The River Running with Mono Tactics Pseudo Questing – June 13, 2021

Overview

I decided that I wanted to try updating the mono Tactics deck that I used for the Against the Shadow cycle. I thought it might be a good match considering how combat heavy the quest is. I made a crucial play mistake unfortunately. I didn’t travel to River Running location when I could have. This kept me from optionally engaging enemies. I would have had a much easier time of questing since I could have killed the captain using Grimbeorn and Eowyn the turn he came out otherwise. I also wasn’t expecting back to back Riders of Rhun adding 4 threat to the staging area each. I’ll have to try it again to see if making sure to travel to River Running makes a difference this next week.

Decklist

Hero (3)
(MotK) Legolas (Messenger of the King Allies)
Éowyn (The Flame of the West)
Grimbeorn the Old (The Withered Heath)

Ally (24)
2x Bofur (Over Hill and Under Hill)
3x Bywater Shirriff (The Fate of Wilderland)
3x Defender of Rammas (Heirs of Númenor)
3x Dúnedain Hunter (The Lost Realm)
3x Eagle Emissary (The Land of Sorrow)
3x Gandalf (Core Set)
3x Honour Guard (The Wastes of Eriador)
1x Legolas (The Treason of Saruman)
1x Meneldor (Roam Across Rhovanion)
1x Pippin (A Shadow in the East)
1x Treebeard (The Antlered Crown)

Attachment (18)
2x Arod (The Treason of Saruman)
3x Followed (The Crossings of Poros)
2x Gondorian Shield (The Steward’s Fear)
3x Outmatched (Fire in the Night)
2x Rohan Warhorse (The Voice of Isengard)
3x War Axe (The City of Ulfast)
3x Warrior Sword (The Ghost of Framsburg)

Event (9)
3x Foe-hammer (Over Hill and Under Hill)
3x Hands Upon the Bow (Shadow and Flame)
3x Wait no Longer (The Mûmakil)

3 Heroes, 51 Cards

Deck built on RingsDB.

Play by Play

Starting Hand

  • Wait No Longer
  • Defender of Rammas
  • Warrior Sword
  • Legolas
  • Bywater Shirriff
  • Meneldor

Setup

  • Warriors of the East out of play
  • Easterling Pursuit, River Running, and Easterling Outrider in staging area.
  • Find and make Pippin the Messenger of the King
  • Threat – 21

Turn 1

1.3 Draw

  • Rohan Warhorse

2.2 Planning

  • Rohan Warhorse on Grimbeorn
  • Warrior Sword on Grimbeorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pippin
  • Total Quest Power = 6

3.2 Action(s)

  • none

3.3 Staging

  • Rolling Plains
  • Total Staging Area Threat = 7

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 22

3.4 Action(s)

  • none

4.2 Travel

  • Rolling Plains
  • Threat – 24

4.2 Action(s)

  • none

5.3 Engagement

  • Easterling Outrider and it attacks
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – whiff b/c no Easterling treacheries in discard (Warrior of Rhun)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • Grimbeorn response to attack back
  • 6.8b Attackers
    • Grimbeorn giving enemy -2 defense
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 4
  • 6.8.3 Damage Dealt – 4
  • Target destroyed and ready with Warhorse

7 Refresh

  • 7.3 Threat – 25
  • +1 resource on Easterling Pursuit (1 / 3)

Turn 2

1.3 Draw

  • Eagle Emissary

1.3 Action(s)

  • none

2.2 Planning

  • Meneldor
  • +2 progress on Rolling Plains (2 / 4)

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pippin
  • Meneldor
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Recurve Bow discarded because no valid target
  • Easterling Captain
  • Discard cards until Easterling Horse attached to the Captain
  • Total Staging Area Threat = 8

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress and no threat gained

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 26
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • Arod

1.3 Action(s)

  • none

2.2 Planning

  • (I’m thinking not traveling to the River Running was a big mistake for this deck. I really want to optional engage the Captain but can’t)
  • Eagle Emissary

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pippin
  • Meneldor
  • Eagle Emissary
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Rider of Rhun
  • Easterling Horse found and attached
  • Total Staging Area Threat = 13

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 29 (I don’t have to pay for Emissary but now I’m screwed on questing. After questing next round I’ll be able to engage the rider. I’m gaining some threat next round even if I use Wait No Longer because Pursuit will add another enemy this round.)

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

6.1 Combat

  • 1 archery to Meneldor and Eagle Emissary

7 Refresh

  • 7.3 Threat – 30
  • +1 resource on Easterling Pursuit (3 / 3) and discard the resources (0 / 3)
  • Discard cards until Easterling Raider added to the staging area

Turn 4

1.3 Draw

  • Wait No Longer

1.3 Action(s)

  • none

2.2 Planning

  • Defender of Rammas

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eowyn
  • Pippin
  • Meneldor
  • Eagle Emissary
  • Total Quest Power = 10

3.2 Action(s)

  • none

3.3 Staging

  • Rider of Rhun
  • Find and add an Easterling Horse to Rider
  • Total Staging Area Threat = 16

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 36

3.4 Action(s)

  • none

4.2 Travel

  • none

4.2 Action(s)

  • none

5.2 Optional Engagement

  • none

5.3 Engagement

  • Easterling Captain
  • Rider of Rhun x2
  • Easterling Radier

6 Combat Phase

  • 5 archery assigned as follows
    • Eowyn 2
    • Pippin 1
    • Meneldor 1 (destroyed)
    • Eagle Emissary 1 (destroyed)
  • Meneldor +2 progress on River Running (2 / 5)

That’s game. I’ll have to lose a hero to an undefended attack. Plus I lost my 2 questing allies. I think I could have gotten rid of the Captain thanks to Grimbeorn’s response and Eowyn’s ability if I had traveled to the River Running. Engaging 4 enemies in one turn was just too much.

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy –

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender –
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow –
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – a

  • 6.8b Attackers
    • a
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack –
  • 6.8.3 Damage Dealt –
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat –
  • 7.4 Action(s)
    • none

Turn 1

1.3 Draw

  • a

1.3 Action(s)

  • none

2.2 Planning

  • a

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • a
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • a
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • a

3.4 Action(s)

  • none

4.2 Travel

  • a

4.2 Action(s)

  • none

5.2 Optional Engagement

  • a

5.2 Action(s)

  • a

5.3 Engagement

  • a

5.3 Action(s)

  • a

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – a

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender –
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow –
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – a

  • 6.8b Attackers
    • a
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack –
  • 6.8.3 Damage Dealt –
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat –
  • 7.4 Action(s)
    • none

Turn 2

1.3 Draw

  • a

1.3 Action(s)

  • none

2.2 Planning

  • a

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • a
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • a
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • a

3.4 Action(s)

  • none

4.2 Travel

  • a

4.2 Action(s)

  • none

5.2 Optional Engagement

  • a

5.2 Action(s)

  • a

5.3 Engagement

  • a

5.3 Action(s)

  • a

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – a

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender –
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow –
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – a

  • 6.8b Attackers
    • a
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack –
  • 6.8.3 Damage Dealt –
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat –
  • 7.4 Action(s)
    • none

Turn 3

1.3 Draw

  • a

1.3 Action(s)

  • none

2.2 Planning

  • a

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • a
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • a
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • a

3.4 Action(s)

  • none

4.2 Travel

  • a

4.2 Action(s)

  • none

5.2 Optional Engagement

  • a

5.2 Action(s)

  • a

5.3 Engagement

  • a

5.3 Action(s)

  • a

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – a

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender –
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow –
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – a

  • 6.8b Attackers
    • a
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack –
  • 6.8.3 Damage Dealt –
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat –
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • a

1.3 Action(s)

  • none

2.2 Planning

  • a

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • a
  • Total Quest Power = 0

3.2 Action(s)

  • none

3.3 Staging

  • a
  • Total Staging Area Threat = 0

3.3 Action(s)

  • none

3.4 Quest Resolution

  • a

3.4 Action(s)

  • none

4.2 Travel

  • a

4.2 Action(s)

  • none

5.2 Optional Engagement

  • a

5.2 Action(s)

  • a

5.3 Engagement

  • a

5.3 Action(s)

  • a

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – a

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender –
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow –
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage –
  • 6.4.3 Action(s)
    • none

6.7 Player Attacks

6.8b Target – a

  • 6.8b Attackers
    • a
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack –
  • 6.8.3 Damage Dealt –
  • 6.8.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat –
  • 7.4 Action(s)
    • none

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