The River Running with Mono Tactics Pseudo Questing – June 19, 2021

Overview

I really liked my first turn play putting out Followed and Outmatched. Then I used Dunedain Hunter to look at the top 5 encounter cards for an enemy to stick into those traps. Unfortunately, the only enemy was Easterling Outrider with 1 threat. I was hoping for at least a 2 threat enemy. It was easy to just keep blocking it every turn with its 2 attack at least. The game went pretty much downhill from there. You’d think with Legolas, Grimbeorn, and the Dunedain Hunter to start I’d have decent starting combat power. Unfortunately, I got a Rider of Rhun right of the bat that I had to leave up in the staging area. Then next turn a 3 threat so I had 10 threat to quest against. I still had to leave the Rider in the staging area and try to take on the Warrior. It basically went like that for the next few turns of the game. I could usually kill one enemy but I’d still get another threat one that would either be in the staging area or return to it with Easterling Horse.

I think my mono Tactics deck as constructed just isn’t working out. I liked trying to use Followed as cheap questing power. My Pippin player side rejoiced at using Dunedain Hunter to set it up, but this probably is just the wrong scenario for it. The enemies are generally ones that you don’t want to keep around with archery or being able to return to the staging area. It’s still somewhat useful, but I think I would have been better served by other means to boost willpower. The archery and taking a damage here and there from enemy attacks on Grimbeorn are making the lack of healing felt.

Decklist

Hero (3)
(MotK) Legolas (Messenger of the King Allies)
Éowyn (The Flame of the West)
Grimbeorn the Old (The Withered Heath)

Ally (24)
2x Bofur (Over Hill and Under Hill)
3x Bywater Shirriff (The Fate of Wilderland)
3x Defender of Rammas (Heirs of Númenor)
3x Dúnedain Hunter (The Lost Realm)
3x Eagle Emissary (The Land of Sorrow)
3x Gandalf (Core Set)
3x Honour Guard (The Wastes of Eriador)
1x Legolas (The Treason of Saruman)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
1x Treebeard (The Antlered Crown)

Attachment (18)
2x Arod (The Treason of Saruman)
3x Followed (The Crossings of Poros)
2x Gondorian Shield (The Steward’s Fear)
3x Outmatched (Fire in the Night)
2x Rohan Warhorse (The Voice of Isengard)
3x War Axe (The City of Ulfast)
3x Warrior Sword (The Ghost of Framsburg)

Event (9)
3x Foe-hammer (Over Hill and Under Hill)
3x Hands Upon the Bow (Shadow and Flame)
3x Wait no Longer (The Mûmakil)

3 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Hands Upon the Bow
  • Dunedain Hunter
  • Defender of Rammas
  • Followed
  • Outmatched
  • Eagle Emissary

Setup

  • Easteling Pursuit, River Running, and Easterling Outrider added to the staging area.
  • Warriors of the East out of play
  • Find and make Legolas Messenger of the King
  • Threat – 25

Turn 1

1.3 Draw

  • Gandalf

1.3 Action(s)

  • none

2.2 Planning

  • Followed
  • Outmatched
  • Dunedain Hunter and find and put Easterling Outrider into play engaged with me.
  • Followed and Outmatched attach to Outrider since the triggers are constant effects.
  • Choose to have Outrider attack
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – exhaust Dunedain Hunter (Painful Fatigue)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Grimbeorn readies due to Outmatched.

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Rider of Rhun
  • Find and attach Easterling Horse to the rider
  • Total Staging Area Threat = 6

3.3 Action(s)

  • Hands Upon the Bow to have Legolas attack Easterling Outrider with 4 attack and deal 3 damage.
  • Outrider in the staging area destroyed.
  • Gondorian Shield drawn.
  • Staging area threat – 5

3.4 Quest Resolution

  • Threat – 26

3.4 Action(s)

  • none

4.2 Travel

  • none

5.3 Engagement

  • none

6 Combat Phase

  • Dunedain Hunter takes 2 archery damage

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Easterling Outrider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – enemy goes to the staging area after attack(Painful Fatigue)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Grimbeorn readies from Outmatched

7 Refresh

  • 7.3 Threat – 27
  • 7.4 Action(s)
    • none
  • +1 Easterling Pursuit resource (1 / 3)

Turn 2

1.3 Draw

  • Followed

1.3 Action(s)

  • none

2.2 Planning

  • Gondorian Shield on Grimbeorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Total Quest Power = 4

3.2 Action(s)

  • none

3.3 Staging

  • Warrior of Rhun
  • Total Staging Area Threat = 10

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 33

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.3 Engagement

  • Rider of Rhun
  • Easterling Outrider and it attacks
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Deal 1 damage to defending character (Weary Lands)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn readies from Outmatched

6 Combat Phase

  • 1 archery damage to each Legolas and Eowyn

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Easterling Outrider

  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiffs because no Easterling treacheries in the discard pile (Warrior of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn readies from Outmatched

6.4b Enemy – Rider of Rhun

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Enemies Close Behind)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • Grimbeorn responds to attack and give it -2 defense
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 3 (3 / 5)

6.7 Player Attacks

6.8b Target – Rider of Rhun

  • 6.8b Attackers
    • Legolas and Dunedain Hunter
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4 (7 / 5)
  • 6.8.3 Action(s)
    • none
  • Foe Hammer drawn.

7 Refresh

  • 7.3 Threat – 34
  • 7.4 Action(s)
    • none
  • +1 Easterling Pursuit resource (2 / 3)

Turn 3

1.3 Draw

  • Treebeard

1.3 Action(s)

  • none

2.2 Planning

  • Eagle Emissary

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn\
  • Eagle Emissary
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Easterling Raider
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 36

3.4 Action(s)

  • none

4.2 Travel

  • River Running
  • Warrior of Rhun engaged

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.3 Engagement

  • Easterling Raider

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

  • 1 archery to Eagle Emissary

6.4b Enemy – Easterling Outrider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Rocky Outcrop)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn readies

6.4b Enemy – Warrior of Rhun

  • Easterling Horse attached from encounter discard
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Dunedain Hunter
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (An Arduous Journey)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none
  • Dunedain Hunter destroyed

6.4b Enemy – Easterling Radier

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Exposed Riverbank)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn responds
  • 6.8.2 Total Attack – 3 with -2 defense
  • 6.8.3 Damage Dealt – 3
  • Raider destroyed.

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • +1 Easterling Pursuit resource (3 / 3) and put Easterling Captain into the staging area
  • -3 Easterling Pursuit resource (0 / 3)

Turn 4

1.3 Draw

  • Honour Guard

1.3 Action(s)

  • none

2.2 Planning

  • Defender of Rammas
  • Followed

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Eagle Emissary
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Recurve Bow attached to Easterling Captain (that might be game)
  • Easterling Raider (yep, I don’t have enough hit points on the board to avoid losing a hero either from archery or combat. I’ll play it out anyway)
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 39

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • Warrior of Rhun
  • Followed attached to Warrior

5.3 Engagement

  • Easterling Captain
  • Easterling Raider

6 Combat Phase

  • 1 archery to Eowyn, Legolas, and Grimbeorn

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Easterling Outrider

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Easterling Horse)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn readies

I’m calling it there. I have 3 attacks still and I’m definitely losing a hero either by blocking or taking 1 undefended. The archery and taking a damage here and there from enemy attacks on Grimbeorn are making the lack of healing felt. Also it seems I keep having enemies just returning to the staging area all the time. Three hunters is looking more and more like the way to go because I can get the willpower and combat ramp I need plus reliable healing. I’m also tempted to try a staging area attack deck. Maybe it’s time to dust off my Galadriel, Leadership Eomer and Fastred deck or Tactics Bilbo, Bard, and Fastred? Chad’s guarded deck with Tactics Bilbo, Haldir, and Leadership Eomer could be good too. I think some build with Tactics Bilbo would be really good. He’d cancel out some of the high threat of the enemies even if they bounce back up.

I did like my first turn of getting an enemy put on Followed and Outmatched. I just wish it was a higher threat one, but it was easy to just keep blocking it. This probably is just the wrong scenario for it. The enemies gaining attachments, archery, and returning to the staging area are a bad match for it. It’s still somewhat useful, but I think I would have been better served by other means to boost willpower.

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