the encounter discard pile is public knowledge. Best part is it repeatable for victory display fellowships.

Quest Specific

Guided by Fate is a boon for quests with objective cards that don’t get shuffled back in when discarded or revealed as a shadow. The Hunt for Gollum and A Journey to Rhosgobel back in the first cycle are early examples with Signs of Gollum and Athelas objectives. Both are important to successfully completing the quest and having to discard one as a shadow can extend the game. In the case of the Athelas it could mean the difference in winning the scenario if the players can’t find enough to completely heal Wilyador.

The Ghost of Framsburg and The Ruins of Belegost are later quests where players are searching for Loot objectives and have the game go long if they’re discarded. The Ghost of Framsburg at least provides a location that can attach a Loot objective in the discard to an enemy. The Ruins of Belegost, however, Loot can only be found through the Discover X keyword. Locations with Discover have the players look at the top X cards to reveal 1 Loot Card and 1 Hazard card when it becomes the active location. If revealed any other way, they are just discarded. Guided by Fate can be a way get those Loot cards back into the deck right before the travel phase.

Ring Rating

Card Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came.

I remember being very excited when I got Lost Realm for Ranger Summons and possibly getting a Ranger of the North from the encounter deck. A 2/2/2/3 ally for 1 cost seemed incredible. Playing it true solo, I learned you can’t count on it showing up particularly any time soon in a game. Guided by Fate fixes that issue for those cards and makes them much more playable. There are also a number of other use cases with encounter control cards, zero cost Dunedain allies, and quests where the players need to find certain objectives.

I rate Guided by Fate at 6 rings. All those use cases considered, they’re not universal. A more general application would be just to try recurring some less problematic encounter cards. I think, however, that the other encounter control options like Firyal, Denethor, or victory display cards would be better and more consistent at avoiding the worst the encounter deck has. Still if you’re going to run player encounter cards, this a fantastic enabler particularly for true solo players.

  • Dave – Thumbs up
  • Grant – Thumbs up
  • Ted – Thumbs up
  • Eric – Thumbs up
  • Matt – 6

A note on the podcast hosts’ ratings, when they recorded the episode on the card it was a spoiler. Fire in the Eastement had not released. They gave the card their spoiler impression thumbs up or thumbs down. It has subsequently come out, and I feel comfortable giving Guided by Fate a preliminary ring rating.

External Links

Sample Decks

Eagles and Dunedain by SchadenfreudeNE

A Dunedain and Eagles alliance featuring 2 Rangers of the North and an Eagle of the North.

Main Deck

Hero (3)
Alagos (ALeP – Fire on the Eastemnet)
Aragorn (The Lost Realm)
Faunith (ALeP – Fire on the Eastemnet)

Contract (0)
1x The Last Alliance (ALeP – Children of Eorl)

Ally (29)
2x Andrath Guardsman (The Mûmakil)
2x Chieftain of the Skies (ALeP – Fire on the Eastemnet)
2x Dúnedain Hunter (The Lost Realm)
2x Eagle Emissary (The Land of Sorrow)
3x Eagles of the Misty Mountains (Return to Mirkwood)
2x Meneldor (Roam Across Rhovanion)
2x Messenger of Manwë (ALeP – Fire on the Eastemnet)
3x Northern Bowmaster (Under the Ash Mountains)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Vassal of the Windlord (The Dead Marshes)
2x Veteran Eagle (ALeP – Fire on the Eastemnet)
1x Wilyador (The Land of Sorrow)
2x Winged Guardian (The Hunt for Gollum)

Attachment (7)
3x Golden Crown (ALeP – Fire on the Eastemnet)
2x Guided by Fate (ALeP – Fire on the Eastemnet)
2x Support of the Eagles (Return to Mirkwood)

Event (14)
2x Breath of Arda (ALeP – Fire on the Eastemnet)
3x Flight of the Eagles (Roam Across Rhovanion)
3x Hidden Roosts (ALeP – Fire on the Eastemnet)
3x Ranger Summons (The Lost Realm)
3x The Eagles Are Coming! (The Hunt for Gollum)

3 Heroes, 50 Cards
Cards up to ALeP – Fire on the Eastemnet


Ally (6)
3x Eagle of the North (Roam Across Rhovanion)
3x Ranger of the North (The Lost Realm)

Decklist built and published on RingsDB.

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